From owner-dq@dq.sf.org.nz Fri May 19 14:58:46 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id OAA16810; Fri, 19 May 2000 14:50:45 +1200 Received: from akl-notes.aj.co.nz (ns.aj.co.nz [202.27.194.165] (may be forged)) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id OAA16806 for ; Fri, 19 May 2000 14:50:41 +1200 X-Mailer: Lotus Notes Release 5.0.3 (Intl) 21 March 2000 Message-ID: Date: Fri, 19 May 2000 14:43:47 +1200 X-MIMETrack: Serialize by Router on akl-notes.aj.co.nz/AJNzl/NZ(Release 5.0.3 (Intl)|21 March 2000) at 19/05/2000 14:43:50, Serialize complete at 19/05/2000 14:43:50 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="=_alternative 000F555FCC2568E4_=" Subject: DQ Cantrips From: RMansfield@aj.co.nz To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz This is a multipart message in MIME format. --=_alternative 000F555FCC2568E4_= Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable 18 months ago there was some discussion that cantrips needed work as the=20 current write up was OTT, (due to a hasty import & translation from D&D). I've just had a quick go at improving it and bringing the rules more in=20 line with what we play. Rosemary=20 6 Cantrips Cantrips are minor magic effects, which come in two types Glamour cantrips = which are used to entertain and Household cantrips which make life=20 pleasanter. Most cantrip effects can also be reversed. 6.1 Restrictions The effects of cantrips are strictly minor in nature and cannot be used=20 during the tactical sequence. Any Adept can cast them and no preparation=20 is needed. It costs 1 Fatigue to cast a cantrip.=20 6.2 Modifiers and Statistics All minor magics are non-college magic. College bonuses and penalties do=20 not apply to them. Any Adept may learn a cantrip but they may not be=20 ranked or improved, and do not affect the number of low-ranked spells that = may be learned.=20 The base chance of a cantrip is 3 x MA. Should the roll exceed 4 =D7 MA the= =20 cantrip will backfire. Backfires result only in the effect being=20 distinctly different from the casters intentions. Actively resisting a=20 cantrip results in it automatically failing. Any stronger magic of the same type will immediately replace the cantrip=20 and any area counterspell will dispel them. Where an Adept is casting a cantrip that has effects similar or related to = their college then the effects will be stronger, or more convincing than=20 normal although a cantrip can never be as effective as any spell. 6.3 Glamour Cantrips Glamour cantrips normally last 60 + MA minutes. The Adept may choose to=20 reduce the duration. Colour: The surface colour of one object may be changed. If cast on an enti= ty=20 (e.g. skin, hair, or eyes) the result is flat and not particularly life=20 like. Insect Repellant: Small insects within one hex, or on one entity leave as f= ast as they can. Perfume: A faint pleasant (or unpleasant) scent permeates one hex. Observer= s will=20 not notice any specific odour, just that something smells nice (or bad). Polish/Tarnish: One entity or object is spruced up so they look smartly dre= ssed or=20 sparkling clean. This doesn't make something look more expensive merely=20 newer and shinier. Fireworks: The Adept may combine any two of three effects in a 1 foot spher= e which=20 appears within 10 feet. The effects are coloured smoke, coloured lights,=20 and a small sharp noise (e.g. bang, bell, fizzle). 6.4 Household Cantrips Household cantrips normally have an immediate effect and no duration. Candle: A small natural flame appears on an object and lasts 5 seconds. If= cast=20 on something flammable the object may catch alight (e.g. wick kindling).=20 The flame will shed light about 2 feet.=20 Cool/Warm: Up to a pint of liquid, or a pound of food, may be cooled or war= med a few=20 degrees. This might cool hot food to an edible temperature or warm milk,=20 but not to boiling or freezing extremes.=20 Clean/Dirty: Surface dirt and grime may be shed from an entity or object to= fall=20 around them. If reversed all the loose dirt within one hex attaches to the = target. Several casts may be requited to removed thick mud or dirt and it = will not remove dried stains.=20 Dry/Dampen The cantrip will render up to one item of clothing (or an object= up to 3=20 pounds) either dry to the touch or damp. Several casts may be required to=20 dry sodden items or cause the target to drip water. Tie/Untie: causes strands to knit together, or fray apart. This can be use= d to knot=20 string, repair minor rips in fabric, repair fraying rope, or tangle or=20 untangle hair etc. It will not fill in holes or seamlessly join=20 completely separate things together. --=_alternative 000F555FCC2568E4_= Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
18 months ago there was some discuss= ion that cantrips needed work as the current write up was OTT, (due to a ha= sty import & translation from D&D).

