From owner-dq@dq.sf.org.nz Sat Jan 9 10:25:55 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id KAA16279; Sat, 9 Jan 1999 10:25:55 +1300 Received: from smtp2.ihug.co.nz (tk2.ihug.co.nz [203.29.160.14]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id KAA16272 ; Sat, 9 Jan 1999 10:25:53 +1300 Received: from [207.212.239.49] (p49-max17.akl.ihug.co.nz [207.212.239.49]) by smtp2.ihug.co.nz (8.8.8/8.8.8) with SMTP id KAA24188 ; Sat, 9 Jan 1999 10:03:15 +1300 Message-Id: <199901082103.KAA24188@smtp2.ihug.co.nz> X-Sender: flamis@pop.ihug.co.nz (Unverified) Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Sat, 9 Jan 1999 10:05:32 +1300 Subject: Mind Speech From: flamis@pop.ihug.co.nz (Jacqui Smith) To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. It seems that the general consensus is c) Delete the offending sentence: S5. Mind Speech Range: 30 feet + 30 / Rank Duration: 10 minutes + 10 / Rank Experience Multiple: 400 Base Chance: 20% Resist: May not be resisted Storage: Potion Target: Entity Effect: Allows a group of up to 2 + 1/Rank entities, which must include the Adept, to communicate telepathically. The entities targeted must be both within the range of the spell and either in sight or pinpointed via the Spell of Telepathy (at the time of casting). A language in common is required for verbal communication. At Rank 10 and above visual images may be transmitted. All communication requires the same level of concentration as for oral communication. Should the Adept be rendered unconscious or killed, the spell ceases to operate. To answer Jim's queries: >I don't see why this spell allows for multiple targets. If multiple targets >are to be communicated with, let the Mind mage cast the spell multiple >times. And I don't see any reason why not. It's the way the spell has always worked, it allows for the most frequent use in play which is to allow all the players to participate in a discussion with an important NPC when only the party leader acts as spokesman. And it's a 400 EM spell... >I also don't see why the spell has to have a duration with any kind of >concentration factor involved. If all of the information has to pass >through the person who cast it, then if they are unconscious or worse, then >there is going to be no way of communicating, anyway. Making it a >concentration spell merely means that the spell won't work when the caster >casts another concentration spell, and opens the discussion to different >varieties of concentration. There is *no* concentration factor in the spell *duration*. >As for transmitting sensory information, I'm dead against that. That is a >very tough ability, and I would have said, not warranted by the EM of this >spell. This spell becomes like a very useful Crystal of Vision...You can >move your point of view around and listen to what's going on, if you can >hypnotise the target into following your instructions. It's a rank 10 and above ability... an inducement to rank the spell above 6. Earned only when a substantial slice of EP is put into the spell. Jacqui -- See message headers to unsubscribe from -- From owner-dq@dq.sf.org.nz Sat Jan 9 13:57:57 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id NAA16413; Sat, 9 Jan 1999 13:57:57 +1300 Received: from smtp1.ihug.co.nz (tk1.ihug.co.nz [203.29.160.13]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id NAA16406 ; Sat, 9 Jan 1999 13:57:55 +1300 Received: from jimarona.ihug.co.nz (p24-max23.akl.ihug.co.nz [207.212.240.152]) by smtp1.ihug.co.nz (8.8.8/8.8.8) with ESMTP id NAA00968 ; Sat, 9 Jan 1999 13:34:55 +1300 Message-Id: <199901090034.NAA00968@smtp1.ihug.co.nz> Subject: Re: Mind Speech Date: Sat, 9 Jan 1999 13:31:37 +1300 X-MSMail-Priority: Normal X-Priority: 3 X-Mailer: Microsoft Internet Mail 4.70.1155 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit From: "Jim Arona" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. ---------- > From: Jacqui Smith > > To answer Jim's queries: > > >I don't see why this spell allows for multiple targets. If multiple targets > >are to be communicated with, let the Mind mage cast the spell multiple > >times. > > And I don't see any reason why not. It's the way the spell has always > worked, it allows for the most frequent use in play which is to allow all > the players to participate in a discussion with an important NPC when only > the party leader acts as spokesman. And it's a 400 EM spell... It allows silent communication with party members. If the only thing it does is to allow all the party to talk amongst themselves while talking to an NPC, then I'd be inclined to agree...It doesn't, though... You can have the party sneak lurk around and scout out a location, while the noisier members stay quite some distance behind... You can co-ordinate your company commanders... > > >I also don't see why the spell has to have a duration with any kind of > >concentration factor involved. If all of the information has to pass > >through the person who cast it, then if they are unconscious or worse, then > >there is going to be no way of communicating, anyway. Making it a > >concentration spell merely means that the spell won't work when the caster > >casts another concentration spell, and opens the discussion to different > >varieties of concentration. > > There is *no* concentration factor in the spell *duration*. > Quite right, I misread the spell description. > >As for transmitting sensory information, I'm dead against that. That is a > >very tough ability, and I would have said, not warranted by the EM of this > >spell. This spell becomes like a very useful Crystal of Vision...You can > >move your point of view around and listen to what's going on, if you can > >hypnotise the target into following your instructions. > > It's a rank 10 and above ability... an inducement to rank the spell above > 6. Earned only when a substantial slice of EP is put into the spell. It is a lot of ep, but you're talking about investing just over 20,000 ep...There is no inducement to spend more...the argument here seems to be to make it attractive to rank the spell to rank 11 and then forget about it, as opposed to over rank 6... And, anyway, it's not relevant to the discussion. There's no good reason to allow this kind of thing. It's very powerful, and, ultimately, you have to decide whether or not you want the ability as a standard part of the game. How much ep the player has to spend on the spell is a different kind of argument. Jim. -- See message headers to unsubscribe from --