From owner-dq@dq.sf.org.nz Tue Jan 11 09:31:33 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id JAA26280; Tue, 11 Jan 2000 09:17:37 +1300 Message-Id: <200001102017.JAA26280@mail.sf.org.nz> Received: from smtp1.ihug.co.nz (tk1.ihug.co.nz [203.29.160.13]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id JAA26276 for ; Tue, 11 Jan 2000 09:17:20 +1300 Received: from fiona (p295-tnt6.akl.ihug.co.nz [203.109.136.55]) by smtp1.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id JAA28272 for ; Tue, 11 Jan 2000 09:11:18 +1300 Date: Tue, 11 Jan 2000 09:11:18 +1300 Subject: Re: Saving villagers From: fiona meikle cole To: dq-pub@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq-pub@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq-pub@dq.sf.org.nz At 11:16 PM 1/10/00 +1300, you wrote: >>who cares there just useless villagers let them feed the undead >> >>kishwa > >"Most of the members of this Guild were villagers and townfolk once, as you >would realise if you ever bothered to ask," comments a tall elf in blue >armour. "And those who were not seem to have a rather better grasp of the >meaning of noblese oblige than you do." > >Starflower I quite agree. If there is one thing I simply can't bear it's seeing helpless villagers running to escape the clutches of the undernourished undead. Silken -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Tue Jan 11 09:32:07 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id JAA26369; Tue, 11 Jan 2000 09:29:16 +1300 Message-Id: <200001102029.JAA26369@mail.sf.org.nz> Received: from defacto.peace.co.nz (root@defacto.peace.co.nz [202.14.141.225]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id JAA26365 for ; Tue, 11 Jan 2000 09:29:12 +1300 Date: Tue, 11 Jan 2000 09:21:21 +1300 Subject: Re: Mind 1.4 - text version From: Martin Dickson To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Jim Arona wrote (with regards to Sense Danger): > This concentrating actively is just plain stupid. For a start, it > creates a pressure in players to waste valuable 'game' time 'actively > sensing for danger... [snip]... There is no way that I will ever allow for > this sort of thing to slow > down the administration of my game. Hi Jim, Active danger sense would indeed be an administrative pain. Perhaps a very simple/low admin overhead version of this talent could be developed. The general idea with sense danger appears to be to give the Adept advance warning of _immediate_ danger to thmeselves. Simply sensing "is this area/person/thing theoretically dangerous" appears out of keeping with the concept. If I recall correctly, in an ambush situation the ambushers get a free round of combat while the ambushees stand around confused. Could this talent (if it succeeded) allow the Mind Mage to act during that usually useless pulse? If the Mind Mage immediately yelled "Ambush!" to their party would it be reasonable to have the ambush fail -- ie. the brigands still leap out but the party have just enough warning that there is no free pulse of attacks? > I also see that the talents scope has been increased. I don't recall > there ever being any direction that Danger Sense be expanded to cover traps. > Be that as it may, this talent has no need to do all of these extra things. > It detects danger. A spy or thief looks for traps, not a danger sense. A > ranger can tell where an ambush may most effectively be laid, not a danger > sense. Agreed, the talent should help detect either of these, but should give warning should immediate danger come from either source, with the caveat that the danger must be to the Adept. Suggested example: A party walking down a corridor. As the lead character goes to trigger the trap that you as GM know is there, roll for the Mind Mage, and if the talent succeeds, tell them "Danger!", or "prickly hairs", or whatever. If they immediately yell "Stop!", they may get to prevent the trap being sprung, if they say, for example, "I'll fall to the ground", then the trap will get sprung and if they are lucky the arrows pass overhead... maiming their companions instead. Cheers, Martin -- _/_/ Peace Software New Zealand Ltd Email: Martin.Dickson@peace.com _/ Martin Dickson Fax : +64-9-373-0401 Analyst Phone: +64-9-373-0400 -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Tue Jan 11 09:46:33 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id JAA26422; Tue, 11 Jan 2000 09:32:48 +1300 Message-Id: <200001102032.JAA26422@mail.sf.org.nz> Received: from defacto.peace.co.nz (root@defacto.peace.co.nz [202.14.141.225]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id JAA26418 for ; Tue, 11 Jan 2000 09:32:45 +1300 Date: Tue, 11 Jan 2000 09:24:54 +1300 Subject: Re: Mind 1.4 - text version From: Martin Dickson To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Keith Smith wrote: > G5. Hypnotism > Range: 15 feet + 15 / Rank [snip] > Effect:The Adept may lull an entity into a trance-like state in which they > will be subject to suggestion. Rank 10... 165 feet range... "YOU ARE FEELING VERY SLEEPY!" This has never made much sense... especially considering the restriction that the Adept must be able to communicate with the target. Presumaby the Adept must actually speak to the target? Cheers, Martin -- _/_/ Peace Software New Zealand Ltd Email: Martin.Dickson@peace.com _/ Martin Dickson Fax : +64-9-373-0401 Analyst Phone: +64-9-373-0400 -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Tue Jan 11 10:01:33 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id KAA26725; Tue, 11 Jan 2000 10:00:08 +1300 Message-Id: <200001102100.KAA26725@mail.sf.org.nz> Received: from akl-notes.aj.co.nz (ns.aj.co.nz [202.27.194.165]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id KAA26703 for ; Tue, 11 Jan 2000 10:00:02 +1300 Date: Wed, 12 Jan 2000 09:55:17 +1300 Subject: Re: Mind 1.4 - text version From: RMansfield@aj.co.nz To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz This is a multipart message in MIME format. --=_alternative 00735DE3CC256862_= Content-Type: text/plain; charset="us-ascii" I agree. Something like 10 feet + 2/rank seems much more reasonable. Or even just a set range of 15 feet. Rosemary Keith Smith wrote: > G5. Hypnotism > Range: 15 feet + 15 / Rank [snip] > Effect:The Adept may lull an entity into a trance-like state in which they > will be subject to suggestion. Rank 10... 165 feet range... "YOU ARE FEELING VERY SLEEPY!" This has never made much sense... especially considering the restriction that the Adept must be able to communicate with the target. Presumaby the Adept must actually speak to the target? Cheers, Martin --=_alternative 00735DE3CC256862_= Content-Type: text/html; charset="us-ascii"
I agree.  Something like 10 feet + 2/rank seems much more reasonable.  Or even just a set range of 15 feet.

Rosemary


Keith Smith wrote:

> G5.     Hypnotism
> Range: 15 feet + 15 / Rank

[snip]

> Effect:The Adept may lull an entity into a trance-like state in which they
> will be subject to suggestion.

Rank 10... 165 feet range...

"YOU ARE FEELING VERY SLEEPY!"

This has never made much sense... especially considering the restriction that the
Adept must be able to communicate with the target.  Presumaby the Adept must
actually speak to the target?

Cheers,
           Martin


--=_alternative 00735DE3CC256862_=-- -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Tue Jan 11 15:31:33 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id PAA28486; Tue, 11 Jan 2000 15:23:38 +1300 Message-Id: <200001110223.PAA28486@mail.sf.org.nz> Received: from smtp2.ihug.co.nz (tk2.ihug.co.nz [203.29.160.14]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id PAA28482 for ; Tue, 11 Jan 2000 15:23:04 +1300 Received: from jimarona.ihug.co.nz (p113-tnt6.akl.ihug.co.nz [216.100.154.113]) by smtp2.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id PAA29933 for ; Tue, 11 Jan 2000 15:16:48 +1300 Date: Tue, 11 Jan 2000 15:18:10 +1300 Subject: Re: Mind 1.4 - text version From: "Jim Arona" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz -----Original Message----- From: Martin Dickson To: dq@dq.sf.org.nz Date: Tuesday, 11 January 2000 09:48 Subject: Re: Mind 1.4 - text version >Keith Smith wrote: > >> G5. Hypnotism >> Range: 15 feet + 15 / Rank > >[snip] > >> Effect:The Adept may lull an entity into a trance-like state in which they >> will be subject to suggestion. > >Rank 10... 165 feet range... > >"YOU ARE FEELING VERY SLEEPY!" > >This has never made much sense... especially considering the restriction that the >Adept must be able to communicate with the target. Presumaby the Adept must >actually speak to the target? I've never had a problem with the range of the spell. I think a Mind mage could reasonably use a spell like Mind Speech to communicate with the target. I do think it's powerful. It would only require the target to be within range of both Hypnotism and Mind Speech, whereas the Wiccan version has a range of 15 ft, at any rank. On the other hand, it is something that a Mind mage should be significantly better at. Not having to meet the gaze of a non-hostile target who are no further away from you then 15ft means that a Mind mage has a serious advantage. Jim -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Tue Jan 11 15:46:33 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id PAA28611; Tue, 11 Jan 2000 15:43:39 +1300 Message-Id: <200001110243.PAA28611@mail.sf.org.nz> Received: from defacto.peace.co.nz (root@defacto.peace.co.nz [202.14.141.225]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id PAA28607 for ; Tue, 11 Jan 2000 15:43:36 +1300 Date: Tue, 11 Jan 2000 15:35:12 +1300 Subject: Re: Mind 1.4 - text version From: Martin Dickson To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Jim Arona wrote: > >> G5. Hypnotism > > I've never had a problem with the range of the spell. I think a Mind > mage could reasonably use a spell like Mind Speech to communicate with the > target. Yep, Mind Speech (or any other long distance communication) should work... its just the yelling across the town square I find a bit odd. > I do think it's powerful. It would only require the target to be within > range of both Hypnotism and Mind Speech, whereas the Wiccan version has a > range of 15 ft, at any rank. On the other hand, it is something that a Mind > mage should be significantly better at. Absolutely -- Mind Mages should be better at mental type stuff than anyone else... it's just a flavour thing about bellowing hypnotic commands.. but hey, maybe the target hears the Adpet's voice in their head or somesuch. -- _/_/ Peace Software New Zealand Ltd Email: Martin.Dickson@peace.com _/ Martin Dickson Fax : +64-9-373-0401 Analyst Phone: +64-9-373-0400 -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Tue Jan 11 16:01:33 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id PAA28718; Tue, 11 Jan 2000 15:57:28 +1300 Message-Id: <200001110257.PAA28718@mail.sf.org.nz> Received: from smtp2.ihug.co.nz (tk2.ihug.co.nz [203.29.160.14]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id PAA28714 for ; Tue, 11 Jan 2000 15:57:24 +1300 Received: from jimarona.ihug.co.nz (p113-tnt6.akl.ihug.co.nz [216.100.154.113]) by smtp2.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id PAA01984 for ; Tue, 11 Jan 2000 15:51:12 +1300 Date: Tue, 11 Jan 2000 15:52:41 +1300 Subject: Re: Mind 1.4 - text version From: "Jim Arona" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz -----Original Message----- From: Martin Dickson To: dq@dq.sf.org.nz Date: Tuesday, 11 January 2000 09:37 Subject: Re: Mind 1.4 - text version >Jim Arona wrote (with regards to Sense Danger): > >> This concentrating actively is just plain stupid. For a start, it >> creates a pressure in players to waste valuable 'game' time 'actively >> sensing for danger... [snip]... There is no way that I will ever allow for >> this sort of thing to slow >> down the administration of my game. > >Hi Jim, > >Active danger sense would indeed be an administrative pain. Perhaps a very >simple/low admin overhead version of this talent could be developed. The >general idea with sense danger appears to be to give the Adept advance warning >of _immediate_ danger to thmeselves. Simply sensing "is this area/person/thing >theoretically dangerous" appears out of keeping with the concept. > >If I recall correctly, in an ambush situation the ambushers get a free round of >combat while the ambushees stand around confused. Could this talent (if it >succeeded) allow the Mind Mage to act during that usually useless pulse? If the >Mind Mage immediately yelled "Ambush!" to their party would it be reasonable to >have the ambush fail -- ie. the brigands still leap out but the party have just >enough warning that there is no free pulse of attacks? I begin to see why this talent was re-written. Okay...Well, the way I've always played it is that it makes as a resistance versus surprise attacks. If the party is about to be attacked by something they don't about, like from an ambush, then the person with Sense Danger gets to roll their dice, and if they roll under their base chance, they get to be alerted. If they're alerted, they're not surprised, and can act. If they aren't alerted, they just get to know about the suffering to come, a little longer. I especially love the knowing about the suffering to come bit. Without a Mind mage in the party, the player's often don't have a chance to be properly terrified. It doesn't work once the characters have become embroiled in something unsafe, but, if there is, say, a secondary ambush, then the Mind mage would have a chance of detecting that, as well. For example, the party is having a conversation with a dragon. Sense Danger doesn't tell the Mind mage if the dragon is about to launch an attack against them, because the danger represented it is evident. Hell, it's talking to them. On the other hand, if a Demon was about to ambush the party, then that would represent a new source of danger, and I would ask the Mind mage to roll percentiles. Occasionally, I let the talent detect things like poison, or proposals of marriage, depending on how dangerous I deem the situation to be. Most potential fiancees aren't too much of a worry. > >> I also see that the talents scope has been increased. I don't recall >> there ever being any direction that Danger Sense be expanded to cover traps. >> Be that as it may, this talent has no need to do all of these extra things. >> It detects danger. A spy or thief looks for traps, not a danger sense. A >> ranger can tell where an ambush may most effectively be laid, not a danger >> sense. > >Agreed, the talent should help detect either of these, but should give warning >should immediate danger come from either source, with the caveat that the danger >must be to the Adept. I probably wasn't clear. I meant that I don't think the talent should contribute to the base chances of these skills. I think that sensing danger is pretty damned cool. It is enough that Sense Danger may prompt a person to search for traps and ambushes. There doesn't need to be a bonus to actually finding them. > >Suggested example: A party walking down a corridor. As the lead character goes >to trigger the trap that you as GM know is there, roll for the Mind Mage, and if >the talent succeeds, tell them "Danger!", or "prickly hairs", or whatever. If >they immediately yell "Stop!", they may get to prevent the trap being sprung, if >they say, for example, "I'll fall to the ground", then the trap will get sprung >and if they are lucky the arrows pass overhead... maiming their companions >instead. I assume the Mind mage screams 'Danger', whenever they sense it. If I were playing with a Mind mage that did that, I'd hand them over to the appropriate authorities as murdering scum. It's no harder to yell something like that, and duck...And, if you're consistently getting out of the way of random damage, but not telling any other member of your party, then you're not really helping them much, are you... Jim -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Tue Jan 11 16:16:33 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id QAA28767; Tue, 11 Jan 2000 16:03:34 +1300 Message-Id: <200001110303.QAA28767@mail.sf.org.nz> Received: from smtp2.ihug.co.nz (tk2.ihug.co.nz [203.29.160.14]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id QAA28763 for ; Tue, 11 Jan 2000 16:03:24 +1300 Received: from jimarona.ihug.co.nz (p113-tnt6.akl.ihug.co.nz [216.100.154.113]) by smtp2.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with SMTP id PAA02835 for ; Tue, 11 Jan 2000 15:57:12 +1300 Date: Tue, 11 Jan 2000 15:58:41 +1300 Subject: Re: Mind 1.4 - text version From: "Jim Arona" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz -----Original Message----- From: Martin Dickson To: dq@dq.sf.org.nz Date: Tuesday, 11 January 2000 15:43 Subject: Re: Mind 1.4 - text version >Jim Arona wrote: > >> >> G5. Hypnotism >> >> I've never had a problem with the range of the spell. I think a Mind >> mage could reasonably use a spell like Mind Speech to communicate with the >> target. > >Yep, Mind Speech (or any other long distance communication) should work... its >just the yelling across the town square I find a bit odd. > >> I do think it's powerful. It would only require the target to be within >> range of both Hypnotism and Mind Speech, whereas the Wiccan version has a >> range of 15 ft, at any rank. On the other hand, it is something that a Mind >> mage should be significantly better at. > >Absolutely -- Mind Mages should be better at mental type stuff than anyone >else... it's just a flavour thing about bellowing hypnotic commands.. but hey, >maybe the target hears the Adpet's voice in their head or somesuch. > No...I don't mean that the Mind mage can cast the spell over that range. I mean, that they can cast a hypnotism at up the 15+15ft per Rank of the Hypnotism spell, if the target can be communicated with through means of a spell like Mind Speech. This means that the target has to be within range of both spells and to have failed to resist them. Both. After all, this would allow the Mind mage to introduce a suggestion without doing anything obvious. That's really tough. Jim. -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Tue Jan 11 16:31:33 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id QAA28902; Tue, 11 Jan 2000 16:22:00 +1300 Message-Id: <200001110322.QAA28902@mail.sf.org.nz> Received: from defacto.peace.co.nz (root@defacto.peace.co.nz [202.14.141.225]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id QAA28898 for ; Tue, 11 Jan 2000 16:21:57 +1300 Date: Tue, 11 Jan 2000 16:13:38 +1300 Subject: Re: Mind 1.4 - text version From: Martin Dickson To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz
[Jim]A spy or thief looks for traps, not a danger sense. A ranger can tell where an ambush may most effectively be laid, not a
danger sense.

