From owner-dq@dq.sf.org.nz Thu Jun 24 08:50:07 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id IAA27470; Thu, 24 Jun 1999 08:50:07 +1200 Received: from fclaklmr01.fcl.co.nz (mail.fcl.co.nz [203.98.14.148]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id IAA27467 for ; Thu, 24 Jun 1999 08:50:05 +1200 Received: from falaklnt000.falum.co.nz ([10.8.1.20]) by fclaklmr01.fcl.co.nz (Post.Office MTA v3.5.1 release 219 ID# 0-0U10L2S100) with SMTP id nz for ; Thu, 24 Jun 1999 08:41:20 +1200 Received: by falaklnt000.falum.co.nz with SMTP (Microsoft Exchange Server Internet Mail Connector Version 4.0.996.62) id <01BEBE1D.5461FEF0@falaklnt000.falum.co.nz>; Thu, 24 Jun 1999 08:41:19 +1200 Message-ID: Subject: RE: Greyhawk Living Campaign Date: Thu, 24 Jun 1999 08:41:17 +1200 X-Mailer: Microsoft Exchange Server Internet Mail Connector Version 4.0.996.62 MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit From: "Andrew Withy (FAL AKL)" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz I have no problem with one-way conversions. It's the alternate playing of DQ & say, AD&D, with the same character every 3 months that can cause problems. This is not a knock against AD&D - its just that the EP system is _different_ from the guild's, and that the magic items & appropriate rewards there are different from a DQ campaign, due to the differences betwen gaming systems. Converting all EP etc. backwards & forwards regularly would be a nightmare. I am trying to suggest that this suggestion of Paul's is problematic, and that it was already ruled against for this sort of reason. Andrew >---------- >From: Jim Arona[SMTP:jimarona@ihug.co.nz] >Sent: Wednesday, 23 June 1999 14:09 > >>I don't believe that there are any characters who >>play under DQ & other game systems at once who have EP recognised in the >>Guild. >> >>Anyone, please correct me if I am wrong. > > Anyone can bring a character from one system to this one. It needs to be >vetted, and checked. But that's about all. Jesus, Andrew, this is a game, >not a police state. If someone has a character from a reasonably >appropriate, and they want to play it, then there is nothing wrong with >crossing the character over. The character will have to be converted to the >current system, but that's about all. > The only hard part is finding a DM willing to do the necessary vetting. > -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 09:32:58 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id JAA27571; Thu, 24 Jun 1999 09:32:58 +1200 Received: from kcbbs.gen.nz (kcbbs.gen.nz [202.14.102.1]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id JAA27568 for ; Thu, 24 Jun 1999 09:32:57 +1200 Received: (from uucp@localhost) by kcbbs.gen.nz (8.8.8/8.8.8) id JAA26364 for dq@dq.sf.org.nz; Thu, 24 Jun 1999 09:18:05 +1200 (NZST) Message-ID: <37714DD5.6C815749@games.co.nz> Date: Thu, 24 Jun 1999 09:12:53 +1200 X-Mailer: Mozilla 4.05 [en] (Win95; I) MIME-Version: 1.0 Subject: RE: Monsters Content-Transfer-Encoding: 7bit Content-Type: text/html; charset=us-ascii From: Jono Bean To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Hi All,

Ross Alixander is going to be doing the monster part of the rule book for GMs use so if you have any thing
you would like to add then email it to him.
 

  Yours faithfully,
  Jono Bean

 Circle Games - PBM

 Telephone (64) 9 846 7705      Facsimile (64) 9 846 7750
 Home      (64) 9 828-2959      Mobile   (64) 021 215-5788
 Email     jono@games.co.nz     http://www.games.co.nz
 PO Box 105-320, Auckand 1030, New Zealand.
  -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 09:48:14 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id JAA27614; Thu, 24 Jun 1999 09:48:14 +1200 Received: from peace.com (defacto.peace.co.nz [202.14.141.225]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with SMTP id JAA27611 for ; Thu, 24 Jun 1999 09:48:12 +1200 Message-ID: <377153D5.870F8FF3@peace.com> Date: Thu, 24 Jun 1999 09:38:29 +1200 MIME-Version: 1.0 Subject: Re: Monsters Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Michael Woodhams To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Jono Bean wrote: > Hi All, > > Ross Alixander is going to be doing the monster part of the rule book > for GMs use so if you have any thing > you would like to add then email it to him. A bit tricky when we don't have his e-mail address. A point I would like to make is that dryads as normally played are very different from dryads as written up in the original DQ rules. They should be rewritten to reflect how they are played. (The 'official' writeup says they are immaterial, have no physical stats, and can only be harmed by attacking their tree - if you can find it. They are also Earth mages, although where they get the FT to cast is unknown. I haven't met many dryads, but from what I hear they are normally material and sex-crazed. The immaterial versions I think are not sex crazed. I hope not, anyhow - they must be extremely frustrated if they are.) Michael W. -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 10:57:30 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id KAA27788; Thu, 24 Jun 1999 10:57:30 +1200 Received: from westpac.co.nz (firewall1.westpac.co.nz [210.55.236.18]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id KAA27785 for ; Thu, 24 Jun 1999 10:57:28 +1200 Received: by firewall1.westpac.co.nz id <32268>; Thu, 24 Jun 1999 10:49:26 +1200 X-Lotus-FromDomain: WESTPACTRUST Message-Id: <99Jun24.104926nzst.32268@firewall1.westpac.co.nz> Date: Thu, 24 Jun 1999 10:55:52 +1200 Subject: Random Thoughts and Bunnies Mime-Version: 1.0 Content-type: text/plain; charset=us-ascii Content-Disposition: inline From: "Mark Simpson" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz I've noticed that this list seems to be becoming little more than a noticeboard, with less and less constructive discussion of DQ related topics going on. I think that a big part of the reason for this is that whenever someone suggests something slightly contentious they almost inevitably receive a vitriolic flaming and are subjected to petty points scoring. It ok to disagree but there is a difference between constructive critism and the sort of detructive critisism which often verges on direct personal attacks. The purpose of this email is not to start a wicca hunt for the worst offenders, but to hopefully stimulate some discussion. With that aim in mind I'd also like to suggest a possible change to the way we start bunny characters. Bunny characters (and players), especially mages, often have a very frustrating first three month session because basically they can't do anything. All their spells are at rank zero which generally means low cast chances, high chance of backfire(and low probability that anyone in your party can deal with the backfire) and little/no effect even if you succeed. The difference between a one adventure mage and a zero adventure mage is huge. I would therefore suggest that beginning characters be given 3,000-5,000ep to spend on ranking their spells/college talents/rituals before they start. The same ep could be given to non-mages as well, or alternatively it could be deducted by the first session gm from the ep the bunny mage gains from his/her first adventure. The character could use that ep to rank a couple magical abilities to the point where they feel they are useful. What do you think? -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 14:03:20 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id OAA28091; Thu, 24 Jun 1999 14:03:20 +1200 Received: from fclaklmr01.fcl.co.nz (mail.fcl.co.nz [203.98.14.148]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id OAA28088 for ; Thu, 24 Jun 1999 14:03:17 +1200 Received: from falaklnt000.falum.co.nz ([10.8.1.20]) by fclaklmr01.fcl.co.nz (Post.Office MTA v3.5.1 release 219 ID# 0-0U10L2S100) with SMTP id nz for ; Thu, 24 Jun 1999 13:54:27 +1200 Received: by falaklnt000.falum.co.nz with SMTP (Microsoft Exchange Server Internet Mail Connector Version 4.0.996.62) id <01BEBE49.1FE0D170@falaklnt000.falum.co.nz>; Thu, 24 Jun 1999 13:54:48 +1200 Message-ID: Subject: RE: Random Thoughts and Bunnies Date: Thu, 24 Jun 1999 13:54:47 +1200 X-Mailer: Microsoft Exchange Server Internet Mail Connector Version 4.0.996.62 MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit From: "Andrew Withy (FAL AKL)" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Firstly, I agree with Mark's thoughts on flaming. People (including me) often over-react to a suggestion and shoot it down. Part of this is the nature of the medium, which some of us don't adapt to easily. I think that playing bunny characters _may_ be a problem, depending on the player's expectations. For instance, my first two adventures with my latest bunny character were great, because I could do many things without needing skills & ranks - thanks, GMs! The fear, naivity and helplessness is wonderful. In fact, I have enjoyed my first couple of adventures with all my characters. With my first character, being a bunny mind mage on a 6-month adventure was also a great way to learn about the magic system and where a mind mage fits in... I enjoy this. Some people don't. Mmm - maybe I shouldn't bother with ranking... However, finding challenges for bunny-to-helpless characters is very hard as a GM. Some GMs can do this, some can't. I have also seen some bunnys go on medium adventures and be useful. It partially depends on the character's go-get-'em attitude. The numbers generally sort themselves out later. 