I've just had a quick go at improvin= g it and bringing the rules more in line with what we play.

Rosemary

6 Cantrips

Cantrips are minor magic effects= , which come in two types Glamour cantrips which are used to entertain and = Household cantrips which make life pleasanter. Most cantrip effects can als= o be reversed.

6.1 Restrictions

The effects of cantrips are stri= ctly minor in nature and cannot be used during the tactical sequence. Any A= dept can cast them and no preparation is needed.  It costs 1 Fatigue t= o cast a cantrip.

6.2 Modifiers and Statistics=

All minor magics are non-college= magic. College bonuses and penalties do not apply to them. Any Adept may l= earn a cantrip but they may not be ranked or improved, and do not affect th= e number of low-ranked spells that may be learned.
The base chance of a cantrip is= 3 x MA. Should the roll exceed 4 =D7 MA the cantrip will backfire. Backfir= es result only in the effect being distinctly different from the casters in= tentions. Actively resisting a cantrip results in it automatically failing.=
Any stronger magic of the same = type will immediately replace the cantrip and any area counterspell will di= spel them.
Where an Adept is casting a can= trip that has effects similar or related to their college then the effects = will be stronger, or more convincing than normal although a cantrip can nev= er be as effective as any spell.

6.3 Glamour Cantrips

Glamour cantrips normally last 6= 0 + MA minutes.  The Adept may choose to reduce the duration.
Colour: The surface colo= ur of one object may be changed. If cast on an entity (e.g. skin, hair, or = eyes) the result is flat and not particularly life like.
Insect Repellant: Small = insects within one hex, or on one entity leave as fast as they can.
Perfume: A faint pleasan= t (or unpleasant) scent permeates one hex. Observers will not notice any sp= ecific odour, just that something smells nice (or bad).
Polish/Tarnish: One enti= ty or object is spruced up so they look smartly dressed or sparkling clean.=  This doesn't make something look more expensive merely newer and shi= nier.
Fireworks: The Adept may= combine any two of three effects in a 1 foot sphere which appears within 1= 0 feet.  The effects are coloured smoke, coloured lights, and a small = sharp noise (e.g. bang, bell, fizzle).

