From owner-dq@dq.sf.org.nz Wed Dec 22 07:43:40 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id HAA30120; Wed, 22 Dec 1999 07:43:32 +1300 Message-Id: <199912211843.HAA30120@mail.sf.org.nz> Received: from enterprise.iconz.co.nz (enterprise.iconz.co.nz [210.48.22.40]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with SMTP id HAA30116 for ; Wed, 22 Dec 1999 07:43:20 +1300 Received: (qmail 13819 invoked from network); 21 Dec 1999 18:35:25 -0000 Received: from e0.firewall.ak.iconz.net.nz (HELO Escher) (202.14.100.208) by enterprise.iconz.co.nz with SMTP; 21 Dec 1999 18:35:25 -0000 Date: Wed, 22 Dec 1999 07:32:37 +1300 Subject: RE: Minutes from the Guild Meeting From: "Mandos Mitchinson" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz > To the gasbaggers out there. You know who you are. > > Forgive me for being mortal, but some of us have a life and > sometimes it gets in > the way of DQ. So if you really want to know something then I > suggest you pick > up the phone, beat yourself severly around the head with it, and > when the stars > stop spinning you give me a call. Mandos falls into the trap of forgetting not everyone has Email access 24/7. I personally did not even consider the phone as a way to contact people, the downside to keeping up with technology :-& Mandos /s -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Wed Dec 22 08:13:40 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id IAA30281; Wed, 22 Dec 1999 08:07:49 +1300 Message-Id: <199912211907.IAA30281@mail.sf.org.nz> Received: from pizza.stevensons.co.nz (pizza.stevensons.co.nz [202.27.250.6]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id IAA30277 for ; Wed, 22 Dec 1999 08:07:46 +1300 Received: from freezer.stevensons.co.nz (freezer [202.27.250.5]) by pizza.stevensons.co.nz (8.9.3/8.9.3) with ESMTP id HAA21148 for ; Wed, 22 Dec 1999 07:58:03 +1300 (NZDT) Received: from darknight.gen.nz (stevensons-158 [202.27.250.158]) by freezer.stevensons.co.nz (8.9.1/8.9.1) with ESMTP id HAA24230 for ; Wed, 22 Dec 1999 07:58:00 +1300 (NZDT) Date: Wed, 22 Dec 1999 07:58:12 +1300 Subject: Re: Dark Circle Responses From: Jason Saggers To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Keith Smith wrote: > > Here's a suggestion. If players want to co-ordinate a defense, could we do > this on the mailing list with a GM co-ordinating things. We could either > use dq-pub or set up a new list. The new upgrades to the server software > also allow moderated lists if we want to go that way. Unfortunately it may > not be possible to set up a new list until the New Year as the sysop is away. > I will be happy to set up a temporary list on my Majordomo server for this purpose if a list is what is wanted > > Heck, if no-one else wants to co-ordinate then I'll do it. Just enough to > provide an in-game outlet for those wanting to say, can we do such and such. > > Keith > (phaeton@ihug.co.nz) > > -- see unsubscribe instructions in message headers -- -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Wed Dec 22 08:14:02 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id IAA30245; Wed, 22 Dec 1999 08:03:50 +1300 Message-Id: <199912211903.IAA30245@mail.sf.org.nz> Received: from enterprise.iconz.co.nz (enterprise.iconz.co.nz [210.48.22.40]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with SMTP id IAA30241 for ; Wed, 22 Dec 1999 08:03:47 +1300 Received: (qmail 15647 invoked from network); 21 Dec 1999 18:55:47 -0000 Received: from e0.firewall.ak.iconz.net.nz (HELO Escher) (202.14.100.208) by enterprise.iconz.co.nz with SMTP; 21 Dec 1999 18:55:47 -0000 Date: Wed, 22 Dec 1999 07:52:59 +1300 Subject: RE: Minutes from the Guild Meeting From: "Mandos Mitchinson" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz > >As opposed to attacking people that don't think like you do? > > They don't think at all. Petulance will get you nowhere. > Then find DMs that can run them in a game that has something > to do with it. That's the point. It's a game device. So, get devious, find a game. There is a limited number of GM's and some of us are keen to get some infor so that we can GM within this area. Sure I could GM while just making up what is going on and that would be cool. But I like to try to work with people a little more. I prefer to experiance the "Shared" experiance of the game. I like to be able to interract with the plot devices that people have worked hard to create. I do not wish to waste their hard work by just making my own stories that happened in the same area but have no reflection on the greater story. To jointly GM a story we all need to have a vague idea of what the story is. > Don't bother complaining that you don't understand everything that's going > on. I don't need to understand everything but I do need some idea of the basic setup to be able to run games in the area. > Clearly, at least half of the difficulty is that information > is hard to come by. And the fact that a lot of us seem to have forgotton the telephone can be used for things other that a modem connection. Doh! > And as for the rest, i.e. disseminating information so that > other people can contribute, that's drivel. They don't want information so they can > contribute. This isn't the venue to be acquiring that kind of thing. It is, > pure and simple, hectoring, and negative criticality. I may indulge in > fantasy roleplaying. I don't indulge in fantasy as it pertains to the real > world. This is a forum that can be used to communicate with other people. Hence it can be used to transfer information. People are trying to get involved. Only one person so far has been critical of the story. One person. The rest are looking for information. You talk with the people running this a little more than the rest of us so it is possible you have a better idea of what is going on. Don't hassle people for trying to get involved or for doing things in a different manner than you would. We are all different people and when it comes to "hectoring, and negative criticality" that is exacly what you are doing. Putting people down because they do not do things your way. Mandos -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Wed Dec 22 08:58:40 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id IAA30600; Wed, 22 Dec 1999 08:52:39 +1300 Message-Id: <199912211952.IAA30600@mail.sf.org.nz> Received: from smtp1.ihug.co.nz (tk1.ihug.co.nz [203.29.160.13]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id IAA30596 for ; Wed, 22 Dec 1999 08:52:36 +1300 Received: from [206.18.111.111] (p111-tnt1.akl.ihug.co.nz [206.18.111.111]) by smtp1.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id IAA08456 for ; Wed, 22 Dec 1999 08:43:41 +1300 Date: Wed, 22 Dec 1999 08:47:42 +1300 Subject: Re: Hey You From: flamis@pop.ihug.co.nz (Jacqui Smith) To: dq-pub@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq-pub@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq-pub@dq.sf.org.nz >"Well, your average child doesn't carry enough weaponry to invade a barony >and that's how you tell hobbits from children. Then again all the hobbits >I've met are adventurers and are not probably representive of their >species." >Frown >"I'm not normal either. People should die when a ballista bolt goes though >them, and they should damn well stay dead. Things from other worlds should >be happy with what they've got and be able to solve their own problems. This >universe is poorly organised and I'm getting tired of having to deal with >the broken bits. Undead! Demons! Horrors! Golems! It's shoddy workmanship, >I..." >Counts to ten >"Sorry about that. I get carried away at times you know. How's the family?" "They're fine. Emrys is nagging me about learning a College. He's six now, and wants to be a fire mage like mummy. I keep telling him that he's not old enough to play with mana yet. Rhianne's eighteen months and now she's a toddler, she's getting into everything!" "I'm have to say I'm worried about this Dark Circle business. What do you make of it all?" Flamis -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Wed Dec 22 08:59:01 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id IAA30592; Wed, 22 Dec 1999 08:52:23 +1300 Message-Id: <199912211952.IAA30592@mail.sf.org.nz> Received: from smtp1.ihug.co.nz (tk1.ihug.co.nz [203.29.160.13]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id IAA30588 for ; Wed, 22 Dec 1999 08:52:19 +1300 Received: from [206.18.111.111] (p111-tnt1.akl.ihug.co.nz [206.18.111.111]) by smtp1.