From owner-dq@dq.sf.org.nz Thu Dec 16 09:28:17 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id JAA07814; Thu, 16 Dec 1999 09:10:02 +1300 Received: from kcbbs.gen.nz (kcbbs.gen.nz [202.14.102.1]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id JAA07798; Thu, 16 Dec 1999 09:08:19 +1300 Received: (from uucp@localhost) by kcbbs.gen.nz (8.8.8/8.8.8) id IAA21541; Thu, 16 Dec 1999 08:56:13 +1300 (NZDT) Date: Thu, 16 Dec 1999 08:42:44 +1300 (NZDT) Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Subject: Confirmation From: Martin D Kealey To: dq-announce@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq-announce@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Hi everyone The mailing lists are now working. There have unfortunately been some disruptions over the last couple of days as some new features were added; I did test the changes but apparently not well enough -- sorry about that folks. The system logs show about a dozen messages failed during that time; just my luck it should be a busy time! If you care to send your messages again they should work now. Top of the list of new features is that we can now properly do "moderated" mailing lists that only some people can post to directly. If anyone needs this feature for any new or current lists please let me know. The second feature is better reporting for errors, so at least if things don't work you should get a bounce immediately (and as postmaster I'll get nofified too). Third feature: a separate "test" mode where I can make sure that features are working before letting them loose on you. Sorry about the disruptions; it shouldn't happen again... Regards, -Martin. -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Dec 16 10:13:37 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id KAA08205; Thu, 16 Dec 1999 10:02:57 +1300 Received: from smtp2.ihug.co.nz (tk2.ihug.co.nz [203.29.160.14]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id KAA08201 for ; Thu, 16 Dec 1999 10:02:53 +1300 Received: from phaeton (p177-tnt5.akl.ihug.co.nz [203.109.194.177]) by smtp2.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id JAA20719 for ; Thu, 16 Dec 1999 09:57:14 +1300 Message-Id: <3.0.6.32.19991216095714.0096ea00@pop.ihug.co.nz> X-Sender: phaeton@pop.ihug.co.nz X-Mailer: QUALCOMM Windows Eudora Light Version 3.0.6 (32) Date: Thu, 16 Dec 1999 09:57:14 +1300 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Subject: Light/Dark spells From: Keith Smith To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz A while ago there was some discussion on these two Celestial spells on their effects in the area and the surrounding environment. The current concept is that the spell raises/lowers the lighting conditions inside the area by adding a certain quantity of that element to suppress darkness/light. However, the effect on the surroundings and that of light passing through the volume is unclear. We had a rather interesting discussion in this household and the suggestion was made that it is not the environment being affected as such, but the observer's eyes as they enter the area of effect. With a light spell, everything appears brighter and the converse happens with a Darkness. Does this idea help clarify the spell? Keith (phaeton@ihug.co.nz) -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Dec 16 10:14:22 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id KAA08188; Thu, 16 Dec 1999 10:00:50 +1300 Received: from mail.pbpower.co.nz (mail.designpower.co.nz [203.97.56.178]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id KAA08181; Thu, 16 Dec 1999 10:00:43 +1300 Received: by mail.pbpower.co.nz with Internet Mail Service (5.5.2650.21) id ; Thu, 16 Dec 1999 10:03:14 +1300 Message-ID: <93314B6256A5D211BE8B006097B950272917AE@NZAM> Date: Thu, 16 Dec 1999 09:56:08 +1300 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2650.21) Content-Type: text/plain; charset="iso-8859-1" Subject: DQ - Guild Library - new acquisition From: "Crosby, Daryl" To: dq-announce@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq-announce@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Tixellanif wishes it to be known that due to his current enthusiastic!? support of the Powers of Light, he has donated a copy of the Basic Guide to Demon Spotting to the Guild Library. This is to help all Guild Members in their tireless fight against enemies on this plane. "The more people know about Demons, the better prepared they'll be" said Tixe with a wry smile on his lips. Basic Guide to Demon Spotting This book contains mostly accurate data on demon lords and their habits and abilities. The bestiary descriptions of all demons are contained in this book, along with other pertinent information as the GM sees fit. Weight 2 lbs. Value 1,000sp GM - Andrew Withy Have Fun Daryl (Tixellanif) ________________________________________________________________ Daryl Crosby, Scientist - Geophysics PB Power GENZL Division 2nd Floor, 60 Cook Street, PO Box 3935, Auckland, New Zealand Tel (Direct): 64-9-375 3770, Tel (Office): 64-9-377 9941, Fax: 64-9-377 9946 e-mail: crosbyd@pbworld.com http://www.pbpower.net ________________________________________________________________ -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Dec 16 10:17:34 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id KAA08192; Thu, 16 Dec 1999 10:00:53 +1300 Received: from mail.pbpower.co.nz (mail.designpower.co.nz [203.97.56.178]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id KAA08181; Thu, 16 Dec 1999 10:00:43 +1300 Received: by mail.pbpower.co.nz with Internet Mail Service (5.5.2650.21) id ; Thu, 16 Dec 1999 10:03:14 +1300 Message-ID: <93314B6256A5D211BE8B006097B950272917AE@NZAM> Date: Thu, 16 Dec 1999 09:56:08 +1300 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2650.21) Content-Type: text/plain; charset="iso-8859-1" Subject: DQ - Guild Library - new acquisition From: "Crosby, Daryl" To: dq-pub@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq-pub@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq-pub@dq.sf.org.nz Tixellanif wishes it to be known that due to his current enthusiastic!? support of the Powers of Light, he has donated a copy of the Basic Guide to Demon Spotting to the Guild Library. This is to help all Guild Members in their tireless fight against enemies on this plane. "The more people know about Demons, the better prepared they'll be" said Tixe with a wry smile on his lips. Basic Guide to Demon Spotting This book contains mostly accurate data on demon lords and their habits and abilities. The bestiary descriptions of all demons are contained in this book, along with other pertinent information as the GM sees fit. Weight 2 lbs. Value 1,000sp GM - Andrew Withy Have Fun Daryl (Tixellanif) ________________________________________________________________ Daryl Crosby, Scientist - Geophysics PB Power GENZL Division 2nd Floor, 60 Cook Street, PO Box 3935, Auckland, New Zealand Tel (Direct): 64-9-375 3770, Tel (Office): 64-9-377 9941, Fax: 64-9-377 9946 e-mail: crosbyd@pbworld.com http://www.pbpower.net ________________________________________________________________ -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Dec 16 10:28:49 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id KAA08370; Thu, 16 Dec 1999 10:19:35 +1300 Received: from smtp2.ihug.co.nz (tk2.ihug.co.nz [203.29.160.14]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id KAA08367 for ; Thu, 16 Dec 1999 10:19:34 +1300 Received: from phaeton (p177-tnt5.akl.ihug.co.nz [203.109.194.177]) by smtp2.