3,000-5,000ep can give a couple of easy general spells at Rk4-6 or a couple of weapons at Rk4-6. The weapons are a lot tougher, usually. I would suggest that if we went with this suggestion, we restrict it to magic in the same way we restrict initial ranking for warriors. There is a (more extreme) argument that goes "if you like playing high characters, why not roll up a high character - its just a game". This is also an interesting possibility, and I can't think of good arguments against this except "I don't like it" & "it makes EP meaningless", but then EP doled out slowly "for game balance & realism" is philosophically opposed to the above argument, and you can like one or the other. Personally, I am against any initial EP beyond the current 250ep. However, an EP debt of up to 5,000 (student loan!) before your first adventure might help those people who prefer their abilities to be based on concrete figures. Andrew >---------- >... a noticeboard, with less and less constructive discussion of DQ... ... something slightly contentious they ... receive a vitriolic >flaming... > >Bunny characters (and players), especially >mages, often have a very frustrating first three month session because >basically they can't do anything. All their spells are at rank zero which >generally means low cast chances, high chance of backfire(and low >probability that anyone in your party can deal with the backfire) and >little/no effect even if you succeed. The difference between a one >adventure mage and a zero adventure mage is huge. I would therefore suggest >that beginning characters be given 3,000-5,000ep to spend on ranking their >spells/college talents/rituals before they start. The same ep could be >given to non-mages as well, or alternatively it could be deducted by the >first session gm from the ep the bunny mage gains from his/her first >adventure. The character could use that ep to rank a couple magical >abilities to the point where they feel they are useful. > -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 14:09:53 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id OAA28111; Thu, 24 Jun 1999 14:09:53 +1200 Received: from mail.iconz.co.nz (oldmail.iconz.co.nz [202.14.100.36]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id OAA28108 for ; Thu, 24 Jun 1999 14:09:52 +1200 Received: from mandos (e0.firewall.ak.iconz.net.nz [202.14.100.208]) by mail.iconz.co.nz (8.9.2/8.9.2) with SMTP id NAA228010930188364 for ; Thu, 24 Jun 1999 13:39:24 +1200 (NZST) Message-ID: <005501bebde1$49412550$0d64a8c0@iconz> Subject: Re: Random Thoughts and Bunnies Date: Thu, 24 Jun 1999 13:28:28 +1200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 From: "Mandos Mitchinson" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz > With that aim in mind I'd also like to suggest a possible change to the way > we start bunny characters. Bunny characters (and players), especially > mages, often have a very frustrating first three month session because > basically they can't do anything. All their spells are at rank zero which > generally means low cast chances, high chance of backfire(and low > probability that anyone in your party can deal with the backfire) and > little/no effect even if you succeed. The difference between a one > adventure mage and a zero adventure mage is huge. I would therefore suggest > that beginning characters be given 3,000-5,000ep to spend on ranking their > spells/college talents/rituals before they start. The same ep could be > given to non-mages as well, or alternatively it could be deducted by the > first session gm from the ep the bunny mage gains from his/her first > adventure. The character could use that ep to rank a couple magical > abilities to the point where they feel they are useful. I disagree, I think that if possible baby chars should get some additional artisan skills to reflect their former life. But making do with very little is part and parcel of starting a new character. I believe the best roleplaying comes from challenge and playing a new character can be a great challenge. It allows the character time to develop as a person and gives the player some experiances upon which to base future ranking and development. I am currently running a medium plus level adventure with a new player on it and he is participating as much as everyone else. In most circumstances it is not what you can do but what you can think of doing. Regardless of character abilities the players brain is the most important thing to a game and the brain is often stimulated by restriction. Mandos /s -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 15:02:57 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id PAA28184; Thu, 24 Jun 1999 15:02:57 +1200 Received: from kcbbs.gen.nz (kcbbs.gen.nz [202.14.102.1]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id PAA28181 for ; Thu, 24 Jun 1999 15:02:51 +1200 Received: (from uucp@localhost) by kcbbs.gen.nz (8.8.8/8.8.8) id OAA17593; Thu, 24 Jun 1999 14:47:53 +1200 (NZST) Message-ID: <37719E85.AD1F55A9@games.co.nz> Date: Thu, 24 Jun 1999 14:57:09 +1200 X-Mailer: Mozilla 4.05 [en] (Win95; I) MIME-Version: 1.0 Subject: Re: Monsters Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=us-ascii From: Jono Bean To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Sorry Ross Alexander Michael Woodhams wrote: > Jono Bean wrote: > > > Hi All, > > > > Ross Alixander is going to be doing the monster part of the rule book > > for GMs use so if you have any thing > > you would like to add then email it to him. > > A bit tricky when we don't have his e-mail address. > > A point I would like to make is that dryads as normally played are very > different from dryads as written up in the original DQ rules. They > should be rewritten to reflect how they are played. > > (The 'official' writeup says they are immaterial, have no physical > stats, and can only be harmed by attacking their tree - if you can find > it. They are also Earth mages, although where they get the FT to cast is > unknown. I haven't met many dryads, but from what I hear they are > normally material and sex-crazed. The immaterial versions I think are > not sex crazed. I hope not, anyhow - they must be extremely frustrated > if they are.) > > Michael W. > > -- see unsubscribe instructions in message headers -- -- Yours faithfully, Jono Bean Circle Games - PBM Telephone (64) 9 846 7705 Facsimile (64) 9 846 7750 Home (64) 9 828-2959 Mobile (64) 021 215-5788 Email jono@games.co.nz http://www.games.co.nz PO Box 105-320, Auckand 1030, New Zealand. -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 15:10:59 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id PAA28218; Thu, 24 Jun 1999 15:10:59 +1200 Received: from westpac.co.nz (firewall1.westpac.co.nz [210.55.236.18]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id PAA28215 for ; Thu, 24 Jun 1999 15:10:54 +1200 Received: by firewall1.westpac.co.nz id <32280>; Thu, 24 Jun 1999 15:00:43 +1200 X-Lotus-FromDomain: WESTPACTRUST Message-Id: <99Jun24.150043nzst.32280@firewall1.westpac.co.nz> Date: Thu, 24 Jun 1999 15:07:14 +1200 Subject: RE: Random Thoughts and Bunnies Mime-Version: 1.0 Content-type: text/plain; charset=us-ascii Content-Disposition: inline From: "Mark Simpson" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz I agree with Andrew that it is possible to have fun playing a bunny character and that in many ways a whole party of bunnies itself presents some interesting roleplaying possibilities (and my suggestion would not stop a gm who wanted to from running such a game - bu sometimes there is no one wanting to run a bunny game - and if you have no other character that means you go out on a low or low medium with that character). On the other hand I have also seen some very furstrated bunnies (often players new to the guild) on supposed "low-bunny" games where they have felt like they have little to contribute to the party in terms of skills, which can rub off into their roleplaying. Some of these players did not come back. With extra effort a GM can make changes to accomodate the variety of skill level and to include the bunnies. However the GM has enough on his or her plate already, and this suggestion should hopefully make it easier for them also. I'm not talking about boosting bunnies up to medium or high, just letting them have a couple of spells they've ranked to 4-6 to a point where effect and the chance to cast (vs chance to backfire) are worthwhile. Really the aim is to increase the enjoyment of the game for the bunny character player. After all the new player to the guild will have there first experience of DQ playing a bunny character, often in a party made up of characters with 1-5 adventures behind them. I'm sure we all agree that an inflow of new players is vital for the long term survival of the guild, and if this relatively small change helps to ensure the new players enjoy their first game more , without unbalancing the game (I think the "ep loan" is probably better than a handout), it can only benefit and enrich the whole guild in the long term. /\/\ark -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 15:15:46 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id PAA28245; Thu, 24 Jun 1999 15:15:46 +1200 Received: from fclaklmr01.fcl.co.nz (mail.fcl.co.nz [203.98.14.148]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id PAA28242 for ; Thu, 24 Jun 1999 15:15:44 +1200 Received: from falaklnt000.falum.co.nz ([10.8.1.20]) by fclaklmr01.fcl.co.nz (Post.Office MTA v3.5.1 release 219 ID# 0-0U10L2S100) with SMTP id nz for ; Thu, 24 Jun 1999 15:06:53 +1200 Received: by falaklnt000.falum.co.nz with SMTP (Microsoft Exchange Server Internet Mail Connector Version 4.0.996.62) id <01BEBE53.3E2556B0@falaklnt000.falum.co.nz>; Thu, 24 Jun 1999 15:07:14 +1200 Message-ID: Subject: Item for DQ Agenda Date: Thu, 24 Jun 1999 15:07:13 +1200 X-Mailer: Microsoft Exchange Server Internet Mail Connector Version 4.0.996.62 MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit From: "Andrew Withy (FAL AKL)" To: dq-announce@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq-announce@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Proposal for the Gods Meeting on 4th July: Starting characters may get a "loan" of up to 5,000ep and 3 months time which they must repay after their first adventure. The creating GM & approving character tribunal member (if any still exist) must agree to the character's ep expenditure as appropriate for their background. Andrew W -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 15:26:11 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id PAA28279; Thu, 24 Jun 1999 15:26:11 +1200 Received: from qed_akl_nt_1.qed.co.nz ([203.97.23.141] (may be forged)) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id PAA28276 for ; Thu, 24 Jun 1999 15:26:07 +1200 Received: by qed_akl_nt_1.qed.co.nz with Internet Mail Service (5.5.2448.0) id ; Thu, 24 Jun 1999 15:12:17 +1200 Message-ID: <15A7D8BC5E3ED2119E2E0000F82150FC0B86BD@qed_akl_nt_1.qed.co.nz> Subject: Who is on the Character Tribunal??? Date: Thu, 24 Jun 1999 15:12:08 +1200 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2448.0) Content-Type: text/plain From: Stephen Martin To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz I was telling someone who was creating a new character the other day that the character needed to be vetted by a tribunal member before they became a "Full Member" of the guild. And then when they asked the obvious question - Who - I realised that I had no idea. Cheers, Stephen. -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 15:47:08 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id PAA28326; Thu, 24 Jun 1999 15:47:08 +1200 Received: from mail.iconz.co.nz (oldmail.iconz.co.nz [202.14.100.36]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id PAA28323 for ; Thu, 24 Jun 1999 15:47:07 +1200 Received: from mandos (e0.firewall.ak.iconz.net.nz [202.14.100.208]) by mail.iconz.co.nz (8.9.2/8.9.2) with SMTP id PAA073610930195429 for ; Thu, 24 Jun 1999 15:37:10 +1200 (NZST) Message-ID: <011801bebdf1$be70e3f0$0d64a8c0@iconz> Subject: Re: Random Thoughts and Bunnies Date: Thu, 24 Jun 1999 15:29:12 +1200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 From: "Mandos Mitchinson" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz > However, finding challenges for bunny-to-helpless characters is very > hard as a GM. Some GMs can do this, some can't. The question must be raised here is if a GM cannot cope with that particular character level what are they doing running adventures of that level? > I have also seen some bunnys go on medium adventures and be useful. It > partially depends on the character's go-get-'em attitude. The numbers > generally sort themselves out later. It almost entirly depends on the group dynamics. If the group gets on well and works as a team then all members of that team are valuable. If the group is divisive or dosn't work well together then members will feel left out or alienated. This is generally the case at any level of Game. > 3,000-5,000ep can give a couple of easy general spells at Rk4-6 or a > couple of weapons at Rk4-6. The weapons are a lot tougher, usually. I > would suggest that if we went with this suggestion, we restrict it to > magic in the same way we restrict initial ranking for warriors. If the GM is worried about a player requiring a few more skills why not simply run a solo on the first evening and delay the start of the game by one week. A common enough delay at the start of a game. Give the player the Ep they earn from the solo to spend before the adventure. Solves all the problems without adding to the rules or maiming the game any more. > There is a (more extreme) argument that goes "if you like playing high > characters, why not roll up a high character - its just a game". This is > also an interesting possibility, and I can't think of good arguments > against this except "I don't like it" & "it makes EP meaningless", but > then EP doled out slowly "for game balance & realism" is philosophically > opposed to the above argument, and you can like one or the other. I don't mind people coming in and creating high characters if they wish to but just for the sake of discussion I do have a reason for not doing it. As roleplayers and Gm's we should be trying to encourage the improvement of the "artform" of roleplaying. Improving peoples abilities in most cases increases the range of the game and hopefully the enjoyment of playing. EP is a measure of reward, a way of telling a player that you approve of the way in which they play and on the flip side a way of expressing displeasure to indicate that improvement is requested. Unfortunatly in many games these days the EP is given out in a standard fashion without real thought as to what it signifies. EP is never meaningless it is a way to develop from a starting point regardless of what that point maybe. > However, an EP debt of up to 5,000 (student loan!) before your first > adventure might help those people who prefer their abilities to be based > on concrete figures. I think a 1 to 1 discusion of what the game is about and encouragement from other players and the GM would achieve the same ends. Mandos /s -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 16:20:57 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id QAA28406; Thu, 24 Jun 1999 16:20:57 +1200 Received: from smtp1.ihug.co.nz (tk1.ihug.co.nz [203.29.160.13]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id QAA28403 for ; Thu, 24 Jun 1999 16:20:56 +1200 Received: from paul (p61-max14.akl.ihug.co.nz [203.109.243.97]) by smtp1.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id QAA09919 for ; Thu, 24 Jun 1999 16:11:02 +1200 Message-ID: <002f01bebdf7$9139ab00$61f36dcb@paul> Subject: Re: Random Thoughts and Bunnies Date: Thu, 24 Jun 1999 16:10:55 +1200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 From: "P Schmidt" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz While I agree that DQ characters get tougher over time, I see no need for free EP at the start of a characters life. EP is a relatively flat system and bunny characters are useful in a party all the way up to medium level. The main difference is usually the perception of the player. If they just put the EP concept aside for a while and pitch in, they are often more use than timidly played characters with lots of time under their belts. Paul ----- Original Message ----- From: Mandos Mitchinson To: Sent: Thursday, June 24, 1999 3:29 PM Subject: Re: Random Thoughts and Bunnies > > However, finding challenges for bunny-to-helpless characters is very > > hard as a GM. Some GMs can do this, some can't. > > The question must be raised here is if a GM cannot cope with that particular > character level what are they doing running adventures of that level? > > > I have also seen some bunnys go on medium adventures and be useful. It > > partially depends on the character's go-get-'em attitude. The numbers > > generally sort themselves out later. > > It almost entirly depends on the group dynamics. If the group gets on > well and works as a team then all members of that team are valuable. If the > group is divisive or dosn't work well together then members will feel left > out or alienated. This is generally the case at any level of Game. > > > 3,000-5,000ep can give a couple of easy general spells at Rk4-6 or a > > couple of weapons at Rk4-6. The weapons are a lot tougher, usually. I > > would suggest that if we went with this suggestion, we restrict it to > > magic in the same way we restrict initial ranking for warriors. > > If the GM is worried about a player requiring a few more skills why not > simply run a solo on the first evening and delay the start of the game by > one week. A common enough delay at the start of a game. Give the player the > Ep they earn from the solo to spend before the adventure. Solves all the > problems without adding to the rules or maiming the game any more. > > > There is a (more extreme) argument that goes "if you like playing high > > characters, why not roll up a high character - its just a game". This is > > also an interesting possibility, and I can't think of good arguments > > against this except "I don't like it" & "it makes EP meaningless", but > > then EP doled out slowly "for game balance & realism" is philosophically > > opposed to the above argument, and you can like one or the other. > > I don't mind people coming in and creating high characters if they wish to > but just for the sake of discussion I do have a reason for not doing it. > > As roleplayers and Gm's we should be trying to encourage the improvement of > the "artform" of roleplaying. Improving peoples abilities in most cases > increases the range of the game and hopefully the enjoyment of playing. EP > is a measure of reward, a way of telling a player that you approve of the > way in which they play and on the flip side a way of expressing displeasure > to indicate that improvement is requested. Unfortunatly in many games these > days the EP is given out in a standard fashion without real thought as to > what it signifies. > > EP is never meaningless it is a way to develop from a starting point > regardless of what that point maybe. > > > However, an EP debt of up to 5,000 (student loan!) before your first > > adventure might help those people who prefer their abilities to be based > > on concrete figures. > > I think a 1 to 1 discusion of what the game is about and encouragement from > other players and the GM would achieve the same ends. > > Mandos > /s > > > > -- see unsubscribe instructions in message headers -- > > -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 16:24:30 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id QAA28430; Thu, 24 Jun 1999 16:24:30 +1200 Received: from akl-notes.aj.co.nz (ns.aj.co.nz [202.27.194.165]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with SMTP id QAA28426 for ; Thu, 24 Jun 1999 16:24:28 +1200 Received: by akl-notes.aj.co.nz(Lotus SMTP MTA v4.6.3 (778.2 1-4-1999)) id 4C25679A.00149F98 ; Thu, 24 Jun 1999 15:45:15 +1200 X-Lotus-FromDomain: AJ.CO.NZ Message-ID: <4C25679A.00149EC4.00@akl-notes.aj.co.nz> Date: Thu, 24 Jun 1999 15:45:12 +1200 Subject: Bunny Characters Mime-Version: 1.0 Content-type: text/plain; charset=us-ascii Content-Disposition: inline From: Rosemary_Mansfield/AJNzl/NZ@aj.co.nz To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz I think the time when bunnies feel most useless is in low / low-medium games when the GM is making players use their skills and base chances to do stuff. In Bunny adventures GM's often let characters attempt all sorts of things without particular reference to specific skills, and BDE gives amusing/embarassing rather than dangerous results. While working through new Character Generation rules recently (relatively) we carefully considered the level of abilities characters should start with and the pros and cons of giving them more ep/ skills etc. In the end we gave people more choice for background race etc, a free artisan skill and 500 ep of possessions. Giving (or loaning) a bunny 5000 ep basically means that they start the game as someone who can earn a living, not a brand new apprentice. I'm not convinced this is a good thing. Encouraging new players is however a different issue. Rather than a blanket loan to new characters I'd rather see GM's have discression to give a loan to new PLAYERS to get them going. Another idea is in games where the are new players (and or characters) the GM could deliberately design the game to have a 'training' break after the 1st few weeks and hand out interim ep. and allow some ranking time. This would also benefit a new player as they would see their character progress earlier (3 months real time is a long way between benefits for most roleplaying systems). Or Mandos's idea ...Mandos wrote If the GM is worried about a player requiring a few more skills why not simply run a solo on the first evening and delay the start of the game by one week. A common enough delay at the start of a game. Give the player the Ep they earn from the solo to spend before the adventure. Solves all the problems without adding to the rules or maiming the game any more. Andrew W Proposal for the Gods Meeting on 4th July: Starting characters may get a "loan" of up to 5,000ep and 3 months time which they must repay after their first adventure. The creating GM & approving character tribunal member (if any still exist) must agree to the character's ep expenditure as appropriate for their background. If we are going to do this I would prefer the 'time' loan to be shorter for mages. Bunny mages do have lots of things to do, ie. all their general knowlege (ok it can be dangerous), but begining non-mages normally have only one skill and a weapon. I don't see the need for this to be too linked to their background (it might be what they do when they join the Guild). However, I'd like to 'make' the mages put this into magic and non-mages to spend it where ever. Rosemary. This message contains confidential information intended only for the individual or entity named above. If you are not the intended recipient any use, review, perusal, dissemination, distribution or copying of this document is strictly prohibited. If you have received this message in error please immediately telephone us on +64-9-356 4000 and destroy the original message. -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 16:24:33 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id QAA28434; Thu, 24 Jun 1999 16:24:33 +1200 Received: from akl-notes.aj.co.nz (ns.aj.co.nz [202.27.194.165]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with SMTP id QAA28429 for ; Thu, 24 Jun 1999 16:24:29 +1200 Received: by akl-notes.aj.co.nz(Lotus SMTP MTA v4.6.3 (778.2 1-4-1999)) id 4C25679A.00125DE2 ; Thu, 24 Jun 1999 15:20:36 +1200 X-Lotus-FromDomain: AJ.CO.NZ Message-ID: <4C256799.0075E4AF.00@akl-notes.aj.co.nz> Date: Thu, 24 Jun 1999 09:27:41 +1200 Subject: DQ - Chair/Quorum Mime-Version: 1.0 Content-type: text/plain; charset=us-ascii Content-Disposition: inline From: Rosemary_Mansfield/AJNzl/NZ@aj.co.nz To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Chair Just a reminder to the gods that we never organised a 2nd for last session and formally I should have finished as chair at the Guild meeting. I'll chair for the next Gods meeting (4/7/99) but not after that. You'll have to find someone else! Quorum We haven't had a quorum for the last THREE gods meetings in a row. People need to think about why and if there is anything we can do about it. My thoughts on the matter: I have heard a suggestion to reduce the quorum. The main risk with this as a small clique puts through changes that alienate players. A number of years ago we had a similar problems together with some very divergent ideas on where the game should go. We decided to keep a high quorum because we prefered a greater representation of ideas than speed of progress. The quorum of 9 was pitched to be 10 - 15% of the players (we had approx 90 players of whom 60 - 70 were active at any one time). We do have less players now, probably a pool of around 60 with 40 ish playing at any point in time. Formal Club Jim suggested to solve the cash flow issues we should set up a formal club with membership fees. This legally requires a minimum of 1) Memorandum of Articles of Association (constitution) 2) Club officers (voted by all members annually) 3) AGM. Some effects of this: 1) We can charge a membership fee to cover room, printing costs etc. 2) Someone needs to keep membership and financial records. 3) All members (players) get to vote for gods (or other officers) 4) People willing to be gods have to commit themselves for a full year and can't drift in an out to match other commitments 5) Members needs to vote for any changes to officers Other ocassions this suggestion has come up it has been rejected but players might like to consider the concept. Personally I think its extra work for no return. Rosemary This message contains confidential information intended only for the individual or entity named above. If you are not the intended recipient any use, review, perusal, dissemination, distribution or copying of this document is strictly prohibited. If you have received this message in error please immediately telephone us on +64-9-356 4000 and destroy the original message. -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 16:24:34 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id QAA28437; Thu, 24 Jun 1999 16:24:34 +1200 Received: from akl-notes.aj.co.nz (ns.aj.co.nz [202.27.194.165]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with SMTP id QAA28433 for ; Thu, 24 Jun 1999 16:24:31 +1200 Received: by akl-notes.aj.co.nz(Lotus SMTP MTA v4.6.3 (778.2 1-4-1999)) id 4C25679A.0012541F ; Thu, 24 Jun 1999 15:20:11 +1200 X-Lotus-FromDomain: AJ.CO.NZ Message-ID: <4C256799.0072C8FD.00@akl-notes.aj.co.nz> Date: Thu, 24 Jun 1999 08:53:45 +1200 Subject: DQ - AUSA Rooms Mime-Version: 1.0 Content-type: text/plain; charset=us-ascii Content-Disposition: inline From: Rosemary_Mansfield/AJNzl/NZ@aj.co.nz To: dq-announce@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq-announce@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz We have finally got confirmed pricing from AUSA for room bookings at the University which is $35 per hour, including the custodian. This is more than we had hoped but rather than moving site I suggest we book the room for TWO hours only. For the last couple of years we have been finishing between 2:30 and 3 pm any way so is we book the room for 12.30 - 2.30 pm and keep the meeting moving along I think that is enought time. Rosemary This message contains confidential information intended only for the individual or entity named above. If you are not the intended recipient any use, review, perusal, dissemination, distribution or copying of this document is strictly prohibited. If you have received this message in error please immediately telephone us on +64-9-356 4000 and destroy the original message. -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 16:34:02 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id QAA28493; Thu, 24 Jun 1999 16:34:02 +1200 Received: from smtp1.ihug.co.nz (tk1.ihug.co.nz [203.29.160.13]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id QAA28490 for ; Thu, 24 Jun 1999 16:34:01 +1200 Received: from paul (p61-max14.akl.ihug.co.nz [203.109.243.97]) by smtp1.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id QAA14610 for ; Thu, 24 Jun 1999 16:24:07 +1200 Message-ID: <007201bebdf9$6560c660$61f36dcb@paul> Subject: Re: Greyhawk Living Campaign Date: Thu, 24 Jun 1999 16:24:04 +1200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 From: "P Schmidt" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Hmmm, I'd disagree. Both ADD & ADD2 have more in common with DQ than almost any other system, with DQ being basically a derivative. Multiply most ADD proficiencies sets by 5 and you have DQ skills. the only real difference is the granularity of DQ characters. The basic point conversion system is simple - pick a DQ college on one side and an ADD character class on the other and divide DQ EP by 2. This gives you a character with comparable development times.Skills simply become proficinecies. Basically ADD DMing, particularly in the area of EP, has come a long way from the old days, in fact a long way further than the DQ Guild which is often still afraid to give the primary rewards to brave or well played characters. If you want a demo I'll show you. Cheers Paul Conversions are remarkably easy with ----- Original Message ----- From: Andrew Withy (FAL AKL) To: Sent: Thursday, June 24, 1999 8:41 AM Subject: RE: Greyhawk Living Campaign > I have no problem with one-way conversions. It's the alternate playing > of DQ & say, AD&D, with the same character every 3 months that can cause > problems. This is not a knock against AD&D - its just that the EP system > is _different_ from the guild's, and that the magic items & appropriate > rewards there are different from a DQ campaign, due to the differences > betwen gaming systems. Converting all EP etc. backwards & forwards > regularly would be a nightmare. I am trying to suggest that this > suggestion of Paul's is problematic, and that it was already ruled > against for this sort of reason. > > Andrew > >---------- > >From: Jim Arona[SMTP:jimarona@ihug.co.nz] > >Sent: Wednesday, 23 June 1999 14:09 > > > >>I don't believe that there are any characters who > >>play under DQ & other game systems at once who have EP recognised in the > >>Guild. > >> > >>Anyone, please correct me if I am wrong. > > > > Anyone can bring a character from one system to this one. It needs to be > >vetted, and checked. But that's about all. Jesus, Andrew, this is a game, > >not a police state. If someone has a character from a reasonably > >appropriate, and they want to play it, then there is nothing wrong with > >crossing the character over. The character will have to be converted to the > >current system, but that's about all. > > The only hard part is finding a DM willing to do the necessary vetting. > > > > > -- see unsubscribe instructions in message headers -- > > -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 16:44:14 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id QAA28522; Thu, 24 Jun 1999 16:44:14 +1200 Received: from mail.iconz.co.nz (oldmail.iconz.co.nz [202.14.100.36]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id QAA28519 for ; Thu, 24 Jun 1999 16:44:13 +1200 Received: from mandos (e0.firewall.ak.iconz.net.nz [202.14.100.208]) by mail.iconz.co.nz (8.9.2/8.9.2) with SMTP id QAA293030930198858 for ; Thu, 24 Jun 1999 16:34:18 +1200 (NZST) Message-ID: <014601bebdf9$b84c0a10$0d64a8c0@iconz> Subject: Re: DQ - Chair/Quorum Date: Thu, 24 Jun 1999 16:26:22 +1200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 From: "Mandos Mitchinson" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz > Quorum > We haven't had a quorum for the last THREE gods meetings in a row. People need > to think about why and if there is anything we can do about it. How many of the people who do turn up to Gods meeting have Email access? Are there any that don't? If so you could move them online where people are available and have the time to participate. I do appreciate that we should not restrict access to people based on whether they have internet access but I feel it would be advisable to move online so that we do not restrict access to those who are free on Sundays and have a car. Of those I have noted as being at Gods meetings the only one who does not Email this group is William who has just got Email access. Mandos /s -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 16:48:48 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id QAA28553; Thu, 24 Jun 1999 16:48:48 +1200 Received: from westpac.co.nz (firewall1.westpac.co.nz [210.55.236.18]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id QAA28550 for ; Thu, 24 Jun 1999 16:48:47 +1200 Received: by firewall1.westpac.co.nz id <32270>; Thu, 24 Jun 1999 16:40:33 +1200 X-Lotus-FromDomain: WESTPACTRUST Message-Id: <99Jun24.164033nzst.32270@firewall1.westpac.co.nz> Date: Thu, 24 Jun 1999 16:47:04 +1200 Subject: Re: DQ - AUSA Rooms Mime-Version: 1.0 Content-type: text/plain; charset=us-ascii Content-Disposition: inline From: "Mark Simpson" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Another alternative is to continue to book rooms for free through friendly existing AUSA clubs (STG, AMERICA, etc). Terry deserves our thanks for arranging this for us up until recent meetings. If we decide we want to be in charge of this ourselves then we could incorporate a club through AUSA. This requires a certain number of student officiers and members (gradutes count for some purposes but not others) - but this could probably be arranged. Terry is something of an expert on this through his dealings with AUSA for other clubs over the years (feel free to chip in your .02 here Terry). The fate of AUSA and it services is somewhat up in the air at the moment, but I would have thought that the best option would be continued free use of the lower (or upper) common room for free if we can swing it. /\/\ark -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 16:57:32 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id QAA28585; Thu, 24 Jun 1999 16:57:32 +1200 Received: from akl-notes.aj.co.nz (ns.aj.co.nz [202.27.194.165]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with SMTP id QAA28582 for ; Thu, 24 Jun 1999 16:57:31 +1200 Received: by akl-notes.aj.co.nz(Lotus SMTP MTA v4.6.3 (778.2 1-4-1999)) id 4C25679A.001A1938 ; Thu, 24 Jun 1999 16:45:03 +1200 X-Lotus-FromDomain: AJ.CO.NZ Message-ID: <4C25679A.001A184D.00@akl-notes.aj.co.nz> Date: Thu, 24 Jun 1999 16:44:59 +1200 Subject: Re: DQ - AUSA Rooms Mime-Version: 1.0 Content-type: text/plain; charset=us-ascii Content-Disposition: inline From: Rosemary_Mansfield/AJNzl/NZ@aj.co.nz To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz We've tried, we've tried. The trouble with this is we are 'last in line' to get a room and we can't book in advance. That is the main reason we have outdoors recently. Rosemary "Mark Simpson" on 24/06/99 16:47:04 Please respond to dq@dq.sf.org.nz To: dq@dq.sf.org.nz cc: (bcc: Rosemary Mansfield/AJNzl/NZ) Subject: Re: DQ - AUSA Rooms Another alternative is to continue to book rooms for free through friendly existing AUSA clubs (STG, AMERICA, etc). Terry deserves our thanks for arranging this for us up until recent meetings. If we decide we want to be in charge of this ourselves then we could incorporate a club through AUSA. This requires a certain number of student officiers and members (gradutes count for some purposes but not others) - but this could probably be arranged. Terry is something of an expert on this through his dealings with AUSA for other clubs over the years (feel free to chip in your .02 here Terry). The fate of AUSA and it services is somewhat up in the air at the moment, but I would have thought that the best option would be continued free use of the lower (or upper) common room for free if we can swing it. /\/\ark -- see unsubscribe instructions in message headers -- This message contains confidential information intended only for the individual or entity named above. If you are not the intended recipient any use, review, perusal, dissemination, distribution or copying of this document is strictly prohibited. If you have received this message in error please immediately telephone us on +64-9-356 4000 and destroy the original message. -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 17:06:30 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id RAA28614; Thu, 24 Jun 1999 17:06:30 +1200 Received: from akl-notes.aj.co.nz (ns.aj.co.nz [202.27.194.165]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with SMTP id RAA28611 for ; Thu, 24 Jun 1999 17:06:27 +1200 Received: by akl-notes.aj.co.nz(Lotus SMTP MTA v4.6.3 (778.2 1-4-1999)) id 4C25679A.001B31CC ; Thu, 24 Jun 1999 16:57:02 +1200 X-Lotus-FromDomain: AJ.CO.NZ Message-ID: <4C25679A.001B2FBA.00@akl-notes.aj.co.nz> Date: Thu, 24 Jun 1999 16:56:52 +1200 Subject: Re: DQ - Chair/Quorum Mime-Version: 1.0 Content-type: text/plain; charset=us-ascii Content-Disposition: inline From: Rosemary_Mansfield/AJNzl/NZ@aj.co.nz To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz The 'Online' concept has come up a few times and I've always argued against it from the following drawbacks: 1. An awful lot of us only have email at work and our availablity to participate is heavily dependent on our work load. (You could guess that it's been quiet for me today). 2. Many of us communicate far better in person than in writing. 3. For many of us email is a casual thing, you dash off a reply if you are interested, often quite off the cuff and without thinking the ramifications through carefully. This is fine for the discussions and announcements. 4. Having to put time aside for Gods stuff gets you in the right mood to take it seriously, think things through properly, make the point of listening to others, being able to immediately ask for clarification if someone is unclear etc. 5. Having an adjudicator keeps things progressing. Some people are better than others, but any adjudicator keeps thingsto the point and moving faster than a free form discussion. So I'm still against. : > Sorry Rosemary "Mandos Mitchinson" on 24/06/99 16:26:22 Please respond to dq@dq.sf.org.nz To: dq@dq.sf.org.nz cc: (bcc: Rosemary Mansfield/AJNzl/NZ) Subject: Re: DQ - Chair/Quorum > Quorum > We haven't had a quorum for the last THREE gods meetings in a row. People need > to think about why and if there is anything we can do about it. How many of the people who do turn up to Gods meeting have Email access? Are there any that don't? If so you could move them online where people are available and have the time to participate. I do appreciate that we should not restrict access to people based on whether they have internet access but I feel it would be advisable to move online so that we do not restrict access to those who are free on Sundays and have a car. Of those I have noted as being at Gods meetings the only one who does not Email this group is William who has just got Email access. Mandos /s -- see unsubscribe instructions in message headers -- This message contains confidential information intended only for the individual or entity named above. If you are not the intended recipient any use, review, perusal, dissemination, distribution or copying of this document is strictly prohibited. If you have received this message in error please immediately telephone us on +64-9-356 4000 and destroy the original message. -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 17:13:36 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id RAA28660; Thu, 24 Jun 1999 17:13:36 +1200 Received: from smtp1.ihug.co.nz (tk1.ihug.co.nz [203.29.160.13]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id RAA28657 for ; Thu, 24 Jun 1999 17:13:35 +1200 Received: from jimarona.ihug.co.nz (p361-tnt2.akl.ihug.co.nz [203.109.255.106]) by smtp1.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id RAA23355 for ; Thu, 24 Jun 1999 17:03:41 +1200 Subject: Re: Monsters Date: Thu, 24 Jun 1999 17:00:11 +1200 Message-ID: <01bebdfe$7057d5e0$6aff6dcb@jimarona.ihug.co.nz> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0016_01BEBE63.058CB5E0" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 From: "Jim Arona" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz This is a multi-part message in MIME format. ------=_NextPart_000_0016_01BEBE63.058CB5E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Ross Alixander is going to be doing the monster part of the rule book = for GMs use so if you have any thing=20 you would like to add then email it to him.=20 =20 What is his email address? =20 Jim. =20 =20 =20 ------=_NextPart_000_0016_01BEBE63.058CB5E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

 

Ross Alixander is going to be doing the monster part of the rule = book for=20 GMs use so if you have any thing
you would like to add = then email=20 it to him.  

 What is his email address?

Jim.

 

------=_NextPart_000_0016_01BEBE63.058CB5E0-- -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 17:12:39 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id RAA28645; Thu, 24 Jun 1999 17:12:39 +1200 Received: from smtp1.ihug.co.nz (tk1.ihug.co.nz [203.29.160.13]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id RAA28642 for ; Thu, 24 Jun 1999 17:12:39 +1200 Received: from jimarona.ihug.co.nz (p361-tnt2.akl.ihug.co.nz [203.109.255.106]) by smtp1.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id RAA23065 for ; Thu, 24 Jun 1999 17:02:44 +1200 Subject: Re: DQ - AUSA Rooms Date: Thu, 24 Jun 1999 16:59:14 +1200 Message-ID: <01bebdfe$4ea79160$6aff6dcb@jimarona.ihug.co.nz> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 From: "Jim Arona" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz >This is more than we had hoped but rather than moving site I suggest we book the >room for TWO hours only. > >For the last couple of years we have been finishing between 2:30 and 3 pm any >way so is we book the room for 12.30 - 2.30 pm and keep the meeting moving along >I think that is enought time. Why don't we see how much money we can raise to cover the cost of hiring the room, before we worry about how to minimise costs. After all, even with that cost cutting manoeuvre, it may not be enough. Jim. -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 17:20:57 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id RAA28711; Thu, 24 Jun 1999 17:20:57 +1200 Received: from exchange.telebusiness.co.nz ([203.97.136.3] (may be forged)) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id RAA28708 for ; Thu, 24 Jun 1999 17:20:55 +1200 Received: by proxy.telebusiness.co.nz with Internet Mail Service (5.0.1461.28) id ; Thu, 24 Jun 1999 17:11:04 +1200 Message-ID: <01FAE6CB4A43D0118AB00020AF0F925771E531@proxy.telebusiness.co.nz> Subject: RE: DQ - AUSA Rooms Date: Thu, 24 Jun 1999 17:11:02 +1200 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.0.1461.28) Content-Type: text/plain; charset="iso-8859-1" From: Terry Spencer To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz All, I haven't being asked this question, but I'll offer an opinion anyway... The main reasons room have not being available are - usually another club has booked the room. (ie STG, a university club, runs every second Sunday) In the past other rooms were available but the pool of rooms have. - the rooms are unavailable for booking due to construction/maintenance etc. With respect to bookings in advance, these have being difficult as - booking have being accidentally cancelled. - the university policy with respect to bookings in advance constantly changes. If the room is paid for, you will remove some, but not all of these difficulties. Terry Terry Spencer SITEL Telebusiness NZ Ltd Phone +64 9 3738919 > The most powerful force in the universe is gossip. > > -----Original Message----- From: Rosemary_Mansfield/AJNzl/NZ@aj.co.nz [mailto:Rosemary_Mansfield/AJNzl/NZ@aj.co.nz] Sent: Thursday, June 24, 1999 4:45 PM To: dq@dq.sf.org.nz Subject: Re: DQ - AUSA Rooms We've tried, we've tried. The trouble with this is we are 'last in line' to get a room and we can't book in advance. That is the main reason we have outdoors recently. Rosemary "Mark Simpson" on 24/06/99 16:47:04 Please respond to dq@dq.sf.org.nz To: dq@dq.sf.org.nz cc: (bcc: Rosemary Mansfield/AJNzl/NZ) Subject: Re: DQ - AUSA Rooms Another alternative is to continue to book rooms for free through friendly existing AUSA clubs (STG, AMERICA, etc). Terry deserves our thanks for arranging this for us up until recent meetings. If we decide we want to be in charge of this ourselves then we could incorporate a club through AUSA. This requires a certain number of student officiers and members (gradutes count for some purposes but not others) - but this could probably be arranged. Terry is something of an expert on this through his dealings with AUSA for other clubs over the years (feel free to chip in your .02 here Terry). The fate of AUSA and it services is somewhat up in the air at the moment, but I would have thought that the best option would be continued free use of the lower (or upper) common room for free if we can swing it. /\/\ark -- see unsubscribe instructions in message headers -- This message contains confidential information intended only for the individual or entity named above. If you are not the intended recipient any use, review, perusal, dissemination, distribution or copying of this document is strictly prohibited. If you have received this message in error please immediately telephone us on +64-9-356 4000 and destroy the original message. -- see unsubscribe instructions in message headers -- -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 17:20:43 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id RAA28706; Thu, 24 Jun 1999 17:20:43 +1200 Received: from mail.iconz.co.nz (oldmail.iconz.co.nz [202.14.100.36]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id RAA28703 for ; Thu, 24 Jun 1999 17:20:42 +1200 Received: from mandos (e0.firewall.ak.iconz.net.nz [202.14.100.208]) by mail.iconz.co.nz (8.9.2/8.9.2) with SMTP id RAA123900930201047 for ; Thu, 24 Jun 1999 17:10:48 +1200 (NZST) Message-ID: <01b601bebdfe$d091ee00$0d64a8c0@iconz> Subject: Re: DQ - Chair/Quorum Date: Thu, 24 Jun 1999 17:02:51 +1200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 From: "Mandos Mitchinson" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz > The 'Online' concept has come up a few times and I've always argued against it > from the following drawbacks: > > 1. An awful lot of us only have email at work and our availablity to > participate is heavily dependent on our work load. > (You could guess that it's been quiet for me today). If people are willing to give up 3-4 hours on a sunday why not give up 15 mins a couple of evenings a week and Reply to the DQ list once work has finished for the day. > 2. Many of us communicate far better in person than in writing. If a skill is practiced it becomes honed. People are not born knowing how to interact in person. > 3. For many of us email is a casual thing, you dash off a reply if you are > interested, often quite off the cuff and without thinking the ramifications > through carefully. > This is fine for the discussions and announcements. With time set aside for the DQ list people are more likly to think about their responses. Also this is impossible to truly judge as we have never had anything really serious to discuss. People learn and change if the impetus to do so is present. > 4. Having to put time aside for Gods stuff gets you in the right mood to take > it seriously, think things through properly, make the point of listening to > others, being able to immediately ask for clarification if someone is unclear > etc. My point exactly. If people set aside time to reply to the group the discussions would be more reasoned. > 5. Having an adjudicator keeps things progressing. Some people are better than > others, but any adjudicator keeps thingsto the point and moving faster than a > free form discussion. So for voting and serious debate and refining we have a moderated group. For discussion and for throwing ideas and concetps around we have the current groups. Just some points to ponder. Mandos /s -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 17:24:49 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id RAA28742; Thu, 24 Jun 1999 17:24:49 +1200 Received: from smtp1.ihug.co.nz (tk1.ihug.co.nz [203.29.160.13]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id RAA28739 for ; Thu, 24 Jun 1999 17:24:48 +1200 Received: from jimarona.ihug.co.nz (p361-tnt2.akl.ihug.co.nz [203.109.255.106]) by smtp1.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id RAA26331 for ; Thu, 24 Jun 1999 17:14:53 +1200 Subject: Re: DQ - Chair/Quorum Date: Thu, 24 Jun 1999 17:11:24 +1200 Message-ID: <01bebe00$014921c0$6aff6dcb@jimarona.ihug.co.nz> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 From: "Jim Arona" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz >Formal Club >Jim suggested to solve the cash flow issues we should set up a formal club with >membership fees. >This legally requires a minimum of >1) Memorandum of Articles of Association (constitution) >2) Club officers (voted by all members annually) >3) AGM. > >Some effects of this: >1) We can charge a membership fee to cover room, printing costs etc. True. >2) Someone needs to keep membership and financial records. True >3) All members (players) get to vote for gods (or other officers) Not true. The only officers required are a Chairperson, Secretary and Treasurer. The rest of the officers are either supernumery or they have some other function, not required in law. As for gods, one assumes you are talking about people interested in the formation and functionality of a) the campaign and b) the game. That has nothing to do with elections. That has to do with opinions. Nowhere does it say that officers are required to have any particular input into the game. Nor is it necessary for anyone with an opinion on the way the campaign or the game works to be an officer. The function of the officers of this club are to provide for an effective infrastructure within which the Guild can continue, in the face of growing costs. >4) People willing to be gods have to commit themselves for a full year and can't >drift in an out to match other commitments Wrong. As mentioned above. And as far as I can see, officers of clubs generally drift in and out of commitments, all the time. Let's get real, here. This would be a social club of some kind. Not a collective aiming at the destruction of the Western world as we know it. >5) Members needs to vote for any changes to officers > If you mean, officers of the clubs, that is not necessarily true. Most clubs constitution's allow for the ability of the club to second non-officers members to positions usually filled by officers. Jim. -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 17:28:50 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id RAA28764; Thu, 24 Jun 1999 17:28:50 +1200 Received: from smtp1.ihug.co.nz (tk1.ihug.co.nz [203.29.160.13]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id RAA28761 for ; Thu, 24 Jun 1999 17:28:49 +1200 Received: from jimarona.ihug.co.nz (p361-tnt2.akl.ihug.co.nz [203.109.255.106]) by smtp1.