From owner-dq@dq.sf.org.nz Fri Mar 30 11:04:30 2001 Received: from localhost (daemon@localhost [127.0.0.1]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id LAA25072; Fri, 30 Mar 2001 11:04:21 +1200 Received: from smtp4.ihug.co.nz (smtp4.ihug.co.nz [203.109.252.5]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id LAA25060 for ; Fri, 30 Mar 2001 11:04:19 +1200 Received: from adara (203-109-205-149.nzl.ihugultra.co.nz [203.109.205.149]) by smtp4.ihug.co.nz (8.9.3/8.9.3/Debian 8.9.3-21) with SMTP id LAA15576 for ; Fri, 30 Mar 2001 11:04:15 +1200 X-Authentication-Warning: smtp4.ihug.co.nz: Host 203-109-205-149.nzl.ihugultra.co.nz [203.109.205.149] claimed to be adara Message-ID: <002101c0b8a4$cb07b080$010a0a0a@adara.ihug.co.nz> Date: Fri, 30 Mar 2001 09:28:31 +1200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-BeenThere: dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz Subject: [dq] Passed over items From: "=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?=" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk List-Help: List-Post: List-Subscribe: List-Id: List-Unsubscribe: List-Unsubscribe-All: hi there all, does anyone care for this idea? It may be that the guild can 'loan' gear out to players...(I can just hear the debreif. Security Officer: "oh, so you lost it. Well I know what you will be doing for teh next x weeks".) Ian >Has any thought ever been given to GM's providing a list of treasure items >'passed over' by adventurers for purchase by others (at Guild valuation plus >5 or 10% say). I realise that it is fairly common for GMs to generate items >with the party in mind, but even these are sometimes passed up for money or >other reasons. This could be the 'critical mass' for a passable (if somewhat >thin) market in items, rather than relying on knowing the right players. >This so easy to justify in game terms, that I'm not going to bother. I'm >open to suggestions regarding real-life implementation. > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- From owner-dq@dq.sf.org.nz Fri Mar 30 11:18:28 2001 Received: from localhost (daemon@localhost [127.0.0.1]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id LAA25163; Fri, 30 Mar 2001 11:18:27 +1200 Received: from defacto.peace.co.nz (defacto.peace.co.nz [202.14.141.225]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id LAA25151 for ; Fri, 30 Mar 2001 11:18:25 +1200 Message-ID: <3AC3C2BE.92B6308D@peace.com> Date: Fri, 30 Mar 2001 11:18:22 +1200 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-BeenThere: dq@dq.sf.org.nz Reply-To: michael.woodhams@peace.com Subject: Re: [dq] Passed over items From: Michael Woodhams To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk List-Help: List-Post: List-Subscribe: List-Id: List-Unsubscribe: List-Unsubscribe-All: Ian Wood & Ellen Hume & Adara Wood wrote: > hi there all, > > does anyone care for this idea? > > It may be that the guild can 'loan' gear out to players...(I can just hear > the debreif. Security Officer: "oh, so you lost it. Well I know what you > will be doing for teh next x weeks".) > Makes lots of sense from an in-game point of view. It sounds hideous to administer from a real-world point of view. An alternative: if you wish, advertise passed over items in the Seagate Times. You could offer to take passed over items from other GMs as well. I don't see any problem, so long as it doesn't cause extra work for people who don't want to buy in to the scheme and it is reasonably fair. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- From owner-dq@dq.sf.org.nz Fri Mar 30 11:29:33 2001 Received: from localhost (daemon@localhost [127.0.0.1]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id LAA25255; Fri, 30 Mar 2001 11:29:32 +1200 Received: from akl-notes2.aj.co.nz (akl-notes.aj.co.nz [202.27.194.165]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with SMTP id LAA25250 for ; Fri, 30 Mar 2001 11:29:31 +1200 X-Authentication-Warning: mae.sub.net.nz: Host akl-notes.aj.co.nz [202.27.194.165] claimed to be akl-notes2.aj.co.nz Received: from akl-notes.aj.co.nz ([192.168.4.165]) by akl-notes2.aj.co.nz (Lotus Domino Release 5.0.5) with ESMTP id 2001033011301599:28972 ; Fri, 30 Mar 2001 11:30:15 +1200 MIME-Version: 1.0 X-Mailer: Lotus Notes Release 5.0.6 December 14, 2000 Message-ID: Date: Fri, 30 Mar 2001 11:27:14 +1200 X-MIMETrack: Serialize by Router on akl-notes.aj.co.nz/AJNzl/NZ(Release 5.0.5 |September 22, 2000) at 30/03/2001 11:27:16, Serialize complete at 30/03/2001 11:27:16, Itemize by SMTP Server on akl-notes2/AJNzl/NZ(Release 5.0.5 |September 22, 2000) at 30/03/2001 11:30:16, Serialize by Router on akl-notes2/AJNzl/NZ(Release 5.0.5 |September 22, 2000) at 30/03/2001 11:30:20, Serialize complete at 30/03/2001 11:30:20 Content-Type: multipart/alternative; boundary="=_alternative 0080F4B3CC256A1E_=" X-BeenThere: dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz Subject: Re: [dq] Passed over items From: RMansfield@aj.co.nz To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk List-Help: List-Post: List-Subscribe: List-Id: List-Unsubscribe: List-Unsubscribe-All: This is a multipart message in MIME format. --=_alternative 0080F4B3CC256A1E_= Content-Type: text/plain; charset="us-ascii" Sometimes parties auction off gear that they think other characters might be interested in. The resulting price usually reflects what loose money is floating around character's pockets rather than game value (and some players are prepared to pay silly amounts of money for stuff). As I GM I dislike the idea of all extra stuff being available to other characters because: - High characters will end up with even more 'stuff' because they can afford other people's surplus - Character's magic items are normally reflect the level of previous adventures. Selling off stuff randomly will result in items inappropriate to the adventure level being more likely. Rosemary hi there all, does anyone care for this idea? It may be that the guild can 'loan' gear out to players...(I can just hear the debreif. Security Officer: "oh, so you lost it. Well I know what you will be doing for teh next x weeks".) Ian >Has any thought ever been given to GM's providing a list of treasure items >'passed over' by adventurers for purchase by others (at Guild valuation plus >5 or 10% say). I realise that it is fairly common for GMs to generate items >with the party in mind, but even these are sometimes passed up for money or >other reasons. This could be the 'critical mass' for a passable (if somewhat >thin) market in items, rather than relying on knowing the right players. >This so easy to justify in game terms, that I'm not going to bother. I'm >open to suggestions regarding real-life implementation. > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- --=_alternative 0080F4B3CC256A1E_= Content-Type: text/html; charset="us-ascii"
Sometimes parties auction off gear that they think other characters might be interested in.  The resulting price usually reflects what loose money is floating around character's pockets rather than game value (and some players are prepared to pay silly amounts of money for stuff).

As I GM I dislike the idea of all extra stuff being available to other characters because:
- High characters will end up with even more 'stuff' because they can afford other people's surplus        
- Character's magic items are normally reflect the level of previous adventures.  Selling off stuff randomly will result in items inappropriate to the adventure level being more likely.

Rosemary



hi there all,

does anyone care for this idea?

It may be that the guild can 'loan' gear out to players...(I can just hear
the debreif. Security Officer: "oh, so you lost it. Well I know what you
will be doing for teh next x weeks".)

Ian

>Has any thought ever been given to GM's providing a list of treasure items
>'passed over' by adventurers for purchase by others (at Guild valuation
plus
>5 or 10% say). I realise that it is fairly common for GMs to generate items
>with the party in mind, but even these are sometimes passed up for money or
>other reasons. This could be the 'critical mass' for a passable (if
somewhat
>thin) market in items, rather than relying on knowing the right players.
>This so easy to justify in game terms, that I'm not going to bother. I'm
>open to suggestions regarding real-life implementation.
>
>


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --


--=_alternative 0080F4B3CC256A1E_=-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- From owner-dq@dq.sf.org.nz Fri Mar 30 16:08:37 2001 Received: from localhost (daemon@localhost [127.0.0.1]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id QAA28033; Fri, 30 Mar 2001 16:08:30 +1200 Received: from mailhost.auckland.ac.nz (mailhost.auckland.ac.nz [130.216.1.4]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id QAA28021 for ; Fri, 30 Mar 2001 16:08:28 +1200 Received: from sci4 (lbr-122-42.lbrsc.auckland.ac.nz [130.216.122.42]) by mailhost.auckland.ac.nz (8.9.2/8.9.2/8.9.2-ua) with SMTP id QAA00050 for ; Fri, 30 Mar 2001 16:08:28 +1200 (NZST) Date: Fri, 30 Mar 2001 16:07:44 +1200 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook IMO, Build 9.0.2416 (9.0.2910.0) X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 X-BeenThere: dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz Subject: Re: [dq] April Fools Day From: "Michael Parkinson" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk List-Help: List-Post: List-Subscribe: List-Id: List-Unsubscribe: List-Unsubscribe-All: What ominously profound ratios >All skills and magic are aligned to one of the primary stats with possible >secondary alignments to other stats. For example: Philosophy of Tropical >Gardening is purely Social. Whereas the Induce Spasm Spell is primarily >social but also has an alignment to controlled violence. >Spending XP to improve skills or magics in your primary area is at a 1:1 >ratio, in your secondary area it is 13:9 and in your tertiary area it is >23:8. i.e., Genesis 23:8 And he spoke with them, saying, "If it is your wish that I bury my dead out of my sight, hear me, Rev 13:9 If any man have an ear, let him hear. Michael Parkinson Mathematics & Statistics Subject Librarian =============================== "You can make a good living from soothsaying but not from truthsaying." Lichtenberg (1742-1799), tr. R. J. Hollingdale -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --