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\listoverridecount0\ls9}}{\*\revtbl {Unknown;}{Ian A Wood & Ellen R Hume\'a0;}}{\info{\title College of Sorceries of the Mind}{\author Ian, with Andrew's ideas}{\operator Ian A Wood & Ellen R Hume\'a0}{\creatim\yr2001\mo2\dy27\hr13\min27}{\revtim\yr2001\mo2\dy27\hr13\min27}
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\b\f1\fs32\lang2057\kerning28\cgrid {College of Sorceries of the Mind
\par }\pard\plain \s19\qc\sa60\nowidctlpar\widctlpar\tx4901\outlinelevel1\adjustright \f1\lang2057\cgrid {(Version 1.5f2 Ian Wood, after Jackie)
\par }\pard\plain \s1\qj\sb240\sa60\keepn\nowidctlpar\widctlpar\outlinelevel0\adjustright \b\f1\fs28\lang2057\kerning28\cgrid {1.\tab }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 14}{\fldrslt\f16\fs28}}}{Introduction
\par }\pard\plain \qj\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {The College of Sorceries of the Mind deals primarily with }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
controlling or influencing the minds of others. Adepts of this College are variously known as Mind Mages, or Sorcerers. }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
It is widely believed that Sorcerers can peer into the darkest nooks and crannies of the soul, and are near-universally feared.
\par }\pard\plain \s2\qj\sb240\sa60\keepn\nowidctlpar\widctlpar\tx4901\outlinelevel1\adjustright \b\f1\lang2057\cgrid {{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}Traditional Colours & Symbols
\par \pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{This college has no traditional colours or }{{\field{\*\fldinst SYMBOL 195 \\f
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{ symbols}{\revised\revauth1\revdttm642962073 }{\revised\revauth1\revdttm642962073 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962073
as Sorcerers prefer to blend into society. }{
\par }\pard\plain \s2\qj\sb240\sa60\keepn\nowidctlpar\widctlpar\tx4901\outlinelevel1\adjustright \b\f1\lang2057\cgrid {{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}Restrictions {\lang1033
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
Adepts of the College of Sorceries of the Mind may practice their arts without restriction.
\par The Magical Aptitude requirement for }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{becoming a member of this College is 11.
\par }\pard\plain \s2\qj\sb240\sa60\keepn\nowidctlpar\widctlpar\tx4901\outlinelevel1\adjustright \b\f1\lang2057\cgrid {{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}Modifications
\par \pard\plain \qj\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{The Base Chance of performing any talen
t, spell or ritual of the College of Sorceries of the Mind against a single entity target is affected by relative Willpower:
\par }\pard \qj\nowidctlpar\widctlpar\tx3402\adjustright {For each point }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{the Adept's Willpower is above the target\rquote s willpower\tab +1
\par For each point }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{the Adept's Willpower is below the target\rquote s willpower\tab \_2
\par }\pard\plain \s1\qj\sb240\sa60\keepn\nowidctlpar\widctlpar\outlinelevel0\adjustright \b\f1\fs28\lang2057\kerning28\cgrid {2.\tab Talents
\par }\pard\plain \qj\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {T1.\tab Resist Pain
\par Range: Self
\par Experience multiple: 300
\par Storage: Potion
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Adepts of this College are largely immune to pain. They cannot be tortured or stunned by physical means. In addition, if there is a chance that their concentra
tion may have been broken, 5 (+ 1 / Rank) is always added to }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{their Concentration Check.. }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
No matter what the circumstances the Adept will always have a chance of maintaining concentration. Like all magic, this talent }{\deleted\revauthdel1\revdttmdel642962073 are}{\revised\revauth1\revdttm642962073 {\field{\*\fldinst SYMBOL 197 \\f
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962073 is}{ affected by cold iron. However,
for a weapon to affect the talent, the weapon must be made of cold iron, must have done endurance damage, and must remain in contact with the body. If cold iron is used in the torture of a mind mage, the Adept adds their concentration bonus to the base c
hance of resisting the torture attempt.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {T2. Resist Temperature
\par Range: Self
\par Experience multiple: 250
\par Storage: Potion
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Adepts of this College are immune to climatic extremes of temperature from arctic cold to desert heat whether generated naturally or by magi
c. They therefore do not suffer from exposure, frostbite, wind-chill, }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
heat stress, hypothermia or hyperthermia, and their fatigue loss is unaffected by temperature. If the Adept is attacked by fire, ice, heat or cold (whether magical or not) then the damage points are reduced by 1 +1 per 5 full ranks.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {T3.\tab Sense Danger
\par Base Chance: PC + 3/rank
\par Experience multiple: 300
\par Storage: Potion
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {The Adept may sense the presence of a hazard to the Adept\rquote s life or wellbeing. Generally this may be interpreted as a \ldblquote bad feeling\rdblquote
about a person or an object, or a sense of foreboding about a situation. }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{ This talent operates continuously and unconsciously. }{{\field{\*\fldinst SYMBOL 192 \\f
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{The Adept may also add 2 + 2/Rank to the chance of detecting an ambush (see Ranger) and to the chance of detecting a trap (see Spy/Thief).
\par }\pard\plain \s1\qj\sb240\sa60\keepn\nowidctlpar\widctlpar\outlinelevel0\adjustright \b\f1\fs28\lang2057\kerning28\cgrid {3.\tab General Knowledge spells
\par }\pard\plain \qj\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {G1.\tab Control Animal
\par Range: 30 feet + 15/rank
\par Duration: Concentration: no maximum
\par Experience multiple: 100
\par Base Chance: 40%
\par Resist: May be passively resisted
\par Target: Non\_sentient entity
\par Storage: Potion
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The Adept gains control over }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{ one non\_
sentient entity within range. Control is lost if the entity leaves the range}{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
but recommences if range is re-entered. The Adept does not receive any sensations from the animal }{{\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\deleted\revauthdel1\revdttmdel642962100
, and so if the animal leaves the range of the Adept\rquote s senses, the Adept will not know what it is doing}{. If the Adept releases the animal or their concentration is broken the animal may attack the Adept. }{{\field{\*\fldinst SYMBOL 194 \\f
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{The Adept controls the animal\rquote s mind and therefore need not know how to make a bird fly: The Adept commands the animal to do something and the animal knows how to do it. }{{\field{\*\fldinst SYMBOL
194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{The animal will comply within the spirit of the command.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {G2.\tab Control Person
\par Range: 30 feet + 15 / Rank
\par Duration: Concentration: no maximum
\par Experience Multiple: 650
\par Base Chance: 30%
\par Resist: May be actively & passively resisted
\par Storage: Investment
\par Target: Sentient Entity
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The Adept gains }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
absolute control over every action of one sentient entity within range. The Adept does not receive any sensations from the target}{\deleted\revauthdel1\revdttmdel642962101 {\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
\revised\revauth1\revdttm642962101 {\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{. The Adept does not need to know the target\rquote s language to control them. Control is lost if the entity leaves the range}{
{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{ but recommences if range is re-entered. They may control the physical activities of that entity, and use the entity\rquote s }{{\field{\*\fldinst SYMBOL 196 \\f
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{physical skills where known, but may not cause the target to cast spells. }{\revised\revauth1\revdttm642962102
\par }\pard \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright {The Adept may not use their own skills through the target. The target always acts as if they were also affected by a Spell of Slowness (E&E S\_11) }{{\field{\*\fldinst SYMBOL 194 \\f
