From owner-dq@dq.sf.org.nz Wed Nov 11 21:26:22 1998 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id VAA06652; Wed, 11 Nov 1998 21:26:22 +1300 Received: from smtp1.ihug.co.nz (root@tk1.ihug.co.nz [203.29.160.13]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id VAA06641 ; Wed, 11 Nov 1998 21:26:21 +1300 Received: from [209.79.137.140] (p12-max41.akl.ihug.co.nz [209.79.137.140]) by smtp1.ihug.co.nz (8.8.8/8.8.8) with SMTP id VAA11716 ; Wed, 11 Nov 1998 21:15:50 +1300 Message-Id: <199811110815.VAA11716@smtp1.ihug.co.nz> X-Sender: flamis@pop.ihug.co.nz (Unverified) Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Wed, 11 Nov 1998 21:16:58 +1300 Subject: Hide and Sneak From: flamis@pop.ihug.co.nz (Jacqui Smith) To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. >But you've got to remember that there's PC coming off it, and 3xPC if they >are looking for you. > >Suddenly the truly frightening 150% turns into a pretty reasonable 75%. Or less... There are bunch of characters out there with a talent that boosts visual perception when they concentrate. Throw in a medium-ranked Greater, and I believe Flamis - who is only rated Medium - can get 3 x PC over 100%. Now, what sounds frightening? Jacqui -- See message headers to unsubscribe from -- From owner-dq@dq.sf.org.nz Wed Nov 11 22:38:48 1998 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id WAA06724; Wed, 11 Nov 1998 22:38:48 +1300 Received: from kcbbs.gen.nz (kcbbs.gen.nz [202.14.102.1]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id WAA06713 ; Wed, 11 Nov 1998 22:38:47 +1300 Received: from LOCALNAME (as5200-24.kcbbs.gen.nz [202.14.102.54]) by kcbbs.gen.nz (8.8.8/8.8.8) with SMTP id WAA02629 ; Wed, 11 Nov 1998 22:25:12 +1300 (NZDT) Message-Id: <3.0.1.16.19981111222221.279f9018@kcbbs.gen.nz> X-Sender: salient@kcbbs.gen.nz X-Mailer: Windows Eudora Light Version 3.0.1 (16) Date: Wed, 11 Nov 1998 22:22:21 Subject: Concentration Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" From: Brent & Sally To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Concentration As requested at the last Gods meeting, hereunder is an attempt to rationalise Concentration. It has been apparent for some time that the concentration is poorly definied and inconsistantly applied to the various colleges. For example, Water mages require "Active Concentration" for various spells, Illusionists have no Concentration spells, and require pass actions to make changes to running spells. Proposal : Sustained : If a spell has sustained component in its duration then the Adept must be conscious to maintain the spell, and only a small number of such spells can be sustained at a time. Some talents require activation in order to be used. Disrupted Casting When an entity attempts to use magic a degree of concentration is required. This concentration may be disrupted, resulting in the abandoning of the magic. Magic use that can be disrupted includes Activating a talent, Preparing a spell, Casting a spell, Performing a ritual, and Triggering an invested item. Magic use is automatically disrupted if the user suffers damage from a weapon strike. Unsuccessful attacks, or other distractions such as loud noises, may also disrupt the magic. The GM assigns a difficulty factor to a Willpower check for the entity. If the entity fails this check, then their magic must be abandoned. Examples of difficulty factors are : 4 - a missed ranged attack, unexpected loud noise; 3 - magic use while falling, flying, or poisoned; 2 - a missed melee attack; 1 - an attack which hits for no effective damage. Concentration A spell or ritual with “Concentration” as part of its duration requires the Adept to actively concentrate to maintain the spell. The spell is immediately dissipated if the Adept loses consciousness, is stunned, moves out of range of the target, chooses to stop concentrating on the spell, or attempts to cast or trigger another concentration spell (regardless of whether that attempt