SubjectRe: [dq] DQ: Ranger v0.2
From"Mandos Mitchinson"
DateWed, 29 Nov 2000 09:22:21 +1300
I guess what I'm really looking for is consistency.
There have been arguments (both for and against) in past about Rangers
specializing in "City", or using their skills in an urban environment.  In
Rosemary's proposed version the Caverns environment states that tunnels that
are part of an inhabited area are not included for purposes of Rangering.
Rural is what it is because of continued habitation.  So, basically, does
Ranger cover inhabited areas or no?


-------

I would have though that Urban rangering was covered under either theif,
courtesan, and merchant depending on the level of society you mix with. I
feel ranger is definatly an out of town skillset.

Mandos
/s



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SubjectRe: [dq] DQ: Ranger v0.2
FromRosemary_Mansfield/AJNzl/NZ@AJ.CO.NZ
DateWed, 29 Nov 2000 09:54:42 +1300
<br><font size=2 face="sans-serif">I think I need to re-write caverns.</font>
<br><font size=2 face="sans-serif">What I would like to see is that Ranger covers lightly inhabited areas, eg farmland, moors, but doesn't cover urban areas (villages, cities, whatever).</font>
<br>
<br><font size=2 face="sans-serif">So you cave system with some goblins in residence is covered but not the dwarven city. &nbsp;I'd be dubious about sentient built tunnels unless long deserted. &nbsp;Actually I'm dubious about caverns being an environment a ranger could survive in &nbsp;- but then adventurers spend more time than most underground : ) &nbsp;Any one for mushrooms ?</font>
<br>
<br><font size=2 face="sans-serif">Rosemary</font>
<br>
<br>
<br><font size=2 face="Courier New">I guess what I'm really looking for is consistency.<br>
There have been arguments (both for and against) in past about Rangers<br>
specializing in &quot;City&quot;, or using their skills in an urban environment. &nbsp;In<br>
Rosemary's proposed version the Caverns environment states that tunnels that<br>
are part of an inhabited area are not included for purposes of Rangering.<br>
Rural is what it is because of continued habitation. &nbsp;So, basically, does<br>
Ranger cover inhabited areas or no?<br>
<br>
<br>
I would have though that Urban rangering was covered under either thief,<br>
courtesan, and merchant depending on the level of society you mix with. I<br>
feel ranger is definitely an out of town skill set.<br>
<br>
Mandos<br>
/s</font>
<br>
<br>

SubjectRe: [dq] DQ: Ranger v0.2
FromMartin Dickson
DateWed, 29 Nov 2000 10:33:15 +1300
Rosemary_Mansfield/AJNzl/NZ@AJ.CO.NZ wrote:

> What I would like to see is that Ranger covers lightly inhabited
> areas, eg farmland, moors, but doesn't cover urban areas (villages,
> cities, whatever).

Hi Rosemary,

This looks like a desired flavour/genre kind of thing that may just need
some explanatory writing... it looks to me like we want the normal
Ranger to be the archtypical "mountain man", a la Tarzan, Hawkeye,
Crocodile Dundee... completely at home in the jungle/woodlands/outback
and perhaps dealing with people living in native
villages/hamlets/outback pubs but lost in the "big smoke".

I think its just a matter of where you draw the line... I guess for me
hamlets and villages are OK (and are rural), but once you're talking
towns and cities (urban), you're outside the purvey of Ranger.

> So you cave system with some goblins in residence is covered but not
> the dwarven city.

Again this is a "wilderness/rual" vs. "city" distinction and seems fair
enough, in-line with the desired flavour.

> I'd be dubious about sentient built tunnels unless long deserted.

I'd just go for deserted/virtually deserted myself.  I think a Ranger
would be fine in a big city if everyone vanished... ahh... maybe you're
right... I guess once the jungle/whatever had started to claim the ruins
it'd fit the Ranger flavour.

> Actually I'm dubious about caverns being an environment a ranger could
> survive in  - but then adventurers spend more time than most
> underground : )  Any one for mushrooms ?

And in a fantasy world there tend to more subterranian races than in our
own.  Presumably Dwarven Rangers (in Dwarf society) serve the same sort
of purpose as in human society... not at home in the heavily
populated/civilized areas but rather involved in scouting into attached
natural caverns/tunnels lost generations ago to the goblinoids, taking
part in goblin culls in the underground "badlands", guiding caravans
between underground Dwarven cities, etc.

Cheers,
Martin

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 _/_/  Peace Software New Zealand Ltd   Email: Martin.Dickson@peace.com
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SubjectRe: [dq] DQ: Ranger v0.2
FromKeith Smith
DateWed, 29 Nov 2000 10:50:02 +1300
>I think I need to re-write caverns.
>What I would like to see is that Ranger covers lightly inhabited areas, eg 
>farmland, moors, but doesn't cover urban areas (villages, cities, whatever).

Makes sense to me.

>So you cave system with some goblins in residence is covered but not the 
>dwarven city.  I'd be dubious about sentient built tunnels unless long 
>deserted.  Actually I'm dubious about caverns being an environment a 
>ranger could survive in  - but then adventurers spend more time than most 
>underground : )  Any one for mushrooms ?

Mushrooms, other fungi, bats, cave fish, insects etc.

Besides,  isn't that what dwarven iron rations are for. MRE's anyone? ;-)

Keith
(phaeton@ihug.co.nz)



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SubjectRe: [dq] DQ: Ranger v0.2
FromMartin Dickson
DateWed, 29 Nov 2000 11:06:02 +1300
Keith Smith wrote:

> Mushrooms, other fungi, bats, cave fish, insects etc.
>
> Besides,  isn't that what dwarven iron rations are for.

If you believe Terry Pratchett, the purpose of Dwarven Waybread is to make bats,
cave fish, and insects look like an appetizing alternative.

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_/     Martin Dickson                   Fax  : +64-9-373-0401
       Analyst                          Phone: +64-9-373-0400




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Subject[dq-announce] Max Douglas - GNA
FromMartin Kealey
DateWed, 29 Nov 2000 11:54:51 +1300
Max's address points at echelonnz.co.nz, which doesn't exist any more.
Does anyone have a newer address for him?

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SubjectRe: [dq] DQ: Ranger v0.2
From"Mandos Mitchinson"
DateWed, 29 Nov 2000 14:18:24 +1300
As another aside I think the arctic seasons should be day/night rather than
regular.

Just a small point.

Mandos
/s



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