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{unless they }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{choose not to resist. The spell continues in effect until the Adept\rquote
s concentration is broken or the Adept chooses to release the victim. The target is aware of the control, and although the target is unable to do anything about it at the time, they will remember being controlled }{\revised\revauth1\revdttm642962103
{\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\deleted\revauthdel1\revdttmdel642962103 and will react appropriately when the spell is broken}{. The Adept may force the target to act in direct opposition to the target
\rquote s own wishes, up to the point of suicide, whereupon the target should receive a second resistance check.}{\b
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {G3.\tab Empathy
\par Range: Touch until Rank 10
\par Duration: Immediate
\par Experience Multiple: 200
\par Base Chance: 20%
\par Resist: May not be resisted
\par Storage: Investment
\par Target: Entity
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The spell allows the Adept to feel the emotions and physical sensations which the target of the spell is currently experienc
ing. It also allows the Adept to absorb wounds from Endurance and Fatigue at a rate of 2 points cured for every 1 which the Adept agrees to subtract from their own Fatigue (never Endurance). }{\revised\revauth1\revdttm642962104 {\field{\*\fldinst SYMBOL
197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\deleted\revauthdel1\revdttmdel642962104 Thus, an Adept could remove 6 Damage Points from a character by inflicting 3 of the 6 on }{\deleted\revauthdel1\revdttmdel642962104 {\field{\*\fldinst SYMBOL
196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\deleted\revauthdel1\revdttmdel642962104 themselves (the other 3 being eliminated).}{
The additional fatigue subtracted by the Adept is damage fatigue, not spell fatigue. This spell may not be used to regenerate spell or tiredness fatigue, but only }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
reduces/transfers damage. At Rank 10 or higher, the Adept can cast this spell on characters who are 15 feet (+ 15 / Rank over 10) or less from them. This spell may be cast on self, but only to cure endurance damage.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {G4.\tab ESP
\par Range: 30 feet + 15 / Rank
\par Duration: 30 seconds + 10 / Rank
\par Experience Multiple: 100
\par Base Chance: 40%
\par Resist: May not be resisted
\par Storage: Potion
\par Target: Self
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The Adept can sense the presence and general mood (but not the exact nature) of }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
all entities within range of the spell. }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{The adept has a general idea of where each entity is, say to within 90 or 60 degrees, the accuracy of which may increase with rank.}{
\deleted\revauthdel1\revdttmdel642962073 .}{ ESP will detect the presence of an entity even if that entity is mind cloaked.}{\revised\revauth1\revdttm642962073 }{\revised\revauth1\revdttm642962073 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts"
\\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962073 Spells cannot be targeted through ESP}{
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {G5. \tab Hypnotism
\par Range: 15 feet + 15 / Rank
\par Duration: Concentration: no maximum
\par Experience Multiple: 200
\par Base Chance: 40%
\par Resist: May be actively & passively resisted
\par Storage: Investment
\par Target: Entity
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The spell causes an entity to }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{accept suggestions from the Adept. The spel
l may only be cast over a target with whom the caster is normally able to communicate verbally. It can never be cast over a totally hostile target. The target may be enabled to remember otherwise forgotten details through appropriate questioning.}{
\deleted\revauthdel1\revdttmdel642962125 }{\revised\revauth1\revdttm642962124
\par }\pard \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright {Once the
subject has been hypnotised, the Adept can make suggestions which the subject will readily accept unless they conflict directly with their best interests. The target will never remember where these suggestions }{{\field{\*\fldinst SYMBOL 197 \\f
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{came from.}{\revised\revauth1\revdttm642962127