6.4 Household Cantrips

Household cantrips normally have= an immediate effect and no duration.
Candle: A small natural = flame appears on an object and lasts 5 seconds.  If cast on something = flammable the object may catch alight (e.g. wick kindling).  The flame= will shed light about 2 feet.
Cool/Warm: Up to a pint = of liquid, or a pound of food, may be cooled or warmed a few degrees. This = might cool hot food to an edible temperature or warm milk, but not to boili= ng or freezing extremes.
Clean/Dirty: Surface dir= t and grime may be shed from an entity or object to fall around them. If re= versed all the loose dirt within one hex attaches to the target.  Seve= ral casts may be requited to removed thick mud or dirt and it will not remo= ve dried stains.
Dry/Dampen The cantrip w= ill render up to one item of clothing (or an object up to 3 pounds) either = dry to the touch or damp. Several casts may be required to dry sodden items= or cause the target to drip water.
Tie/Untie: causes strand= s to knit together, or fray apart.  This can be used to knot string, r= epair minor rips in fabric, repair fraying rope, or tangle or untangle hair= etc.  It will not fill in holes or seamlessly join completely separat= e things together. --=_alternative 000F555FCC2568E4_=-- -- to unsubscribe see http://www.kurahaupo.gen.nz/mailing-lists.html -- From owner-dq@dq.sf.org.nz Fri May 19 15:29:02 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id PAA17056; Fri, 19 May 2000 15:20:33 +1200 Received: from kakapo.cs.auckland.ac.nz (kakapo.cs.auckland.ac.nz [130.216.34.10]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id PAA17053 for ; Fri, 19 May 2000 15:20:30 +1200 Received: from [130.216.108.110] (clare.cs.auckland.ac.nz [130.216.108.110]) by kakapo.cs.auckland.ac.nz (8.8.6/8.8.6/cs-master) with ESMTP id PAA05076 for ; Fri, 19 May 2000 15:14:48 +1200 (NZST) (sender clare@cs.auckland.ac.nz) Date: Fri, 19 May 2000 15:14:48 +1200 Message-ID: Mime-version: 1.0 Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit Subject: Re: DQ Cantrips From: Clare West To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz on 19/5/2000 14:43, RMansfield@aj.co.nz at RMansfield@aj.co.nz wrote: > 6.2 Modifiers and Statistics > All minor magics are non-college magic. College bonuses and penalties do > not apply to them. Any Adept may learn a cantrip but they may not be > ranked or improved, and do not affect the number of low-ranked spells that > may be learned. I don't think we currently play that cantrips must be learned, and I don't see how it improves the game. > 6.3 Glamour Cantrips > Glamour cantrips normally last 60 + MA minutes. The Adept may choose to > reduce the duration. For some reason, I feel this duration should be more affected by MA. perhaps MA*5 minutes. > Insect Repellant: Small insects within one hex, or on one entity leave as fast > as they can. This one seems more like a household cantrip than a glamour one. clare -- Clare West, Rm 111, Ext 8266 clare@cs.auckland.ac.nz -- to unsubscribe see http://www.kurahaupo.gen.nz/mailing-lists.html -- From owner-dq@dq.sf.org.nz Fri May 19 15:29:50 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id PAA17073; Fri, 19 May 2000 15:24:58 +1200 Received: from defacto.peace.co.nz (defacto.peace.co.nz [202.14.141.225]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id PAA17070 for ; Fri, 19 May 2000 15:24:56 +1200 Message-ID: <3924B2C0.B27E9D8F@peace.com> Date: Fri, 19 May 2000 15:19:28 +1200 MIME-Version: 1.0 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit Subject: Re: DQ Cantrips From: Michael Woodhams To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: michael.woodhams@peace.com RMansfield@aj.co.nz wrote:

 
18 months ago there was some discussion that cantrips needed work as the current write up was OTT, (due to a hasty import & translation from D&D).

I've just had a quick go at improving it and bringing the rules more in line with what we play.

Rosemary

This looks good to me. I'm not too happy with the 'colour' cantrip, as it trespasses on illusionist territory, but this use of cantrip is well established in the game, so I guess I'll just stay unhappy. I'd tone down the fireworks a bit also.

A few of points to consider:
Should the duration be different according to whether the adept targets themselves or someone else?
Should we disallow multiple casts, so that (e.g.) you can either cast 'dry' on your sodden clothes to make them mostly sodden, or you can wring them out and then cast 'dry' to really dry them.
Can only adepts cast cantrips? I think it would add to the game to allow high MA magically untrained entities to do cantrips - e.g. mischievous children, prestidigitators.

Michael W.
 
 

 

6 Cantrips

Cantrips are minor magic effects, which come in two types Glamour cantrips which are used to entertain and Household cantrips which make life pleasanter. Most cantrip effects can also be reversed.

6.1 Restrictions

The effects of cantrips are strictly minor in nature and cannot be used during the tactical sequence. Any Adept can cast them and no preparation is needed.  It costs 1 Fatigue to cast a cantrip.