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id KAA23556 for ; Thu, 16 Dec 1999 10:13:58 +1300 Message-Id: <3.0.6.32.19991216101355.00968770@pop.ihug.co.nz> X-Sender: phaeton@pop.ihug.co.nz X-Mailer: QUALCOMM Windows Eudora Light Version 3.0.6 (32) Date: Thu, 16 Dec 1999 10:13:55 +1300 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Subject: Re: DQ - Guild Library - new acquisition From: Keith Smith To: dq-pub@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq-pub@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq-pub@dq.sf.org.nz >Basic Guide to Demon Spotting >This book contains mostly accurate data on demon lords and their habits and >abilities. The bestiary descriptions of all demons are contained in this >book, along with other pertinent information as the GM sees fit. >Weight 2 lbs. >Value 1,000sp >GM - Andrew Withy I can see quite a few copies of this being made... After what happened last adventure, Phaeton is considering adding knowledge about demons, their abilities, and the best way of nuking them, to his Philosopher skill. Keith (phaeton@ihug.co.nz) -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Dec 16 10:43:52 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id KAA08469; Thu, 16 Dec 1999 10:32:30 +1300 Received: from enterprise.iconz.co.nz (enterprise.iconz.co.nz [210.48.22.40]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with SMTP id KAA08466 for ; Thu, 16 Dec 1999 10:32:29 +1300 Received: (qmail 13315 invoked from network); 15 Dec 1999 21:27:47 -0000 Received: from e0.firewall.ak.iconz.net.nz (HELO Escher) (202.14.100.208) by enterprise.iconz.co.nz with SMTP; 15 Dec 1999 21:27:47 -0000 Date: Thu, 16 Dec 1999 10:25:09 +1300 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2918.2701 Subject: RE: DQ - Guild Library - new acquisition From: "Mandos Mitchinson" To: dq-pub@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq-pub@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq-pub@dq.sf.org.nz > >Basic Guide to Demon Spotting > >This book contains mostly accurate data on demon lords and their > habits and > >abilities. The bestiary descriptions of all demons are contained in this > >book, along with other pertinent information as the GM sees fit. > >Weight 2 lbs. > >Value 1,000sp > >GM - Andrew Withy > > I can see quite a few copies of this being made... After what > happened last > adventure, Phaeton is considering adding knowledge about demons, their > abilities, and the best way of nuking them, to his Philosopher skill. Anyone done the same thing for the Fab five bastards yet? A damn useful addendum to add for those who are keen. Dramus -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Dec 16 11:58:05 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id LAA08881; Thu, 16 Dec 1999 11:45:30 +1300 Received: from smtp1.ihug.co.nz (tk1.ihug.co.nz [203.29.160.13]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id LAA08855 for ; Thu, 16 Dec 1999 11:45:00 +1300 Received: from phaeton (p177-tnt5.akl.ihug.co.nz [203.109.194.177]) by smtp1.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id LAA15867 for ; Thu, 16 Dec 1999 11:39:23 +1300 Message-Id: <3.0.6.32.19991216113849.007e95d0@pop.ihug.co.nz> X-Sender: phaeton@pop.ihug.co.nz X-Mailer: QUALCOMM Windows Eudora Light Version 3.0.6 (32) Date: Thu, 16 Dec 1999 11:38:49 +1300 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Subject: Library Website From: Keith Smith To: dq-announce@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq-announce@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz The library website at dq.sf.org/library has been updated with the latest issue of the Seagate Times, more scribenotes, and other data on early adventures. Please let me know if there are any mistakes. Also, for those who have been in the Guild a long time, was the date of the Guild meetings changed, or the calendar changed, around 1988? Keith (phaeton@ihug.co.nz) -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Dec 16 13:58:46 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id NAA09688; Thu, 16 Dec 1999 13:55:27 +1300 Received: from smtp2.ihug.co.nz (tk2.ihug.co.nz [203.29.160.14]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id NAA09654 for ; Thu, 16 Dec 1999 13:54:55 +1300 Received: from [203.109.138.102] (p102-tnt8.akl.ihug.co.nz [203.109.138.102]) by smtp2.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id NAA30962 for ; Thu, 16 Dec 1999 13:49:13 +1300 Message-Id: <199912160049.NAA30962@smtp2.ihug.co.nz> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Thu, 16 Dec 1999 13:53:07 +1300 Subject: RE: Namer Draft Special Rituals From: flamis@pop.ihug.co.nz (Jacqui Smith) To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz >This magic is something which can now be done with a spell [the deservedly >maligned "Compel obedience"] that lasts hours, not just the rest of the hour >of the ritual. I think the Namer should be able to force the target to tell >the truth. It *is* a ritual, and hence weaker than some of the alternatives >from other colleges. Furthermore the target should realise that they are >being forced to tell the truth -- especially if their intention was to lie, >even a little white lie, or a half-truth [which usually includes all NPCs a >party reacts with] and presumably they'll be unhappy about it. This is no >hassle if the party was intending to mete out swift justice. Rather >embarrassing of the target is a comparatively honest local resident or >personage. In practice I suspect that parties will find it much easier to >use telepathy, etc. But there *is* a place in our game for this ritual; & >this is the college where it should be. Should it? Bardic College has communication as one of its main foci. Surely forcing someone to speak the truth would be a Bardic ability if anyone's. And a spell with similar effects was forcibly removed from the College two revisions ago! Dare I say, what's sauce for the goose is sauce for the gander? Jacqui -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Dec 16 14:01:10 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id NAA09684; Thu, 16 Dec 1999 13:55:20 +1300 Received: from smtp2.ihug.co.nz (tk2.ihug.co.nz [203.29.160.14]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id NAA09681 for ; Thu, 16 Dec 1999 13:55:18 +1300 Received: from [203.109.138.102] (p102-tnt8.akl.ihug.co.nz [203.109.138.102]) by smtp2.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id NAA31052 for ; Thu, 16 Dec 1999 13:49:36 +1300 Message-Id: <199912160049.NAA31052@smtp2.ihug.co.nz> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Date: Thu, 16 Dec 1999 13:53:29 +1300 Subject: Re: Hey You From: flamis@pop.ihug.co.nz (Jacqui Smith) To: dq-pub@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq-pub@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq-pub@dq.sf.org.nz >If Phaeton's a dove then it's the only one of it's kind armed with a light >ballista. "A rather blunt light ballista I think you'll find," Flamis chuckles. "Considering he's pacted to that Healer Power, so he's not actually allowed to kill anyone..." >As for innocent, you should see his family. It's one where you are born >guilty of something. "I've heard of them. Can't say we've met..." >And where can you get some of those defence systems the enemy just seem >lousy with. Ask for one and even the most exotic of merchants looks at you >as if you're mad. I used to be the proud owner of the Lath home defence >system with access to the Icarone yodel blaster. These unfortunatley are no >longer practical. They also had the disadvantage of being unavailiable for >months on end. "Since their names resemble those of adventurers I happen to be acquainted with, I'm not surprised they're prone to disappear every so often. As for defence systems... Those drow had this set up where if one of their nobs got killed all hell would break loose. Quite literally. All these stone thingys and flying whatsits would come have come to life and done us over. And apparently if the flying skulls bit you couldn't magically heal the damage. Nasty." "Us mere mortals have to content ourselves with plain ordinary type traps and wards. Basilic has been getting me to fix up our place with lots of anti-Undead stuff. Just in case." "Must remember to tell Ug Bash not to come calling..." Flamis -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Dec 16 14:43:05 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id OAA09907; Thu, 16 Dec 1999 14:29:12 +1300 Received: from mailhost.auckland.ac.nz (mailhost.auckland.ac.nz [130.216.1.4]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id OAA09903 for ; Thu, 16 Dec 1999 14:29:02 +1300 Received: from sci4 (lbr-122-42.lbrsc.auckland.ac.nz [130.216.122.42]) by mailhost.auckland.ac.nz (8.9.2/8.9.2/8.9.2-ua) with SMTP id OAA09652 for ; Thu, 16 Dec 1999 14:23:09 +1300 (NZDT) Date: Thu, 16 Dec 1999 14:21:57 +1300 Message-ID: <000201bf4763$f200db20$2a7ad882@sci4> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook 8.5, Build 4.71.2173.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Subject: RE: Namer Draft Special Rituals From: "Michael Parkinson" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Concerning the "Tell the Truth" ritual ... > > [...] & this is the college where it should be. > > Should it? > > Bardic College has communication as one of its main foci. Surely forcing > someone to speak the truth would be a Bardic ability if anyone's. And a > spell with similar effects was forcibly removed from the College two > revisions ago! > > Dare I say, what's sauce for the goose is sauce for the gander? Well if you posit it should be in one college only, then clearly it must be Namer. If Communication is your focus, then you must "translate" a lie for a lie. Civilised communication is more to do with *avoiding* the truth than forceably including it. However my initial comments, which Jacqui partially quoted were wrong in that I had misunderstood the original write up. As Martin clarified it [Fri 12/11/99 13:45], the intent was: The target must answer -- if they do not know the answer, that is still an answer. The target may not "take the fifth." The target need only answer the question as put to them -- this is not a compulsion to co-operate. This is not true communication. Whereas, "The College of Naming Incantations is concerned with the essential truths and underlying realities that make up the world ... I heartily recommend that the introduction to the college [Martin's rewrite, that is, not the ugly hybrid in the DQ manual]. As I wrote to Martin, but didn't post publically, ... -----Original Message----- From: Michael Parkinson [mailto:m.parkinson@auckland.ac.nz] Sent: 11 November 1999 11:22 Dear Martin, Brilliant introduction -- it feels right, yet is succinct & applicable to virtually every guild namer. I'll get back to you about the structure & details of the spells & talents, but the superficial impression is that you have a college which actually does have a theme & magic to match. Concerning how you've adapted the original college: 1. Decidedly an elegant touch to allowed the namer to *adapt* counterspells, with talents, rather than the old *confusing* system that effectively said Counterspells do X... , except when cast by a namer -- although, of course, the old rules weren't as clear as that. [...] Regards, & congratulations, Michael Michael Parkinson Mathematics & Statistics Subject Librarian Science Library, University of Auckland, Private Bag 92019, AUCKLAND, N.Z. Email: m.parkinson@auckland.ac.nz Phone: (09) 3737 599 x 5858 Fax: (09) 3082 304 ------------------------------------------------- Of all the sciences, astronomy is the one in which you can least experiment. ... Experimentation is a convenient is a tool, but large bodies of science have been developed without it. -- von Neumann (1955) in “The Neumann Compendium” edited by Brody & Vamos (1995) ====================================== -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Dec 16 15:13:44 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id PAA10123; Thu, 16 Dec 1999 15:05:46 +1300 Received: from bo.nznet.gen.nz (ns1.nznet.gen.nz [203.167.232.34]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id PAA10120 for ; Thu, 16 Dec 1999 15:05:45 +1300 Received: from takitimu.co.nz (ms2-11.nznet.gen.nz [203.167.232.141]) by bo.nznet.gen.nz (8.8.7/8.8.7) with ESMTP id PAA17028 for ; Thu, 16 Dec 1999 15:00:37 +1300 Received: from takitimu.co.nz by takitimu.co.nz; Thu, 16 Dec 99 14:21:21 +1300 Message-ID: <38583E88.FBDE2085@takitimu.co.nz> Date: Thu, 16 Dec 1999 14:21:56 +1300 X-Mailer: Mozilla 4.5 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Subject: Re: Hey You From: Kelsie To: dq-pub@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq-pub@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: kelsie@takitimu.co.nz, dq-pub@dq.sf.org.nz Jacqui Smith wrote: > > >If Phaeton's a dove then it's the only one of it's kind armed with a light > >ballista. > > "A rather blunt light ballista I think you'll find," Flamis chuckles. > "Considering he's pacted to that Healer Power, so he's not actually allowed > to kill anyone..." How did that healer power become such a wimp? He's most famous for murdering his own son in a fit of jealousy. -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Dec 16 15:28:05 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id PAA10175; Thu, 16 Dec 1999 15:14:23 +1300 Received: from akl-notes.aj.co.nz (ns.aj.co.nz [202.27.194.165]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id PAA10171 for ; Thu, 16 Dec 1999 15:14:19 +1300 X-Mailer: Lotus Notes Release 5.0 (Intl) 30 March 1999 Message-ID: Date: Thu, 16 Dec 1999 15:01:43 +1300 X-MIMETrack: Serialize by Router on akl-notes.aj.co.nz/AJNzl/NZ(Release 5.0.2 (Intl)|4 November 1999) at 16/12/99 15:02:17, Serialize complete at 16/12/99 15:02:17 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="=_alternative 000B22CCCC256849_=" Subject: Revised Healing Potion From: RMansfield@aj.co.nz To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz This is a multipart message in MIME format. --=_alternative 000B22CCCC256849_= Content-Type: text/plain; charset="us-ascii" Minutes ... 1) Discussion of Healing Potions Some GMs were not interested in monitoring expiry dates. Also there was a general feeling that there should be a fixed amount. The straw poll vote on removing the duration passed (7/1/2). Finally it was decided that they should be ten pointers with an unlimited shelf life. Keith wrote ... Since, at the last Gods meeting, it was decided that the new healing potions should be of fixed effectiveness (10pts) with unlimited shelf life, do you want me to amend the notice for the SGT appropriately or drop it for now? *** Please confirm that the cost of the 10 pt healing potions is to be 500 sp; ie the cauldron is basically mended. (Also, Keith, I'll do an amended write up and SGT announcement before next March) Rosemary --=_alternative 000B22CCCC256849_= Content-Type: text/html; charset="us-ascii"
Minutes ...
1) Discussion of Healing Potions
Some GMs were not interested in monitoring expiry dates. Also there was a
general feeling that there should be a fixed amount. The straw poll vote on
removing the duration passed (7/1/2). Finally it was decided that they
should be ten pointers with an unlimited shelf life.


Keith wrote ...
Since, at the last Gods meeting, it was decided that the new healing
potions should be of fixed effectiveness (10pts) with unlimited shelf life,
do you want me to amend the notice for the SGT appropriately or drop it for
now?

***

Please confirm that the cost of the 10 pt healing potions is to be 500 sp; ie the cauldron is basically mended.

(Also, Keith, I'll do an amended write up and SGT announcement before next March)

Rosemary --=_alternative 000B22CCCC256849_=-- -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Dec 16 15:43:05 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id PAA10330; Thu, 16 Dec 1999 15:39:28 +1300 Received: from kcbbs.gen.nz (kcbbs.gen.nz [202.14.102.1]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id PAA10326 for ; Thu, 16 Dec 1999 15:39:23 +1300 Received: from bear (as5200-29.kcbbs.gen.nz [202.14.102.59]) by kcbbs.gen.nz (8.8.8/8.8.8) with SMTP id PAA19775 for ; Thu, 16 Dec 1999 15:27:01 +1300 (NZDT) Message-Id: <3.0.6.32.19991216153413.007e8e40@kcbbs.gen.nz> X-Sender: salient@kcbbs.gen.nz X-Mailer: QUALCOMM Windows Eudora Light Version 3.0.6 (32) Date: Thu, 16 Dec 1999 15:34:13 +1300 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Subject: Re: Minutes from the Guild Meeting From: Brent Jackson To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz I am a little confused, and very disgruntled about the current trend to have lots of "real" world impact on the Guild. I am unsure what the motivation and intended outcome of this is, but as a player I am finding it increasingly annoying. This latest Guild meeting would seem to be a complete farce. Both papers (though why we need two god only knows), report undead hordes had overrun Braster and are on their way to Seagate reportedly in order to destroy the Guild. There was no mention of this at the Guild Meeting itself, just business as usual in terms of Adventures heading off to the far flung corners of this and other planes. If the reports were true, then I would have thought that there would have been NO ordinary adventurers, but instead the entire Guild would have been mobilised to perform missions to aid the war effort. I'm sure the Duke would be commandeering Guild resources to save Carzala. The format and structure of the Guild meetings are totally unsatisfactory for having events of this nature. Most players finish their Adventure the week before the meeting (sometimes even after), and there characters are usually a couple of months before the meeting. On the day of the Guild meeting we find out about things that have happened. Our characters have little opportunity to react, and there are no GMs or time assigned to resolve any matters arising from announcements (or non-announcements in this case). For example, after the Guild fire, a high party performed some actions via email, but, without a GM, nothing could happen, so nothing did ... I am finding the Guild to be a less and less believable institution as more and more of the limitations of our gaming structure are high-lighted. Brent. At 09:11 13/12/99 +1300, Keith Smith wrote: >Proceeds of the Guild Meeting >1 Meadow 800 WK > >1) Outgoing Adventures > >1) Mirrium, an apprentice mage. Wants a party to investigate another >disappearance of her mistress. Kidnapped again or just vanished? Claire, >Medium Low, Tuesdays > >2) Cardinal Ezekiel. Offering 60,000sp for the head of their religion - >just the head - being the Pope of the Church of Chantra. He has been the >driving force in a war against the heretics (the worshippers of Chantris) >and as a mission if peace, he is to be eliminated. As a side note, he has >also kidnapped Father Rowan and they want us to take him back as they don't >want him any more - please. Mandos, Tues/Wed/Thurs, Medium plus, Max six >players. > >3) Jack - Marshal of the Empire of Cumberland. A friend of Emperor >Cumberland wishes to become the ‘Protector' of his lands and wants some >help sorting out border problems on every border as well as entities such >as evil sorcerers and foreign dignatories. The pay was announced as two >gold sovereigns but the size of those coins means that each one is worth >22.5K sp. (Apparently previous parties had spent time looking for loose >change in the giant's couch). Phil, Mon/Thurs, Medium, in Waterview. > >4) Ignatious Nobnose. He wants the party to retrieve some treasure on the >Plane of Greyhawk. All they want is one small item. It is suspected that >the treasure is held by dragons. Paul, Mondays, Medium > >5) Subdean of the University of Massechusis. An upstart faculty has taken >over the administration of some departments. This is to be rectified. All >the party needs to do is to get into the Registry records, and change them >so that the faculty members have to take compulsory leave. About a few >thousand years should do it. Pay is 10,000sp per person. Ian, Medium, >Thursday, starts in January. > >6) Sgt Mallory of the Dukes Guard. After the Duke's proclamation, one >entity mage has run off, the necromancer Damian (not to be confused with >Damian the Black). He is to be brought back. Last seen, heading east >towards the Sea of Grass. William, Low, Tuesdays. > >7) It was reported that a Phoenix had been stolen. Jim, Tuesdays, Medium. > > >Bravest Adventurer > >1) Clementine/Christopher - for charging in and taking on King Carlos and a >demon, even though it looked like they were outclassed. > >2) Kilroy - The party were up against nasty creatures that ‘un-named' i.e. >reduced Named entities to less than nothing. Kilroy and Ghengis charged >into the attack. (It was pointed out that Ghengis does that sort of thing >on a regular basis). > >3) Sebastian - The party was trying to kill a demonspawn and Sebastian had >surrounded it with a Ring of Light. The demonspawn died but the demon king >Asmode turned up to resurrect it. Even though Sebastian was Dark Aspected, >he charged through the Ring, and took damage, in order to stop this from >happening. > >Winner - Sebastian > >Stupidest Adventurer > >1) Everin - The party were in the castle of a very nasty avatar and most of >the party had been turned into Undead. Everin decided to do an Ask the >Dead, which attracted the attention of the Avatar. > >2) Kilroy - The party were on a Calimar dominated plane where elves had >been outlawed. During a fight, Kilroy cast a Darkness, which had a radius >of half a mile, which brough them to the attention of every enemy force in >the vicinity. > >3) Dalran (I am not a loony) - He used an item that drives opponents insane >then tried to communicate with them using Speak to Enchanted. He was driven >insane. > >4) Anathea - Sebastian was badly injured and needed a Healing Potion. >Anathea fed him a Restorative instead. (Ouch - that gotta hurt). > >5) Anathea - The rest of the party had been arrested and Anathea was asked >to vouch that they were not demons. Anathea's response was "No. Not when I >last saw them." > >Winner - Anathea for the restorative. > >Smartest Adventurer > >Callen - solving a puzzle that was the key to interplaner travel and >managing to do it without being bitten by the guardian dragons. > >Jaundice - When fighting a kraken, threw a Potion of Joy down the >creature's throat. The kraken died of ecstasy. > >Turf - The party had succeeded in getting rid of the nasty people attacking >the Calimar. As the Calimar prepared to thank the party, Turf managed to >circumvent the compromise of the party's principles by slaying the Calimar. > >Glynn - Before the party was transported into a small Cold Iron cage by a >demon, he had arranged for some members of the party to be in Gaseous Form >so that they could escape. > >Winner Glynn. > > >Best Death > >Starflower - The party had encountered the assassin demon, Garp, who >offered to transport the party where they wanted. Starflower wanted to take >a message to the party employer. On route, she was killed and resurrected. > >Starflower - Killing herself to remove a death curse. > >Winner - No vote > > >General Business > >1) Phaeton had two silvered rapiers that were up for auction. > >2) An eastern gentleman had been sitting outside the Guild, under a cherry >tree, waiting for someone called the Kingslayer. It was generally agreed >that he was referring to Count Aryan. > >Meeting Closed > > > > > > > >-- see unsubscribe instructions in message headers -- > -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Dec 16 17:13:05 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id QAA10782; Thu, 16 Dec 1999 16:59:11 +1300 Received: from enterprise.iconz.co.nz (enterprise.iconz.co.nz [210.48.22.40]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with SMTP id QAA10778 for ; Thu, 16 Dec 1999 16:59:00 +1300 Received: (qmail 26906 invoked from network); 16 Dec 1999 03:54:06 -0000 Received: from mandos.internet.co.nz (HELO mandos) (210.48.42.117) by enterprise.iconz.co.nz with SMTP; 16 Dec 1999 03:54:06 -0000 Date: Thu, 16 Dec 1999 16:58:40 +1300 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 Subject: RE: Minutes from the Guild Meeting From: "Mandos D Shadowspawn Esq" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz > I am a little confused, and very disgruntled about the current trend to > have lots of "real" world impact on the Guild. I am unsure what the > motivation and intended outcome of this is, but as a player I am > finding it increasingly annoying. > > This latest Guild meeting would seem to be a complete farce. Both papers > (though why we need two god only knows), report undead hordes had overrun > Braster and are on their way to Seagate reportedly in order to destroy the > Guild. There was no mention of this at the Guild Meeting itself, just > business as usual in terms of Adventures heading off to the far flung > corners of this and other planes. Personally I think it is great that people are trying to do this, it is a cool idea that is still in a somewhat formative stage. Idea's have to be tried at somepoint. Suspend your disbelief for a little while to let people have time to iron out the wrinkles in this kind of idea. I think there is a small lack of commuinication from those organising these events and it would be nice to see regular updates posted on here so that word could get out amongst GM's. The more people involved in adding colour to these events the better, but if they are just a bullitin that appears at a guild meeting then things are not going to go well. Mandos /s -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Dec 16 17:28:05 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id RAA10914; Thu, 16 Dec 1999 17:19:30 +1300 Received: from fclaklmr03.fcl.co.nz ([202.14.23.148] (may be forged)) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id RAA10910 for ; Thu, 16 Dec 1999 17:19:26 +1300 Received: from falaklex00.falum.co.nz - 10.8.1.28 by fclaklmr03.fcl.co.nz with Microsoft SMTPSVC(5.5.1774.114.11); Thu, 16 Dec 1999 17:14:02 +1300 Received: by falaklex00.fcl.co.nz with Internet Mail Service (5.5.2448.0) id ; Thu, 16 Dec 1999 17:16:38 +1300 Message-ID: <311B3C3DD32FD311B33900805F770A725FB5C5@falaklex00.fcl.co.nz> Date: Thu, 16 Dec 1999 17:16:36 +1300 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2448.0) Content-Type: multipart/alternative; boundary="----_=_NextPart_001_01BF477C.58C0C2B0" Subject: RE: Light/Dark spells From: "Andrew Withy (FAL AKL)" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01BF477C.58C0C2B0 Content-Type: text/plain Then standing in the light spell, everything in line-of-sight appears bright? This seems wrong. I think the current interpretation is a cube of glowing fog - easy to GM, gives intuitive effects, just horrible to think about being called 'light'. Totally opposite to the current (broken) write-up, of course. Andrew > -----Original Message----- > From: Keith Smith [SMTP:phaeton@pop.ihug.co.nz] > Sent: Thursday, December 16, 1999 9:57 AM > To: dq@dq.sf.org.nz > Subject: Light/Dark spells > > A while ago there was some discussion on these two Celestial spells on > their effects in the area and the surrounding environment. > > The current concept is that the spell raises/lowers the lighting > conditions > inside the area by adding a certain quantity of that element to suppress > darkness/light. However, the effect on the surroundings and that of light > passing through the volume is unclear. > > We had a rather interesting discussion in this household and the > suggestion > was made that it is not the environment being affected as such, but the > observer's eyes as they enter the area of effect. With a light spell, > everything appears brighter and the converse happens with a Darkness. > > Does this idea help clarify the spell? > > Keith > (phaeton@ihug.co.nz) ------_=_NextPart_001_01BF477C.58C0C2B0 Content-Type: text/html Content-Transfer-Encoding: quoted-printable RE: Light/Dark spells

