Subject[dq-announce] Light/Dark Aspect proposal
From"=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?="
DateSat, 3 Mar 2001 10:27:01 +1300
This is a multi-part message in MIME format.

Hi all

Too late for those who get their email at work, but it might get to a few
people before the meeting.

Cheers
Errol

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Proposed Addendum to College of Celestial Magics (ver 1.3)
\par }\pard\plain \s2\sb240\sa60\keepn\nowidctlpar\widctlpar\outlinelevel1\adjustright \b\i\f1\lang5129\cgrid {Reason for Addition
\par }\pard\plain \sb120\nowidctlpar\widctlpar\adjustright \f1\lang5129\cgrid {As stated in the introduction to this college, most entities are aligned with either the element of Dark or the element of Light, and Celestial Magics will often only effect ent
ities of the opposed aspect. However there are no rules or guidelines within the college regarding how to classify entities for this purpose. There are rules, guidelines, and examples in the GM Guide, which is not readily available to players.
\par }\pard\plain \s2\sb240\sa60\keepn\nowidctlpar\widctlpar\outlinelevel1\adjustright \b\i\f1\lang5129\cgrid {Proposal
\par }\pard\plain \s15\sb120\nowidctlpar\widctlpar\adjustright \f1\fs32\lang5129\cgrid {\fs24 Modify the final paragraph of the introduction to the college so that it reads:
\par }\pard\plain \s16\ri4053\sb120\nowidctlpar\widctlpar\adjustright \f18\fs17\lang2057 {Most entities are aligned with either Light or Dark, and Celestial Magics will often only affect entities of the opposed aspect. Entities\rquote 
 fear of their opposing element gives this College special power. }{\ul\revised\revauth1\revdttm-1504504375 Whether an entity is Light aspected, Dark aspected, or has neither aspect, is determined per the rules given in Light and Dark Aspect(\'a719.10).}{
\revised\revauth1\revdttm-1504504375 
\par }\pard\plain \s15\sb120\nowidctlpar\widctlpar\adjustright \f1\fs32\lang5129\cgrid {\fs24 
\par Add the following beneath }{\b\fs24 19.9 Celestial Lighting Modifier Table}{\fs24  (if layout practicalities make it easier, place it on the previous page after 19.8 Special Knowledge Rituals, and re-number accordingly.)
\par }\pard\plain \s2\sb240\sa60\keepn\nowidctlpar\widctlpar\outlinelevel1\adjustright \b\i\f1\lang5129\cgrid {\i0\fs20\lang2057\cgrid0 19.10 }{\i0\fs20 Light and Dark Aspect}{\i0\fs20\lang2057\cgrid0 
\par }\pard\plain \s16\ri4053\sb120\nowidctlpar\widctlpar\adjustright \f18\fs17\lang2057 {Most creatures are either Light or Dark aspected, depending on whether they are nocturnal or diurnal (active dur
ing the day). There is no direct connection between the possession of a Light or Dark aspect and the self-styled \ldblquote Powers of Light and Darkness\rdblquote . Entities of Light aspect are not necessarily \ldblquote good\rdblquote 
 nor entities of Dark aspect \ldblquote evil\rdblquote . The aspect refers only to the Entity\rquote s position with regard to the Elements of Light and Dark. It is also differs from an entity\rquote s astrological Aspect (see\'a7
2.5), but may be influenced by it.}{\fs20 
\par }{To determine if an Entity is aspected with either of the elements of Light or Dark, follow these rules:
\par {\pntext\pard\plain\s17 \f3\fs17\lang5129\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard\plain \s17\fi-360\li360\ri4053\sb120\nowidctlpar\widctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}
\ls3\adjustright \f1\lang5129\cgrid {\f0\fs17 If the entity is a Celestial Mage then this determines their aspect: Solar and Star Mages are Light aspected; Shadow and Dark Mages are Dark aspected.
\par {\pntext\pard\plain\s17 \f3\fs17\lang5129\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \s17\fi-360\li360\ri4053\sb120\nowidctlpar\widctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}
\ls3\adjustright {\f0\fs17 If the entity is not a Celestial Mage, and is Lunar aspected, then they are Dark aspected. Note that Shape Changers are Lunar aspected.
\par {\pntext\pard\plain\s17 \f3\fs17\lang5129\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \s17\fi-360\li360\ri4053\sb120\nowidctlpar\widctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}
\ls3\adjustright {\f0\fs17 If the entity is not a Celestial Mage, and is Solar aspected, they are Light aspected.
\par {\pntext\pard\plain\s17 \f3\fs17\lang5129\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \s17\fi-360\li360\ri4053\sb120\nowidctlpar\widctlpar\jclisttab\tx360{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}
\ls3\adjustright {\f0\fs17 If none of the above applies, then an entity\rquote s race or type may mean that they are aspected with either Light or Dark .Rac
es or creatures that are nocturnal, crepuscular (active at twilight) or live predominantly underground are Dark aspected (Alusian examples : Dwarves, Orcs, most cats, bats, wolves). Races and creatures that are diurnal, and who do not live underground are
 Light aspected. Golems, Elementals, and Beings of Mana or Spirit (or their manifestations) are neither Light nor Dark aspected.
\par }}

SubjectRe: [dq] Light/Dark Aspect proposal
FromMartin Dickson
DateSat, 03 Mar 2001 10:39:27 +1300
Hi Ian,

If the Character Gen section doesn't state explicit Light ?Dark for each of
the PC races then you may want to do so in 19.10

Dark
===
Dwarf
Orc
Halfling
(Shapechangers = Lunar)
Giant??

Light
===

Human
Elf
Giant??


Cheers,
Martin



Ian Wood & Ellen Hume & Adara Wood wrote:

> Hi all
>
> Too late for those who get their email at work, but it might get to a few
> people before the meeting.
>
> Cheers
> Errol
>
>   ------------------------------------------------------------------------
>                         Name: Celestial Add.rtf
>    Celestial Add.rtf    Type: Microsoft Word Document (application/msword)
>                     Encoding: quoted-printable

--

 _/_/  Peace Software New Zealand Ltd   Email: Martin.Dickson@peace.com
_/     Martin Dickson                   Fax  : +64-9-373-0401
       Analyst                          Phone: +64-9-373-0400





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SubjectRe: [dq] Light/Dark Aspect proposal
From"=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?="
DateSat, 3 Mar 2001 11:19:56 +1300
Thankyou, good point

We can certainly have the below as an amendment to be voted on. It is
probably a good way of addressing the Character Gen vs college issue.

BTW, Giants are Light (per GM Guide, and the older interpretation that I
have)

Shapechangers technically are one or the other (depending on their form? who
knows), which is then 'over-written' by their being Lunar.

The only other explicit example that may cause problems (and may deserve
wider distribution than the GM Guide alone), is Zombies and Skeletons, who
are the aspect of their animator (so Humans and Elf/Drow necros make light
ones).

Cheers
Errol (apologies for the email split personality - if Ian and I have
significantly differing opinions on anything, I post using my hotmail)


-----Original Message-----
From: Martin Dickson <martin.dickson@peace.com>
To: dq@dq.sf.org.nz <dq@dq.sf.org.nz>
Date: Saturday, 3 March 2001 10:36
Subject: Re: [dq] Light/Dark Aspect proposal


>Hi Ian,
>
>If the Character Gen section doesn't state explicit Light ?Dark for each of
>the PC races then you may want to do so in 19.10
>
>Dark
>===
>Dwarf
>Orc
>Halfling
>(Shapechangers = Lunar)
>Giant??
>
>Light
>===
>
>Human
>Elf
>Giant??
>
>
>Cheers,
>Martin
>
>
>
>Ian Wood & Ellen Hume & Adara Wood wrote:
>
>> Hi all
>>
>> Too late for those who get their email at work, but it might get to a few
>> people before the meeting.
>>
>> Cheers
>> Errol
>>
>>   -----------------------------------------------------------------------
-
>>                         Name: Celestial Add.rtf
>>    Celestial Add.rtf    Type: Microsoft Word Document
(application/msword)
>>                     Encoding: quoted-printable
>
>--
>
> _/_/  Peace Software New Zealand Ltd   Email: Martin.Dickson@peace.com
>_/     Martin Dickson                   Fax  : +64-9-373-0401
>       Analyst                          Phone: +64-9-373-0400
>
>
>
>
>
>-- to unsubscribe see http://www.kurahaupo.gen.nz/mailing-lists.html --
>




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