SubjectRe: [dq] April Fools Day
FromMartin Dickson
DateWed, 28 Mar 2001 09:36:48 +1200
Dworkin wrote:

> 1) I propose that that we convert the entire game, characters and all over
> to Traveller:The New Era (the most awful version). The reasoning being that
> we should work our way up to a non-broken system in incremental steps

Not everyone would favour Traveller: TNE  -- I personally favour the original
1977, black box edition.

A more equitable solution might be for us to each nominate the pieces we like
from various RPGs (Social Status from Traveller, Points based CharGen from
GURPS, The simplicity of only 3 Stats from The Fantasy Trip, Bimbo Points from
Femme Fatales, the White Wolf dice system, RQ's opposed rolling, etc) and hang
them together using Fudge (the Freeform, Universal, Do-it-Yourself Gaming
Engine) as a generic framework.

This should satisfy everyone.

--

 _/_/  Peace Software New Zealand Ltd   Email: Martin.Dickson@peace.com
_/     Martin Dickson                   Fax  : +64-9-373-0401
       Product Specialist               Phone: +64-9-373-0400


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SubjectRe: [dq] April Fools Day
From"Michael Parkinson"
DateWed, 28 Mar 2001 09:49:51 +1200
>>Demn!
>
>You're invoking a short Demon?

No (Although a short demon may turn up),  it's an Orczyism; you can tell
the Heroes from Villains by the way they swear.  "Demn"  vs  "D---"


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SubjectRe: [dq] April Fools Day
From"Mandos Mitchinson"
DateWed, 28 Mar 2001 09:54:36 +1200
> Not everyone would favour Traveller: TNE  -- I personally favour
> the original
> 1977, black box edition.
>
> A more equitable solution might be for us to each nominate the
> pieces we like
> from various RPGs (Social Status from Traveller, Points based CharGen from
> GURPS, The simplicity of only 3 Stats from The Fantasy Trip,
> Bimbo Points from
> Femme Fatales, the White Wolf dice system, RQ's opposed rolling,
> etc) and hang
> them together using Fudge (the Freeform, Universal, Do-it-Yourself Gaming
> Engine) as a generic framework.
>
> This should satisfy everyone.

Can we not leave out the card based combat from Torg and chutzpah skill from
Paranoia. Also I think using Ghostbusters as the central game system is the
best option.  Social Status I think should come from Chivalry and Sourcery
and I think a return to EP being generated by the amount of loot you find is
a good plan :-)

Mandos
/s


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SubjectRe: [dq] April Fools Day
From"Andrew Withy (DSL AK)"
DateWed, 28 Mar 2001 10:01:14 +1200
So if you have three stats, and they include Social Status and Bimbo points,
what is your third stat? Most essentials seem to be already covered.
(BTW, I like the implied inherant social balance - with character gen
points, if you want a very high social status, you have to start sacrificing
Bimbo points, and v.v.)

Andrew

-----Original Message-----
From: Martin Dickson [mailto:martin.dickson@peace.com]
Sent: Wednesday, 28 March 2001 9:37 a.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] April Fools Day


Dworkin wrote:

> 1) I propose that that we convert the entire game, characters and all over
> to Traveller:The New Era (the most awful version). The reasoning being
that
> we should work our way up to a non-broken system in incremental steps

Not everyone would favour Traveller: TNE  -- I personally favour the
original
1977, black box edition.

A more equitable solution might be for us to each nominate the pieces we
like
from various RPGs (Social Status from Traveller, Points based CharGen from
GURPS, The simplicity of only 3 Stats from The Fantasy Trip, Bimbo Points
from
Femme Fatales, the White Wolf dice system, RQ's opposed rolling, etc) and
hang
them together using Fudge (the Freeform, Universal, Do-it-Yourself Gaming
Engine) as a generic framework.

This should satisfy everyone.

--

 _/_/  Peace Software New Zealand Ltd   Email: Martin.Dickson@peace.com
_/     Martin Dickson                   Fax  : +64-9-373-0401
       Product Specialist               Phone: +64-9-373-0400


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SubjectRe: [dq] April Fools Day
From"Michael Parkinson"
DateWed, 28 Mar 2001 10:01:31 +1200
[...]
>and I think a return to EP being generated by the amount of loot
>you find is
>a good plan :-)

no, no, no.  I've just finished a session where the party's S.O.P. was

get ambushed by monster & indulge in combat;
recover;
track wounded monster & kill it;
spend four days stripping its lair of all fittings & facade-work (glass,
marble, sand, ...)


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SubjectRe: [dq] April Fools Day
From"=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?="
DateWed, 28 Mar 2001 10:14:37 +1200
no, no, nooooo, as Neil would bleat.

Can we please use Pendragon's EP system based on Glory (aka reputation) <g>

What you did does not matter, as long as the towns folk beleive you were
honourable and glorious.

hire a good troubadour (aka PR firm) and reap the rewards. Write good scribe
notes, bribe people to nominate you at guild meetings and you will go far.

"Brave, brave Sir Robin...."

Ian

"I was not lying. I was trying to determine the truth in what I had said."
Sir Wojer

-----Original Message-----
From: Mandos Mitchinson <mandos@nz.asiaonline.net>
To: dq@dq.sf.org.nz <dq@dq.sf.org.nz>
Date: Wednesday, 28 March 2001 09:54
Subject: Re: [dq] April Fools Day


>and I think a return to EP being generated by the amount of loot you find
is
>a good plan :-)
>
>Mandos
>/s
>
>
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>
>


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SubjectRe: [dq] April Fools Day
FromMartin Dickson
DateWed, 28 Mar 2001 10:43:37 +1200
"Andrew Withy (DSL AK)" wrote:

> So if you have three stats, and they include Social Status and Bimbo points,
> what is your third stat?