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id IAA08405 for ; Wed, 22 Dec 1999 08:43:23 +1300 Date: Wed, 22 Dec 1999 08:47:24 +1300 Subject: Re: Black Circle: Raising Some Defenses From: flamis@pop.ihug.co.nz (Jacqui Smith) To: dq-pub@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq-pub@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq-pub@dq.sf.org.nz >First a general query about timing: >When (game date) did the black circle expand? >When would characters at the guild have become aware of it? >When would refugees have started flooding out of Brastor? Jono and/or MTB should have answers to those questions. >Ideas: > >Rune portals and similar magics to evacuate refugees to North-West Carzala. >Also to transport troops to and from the front line. >Mind mages and Namers to monitor those coming through the portals - ensuring >we're not getting any spies or saboteurs coming through. >Staunch adventurers to monitor the danger end of the portals, ready to >retreat and break the portals if they become indefensible. Starflower will help there (she's assuming this Alfheim business is all a plot to take people away from the Guild when they're most needed). >Teams to set wards to take out the undead and barbarians if anyone can think >of a way to target them specifically. Set most of them in non-descript >locations, then the enemy commanders must either accept the losses or slow >down their advance and tie up their mages in searching out the wards and >nullifying them. Undead are easy enough to target with wards so Flamis has been setting up anti-undead wards all around the family farm (about two-three miles from the Guild bordering on the Sweetwater downstream). Other locals are welcome to retreat there. We have a rune portal to Flamis' parents' home in Ranke if we need to evacuate. Jacqui -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Wed Dec 22 08:59:27 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id IAA30584; Wed, 22 Dec 1999 08:51:48 +1300 Message-Id: <199912211951.IAA30584@mail.sf.org.nz> Received: from smtp1.ihug.co.nz (tk1.ihug.co.nz [203.29.160.13]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id IAA30580 for ; Wed, 22 Dec 1999 08:51:42 +1300 Received: from [206.18.111.111] (p111-tnt1.akl.ihug.co.nz [206.18.111.111]) by smtp1.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id IAA08305 for ; Wed, 22 Dec 1999 08:42:44 +1300 Date: Wed, 22 Dec 1999 08:46:45 +1300 Subject: Re: Minutes from the Guild Meeting From: flamis@pop.ihug.co.nz (Jacqui Smith) To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz >>It might help if I tell people that I was informed that at least six of the >>adventures going out would involve the Dark Circle when I was assembling >>the Seagate Times. Which should have been about half... >> >>Would someone like to explain what happened? >> >>(I'd even done the ranking for Flamis on the assumption that she would be >>needed, that I'd need a med-high character ready. Instead I found that the >>only suitable adventure was med-low, so I'm playing Brigetta!) >> > > This is irrelevant, really. You obviously missed the brackets, Jim. It was an aside. A comment only intended to indicate how I personally had prepared for the anticipated Dark Circle adventures. Which did not appear to eventuate. >You can rank your character anyway you like, >and it's always going to be an open question as to what abilities are going >to be useful on your next adventure. This season, the players got more >warning than on previous ones, if your post is anything to go by. If you >take advantage of the information on that basis, all well and good. If it >pans out, fine, you reap such rewards that attentiveness to the game world >offers. If it doesn't pan out, that's just tough. You take that risk. There >is no sure thing. *Some* players got more warning. Most did not. > It seems to me that players don't have any idea how to rank for their >character in the usual course of events. You, and others that took advantage >of the situation got a break in that direction, this season. > You cannot expect to be told what sorts of things you need to advance >for your character. It has never been the case in the past, with the >exception of a very few games. Why should this situation be any different? Quite so, Jim, but none of this answers my question. Which was, what happened to all the expected Dark Circle