Then standing in the = light spell, everything in line-of-sight appears bright? This seems = wrong.

I think the current = interpretation is a cube of glowing fog - easy to GM, gives intuitive = effects, just horrible to think about being called 'light'. Totally = opposite to the current (broken) write-up, of course.

Andrew

    -----Original Message-----
    From:   Keith Smith = [SMTP:phaeton@pop.ihug.co.nz]
    Sent:   Thursday, December 16, 1999 9:57 AM
    To:     dq@dq.sf.org.nz
    Subject:       = Light/Dark spells

    A while ago there was some discussion = on these two Celestial spells on
    their effects in the area and the = surrounding environment.

    The current concept is that the spell = raises/lowers the lighting conditions
    inside the area by adding a certain = quantity of that element to suppress
    darkness/light. However, the effect = on the surroundings and that of light
    passing through the volume is = unclear.

    We had a rather interesting discussion = in this household and the suggestion
    was made that it is not the = environment being affected as such, but the
    observer's eyes as they enter the = area of effect. With a light spell,
    everything appears brighter and the = converse happens with a Darkness.

    Does this idea help clarify the = spell?

    Keith
    (phaeton@ihug.co.nz)

------_=_NextPart_001_01BF477C.58C0C2B0-- -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Dec 16 17:28:52 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id RAA10968; Thu, 16 Dec 1999 17:26:12 +1300 Received: from smtp2.ihug.co.nz (tk2.ihug.co.nz [203.29.160.14]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id RAA10964 for ; Thu, 16 Dec 1999 17:26:07 +1300 Received: from fiona.ihug.co.nz (p34-max1.akl.ihug.co.nz [206.17.115.34]) by smtp2.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id RAA31766 for ; Thu, 16 Dec 1999 17:20:16 +1300 Date: Thu, 16 Dec 1999 17:20:16 +1300 Message-Id: <199912160420.RAA31766@smtp2.ihug.co.nz> X-Sender: fiona@pop.ihug.co.nz X-Mailer: Windows Eudora Version 1.4.4 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Subject: Re: Minutes from the Guild Meeting From: fiona@ihug.co.nz (fiona Cole) To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Astonished as I am to find myself in agreement with Brent I have to say that Guild meetings have gone downhill somewhat in the last three years.Granted this is traditionally a crappy time of year for getting timelines and players in synch but two simple things would have made it all much better. 1. A decent venue where it was possible to hear what was being said. It doesn't have to be at Uni, now they apparently have a policy of not opening their rooms on holidays it probably shouldn't be. I suggest a church or community hall. 2. The editor/editors of the papers need to liase with the Brian equivalent (William?) on major events such as this reputed Undead invasion (Some of us would like time to buy a new frock or two and get our hair done).Surely this could be squeezed into the hectic schedule of the God's meeting a week prior. This way those running adventures will at least have the option of incorporating "real world" events into their adventures. Fi (For absolutely discreet consultation and advice, write to silkensweb@hotmail.com) > >This latest Guild meeting would seem to be a complete farce. Both papers >(though why we need two god only knows), report undead hordes had overrun >Braster and are on their way to Seagate reportedly in order to destroy the >Guild. There was no mention of this at the Guild Meeting itself, just >business as usual in terms of Adventures heading off to the far flung >corners of this and other planes. > >If the reports were true, then I would have thought that there would have >been NO ordinary adventurers, but instead the entire Guild would have been >mobilised to perform missions to aid the war effort. I'm sure the Duke >would be commandeering Guild resources to save Carzala. > >The format and structure of the Guild meetings are totally unsatisfactory >for having events of this nature. Most players finish their Adventure the >week before the meeting (sometimes even after), and there characters are >usually a couple of months before the meeting. On the day of the Guild >meeting we find out about things that have happened. Our characters have >little opportunity to react, and there are no GMs or time assigned to >resolve any matters arising from announcements (or non-announcements in >this case). > >For example, after the Guild fire, a high party performed some actions via >email, but, without a GM, nothing could happen, so nothing did ... > >I am finding the Guild to be a less and less believable institution as more >and more of the limitations of our gaming structure are high-lighted. > >Brent. > > > > >At 09:11 13/12/99 +1300, Keith Smith wrote: >>Proceeds of the Guild Meeting >>1 Meadow 800 WK >> >>1) Outgoing Adventures >> >>1) Mirrium, an apprentice mage. Wants a party to investigate another >>disappearance of her mistress. Kidnapped again or just vanished? Claire, >>Medium Low, Tuesdays >> >>2) Cardinal Ezekiel. Offering 60,000sp for the head of their religion - >>just the head - being the Pope of the Church of Chantra. He has been the >>driving force in a war against the heretics (the worshippers of Chantris) >>and as a mission if peace, he is to be eliminated. As a side note, he has >>also kidnapped Father Rowan and they want us to take him back as they don't >>want him any more - please. Mandos, Tues/Wed/Thurs, Medium plus, Max six >>players. >> >>3) Jack - Marshal of the Empire of Cumberland. A friend of Emperor >>Cumberland wishes to become the 'Protector' of his lands and wants some >>help sorting out border problems on every border as well as entities such >>as evil sorcerers and foreign dignatories. The pay was announced as two >>gold sovereigns but the size of those coins means that each one is worth >>22.5K sp. (Apparently previous parties had spent time looking for loose >>change in the giant's