Subject | Re: [dq] April Fools Day |
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From | Martin Dickson |
Date | Wed, 28 Mar 2001 09:36:48 +1200 |
Dworkin wrote: > 1) I propose that that we convert the entire game, characters and all over > to Traveller:The New Era (the most awful version). The reasoning being that > we should work our way up to a non-broken system in incremental steps Not everyone would favour Traveller: TNE -- I personally favour the original 1977, black box edition. A more equitable solution might be for us to each nominate the pieces we like from various RPGs (Social Status from Traveller, Points based CharGen from GURPS, The simplicity of only 3 Stats from The Fantasy Trip, Bimbo Points from Femme Fatales, the White Wolf dice system, RQ's opposed rolling, etc) and hang them together using Fudge (the Freeform, Universal, Do-it-Yourself Gaming Engine) as a generic framework. This should satisfy everyone. -- _/_/ Peace Software New Zealand Ltd Email: Martin.Dickson@peace.com _/ Martin Dickson Fax : +64-9-373-0401 Product Specialist Phone: +64-9-373-0400 -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] April Fools Day |
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From | "Michael Parkinson" |
Date | Wed, 28 Mar 2001 09:49:51 +1200 |
>>Demn! > >You're invoking a short Demon? No (Although a short demon may turn up), it's an Orczyism; you can tell the Heroes from Villains by the way they swear. "Demn" vs "D---" -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] April Fools Day |
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From | "Mandos Mitchinson" |
Date | Wed, 28 Mar 2001 09:54:36 +1200 |
> Not everyone would favour Traveller: TNE -- I personally favour > the original > 1977, black box edition. > > A more equitable solution might be for us to each nominate the > pieces we like > from various RPGs (Social Status from Traveller, Points based CharGen from > GURPS, The simplicity of only 3 Stats from The Fantasy Trip, > Bimbo Points from > Femme Fatales, the White Wolf dice system, RQ's opposed rolling, > etc) and hang > them together using Fudge (the Freeform, Universal, Do-it-Yourself Gaming > Engine) as a generic framework. > > This should satisfy everyone. Can we not leave out the card based combat from Torg and chutzpah skill from Paranoia. Also I think using Ghostbusters as the central game system is the best option. Social Status I think should come from Chivalry and Sourcery and I think a return to EP being generated by the amount of loot you find is a good plan :-) Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] April Fools Day |
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From | "Andrew Withy (DSL AK)" |
Date | Wed, 28 Mar 2001 10:01:14 +1200 |
So if you have three stats, and they include Social Status and Bimbo points, what is your third stat? Most essentials seem to be already covered. (BTW, I like the implied inherant social balance - with character gen points, if you want a very high social status, you have to start sacrificing Bimbo points, and v.v.) Andrew -----Original Message----- From: Martin Dickson [mailto:martin.dickson@peace.com] Sent: Wednesday, 28 March 2001 9:37 a.m. To: dq@dq.sf.org.nz Subject: Re: [dq] April Fools Day Dworkin wrote: > 1) I propose that that we convert the entire game, characters and all over > to Traveller:The New Era (the most awful version). The reasoning being that > we should work our way up to a non-broken system in incremental steps Not everyone would favour Traveller: TNE -- I personally favour the original 1977, black box edition. A more equitable solution might be for us to each nominate the pieces we like from various RPGs (Social Status from Traveller, Points based CharGen from GURPS, The simplicity of only 3 Stats from The Fantasy Trip, Bimbo Points from Femme Fatales, the White Wolf dice system, RQ's opposed rolling, etc) and hang them together using Fudge (the Freeform, Universal, Do-it-Yourself Gaming Engine) as a generic framework. This should satisfy everyone. -- _/_/ Peace Software New Zealand Ltd Email: Martin.Dickson@peace.com _/ Martin Dickson Fax : +64-9-373-0401 Product Specialist Phone: +64-9-373-0400 -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] April Fools Day |
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From | "Michael Parkinson" |
Date | Wed, 28 Mar 2001 10:01:31 +1200 |
[...] >and I think a return to EP being generated by the amount of loot >you find is >a good plan :-) no, no, no. I've just finished a session where the party's S.O.P. was get ambushed by monster & indulge in combat; recover; track wounded monster & kill it; spend four days stripping its lair of all fittings & facade-work (glass, marble, sand, ...) -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] April Fools Day |
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From | "=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?=" |
Date | Wed, 28 Mar 2001 10:14:37 +1200 |
no, no, nooooo, as Neil would bleat. Can we please use Pendragon's EP system based on Glory (aka reputation) <g> What you did does not matter, as long as the towns folk beleive you were honourable and glorious. hire a good troubadour (aka PR firm) and reap the rewards. Write good scribe notes, bribe people to nominate you at guild meetings and you will go far. "Brave, brave Sir Robin...." Ian "I was not lying. I was trying to determine the truth in what I had said." Sir Wojer -----Original Message----- From: Mandos Mitchinson <mandos@nz.asiaonline.net> To: dq@dq.sf.org.nz <dq@dq.sf.org.nz> Date: Wednesday, 28 March 2001 09:54 Subject: Re: [dq] April Fools Day >and I think a return to EP being generated by the amount of loot you find is >a good plan :-) > >Mandos >/s > > >-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] April Fools Day |
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From | Martin Dickson |
Date | Wed, 28 Mar 2001 10:43:37 +1200 |
