From owner-dq@dq.sf.org.nz Mon Jan 10 08:58:40 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id IAA17369; Mon, 10 Jan 2000 08:55:46 +1300 Message-Id: <200001091955.IAA17369@mail.sf.org.nz> Received: from fclaklmq01.fcl.co.nz ([202.14.20.201] (may be forged)) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with SMTP id IAA17365 for ; Mon, 10 Jan 2000 08:55:36 +1300 Received: from fclaklmr01.fcl.co.nz (10.17.3.201) by fclaklmq01.fcl.co.nz Monday, January 10, 2000 08:52:14 Received: from falaklex00.falum.co.nz ([10.8.1.28]) by fclaklmr01.fcl.co.nz with Microsoft SMTPSVC(5.5.1877.197.19); Mon, 10 Jan 2000 08:46:26 +1300 Received: by falaklex00.fcl.co.nz with Internet Mail Service (5.5.2448.0) id ; Mon, 10 Jan 2000 08:52:16 +1300 Date: Mon, 10 Jan 2000 08:52:16 +1300 Subject: RE: Mind 1.4 - text version From: "Andrew Withy (FAL AKL)" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01BF5ADB.07F52710 Content-Type: text/plain I agree with JIm, on his points on Sense Danger & Undetectability. However, the only change to Hypnotism I can spot is the multiple post-hypnotic suggestions , which don't make it _much_ tougher than one suggestion, just helping lazy mind mages. Also, I think TK works as it always has (at 1/3 mph faster), given we use 2mph=3TMR. I would also like to know what gross & fine movement mean. Skill check vs no skill check? Andrew > -----Original Message----- > From: Jim Arona [SMTP:jimarona@ihug.co.nz] > >T3. Sense Danger > This concentrating actively is just plain stupid. > > >G5. Hypnotism > increasing the value of this General Knowledge spell is not the way > > This spell generates modifications of behaviour on a target who fails > to > resist, that they have no memory of. That's very tough, and there is no > particular need for the spell to be enhanced. It does fine the way it is. > > >S7. Telekinesis > 2 TMR. an additional 3 TMR per Rank > > This spell has been slowed down. Why? > What is gross movement? What is fine movement? Please define or use > examples. > > ------_=_NextPart_001_01BF5ADB.07F52710 Content-Type: text/html Content-Transfer-Encoding: quoted-printable RE: Mind 1.4 - text version

I agree with JIm, on = his points on Sense Danger & Undetectability.

However, the only = change to Hypnotism I can spot is the multiple post-hypnotic = suggestions <yuk>, which don't make it _much_ tougher than one = suggestion, just helping lazy mind mages.

Also, I think TK = works as it always has (at 1/3 mph faster), given we use = 2mph=3D3TMR.
I would also like = to know what gross & fine movement mean. Skill check vs no skill = check?

Andrew

    -----Original Message-----
    From:   Jim Arona [SMTP:jimarona@ihug.co.nz]
    >T3. Sense Danger
        This concentrating = actively is just plain stupid.=20

    >G5. Hypnotism
    increasing the value of this = General = Knowledge spell is not the way

        This spell = generates modifications of behaviour on a target who fails to
    resist, that they have no memory of. = That's very tough, and there is no
    particular need for the spell to be = enhanced. It does fine the way it is.

    >S7. Telekinesis
    2 TMR. an additional 3 TMR per = Rank

        This spell has been = slowed down. Why?
        What is gross = movement? What is fine movement? Please define or use
    examples.