6.2 Modifiers and Statistics

All minor magics are non-college magic. College bonuses and penalties do not apply to them. Any Adept may learn a cantrip but they may not be ranked or improved, and do not affect the number of low-ranked spells that may be learned.
The base chance of a cantrip is 3 x MA. Should the roll exceed 4 × MA the cantrip will backfire. Backfires result only in the effect being distinctly different from the casters intentions. Actively resisting a cantrip results in it automatically failing.
Any stronger magic of the same type will immediately replace the cantrip and any area counterspell will dispel them.
Where an Adept is casting a cantrip that has effects similar or related to their college then the effects will be stronger, or more convincing than normal although a cantrip can never be as effective as any spell.

6.3 Glamour Cantrips

Glamour cantrips normally last 60 + MA minutes.  The Adept may choose to reduce the duration.
Colour: The surface colour of one object may be changed. If cast on an entity (e.g. skin, hair, or eyes) the result is flat and not particularly life like.
Insect Repellant: Small insects within one hex, or on one entity leave as fast as they can.
Perfume: A faint pleasant (or unpleasant) scent permeates one hex. Observers will not notice any specific odour, just that something smells nice (or bad).
Polish/Tarnish: One entity or object is spruced up so they look smartly dressed or sparkling clean.  This doesn't make something look more expensive merely newer and shinier.
Fireworks: The Adept may combine any two of three effects in a 1 foot sphere which appears within 10 feet.  The effects are coloured smoke, coloured lights, and a small sharp noise (e.g. bang, bell, fizzle).

6.4 Household Cantrips

Household cantrips normally have an immediate effect and no duration.
Candle: A small natural flame appears on an object and lasts 5 seconds.  If cast on something flammable the object may catch alight (e.g. wick kindling).  The flame will shed light about 2 feet.
Cool/Warm: Up to a pint of liquid, or a pound of food, may be cooled or warmed a few degrees. This might cool hot food to an edible temperature or warm milk, but not to boiling or freezing extremes.
Clean/Dirty: Surface dirt and grime may be shed from an entity or object to fall around them. If reversed all the loose dirt within one hex attaches to the target.  Several casts may be requited to removed thick mud or dirt and it will not remove dried stains.
Dry/Dampen The cantrip will render up to one item of clothing (or an object up to 3 pounds) either dry to the touch or damp. Several casts may be required to dry sodden items or cause the target to drip water.
Tie/Untie: causes strands to knit together, or fray apart.  This can be used to knot string, repair minor rips in fabric, repair fraying rope, or tangle or untangle hair etc.  It will not fill in holes or seamlessly join completely separate things together.

-- to unsubscribe see http://www.kurahaupo.gen.nz/mailing-lists.html -- From owner-dq@dq.sf.org.nz Fri May 19 16:28:39 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id QAA17472; Fri, 19 May 2000 16:15:11 +1200 Received: from akl-notes.aj.co.nz (ns.aj.co.nz [202.27.194.165] (may be forged)) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id QAA17469 for ; Fri, 19 May 2000 16:15:08 +1200 X-Mailer: Lotus Notes Release 5.0.3 (Intl) 21 March 2000 Message-ID: Date: Fri, 19 May 2000 16:08:14 +1200 X-MIMETrack: Serialize by Router on akl-notes.aj.co.nz/AJNzl/NZ(Release 5.0.3 (Intl)|21 March 2000) at 19/05/2000 16:08:15, Serialize complete at 19/05/2000 16:08:15 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="=_alternative 0017107FCC2568E4_=" Subject: Re: Cantrips From: RMansfield@aj.co.nz To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz This is a multipart message in MIME format. --=_alternative 0017107FCC2568E4_= Content-Type: text/plain; charset="us-ascii" Duration of Glamours - Andrew suggested Duration = Base Chance minutes I like this cause it gives about the right range ie. 15 to 75 minutes ish. (nb. I've never liked cantrips lasting days) Clare said Insect Repellant seems more like a household cantrip than a glamour one. I put this in Glamour because I thought it needed a duration not an immediate effect. Re learning cantrips, I don't think you learn them specifically, they are just part of that 'stuff' that you learn as part of becoming an Adept and learning how to manipulate mana. And it makes it clear that if you loose them for some reason then you can relearn them. But I could probably drop the phrase. Michael Wrote:. >Should the duration be different according to whether the adept targets themselves or someone else? No because I think it would just add complexity. Cantrips shouldn't last very long and there aren't that many that are entity target and have a duration. >Should we disallow multiple casts, so that (e.g.) you can either cast 'dry' on your sodden clothes to make them mostly sodden, or you can wring them out and then cast 'dry' to really dry them. I deliberately allowed multiple casts so that any one cast has a minor effect, eg. your dripping cloak might take 3 casts to get dry. >Can only adepts cast cantrips? I think it would add to the game to allow high MA magically untrained entities to do cantrips - e.g. mischievous children, prestidigitators. I think that only Adepts should be able to cast cantrips 'in the rules'. Not because its cantrips but because its magic. It is slightly off-topic but I have always felt (and as a GM use for my NPCs) that if they cast magic, even just a little bit, then they loose the non-mage Magic Resistance bonus. In magic rich areas I often have 'hedge witches' and the like with little bits of magic rather than full colleges, but it is always related to their profession and always weaker than normal spells. But I treat them as petty mages rather than as non-mages with petty magic. Anyway I like a hard demarcation between magic users and the rest of the world. Rosemary --=_alternative 0017107FCC2568E4_= Content-Type: text/html; charset="us-ascii"
Duration of Glamours - Andrew suggested Duration = Base Chance minutes
I like this cause it gives about the right range ie. 15 to 75 minutes ish.  (nb. I've never liked cantrips lasting days)

Clare said Insect Repellant seems more like a household cantrip than a glamour one.  I put this in Glamour because I thought it needed a duration not an immediate effect.

Re learning cantrips, I don't think you learn them specifically, they are just part of that 'stuff' that you learn as part of becoming an Adept and learning how to manipulate mana.  And it makes it clear that if you loose them for some reason then you can relearn them.  But I could probably drop the phrase.

Michael Wrote:.
>Should the duration be different according to whether the adept targets themselves or someone else?
No because I think it would just add complexity.  Cantrips shouldn't last very long and there aren't that many that are entity target and have a duration.  

>Should we disallow multiple casts, so that (e.g.) you can either cast 'dry' on your sodden clothes to make them mostly sodden, or you can wring them out and then cast 'dry' to really dry them.
I deliberately allowed multiple casts so that any one cast has a minor effect, eg. your dripping cloak might take 3 casts to get dry.  
>Can only adepts cast cantrips? I think it would add to the game to allow high MA magically untrained entities to do cantrips - e.g. mischievous children, prestidigitators.

I think that only Adepts should be able to cast cantrips 'in the rules'.   Not because its cantrips but because its magic.  
It is slightly off-topic but I have always felt (and as a GM use for my NPCs) that if they cast magic, even just a little bit, then they loose the non-mage Magic Resistance bonus.  In magic rich areas I often have 'hedge witches' and the like with little bits of magic rather than full colleges, but it is always related to their profession and always weaker than normal spells.  But I treat them as petty mages rather than as non-mages with petty magic.
Anyway I like a hard demarcation between magic users and the rest of the world.

