Subject | Re: [dq] value of Crystals of Vision |
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From | Jim Arona |
Date | Thu, 08 Mar 2001 23:57:54 +1300 |
Stephen Martin wrote: > > Is the Rhino able to be trained as a mount for use in combat and how > effective is it in combat - these are the things that the guild will judge > its value on. Again, it doesn't matter what the Guild chooses to worry its pretty little head about, as far as price is concerned. You might want to have a general idea of what a pc might pay for such a thing, on average, but you will have to satisfy yourself that what value you are assigning it is a reasonable one, balancing what you think as reasonable, against what makes it treasure. If you make it as expensive as attention to what the Guild expects, then you put the pcs in the position of just buying it, or something like it, and not adventuring for it. Where is the adventure in that? As the DM, the responsibility and ultimate decision are yours. You must choose a value that recognises the player's travails, cunning and ingenuity. This is a medium of entertainment. If it were an excercise in accounting, it would be called something else. Monopoly, I suppose. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] value of Crystals of Vision |
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From | Jim Arona |
Date | Thu, 08 Mar 2001 23:51:07 +1300 |
Stephen Martin wrote: > > Is the Rhino able to be trained as a mount for use in combat and how > effective is it in combat - these are the things that the guild will judge > its value on. As for maintenance, perhaps an upfront cost in bribes, land > purchase/lease, token fencing etc and then an on-going annual fee (1,000sp > seems a bit low and 5,000 a bit high). > I've seen this propensity before, particularly when reviewing another DM's items. Please remember that treasure is TREASURE. It is a form of award that the DM makes to allow some kind of progression for the player. It is NOT the aim of DMing to create a realistic model of reality, except insofar as it reduces the effort to suspend disbelief. It is reasonable to assume that their maybe maintenance costs associated with keeping a rhino, or elephant, or whatever. But, if this is treasure and has been awarded by the DM, then it is important not to give it some value that makes it so unnattractive that a pc who has a legitimate interest in it will not be interested in incurring such a powerful ongoing debt. To that end, I suggest that a cost of 1,000 sp per annum is in fact the HIGHEST this should be. If you're looking for a rationale, don't forget the powerful nature of cash on a mediaevel economy. Whatever the outrage of the local farmers, they're going to expect to be paid in turnips to assuage their dudgeon. Real cash money is something that they'll have heard stories about. > As for the crystal... I couldn't care less, really. Choose a price that makes you happy. Jim -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] Report from Terranova for dissemination within the guild and the SGT. |
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From | Stephen Martin |
Date | Fri, 9 Mar 2001 10:56:15 +1300 |
Having just returned from Terranova, I have some information that many of you will want to know. 70,000 of the Spawn army under the command of 3 Balrogs and 2 Naga (equivalent in power to the Balrogs not the normal kind we are used to dealing with) have pushed north from their river to the base of the red hills. They have used water elementals to create a swamp along their line of march (also their supply line). They have been stopped at that point by a combined force of Ahriman's Dwarves and the local Dwarven clan. This force will not be able to turn the Spawn back or destroy them but they hope to slow them down, weaken their forces and prevent them from travelling through the local Dwarves home. It is our suspicion that the planned line of march for the spawn was either over or through the Red Hills to the Drow city of Draj and then use that as a staging post to push across the sea of silt to the ancient Arkadian capitol. Assuming that the Dwarven force is successful, we believe that the Spawn army will cross the Red Hills further to the East and use the Drow city of Raam as their staging post. I expect that they will occupy Raam before the end of Autumn. None of the major Drow city-states will be able to offer any sort of resistance to the Spawn. - The king of Draj is allied with the Spawn, though he may not last long as a contingent of Erelhein are attacking him. - Raam has been devastated by plague, we believe that the plague was started by the Spawn. Potentially refugees from Raam may have spread the plague to other cities. - The king of Uric has dedicated all of his resources to building a magical ziggurat, we believe that it is in attempt to become a Dragon. If he uses methods similar to previous known attempts then he will be sacrificing many of his citizens for the required power, our best guess is that he will make the attempt at the end of summer. - ???(North of Uric) has been taken over by its former gladiators and slaves and at best is in a state of turmoil with its king either fled or dead. - Dylath is intact and stable, however they are too far away and do not have sufficient forces to make any difference. As a side note, Dylath is the Drow city most open to foreigners. We were able to walk the city without disguises in no more danger than we would face in any similar size city in the Baronies. We have many more details of many of the cities and races we encountered there, if any of you be planning to travel there to either scout or try to interfere then you should talk to me or other members of our party before you go. This particularly applies to any elementalists as the elementals over there are not like those we are used to. Arhiman had a message for our guild as well, he wanted us to know that he is working on something that is "good" and he showed us some evidence of what he is doing. We also discovered that this good thing he is doing is to honor an old debt. But remember he is working on something good because he must, we don't know what his intentions are or which side he will be on once his debt is paid. If you are wondering why I am not being specific about what he is doing it's because if the specifics fell into the wrong hands the results could be devastating. And too many members of our guild are known for their loose lips. Braegon. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] OFF TOPIC: Babylon 5 Videos for $9.45 each from Flying Pig | ||||