------_=_NextPart_001_01BF5ADB.07F52710-- -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Mon Jan 10 09:28:40 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id JAA17505; Mon, 10 Jan 2000 09:15:09 +1300 Message-Id: <200001092015.JAA17505@mail.sf.org.nz> Received: from defacto.peace.co.nz (root@defacto.peace.co.nz [202.14.141.225]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id JAA17501 for ; Mon, 10 Jan 2000 09:15:05 +1300 Date: Mon, 10 Jan 2000 09:09:37 +1300 Subject: Re: Mind 1.4 - text version From: Michael Woodhams To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Jim Arona wrote: > >G5. Hypnotism > >Range: 15 feet + 15 / Rank > >Duration: Concentration: no maximum > >Experience Multiple: 200 > >Base Chance: 40% > >Resist: May be actively & passively resisted > >Storage: Investment > >Target: Entity > >Effect:The Adept may lull an entity into a trance-like state in which they > >will be subject to suggestion. The spell may only be cast over a target > >with whom the caster is normally able to communicate verbally. It can never > >be cast over a totally hostile target. Once the subject has been > >hypnotised, the Adept can make suggestions which the subject will readily > >accept unless they conflict directly with their best interests. The target > >may be enabled to remember otherwise forgotten details through appropriate > >questioning. The target will remain suggestible so long as concentration > >is maintained. The Adept may also make 1 (+1/5 Ranks) post hypnotic > >suggestions which the target will continue to implement for 3 (+ 3 / Rank) > >hours after the spell ceases. The target will never remember where the > >suggestions they are implementing came from. The duration of the spell is > >concentration, it is only the post hypnotic suggestions that have a time > >duration. > > While I think there is a place for this kind of effect in the game, and > the Mind college is that place, increasing the value of this General > Knowledge spell is not the way to do it. For it to do the things you want it > to do, the Base Chance needs to come down 15% and the EM needs to go up to > 650. > This spell generates modifications of behaviour on a target who fails to > resist, that they have no memory of. That's very tough, and there is no > particular need for the spell to be enhanced. It does fine the way it is. This looks to me to be pretty much the way it is played now. The enhancements compared to the current write-up that spring to mind (i.e. from memory) are: "not hostile" has become "not totally hostile". I don't think the EM of the spell justifies this enhancement. "may lull an entity..." i.e. makes explicit that the spell can be used subtly. This is how it is usually played (although I've seen exceptions.) "may remember forgotten details..." It is sometimes played like this now - I always ask the GM first if I want to use hypnotism like this. "target will never remember where the suggestions came from" - I've never seen it played other than like this (although in some cases, I couldn't tell - e.g. if we are well away before the suggestion wears off.) To keep the old writeup and keep playing as if it were something like this writeup is a Bad Thing. If people think these enhancements are too great, the writeup should be changed to explicitly deny them rather than leaving them undefined. I'd like to see casting be somewhat unobtrusive (with PC checks to notice?) and the 'never remember suggestions' clauses kept it. I'd be happy for the 'forgotten details' clause to go. Michael W. -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Mon Jan 10 09:43:40 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id JAA17576; Mon, 10 Jan 2000 09:29:56 +1300 Message-Id: <200001092029.JAA17576@mail.sf.org.nz> Received: from smtp2.ihug.co.nz (tk2.ihug.co.nz [203.29.160.14]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id JAA17572 for ; Mon, 10 Jan 2000 09:29:53 +1300 Received: from phaeton (p101-tnt7.akl.ihug.co.nz [203.109.203.101]) by smtp2.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id JAA05299 for ; Mon, 10 Jan 2000 09:24:23 +1300 Date: Mon, 10 Jan 2000 09:24:03 +1300 Subject: Where's Kryan!!!!! From: Keith Smith To: dq-pub@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq-pub@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq-pub@dq.sf.org.nz Aqualina enters the bar. She looks angry but it is a controlled anger. Two members of Guild Security are lurking in the shadows - just in case. She goes to the bar, orders a drink, and downs it. Another one quickly follows. She then turns and addresses the assembled. "I apologise for the scene in the common room the other day but does anyone know where Kryan has disappeared off to or who he has managed to severely annoy this time. He's disappeared with our daughter somewhere and I want her back, or at least the location of where they've gone to. Somewhere offplane I suspect. If anyone finds anything out, please