Rosemary

--=_alternative 0017107FCC2568E4_=-- -- to unsubscribe see http://www.kurahaupo.gen.nz/mailing-lists.html -- From owner-dq@dq.sf.org.nz Fri May 19 16:58:34 2000 Received: (from bin@localhost) by mail.sf.org.nz (8.8.6/NZSFI-19980830) id QAA17701; Fri, 19 May 2000 16:50:08 +1200 Received: from mailhost.auckland.ac.nz (mailhost.auckland.ac.nz [130.216.1.4]) by mail.sf.org.nz (8.8.6/NZSFI-19980830) with ESMTP id QAA17676 for ; Fri, 19 May 2000 16:50:00 +1200 Received: from sci4 (lbr-122-42.lbrsc.auckland.ac.nz [130.216.122.42]) by mailhost.auckland.ac.nz (8.9.2/8.9.2/8.9.2-ua) with SMTP id QAA06858 for ; Fri, 19 May 2000 16:44:27 +1200 (NZST) Date: Fri, 19 May 2000 16:41:14 +1200 Message-ID: <000601bfc14c$76c265b0$2a7ad882@sci4> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook 8.5, Build 4.71.2173.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Subject: RE: DQ Cantrips From: "Michael Parkinson" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk X-Loop: dq@dq.sf.org.nz X-Requests: To unsubscribe from this list, or change your subscription address, send a request to dq-request@dq.sf.org.nz. To unsubscribe from all lists on this site, send a request to all-request@dq.sf.org.nz. Reply-To: dq@dq.sf.org.nz Dear Rosemary et al, Good, clear summary &, fortunately, not too many of the damn things. Slight queries: > 6.1 Restrictions > The effects of cantrips are strictly minor in nature and cannot be used during the tactical > sequence. Any Adept can cast them and no preparation is needed. It costs 1 Fatigue to cast a > cantrip. Cannot ?? Should not, I agree. I realise that this is sentence was in the original §7 -- perhaps so that people can't have 1 pulse magic (e.g. use of firework as a signal)? Nonetheless, saying that they "cannot be used during the tactical sequence" seems a bit odd. A bit like the old rule, since eliminated, which meant characters could detect whether they were on the tactical display [whatever that was supposed to mean to the characters] by whether it 10 or 60 seconds to prepare & cast. > 6.3 Glamour Cantrips > Glamour cantrips normally last 60 + MA minutes. The Adept may choose to reduce the duration. Brilliant! The extant version -- e.g., "The colour will gradually fade over a period of about one week." -- is too extreme, even though it was reduced from the first AD&D import which was 30 days. I do remember one suggestion to prevent excessive durations was that doubles or trebles were not allowed; however that multiple effect (i.e. under 15% of base chance) meant that the fatigue point was not expended. However, with the shorter duration this is no longer important. [Feel free to ignore my persistent mutters of "I still think it shouldn't have multiple effects"] Btw ... Should we also specify that the max range is, say, 10 feet -- or whatever? Concerning what Michael W. said: > This looks good to me. I'm not too happy with the 'colour' cantrip, as it trespasses on > illusionist territory, but this use of cantrip is well established in the game, so I guess I'll just stay > unhappy. I think that the rewrite has toned it down sufficiently -- it is clearly less effective that an illusion (flat texture) & now an adequately short duration. > A few of points to consider: > Should the duration be different according to whether the adept targets themselves or > someone else? No. *Both* durations should be short. > Should we disallow multiple casts, so that (e.g.) you can either cast 'dry' on your > sodden clothes > to make them mostly sodden, or you can wring them out and then cast 'dry' to really dry them. No. It's an instantaneous effect, therefore if some idiot is prepared to waste fatigue to ensure that the entire party is dry enough to avoid chaffing, the so be it. Mind you, since the backfires are virtually harmless, I'm sure it will happen. Perhaps this is the opportunity for a Cadre of those 3-5 MA, hand-&-a-half "namers" to go around stamping out profligate wastage of the worlds limited supply of Mana. > Can only adepts cast cantrips? I think it would add to the game to allow high MA magically > untrained entities to do cantrips - e.g. mischievous children, prestidigitators. Good question. Under the Adventurer system, Martin had a good mechanism to allow this (at a cost!). Mind you if anybody, except Michaeline knights, can cast cantrips ... regards, another Michael Michael Parkinson Mathematics & Statistics Subject Librarian Science Library, University of Auckland, Private Bag 92019, AUCKLAND, N.Z. Email: m.parkinson@auckland.ac.nz Phone: (09) 3737 599 x 5858 Fax: (09) 3082 304 ------------------------------------------------- The position accorded to the mathematician has been, to some extent, due to the superstitions of mankind, although doubtless it can be justified on rational grounds. -- J.W.N. Sullivan (1926) in “Our Mathematical Heritage,” ed. W.L. Schaaf. ====================================== -- to unsubscribe see http://www.kurahaupo.gen.nz/mailing-lists.html --