\par }\pard \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright {\revised\revauth1\revdttm642962131 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962127 The Adept may }{
\revised\revauth1\revdttm642962128 choose }{\revised\revauth1\revdttm642962127 up to 1 }{\revised\revauth1\revdttm642962129 (}{\revised\revauth1\revdttm642962127 +1/5 Ranks}{\revised\revauth1\revdttm642962129 )}{\revised\revauth1\revdttm642962127 }{
\revised\revauth1\revdttm642962128 of the above }{\revised\revauth1\revdttm642962127 suggestions to }{\revised\revauth1\revdttm642962128 be active in a post-hypnotic manner}{\revised\revauth1\revdttm642962130
, which the target will continue to implement for 3 (+ 3 / Rank) hours after the spell ceases. The target will }{\revised\revauth1\revdttm642962131 stop}{\revised\revauth1\revdttm642962130 follow}{\revised\revauth1\revdttm642962131 ing}{
\revised\revauth1\revdttm642962130 all other suggestions once }{\revised\revauth1\revdttm642962131 the}{\revised\revauth1\revdttm642962130 }{\revised\revauth1\revdttm642962131 spell ceases. }{\revised\revauth1\revdttm642962130 {\field{\*\fldinst SYMBOL
196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962128 }{
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {G6.\tab Limited Precognition
\par Range: Special
\par Duration: Immediate
\par Experience Multiple: 150
\par Base Chance: 20%
\par Resist: May not be resisted
\par Storage: Potion
\par Target: Self
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The Adept may see (unclearly) up to 1 ( + 1 / Rank) hours into their own future and may foresee possible events. The Adept\rquote
s player should describe a plan of action, and the GM will describe a vision based on the consequences of those actions, which can be as literal or metaphorical as the GM wishes. The clarity and detail of the vision will be dependant on the Adept\rquote
s rank. Should the Adept foresee their own death, a fright check may be appropriate. This spell cannot be recast immediately with a different plan; the Adept must wait until they have taken some action to change their situation. This spell
works at any range.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {G7.\tab Mind Cloak
\par Range: Self
\par Duration: 1 hour + 2 / Rank
\par Experience Multiple: 250
\par Base Chance: 30%
\par Resist: May not be resisted
\par Storage: Potion
\par Target: Self
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The Adept cloaks their own mind so that their thoughts cannot be detected or \ldblquote read\rdblquote
, e.g. by Telepathy or other mind reading talents, spells or rituals. The Adept\rquote s Resistance versus Mental Attack is increased by 10 (+ 2 / Rank) while the spell is in effect. Mind Cloak does not block ESP or Empathy}{{\field{\*\fldinst SYMBOL
196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{. The Adept can cast Mind Speech as normal,. and may choose to decline Mind Speech from an external source.
\par }\pard\plain \s1\qj\sb240\sa60\keepn\nowidctlpar\widctlpar\outlinelevel0\adjustright \b\f1\fs28\lang2057\kerning28\cgrid {4.\tab General Knowledge Ritual
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {Q1.\tab Binding Will
\par Range: 10 feet
\par Duration: 1 day + 1 / Rank
\par Experience Multiple: 500
\par Base Chance: 10% + 5% / Rank
\par Resist: May only be passively resisted
\par Time Taken: 1 hour
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {
Effect: The Adept may bind the will of an entity so that they become the loyal retainer of the Adept and serve them in all things. The target must be in range during the ritual but may be unconscious or otherwise restrained. The target gets an }{
\revised\revauth1\revdttm642962133 {\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{additional resistance check }{\revised\revauth1\revdttm642962132 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt
\f16\fs24}}}{\revised\revauth1\revdttm642962133 at the beginning of each following day and }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
if required to do anything suicidal. If they successfully resist, the binding is broken and they are free. The target is then aware that they have been under an external inf
luence. The Adept may never release the binding voluntarily, and until the duration expires the binding continues, even if the Adept dies (the target will do everything possible to get the Adept resurrected). If the ritual backfires, the Adept loses D10
from their willpower in addition to any other backfire effect; hypnotism (G 5) cures this loss.
\par }\pard\plain \s1\qj\sb240\sa60\keepn\nowidctlpar\widctlpar\outlinelevel0\adjustright \b\f1\fs28\lang2057\kerning28\cgrid {5.\tab Special Knowledge Spells
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S1.\tab Disruption
\par Range: 15 feet + 15 / Rank
\par Duration: Immediate
\par Experience Multiple: 400
\par Base Chance: }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{25% }{\b \{Warning here\}}{
\par Resist: May only be passively resisted
\par Storage: Investment, Ward, Magical Trap
\par Target: Object or Entity
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
The adept causes an object or corporeal entity (substantial rather than insubstantial) to pulsate, }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{doing [D + 1] (+ 1 /Rank) }{\revised\revauth1\revdttm642962073
{\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{if the target fails to resist}{\revised\revauth1\revdttm642962073 ,}{ and half damage}{\revised\revauth1\revdttm642962134 }{\revised\revauth1\revdttm642962134
{\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\deleted\revauthdel1\revdttmdel642962073 (roundup)}{ to any target that successfully resists. }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}
{At rank 10+, the target's internal structure and surface will be partially disrupted, requiring the arts of a healer or artisan of rank equal to (Spell rank -10) to prevent or remove the scaring (damage can be cured normally).
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S2.\tab Force Shield
\par Range: Self
\par Duration: 10 minutes + 10 / Rank
\par Experience Multiple: 250
\par Base Chance: 40%
\par Resist: May not be resisted
\par Storage: Investment, Potion
\par Target: Self
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: This spell creates an invisible }{\deleted\revauthdel1\revdttmdel642962073 {\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
\deleted\revauthdel1\revdttmdel642962073 field}{\revised\revauth1\revdttm642962073 {\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962073 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts"
\\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962073 protection}{ around the entire body which }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{increases the Defence of the Adept }{{\field{\*\fldinst SYMBOL
195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{by 5 (+ 1 / Rank) }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{against all attacks at any range.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S3.\tab Healing
\par Range: Touch
\par Duration: Immediate
\par Experience Multiple: 375
\par Base Chance: 40%
\par Resist: May not be resisted
\par Storage: Investment, Ward, Potion
\par Target: Entity
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The Adept may heal the target of 2 (+ 1 / Rank) Damage Points that have been removed from the }{\deleted\revauthdel1\revdttmdel642962073 subject\rquote s}{
\revised\revauth1\revdttm642962073 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962073 target\rquote s}{ Fatigue or Endurance. }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts"
\\s 12}{\fldrslt\f16\fs24}}}{ Endurance damage is healed first, }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{wrapping to Fatigue damage. }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}
}{\b\deleted\revauthdel1\revdttmdel642962073 \{this is a healing, not damage spell\}}{\b
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S4.\tab Mental Attack
\par Range: 15 feet + 15 / Rank
\par Duration: 10 seconds + 10 / Rank
\par Experience Multiple: 350
\par Base Chance: 25%
\par Resist: May be actively & passively resisted
\par Storage: Investment, Ward, Magical Trap
\par Target: Entity
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The Adept may cast this spell at any entity within range who can be seen or whose position has been pinpointed via Telepathy }{{\field{\*\fldinst SYMBOL 193 \\f
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{. If the target fails to resist, they fall unconscious }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{and at Rank 15 and above the Target looses [D \_ 5] from Willpower. }{
{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{The Willpower }{\revised\revauth1\revdttm642962142 loss }{is recoverable via Hypnotism}{\revised\revauth1\revdttm642962143 ,}{ }{{\field{\*\fldinst SYMBOL 193 \\f
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{ Remove }{\revised\revauth1\revdttm642962142 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962142 Minor }{Curse or naturally at 1 WP every 3 days.
}{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{Repeated casts may further reduce the targets WP to a minimum of 1. }{\b
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S5.\tab Mind Speech
\par Range: 30 feet + 30 / Rank
\par Duration: 10 minutes + 10 / Rank
\par Experience Multiple: 400
\par Base Chance: 20%
\par Resist: May not be resisted
\par Storage: Potion
\par Target: Entities
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
Allows the Adept to choose a Principal Target (typically themselves) and up to 1 + 1/Rank entities, who may then talk as if in a group. The entities }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
may be targeted via the Spell of Telepathy (at the time of casting). If an entity subsequently goes further than 30 feet +30/rank from the Principal Target, }{{\field{\*\fldinst SYMBOL 192 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
their participation ceases until they re-enter that range}{\deleted\revauthdel1\revdttmdel1179835226 .}{. A language in common is required for}{\revised\revauth1\revdttm642962144 }{\revised\revauth1\revdttm642962144 {\field{\*\fldinst SYMBOL 197 \\f
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962144 normal speech}{\deleted\revauthdel1\revdttmdel642962144 verbal communication}{
. At Rank 10 and above visual images may be transmitted. All communication requires the same level of concentration as for }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{normal speech. }{{\field{\*\fldinst SYMBOL
197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{The spell }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{dissipates if the Principal Target is }{{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt
\f16\fs24}}}{killed.}{\b
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S6.\tab Phantasm
\par Range: Special
\par Duration: Concentration: no maximum
\par Experience Multiple: 400
\par Base Chance: 1%
\par Resist: May not be resisted
\par Storage: Investment
\par Target: Entity
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effects: }{{\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{This spell creates an }{{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts"
\\s 12}{\fldrslt\f16\fs24}}}{insubstantial, }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{magical beast that must be targeted at a particular victim
. The target may interpret the beast as being a phantasm from their own worst nightmare. }{{\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
Lack of imagination, however, does not offer any protection or immunity. The Adept has no control over the shape of the creature.
\par The phantasm appears beside the Adept, and then travels }{{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
straight towards the target at a TMR equal to 1 +1/Rank, passing through walls, air etc. When in melee range of the target the Phantasm always does D\_4 (+1/Rank) damage each pulse, including the pulse when it arrives at the target.
\par }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{The phantasm is only substantial to, and visible to, the target and thus can be }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
directly affected by the target (using spells or magical weapons). Anyone may cast a Mind College Special Counter-spell over the area currently occupied by }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{the phantasm to d
issipate it. The phantasm is immune to all other spells and weapons.
\par }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{ The Phantasm\rquote s }{{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt
\f16\fs24}}}{magic resistance, defence and initiative are all zero and it always acts last in the pulse. The phantasm has a single combined Endurance and Fatigue of 20 +5/3 Ranks.
\par }\pard \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright {The phantasm }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
dissipates when: its endurance drops to zero; it is dissipated by counter-spell; its target dies or leaves the plane; the Adept drops or looses concentration. The Adept has }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}
{some awareness of the phantasm\rquote s }{{\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{location, and is aware }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{of its dissipation.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S7.\tab Telekinesis
\par Range: 15 feet + 15 / Rank
\par Duration: Concentration, maximum 10 seconds + 10 / Rank
\par Experience Multiple: 250
\par Base Chance: 25%
\par Resist: May not be resisted}{\revised\revauth1\revdttm642962146 }{\b\crauth1\crdate642962146 {\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\b\crauth1\crdate642962146 Passively resisted}{
\b\revised\revauth1\revdttm642962146 ??}{
\par Storage: Investment
\par Target: Entity or object
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect:
Allows the Adept to lift the target with weight of up to 2 pounds and move it at the rate of 2 TMR. The Adept may move an additional 5 pounds or move the chosen target at an additional 3 TMR per Rank. The Adept may increase both mass and speed by applyin