adventures? Was the problem that game masters themselves had insufficient warning? I am aware that the matter was discussed at the gods meeting before the Guild meeting, but one week would be far too little lead time for me to prepare an adventure, and I suspect for most other GMs. These things take time if they are to be done properly. Jacqui -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Wed Dec 22 09:58:40 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id JAA31014; Wed, 22 Dec 1999 09:54:58 +1300 Message-Id: <199912212054.JAA31014@mail.sf.org.nz> Received: from fclaklmr01.fcl.co.nz ([202.14.20.200] (may be forged)) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id JAA31010 for ; Wed, 22 Dec 1999 09:54:41 +1300 Received: from falaklex00.falum.co.nz ([10.8.1.28]) by fclaklmr01.fcl.co.nz with Microsoft SMTPSVC(5.5.1877.197.19); Wed, 22 Dec 1999 09:42:12 +1300 Received: by falaklex00.fcl.co.nz with Internet Mail Service (5.5.2448.0) id ; Wed, 22 Dec 1999 09:48:30 +1300 Date: Wed, 22 Dec 1999 09:48:29 +1300 Subject: Dark Circle stuff From: "Andrew Withy (FAL AKL)" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01BF4BF4.BC4036C0 Content-Type: text/plain It seems most people are missing the point(s) Jim is making. He has explained the interactive approach the Dark Circle GMs are taking. He is saying that the stuff you are talking about will only make a difference if run in a DQ game by a real GM. That GM will then feed back to the rest of the GMs involved in the story, and events will be affected. The other GMs closely involved with this (Michael Young, Jono) appear to support Jim's position, at least tacitly. This is thus how the event is going to be run. FULLSTOP. END OF DISCUSSION. Saying on the list what your characters would want to do makes no difference to the situation. Find or BE a GM, and do something, preferably after the GM has talked to Michael Young. This is how you will make a difference. If you can't/don't want to roleplay your character in a game, then it will not make a difference to this event. This is how they are running this event, whether you think they should or not. Saying otherwise ("whining") will not influence them positively. I'm not saying its right or wrong, it just is. Disclaimer: Note the "you" and "them" - I am not involved. My characters are not on Dark Circle games - either training or adventuring off-plane - and thus are doing nothing effective to stop the Dark Circle _no_matter_how_much_I_want_them_to_. Neither am I GMing, nor do I know anything about the Dark Circle except via the SGT & Myrror. Jim, if I'm wrong, I look forward to a correction. Andrew ------_=_NextPart_001_01BF4BF4.BC4036C0 Content-Type: text/html Content-Transfer-Encoding: quoted-printable Dark Circle stuff

It seems most people are missing the = point(s) Jim is making.

He has explained the interactive = approach the Dark Circle GMs are taking.
He is saying that the stuff you are = talking about will only make a difference if run in a DQ game by a real = GM. That GM will then feed back to the rest of the GMs involved in the = story, and events will be affected. The other GMs closely involved with = this (Michael Young, Jono) appear to support Jim's position, at least = tacitly.

This is thus how the event is going to = be run. FULLSTOP. END OF DISCUSSION. <please>

Saying on the list what your = characters would want to do makes no difference to the situation. Find = or BE a GM, and do something, preferably after the GM has talked to = Michael Young. This is how you will make a difference.

If you can't/don't want to roleplay = your character in a game, then it will not make a difference to this = event. This is how they are running this event, whether you think they = should or not. Saying otherwise ("whining") will not = influence them positively. I'm not saying its right or wrong, it just = is.

Disclaimer: Note the "you" = and "them" - I am not involved. My characters are not on Dark = Circle games - either training or adventuring off-plane - and thus are = doing nothing effective to stop the Dark Circle = _no_matter_how_much_I_want_them_to_. Neither am I GMing, nor do I know = anything about the Dark Circle except via the SGT & = Myrror.

Jim, if I'm wrong, I look forward to a = correction.

Andrew

------_=_NextPart_001_01BF4BF4.BC4036C0-- -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Wed Dec 22 10:28:40 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id KAA31198; Wed, 22 Dec 1999 10:21:08 +1300 Message-Id: <199912212121.KAA31198@mail.sf.org.nz> Received: from mailhost.auckland.ac.nz (mailhost.auckland.ac.nz [130.216.1.4]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id KAA31194 for ; Wed, 22 Dec 1999 10:21:04 +1300 Received: from sci4 (lbr-122-42.lbrsc.auckland.ac.nz [130.216.122.42]) by mailhost.auckland.ac.nz (8.9.2/8.9.2/8.9.2-ua) with SMTP id KAA21163 for ; Wed, 22 Dec 1999 10:12:03 +1300 (NZDT) Date: Wed, 22 Dec 1999 10:10:40 +1300 Subject: RE: Minutes from the Guild Meeting From: "Michael Parkinson" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Jim & other GMs > Well, if you haven't been told, then presumably the refugees, if there > are any, are just around the hill, somewhere, and, as far as the Guild is > concerned, there is no sudden increase in road traffic. Thanks. That is just what I wanted to be reassured of. On the Sunday before the guild-meeting, I had the impression that no news of significance was to have broken before & about the time of the Guild-meeting; but that events would gradually overtake the parties & the guild as separate events turned out to be Dark-Circle related. I'm glad I wasn't mistaken. > An intelligent character might induce that was the > likely course of > events following something like the Dark Circle. Clearly, matters have not > proceeded to that point as yet, either because it takes some > time, or there is some other agency at work. And I would point out that it is extremely probable, with our regular quarterly system, that any malevolent intelligence with sufficient resources *ought* to be capable of gaining a march on the Guild. Guildmembers *are*, for the most part, capable, paranoid & possessed of a long list of enemies -- BUT we can't be ever-vigilant, and some things can be discrete but insidious. I would caution other players to be careful to distinguish between what they have been told as players (or more likely heard as a rumour, as players) & what is happening in the Meta-game & hence perceivable by their characters. For example, be very careful if what you read in SG Times or Myrror [or is that Mirer, given the muck it's been flinging] whose major purpose is entertainment rather than dissemination of crucial campaign information: it often has statements that is wrong for out-of-game reasons, besides in-game reasons -- especially given the small amount of real-world lead-time involved. [Anticipatory disclaimer: no criticisms of contributors or editors intended] regards, Michael -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Wed Dec 22 10:31:08 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id KAA31166; Wed, 22 Dec 1999 10:15:05 +1300 Message-Id: <199912212115.KAA31166@mail.sf.org.nz> Received: from kcbbs.gen.nz (kcbbs.gen.nz [202.14.102.1]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id KAA31140 for ; Wed, 22 Dec 1999 10:14:59 +1300 Received: from bear (as5200-37.kcbbs.gen.nz [202.14.102.67]) by kcbbs.gen.nz (8.8.8/8.8.8) with SMTP id JAA03091; Wed, 22 Dec 1999 09:59:24 +1300 (NZDT) Date: Wed, 22 Dec 1999 10:06:50 +1300 Subject: Re: Minutes from the Guild Meeting From: Brent Jackson To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz At 19:14 21/12/99 +1300, Jim Arona wrote: >Michael Parkinson wrote: >> >>#1 TRY LESS OBSCENE ABUSE, AND MORE CLEAR RESPONSES TO LEGITIMATE >QUESTIONS. >> > They aren't legitimate questions. I disagree. There have been many legitimate questions asked. >They are whining. I have not seen a single post that I would describe as whining. >If the player's character has an interest, then seek the answers in >the game that character is playing in. If that character isn't >playing, and you seriously want to find out about what's going on, >because that's what you think your character would do, then get on >the phone and organise a game for that character. This is quite impratical. Not everyone can play every character. For example, I have 5 characters. One is involved in a carry-over adventure so is still 6 days after the last Guild Meeting. My role-playing time is therefore already committed. I am unable to commit more time, other than about half an hour or so, some nights a week between 11 pm and midnight. > Instead, players, as opposed to their characters, are seeking >answers to questions that are only really legitimately answered >within games. The question that seem to be most often asked is "When did Seagate or the Adventurer's Guild (ie player characters) first hear about the events at Braster ?". >It is entirely inappropriate for players to be asking these >questions on this list. I disagree. Where else could this subject have been brought up. Players were not told of the event at the meeting. Players wish to know what their characters would have been likely to have known at the Guild Meeting, so they can act accordingly. It is not too much to ask (IMHO :). >And, particularly in that hectoring tone. The only person that seems to have anything other than a reasonable tone is yourself, and the exasperated replies to your insulting and unreasonable posts. > Questions like 'Why didn't Nancy, the undead slaying orc from >Quincy Street get involved in this affair?' are completely >meaningless. Either Nancy is in a game that is a part of the Dark >Circle adventure, or she isn't. You rationalise backwards from the >events your character is a part of. If the Dark Circle is the only >thing you think your character would be involved in, then, you're >either on adventure you think will lead in that direction, or you >are doing some nameless support activity wherever it >doesn't need to be administered by a DM. That's all. To paraphrase, to ensure that I understand you correctly : The correct response to world events that may affect your character, are limited to : going out on a related adventure, or "doing some nameless support activity" which will not affect, nor be affected by, the world. -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Wed Dec 22 11:59:22 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id LAA31682; Wed, 22 Dec 1999 11:51:57 +1300 Message-Id: <199912212251.LAA31682@mail.sf.org.nz> Received: from defacto.peace.co.nz (root@defacto.peace.co.nz [202.14.141.225]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id LAA31678 for ; Wed, 22 Dec 1999 11:51:44 +1300 Date: Wed, 22 Dec 1999 11:42:45 +1300 Subject: Re: Dark Circle Responses From: Michael Woodhams To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Keith Smith wrote: > COOL IT! Please! [...] Yes indeed. In an effort in this direction, I will try to make a this 100% positive posting. If any of my messages have caused offense, I apologise. I like the idea of outside events impacting on the guild (and vice versa) and of multiple GMs running adventures related to different aspects of a major outside event. I think everyone appreciates this - I have not seen any disagreement with this being done. Martin points out that GMs are not paid, and may not feel like doing it if all they ever get is criticism, and never praise. I have had many very satisfactory games by numerous GMs. I'd like to thank them all for their efforts, and I hope they got as much enjoyment out of it as I did. I think Andrew and Mandos are the GMs I have played with most often, so a big thank you to you two in particular. There are also many players who add a great deal to the game. Martin (Dworkin) stands out as a particularly entertaining player. To business: I propose the following as a 'real world' plan to coping with the guild response to the black circle: A GM is needed to give information to players about details of the situation. At least one GM, ideally the same one, should be prepared to run some games (weekend?) to play out the response. We (mostly players) should have an e-mail discussion to plan our response. I think this is a prerequisite to face-to-face gaming because: (1) Many people may wish to volunteer their character's services in a way that will affect the situation, but in a behind-the-scenes way that will not require their presence in face-to-face gaming - e.g. someone offered to provide AoE and SoS in quantities only limited by the fatigue we could feed them. The GM will also be able to make judgements on who does need to be present in person - e.g. what about a rune mage going around before hand creating portals? (2) The planing may reveal the need for specific skills - e.g. creating rune portals. With a fairly lengthy discussion before hand, we can contact suitable players easily, rather than relying on them being phonable on the day. (3) The discussion should reveal what face-to-face games are needed - e.g. is it necessary to separately run Anathea leading the evacuation of Charity, or will the larger guild response turn this evacuation simply into a matter of queuing up to use the rune portal. Michael W. -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Wed Dec 22 12:43:40 1999 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id MAA31963; Wed, 22 Dec 1999 12:34:17 +1300 Message-Id: <199912212334.MAA31963@mail.sf.org.nz> Received: from defacto.peace.co.nz (root@defacto.peace.co.nz [202.14.141.225]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id MAA31959 for ; Wed, 22 Dec 1999 12:34:13 +1300 Date: Wed, 22 Dec 1999 12:22:44 +1300 Subject: Re: Dark Circle Responses From: Martin Dickson To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Michael Woodhams wrote: > Martin points out that GMs are not paid... > ... Martin (Dworkin) William, William!! Don't confuse me with that nutter! :) Although, I do agree with William that if all GMs get is negative feedback they will probably become less enthusiastic to organise events in the future. Cheers, Martin -- the real one... or two. -- _/_/ Peace Software New Zealand Ltd Email: Martin.Dickson@peace.com _/ Martin Dickson Fax : +64-9-373-0401 Analyst Phone: +64-9-373-0400 -- see unsubscribe instructions in message headers --