SubjectSunday -- yes/no?
From"Michael Parkinson"
DateTue, 28 Nov 2000 11:13:35 +1300
Are we having a meeting  this Sunday?

-- I haven't seen an agenda & I need to know ASAP if I'm free this week-end
regards, Michael



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SubjectRE: Sunday -- yes/no?
FromStephen Martin
DateTue, 28 Nov 2000 12:37:26 +1300
I recommend that we have this meeting with the primary object of catching up
on campaign events, planning future events and world changes, and organising
adventures.
If there are any rules issues that are ready for voting then these should be
placed on the agenda, if you don't have agreement from 2 or 3 other GMs that
your proposal/change is ready for voting don't put it forward yet.  
Often we have rules changes put up for voting just to progress them or raise
awareness - please don't do this as it wastes everyone's time.  There are
better ways to do this.  Put them up for voting when you are sure the
majority of GMs agree with you and the issue will pass.
[Rant ends...]

Key campaign issue: Dark Circle, we need to decide what direction this
should take.  The campaign story line should progress or come to a close
(either as a permanent feature of the landscape or it is overcome).

Real world: this is our last guild meeting that is booked at Leicester Hall,
I assume that we want to continue using it but I would like confirmation of
that from the guild meeting before I fork out $240 for another 4 meetings.

Adventures: I'm not planning on running one, but I hope someone else is ).
Though this session I possibly could if we are short.

On a personal note I wont be able to make this guild meeting [sob, sniff] so
I'll deputise someone to open the building and handle that side of things.

Michael, I assume from your email that you are offering your place as the
venue for this weeks gods meeting, lets us know if this is not the case.
Otherwise the meeting is at Michael's in Grafton at noon on Sunday.

Cheers, Stephen.

> -----Original Message-----
> From:	Michael Parkinson [SMTP:m.parkinson@auckland.ac.nz]
> Sent:	Tuesday, 28 November 2000 11:14
> To:	dq@dq.sf.org.nz
> Subject:	Sunday -- yes/no?
> 
> Are we having a meeting  this Sunday?
> 
> -- I haven't seen an agenda & I need to know ASAP if I'm free this
> week-end
> regards, Michael
> 
> 
> 
> -- to unsubscribe see http://www.kurahaupo.gen.nz/mailing-lists.html --


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SubjectRe: [dq] Sunday -- yes/no?
From"Michael Parkinson"
DateTue, 28 Nov 2000 13:43:35 +1300
> Michael, I assume from your email that you are offering your place as the
> venue for this weeks gods meeting, lets us know if this is not the case.
> Otherwise the meeting is at Michael's in Grafton at noon on Sunday.

I wasn't *explicitly* offering it -- but I was assuming that's where people
would turn up.  MP



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SubjectRe: [dq] Sunday -- yes/no?
FromKeith Smith
DateTue, 28 Nov 2000 17:43:02 +1300
>I recommend that we have this meeting with the primary object of catching up
>on campaign events, planning future events and world changes, and organising
>adventures.

Agreed.

>Key campaign issue: Dark Circle, we need to decide what direction this
>should take.  The campaign story line should progress or come to a close
>(either as a permanent feature of the landscape or it is overcome).

Isn't there still some loose ends from the Guild Fire as well? Guild scrip? 
Missing councellors? etc... Also, what's the situation in Seagate? With all 
those refugees about I bet crime is on the increase. Beggar mobs anyone? 
Organised crime syndicates moving in to control the black market etc?

>Real world: this is our last guild meeting that is booked at Leicester Hall,
>I assume that we want to continue using it but I would like confirmation of
>that from the guild meeting before I fork out $240 for another 4 meetings.
>
>Adventures: I'm not planning on running one, but I hope someone else is ).
>Though this session I possibly could if we are short.

I'm thinking of one medium/high, not confirmed yet - just needs some 
planning and I'm prepared to run a low level overflow if required.

>On a personal note I wont be able to make this guild meeting [sob, sniff] so
>I'll deputise someone to open the building and handle that side of things.
>
>Michael, I assume from your email that you are offering your place as the
>venue for this weeks gods meeting, lets us know if this is not the case.
>Otherwise the meeting is at Michael's in Grafton at noon on Sunday.

If Michael's place suddenly becomes unavailable, the meeting can be held 
here (38 Tarata Crescent, Mangere Bridge). Unfortunately I can't attend so 
could someone else take the minutes please?

On another note, please start getting your items together for the Seagate 
Times. We'll want a world update, especially on the Dark Circle and the 
Spawn this session.

Keith
(phaeton@ihug.co.nz)



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Subject[dq-pub] DQ: Wanted: Good, competent adventurers
FromMichael Woodhams
DateTue, 28 Nov 2000 17:30:25 +1300
In the coming season, I hope to hunt down the half-demon known as Cain.
He has proved elusive to two previous parties, so I am attempting to
organize a party in advance of the guild meeting, to ensure that we have
a suitable mix of competent people.

About Cain:
His mother was a greater summoner/shapechanger wolf named Mardia, who
was executed shortly after his birth. His father is a demon king,
although he appears to be aligned with Asmoday (who was also his
mother's master.) He was born about two years ago, but has grown at
about 12 times normal speed, so is now adult. His powers are growing
rapidly.

Cain is an Enchanter. He has additional abilities of shapechanging into
a wolf or a bull and of magical flight, and when severely wounded he
turns into a black mist, which is difficult to detect in darkness. He
has invisibility at at least rank 16, quickness, slowness with enough
targets to cover a normal party. When last encountered, he had five imps
of various colleges and an army of trolls and orcs. The actions of the
last party may have denied him the trolls. Some imps were destroyed, but
are likely replaced by now.

He brutally and ritually murdered a child in a church, and has made war
on nomads and settled peoples with his orc/troll army.

I am seeking medium or higher level adventurers with a good mix of
skills. As Cain has Charmed adventurers in the past, people who are
sworn enemies of demons are prefered. Some preference will also be given
to those with reason to hold a grudge against Cain and with local
knowledge/contacts in the Duchy of Valar.

Already confirmed are:
Myself (Anathea, witch): restoratives, instill flight, local knowledge
and contacts, particularly with the Western Church, soon to be ordained
to Raphael.
Ithlemore (Star celestial): Pacted to a power of good, witchsight spell,
wings, some blast magics.

Desired are:
A namer, ranked in counterspells, especially E&E.
An Enchanter, with Quickness, Slowness, Locate. Wizard Eye might well be
useful. (Sasha?)
An Earth mage with Strength of Stone well ranked and a cast iron
stomach. (Guideon?)

Anyone else of medium+ level with useful skills, especially those with
anti-demon items/abilities/pacts.

---- Anathea.

(OOC: GM will be Andrew Withy. I expect location will be his place. Day,
I don't know. I will first select anyone who obviously fits the
requirements, then consult with this group about who else would work in
well. Feel free to distribute this to guild people without e-mail and
relay expresions of interest from them. Depending on response, there may
be places left to be filled at the guild meeting.)




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