Bimbo Points are not a Stat.  They are something you accumulate through Heroic
actions.

Think of them as the inverse of Hero Points (things you spend you perform Heroic
actions).  The PC wants to perform an heroic act.  The GM allows this and keeps
a tally of Bimbo points.  Later the GM gets to torment the PC by spending the
Bimbo points to have annoying/embarrasing (but not life threatening) events
occur... such as breaking heels, or loosing underwear.

Hey, it works for the original game... which I now recall was the "Femme Force
RPG"... though some of them may have been Femme Fatales as well.  :)


 _/_/  Peace Software New Zealand Ltd   Email: Martin.Dickson@peace.com
_/     Martin Dickson                   Fax  : +64-9-373-0401
       Product Specialist               Phone: +64-9-373-0400


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SubjectRe: [dq] April Fools Day
From"=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?="
DateWed, 28 Mar 2001 10:50:37 +1200
Also Ian likes the Star Trek requirement to allocate your energy between
movement, sheilds, and firepower. Translates to AG+MD pool being allocated
to TMR, Defence and/or Strike Chance each pulse. Actually, that's not too
bad.....

for the chemists out there, this becomes a ternary plot with the apexes (?)
being TMR, Defence and Strike Chance.

Heavens above, you could add MA into the pot and have a Piper plot, with
Cast chance opposite Strike Chance.....

This would work !!!! must be time for some of them dried frog pills...Ian

Speaking of the most awful version, did anyone else stumble across the Star
Trek : DS9 episode on Sunday. Some of them accidentally time-travel into the
ST:TOS 'The Trouble with Tribbles' episode (excellent digital merging, or
whatever it's called BTW). Wonderfully kitsch! "I love this 23rd century
styling - all black with silver trim!"

Errol
(it was too kitsch for Ian)

-----Original Message-----
From: Dworkin <dworkin@ihug.co.nz>
>
>1) I propose that that we convert the entire game, characters and all over
>to Traveller:The New Era (the most awful version).


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SubjectRe: [dq] April Fools Day
From"=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?="
DateWed, 28 Mar 2001 10:35:30 +1200
You forgot to mention the shrubbery......
Plus we're thinking of a side-line in treasure maps ("there is a small lake
of silver-saturated water under that mountain.")

Darien

-----Original Message-----
From: Michael Parkinson <m.parkinson@auckland.ac.nz>
To: dq@dq.sf.org.nz <dq@dq.sf.org.nz>
Date: Wednesday, 28 March 2001 10:03
Subject: Re: [dq] April Fools Day


>spend four days stripping its lair of all fittings & facade-work (glass,
>marble, sand, ...)
>
>
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>
>


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SubjectRe: [dq] April Fools Day
FromStephen Martin
DateWed, 28 Mar 2001 11:10:44 +1200
I think we need an experience system that rewards you for consistently
playing the style of character you have chosen.
If your Social stat is your primary then you gain xp through meeting people
of equal or higher status and engaging them in an appropriate social
encounter.  Bonus xp can be earned through raising the social status of the
less fortunate (charity work).
If your Bimbo stat is your primary then you gain xp through flirtation and
sexual conquests.
If your controlled violence stat is your primary then you gain xp through
starting, participating in, and finishing violent encounters.

All skills and magic are aligned to one of the primary stats with possible
secondary allignments to other stats.  For example: Philosophy of Tropical
Gardening is purely Social.  Whereas the Induce Spasm Spell is primarily
social but also has an alignment to controlled violence.
Spending XP to improve skills or magics in your primary area is at a 1:1
ratio, in your secondary area it is 13:9 and in your tertiary area it is
23:8.

Naturally magical abilities are constructed on a point basis with experience
spent on a magical ability adding to the points available for the ability.
Restricting your magical abilities to one consistent theme such as Fire or
Social Embarrassment gives a points bonus to all of your magical abilities.

Initiative is on a sliding scale of 1 to 1000 going to no more than 3
decimal places.  Tied initiative will be decided by scissors/paper/stone.

There are a few more detailed rules to work out but I'll write them down in
crayon on the back of a matchbox over drinks later.

Cheers, Stephen.


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SubjectRe: [dq] April Fools Day
From"Dworkin"
DateWed, 28 Mar 2001 16:54:10 +1200


>
> A more equitable solution might be for us to each nominate the pieces we
like
> from various RPGs (Social Status from Traveller, Points based CharGen from
> GURPS, The simplicity of only 3 Stats from The Fantasy Trip, Bimbo Points
from
> Femme Fatales, the White Wolf dice system, RQ's opposed rolling, etc) and
hang
> them together using Fudge (the Freeform, Universal, Do-it-Yourself Gaming
> Engine) as a generic framework.
>
> This should satisfy everyone.
>

Sanity Points from Call of Cthullu has been an all time favourite. Of course
the Toon version had Insanity Points which considering the subject matter
may be more appropiate.


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SubjectRe: [dq] April Fools Day
From"=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?="
DateWed, 28 Mar 2001 17:09:04 +1200
I liked the way TNMT allowed for a truely different way to characterize
anthropomorphic personifications of animalistic tendencies.

cheers, hic,

Ian

>
>>
>> A more equitable solution might be for us to each nominate the pieces we
>like
>> from various RPGs (Social Status from Traveller, Points based CharGen
from
>> GURPS, The simplicity of only 3 Stats from The Fantasy Trip, Bimbo Points
>from
>> Femme Fatales, the White Wolf dice system, RQ's opposed rolling, etc) and
>hang
>> them together using Fudge (the Freeform, Universal, Do-it-Yourself Gaming
>> Engine) as a generic framework.
>>
>> This should satisfy everyone.


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