g separate ranks to each. Gross movement is automatic, }{\revised\revauth1\revdttm642962146 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962146 although }{fine movements }{{\field{\*\fldinst
SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{require an MD check and }{\revised\revauth1\revdttm642962147 should }{attract negative modifiers for range.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S8.\tab Telekinetic Rage
\par Range: 30 feet + 5 / Rank
\par Duration: Instantaneous
\par Experience Multiple: 750
\par Base Chance: 1%
\par Resist: May only be passively resisted
\par Storage: Investment, Ward, Magical Trap
\par Target: }{{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{Area
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The Adept creates a}{\revised\revauth1\revdttm642962151 n instantaneous,}{ }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
magical storm that fills the area }{\revised\revauth1\revdttm642962168 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962168 within range }{with roiling,}{
\deleted\revauthdel1\revdttmdel642962155 twisting, }{body-wrenching forces}{\revised\revauth1\revdttm642962156 .}{ }{\deleted\revauthdel1\revdttmdel642962156 {\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
\deleted\revauthdel1\revdttmdel642962156 which hurl }{{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{All objects and entities }{\revised\revauth1\revdttm642962148 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts"
\\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962148 that }{\deleted\revauthdel1\revdttmdel642962148 which }{fail to resist}{\revised\revauth1\revdttm642962148 ,}{ }{\revised\revauth1\revdttm642962156 {\field{\*\fldinst SYMBOL 195 \\f
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962156 are hurled }{away from the Adept }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{until }{\revised\revauth1\revdttm642962156 they are }{
out of the }{\revised\revauth1\revdttm642962157 area of effect}{\revised\revauth1\revdttm642962169 ,}{\revised\revauth1\revdttm642962157 }{\deleted\revauthdel1\revdttmdel642962158 range of the spell }{or }{\deleted\revauthdel1\revdttmdel642962157 it }{
\revised\revauth1\revdttm642962169 they }{strike}{\deleted\revauthdel1\revdttmdel642962169 s}{ a solid barrier. }{\revised\revauth1\revdttm642962154
\par }\pard \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright {The storm inflicts [D \_ 5] (+ 1 / foot travelled) }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{of magical damage}{{\field{\*\fldinst SYMBOL
195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962150 }{and is inflicted once only, at the }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{time of casting. }{
\revised\revauth1\revdttm642962153 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962152 The damage is not contingent on striking an object}{\revised\revauth1\revdttm642962153 . }{
{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{Additional damage may be done on hitting a wall, entity or other substantial object.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S9.\tab Telepathy
\par Range: 30 feet + 30 / Rank
\par Duration: 10 minutes + 10 / Rank
\par Experience Multiple: 550
\par Base Chance: 10%
\par Resist: May only be passively resisted
\par Storage: Potion
\par Target: Self
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The spell gives the Adept the ability to read the surface thoughts of any entity within range, who fails to resist. }{{\field{\*\fldinst SYMBOL 197 \\f
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{Each target may only resist }{\revised\revauth1\revdttm642962184 each }{Telepathy once, regardless of whether they move in or out of the range of the spell.
\par Each pulse, the Adept may use their telepathy to either locate the minds that are within range, or to read the thoughts of a particular mind. }{\deleted\revauthdel1\revdttmdel642962180 Telepathy may be used to target the }{
\deleted\revauthdel1\revdttmdel642962180 {\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\deleted\revauthdel1\revdttmdel642962180 Mind Speech, Mental Attack and Phantasm spells. }{
The Adept need not know the language of the entity whose thoughts are being read, but will have difficulty comprehending the thoughts of alien minds. Animal thoughts are usually very primitive and can summed up in a single word, e.g., \ldblquote food
\rdblquote , \ldblquote danger\rdblquote , \ldblquote sex.\rdblquote
\par It is not possible to utilise }{\revised\revauth1\revdttm642962185 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{a}{\deleted\revauthdel1\revdttmdel642962185 n}{ }{\deleted\revauthdel1\revdttmdel642962185 entity\rquote s }
{\revised\revauth1\revdttm642962185 target's }{senses and the Adept may only gain an impression of physical sensations if the entity is concentrating on them, e.g. savouring a meal.
\par Telepathy may be used to target the }{{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{Mind Speech, Mental Attack and Phantasm spells.
\par }{\revised\revauth1\revdttm642962171 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962171 Targets}{\deleted\revauthdel1\revdttmdel642962171 They}{ are not aware }{
\revised\revauth1\revdttm642962182 that}{\deleted\revauthdel1\revdttmdel642962182 of}{ their thoughts }{\revised\revauth1\revdttm642962182 are }{being read}{\revised\revauth1\revdttm642962176 .}{\revised\revauth1\revdttm642962182 }{
\deleted\revauthdel1\revdttmdel642962176 , but }{\deleted\revauthdel1\revdttmdel642962171 if they have reason to believe that this may be occurring }{\revised\revauth1\revdttm642962182 }{\revised\revauth1\revdttm642962177 Concentration checks should b
e required of }{\revised\revauth1\revdttm642962176 target}{\revised\revauth1\revdttm642962177 s}{\revised\revauth1\revdttm642962176 }{\deleted\revauthdel1\revdttmdel642962176 they may }{\revised\revauth1\revdttm642962177 who }{
try to control their thoughts by reciting poetry etc.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S10.\tab Transmutation
\par Range: 15 feet + 15 / Rank
\par Duration: 10 minutes + 10 / Rank
\par Experience Multiple: 1000
\par Base Chance: 1%
\par Resist: May be actively & passively resisted
\par Storage: Investment, Ward, Magical Trap
\par Target: Entity or Object
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {
Effect: The Adept may transmute and rearrange the elemental components of any target that fails to resist, transforming it into any form of the same mass that the Adept desires. A living entity can only be rearranged into another living form }{
{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{ }{{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
and objects into objects. This spell cannot confer skills or magical abilities, but the target will acquire the non\_magical features of the new form such as wings, gills etc, and may use them }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts"
\\s 12}{\fldrslt\f16\fs24}}}{. If the new form is maintained without disruption for the duration of the spell, the target will revert to its original shape.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S11. Undetectability
\par Range: }{\revised\revauth1\revdttm642962189 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962189 Self }{\deleted\revauthdel1\revdttmdel642962188 10 feet + 10 / Rank}{
\par Duration: 10 minutes + 10 / Rank
\par Experience Multiple: 450
\par Base Chance: 15%
\par Resist: May not be resisted
\par Storage: Potion
\par Target: }{\revised\revauth1\revdttm642962344 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962344 Self}{\deleted\revauthdel1\revdttmdel642962344 Entities}{
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: }{\revised\revauth1\revdttm642962187 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962187
The Adept is totally undetectable by physical sense}{\revised\revauth1\revdttm642962197 s}{\revised\revauth1\revdttm642962187 . If the adept leaves physical traces or changes their physical environment (eg leaves tracks, }{
\revised\revauth1\revdttm642962188 opens doors, picks up an object) these will be unnoticed within }{\revised\revauth1\revdttm642962189 10 feet (plus 10 / Rank) of the Adept. Other entities will }{\revised\revauth1\revdttm642962190 automatically }{
\revised\revauth1\revdttm642962189 take }{\revised\revauth1\revdttm642962190 such changes in their stride (eg will }{\revised\revauth1\revdttm642962191
just walk through the previously shut door, will not sit down on the chair that the Sorcerer whipped out from under them but go a get another drink instead).}{\revised\revauth1\revdttm642962208
\par }\pard\plain \qj\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright \lang2057\cgrid {\revised\revauth1\revdttm642962192 Magical observation (Wizards Eye, Witchsight, Clair-audience etc) will not}{\revised\revauth1\revdttm642962193
detect the Adept. The spell does not however, affect indirect observation, such as locates, telepathy, ESP.}{\revised\revauth1\revdttm642962194
\par }\pard \qj\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright {\revised\revauth1\revdttm642962194 The Adept may}{\revised\revauth1\revdttm642962195 nominate}{\revised\revauth1\revdttm642962194 , at time of casting, up to 1 (+ 1/3 full Ranks) entities }{
\revised\revauth1\revdttm642962195 who will ignore the workings of the spell.}{\revised\revauth1\revdttm642962201 }{\revised\revauth1\revdttm642962195
\par }\pard \qj\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright {\revised\revauth1\revdttm642962195 The Spell will dissipate if the adept is in physical contact for more than 5 seconds (other than the nominated entities) or makes a strike }{
\revised\revauth1\revdttm642962196 check for a non-ranged attack (regardless of its success). The adept may choose to end the spell at any time.}{
\par }} |