SubjectRe: [dq] April Fools Day
FromMartin Dickson
DateThu, 29 Mar 2001 09:05:39 +1200
Dworkin wrote:

> ...the Toon version had Insanity Points which considering the subject matter
> may be more appropiate.

Adopting aspects of Toon could also deal with the difficult subject of character
death.

Rather than dying, PCs could just get *whacked* and receive a 2 minute "time
out" while they peel themselves off walls, regenerate from slime, or remove
pointy objects from their heads -- all in an amusing fashion.

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 _/_/  Peace Software New Zealand Ltd   Email: Martin.Dickson@peace.com
_/     Martin Dickson                   Fax  : +64-9-373-0401
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SubjectRe: [dq] April Fools Day
From"Mandos Mitchinson"
DateThu, 29 Mar 2001 09:13:22 +1200
> > ...the Toon version had Insanity Points which considering the
> subject matter
> > may be more appropiate.
>
> Adopting aspects of Toon could also deal with the difficult
> subject of character
> death.
>
> Rather than dying, PCs could just get *whacked* and receive a 2
> minute "time
> out" while they peel themselves off walls, regenerate from slime,
> or remove
> pointy objects from their heads -- all in an amusing fashion.

Hmmmm.....whats the difference between this and our current style? I mean
you die, you get to not interact for a few minutes and you get ressurected
:-)

I agree lets all play toon, DQ has got silly anyway we may as well formalise
the silliness :-)

Mandos
/s


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SubjectRe: [dq] April Fools Day
From"=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?="
DateThu, 29 Mar 2001 10:28:37 +1200
I like my insanity in small doses. (Faith for instance - Errol)

Having silly, pathetic, snivling cowardly play(ers) adds to the ambiance and
allows me to shine through the dross (Sir Wojer - climb onto warhorse,
charge) or join in (Isil Eth - adjust hair, smile winsomely).

Ian

>I agree lets all play toon, DQ has got silly anyway we may as well
formalise
>the silliness :-)
>


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