SubjectRe: [dq] Classes of target
From"Andrew Withy (DSL AK)"
DateSun, 25 Feb 2001 09:47:51 +1300
I agree with Jim's general comments.

On the other hand, the target is still "Entity" - its the individual entity
which is immune. Also this leaves more room for GMs to vary. For instance,
I'd expect whirlwind vortex to work on corporeal undead, and charm to work
on unbound greater undead. I think necrosis wouldn't, while some GMs think
it does. Locking this level of detail into the spell header is not good,
though a note in the details/effects of knockout gas, necrosis, noxious
vapours, etc., that most undead are immune wouldn't hurt. If a spell says
that you have to breathe the stuff, or your organs rot, and you don't
breathe or need organs, it follows. If some poor undead needs to breathe and
uses their organs to stay alive, they would be affected.

Andrew

-----Original Message-----
From: Jim Arona [mailto:jimarona@ihug.co.nz]
Sent: Saturday, 24 February 2001 2:41 a.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Classes of target




Ian Wood & Ellen Hume & Adara Wood wrote:
> 
> Thanks for the prompt reply Jim,
> 
> I need help on all spells with a Target of entity. Can they be used on
> undead etc...or are they different somehow??
> 
> such as E&E Charm ?? Necrosis??Whirlwind vortex??

I wouldn't have thought undead would be affected by any of these spells.

> 
> cheers Ian
> 
> -----Original Message-----
> From: Jim Arona <jimarona@ihug.co.nz>
> To: dq@dq.sf.org.nz <dq@dq.sf.org.nz>
> Date: Friday, 23 February 2001 23:05
> Subject: Re: [dq] Classes of target
> 
> >
> >
> >Ian Wood & Ellen Hume & Adara Wood wrote:
> >>
> >> Dear All,
> >>
> >> I have become confused over the types of target used in the DQ rules.
> >>
> >> Until now, I thought the target list available for spells was:
> >>     1    entity
> >>     2    object
> >>     3    area
> >>
> >> Can you please advise me what should be used for things like the
> following:
> >>     A    trees
> >Answer: Tree
> >
> >>     B    lesser undead (an animate)
> >Answer: lesser undead (an animate)
> >
> >>     C    greater undead (an animate)
> >Answer: greater undead (not necessarily an animate)
> >
> >>     D    golems (another animate)
> >Answer: golem (another animate)
> >
> >If a spell indicates a specific target, then that's fine. There is no
> >threat to the game, because you can only cast an animate lesser undead
> >on lesser undead.
> >>
> >> Is there a fourth category?
> >>     4    construct
> >
> >There could be, if one is needed, or indicated by a spell
> >
> >Jim
> >
> >
> >
> >-- to unsubscribe see http://www.kurahaupo.gen.nz/mailing-lists.html --
> >
> 
> -- to unsubscribe see http://www.kurahaupo.gen.nz/mailing-lists.html --



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Subject[dq] Items for discussion, decision
From"=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?="
DateSun, 25 Feb 2001 16:26:46 +1300
hi there,

Can people please email items to the list for the next Gods meeting (Sun 4th
March)

As soon as possible please.

Ian

ps I have a couple to follow <G>




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Subject[dq-announce] Items for discussion, decision
From"=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?="
DateSun, 25 Feb 2001 16:26:46 +1300
hi there,

Can people please email items to the list for the next Gods meeting (Sun 4th
March)

As soon as possible please.

Ian

ps I have a couple to follow <G>




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Subject[dq-announce] Stuff for march gods
From"Andrew Withy (DSL AK)"
DateSun, 25 Feb 2001 16:42:17 +1300
Adventures going out
New Chair / Second

Andrew



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Subject[dq] Rules stuff
From"Andrew Withy (DSL AK)"
DateSun, 25 Feb 2001 16:44:18 +1300
Kelsie pointed out that Succubi can't inflict specific grevious's on other
people according to their description. As this is one of the most common
things that I've seen/felt them do, is there any problem with changing this
?

Andrew



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Subject[dq] stacking/queuing query - HEALTH WARNING
From"Andrew Withy (DSL AK)"
DateSun, 25 Feb 2001 17:18:30 +1300
I've been thinking through a situation, and I'm unsure as to the result. I'd
like people's opinions to see if my theories are totally unreasonable or not
before springing it on my GM this week.

HEALTH WARNING: If you have a headache, do not read the below question.

----------------------------
Simple Case #1

If I cast a spell on an area, then cast the same spell again, the second
spell normally doesn't come into effect until the first one dissipates
(standard stacking).

A ritual with an area effect should normally work the same way, e.g. ward.

So, if I cast an area effect magic like Ritual of Illusory Terrain (say with
a reduced range and duration), and then cast another ritual of Illusory
Terrain in the same place, it should queue, and then come into effect when
the first magic dissipates. The Illusory Terrain gets suddenly larger after
a few hours.

----------------------------
Awkward Case #1

Illusions interact with each other as if they are real. e.g. an illusory
animal can stand on an illusory rock, an illusory wall can be built on top
of another illusory wall, and so on.

A natural fog will sit on top of another fog in a confined space (e.g. a
steep valley).

If I cast a 100' diameter illusory fog which is 20' high, then another 200'
diameter fog which is 40' high, do I get:
a) just the first fog, the second queues until the first is gone?
b) a 40' tall mushroom-shaped thing with the top half of the second fog
appearing over the smaller fog?
c) the entirety of the second fog?
d) a 60' tall mushroom-shaped thing with the whole 40' of the second fog
appearing over the smaller fog?
e) a 50' tall mushroom-shaped thing with the top of the second fog truncated
due to my max fog height being 50'?

For most magics the answer is (a), but illusions interact, so...?

----------------------------
Simple Case #2

The illusionist spell Hallucination allows the Adept to restrict those who
can perceive an illusion to just a few targets (it should work the other way
around as well, but thats another issue).

So, if I cast an area effect magic like Ritual of Illusory Terrain after
Hallucination, only the targets of the spell would be affect by the terrain.
If I cast another ritual of Illusory Terrain in the same place, it should
queue, and then come into effect when the first magic dissipates. The
Illusory Terrain appears to suddenly come into existence.

----------------------------
Awkward Case #2

This leads to the actual problem that I have.
What happens if I cast a reduced duration (10 hrs), range (100') & height
(20') hallucinatory Illusory Fog, then a "real" illusory fog after that?
a) I get a delayed effect Illusory Fog 10 hours later.
b) I get a top and outer layer of floating fog for 10 hrs with the smaller
area of effect inside the larger fog seeming to be clear to most people,
then the whole fog appears after 10 hrs.
c) I get the whole fog now.
d) I get the whole fog now, floating at a height of 20'.
e) I get the whole fog now, floating at a height of 20', but truncated by my
max fog height.
----------------------------

All answers gratefully accepted. Martin, you might want to have an opinion
on this one, even if its to ban me from trying this idea :).

Also, if other players or GMs have used Hallucination, let me know if you've
run into any difficulties and how you've resolved them.

Regards

Andrew



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SubjectRe: [dq] stacking/queuing query - HEALTH WARNING
FromClare West
DateSun, 25 Feb 2001 18:49:46 +1300
On Sunday, February 25, 2001, at 05:18 PM, Andrew Withy (DSL AK) wrote:

> ---------------------------- 
> Simple Case #1 
>  
> If I cast a spell on an area, then cast the same spell again, the second 
> spell normally doesn't come into effect until the first one dissipates 
> (standard stacking). 
>  
> A ritual with an area effect should normally work the same way, e.g. ward. 

Actually that is not the case for wards. The ritual description states that any
attempt to create a ward that overlaps another ward fails.

> So, if I cast an area effect magic like Ritual of Illusory Terrain (say with 
> a reduced range and duration), and then cast another ritual of Illusory 
> Terrain in the same place, it should queue, and then come into effect when 
> the first magic dissipates. The Illusory Terrain gets suddenly larger after 
> a few hours. 

sounds fine to me

> ---------------------------- 
> Awkward Case #1 
>  
> Illusions interact with each other as if they are real. e.g. an illusory 
> animal can stand on an illusory rock, an illusory wall can be built on top 
> of another illusory wall, and so on. 
>  
> A natural fog will sit on top of another fog in a confined space (e.g. a 
> steep valley). 

But an illusory fog is not a natural fog, it is a magical effect. The ritual 
simply says that the fog rises to a certain height, and gives no guidance 
as to height above what. However it also states that the fog is centred on 
the spot where the adept performed the ritual. Here are my gut instinct rulings:

> If I cast a 100' diameter illusory fog which is 20' high, then another 200' 
> diameter fog which is 40' high, do I get: 
> a) just the first fog, the second queues until the first is gone? 

If you sit within the first fog to cast the second this is what you get.

> b) a 40' tall mushroom-shaped thing with the top half of the second fog 
> appearing over the smaller fog? 

no

> c) the entirety of the second fog? 

no

> d) a 60' tall mushroom-shaped thing with the whole 40' of the second fog 
> appearing over the smaller fog? 

no

> e) a 50' tall mushroom-shaped thing with the top of the second fog truncated 
> due to my max fog height being 50'? 
>  
> For most magics the answer is (a), but illusions interact, so...? 

so they are still magic, you are casting a ritual within the
area of a ritual which has the same effect. It queues.

cute idea: somehow be on top of the first ritual when you cast the second one.
If you did this I might allow you to get a column of fog as high as you liked.

> ---------------------------- 
> Simple Case #2 
>  
> The illusionist spell Hallucination allows the Adept to restrict those who 
> can perceive an illusion to just a few targets (it should work the other way 
> around as well, but thats another issue). 
>  
> So, if I cast an area effect magic like Ritual of Illusory Terrain after 
> Hallucination, only the targets of the spell would be affect by the terrain. 
> If I cast another ritual of Illusory Terrain in the same place, it should 
> queue, and then come into effect when the first magic dissipates. The 
> Illusory Terrain appears to suddenly come into existence. 

After some thinking that sounds right to me. Even though only a few people
can perceive the illusory terrain, the ritual is still in effect over the area when
you cast the second one.

> ---------------------------- 
> Awkward Case #2 
>  
> This leads to the actual problem that I have. 
> What happens if I cast a reduced duration (10 hrs), range (100') & height 
> (20') hallucinatory Illusory Fog, then a "real" illusory fog after that? 
>
> a) I get a delayed effect Illusory Fog 10 hours later. 

I think this is what you get, except of course for the people who are the targets
of your hallucination. You do need at least one of those.

> b) I get a top and outer layer of floating fog for 10 hrs with the smaller 
> area of effect inside the larger fog seeming to be clear to most people, 
> then the whole fog appears after 10 hrs. 
> c) I get the whole fog now. 
> d) I get the whole fog now, floating at a height of 20'. 
> e) I get the whole fog now, floating at a height of 20', but truncated by my 
> max fog height. 

none of the above.

HTH, HAND

clare


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