From owner-dq@dq.sf.org.nz Tue Sep 7 11:51:34 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id LAA25348; Tue, 7 Sep 1999 11:51:34 +1200 Received: from peace.com (defacto.peace.co.nz [202.14.141.225]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with SMTP id LAA25345 for ; Tue, 7 Sep 1999 11:51:32 +1200 Message-ID: <37D45297.3E2AD4AF@peace.com> Date: Tue, 07 Sep 1999 11:47:36 +1200 MIME-Version: 1.0 Subject: A random monster idea Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit From: Michael Woodhams To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a message to dq-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz After fighting some skeletons last night, it doesn't seem quite right to me that they have fatigue. I think skeletons and golems other than flesh golems (and perhaps rag and string golems) shouldn't have any FT, and should have more EN to compensate. (And penalties for being out of FT are inapplicable to them.) (Also, these monsters should de-animate at 0 EN (no '-1/2 EN' buffer) and are immune to 'bleeding' spec. grev.s, and many other spec. grev.s) The reason is these monster types don't get tired (at least as I envision them) and only get damaged by taking real, physical (i.e. EN) damage. Having said all this, it probably isn't worth changing the rules. Think of this as DQ apocrypha - if as a DM you like the idea, why not play it? Are there other monsters that could fit into this model - e.g. elementals? Michael W. -- see unsubscribe instructions in message headers --