[Martin] Agreed, the talent should help detect either of these, but should give warning should immediate danger come from either source, with the caveat that the danger must be to the Adept.

[Jim] I probably wasn't clear...

Ooops.  My bad.  The reply misses out an important "not"... as in "Agreed, the talent should *not* help detect either of these, but should give
warning... etc

Anyways... all up I've played Sense Danger much the same way as you have -- yay, we agree on something :) -- and would rather see the talent codified that-aways... as in immediate danger to the Adept, a pulse warning or somesuch.  More than a pulse and you're into worrying if this action might lead to something that might lead to danger, etc... big headache, no fun to GM.

Cheers,
            Martin
 

--

 _/_/  Peace Software New Zealand Ltd   Email: Martin.Dickson@peace.com
_/     Martin Dickson                   Fax  : +64-9-373-0401
       Analyst                          Phone: +64-9-373-0400
  -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Tue Jan 11 16:46:33 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id QAA29010; Tue, 11 Jan 2000 16:38:20 +1300 Message-Id: <200001110338.QAA29010@mail.sf.org.nz> Received: from westpac.co.nz (firewall1.westpac.co.nz [210.55.236.18]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id QAA29005 for ; Tue, 11 Jan 2000 16:38:10 +1300 Received: by firewall1.westpac.co.nz id <32265>; Tue, 11 Jan 2000 16:34:24 +1300 Date: Tue, 11 Jan 2000 16:34:21 +1300 Subject: Re: Mind 1.4 - text version From: "Mark Simpson" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Sense Danger - the old version, as I recall without a book in front of me, only allowed the mind mage to sense danger (ie detect the ambush) where there was actually something there to perceive (the "figures with bows hidden in the bush up ahead" or the "almost imperceptable sound of someone following the party at night" sort of thing). Specifically it was just an additional bonus to be added to the mind mages chance to detect an ambush, but it only applied where there was a chance to begin with. Therfore, if for example a demon was about to teleport in (or similar) and attack the party, then the mind mage did not get the chance to use the talent to warn of the impending attack, because their was nothing for the mind mage to perceive. There seemed to be a common mis-conception that the old version of the talent would allow a chance of a warning in that latter situation, but it didn't. The new version seems to. Another comment on the new version - what amount of warning does the mind mage get? Should we quantify this? One pulse? Two? Or to be left to the GM's discretion in each case? Hypnotisms range - I think this is a storm in a tea cup really, but if people think its a problem then why not give the mind mage a 1% or 2% subtraction from his/her cast chance for every foot beyond 5 the target is away from the caster. /\/\ark -- see unsubscribe instructions in message headers -- From owner-dq@dq.sf.org.nz Tue Jan 11 20:01:33 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id TAA30190; Tue, 11 Jan 2000 19:49:35 +1300 Message-Id: <200001110649.TAA30190@mail.sf.org.nz> Received: from smtp1.ihug.co.nz (tk1.ihug.co.nz [203.29.160.13]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id TAA30186 for ; Tue, 11 Jan 2000 19:49:20 +1300 Received: from ihug.co.nz (p99-tnt8.akl.ihug.co.nz [203.109.138.99]) by smtp1.ihug.co.nz (8.9.3/8.9.3/Debian/GNU) with ESMTP id TAA15123 for ; Tue, 11 Jan 2000 19:43:00 +1300 Date: Tue, 11 Jan 2000 19:44:56 +1300 Subject: Re: Saving villagers From: scott whitaker To: dq-pub@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq-pub@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq-pub@dq.sf.org.nz let the nobles worry avbout that, us commoners dont have to kharsis Keith Smith wrote: > >who cares there just useless villagers let them feed the undead > > > >kishwa > > "Most of the members of this Guild were villagers and townfolk once, as you > would realise if you ever bothered to ask," comments a tall elf in blue > armour. "And those who were not seem to have a rather better grasp of the > meaning of noblese oblige than you do." > > Starflower > > -- see unsubscribe instructions in message headers -- -- see unsubscribe instructions in message headers --