couch). Phil, Mon/Thurs, Medium, in Waterview. >> >>4) Ignatious Nobnose. He wants the party to retrieve some treasure on the >>Plane of Greyhawk. All they want is one small item. It is suspected that >>the treasure is held by dragons. Paul, Mondays, Medium >> >>5) Subdean of the University of Massechusis. An upstart faculty has taken >>over the administration of some departments. This is to be rectified. All >>the party needs to do is to get into the Registry records, and change them >>so that the faculty members have to take compulsory leave. About a few >>thousand years should do it. Pay is 10,000sp per person. Ian, Medium, >>Thursday, starts in January. >> >>6) Sgt Mallory of the Dukes Guard. After the Duke's proclamation, one >>entity mage has run off, the necromancer Damian (not to be confused with >>Damian the Black). He is to be brought back. Last seen, heading east >>towards the Sea of Grass. William, Low, Tuesdays. >> >>7) It was reported that a Phoenix had been stolen. Jim, Tuesdays, Medium. >> >> >>Bravest Adventurer >> >>1) Clementine/Christopher - for charging in and taking on King Carlos and a >>demon, even though it looked like they were outclassed. >> >>2) Kilroy - The party were up against nasty creatures that 'un-named' i.e. >>reduced Named entities to less than nothing. Kilroy and Ghengis charged >>into the attack. (It was pointed out that Ghengis does that sort of thing >>on a regular basis). >> >>3) Sebastian - The party was trying to kill a demonspawn and Sebastian had >>surrounded it with a Ring of Light. The demonspawn died but the demon king >>Asmode turned up to resurrect it. Even though Sebastian was Dark Aspected, >>he charged through the Ring, and took damage, in order to stop this from >>happening. >> >>Winner - Sebastian >> >>Stupidest Adventurer >> >>1) Everin - The party were in the castle of a very nasty avatar and most of >>the party had been turned into Undead. Everin decided to do an Ask the >>Dead, which attracted the attention of the Avatar. >> >>2) Kilroy - The party were on a Calimar dominated plane where elves had >>been outlawed. During a fight, Kilroy cast a Darkness, which had a radius >>of half a mile, which brough them to the attention of every enemy force in >>the vicinity. >> >>3) Dalran (I am not a loony) - He used an item that drives opponents insane >>then tried to communicate with them using Speak to Enchanted. He was driven >>insane. >> >>4) Anathea - Sebastian was badly injured and needed a Healing Potion. >>Anathea fed him a Restorative instead. (Ouch - that gotta hurt). >> >>5) Anathea - The rest of the party had been arrested and Anathea was asked >>to vouch that they were not demons. Anathea's response was "No. Not when I >>last saw them." >> >>Winner - Anathea for the restorative. >> >>Smartest Adventurer >> >>Callen - solving a puzzle that was the key to interplaner travel and >>managing to do it without being bitten by the guardian dragons. >> >>Jaundice - When fighting a kraken, threw a Potion of Joy down the >>creature's throat. The kraken died of ecstasy. >> >>Turf - The party had succeeded in getting rid of the nasty people attacking >>the Calimar. As the Calimar prepared to thank the party, Turf managed to >>circumvent the compromise of the party's principles by slaying the Calimar. >> >>Glynn - Before the party was transported into a small Cold Iron cage by a >>demon, he had arranged for some members of the party to be in Gaseous Form >>so that they could escape. >> >>Winner Glynn. >> >> >>Best Death >> >>Starflower - The party had encountered the assassin demon, Garp, who >>offered to transport the party where they wanted. Starflower wanted to take >>a message to the party employer. On route, she was killed and resurrected. >> >>Starflower - Killing herself to remove a death curse. >> >>Winner - No vote >> >> >>General Business >> >>1) Phaeton had two silvered rapiers that were up for auction. >> >>2) An eastern gentleman had been sitting outside the Guild, under a cherry >>tree, waiting for someone called the Kingslayer. It was generally agreed >>that he was referring to Count Aryan. >> >>Meeting Closed >> >> >> >> >> >> >> >>-- see unsubscribe instructions in message headers -- >> > > >-- see unsubscribe instructions in message headers -- > > -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Dec 16 17:43:05 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id RAA11057; Thu, 16 Dec 1999 17:35:47 +1300 Received: from bo.nznet.gen.nz (ns1.nznet.gen.nz [203.167.232.34]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id RAA11053 for ; Thu, 16 Dec 1999 17:35:43 +1300 Received: from takitimu.co.nz (ms2-57.nznet.gen.nz [203.167.232.187]) by bo.nznet.gen.nz (8.8.7/8.8.7) with ESMTP id RAA05608 for ; Thu, 16 Dec 1999 17:30:31 +1300 Received: from takitimu.co.nz by takitimu.co.nz; Thu, 16 Dec 99 16:33:53 +1300 Message-ID: <38585DB2.69CB744A@takitimu.co.nz> Date: Thu, 16 Dec 1999 16:35:16 +1300 X-Mailer: Mozilla 4.5 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Subject: Re: Minutes from the Guild Meeting From: Kelsie To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: kelsie@takitimu.co.nz, dq@dq.sf.org.nz Brent Jackson wrote: > > I am a little confused, and very disgruntled about the current trend to > have lots of "real" world impact on the Guild. I am unsure what the > motivation and intended outcome of this is, but as a player I am finding it > increasingly annoying. > > This latest Guild meeting would seem to be a complete farce. Both papers > (though why we need two god only knows), report undead hordes had overrun > Braster and are on their way to Seagate reportedly in order to destroy the > Guild. There was no mention of this at the Guild Meeting itself, just > business as usual in terms of Adventures heading off to the far flung > corners of this and other planes. > > If the reports were true, then I would have thought that there would have > been NO ordinary adventurers, but instead the entire Guild would have been > mobilised to perform missions to aid the war effort. I'm sure the Duke > would be