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id RAA27217 for ; Thu, 24 Jun 1999 17:18:54 +1200 Subject: Re: Monsters Date: Thu, 24 Jun 1999 17:15:24 +1200 Message-ID: <01bebe00$90bf82e0$6aff6dcb@jimarona.ihug.co.nz> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 From: "Jim Arona" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz > >A point I would like to make is that dryads as normally played are very >different from dryads as written up in the original DQ rules. They >should be rewritten to reflect how they are played. > >(The 'official' writeup says they are immaterial, have no physical >stats, and can only be harmed by attacking their tree - if you can find >it. They are also Earth mages, although where they get the FT to cast is >unknown. I haven't met many dryads, but from what I hear they are >normally material and sex-crazed. The immaterial versions I think are >not sex crazed. I hope not, anyhow - they must be extremely frustrated >if they are.) Dryads have no FT, it is true. Instead, they merely cast spells, ignoring FT costs. Whether that is because they cast from the FT of their tree or because the element likes them so much it doesn't make them pay to cast spells is up to the DM. I imagine you can be sex crazed and immaterial.If they are as frustrated as you suggest, perhaps the cast from their stated of unreleased tension... Jim. -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 17:34:19 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id RAA28797; Thu, 24 Jun 1999 17:34:19 +1200 Received: from smtp1.ihug.co.nz (tk1.ihug.co.nz [203.29.160.13]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id RAA28794 for ; Thu, 24 Jun 1999 17:34:18 +1200 Received: from jimarona.ihug.co.nz (p361-tnt2.akl.ihug.co.nz [203.109.255.106]) by smtp1.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id RAA28647 for ; Thu, 24 Jun 1999 17:24:24 +1200 Subject: Re: Random Thoughts and Bunnies Date: Thu, 24 Jun 1999 17:20:55 +1200 Message-ID: <01bebe01$55918f00$6aff6dcb@jimarona.ihug.co.nz> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 From: "Jim Arona" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz > Bunny characters (and players), especially >mages, often have a very frustrating first three month session because >basically they can't do anything. All their spells are at rank zero which >generally means low cast chances, high chance of backfire(and low >probability that anyone in your party can deal with the backfire) and >little/no effect even if you succeed. The difference between a one >adventure mage and a zero adventure mage is huge. I would therefore suggest >that beginning characters be given 3,000-5,000ep to spend on ranking their >spells/college talents/rituals before they start. The same ep could be >given to non-mages as well, or alternatively it could be deducted by the >first session gm from the ep the bunny mage gains from his/her first >adventure. The character could use that ep to rank a couple magical >abilities to the point where they feel they are useful. > >What do you think? A character is as useful as their imagination. An imaginative player will find a way around their lack of numerical ability. I personally don't care for this suggestion. I see it as likely to generate a situation where the discussion becomes '3,000-5,000 ep just isn't enough to make a bunny character playable'....And so on... In addition, it would be very hard to do this, and not increase the beginning ep a starting non-mage character gets... Jim. > > > > > > >-- see unsubscribe instructions in message headers -- > > -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 17:45:42 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id RAA28821; Thu, 24 Jun 1999 17:45:42 +1200 Received: from smtp1.ihug.co.nz (tk1.ihug.co.nz [203.29.160.13]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id RAA28818 for ; Thu, 24 Jun 1999 17:45:41 +1200 Received: from jimarona.ihug.co.nz (p361-tnt2.akl.ihug.co.nz [203.109.255.106]) by smtp1.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id RAA31536 for ; Thu, 24 Jun 1999 17:35:46 +1200 Subject: Re: Random Thoughts and Bunnies Date: Thu, 24 Jun 1999 17:32:17 +1200 Message-ID: <01bebe02$ec5ecb40$6aff6dcb@jimarona.ihug.co.nz> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 From: "Jim Arona" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz >I'm not talking about boosting bunnies up to medium or high, just letting >them have a couple of spells they've ranked to 4-6 to a point where effect >and the chance to cast (vs chance to backfire) are worthwhile. Part of the point of being a bunny is that you do backfire...Quite a lot, with relatively basic spells. I suggest that your change would make the bunny caster, if they use their ep in the way you suggest, into a one or two spell bunny wonder...Which is no better, really. On top of anything else, taking a chance is half the point, when you're pathetically weak. It's often the only chance you have. > Really the >aim is to increase the enjoyment of the game for the bunny character >player. After all the new player to the guild will have there first >experience of DQ playing a bunny character, often in a party made up of >characters with 1-5 adventures behind them. I'm sure we all agree that an >inflow of new players is vital for the long term survival of the guild, and >if this relatively small change helps to ensure the new players enjoy their >first game more , without unbalancing the game (I think the "ep loan" is >probably better than a handout), it can only benefit and enrich the whole >guild in the long term. I agree with you about new players. I don't agree with you about ep. In sum, I think that this will not encourage new players to stay with the system. Ultimately, what makes players want to play a game is not their perception of what their character can do. It is how much they enjoyed a game. And if you can't find a way to enjoy your game, then the problem doesn't lie with what numbers your character has, or even what game you're playing. It lies with you ability to be entertained, or to find entertainment within the gaming environment. Enter into the game offered, if one is, and play the best you can with what you have. Jim. >/\/\ark > > > > > >-- see unsubscribe instructions in message headers -- > > -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Jun 24 18:06:57 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id SAA28882; Thu, 24 Jun 1999 18:06:57 +1200 Received: from smtp1.ihug.co.nz (tk1.ihug.co.nz [203.29.160.13]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id SAA28879 for ; Thu, 24 Jun 1999 18:06:56 +1200 Received: from jimarona.ihug.co.nz (p361-tnt2.akl.ihug.co.nz [203.109.255.106]) by smtp1.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id RAA04601 for ; Thu, 24 Jun 1999 17:57:00 +1200 Subject: Re: Greyhawk Living Campaign Date: Thu, 24 Jun 1999 17:53:32 +1200 Message-ID: <01bebe05$e40688e0$6aff6dcb@jimarona.ihug.co.nz> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 From: "Jim Arona" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz >Hmmm, >I'd disagree. Both ADD & ADD2 have more in common with DQ than almost any >other system, with DQ being basically a derivative. Well, I disagree. They share little in common, except their percieved genre. And even there, DQ is supposed to be early 15th Century Europe... If DQ has any system that it is similar to, then it is MERP or Rolemaster. The magic system is almost completely at odds with either D&D. The combat system is also quite different. And the remark about DQ being derivative is just inflammatory. Multiply most ADD >proficiencies sets by 5 and you have DQ skills. the only real difference is >the granularity of DQ characters. That won't work. Proficiencies aren't anywhere near as complex as professional skills in DQ. A proficiency is ADD allows you to one thing, at some kind of stat check. DQ professional skills give a character wide ranging abilities, with different numbers, and with new abilities opening up at different ranks. >he basic point conversion system is >simple - pick a DQ college on one side and an ADD character class on the >other and divide DQ EP by 2. This gives you a character with comparable >development times.Skills simply become proficinecies. Uh huh...Yeah, right. >Basically ADD DMing, >particularly in the area of EP, has come a long way from the old days, in >fact a long way further than the DQ Guild which is often still afraid to >give the primary rewards to brave or well played characters. Huh? Either D&D awards ep in a way concordant with their genre. DQ awards ep in a way concordant with its genre. As far as coming a long way, the Guild method for awarding ep is a clear and concise method, that is a lot better than I have seen elsewhere, and that includes either D&D...Boy, does it include them... I'm not saying that the game and the way the ep is awarded isn't appropriate for its genre. But the Guild's system has the advantage of isolating the main qualities of roleplaying that need to be addressed. With D&D you have to fiddle with the awards to give the players the ep you think they earnt. In the Guild, you are immediately brought face to face with your responsibilities to address the individual, and to consider your awards in a sensible fashion. Jim. -- see unsubscribe instructions in message headers --