"Andrew Withy (DSL AK)" wrote: > So if you have three stats, and they include Social Status and Bimbo points, > what is your third stat? Bimbo Points are not a Stat. They are something you accumulate through Heroic actions. Think of them as the inverse of Hero Points (things you spend you perform Heroic actions). The PC wants to perform an heroic act. The GM allows this and keeps a tally of Bimbo points. Later the GM gets to torment the PC by spending the Bimbo points to have annoying/embarrasing (but not life threatening) events occur... such as breaking heels, or loosing underwear. Hey, it works for the original game... which I now recall was the "Femme Force RPG"... though some of them may have been Femme Fatales as well. :) _/_/ Peace Software New Zealand Ltd Email: Martin.Dickson@peace.com _/ Martin Dickson Fax : +64-9-373-0401 Product Specialist Phone: +64-9-373-0400 -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] April Fools Day |
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From | "=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?=" |
Date | Wed, 28 Mar 2001 10:50:37 +1200 |
Also Ian likes the Star Trek requirement to allocate your energy between movement, sheilds, and firepower. Translates to AG+MD pool being allocated to TMR, Defence and/or Strike Chance each pulse. Actually, that's not too bad..... for the chemists out there, this becomes a ternary plot with the apexes (?) being TMR, Defence and Strike Chance. Heavens above, you could add MA into the pot and have a Piper plot, with Cast chance opposite Strike Chance..... This would work !!!! must be time for some of them dried frog pills...Ian Speaking of the most awful version, did anyone else stumble across the Star Trek : DS9 episode on Sunday. Some of them accidentally time-travel into the ST:TOS 'The Trouble with Tribbles' episode (excellent digital merging, or whatever it's called BTW). Wonderfully kitsch! "I love this 23rd century styling - all black with silver trim!" Errol (it was too kitsch for Ian) -----Original Message----- From: Dworkin <dworkin@ihug.co.nz> > >1) I propose that that we convert the entire game, characters and all over >to Traveller:The New Era (the most awful version). -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] April Fools Day |
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From | "=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?=" |
Date | Wed, 28 Mar 2001 10:35:30 +1200 |
You forgot to mention the shrubbery...... Plus we're thinking of a side-line in treasure maps ("there is a small lake of silver-saturated water under that mountain.") Darien -----Original Message----- From: Michael Parkinson <m.parkinson@auckland.ac.nz> To: dq@dq.sf.org.nz <dq@dq.sf.org.nz> Date: Wednesday, 28 March 2001 10:03 Subject: Re: [dq] April Fools Day >spend four days stripping its lair of all fittings & facade-work (glass, >marble, sand, ...) > > >-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] April Fools Day |
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From | Stephen Martin |
Date | Wed, 28 Mar 2001 11:10:44 +1200 |
I think we need an experience system that rewards you for consistently playing the style of character you have chosen. If your Social stat is your primary then you gain xp through meeting people of equal or higher status and engaging them in an appropriate social encounter. Bonus xp can be earned through raising the social status of the less fortunate (charity work). If your Bimbo stat is your primary then you gain xp through flirtation and sexual conquests. If your controlled violence stat is your primary then you gain xp through starting, participating in, and finishing violent encounters. All skills and magic are aligned to one of the primary stats with possible secondary allignments to other stats. For example: Philosophy of Tropical Gardening is purely Social. Whereas the Induce Spasm Spell is primarily social but also has an alignment to controlled violence. Spending XP to improve skills or magics in your primary area is at a 1:1 ratio, in your secondary area it is 13:9 and in your tertiary area it is 23:8. Naturally magical abilities are constructed on a point basis with experience spent on a magical ability adding to the points available for the ability. Restricting your magical abilities to one consistent theme such as Fire or Social Embarrassment gives a points bonus to all of your magical abilities. Initiative is on a sliding scale of 1 to 1000 going to no more than 3 decimal places. Tied initiative will be decided by scissors/paper/stone. There are a few more detailed rules to work out but I'll write them down in crayon on the back of a matchbox over drinks later. Cheers, Stephen. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] April Fools Day |
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From | "Dworkin" |
Date | Wed, 28 Mar 2001 16:54:10 +1200 |
> > A more equitable solution might be for us to each nominate the pieces we like > from various RPGs (Social Status from Traveller, Points based CharGen from > GURPS, The simplicity of only 3 Stats from The Fantasy Trip, Bimbo Points from > Femme Fatales, the White Wolf dice system, RQ's opposed rolling, etc) and hang > them together using Fudge (the Freeform, Universal, Do-it-Yourself Gaming > Engine) as a generic framework. > > This should satisfy everyone. > Sanity Points from Call of Cthullu has been an all time favourite. Of course the Toon version had Insanity Points which considering the subject matter may be more appropiate. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] April Fools Day |
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From | "=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?=" |
Date | Wed, 28 Mar 2001 17:09:04 +1200 |
I liked the way TNMT allowed for a truely different way to characterize anthropomorphic personifications of animalistic tendencies. cheers, hic, Ian > >> >> A more equitable solution might be for us to each nominate the pieces we >like >> from various RPGs (Social Status from Traveller, Points based CharGen from >> GURPS, The simplicity of only 3 Stats from The Fantasy Trip, Bimbo Points >from >> Femme Fatales, the White Wolf dice system, RQ's opposed rolling, etc) and >hang >> them together using Fudge (the Freeform, Universal, Do-it-Yourself Gaming >> Engine) as a generic framework. >> >> This should satisfy everyone. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |