From owner-dq@dq.sf.org.nz Fri Sep 3 11:56:18 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id LAA18197; Fri, 3 Sep 1999 11:56:18 +1200 Received: from fclaklmr01.fcl.co.nz (mail.fcl.co.nz [203.98.14.148]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id LAA18194 for ; Fri, 3 Sep 1999 11:56:17 +1200 Received: from falaklex00.falum.co.nz ([10.8.1.28]) by fclaklmr01.fcl.co.nz (Post.Office MTA v3.5.1 release 219 ID# 0-0U10L2S100) with ESMTP id nz for ; Fri, 3 Sep 1999 11:56:18 +1200 Received: by falaklex00.fcl.co.nz with Internet Mail Service (5.5.2448.0) id ; Fri, 3 Sep 1999 11:54:23 +1200 Message-ID: <311B3C3DD32FD311B33900805F770A729640@falaklex00.fcl.co.nz> Subject: Agenda: Illusory Animal Spell Date: Fri, 3 Sep 1999 11:54:16 +1200 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2448.0) Content-Type: multipart/alternative; boundary="----_=_NextPart_001_01BEF59E.7B05E340" From: "Andrew Withy (FAL AKL)" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01BEF59E.7B05E340 Content-Type: text/plain Proposed Change to Illusory Animal Spell: Replace sentence "The animal has a PS, AG and PC equal to Rank + 5, and a TMR of Rank / 2. " with "The animal has the minimum PS, MD, AG, TMR and PC for the selected creature." Illusionary animals should have TMR = what the creature naturally is. TMR = rank/2 means at rank 10 birds fly at TMR 5 !! (surely at rank 10 one should be able to have a little bird move at the appropriate speed) . Even at rank 20 a cheetah could only run at TMR 10! The weight to rank limitation is sufficient to stop abuse and provide good reason to rank the spell - I don't see a reason to have any TMR/rank relationship - just state "TMR is the same as actual real creature of same type". Of course you have the other extreme of a rank 20 illusionary turtle moving at TMR 10. (primarily quoted from Mark Simpson) ------------------- Current Write Up Creates an Illusion of a non-magical, non-sentient creature of no larger than 10 lb + 10 lb x Rank squared is created. The Illusion will have the instincts of the creature it is based on, though it will obey most simple mental instructions from the Adept. This communication is one-way, and may only occur while the animal is within range of the spell. No other communication is possible - it has no mind. The animal has a PS, AG and PC equal to Rank + 5, and a TMR of Rank / 2. The animal is solid, can bear weight. It cannot attack effectively, nor cause fear. Only creatures previously observed by the Adept may be created. Smell, sound and feel are created as appropriate. If damaged, the Illusion is dissipated. The Adept may perceive through the animal's senses as follows: Rank 3 taste; Rank 7 smell; Rank 11 touch; Rank 15 hearing; Rank 19 sight. ------------------------------- ------_=_NextPart_001_01BEF59E.7B05E340 Content-Type: text/html Content-Transfer-Encoding: quoted-printable Agenda: Illusory Animal Spell

Proposed Change to = Illusory Animal Spell:
Replace sentence = "The animal has a PS, AG and = PC equal to Rank + 5,
  and a TMR of Rank / 2. " = with "The animal has the minimum PS, MD, AG, TMR and PC for the = selected creature."

Illusionary animals should have TMR =3D what the = creature naturally is. TMR =3D rank/2 = means at rank 10 birds fly at TMR 5 !! (surely = at rank 10 one should be able = to have a little bird move at the appropriate speed) . Even at rank 20 a cheetah could only run at TMR = 10! The weight to rank limitation is sufficient to stop abuse and provide = good = reason to rank the spell - I don't see a = reason to have any TMR/rank relationship - = just state "TMR is the same as actual real creature of = same = type".  Of  course you = have the other extreme of a rank 20 illusionary turtle moving at TMR 10.

(primarily quoted from Mark = Simpson)

-------------------
  Current Write Up
  Creates an Illusion of a = non-magical, non-sentient creature of no larger than
  10 lb + 10 lb x Rank squared = is created. The Illusion will have the instincts
  of the creature it is based = on, though it will obey most simple mental
  instructions from the Adept. = This communication is one-way, and may only occur
  while the animal is within = range of the spell. No other communication is
  possible - it has no mind. The = animal has a PS, AG and PC equal to Rank + 5,
  and a TMR of Rank / 2. The = animal is solid, can bear weight. It cannot attack
  effectively, nor cause fear. = Only creatures previously observed by the Adept
  may be created. Smell, sound = and feel are created as appropriate. If damaged,
  the Illusion is dissipated. = The Adept may perceive through the animal's senses
  as follows: Rank 3 taste; Rank = 7 smell; Rank 11 touch; Rank 15 hearing; Rank
  19 sight.

-------------------------------

------_=_NextPart_001_01BEF59E.7B05E340-- -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Fri Sep 3 12:22:36 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id MAA18237; Fri, 3 Sep 1999 12:22:36 +1200 Received: from fclaklmr01.fcl.co.nz (mail.fcl.co.nz [203.98.14.148]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id MAA18234 for ; Fri, 3 Sep 1999 12:22:34 +1200 Received: from falaklex00.falum.co.nz ([10.8.1.28]) by fclaklmr01.fcl.co.nz (Post.Office MTA v3.5.1 release 219 ID# 0-0U10L2S100) with ESMTP id nz for ; Fri, 3 Sep 1999 12:22:40 +1200 Received: by falaklex00.fcl.co.nz with Internet Mail Service (5.5.2448.0) id ; Fri, 3 Sep 1999 12:20:45 +1200 Message-ID: <311B3C3DD32FD311B33900805F770A729641@falaklex00.fcl.co.nz> Subject: RE: Agenda: Illusory Animal Spell Date: Fri, 3 Sep 1999 12:20:43 +1200 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2448.0) Content-Type: multipart/alternative; boundary="----_=_NextPart_001_01BEF5A2.29BA0380" From: "Andrew Withy (FAL AKL)" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01BEF5A2.29BA0380 Content-Type: text/plain Terry; Also, sparrows with PS 25, horses with PS 10, cats with AG 7, Oxen with MD 25 and stats being independant of shape in general. TMR is just an example. Thanks for pointing out this hole in my submission. Its a request to change the stat limitation, not lift it. Andrew > ---------- > From: Terry Spencer[SMTP:terry@telebusiness.co.nz] > Sent: Friday, 3 September 1999 12:12 > To: 'Andrew Withy (FAL AKL)' > Subject: RE: Agenda: Illusory Animal Spell > > The arguement proposed appears to revolve around TMR to be modified. For > what reason do you additionally seek to lift the stat limitation? > > > Terry Spencer > ------_=_NextPart_001_01BEF5A2.29BA0380 Content-Type: text/html Content-Transfer-Encoding: quoted-printable RE: Agenda: Illusory Animal Spell

Terry;
Also, sparrows with = PS 25, horses with PS 10, cats with AG 7, Oxen with MD 25 and stats = being independant of shape in general. TMR is just an = example.

Thanks for pointing = out this hole in my submission. Its a request to change the stat = limitation, not lift it.

Andrew

    ----------
    From:   = Terry = Spencer[SMTP:terry@telebusiness.co.nz]
    Sent:   = Friday, 3 September 1999 = 12:12
    To: =     'Andrew = Withy         (FAL AKL)'
    Subject: =        RE: Agenda: Illusory Animal Spell

    The arguement proposed appears to = revolve around TMR to be modified. For
    what reason do you additionally seek = to lift the stat limitation?
     

    Terry Spencer

------_=_NextPart_001_01BEF5A2.29BA0380-- -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Fri Sep 3 16:42:06 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id QAA18657; Fri, 3 Sep 1999 16:42:06 +1200 Received: from mailhost.auckland.ac.nz (mailhost.auckland.ac.nz [130.216.1.4]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id QAA18654 for ; Fri, 3 Sep 1999 16:42:04 +1200 Received: from sci4 (lbr-122-42.lbrsc.auckland.ac.nz [130.216.122.42]) by mailhost.auckland.ac.nz (8.9.2/8.9.2/8.9.2-ua) with SMTP id QAA14438 for ; Fri, 3 Sep 1999 16:40:17 +1200 (NZST) Message-Id: <199909030440.QAA14438@mailhost.auckland.ac.nz> Date: Fri, 3 Sep 1999 16:44:42 +0000 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: 3rd sunday this month X-mailer: Pegasus Mail for Win32 (v2.53/R1) From: "Michael Parkinson" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: m.parkinson@auckland.ac.nz, dq@dq.sf.org.nz Dear all, > Please remind any fellow DQers you see that, thanks to APEC, the guild > meeting is the 3rd sunday this month (19/9/99). I went today to pay for the hire of the L.C.R. and was advised that because the University is "On holiday" at that time, A.U.S.A. is not hiring out any rooms and, indeed, they are cancelling all bookings during the midsemester break. It looks as if we must gather in the enclosed courtyard. regards, michael Michael Parkinson Mathematics & Statistics Subject Librarian Science Library, University of Auckland, Private Bag 92019, AUCKLAND, N.Z. Email: m.parkinson@auckland.ac.nz Phone: (09) 3737 599 x 5858 Fax: (09) 3082 304 -------------------------------------------------------------- Mathematics should have its feet on the ground and its head in the clouds. It is the interplay between abstraction and concrete problems that produces live, vital, significant mathematics. -- Kline, "Mathematics: the loss of Certainty" (1980) ====================================================== -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Fri Sep 3 16:40:40 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id QAA18640; Fri, 3 Sep 1999 16:40:40 +1200 Received: from qed_akl_nt_1.qed.co.nz ([203.97.23.141] (may be forged)) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id QAA18637 for ; Fri, 3 Sep 1999 16:40:30 +1200 Received: by qed_akl_nt_1.qed.co.nz with Internet Mail Service (5.5.2448.0) id ; Fri, 3 Sep 1999 16:38:17 +1200 Message-ID: <15A7D8BC5E3ED2119E2E0000F82150FC0B876F@qed_akl_nt_1.qed.co.nz> Subject: FW: Fire College 17 Date: Fri, 3 Sep 1999 16:38:11 +1200 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2448.0) Content-Type: multipart/mixed; boundary="----_=_NextPart_000_01BEF5C6.23ADEA70" From: Stephen Martin To: dq-announce@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq-announce@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_000_01BEF5C6.23ADEA70 Content-Type: text/plain > -----Original Message----- > From: Paul Schmidt [SMTP:rodking@ihug.co.nz] > Sent: Monday, August 30, 1999 11:39 AM > To: Stephen Martin > Subject: Fire College 17 > > Hi guys, > > The re-written College of Fire has been tested for a year now and it seems > OK (apart from formatting) - this is the same rewrite we agreed to test > provisionally last year. The only change is I have re-written Ritual of > Summoning Efreeti to Ritual of Summoning a Lesser Efreeti. This is > because: > > 1) As Jim pointed out, the current spell has no end duration, can grant > wishes, summons an automatically friendly multi-hex beastie, can itself be > a > Fire Adept etc etc > > 2) No one allowed the spell for reason (1) above - not at all unreasonable > when one considers how tough these tings are. > > Anyway, I've re-written the spell to summon a weaker creature, one that > isn't an adept, can't grant wishes and where you can't have more than one > at > a time. > > Basically the re-written college seems OK and hopefully it can go in to > the > rule book on this re-write. > > Cheers > Paul <> ------_=_NextPart_000_01BEF5C6.23ADEA70 Content-Type: application/msword; name="FireFinal17.rtf" Content-Transfer-Encoding: quoted-printable Content-Disposition: attachment; filename="FireFinal17.rtf" {\rtf1\ansi\ansicpg1252\uc1 = \deff0\deflang1033\deflangfe1033{\fonttbl{\f0\froman\fcharset0\fprq2{\*\= panose 02020603050405020304}Times New = 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Bolt of Fire G\tab }{\field{\*\fldinst { PAGEREF = _Toc460646506 \\h }{{\*\datafield=20 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500300036000000}}}{\fldrslt {5}}}{ \par G2. Extinguish Fire Spell\tab }{\field{\*\fldinst { PAGEREF = _Toc460646507 \\h }{{\*\datafield = 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500300037000000}}}{\fldrslt {5}}}{ \par G3. Fire Armour\tab }{\field{\*\fldinst { PAGEREF _Toc460646508 = \\h }{{\*\datafield = 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500300038000000}}}{\fldrslt {5}}}{ \par G4. Firelight\tab }{\field{\*\fldinst { PAGEREF _Toc460646509 \\h = }{{\*\datafield = 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500300039000000}}}{\fldrslt {6}}}{ \par G5. Fireproofing\tab }{\field{\*\fldinst { PAGEREF _Toc460646510 = \\h }{{\*\datafield = 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500310030000000}}}{\fldrslt {6}}}{ \par G6. Increase Temperature\tab }{\field{\*\fldinst { PAGEREF = _Toc460646511 \\h }{{\*\datafield = 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500310031000000}}}{\fldrslt {6}}}{ \par G7. Slow Fire\tab }{\field{\*\fldinst { PAGEREF _Toc460646512 \\h = }{{\*\datafield = 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500310032000000}}}{\fldrslt {7}}}{ \par G8. Smoke Creation\tab }{\field{\*\fldinst { PAGEREF _Toc460646513 = \\h }{{\*\datafield = 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500310033000000}}}{\fldrslt {7}}}{ \par }\pard\plain = \s17\li198\sa120\widctlpar\tqr\tldot\tx8630\adjustright \lang1024 {4. = SPECIAL KNOWLEDGE SPELLS\tab }{\field{\*\fldinst { PAGEREF = _Toc460646514 \\h }{{\*\datafield=20 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500310034000000}}}{\fldrslt {8}}}{ \par }\pard\plain = \s18\li403\sa120\widctlpar\tqr\tldot\tx8630\adjustright = \b\fs20\lang1024 {S1. Cleansing Flame Spell\tab }{\field{\*\fldinst { = PAGEREF _Toc460646515 \\h }{{\*\datafield=20 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500310035000000}}}{\fldrslt {8}}}{ \par S2. Dragon Flames\tab }{\field{\*\fldinst { PAGEREF _Toc460646516 = \\h }{{\*\datafield = 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500310036000000}}}{\fldrslt {8}}}{ \par S3. Fire Arc\tab }{\field{\*\fldinst { PAGEREF _Toc460646517 \\h = }{{\*\datafield = 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500310037000000}}}{\fldrslt {8}}}{ \par S4. Fireball\tab }{\field{\*\fldinst { PAGEREF _Toc460646518 \\h = }{{\*\datafield = 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500310038000000}}}{\fldrslt {9}}}{ \par S5. Heat Shield\tab }{\field{\*\fldinst { PAGEREF _Toc460646519 = \\h }{{\*\datafield = 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500310039000000}}}{\fldrslt {9}}}{ \par S6. Hellfire\tab }{\field{\*\fldinst { PAGEREF _Toc460646520 \\h = }{{\*\datafield = 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500320030000000}}}{\fldrslt {9}}}{ \par S7. Immolation\tab }{\field{\*\fldinst { PAGEREF _Toc460646521 \\h = }{{\*\datafield = 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500320031000000}}}{\fldrslt {10}}}{ \par S8. Malignant Flames\tab }{\field{\*\fldinst { PAGEREF = _Toc460646522 \\h }{{\*\datafield = 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500320032000000}}}{\fldrslt {10}}}{ \par S9. Pyrotechnics\tab }{\field{\*\fldinst { PAGEREF _Toc460646523 = \\h }{{\*\datafield = 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500320033000000}}}{\fldrslt {10}}}{ \par S10 Speak to Fire Creatures\tab }{\field{\*\fldinst { PAGEREF = _Toc460646524 \\h }{{\*\datafield = 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500320034000000}}}{\fldrslt {11}}}{ \par S11. Summoning Salamander\tab }{\field{\*\fldinst { PAGEREF = _Toc460646525 \\h }{{\*\datafield = 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500320035000000}}}{\fldrslt {11}}}{ \par S12. Weapon of Flames\tab }{\field{\*\fldinst { PAGEREF = _Toc460646526 \\h }{{\*\datafield = 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500320036000000}}}{\fldrslt {11}}}{ \par S13. Wall of Fire\tab }{\field{\*\fldinst { PAGEREF _Toc460646527 = \\h }{{\*\datafield = 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500320037000000}}}{\fldrslt {12}}}{ \par S14. Wildfires\tab }{\field{\*\fldinst { PAGEREF _Toc460646528 \\h = }{{\*\datafield = 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500320038000000}}}{\fldrslt {12}}}{ \par }\pard\plain = \s17\li198\sa120\widctlpar\tqr\tldot\tx8630\adjustright \lang1024 {5. = Rituals\tab }{\field{\*\fldinst { PAGEREF _Toc460646529 \\h = }{{\*\datafield=20 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500320039000000}}}{\fldrslt {14}}}{ \par }\pard\plain = \s18\li403\sa120\widctlpar\tqr\tldot\tx8630\adjustright = \b\fs20\lang1024 {Q1. Binding Fire\tab }{\field{\*\fldinst { PAGEREF = _Toc460646530 \\h }{{\*\datafield=20 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500330030000000}}}{\fldrslt {14}}}{ \par R2. Create Drought\tab }{\field{\*\fldinst { PAGEREF _Toc460646531 = \\h }{{\*\datafield = 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500330031000000}}}{\fldrslt {14}}}{ \par R3. Flame Sight\tab }{\field{\*\fldinst { PAGEREF _Toc460646532 = \\h }{{\*\datafield = 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500330032000000}}}{\fldrslt {15}}}{ \par R4. Ritual of Summoning a Lesser Efreeti\tab }{\field{\*\fldinst { = PAGEREF _Toc460646533 \\h }{{\*\datafield = 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500330033000000}}}{\fldrslt {15}}}{ \par R5. Summon Fire Elemental\tab }{\field{\*\fldinst { PAGEREF = _Toc460646534 \\h }{{\*\datafield = 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500330034000000}}}{\fldrslt {16}}}{ \par }\pard\plain = \s17\li198\sa120\widctlpar\tqr\tldot\tx8630\adjustright \lang1024 {6. = Table: Some useful temperatures\tab }{\field{\*\fldinst { PAGEREF = _Toc460646535 \\h }{{\*\datafield=20 08d0c9ea79f9bace118c8200aa004ba90b02000000080000000e0000005f0054006f0063= 003400360030003600340036003500330035000000}}}{\fldrslt {16}}}{ \par }\pard\plain = \s1\qj\sb240\sa60\keepn\widctlpar\outlinelevel0\adjustright = \b\f1\fs28\kerning28\cgrid }}\pard\plain = \s1\qj\sb240\sa60\keepn\widctlpar\outlinelevel0\adjustright = \b\f1\fs28\kerning28\cgrid {\cgrid0 {\*\bkmkstart _Toc460646500} The College of Fire Magics{\*\bkmkend _Toc460646500} \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0=20 \par The College of Fire Magics is concerned exclusively with = manipulating the element of fire. Adepts of this College are referred = to as Fire Mages or Pyromancers.=20 \par=20 \par }\pard\plain = \s15\qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\= tx5760\tx6480\tx7200\tx7920\tx8640\adjustright \f1\fs20 { The affinity fire mages have for their element has often led to them = being considered to be pyromaniacs. Most fire mages, however, have a = healthy respect for fire, and rarely will they wantonly se t people or places alight. They do enjoy being in or near fire and are = generally the first to suggest a nice camp fire when adventuring. Fire = mages are also thought to be hot-tempered, to enjoy hot and spicy food, = and to dislike getting wet. They frequent l y have red hair, though there appears to be no hereditary basis for = this. Generally fire mages are flamboyant characters, particularly in = their spell-casting. The College of Fire Magics is anything but subtle, = and its spells involve more than the usual am ounts of shouting and arm-waving.=20 \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0=20 \par The element of fire is unquestionably destructive, and as a = consequence the majority of the spells of this college cause = considerable amount of damage, if only as a side-effect. The Fire = College is not noted for being env ironmentally friendly, and so fire mages are even less popular than = most mages among the common folk. When it is revealed that a person is = an Adept of the Fire College the usual reaction will generally be 1 of = fear and trepidation. Fire mages are quite am icable towards the Adepts of other colleges with the notable exception = of those of the College of Water Magics. \par=20 \par TRADITIONAL COLOURS: Fire mages generally prefer to wear the = colour of their element. Red. Most often trimmed with black, yellow or = orange. For jewellery the fire mage most frequently chooses garnets or = rubies, set in gold. \par=20 \par TRADITIONAL SYMBOLS: The symbol of the Fire College is the flame, = usually depicted in red or gold. \par =20 \par MAGICAL APTITUDE: The MA requirement for this college is 12. \par=20 \par }\pard\plain = \s2\qj\sb240\sa60\keepn\widctlpar\outlinelevel1\adjustright \b\f1\fs28 = {\page {\*\bkmkstart _Toc460646501}1. RESTRICTIONS AND = MODIFICATIONS{\*\bkmkend _Toc460646501} \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0=20 \par=20 \par }{\b\f1 1.1 RESTRICTIONS:}{\f1\cgrid0 Adepts of the College of = Fire Magics may only practice their arts in an area where it is = possible for fire to exist. They may not practice fire magic underwater = or in a vacuum, for example. \par=20 \par=20 \par }{\b\f1 1.2 MODIFICATIONS:}{\f1\cgrid0 The Base Chance of = performing any talent, spell or ritual of the College of Fire Magics is = modified by addition of the following numbers: \par=20 \par {\pntext\pard\plain\f3\fs20\lang1033 \loch\af3\dbch\af0\hich\f3 = \'b7\tab}}\pard = \qj\fi-360\li720\nowidctlpar\tx0\jclisttab\tx720\tx1440\tx2160\tx2880\tx= 3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640{\*\pn = \pnlvlblt\ilvl0\ls7\pnrnot0 \pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls7\adjustright = {\f1\cgrid0 Adept is in light mist, fog, or rain, or is soaking wet\tab = \tab \tab -5 \par {\pntext\pard\plain\f3\fs20\lang1033 \loch\af3\dbch\af0\hich\f3 = \'b7\tab}}\pard = \qj\fi-360\li720\nowidctlpar\tx0\jclisttab\tx720\tx1440\tx2160\tx2880\tx= 3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640{\*\pn = \pnlvlblt\ilvl0\ls7\pnrnot0 \pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls7\adjustright = {\f1\cgrid0 Adept is in heavy fog, or rain, or is partially immersed in = water\tab \tab -10 \par {\pntext\pard\plain\f3\fs20\lang1033 \loch\af3\dbch\af0\hich\f3 = \'b7\tab}}\pard = \qj\fi-360\li720\nowidctlpar\tx0\jclisttab\tx720\tx1440\tx2160\tx2880\tx= 3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640{\*\pn = \pnlvlblt\ilvl0\ls7\pnrnot0 \pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls7\adjustright = {\f1\cgrid0 Adept is almost totally immersed in water\tab \tab \tab = \tab -15 \par {\pntext\pard\plain\f3\fs20\lang1033 \loch\af3\dbch\af0\hich\f3 = \'b7\tab}}\pard = \qj\fi-360\li720\nowidctlpar\tx0\jclisttab\tx720\tx1440\tx2160\tx2880\tx= 3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640{\*\pn = \pnlvlblt\ilvl0\ls7\pnrnot0 \pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls7\adjustright = {\f1\cgrid0 Adept is within 30 feet of large campfire\tab \tab \tab = \tab \tab +5 \par {\pntext\pard\plain\f3\fs20\lang1033 \loch\af3\dbch\af0\hich\f3 = \'b7\tab}}\pard = \qj\fi-360\li720\nowidctlpar\tx0\jclisttab\tx720\tx1440\tx2160\tx2880\tx= 3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640{\*\pn = \pnlvlblt\ilvl0\ls7\pnrnot0 \pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls7\adjustright = {\f1\cgrid0 Adept is within 30 feet of bonfire\tab \tab \tab \tab \tab = \tab +10 \par {\pntext\pard\plain\f3\fs20\lang1033 \loch\af3\dbch\af0\hich\f3 = \'b7\tab}}\pard = \qj\fi-360\li720\nowidctlpar\tx0\jclisttab\tx720\tx1440\tx2160\tx2880\tx= 3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640{\*\pn = \pnlvlblt\ilvl0\ls7\pnrnot0 \pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls7\adjustright = {\f1\cgrid0 Adept is in contact with small campfire\tab \tab \tab \tab = \tab +5 \par {\pntext\pard\plain\f3\fs20\lang1033 \loch\af3\dbch\af0\hich\f3 = \'b7\tab}}\pard = \qj\fi-360\li720\nowidctlpar\tx0\jclisttab\tx720\tx1440\tx2160\tx2880\tx= 3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640{\*\pn = \pnlvlblt\ilvl0\ls7\pnrnot0 \pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls7\adjustright = {\f1\cgrid0 Adept is in contact with large campfire\tab \tab \tab \tab = \tab +10 \par {\pntext\pard\plain\f3\fs20\lang1033 \loch\af3\dbch\af0\hich\f3 = \'b7\tab}}\pard = \qj\fi-360\li720\nowidctlpar\tx0\jclisttab\tx720\tx1440\tx2160\tx2880\tx= 3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640{\*\pn = \pnlvlblt\ilvl0\ls7\pnrnot0 \pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls7\adjustright = {\f1\cgrid0 Adept is in contact with bonfire\tab \tab \tab \tab \tab = \tab +15 \par {\pntext\pard\plain\f3\fs20\lang1033 \loch\af3\dbch\af0\hich\f3 = \'b7\tab}}\pard = \qj\fi-360\li720\nowidctlpar\tx0\jclisttab\tx720\tx1440\tx2160\tx2880\tx= 3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640{\*\pn = \pnlvlblt\ilvl0\ls7\pnrnot0 \pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls7\adjustright = {\f1\cgrid0 Adept is in a hot, dry region (such as a desert)\tab \tab = \tab \tab +5 \par }\pard = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright {\f1\cgrid0=20 \par Only modifier from each group may be applied together. These = bonuses only apply to normal fire. Magical fire may only be used to = reduce negative modifiers to zero. Unless otherwise specified, Magical = Fire will automatically ignite flammables. \par=20 \par=20 \par }{\b\f1\cgrid0 1.3 Damage by Burning \par }{\f1\cgrid0=20 \par Occasionally a character will suffer damage from falling in to, or = being exposed to, fire. The following table indicates the pulse by = pulse damage take n by a character standing in fire or by clothing etc catching alight in = the pulse after exposure to a Fireball, Dragon Flames or passage = through a Wall of Fire etc. While ignition of flammables on a person = will not always occur, spells that are immersive=20 in nature eg passage through a Wall of Fire, or where a character = deliberately stands in a fire; will always result in ignition of = flammable material. \par If the pulse after ignition is spent putting flammables out, no = further damage occurs. In general exposure to a fire source indicates exposure for a full pulse, therefore = standing in a bonfire might hurt a character but simply jumping through = one might not. The table below should be used as a guide to how much = damage exposure to a particular fire source might cause. \par=20 \par=20 \par }\trowd \trgaph108\trleft-108\trbrdrt\brdrs\brdrw10 = \trbrdrl\brdrs\brdrw10 \trbrdrb\brdrs\brdrw10 \trbrdrr\brdrs\brdrw10 = \trbrdrh\brdrs\brdrw10 \trbrdrv\brdrs\brdrw10 = \clvertalt\clbrdrt\brdrs\brdrw10 \clbrdrl\brdrs\brdrw10 = \clbrdrb\brdrs\brdrw10 \clbrdrr \brdrs\brdrw10 \cltxlrtb \cellx4320\clvertalt\clbrdrt\brdrs\brdrw10 = \clbrdrl\brdrs\brdrw10 \clbrdrb\brdrs\brdrw10 \clbrdrr\brdrs\brdrw10 = \cltxlrtb \cellx8748\pard \qj\nowidctlpar\intbl \tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx720= 0\tx7920\tx8640\adjustright {\f1\cgrid0 Clothing alight after passage = through a fire \cell D + 3\cell }\pard \widctlpar\intbl\adjustright = {\f1\cgrid0 \row }\trowd=20 \trgaph108\trleft-108\trbrdrt\brdrs\brdrw10 \trbrdrl\brdrs\brdrw10 = \trbrdrb\brdrs\brdrw10 \trbrdrr\brdrs\brdrw10 \trbrdrh\brdrs\brdrw10 = \trbrdrv\brdrs\brdrw10 \clvertalt\clbrdrt\brdrs\brdrw10 = \clbrdrl\brdrs\brdrw10 \clbrdrb\brdrs\brdrw10 \clbrdrr \brdrs\brdrw10 \cltxlrtb \cellx4320\clvertalt\clbrdrt\brdrs\brdrw10 = \clbrdrl\brdrs\brdrw10 \clbrdrb\brdrs\brdrw10 \clbrdrr\brdrs\brdrw10 = \cltxlrtb \cellx8748\pard \qj\nowidctlpar\intbl \tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx720= 0\tx7920\tx8640\adjustright {\f1\cgrid0 Standing in campfire\cell D + = 5\cell }\pard \widctlpar\intbl\adjustright {\f1\cgrid0 \row }\pard = \qj\nowidctlpar\intbl \tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx720= 0\tx7920\tx8640\adjustright {\f1\cgrid0 Standing in a one Hex = bonfire\cell D + 10\cell }\pard \widctlpar\intbl\adjustright = {\f1\cgrid0 \row }\pard \qj\nowidctlpar\intbl \tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx720= 0\tx7920\tx8640\adjustright {\f1\cgrid0 Very large bonfire, house fire, = \cell D + 15\cell }\pard \widctlpar\intbl\adjustright {\f1\cgrid0 \row = }\pard \qj\nowidctlpar\intbl \tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx720= 0\tx7920\tx8640\adjustright {\f1\cgrid0 Raging forest fire \cell D + = 25\cell }\pard \widctlpar\intbl\adjustright {\f1\cgrid0 \row }\pard = \qj\nowidctlpar\intbl \tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx720= 0\tx7920\tx8640\adjustright {\f1\cgrid0 Immersion in boiling water\cell = D + 35\cell }\pard \widctlpar\intbl\adjustright {\f1\cgrid0 \row }\pard = \qj\nowidctlpar\intbl \tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx720= 0\tx7920\tx8640\adjustright {\f1\cgrid0 Immersion in boiling oil\cell D = + 50\cell }\pard \widctlpar\intbl\adjustright {\f1\cgrid0 \row }\pard = \qj\nowidctlpar\intbl \tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx720= 0\tx7920\tx8640\adjustright {\f1\cgrid0 Immersion in molten metal or = lava\cell D + 100\cell }\pard \widctlpar\intbl\adjustright {\f1\cgrid0 = \row }\trowd \trgaph108\trleft-108\trbrdrt \brdrs\brdrw10 \trbrdrl\brdrs\brdrw10 \trbrdrb\brdrs\brdrw10 = \trbrdrr\brdrs\brdrw10 \trbrdrh\brdrs\brdrw10 \trbrdrv\brdrs\brdrw10 = \clvertalt\clbrdrt\brdrs\brdrw10 \clbrdrl\brdrs\brdrw10 = \clbrdrb\brdrs\brdrw10 \clbrdrr\brdrs\brdrw10 \cltxlrtb \cellx4320 \clvertalt\clbrdrt\brdrs\brdrw10 \clbrdrl\brdrs\brdrw10 = \clbrdrb\brdrs\brdrw10 \clbrdrr\brdrs\brdrw10 \cltxlrtb \cellx8748\pard = \qj\nowidctlpar\intbl\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx504= 0\tx5760\tx6480\tx7200\tx7920\tx8640\adjustright { \f1\cgrid0 Sauron\rquote s forge\cell D + 150\cell }\pard = \widctlpar\intbl\adjustright {\f1\cgrid0 \row }\pard = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright {\f1\cgrid0=20 \par \page=20 \par }\pard\plain \s2\qj\sb240\sa60\keepn\widctlpar\outlinelevel1\adjust= right \b\f1\fs28 {{\*\bkmkstart _Toc460646502}2. TALENTS{\*\bkmkend = _Toc460646502} \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646503}T1 Infravision{\*\bkmkend _Toc460646503} \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0 = Range: 50ft + 5/rank \par Duration: Constant \par EM: 75=20 \par Resist: May not be resisted \par=20 \par Effects: The Adept is able to see heat sources as if they emitted = normal=20 light. This works best in relative darkness, since it is easily = over-powered by visible light. Infravision can be used to target = weapons and spells. As a result of this talent the Adept can see in the = absence of visible light. Low level heat sources such=20 a s living bodies give this talent a normal working range of 50ft + = 5/rank to this talent. Medium level high sources such as camp fires are = visible at twice this distance (note that the plume of hot air from a = fire will extend to a considerable height). Hig h level heat sources may be visible at any range. This talent can = sometimes penetrate where normal vision cannot. For example, the Adept = can see heat sources through smoke and mist as long as the obscurement = is not warmer than the thing being viewed (at a=20 5 0% reduction in range). The Adept can perceive living entities = attempting to hide in light cover (such as bushes). It is also possible = to detect the residual heat of a source which has recently been moved = or extinguished. Should the Adept wish to concentr ate on a particular heat source, a check against a base chance of = perception + 5/Rank - 1/10ft separating the Adept from the heat source = (after the first 10ft). If this is successful the Adept can: \par =20 \par {\pntext\pard\plain\f1\fs20\lang1033 \hich\af1\dbch\af0\loch\f1 = 1)\tab}}\pard = \qj\fi-360\li360\nowidctlpar\tx0\jclisttab\tx360\tx720\tx1440\tx2160\tx2= 880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640{\*\pn = \pnlvlbody\ilvl0\ls6\pnrnot0 \pndec\pnstart1\pnindent360\pnhang{\pntxta )}}\ls6\adjustright = {\f1\cgrid0 Identify the general type of heat source. Only those heat sources that the Adept has previously encountered and as a consequence = knows the heat signature of may be identified with this talent. At = higher ranks familiar individuals may identified.=20 \par {\pntext\pard\plain\f1\fs20\lang1033 \hich\af1\dbch\af0\loch\f1 = 2)\tab}}\pard = \qj\fi-360\li360\nowidctlpar\tx0\jclisttab\tx360\tx720\tx1440\tx2160\tx2= 880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640{\*\pn = \pnlvlbody\ilvl0\ls6\pnrnot0 \pndec\pnstart1\pnindent360\pnhang{\pntxta )}}\ls6\adjustright = {\f1\cgrid0 Determine the relative temperature of the heat source. \par {\pntext\pard\plain\f1\fs20\lang1033 \hich\af1\dbch\af0\loch\f1 = 3)\tab}}\pard = \qj\fi-360\li360\nowidctlpar\tx0\jclisttab\tx360\tx720\tx1440\tx2160\tx2= 880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640{\*\pn = \pnlvlbody\ilvl0\ls6\pnrnot0 \pndec\pnstart1\pnindent360\pnhang{\pntxta )}}\ls6\adjustright = {\f1\cgrid0 Determine i f the heat radiated by any object or entity perceived by this talent is = being generated by magic. Thus the Adept may employ this talent to = distinguish between normal and magical fire. Only fire mage infravision = has this capability. \par }\pard = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright {\f1\cgrid0=20 \par Should the talent fail it may be re-attempted after either the = Adept or target has moved so that the Adept is at least 20ft closer to = the target, or after a period of 41 pulse - 2/Rank has elapsed. \par=20 \par=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646504}T2 Pyrogenisis{\*\bkmkend _Toc460646504} \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0 = Range: Sight=20 \par Duration: Immediate \par EM: 75=20 \par Resist: Passive \par Base Chance: MA + 5/Rank - 1/5 feet separating the Adept from the = target (after the first 5ft) \par=20 \par }\pard\plain = \s15\qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\= tx5760\tx6480\tx7200\tx7920\tx8640\adjustright \f1\fs20 { Effects: The Adept may cause a single mass of dry, flammable material = to burst into flame. This amount is equal to 1oz + 1oz for every 5 = ranks the Adept has attained=20 in the talent. Thereafter it will burn normally and may be extinguished = by either mundane or magical means. Flammable materials are to be = defined as wood, paper, cloth etc, but not flesh, with the exception = that Pyrogenisis may be used to cremate insects=20 a nd small invertebrates eg slugs, snails etc within the mass = restrictions detailed above. If the talent is used on another's = possession this talent will automatically fail. Utilising this talent = requires a pass action, and it has an obvious somatic compone nt. Should it fail the talent may be re-attempted immediately. \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0=20 \par }\pard\plain = \s2\qj\sb240\sa60\keepn\widctlpar\outlinelevel1\adjustright \b\f1\fs28 = {{\*\bkmkstart _Toc460646505}3. GENERAL KNOWLEDGE SPELLS{\*\bkmkend = _Toc460646505} \par }\pard\plain \qj\nowidctlpar\adjustright \fs20\cgrid {\f1\cgrid0=20 \par }\pard \qj\widctlpar\adjustright {\f1=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646506}G1. Bolt of Fire G{\*\bkmkend = _Toc460646506} \par }\pard\plain \qj\nowidctlpar\tx0\adjustright \fs20\cgrid = {\f1\cgrid0 Range: 25 feet + 25ft/Rank \par Duration: Immediate \par Exp. Mult: 200 \par Base Chance: 40% \par Resist: Passive at \endash 10 \par Storage: Ward, Investments, Magical Trap \par Target: Entity or Object \par=20 \par Effects: The Adept causes a bolt of elemental Fire to streak from = his outstretched towards the designated target for d + 1Rank fire = damage. The bolt will always impact on the first target reached so it = may not for example, be bounc ed around rooms. If there is no target in sight the bolt will dissipate = at the end of its range. At Rank 20 the Adept may delay releasing the = bolt for a pulse if they should choose. \par=20 \par }\pard = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright {\f1\cgrid0=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646507}G2. Extinguish Fire Spell{\*\bkmkend = _Toc460646507} \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0 = Range: 15 feet + 15 additional/Rank \par Duration: Immediate \par EM: 100 \par Base Chance: 50% \par Resist: May not be resisted \par Storage: Investment, Ward, Magical Trap \par Target: Volume \par=20 \par }\pard\plain = \s15\qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\= tx5760\tx6480\tx7200\tx7920\tx8640\adjustright \f1\fs20 { Effects: When successfully cast, this spell will extinguish all fire in = a cube up to 10ft + 10/Rank on a side. All the volume effected mu st be within range of the spell. On a multiple effect this volume may = be doubled or tripled. The Adept may always choose to extinguish a = smaller volume of Fire than their maximum by rank. \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0=20 \par=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646508}G3. Fire Armour{\*\bkmkend _Toc460646508} \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0 = Range: Touch \par Duration: 1 hour +1/ Rank \par EM: 200 \par Base Chance: 25% \par Resist: May not be resisted \par Storage: Potion \par Target: Object or Entity \par=20 \par }\pard \qj\nowidctlpar\adjustright {\f1\cgrid0 Effects: This spell = protects an entity against fire for 4 + 4 points of protection per = rank. Protection is ablative and when the damage the spell may absorb = is exceeded, th e spell ceases to be in effect with the excess applied to the = character. Double and triple effects apply to either duration or degree = of protection. At Rank 20 the spell confers 100 points of protection. \par=20 \par=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646509}G4. Firelight{\*\bkmkend _Toc460646509} \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0 = Range: Touch \par Duration: 30 mins + 30/Rank \par EM: 75 \par Base Chance: 50% \par Resist: May be passively resisted \par Storage: Investment \par Target: Object or point \par=20 \par }\pard\plain \s15\qj\widctlpar\adjustright \f1\fs20 {Effects: The = Adept creates a source of light emanating in all directions from the = object or point touched by the Adept . At ranks 0 to 5 the light e mitted is equivalent to that of a torch, at ranks 6 to 10 that of a = small campfire, at ranks 11 to 15 a large campfire, and at ranks 16 to = 20 a bonfire. The light emitted will have the appearance of firelight = of the appropriate strength. It is magical lig ht, and will cast poor contrast shadows. \par }\pard\plain \qj\widctlpar\adjustright \fs20\cgrid {\f1=20 \par=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646510}G5. Fireproofing{\*\bkmkend _Toc460646510} \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0 = Range: Touch \par Duration: 1 hour + 1/Rank \par EM: 150 \par Base Chance: 30% \par Resist: May not be resisted \par Storage: Potion, Investment \par Target: Entity or Object \par=20 \par Effects: The spell protects the target from all non-magical fire = and heat effects up to the heat equivalent of a bonfire. An entity or = object is also protected against smoke effects (including smoke = inhalation), hypothermia and sunstroke. \par=20 \par=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646511}G6. Increase Temperature{\*\bkmkend = _Toc460646511} \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0 = Range: Touch \par Duration: Special \par EM: 100 \par Base Chance: 35% \par Resist: Passive only \par Storage: Investment \par Target: Volume, Object \par=20 \par }{\b\f1\cgrid0 Effects:}{\f1\cgrid0 Gases: Duration: 1 hour + = 1/Rank \par The Adept may cause the temperature of a closed contiguous volume = of gas (such as air) to increase. The volume affected is equal to 12 5 cubic feet + 125/Rank (125 cubic feet is the volume of a cube 5 feet = on each side). The temperature can be increased by up to 2C per Rank. = When the spell ends the affected volume will cool normally. At Rank 20 = the volume that can be affected by Increase Temperature is doubled \par=20 \par }{\b\f1\cgrid0 Effects:}{\f1\cgrid0 Solids: Duration: 5 minutes + = /5Rank \par The Adept may heat solid material to a maximum of 50 degrees C + = 50/Rank. The mass which can be affected is equal to a maximum of 1lb + = 1lb/rank. The Adept may choose any combination of=20 temperature increase increment and mass increment to a total of the = Adept's rank. The temperature increase requires 10 seconds per 100 = degrees per pound mass. At Rank 20 any metal item within the weight = limit of the Adept can be reduced to molten slag in=20 as little as 10 seconds (resistance roll is applicable). \par=20 \par }{\b\f1\cgrid0 Effects:}{\f1\cgrid0 Liquids: Duration: 5 minutes = + /5Rank \par The increase is equal to a maximum of 20 degrees C + 20/Rank. The = volume which can be affected is equal to a maximum of 1 pint + 1 = pint/rank. The Adept=20 may choose any combination of temperature increase increment and mass = increment to a total of the Adept's rank. The temperature increase = requires 10 seconds per 10 degrees per pint. When the spell effect ends = the solid material or the volume of liquid wil l cool normally. The volume of material that may be effected is = increased by 6 times at Rank 20. \par=20 \par NB: The Adept must remain in contact with the object for heating = to occur. \par=20 \par=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 { = {\*\bkmkstart _Toc460646512}G7. Slow Fire{\*\bkmkend _Toc460646512}=20 \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0 = Range: 5 feet + 5/Rank \par Duration: 1 hour + 1/Rank \par EM: 100 \par Base Chance: 20% \par Resist: None \par Storage: Investment \par Target: Object \par=20 \par }\pard \qj\widctlpar\adjustright {\f1\cgrid0 This spell increases = the duration that a wood, lamp or oil fire will burn for by 1 hour +1 = Rank. Light remains constant while the spell is in effect but heat from = the fire source is halved. Double an d triple effects apply to duration. This spell may be used to slow the = effects of small fires or to ensure a fire lasts for a considerable = period of time. \par=20 \par }{\b\f1\cgrid0=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646513}G8. Smoke Creation{\*\bkmkend = _Toc460646513}=20 \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0 = Range: 10 feet + 10 additional/Rank \par Duration: 30mins + 30/Rank=20 \par EM: 75 \par Base Chance: 25% \par Resist: May not be resisted \par Storage: Investment, Ward \par Target: Volume \par=20 \par }\pard\plain \s15\qj\widctlpar\adjustright \f1\fs20 {\lang3081 = Effects: The Adept may create a volume of smoke equal to 1000 cubic = feet + 500/Rank. This volume must be closed and contiguous, and has a = minimum thickness of 5 feet. The densit y of the smoke may vary from light vapours at Rank 0 to thick, roiling = smoke at Rank 20. The density of the smoke may be varied by the Adept = at casting. The smoke produced reduces visual perception by 1 level per = 5 full ranks (but may not reduce it to les s than once times perception). Thus at Rank 10 a 4 x perception check = reduces to 2 x perception check. The effective Rank of the spell will = be decreased by 1 Rank per 10 miles/hour of wind, to a minimum of Rank = 0, if cast out of doors or in a space where w ind is present. Below rank 10 the smoke created by this spell is = completely transparent to infravision. \par }\pard\plain \qj\nowidctlpar\adjustright \fs20\cgrid {\f1\cgrid0=20 \par=20 \par \page=20 \par }\pard\plain = \s2\qj\sb240\sa60\keepn\widctlpar\outlinelevel1\adjustright \b\f1\fs28 = {{\*\bkmkstart _Toc460646514}4. SPECIAL KNOWLEDGE SPELLS{\*\bkmkend = _Toc460646514} \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646515}S1. Cleansing Flame Spell{\*\bkmkend = _Toc460646515}=20 \par }\pard\plain \qj\nowidctlpar\tx0\adjustright \fs20\cgrid = {\f1\cgrid0 Range: 10 feet + 10/Rank above10 \par Duration: Special \par Exp. Mult: 300 \par Base Chance: 20%=20 \par Resist: Special \par Storage: Potion, Ward, Investment \par Target: Entity \par=20 \par }\pard\plain \s15\qj\nowidctlpar\tx0\adjustright \f1\fs20 { Effects: The target is wreathed in yellowy green flames causing hideous = suffering, yet curing the target entity of the effects of natural poison= s (acts as Rank/2 for synthetic poison), venoms, fevers=20 and diseases; halting the deleterious effects while cleansing takes = place. As the foulness is burnt away, the flames change colour until = they become silvery white. The time required to heal a target is 25 = pulses \endash=20 1/Rank. At the end of the spell, the targe t and his possessions are cleaned to a high polish. During the = cleansing all Strike Chances, Defence and Cast Chances are reduced by = 25-1/Rank. This spell only effects willing targets. At Rank 20 this = spell also cures the effects of Malignant Flames. This spell can also be used to cure burns, including third degree burns but = scaring from burns are not affected. \par=20 \par=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646516}S2. Dragon Flames{\*\bkmkend = _Toc460646516}=20 \par }\pard\plain \qj\nowidctlpar\tx0\adjustright \fs20\cgrid = {\f1\cgrid0 Range: Adept=20 \par Duration: Immediate \par Exp. Mult: 500 \par Base Chance: 10% \par Resist: Passive, Active, Save for Half \par Storage: Investment \par Target: Entity or Object \par=20 \par }\pard\plain \s15\qj\nowidctlpar\tx0\adjustright \f1\fs20 { Effects: Allows the Adept to breath magical fire like a Dragon for d + = 3 points per rank. The cone issues from the Adepts mouth and is 20ft in = length + 5ft rank and 5 + 5ft/3rank in width at the end farthest from = the Adept. In some=20 instances, e.g. a character wading through water, a resistance roll may = negate all damage. There are no over-pressure or explosive effects = \endash Dragon Flames is analogous to an instantaneous flash of heat. \par=20 \par=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646517}S3. Fire Arc{\*\bkmkend _Toc460646517}=20 \par }\pard\plain \qj\nowidctlpar\tx0\adjustright \fs20\cgrid = {\f1\cgrid0 Range: Touch \par Duration: Immediate \par Exp. Mult: 250 \par Base Chance: 15%=20 \par Storage: Potion, Investment \par Target: Entity \par=20 \par }\pard\plain \s15\qj\nowidctlpar\tx0\adjustright \f1\fs20 {Effects = :The spell transforms the target in to a bolt of fire that flashes to = any unobstructed point in line of sight up to 25 feet away + 25/Rank. = The bolt must appear within 5 feet=20 of a potentially flammable substance, an entity or a solid surface. = When the bolt arrives, it arrives in a burst of flame for D damage to = all creatures within 1 hex. The Adept may effect 1 + 1 creatures for = every 3 full ranks or fractions there of. At Ran k 20 the Adept may instantaneously return to the point of origin of the = spell at the end of the next pulse should they so desire. Double and = triple effects apply to range only. This spell affects only willing = targets and will not work underwater. Any barri ers, wards etc that are passed over affect the targets as if crossed = normally. \par=20 \par=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646518}S4. Fireball{\*\bkmkend _Toc460646518}=20 \par }\pard\plain \qj\nowidctlpar\adjustright \fs20\cgrid {\f1\cgrid0 = Range 60 + 10 per Rank \par Duration Immediate \par Base Chance: 25% \par Target: Entity or Object \par Resist - \'bd active or passive \par EM 350 \par=20 \par Effects: The spell conjures a ball of fir e 1 foot in diameter which rushes to the point selected by the mage, = exploding in a radius of 5ft + 5ft every 5/ full ranks or fraction = there of. Damage is d10 + 1/rank; and the spell may set flammable items = afire when it bursts. Hard cover (e.g. walls, p a rapets, mantelets but not shields) reduces damage to 1/2 before = resistance is rolled. In some instances, eg. a character wading through = water, resistance may negate all damage. There are no over-pressure or = explosive effects - the fireball is analogous to =20 an instantaneous flash of heat. A fireball may be detonated prematurely = by the imposition of barriers in its line of flight and it may only be = aimed at a point that the Adept can see and which is in range. At Rank = 20 this spell may be cast with a detonati on delay of up to 10 pulses. If this option is chosen then casting time = is extended to 4 pulses as the mage must include the \ldblquote = delay\rdblquote=20 factor in his casting. A delayed blast fireball manifests itself as a = 1 foot wide floating sphere of fire until detonation occurs. If a = second fireball is cast within the proposed volume of effect of the = first, both are detonated.=20 \par }\pard \qj\nowidctlpar\tx0\adjustright {\f1\cgrid0=20 \par=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646519}S5. Heat Shield{\*\bkmkend _Toc460646519} \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0 = Range: Touch \par Duration: 1 hour +1/ Rank \par EM: 200 \par Base Chance: 25% \par Resist: May not be resisted \par Storage: Potion \par Target: Object or Entity \par=20 \par }\pard \qj\nowidctlpar\adjustright {\f1\cgrid0=20 Effects: This spell creates a magical sheath of heat to protect the = body against cold or ice damage for 4 + 4 points of protection per = rank. Protection is ablative and when the damage the spell may absorb = is exceeded, the spell ceases to be in effect w ith the excess applied to the character. Double and triple effects = apply to either duration or degree of protection.=20 \par=20 \par=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646520}S6. Hellfire{\*\bkmkend _Toc460646520} \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0 = Range: 10 feet + 5/Rank \par Duration: Immediate (during Pulse)=20 \par EM: 650 \par Base Chance: 5% \par Resist: May be passively and actively resisted (then suffers half = damage) \par Storage: Investment, Ward, Magical Trap \par Target: Entity \par=20 \par Effects: This sulphurous fire attacks 1 human-sized target for = every 3 (or fraction of 3) Ranks the Adept has achieved with the spell. = The target's Magical Resistanc e is automatically reduced by 5 + 1/Rank. The spell does D + 2/Rank = damage to each target. If a character successfully resists, they suffer = only half damage (round up). Double effects add another 1 point per = rank, triple effects another 2 points. \par=20 \par=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646521}S7. Immolation{\*\bkmkend _Toc460646521} \par }\pard\plain \qj\nowidctlpar\tx0\adjustright \fs20\cgrid = {\f1\cgrid0 Range: Self \par Duration: \'bd hour + \'bd hour per Rank \par Exp. Mult: 200 \par Base Chance: 15% \par Resist: None \par Storage: Potion \par Target: Touch \par=20 \par }\pard\plain \s15\qj\nowidctlpar\tx0\adjustright \f1\fs20 = {Effects: The Adept gains the grace and form of a dancing flame, = without in anyway altering their physical nature, but increas ing their defence by 2 + 3 per 2/Ranks. Any entity that is within 5 = feet must resist or take 1 point of Fire damage per pulse for every 2 = or fraction Ranks of the Adept. Any entity under the influence of this = spell will glow with the same degree of bright ness as a Firelight spell 5 Ranks lower, minimum 1. Should the target = choose to hide in a fire, the target may only be detected by witchsight = or by infravision. Otherwise the target appears to be a humanoid shape = composed of flame. \par }\pard\plain \qj\nowidctlpar\tx0\adjustright \fs20\cgrid = {\f1\cgrid0=20 \par=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646522}S8. Malignant Flames{\*\bkmkend = _Toc460646522} \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0 = Range: 10 feet + 10/Rank \par Duration: Immediate (during Pulse)=20 \par EM: 550 \par Base Chance: 5% \par Resist: May be actively and passively resisted \par Storage: Investment, Ward, Magical Trap \par Target: Entity \par }\pard \qj\nowidctlpar\tx0\adjustright {\f1\cgrid0=20 \par }\pard\plain \s15\qj\nowidctlpar\tx0\adjustright \f1\fs20 = {Effects: A target of the Adept 's choice is swathed in flames that are only visible to the victim. The flames do D + 2 / Rank damage. In = addition the target is subject to other damage if the spell is at rank = 5 or higher. In this case, a number of points equal to D-4 + 1/5 Full = Ranks are removed from 1 characteristic or stat i stic of the victim. The victim will regain these points after (4 + = rank) days or after a remove curse ritual is performed over the victim. = The Adept may determine the characteristic to be affected. A = characteristic may not be reduced below 1 as a result o f this spell. At Rank 20 a victim may be affected for (4 + Rank) days. \par=20 \par=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646523}S9. Pyrotechnics{\*\bkmkend _Toc460646523} \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0 = Range: 60 feet + 10/Rank \par Duration: Instantaneous \par EM: 200 \par Base Chance: 20% \par Resist: Passive only \par Storage: Yes \par=20 \par This spell may be mistaken for a Fireball. A small 1 foot=20 globe of Fire streaks to the impact point and bursts with an enormous = flash of light, smoke and fireworks. All those in the area of effect = who see the explosion must resist or be are dazzled and left blinking = by the flash for }{\f1\lang3081\cgrid0=20 [D-5] pulses + 1 pulse 3/Ranks or fraction thereof.}{\f1\cgrid0=20 Dazzled entities have their strike chances reduced by 1 + 2/Rank of = the Adept and. perception and casting checks are reduced by a like = amount. The volume affected by the spell is a radius centred on a hex = of 5 feet + 5 feet 3/Ranks or fraction thereof. Creatures without normal vision eg the Undead are = unaffected by Pyrotechnics. Double and triple effects apply to range = only. The Adept can always cast a smaller radius effect if desired to a = minium of 5 feet.=20 \par=20 \par=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646524}S10 Speak to Fire Creatures{\*\bkmkend = _Toc460646524} \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0 = Range: 15ft + 15/Rank \par EM: 75 \par Base Chance: 40% \par Resist: May not be resisted \par Storage: Potion \par Target: Self \par=20 \par }\pard\plain = \s15\qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\= tx5760\tx6480\tx7200\tx7920\tx8640\adjustright \f1\fs20 { Effects: This spell allows the Adept to communicate with all fire = creatures within range. This communication is at an effective language = rank of 0 +=20 1/2. For the purposes of this talent, fire creatures are; Elementals, = Salamanders, Efreets, desert creatures and creatures created using a = Binding Fire Ritual. \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0=20 \par=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646525}S11. Summoning Salamander{\*\bkmkend = _Toc460646525} \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0 = Range: Works at any range \par Duration: Until dispelled \par EM: 200 \par Base Chance: 15% \par Resist: May not be resisted \par Storage: Investment, Magical Trap \par Target: Salamander \par=20 \par Effects: The Adept may summon a salamander which will then attempt = to set afire anything flammable that it can reach. The Summoner will = have no control over the sala mander. It may only be sent away by casting a Special Knowledge = Counterspell of the College of Fire Magics over it. The summoning of a = Salamander may only occur in the presence of a large fire source or in = environmental conditions conducive to the surviva l of the entity eg near a bonfire, volcano, in a desert.=20 \par=20 \par=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646526}S12. Weapon of Flames{\*\bkmkend = _Toc460646526}=20 \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0 = Range: 5 feet + 5/Rank \par Duration: 5 minutes + 5 minutes per rank \par EM: 250 \par Base Chance: 30% \par Resist: None \par Storage: Investment \par Target: See below \par=20 \par }\pard \qj\nowidctlpar\tx0\adjustright {\f1\cgrid0 Effects: The = spell is cast over a weapon of the Adept's choice causing it to burst into flame but = without causing damage to the weapon or its wielder. The Strike Chance = to hit a target with the weapon is increased by 1 + 1/Rank, and damage = is increased by 1 for every 2 or fraction ranks=20 o f the Adept. When the weapon is used against a creature of cold or = water or against the Undead, damage increases to 1 per rank. All = creatures which live in cold environments or in water are considered = creatures of cold or water. At rank 11 any hand-held w e apon may be created from fire. Such weapons have little actual weight, = but strength and dexterity requirements must be met as per normal. = Missiles may also be affected by this spell, but not missile weapons, = thus an arrow may be enflamed but not a bow. At Rank 20 the Adept may cast this spell on a weapon, or create a weapon = so as to allow it to drain heat from a Fire creature. Damage in this = instance is increased to 1 + 1 4/Ranks. \par=20 \par=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646527}S13. Wall of Fire{\*\bkmkend = _Toc460646527} \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0 = Range: 10 feet + 10/Rank \par Duration: 10 minutes + 10/Rank \par EM: 250 \par Base Chance: 25% \par Resist: Resist for half \par Storage: Investment, Ward, Magical Trap \par Target: Area \par=20 \par Effects: The Adept can create a 5 foot high x 20 foot long x 1 = foot thick wall of flames, or a 5 foot high x 1 foot thick circle of = flames with a 5 foot r adius, or a pillar 15 feet high with a 2 foot radius. The Adept can = increase any 1 dimension by 1 foot per Rank. The wall cannot easily be = seen through, and must be anchored to a surface. Any object or entity = that passes through the wall must resist or su ffer d+ Rank damage. The wall will provide light equivalent to a = Firelight spell or a large campfire. At Rank 20 the Adept may double = the damage of a Wall of Fire by halving its duration. \par=20 \par }\pard \qj\nowidctlpar\tx0\adjustright {\f1\cgrid0=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646528}S14. Wildfires{\*\bkmkend _Toc460646528}=20 \par }\pard\plain \qj\nowidctlpar\tx0\adjustright \fs20\cgrid = {\f1\cgrid0 Range: Touch \par Duration: 20 minutes + 20 minutes per Rank \par Exp. Mult: 250 \par Base Chance: 25%=20 \par Storage: Potion, Investment \par Target: Entity \par=20 \par }\pard\plain = \s15\qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\= tx5760\tx6480\tx7200\tx7920\tx8640\adjustright \f1\fs20 { This spell imbues a character with the speed and essence of a forest = fire. The character may run without tiring at a speed of 20 miles per = hour + 2/Rank over any solid surfac e. Additionally a character may "run" across any substance that would = ordinarily support a fire e.g. a character under the effect of a = Wildfires spell could run across tree tops, up a wooden gate or = palisade or across oil spread over water. Like a fire, m o mentum effects do not apply to a character under Wildfires, they may = take corners at impossible angles, climb a flammable surface e.g. a = tree impossibly quickly, or stop instantly in place. A character under = Wildfires may leap much as a fire leaps a fireb r eak. This distance is equal to 1 x PS + 1 foot per rank of horizontal = distance or 1/2PS + 1 foot per rank vertically. This spell may be ended = at any time prior to expiry and on expiry the character stops instantly = in place, much like a fire at the end of=20 a burn. Prior to this a character must continue to move at the = designated speed for at least two hexes of forward or lateral motion = per pulse. At Rank 20 a character under Wildfires may continue to run = beyond the normal duration of the spell by suffering a =20 point of Endurance damage for each additional 10 minutes that they run. = This spell leaves charred footprints behind the user but these will = only ignite substances coated in oil or similarly materials, not = ordinary wood. This spell may be actively resisted . Double and triple effects apply to duration. A character under = Wildfires is moving too quickly to undertake normal tactical combat or = to otherwise interact with other characters. If they wish to engage in = melee they must end the duration of the spell. \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0=20 \par=20 \par \page=20 \par }\pard\plain = \s2\qj\sb240\sa60\keepn\widctlpar\outlinelevel1\adjustright \b\f1\fs28 = {{\*\bkmkstart _Toc460646529}5. Rituals{\*\bkmkend _Toc460646529} \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0=20 \par=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646530}Q1. Binding Fire{\*\bkmkend _Toc460646530} \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0 = Range: 10 feet + 10feet/rank \par Duration: 1 hour + 1 /rank \par EM: 500 \par Base Chance: 10%=20 \par Resist: May not be resisted \par Target: Fire \par Materials: fire source + special \par Actions: Chanting and dancing \par Concentration Check: standard \par=20 \par If the r itual is successful the Adept gains complete control over a fire source = as large as 10 cubic feet + 10 cubic feet per rank. This fire may then = be moulded and shaped as desired but with a minimum of one foot = thickness in any dimension. Regardless of the sh a pe created, the fire retains its normal heat and damaging properties. = Damage is as per a large bonfire or d-3 if the entity is within one = hex. Bound fire is unaffected by normal rains and winds short of = hurricane conditions, but may be extinguished by a d ousing of water of similar or greater volume than the fire. If the = Adept sacrifices 2 points of Endurance from a sentient as part of the = ritual, the duration of the Ritual of Binding Fire is enhanced to 1 = year + 1/Rank of the Adept. \par While expensive, a Ritua l of Binding Fire may be made permanent. This may only be accomplished = by the sacrifice of at least 4 points of Endurance from a sentient = creature. In these cases the Fire is bound to a specific non-movable = item from which the fire appears to issue eg a r u by set in a wall, a line of runes on a floor etc. For a permanent Bound = Fire to be negated, the object to which it is bound must be broken, = destroyed or defaced. Any other successful damage to a permanent Bound = Fire simply suppresses the Fire for Rank min utes \endash eg dousing with the required volume of water, attack with = Ray of Cold for more damage than the damage rating of the Bound Fire = etc.=20 \par The Adept may instil intelligence in a Bound Fire if desired and = give the entity thus created simple commands. Examples 1) Protect me: = 2) only allow those to pass who say zebus etc \par=20 \par=20 \par }\pard\plain \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjust= right \b\f1 {{\*\bkmkstart _Toc460646531}R2. Create Drought{\*\bkmkend = _Toc460646531} \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0 = Range: 2miles + 2miles/rank \par Duration: 8 hours x /rank (minimum of 1) \par EM: 200 \par Base Chance: 30% + 3/Rank \par Resist: May not be resisted \par Target: Area \par Materials: fire source \par Actions: Chanting and dancing \par Concentration Check: standard \par=20 \par Effects: This ritual increases temperature in the target area by = 2C per Rank, slowly building up at 2 degrees C per hour. This may = impede rainfall, kills plants, dry up wells, ponds, etc and ruin crop s if repeated regularly. In cold or icy areas climes it may make an = area tolerable for life for a time or result in standing fogs if the = difference between climes is too extreme.=20 \par=20 \par=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646532}R3. Flame Sight{\*\bkmkend _Toc460646532} \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0 = Range: adjacent fire \par Duration: 1 minute + 1/Rank \par EM: 250 \par Base Chance: 40% + 5/Rank \par Materials: fuel for fire \par Actions: Concentration, looking into the flames \par Concentration Check: Standard=20 \par=20 \par Effects: The Adept may, after concentrating for half an hour and = staring into the flames of a fire, attempt to obtain 1 of 3 types of = vision (as determined by the Adept).=20 \par=20 \par {\pntext\pard\plain\f1\fs20\lang1033 \hich\af1\dbch\af0\loch\f1 = 1.\tab}}\pard = \qj\fi-360\li360\nowidctlpar\tx0\jclisttab\tx360\tx720\tx1440\tx2160\tx2= 880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640{\*\pn = \pnlvlbody\ilvl0\ls12\pnrnot0 \pndec\pnstart1\pnindent360\pnhang{\pntxta .}}\ls12\adjustright = {\f1\cgrid0 A view as if the Adept was looking out of any fire within = \'bd a mile (+ \'bc mile Rank). If there are a number of fires within range, the fire the = Adept looks out of is randomly determined, unless the Adept knows o f a specific fire (within range) and chooses to look out of this = particular fire. Should no fires exist within range, the Adept will = see nothing. The Adept cannot be perceived by anyone looking into the = fire, and may move their viewpoint within the fire=20 so as to see in all directions.=20 \par {\pntext\pard\plain\f1\fs20\lang1033 \hich\af1\dbch\af0\loch\f1 = 2.\tab}}\pard = \qj\fi-360\li360\nowidctlpar\tx0\jclisttab\tx360\tx720\tx1440\tx2160\tx2= 880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640{\*\pn = \pnlvlbody\ilvl0\ls12\pnrnot0 \pndec\pnstart1\pnindent360\pnhang{\pntxta .}}\ls12\adjustright = {\f1\cgrid0 A precognitive vision (which is not controllable by the = Adept). The detail of this vision and the amount of information = obtained is dependant on rank.=20 \par {\pntext\pard\plain\f1\fs20\lang1033 \hich\af1\dbch\af0\loch\f1 = 3.\tab}}\pard = \qj\fi-360\li360\nowidctlpar\tx0\jclisttab\tx360\tx720\tx1440\tx2160\tx2= 880\tx3600\tx4320\tx5040\tx5760\tx6480\tx7200\tx7920\tx8640{\*\pn = \pnlvlbody\ilvl0\ls12\pnrnot0 \pndec\pnstart1\pnindent360\pnhang{\pntxta .}}\ls12\adjustright = {\f1\cgrid0 If the Adept chooses to sacrifice an object (which is = destroyed) in the=20 fire, they gain a vision relevant to that object's past. This version = of the ritual can only be performed on flammable objects.=20 \par }\pard = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright {\f1\cgrid0=20 \par=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646533}R4. Ritual of Summoning a Lesser = Efreeti{\*\bkmkend _Toc460646533}=20 \par }\pard\plain \qj\widctlpar\adjustright \fs20\cgrid { \par }{\f1 EM 200 \par Base Chance 30% + 3%/Rank \par Effect: Summons a Lesser Efreeti from the Elemental Plane of Fire \par Cast time: 3 Hours - 10 minutes per Rank (to a minimum of 10 = minutes)=20 \par Duration: 1 hour + 1 hour per rank or special at Rank 20=20 \par Number summoned: No more than one in existence at a time (special = at Rank 20) \par=20 \par Effect: Summons a Lesser Efree ti to act as a stead for a Fire Adept. The Lesser Efreeti begins as a = single hex mount with a base Endurance, Strength and Fatigue of 30. = These characteristics increase at a rate of 2 points of Strength and = Fatigue for every Rank of the Adept, and 1 Point =20 of Endurance per Rank. The exception to this is at Rank 20 at which = point the Lesser Efreeti has an Endurance of 60, Strength and Fatigue = of 80. The size of the Lesser Efreeti likewise increases. It begins as = a one hex monster, increases to 2 hexes at Ran k 12, and 3 hexes at Rank 20.=20 \par Damage from an Lesser Efreeti comes from two sources, the fire = from which it is composed and from its physical attacks. The entity has = three attacks, two claws and a bite. These increase in power as = follows:=20 \par Rank 0: D+ 4, Rank 4: D+6, Rank 8: D+8, Rank 12: D+10, Rank 16: D+ = 12, Rank 20: D+16.=20 \par The Lesser Efreeti has a 65% chance of igniting in battle and = damage is D + 1/2 per Rank, resist for 1/2. This extends in a 5ft = radius from the creature. This fire does not affect the su mmoner, nor does it effect a person for whom a Lesser Efreeti is = summoned (which is only possible at Rank 20). The hide of the Lesser = Efreeti also increases in toughness with the rank of the summoner. It = begins at an equivalent of 1/4 of the raw Willpowe r of the summoner and increases by 1 point for every 3 or fraction = ranks of the Adept\rquote s ritual. At Rank 20 the armour becomes = equivalent to 1/4 the Adept\rquote=20 s Raw Willpower + 8. The willpower, magic resistance and all other = faculties of the creature are those of its summoner. \par }\pard\plain \s15\qj\widctlpar\adjustright \f1\fs20 {\cgrid=20 Prior to Rank 14, a Lesser Efreeti will follow orders that remove it = from the presence of the Adept only if these are passive in nature = (e.g. wait for me here, return to this spot at this time, fly from this = point to another. Prior to thi s it cannot be given orders to attack or retrieve a particular entity = or thing unless the rider is atop the creature. The creature moves in = tactical combat at a TMR of 5 + 1/4 of the adept\rquote s ritual when = grounded, or 8 + 1/3 of the adept\rquote=20 s ritual while in t he air. Long distance movement is at a rate of 20 miles per hour + = 2/rank. The duration of a summoned Lesser Efreeti at Rank 20 is 24 = hours. Double and triple effects apply to duration only. A Lesser = Efreeti ignores fire attacks, but its rider suffers dam age as normal. Ice and water attacks against the creature do twice as = much damage as and resistance to these attacks is at -10%. The Lesser = Efreeti has a defence rating equal to the Willpower of its summoner + = 1/2 the Adept\rquote=20 s % chance of the ritual. The ritual may be invested, but at a cost of = 50,000 silver pieces per charge. A Lesser Efreeti cannot be banished = while the summoner is atop his stead \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0=20 \par=20 \par }\pard\plain = \s3\qj\sb240\sa60\keepn\widctlpar\outlinelevel2\adjustright \b\f1 = {{\*\bkmkstart _Toc460646534}R5. Summon Fire Elemental{\*\bkmkend = _Toc460646534} \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0 = Range: Adjacent fire \par Duration: Concentration, no maximum \par EM: 450 \par Base Chance: MA + 4/Rank \par Resist: May not be resisted \par Target: Fire Elemental \par Materials: fuel for fire \par Actions: Concentration \par Concentration Check: Standard \par=20 \par Effects: The Adept summons a Fire Elemental with a combined = endurance and fatigue of 15 +5/rank, within a fire, which m ust be constructed within 20 feet of the Adept. If the ritual check is = less than or equal to the summoner's base chance, then the elemental is = summoned and under the Adept's control. If the result is 30 or more = than the summoner's base chance the ritual b a ckfires, and the elemental arrives uncontrolled. Any other result has = no effect. The elemental strongly resents being brought from the plane = of elemental fire and therefore hates the summoner and will immediately = try to kill the summoner unless it is brou ght under control. Once controlled, the elemental remains controlled = until the summoner's concentration is broken, it is banished, or it is = returned to its own dimension with a special knowledge Counterspell of = this College by the Adept. \par=20 \par=20 \par }\pard\plain = \s2\qj\sb240\sa60\keepn\widctlpar\outlinelevel1\adjustright \b\f1\fs28 = {{\*\bkmkstart _Toc460646535}6. Table: Some useful = temperatures{\*\bkmkend _Toc460646535} \par }\pard\plain = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright \fs20\cgrid {\f1\cgrid0=20 \par }\trowd \trgaph108\trleft-108\trbrdrt\brdrs\brdrw10 = \trbrdrl\brdrs\brdrw10 \trbrdrb\brdrs\brdrw10 \trbrdrr\brdrs\brdrw10 = \trbrdrh\brdrs\brdrw10 \trbrdrv\brdrs\brdrw10 = \clvertalt\clbrdrt\brdrs\brdrw10 \clbrdrl\brdrs\brdrw10 = \clbrdrb\brdrs\brdrw10 \clbrdrr \brdrs\brdrw10 \cltxlrtb \cellx4320\clvertalt\clbrdrt\brdrs\brdrw10 = \clbrdrl\brdrs\brdrw10 \clbrdrb\brdrs\brdrw10 \clbrdrr\brdrs\brdrw10 = \cltxlrtb \cellx8748\pard \qj\nowidctlpar\intbl \tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx720= 0\tx7920\tx8640\adjustright {\f1\cgrid0 100\cell Boiling Water\cell = }\pard \widctlpar\intbl\adjustright {\f1\cgrid0 \row }\trowd = \trgaph108\trleft-108\trbrdrt\brdrs\brdrw10 \trbrdrl \brdrs\brdrw10 \trbrdrb\brdrs\brdrw10 \trbrdrr\brdrs\brdrw10 = \trbrdrh\brdrs\brdrw10 \trbrdrv\brdrs\brdrw10 = \clvertalt\clbrdrt\brdrs\brdrw10 \clbrdrl\brdrs\brdrw10 = \clbrdrb\brdrs\brdrw10 \clbrdrr\brdrs\brdrw10 \cltxlrtb = \cellx4320\clvertalt\clbrdrt \brdrs\brdrw10 \clbrdrl\brdrs\brdrw10 \clbrdrb\brdrs\brdrw10 = \clbrdrr\brdrs\brdrw10 \cltxlrtb \cellx8748\pard = \qj\nowidctlpar\intbl\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx504= 0\tx5760\tx6480\tx7200\tx7920\tx8640\adjustright {\f1\cgrid0 113\cell=20 Molten Sulphur\cell }\pard \widctlpar\intbl\adjustright {\f1\cgrid0 = \row }\pard = \qj\nowidctlpar\intbl\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx504= 0\tx5760\tx6480\tx7200\tx7920\tx8640\adjustright {\f1\cgrid0 200\cell = Burning paper and meths\cell=20 }\pard \widctlpar\intbl\adjustright {\f1\cgrid0 \row }\pard = \qj\nowidctlpar\intbl\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx504= 0\tx5760\tx6480\tx7200\tx7920\tx8640\adjustright {\f1\cgrid0 232\cell = Tin melts\cell }\pard \widctlpar\intbl\adjustright { \f1\cgrid0 \row }\pard = \qj\nowidctlpar\intbl\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx504= 0\tx5760\tx6480\tx7200\tx7920\tx8640\adjustright {\f1\cgrid0 300\cell = Boiling oil\cell }\pard \widctlpar\intbl\adjustright {\f1\cgrid0 \row = }\pard=20 \qj\nowidctlpar\intbl\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx504= 0\tx5760\tx6480\tx7200\tx7920\tx8640\adjustright {\f1\cgrid0 327\cell = Lead melts\cell }\pard \widctlpar\intbl\adjustright {\f1\cgrid0 \row = }\pard \qj\nowidctlpar\intbl \tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx720= 0\tx7920\tx8640\adjustright {\f1\cgrid0 419\cell Molten zinc\cell = }\pard \widctlpar\intbl\adjustright {\f1\cgrid0 \row }\pard = \qj\nowidctlpar\intbl \tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx720= 0\tx7920\tx8640\adjustright {\f1\cgrid0 800\cell Molten salt\cell = }\pard \widctlpar\intbl\adjustright {\f1\cgrid0 \row }\pard = \qj\nowidctlpar\intbl \tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx720= 0\tx7920\tx8640\adjustright {\f1\cgrid0 1000\cell Silver melts\cell = }\pard \widctlpar\intbl\adjustright {\f1\cgrid0 \row }\pard = \qj\nowidctlpar\intbl \tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx720= 0\tx7920\tx8640\adjustright {\f1\cgrid0 1053\cell Gold melts\cell = }\pard \widctlpar\intbl\adjustright {\f1\cgrid0 \row }\pard = \qj\nowidctlpar\intbl \tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx720= 0\tx7920\tx8640\adjustright {\f1\cgrid0 1083\cell Bronze and copper = armour and weapons melt\cell }\pard \widctlpar\intbl\adjustright = {\f1\cgrid0 \row }\pard \qj\nowidctlpar\intbl \tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx720= 0\tx7920\tx8640\adjustright {\f1\cgrid0 1600\cell Molten iron\cell = }\pard \widctlpar\intbl\adjustright {\f1\cgrid0 \row }\pard = \qj\nowidctlpar\intbl \tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx720= 0\tx7920\tx8640\adjustright {\f1\cgrid0 1800\cell Sand melts\cell = }\pard \widctlpar\intbl\adjustright {\f1\cgrid0 \row }\pard = \qj\nowidctlpar\intbl \tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx5760\tx6480\tx720= 0\tx7920\tx8640\adjustright {\f1\cgrid0 4000\cell Molten graphite\cell = }\pard \widctlpar\intbl\adjustright {\f1\cgrid0 \row }\trowd = \trgaph108\trleft-108\trbrdrt\brdrs\brdrw10=20 \trbrdrl\brdrs\brdrw10 \trbrdrb\brdrs\brdrw10 \trbrdrr\brdrs\brdrw10 = \trbrdrh\brdrs\brdrw10 \trbrdrv\brdrs\brdrw10 = \clvertalt\clbrdrt\brdrs\brdrw10 \clbrdrl\brdrs\brdrw10 = \clbrdrb\brdrs\brdrw10 \clbrdrr\brdrs\brdrw10 \cltxlrtb = \cellx4320\clvertalt\clbrdrt \brdrs\brdrw10 \clbrdrl\brdrs\brdrw10 \clbrdrb\brdrs\brdrw10 = \clbrdrr\brdrs\brdrw10 \cltxlrtb \cellx8748\pard = \qj\nowidctlpar\intbl\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx504= 0\tx5760\tx6480\tx7200\tx7920\tx8640\adjustright {\f1\cgrid0 >4000\cell = Sauron\rquote s jewellery\'85 \cell }\pard \widctlpar\intbl\adjustright = {\f1\cgrid0 \row }\pard = \qj\nowidctlpar\tx0\tx720\tx1440\tx2160\tx2880\tx3600\tx4320\tx5040\tx57= 60\tx6480\tx7200\tx7920\tx8640\adjustright {\f1\cgrid0=20 \par }} ------_=_NextPart_000_01BEF5C6.23ADEA70-- -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Fri Sep 3 17:26:57 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id RAA18739; Fri, 3 Sep 1999 17:26:57 +1200 Received: from fclaklmr01.fcl.co.nz (mail.fcl.co.nz [203.98.14.148]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id RAA18736 for ; Fri, 3 Sep 1999 17:26:55 +1200 Received: from falaklex00.falum.co.nz ([10.8.1.28]) by fclaklmr01.fcl.co.nz (Post.Office MTA v3.5.1 release 219 ID# 0-0U10L2S100) with ESMTP id nz for ; Fri, 3 Sep 1999 17:26:54 +1200 Received: by falaklex00.fcl.co.nz with Internet Mail Service (5.5.2448.0) id ; Fri, 3 Sep 1999 17:25:02 +1200 Message-ID: <311B3C3DD32FD311B33900805F770A72964F@falaklex00.fcl.co.nz> Subject: DQ Agenda Date: Fri, 3 Sep 1999 17:24:53 +1200 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2448.0) Content-Type: multipart/alternative; boundary="----_=_NextPart_001_01BEF5CC.ABB64FF0" From: "Andrew Withy (FAL AKL)" To: dq-announce@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq-announce@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01BEF5CC.ABB64FF0 Content-Type: text/plain A summary Agenda for the Gods Meeting: Adventures going out Languages Fire (v17) Witchsight Illusory Animal General Business Let's see some of you there Andrew ------_=_NextPart_001_01BEF5CC.ABB64FF0 Content-Type: text/html DQ Agenda

A summary Agenda for the Gods Meeting:

Adventures going out

Languages
Fire (v17)
Witchsight
Illusory Animal

General Business

Let's see some of you there

Andrew

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