Subject | Re: [dq] DQ: Ranger v0.2 |
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From | "Mandos Mitchinson" |
Date | Wed, 29 Nov 2000 09:22:21 +1300 |
I guess what I'm really looking for is consistency. There have been arguments (both for and against) in past about Rangers specializing in "City", or using their skills in an urban environment. In Rosemary's proposed version the Caverns environment states that tunnels that are part of an inhabited area are not included for purposes of Rangering. Rural is what it is because of continued habitation. So, basically, does Ranger cover inhabited areas or no? ------- I would have though that Urban rangering was covered under either theif, courtesan, and merchant depending on the level of society you mix with. I feel ranger is definatly an out of town skillset. Mandos /s -- to unsubscribe see http://www kurahaupo.gen.nz/mailing-lists.html -- |
Subject | Re: [dq] DQ: Ranger v0.2 |
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From | Rosemary_Mansfield/AJNzl/NZ@AJ.CO.NZ |
Date | Wed, 29 Nov 2000 09:54:42 +1300 |
<br><font size=2 face="sans-serif">I think I need to re-write caverns.</font> <br><font size=2 face="sans-serif">What I would like to see is that Ranger covers lightly inhabited areas, eg farmland, moors, but doesn't cover urban areas (villages, cities, whatever).</font> <br> <br><font size=2 face="sans-serif">So you cave system with some goblins in residence is covered but not the dwarven city. I'd be dubious about sentient built tunnels unless long deserted. Actually I'm dubious about caverns being an environment a ranger could survive in - but then adventurers spend more time than most underground : ) Any one for mushrooms ?</font> <br> <br><font size=2 face="sans-serif">Rosemary</font> <br> <br> <br><font size=2 face="Courier New">I guess what I'm really looking for is consistency.<br> There have been arguments (both for and against) in past about Rangers<br> specializing in "City", or using their skills in an urban environment. In<br> Rosemary's proposed version the Caverns environment states that tunnels that<br> are part of an inhabited area are not included for purposes of Rangering.<br> Rural is what it is because of continued habitation. So, basically, does<br> Ranger cover inhabited areas or no?<br> <br> <br> I would have though that Urban rangering was covered under either thief,<br> courtesan, and merchant depending on the level of society you mix with. I<br> feel ranger is definitely an out of town skill set.<br> <br> Mandos<br> /s</font> <br> <br> |
Subject | Re: [dq] DQ: Ranger v0.2 |
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From | Martin Dickson |
Date | Wed, 29 Nov 2000 10:33:15 +1300 |
Rosemary_Mansfield/AJNzl/NZ@AJ.CO.NZ wrote: > What I would like to see is that Ranger covers lightly inhabited > areas, eg farmland, moors, but doesn't cover urban areas (villages, > cities, whatever). Hi Rosemary, This looks like a desired flavour/genre kind of thing that may just need some explanatory writing... it looks to me like we want the normal Ranger to be the archtypical "mountain man", a la Tarzan, Hawkeye, Crocodile Dundee... completely at home in the jungle/woodlands/outback and perhaps dealing with people living in native villages/hamlets/outback pubs but lost in the "big smoke". I think its just a matter of where you draw the line... I guess for me hamlets and villages are OK (and are rural), but once you're talking towns and cities (urban), you're outside the purvey of Ranger. > So you cave system with some goblins in residence is covered but not > the dwarven city. Again this is a "wilderness/rual" vs. "city" distinction and seems fair enough, in-line with the desired flavour. > I'd be dubious about sentient built tunnels unless long deserted. I'd just go for deserted/virtually deserted myself. I think a Ranger would be fine in a big city if everyone vanished... ahh... maybe you're right... I guess once the jungle/whatever had started to claim the ruins it'd fit the Ranger flavour. > Actually I'm dubious about caverns being an environment a ranger could > survive in - but then adventurers spend more time than most > underground : ) Any one for mushrooms ? And in a fantasy world there tend to more subterranian races than in our own. Presumably Dwarven Rangers (in Dwarf society) serve the same sort of purpose as in human society... not at home in the heavily populated/civilized areas but rather involved in scouting into attached natural caverns/tunnels lost generations ago to the goblinoids, taking part in goblin culls in the underground "badlands", guiding caravans between underground Dwarven cities, etc. Cheers, Martin -- _/_/ Peace Software New Zealand Ltd Email: Martin.Dickson@peace.com _/ Martin Dickson Fax : +64-9-373-0401 Analyst Phone: +64-9-373-0400 -- to unsubscribe see http://www kurahaupo.gen.nz/mailing-lists.html -- |
Subject | Re: [dq] DQ: Ranger v0.2 |
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From | Keith Smith |
Date | Wed, 29 Nov 2000 10:50:02 +1300 |
>I think I need to re-write caverns. >What I would like to see is that Ranger covers lightly inhabited areas, eg >farmland, moors, but doesn't cover urban areas (villages, cities, whatever). Makes sense to me. >So you cave system with some goblins in residence is covered but not the >dwarven city. I'd be dubious about sentient built tunnels unless long >deserted. Actually I'm dubious about caverns being an environment a >ranger could survive in - but then adventurers spend more time than most >underground : ) Any one for mushrooms ? Mushrooms, other fungi, bats, cave fish, insects etc. Besides, isn't that what dwarven iron rations are for. MRE's anyone? ;-) Keith (phaeton@ihug.co.nz) -- to unsubscribe see http://www kurahaupo.gen.nz/mailing-lists.html -- |
Subject | Re: [dq] DQ: Ranger v0.2 |
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From | Martin Dickson |
Date | Wed, 29 Nov 2000 11:06:02 +1300 |
Keith Smith wrote: > Mushrooms, other fungi, bats, cave fish, insects etc. > > Besides, isn't that what dwarven iron rations are for. If you believe Terry Pratchett, the purpose of Dwarven Waybread is to make bats, cave fish, and insects look like an appetizing alternative. -- _/_/ Peace Software New Zealand Ltd Email: Martin.Dickson@peace.com _/ Martin Dickson Fax : +64-9-373-0401 Analyst Phone: +64-9-373-0400 -- to unsubscribe see http://www kurahaupo.gen.nz/mailing-lists.html -- |
Subject | [dq-announce] Max Douglas - GNA |
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From | Martin Kealey |
Date | Wed, 29 Nov 2000 11:54:51 +1300 |
Max's address points at echelonnz.co.nz, which doesn't exist any more. Does anyone have a newer address for him? -- CAUTION: The information contained in this message is consequential and subject to legacy provenance. If you are the intended recipient you are hereby notified that reading this message is permitted. If you have not received this message please notarise the sender and destroy the originator. Help Microsoft stamp out software piracy: give Linux to a friend today... -- to unsubscribe see http://www kurahaupo.gen.nz/mailing-lists.html -- |
Subject | Re: [dq] DQ: Ranger v0.2 |
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From | "Mandos Mitchinson" |
Date | Wed, 29 Nov 2000 14:18:24 +1300 |
As another aside I think the arctic seasons should be day/night rather than regular. Just a small point. Mandos /s -- to unsubscribe see http://www kurahaupo.gen.nz/mailing-lists.html -- |