commandeering Guild resources to save Carzala. > > The format and structure of the Guild meetings are totally unsatisfactory > for having events of this nature. Most players finish their Adventure the > week before the meeting (sometimes even after), and there characters are > usually a couple of months before the meeting. On the day of the Guild > meeting we find out about things that have happened. Our characters have > little opportunity to react, and there are no GMs or time assigned to > resolve any matters arising from announcements (or non-announcements in > this case). > And I, and presumably others have characters who live in the area. Are they dead? Have they not noticed? Kelsie/Ash -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Dec 16 18:13:05 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id SAA11340; Thu, 16 Dec 1999 18:08:56 +1300 Received: from peace.com (defacto.peace.co.nz [202.14.141.225]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with SMTP id SAA11336 for ; Thu, 16 Dec 1999 18:08:40 +1300 Message-ID: <38587261.2C7DC566@peace.com> Date: Thu, 16 Dec 1999 18:02:25 +1300 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Subject: Re: Minutes from the Guild Meeting From: Michael Woodhams To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Kelsie wrote: > And I, and presumably others have characters who live in the area. Are > they dead? Have they not noticed? > > Kelsie/Ash I do too. Unless anyone with authority declares otherwise, Anathea is heroically leading her villagers through the enchanted forest to safety. I'll drug Jon some night and get him to sign a piece of paper saying so. Or I'll drug Jon some night and threaten not to give him the antidote unless Julia signs the piece of paper. Would Ash be prepared to help a 'save the population of Charity' adventure if we could find a GM? Perhaps we could have a role call of characters who live in the area or are otherwise unavoidably affected by this? Feel free to mention other people's characters if they are not on the mailing list. Big world events are fine - but at least half the adventures should be in some way involved with them (at least, if the event is this big) rather than, um, zero. -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Thu Dec 16 22:43:05 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id WAA12841; Thu, 16 Dec 1999 22:31:44 +1300 Received: from smtp1.ihug.co.nz (tk1.ihug.co.nz [203.29.160.13]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id WAA12837 for ; Thu, 16 Dec 1999 22:31:32 +1300 Received: from jimarona.ihug.co.nz (p24-max20.akl.ihug.co.nz [206.17.119.216]) by smtp1.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id WAA10499 for ; Thu, 16 Dec 1999 22:25:39 +1300 Date: Thu, 16 Dec 1999 22:23:53 +1300 Message-ID: <01bf47a7$455e9440$d87711ce@jimarona.ihug.co.nz> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.71.1712.3 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 Subject: Re: Minutes from the Guild Meeting From: "Jim Arona" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Fiona Cole wrote: >The editor/editors of the papers need to liase with the Brian equivalent >(William?) on major events such as this reputed Undead invasion (Some of us >would like time to buy a new frock or two and get our hair done).Surely this >could be squeezed into the hectic schedule of the God's meeting a week prior. >This way those running adventures will at least have the option of >incorporating "real world" events into their adventures. Brent Jackson wrote: >>This latest Guild meeting would seem to be a complete farce. Both papers >>(though why we need two god only knows), report undead hordes had overrun >>Braster and are on their way to Seagate reportedly in order to destroy the >>Guild. There was no mention of this at the Guild Meeting itself, just >>business as usual in terms of Adventures heading off to the far flung >>corners of this and other planes. >> >>If the reports were true, then I would have thought that there would have >>been NO ordinary adventurers, but instead the entire Guild would have been >>mobilised to perform missions to aid the war effort. I'm sure the Duke >>would be commandeering Guild resources to save Carzala...etc, etc, etc... Kelsie McArthur wrote: And I, and presumably others have characters who live in the area. Are they dead? Have they not noticed? I don't see what problem this causes players at all. This is a meta game effect, designed to introduce some new rules in a controlled fashion. There is no particular need to have players forewarned. The forces of darkness don't wait until they've been RSVPed before they make their move. If a player's character has a reaction to the effect, all well and good. This is done by doing something like Michael Woodhams wrote: Unless anyone with authority declares otherwise, Anathea is heroically leading her villagers through the enchanted forest to safety. I'll drug Jon some night and get him to sign a piece of paper saying so. Or I'll drug Jon some night and threaten not to give him the antidote unless Julia signs the piece of paper. Would Ash be prepared to help a 'save the population of Charity' adventure if we could find a GM? Perhaps we could have a role call of characters who live in the area or are otherwise unavoidably affected by this? Feel free to mention other people's characters if they are not on the mailing list. This has the virtue of offering a story to the situation. This is the arena in which players can take a hand against things like this they don't like. If the DarkCircle has done nothing else except to inspire a player to interact with the world at this level, then regardless of whether or not the rules being tested are useful or not, this has been a succesful experience. Player's should react to game events like this and build it into their character's stories. They shouldn't waste their time in sitting around and worrying about what's going on. Those are the concerns of people who aren't adventurers. Jim. -- see unsubscribe instructions in message headers --