is successful or not). Magical Pass actions are necessary to alter the spell or give commands to a controlled object or entity. Sustained A spell or ritual that has “Sustained” as part of its duration requires the Adept to passively concentrate. The spell is immediately dissipated if the Adept loses consciousness or chooses to stop sustaining the spell. At any particular time an adept may only sustain 1 spell (+ 1 / 3 points of Willpower over 10). In order to make a change to the spell, the target must be within the range of the spell, and a Magical Pass action is required. Activation Required A talent marked as “Activation Required” requires a magical pass action in order to use it. Exhortation (Bard G-4) CNM Soothe Beast (Bard G-9) CNM Instant Golem (Binder S-4) (this spell needs a higher EM) Instilling Flight (Binder S-6) C Making (Binder S-8) C Possess Golem (Binder S-10) Web of Entanglement (E&E S-5) C Nightmare (Illusion S-14) (C) Phantasm (Mind S-3) CNM Hypnotism (Mind G-5) CNM Control Animal (Mind G-6) CNM Control Person (Mind G-7) CNM Telekinetic Rage (Mind S-10) C Avian Control (Air S-3) C Shaping Cloud (Air S-13) C Conjuring Air Elemental (Air R-2) (Rewrite required) Web of Light/Dark (Celestial S-6) C Increased Gravity (Celestial S-8) C Light/Dark Sphere (Celestial R-2) C Control Animal (Earth G-3) CNM Healing (Earth G-6) (Duration change from Immediate to 5 minutes) Control Earth Elemental (Earth S-11) CNM Binding Earth (Earth R-1) C Heat Metal (Fire G-5) C Web of Fire (Fire S-4) C Iceberg (Ice S-9) C (needs units on duration) Snowball (Ice S-13) C (needs units on duration) Control Ice Elemental (Ice R-2) C Winter (Ice R-3) C Control Aquatics (Water S-1) CNM Bind Water Elemental (Water R-1) CNM Spectral Warrior (Necro S-12) CNM Torment (Rune S-2) AR Visitation (Rune S-4) C Hypnotism (Wicca G-6) C Controlling Animals (Wicca S-6) C Instilling Flight (Wicca S-14) C Clairaudience (Bard G-1) PA Ethereal Orchestra (Bard G-3) Mockery (Bard G-6) AR Enthralling Audience (Bard S-7) AR Siren Song (Bard S-13) AR Animating Objects (Binder G-2) PA Moulding Elements (Binder G-8) Mass Charming (E&E G-7) CNM (needs a duration added) Levitation (E&E S-8) (needs rewriting) Location (E&E G-6) (Add multiple casts are allowed) Telekinesis (E&E G-2) Wizard Eye (E&E S-10) Audible Illusion (Illusion G-1) PA Personalised Illusion (Illusion G-5) PA Illusion of Seeming (Illusion G-6) PA Illusionary Animal (Illusion S-1) PA Illusory Euphonia (Illusion S-6) PA Illusion of Mist (Illusion S-12) PA ESP (Mind G-1) Telepathy (Mind S-2) Telekinesis (Mind S-9) Mind Speech (Mind S-11) Mage Wind (Air G-3) AC Mist (Air G-4) AC Lightning Strike (Air S-11) Whispering World (Air S-15) Binding Air (Air Q-1) Windspeak (Air Q-2) Summon & Bind Cloud (Air R-4) AC Binding Earth (Earth Q-1) Temperature Alteration (Fire G-2) C Binding Fire (Fire Q-1) C Snow Shovel (Ice G-7) C Bind Ice & Snow (Ice Q-2) C Snow Simulacrum (Ice R-1) C Wave Control (Water G-14) (Add Active Concentrate to alter) Binding Water (Water Q-1) (C) Waters of Vision (Water S-13) Waterspout (Water S-14) AC Wave Riding (Water S-15) C Mage Current (Water G-4) C,AC Animating Bodily Parts (Necro G-1) Binding Lesser Undead (Necro G-2) Binding Greater Undead (Necro S-3) Animate Dead (Necro S-2) Head of Death (Necro S-6) PA Enhanced Hearing (Bardic T-2) Melodic Memory (Bardic T-3) Project Voice (Bardic T-4) Activate Golem (Binder T-1) Detect Enchantment (Binder T-2) Enhance Vision (Illusion T-2) for detecting Invisible or Illusions Project Image (Illusion T-3) Detect Aura (Namer T-1) Detect Fumes (Air T-2) Predict Weather (Air T-3) Speak to Creatures of Light/Dark (Celestial T-1) Detect Aura (Celestial T-3) Detect Aura (Earth T-1) Infravision (Fire T-1) Pyrogenesis (Fire T-2) Predict Weather (Water T-1) Dowsing (Water T-2) Ask the Dead (Necro T-1) Death Sense (Necro T-2) for option 2 only. Summon Wand (Rune T-5) Farsensing (Witchcraft T-1) -- See message headers to unsubscribe from --