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From | Stephen Martin | ||||
Date | Fri, 9 Mar 2001 12:01:20 +1300 | ||||
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Subject | Re: [dq] OFF TOPIC: Babylon 5 Videos for $9.45 each from Flying Pig |
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From | "Struan Judd" |
Date | Fri, 9 Mar 2001 12:16:24 +1300 |
And this is because they are clearing the shelves before the DVD's come out later this year. Firm rumours of July for Region 1 and 2 and October-ish for Region 4. TTFN ---- Struan Judd (struan@motorweb.co.nz) Senior Developer OnTap Information Systems > -----Original Message----- > From: owner-dq@dq.sf.org.nz [mailto:owner-dq@dq.sf.org.nz]On Behalf Of > Stephen Martin > Sent: Friday, 9 March 2001 12:01 > To: dq@dq.sf.org.nz > Subject: [dq] OFF TOPIC: Babylon 5 Videos for $9.45 each from Flying Pig > > > Thought some of you might like to know... > > <<index.aspaction=competition&cat=0.url>> > > http://www.flyingpig.co.nz/index.asp?action=competition&cat=0 > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] This may be useful | ||||
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From | "Gordon Lewis" | ||||
Date | Fri, 9 Mar 2001 13:25:25 +1300 | ||||
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Subject | Re: [dq] This may be useful | ||||
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From | "=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?=" | ||||
Date | Fri, 9 Mar 2001 14:37:24 +1300 | ||||
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Subject | Re: [dq] This may be useful |
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From | "Gordon Lewis" |
Date | Fri, 9 Mar 2001 15:09:43 +1300 |
Fair enough don't use it then. The sheet is useful for quick reference, NPCs and on the fly questions and the like It definatley does not substitue the rule book (buy it for only $10.00 - I did). I worked on it and and thought I would share my toys - okay? See y'all at the meeting Cheers G. -----Original Message----- From: owner-dq@dq.sf.org.nz [mailto:owner-dq@dq.sf.org.nz]On Behalf Of Ian Wood & Ellen Hume & Adara Wood Sent: Friday, 9 March 2001 2:37 p.m. To: dq@dq.sf.org.nz Subject: Re: [dq] This may be useful <This minor rant is brought to you by the Errol part of the Adara personality, so don't get annoyed Ian by mistake, 'cause he ain't here.> Fine and good for what it is, but surely you will have the appropriate section of the rulebook open when you are working out you chances to put on your character sheet? (A copy of the rulebook is all of $10. If you can't be bothered, at least get copies of your ranked skills) Like my example attached (the spreadsheet makes it easier to keep up to date, it isn't a necessity). Some stuff I don't use (e.g. 'normal' climbing, 'cause I'm a thief), or I haven't used since I re-constructed my ranking and character sheet spreadsheet (I just spent 3 mths flying over jungle and mountain foothills, so I didn't bother looking up horsemanship chances). I don't mind waiting while people work out common formulas that contain stuff that changes (Initiative has AG, for instance), but I expect them to have at least worked out what the number is excluding the bit the changes - and no, I'm no better at the 17 times table than the next person (the weapons listed in the example are those that I don't carry around with me - if I was given a crossbow, I'd then work BC, IV etc). Cheers Errol -----Original Message----- From: Gordon Lewis <gordonle@world-net.co.nz> To: dq@dq.sf.org.nz <dq@dq.sf.org.nz> Date: Friday, 9 March 2001 13:25 Subject: [dq] This may be useful >Here is a summary sheet that I have been working on for all those people, >like me, who >don't hold formulae in their head. > >It is extracted from the rule book. >Please tell me if I have made any errors. > >Cheers Gordon > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] This may be useful |
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From | "=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?=" |
Date | Fri, 9 Mar 2001 16:03:46 +1300 |
My main worry is players getting the idea that it is OK not to be prepared. I probably over-focused on this aspect, rather than benefits to GMs. -----Original Message----- From: Gordon Lewis <gordonle@world-net.co.nz> To: dq@dq.sf.org.nz <dq@dq.sf.org.nz> Date: Friday, 9 March 2001 15:09 Subject: Re: [dq] This may be useful >Fair enough >don't use it then. >The sheet is useful for quick reference, NPCs and on the fly questions and >the like >It definatley does not substitue the rule book (buy it for only $10.00 - I >did). > >I worked on it and and thought I would share my toys - okay? >See y'all at the meeting >Cheers G. > >-----Original Message----- >From: owner-dq@dq.sf.org.nz [mailto:owner-dq@dq.sf.org.nz]On Behalf Of >Ian Wood & Ellen Hume & Adara Wood >Sent: Friday, 9 March 2001 2:37 p.m. >To: dq@dq.sf.org.nz >Subject: Re: [dq] This may be useful > > ><This minor rant is brought to you by the Errol part of the Adara >personality, so don't get annoyed Ian by mistake, 'cause he ain't here.