leave a message for me at the Water College." She then leaves with the two members of Guild Security following. The scene she referred to was at the 20th of Blossom when she went ballistic in the Guild Common Room after charging in looking for Kryan. It took four members of Guild Security to subdue her and while she was being dragged off she was crying "I want my baby". She was in custody for the next few days while she calmed down. Keith (phaeton@ihug.co.nz) -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Mon Jan 10 13:28:40 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id NAA19005; Mon, 10 Jan 2000 13:21:18 +1300 Message-Id: <200001100021.NAA19005@mail.sf.org.nz> Received: from mailhost.auckland.ac.nz (mailhost.auckland.ac.nz [130.216.1.4]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id NAA19001 for ; Mon, 10 Jan 2000 13:20:40 +1300 Received: from sci4 (lbr-122-42.lbrsc.auckland.ac.nz [130.216.122.42]) by mailhost.auckland.ac.nz (8.9.2/8.9.2/8.9.2-ua) with SMTP id NAA16451 for ; Mon, 10 Jan 2000 13:15:05 +1300 (NZDT) Date: Mon, 10 Jan 2000 13:13:13 +1300 Subject: RE: Where's Kryan!!!!! From: "Michael Parkinson" To: dq-pub@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq-pub@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq-pub@dq.sf.org.nz [Sabella:] Hey guys, Did anyone see where that real emotional lady went (and I thought Namers made emotional mothers!!) There's a notice on the Water-College's door that i REALLY think she doesn't want to see ... [The notice reads:] "Yesss, tell the islander where we can find her baby. We wantsss it alive." Does anyone want to buy an amulet? Very popular... > -----Original Message----- > From: owner-dq@dq.sf.org.nz [mailto:owner-dq@dq.sf.org.nz]On Behalf Of > Keith Smith > Sent: Monday, January 10, 2000 09:24 > To: dq-pub@dq.sf.org.nz > Subject: Where's Kryan!!!!! > > > Aqualina enters the bar. She looks angry but it is a controlled anger. Two > members of Guild Security are lurking in the shadows - just in case. > > She goes to the bar, orders a drink, and downs it. Another one quickly > follows. She then turns and addresses the assembled. > > "I apologise for the scene in the common room the other day but > does anyone > know where Kryan has disappeared off to or who he has managed to severely > annoy this time. He's disappeared with our daughter somewhere and I want > her back, or at least the location of where they've gone to. Somewhere > offplane I suspect. > > If anyone finds anything out, please leave a message for me at the Water > College." > > She then leaves with the two members of Guild Security following. > > The scene she referred to was at the 20th of Blossom when she went > ballistic in the Guild Common Room after charging in looking for Kryan. It > took four members of Guild Security to subdue her and while she was being > dragged off she was crying "I want my baby". She was in custody for the > next few days while she calmed down. > > Keith > (phaeton@ihug.co.nz) > > > > -- see unsubscribe instructions in message headers -- > -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Mon Jan 10 14:43:40 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id OAA19401; Mon, 10 Jan 2000 14:31:46 +1300 Message-Id: <200001100131.OAA19401@mail.sf.org.nz> Received: from defacto.peace.co.nz (root@defacto.peace.co.nz [202.14.141.225]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id OAA19397 for ; Mon, 10 Jan 2000 14:31:32 +1300 Date: Mon, 10 Jan 2000 14:25:57 +1300 Subject: Saving villagers From: Michael Woodhams To: dq-pub@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq-pub@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq-pub@dq.sf.org.nz The following is occuring *before* the last guild meeting, in response to the undead hoard. Anathea is going around the guild seeking help to evacuate the village of Charity in Brastor before the undead hoard gets there, and to evacuate the rest of Brastor if possible. After helpful suggestions from other guild members, she is particularly keen to find a rune mage who can do rune portals - is anyone such a rune mage, or does anyone know of one who could be fetched at short notice? A backup plan is to have someone good at flying spells (for the villagers), Anathea (for restoratives) and a healing mage (to heal the restorative damage) at Charity and healers, healing magic and a source of restoratives at the landing site to fix up crash-landed villagers. (An air mage good at featherfall might work better, but it would still require many restoratives, and it would be hard to keep track of who has been featherfalled and who hasn't.) Note that this plan requires hundreds of castings. Anathea will pay for greaters for participants of this plan if someone will lend her the money to do so. If anyone has alternative plans, I'd like to hear them. We could try to walk out, but this would require going through the enchanted forest to avoid the undead. This is a desperate backup plan. OOC: Mandos has agreed to GM a *few* people for a day or so rescuing Charity. If this grows into a rescue all of Brastor mission, we might need to find another GM. I am on holiday from the end of this week til about the 23rd, so either we play this week or not til after I go on holiday. (Sorry, I should have got organized sooner.) Michael W. -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Mon Jan 10 15:43:45 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id PAA19782; Mon, 10 Jan 2000 15:30:40 +1300 Message-Id: <200001100230.PAA19782@mail.sf.org.nz> Received: from smtp1.ihug.co.nz (tk1.ihug.co.nz [203.29.160.13]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id PAA19778 for ; Mon, 10 Jan 2000 15:30:28 +1300 Received: from jimarona.ihug.co.nz (p393-tnt2.akl.ihug.co.nz [203.109.255.153]) by smtp1.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id PAA07855 for ; Mon, 10 Jan 2000 15:24:49 +1300 Date: Mon, 10 Jan 2000 15:26:21 +1300 Subject: Re: Saving villagers From: "Jim Arona" To: dq-pub@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq-pub@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq-pub@dq.sf.org.nz You are post-dating your actions. I would never allow this. My recommendation is that no DM administer this, unless it starts from the Guild meeting, when the assumption can be made that all members who are capable of playing will be in attendance. Jim. -----Original Message----- From: Michael Woodhams To: dq-pub@dq.sf.org.nz Date: Monday, 10 January 2000 14:41 Subject: Saving villagers >The following is occuring *before* the last guild meeting, in response >to the undead hoard. > >Anathea is going around the guild seeking help to evacuate the village >of Charity in Brastor before the undead hoard gets there, and to >evacuate the rest of Brastor if possible. After helpful suggestions from >other guild members, she is particularly keen to find a rune mage who >can do rune portals - is anyone such a rune mage, or does anyone know of >one who could be fetched at short notice? > >A backup plan is to have someone good at flying spells (for the >villagers), Anathea (for restoratives) and a healing mage (to heal the >restorative damage) at Charity and healers, healing magic and a source >of restoratives at the landing site to fix up crash-landed villagers. >(An air mage good at featherfall might work better, but it would still >require many restoratives, and it would be hard to keep track of who has >been featherfalled and who hasn't.) Note that this plan requires >hundreds of castings. Anathea will pay for greaters for participants of >this plan if someone will lend her the money to do so. > >If anyone has alternative plans, I'd like to hear them. We could try to >walk out, but this would require going through the enchanted forest to >avoid the undead. This is a desperate backup plan. > >OOC: > >Mandos has agreed to GM a *few* people for a day or so rescuing Charity. >If this grows into a rescue all of Brastor mission, we might need to >find another GM. I am on holiday from the end of this week til about the >23rd, so either we play this week or not til after I go on holiday. >(Sorry, I should have got organized sooner.) > >Michael W. > > > > >-- see unsubscribe instructions in message headers -- > -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Mon Jan 10 16:13:40 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id QAA19995; Mon, 10 Jan 2000 16:05:39 +1300 Message-Id: <200001100305.QAA19995@mail.sf.org.nz> Received: from defacto.peace.co.nz (root@defacto.peace.co.nz [202.14.141.225]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id QAA19991 for ; Mon, 10 Jan 2000 16:05:33 +1300 Date: Mon, 10 Jan 2000 15:59:47 +1300 Subject: Re: Saving villagers From: Michael Woodhams To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Jim Arona wrote: > You are post-dating your actions. I would never allow this. My > recommendation is that no DM administer this, unless it starts from the > Guild meeting, when the assumption can be made that all members who are > capable of playing will be in attendance. > Jim. I've redirected this from dq-pub to dq. Only because I have had no opportunity to respond in any other way. You've been telling us for weeks to organize stuff ourselves to deal with the black circle. I am trying to do so. Unless the chronology of the dark circle invasion is moved to after the guild meeting (a bit tricky given the newspaper reports) this is forced to be retroactive. Please respond politely. Michael W. -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Mon Jan 10 16:43:40 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id QAA20198; Mon, 10 Jan 2000 16:34:29 +1300 Message-Id: <200001100334.QAA20198@mail.sf.org.nz> Received: from smtp1.ihug.co.nz (tk1.ihug.co.nz [203.29.160.13]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id QAA20194 for ; Mon, 10 Jan 2000 16:34:24 +1300 Received: from jimarona.ihug.co.nz (p393-tnt2.akl.ihug.co.nz [203.109.255.153]) by smtp1.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id QAA16645 for ; Mon, 10 Jan 2000 16:28:44 +1300 Date: Mon, 10 Jan 2000 16:30:18 +1300 Subject: Re: Saving villagers From: "Jim Arona" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz -----Original Message----- From: Michael Woodhams To: dq@dq.sf.org.nz Date: Monday, 10 January 2000 16:11 Subject: Re: Saving villagers >Jim Arona wrote: > >> You are post-dating your actions. I would never allow this. My >> recommendation is that no DM administer this, unless it starts from the >> Guild meeting, when the assumption can be made that all members who are >> capable of playing will be in attendance. >> Jim. > >I've redirected this from dq-pub to dq. > >Only because I have had no opportunity to respond in any other way. You've >been telling us for weeks to organize stuff ourselves to deal with the black >circle. I am trying to do so. > >Unless the chronology of the dark circle invasion is moved to after the >guild meeting (a bit tricky given the newspaper reports) this is forced to >be retroactive. > >Please respond politely. > Irrelevant. It is possible that your plans might have an impact on games in progress. In other words, you may take actions at this time, that make the actions of other characters in other games a nonsense. The games that are being played take precedence, not your bulletin board plans. If your life has rolled on for some reason, that's fine. It doesn't mean that this needs to be administered anachronistically. You get to come up with a rationalisation as to why you didn't act earlier, if it even could have been organised that early. This is not about fairness, although I don't think you've been treated in any kind of unfair way at all. It's about presenting a game device to make use of in games. You cannot rail and stamp your feet because it's something that your character would have done something about. The situation you are confronted with is, if you like, fait accompli. You deal with the situation that's in front of you. Please respond with intelligence. Jim. -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Mon Jan 10 17:28:40 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id RAA20543; Mon, 10 Jan 2000 17:27:11 +1300 Message-Id: <200001100427.RAA20543@mail.sf.org.nz> Received: from defacto.peace.co.nz (root@defacto.peace.co.nz [202.14.141.225]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id RAA20539 for ; Mon, 10 Jan 2000 17:27:02 +1300 Date: Mon, 10 Jan 2000 17:21:22 +1300 Subject: Re: Saving villagers From: Michael Woodhams To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Jim Arona wrote: > It is possible that your plans might have an impact on games > in progress. In other words, you may take actions at this time, that make > the actions of other characters in other games a nonsense. This is a substantive point - however, it is not a reason to reject my plans out of hand, as it may or may not happen. Is anyone in, or running an adventure that could cause inconsistancies if there was a pre-invasion evacuation of Brastor? If so, can you let us know what events would cause inconsistancies, and what would work in OK? If there is GM privileged information, say so, and something can be worked out. We can be reasonable about this and try to make it work. > If your life has rolled on for some reason, that's fine. It doesn't mean > that this needs to be administered anachronistically. You get to come up > with a rationalisation as to why you didn't act earlier, if it even could > have been organised that early. > This is not about fairness, although I don't think you've been treated > in any kind of unfair way at all. Try the following situation: Father Rowan was visiting a nunnery of Chantris when a bunch of demon worshipers turned up and raped and killed all the nuns, then disappeared off plane. Could you rationalize why he didn't act? Could you accept a GM insisting that he *was* there and *didn't* act and feel this was fair treatment? Michael W. -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Mon Jan 10 18:13:40 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id SAA20758; Mon, 10 Jan 2000 18:01:01 +1300 Message-Id: <200001100501.SAA20758@mail.sf.org.nz> Received: from defacto.peace.co.nz (root@defacto.peace.co.nz [202.14.141.225]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id SAA20754 for ; Mon, 10 Jan 2000 18:00:55 +1300 Date: Mon, 10 Jan 2000 17:55:15 +1300 Subject: Re: Saving villagers From: Michael Woodhams To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz I would like to point out that the wellfare of this village is of paramount importance to Anathea. I can document this with a statement of her philosophy generated over a year ago and details of the large (well over a year) amount of training time dedicated to helping the village. Ignoring the invasion is no more an option that a loving parent ignoring someone killing their child. Anyhow, this argument really isn't very useful. Please don't get distracted from my initial post - are rune mages available, can anyone help with evacuation, etc. Michael W. -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Mon Jan 10 20:46:33 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id UAA21823; Mon, 10 Jan 2000 20:39:09 +1300 Message-Id: <200001100739.UAA21823@mail.sf.org.nz> Received: from smtp2.ihug.co.nz (tk2.ihug.co.nz [203.29.160.14]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id UAA21819 for ; Mon, 10 Jan 2000 20:39:03 +1300 Received: from ihug.co.nz (p20-max19.akl.ihug.co.nz [206.17.119.148]) by smtp2.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with ESMTP id UAA25441 for ; Mon, 10 Jan 2000 20:33:19 +1300 Date: Mon, 10 Jan 2000 20:35:13 +1300 Subject: Re: Saving villagers From: scott whitaker To: dq-pub@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq-pub@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq-pub@dq.sf.org.nz who cares there just useless villagers let them feed the undead kishwa Michael Woodhams wrote: > The following is occuring *before* the last guild meeting, in response > to the undead hoard. > > Anathea is going around the guild seeking help to evacuate the village > of Charity in Brastor before the undead hoard gets there, and to > evacuate the rest of Brastor if possible. After helpful suggestions from > other guild members, she is particularly keen to find a rune mage who > can do rune portals - is anyone such a rune mage, or does anyone know of > one who could be fetched at short notice? > > A backup plan is to have someone good at flying spells (for the > villagers), Anathea (for restoratives) and a healing mage (to heal the > restorative damage) at Charity and healers, healing magic and a source > of restoratives at the landing site to fix up crash-landed villagers. > (An air mage good at featherfall might work better, but it would still > require many restoratives, and it would be hard to keep track of who has > been featherfalled and who hasn't.) Note that this plan requires > hundreds of castings. Anathea will pay for greaters for participants of > this plan if someone will lend her the money to do so. > > If anyone has alternative plans, I'd like to hear them. We could try to > walk out, but this would require going through the enchanted forest to > avoid the undead. This is a desperate backup plan. > > OOC: > > Mandos has agreed to GM a *few* people for a day or so rescuing Charity. > If this grows into a rescue all of Brastor mission, we might need to > find another GM. I am on holiday from the end of this week til about the > 23rd, so either we play this week or not til after I go on holiday. > (Sorry, I should have got organized sooner.) > > Michael W. > > -- see unsubscribe instructions in message headers -- -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Mon Jan 10 23:16:33 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id XAA22739; Mon, 10 Jan 2000 23:15:50 +1300 Message-Id: <200001101015.XAA22739@mail.sf.org.nz> Received: from smtp2.ihug.co.nz (tk2.ihug.co.nz [203.29.160.14]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id XAA22735 for ; Mon, 10 Jan 2000 23:15:47 +1300 Received: from jimarona.ihug.co.nz (p60-max20.akl.ihug.co.nz [206.17.119.252]) by smtp2.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id XAA11547 for ; Mon, 10 Jan 2000 23:09:58 +1300 Date: Mon, 10 Jan 2000 23:11:30 +1300 Subject: Re: Saving villagers From: "Jim Arona" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz -----Original Message----- From: Michael Woodhams To: dq@dq.sf.org.nz Date: Monday, 10 January 2000 18:10 Subject: Re: Saving villagers >I would like to point out that the wellfare of this village is of paramount >importance to Anathea. I can document this with a statement of her philosophy >generated over a year ago and details of the large (well over a year) amount of >training time dedicated to helping the village. Ignoring the invasion is no more >an option that a loving parent ignoring someone killing their child. > >Anyhow, this argument really isn't very useful. Please don't get distracted from >my initial post - You are quite right. This justification isn't useful. It doesn't matter how honestly you are being about your character's rationalisation. It also doesn't matter what the depth of your character's feelings are. The important thing is finding some way of interacting with the game that is offered. You seem to be saying that because of the depth of your character's association with this place, then you OUGHT to be DMed. That's not the case. If a DM isn't interested in DMing you in this, then you're out of luck. They are, after all, volunteers. And, if a DM decides that the hunk of ground were you've set up this village is prime material for a cool story, and you're little plot of land has to go, well, then...It goes. Anything in a roleplaying game can be removed, amended, enhanced, or destroyed utterly by a DM. Anything. Including your village. To invest any real emotional connection to any game artifact is a silly thing to do. All that we as roleplayers are interested in is assuming a role, and working out the appropriate responses. If this game device threatens the continuity of playability of your character, then widen the scope of the character so you can continue to play.But, you have no leverage against the game as a player. You cannot order the world to work as your character would have it. Jim -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Mon Jan 10 23:17:10 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id XAA22651; Mon, 10 Jan 2000 23:01:38 +1300 Message-Id: <200001101001.XAA22651@mail.sf.org.nz> Received: from smtp2.ihug.co.nz (tk2.ihug.co.nz [203.29.160.14]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id XAA22645 for ; Mon, 10 Jan 2000 23:01:28 +1300 Received: from jimarona.ihug.co.nz (p60-max20.akl.ihug.co.nz [206.17.119.252]) by smtp2.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id WAA10067 for ; Mon, 10 Jan 2000 22:55:41 +1300 Date: Mon, 10 Jan 2000 22:57:10 +1300 Subject: Re: Saving villagers From: "Jim Arona" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz -----Original Message----- From: Michael Woodhams To: dq@dq.sf.org.nz Date: Monday, 10 January 2000 17:25 Subject: Re: Saving villagers >Jim Arona wrote: > >> It is possible that your plans might have an impact on games >> in progress. In other words, you may take actions at this time, that make >> the actions of other characters in other games a nonsense. > >This is a substantive point - however, it is not a reason to reject my plans >out of hand, as it may or may not happen. > The difficulty is in finding out who is doing what, in who's game. This has never been accurately done. And, to the chaos of this particular stew, you would add backdating? No. It's never been a happy plan in the past. Sometimes, it is part of a DM's game, for whatever reason. Sometimes, it is used to allow a character to catch up. Neither of these conditions have been met. >Is anyone in, or running an adventure that could cause inconsistancies if there >was a pre-invasion evacuation of Brastor? If so, can you let us know what >events would cause inconsistancies, and what would work in OK? If there is GM >privileged information, say so, and something can be worked out. We can be >reasonable about this and try to make it work. > > >> If your life has rolled on for some reason, that's fine. It doesn't mean >> that this needs to be administered anachronistically. You get to come up >> with a rationalisation as to why you didn't act earlier, if it even could >> have been organised that early. >> This is not about fairness, although I don't think you've been treated >> in any kind of unfair way at all. > >Try the following situation: Father Rowan was visiting a nunnery of Chantris >when a bunch of demon worshipers turned up and raped and killed all the nuns, >then disappeared off plane. > >Could you rationalize why he didn't act? Could you accept a GM insisting that >he *was* there and *didn't* act and feel this was fair treatment? Yes. 1) He was asleep at the time. 2) He was confronted with a moment of self-doubt, and lost his courage, fleeing in honourless disarray. 3) He was paralysed by some poison or spell or fear, and forced to watch the brutalisation of these women, so that the forces of darkness could batten on his impotence. The only thing I feel that is unfair is the way you seem to think you have some damned right not to be affected by the world, or, if you are to be affected, how you would insist on having a right to respond. Basically, you seem to behaving like a very spoilt little boy, who is stamping his foot. Jim. -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Mon Jan 10 23:31:33 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id XAA22814; Mon, 10 Jan 2000 23:24:08 +1300 Message-Id: <200001101024.XAA22814@mail.sf.org.nz> Received: from smtp1.ihug.co.nz (tk1.ihug.co.nz [203.29.160.13]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id XAA22810 for ; Mon, 10 Jan 2000 23:24:05 +1300 Received: from phaeton (p172-tnt1.akl.ihug.co.nz [206.18.111.172]) by smtp1.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id XAA29888 for ; Mon, 10 Jan 2000 23:18:17 +1300 Date: Mon, 10 Jan 2000 23:16:41 +1300 Subject: Re: Saving villagers From: Keith Smith To: dq-pub@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq-pub@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq-pub@dq.sf.org.nz >who cares there just useless villagers let them feed the undead > >kishwa "Most of the members of this Guild were villagers and townfolk once, as you would realise if you ever bothered to ask," comments a tall elf in blue armour. "And those who were not seem to have a rather better grasp of the meaning of noblese oblige than you do." Starflower -- see unsubscribe instructions in message headers --