> > > >Fine and good for what it is, but surely you will have the appropriate >section of the rulebook open when you are working out you chances to put on >your character sheet? (A copy of the rulebook is all of $10. If you can't be >bothered, at least get copies of your ranked skills) > >Like my example attached (the spreadsheet makes it easier to keep up to >date, it isn't a necessity). Some stuff I don't use (e.g. 'normal' climbing, >'cause I'm a thief), or I haven't used since I re-constructed my ranking and >character sheet spreadsheet (I just spent 3 mths flying over jungle and >mountain foothills, so I didn't bother looking up horsemanship chances). > >I don't mind waiting while people work out common formulas that contain >stuff that changes (Initiative has AG, for instance), but I expect them to >have at least worked out what the number is excluding the bit the changes - >and no, I'm no better at the 17 times table than the next person (the >weapons listed in the example are those that I don't carry around with me - >if I was given a crossbow, I'd then work BC, IV etc). > >Cheers >Errol > >-----Original Message----- >From: Gordon Lewis <gordonle@world-net.co.nz> >To: dq@dq.sf.org.nz <dq@dq.sf.org.nz> >Date: Friday, 9 March 2001 13:25 >Subject: [dq] This may be useful > > >>Here is a summary sheet that I have been working on for all those people, >>like me, who >>don't hold formulae in their head. >> >>It is extracted from the rule book. >>Please tell me if I have made any errors. >> >>Cheers Gordon >> >> > > > >-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] This may be useful | ||||
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From | "Gordon Lewis" | ||||
Date | Fri, 9 Mar 2001 16:31:42 +1300 | ||||
This is a multi-part message in MIME format.
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Subject | Re: [dq] Report from Terranova for dissemination within the guild and the SGT. |
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From | "Paul Schmidt" |
Date | Sun, 9 Mar 2003 17:11:30 +1300 |
So basically its business as usual over there..... ----- Original Message ----- From: Stephen Martin <stephenm@qed.co.nz> To: <dq@dq.sf.org.nz> Sent: Friday, March 09, 2001 10:56 AM Subject: [dq] Report from Terranova for dissemination within the guild and the SGT. > Having just returned from Terranova, I have some information that many of > you will want to know. > > 70,000 of the Spawn army under the command of 3 Balrogs and 2 Naga > (equivalent in power to the Balrogs not the normal kind we are used to > dealing with) have pushed north from their river to the base of the red > hills. They have used water elementals to create a swamp along their line > of march (also their supply line). > They have been stopped at that point by a combined force of Ahriman's > Dwarves and the local Dwarven clan. This force will not be able to turn the > Spawn back or destroy them but they hope to slow them down, weaken their > forces and prevent them from travelling through the local Dwarves home. > It is our suspicion that the planned line of march for the spawn was either > over or through the Red Hills to the Drow city of Draj and then use that as > a staging post to push across the sea of silt to the ancient Arkadian > capitol. > Assuming that the Dwarven force is successful, we believe that the Spawn > army will cross the Red Hills further to the East and use the Drow city of > Raam as their staging post. I expect that they will occupy Raam before the > end of Autumn. > > None of the major Drow city-states will be able to offer any sort of > resistance to the Spawn. > - The king of Draj is allied with the Spawn, though he may not last long as > a contingent of Erelhein are attacking him. > - Raam has been devastated by plague, we believe that the plague was started > by the Spawn. Potentially refugees from Raam may have spread the plague to > other cities. > - The king of Uric has dedicated all of his resources to building a magical > ziggurat, we believe that it is in attempt to become a Dragon. If he uses > methods similar to previous known attempts then he will be sacrificing many > of his citizens for the required power, our best guess is that he will make > the attempt at the end of summer. > - ???(North of Uric) has been taken over by its former gladiators and slaves > and at best is in a state of turmoil with its king either fled or dead. > - Dylath is intact and stable, however they are too far away and do not have > sufficient forces to make any difference. As a side note, Dylath is the > Drow city most open to foreigners. We were able to walk the city without > disguises in no more danger than we would face in any similar size city in > the Baronies. > > We have many more details of many of the cities and races we encountered > there, if any of you be planning to travel there to either scout or try to > interfere then you should talk to me or other members of our party before > you go. This particularly applies to any elementalists as the elementals > over there are not like those we are used to. > > Arhiman had a message for our guild as well, he wanted us to know that he is > working on something that is "good" and he showed us some evidence of what > he is doing. We also discovered that this good thing he is doing is to > honor an old debt. But remember he is working on something good because he > must, we don't know what his intentions are or which side he will be on once > his debt is paid. > If you are wondering why I am not being specific about what he is doing it's > because if the specifics fell into the wrong hands the results could be > devastating. And too many members of our guild are known for their loose > lips. > > Braegon. > > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] EVEN FURTHER OFF TOPIC |
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From | Jim Arona |
Date | Fri, 09 Mar 2001 16:01:52 +1300 |
Hey. Someone tell me what 'phase' is in a wave form. And, what exactly is 'phase modulation'. Reply to me at: jimarona@ihug.co.nz -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |