From owner-dq@dq.sf.org.nz Mon Apr 2 10:49:38 2001 Received: from localhost (daemon@localhost [127.0.0.1]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id KAA27583; Mon, 2 Apr 2001 10:49:35 +1200 Received: from qedweb.qed.co.nz (moe.qed.co.nz [203.97.23.140]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id KAA27571 for ; Mon, 2 Apr 2001 10:49:32 +1200 X-Authentication-Warning: mae.sub.net.nz: Host moe.qed.co.nz [203.97.23.140] claimed to be qedweb.qed.co.nz Received: by localhost with Internet Mail Service (5.5.2650.21) id ; Mon, 2 Apr 2001 10:48:49 +1200 Message-ID: Date: Mon, 2 Apr 2001 10:48:46 +1200 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2650.21) Content-Type: text/plain X-BeenThere: dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz Subject: Re: [dq] Passed over items From: Stephen Martin To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk List-Help: List-Post: List-Subscribe: List-Id: List-Unsubscribe: List-Unsubscribe-All: If what you are trying to achieve is to ensure that a party has a specific item that was given out previously and passed over then you are better off having the guild loan/give it to the party based on an astrology reading. This tool is most amusing when the item is wierd and has no particular relevance at all - "Perhaps this spatula of doom is the only weapon that can kill the bad guy? Not sure about that, it says here that it only affects dairy products...". Making passed-over items available to all guild members means that the GM will have to write-up all of the items they give out, not just the ones the party wants. If it is to happen then it should be purchase not loan and the option to purchase should be immediate. If it is not bought in the session within which it is returned then it is gone. The price should be inflated (200% of valuation) and fixed. No auctions. The profit goes to the guild not the party. The GM who gives out the items owns the process, if they don't want to do it or can't be bothered then it doesn't happen. The mechanism should be simple and easy. Probably something like an Email to dq-pub listing the items and their inflated purchase price. The first response to the GM gets the item, provided that the GM doesn't decide that the item is too inappropriate for the character and their level. Note the GM's decision is arbitrary and final. Players who were on the adventure may not purchase the items for their other characters. Characters may not borrow from the guild to purchase items in this fashion, if you don't have the cash (or guild script) then too bad. Is this sounding like too much hassle yet? Cheers, Stephen. > -----Original Message----- > From: Ian Wood & Ellen Hume & Adara Wood [SMTP:adara@ihug.co.nz] > Sent: Friday, 30 March 2001 09:29 > To: dq@dq.sf.org.nz > Subject: [dq] Passed over items > > > hi there all, > > does anyone care for this idea? > > It may be that the guild can 'loan' gear out to players...(I can just hear > the debreif. Security Officer: "oh, so you lost it. Well I know what you > will be doing for teh next x weeks".) > > Ian > > >Has any thought ever been given to GM's providing a list of treasure > items > >'passed over' by adventurers for purchase by others (at Guild valuation > plus > >5 or 10% say). I realise that it is fairly common for GMs to generate > items > >with the party in mind, but even these are sometimes passed up for money > or > >other reasons. This could be the 'critical mass' for a passable (if > somewhat > >thin) market in items, rather than relying on knowing the right players. > >This so easy to justify in game terms, that I'm not going to bother. I'm > >open to suggestions regarding real-life implementation. > > > > > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- From owner-dq@dq.sf.org.nz Mon Apr 2 11:02:16 2001 Received: from localhost (daemon@localhost [127.0.0.1]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id LAA27710; Mon, 2 Apr 2001 11:02:12 +1200 Received: from smtp1.ihug.co.nz (smtp1.ihug.co.nz [203.109.252.7]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id LAA27698 for ; Mon, 2 Apr 2001 11:02:10 +1200 Received: from work.ihug.co.nz (p167-tnt5.akl.ihug.co.nz [203.173.210.167]) by smtp1.ihug.co.nz (8.9.3/8.9.3/Debian 8.9.3-21) with ESMTP id LAA29098 for ; Mon, 2 Apr 2001 11:02:07 +1200 X-Authentication-Warning: smtp1.ihug.co.nz: Host p167-tnt5.akl.ihug.co.nz [203.173.210.167] claimed to be work.ihug.co.nz Message-Id: <4.3.2.7.2.20010402103749.00b3ac40@pop.ihug.co.nz> X-Sender: phaeton@pop.ihug.co.nz X-Mailer: QUALCOMM Windows Eudora Version 4.3.2 Date: Mon, 02 Apr 2001 10:39:35 +1200 Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii"; format=flowed X-BeenThere: dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz Subject: Re: [dq] Passed over items From: Keith Smith To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk List-Help: List-Post: List-Subscribe: List-Id: List-Unsubscribe: List-Unsubscribe-All: >Making passed-over items available to all guild members means that the GM >will have to write-up all of the items they give out, not just the ones the >party wants. > >If it is to happen then it should be purchase not loan and the option to >purchase should be immediate. If it is not bought in the session within >which it is returned then it is gone. >The price should be inflated (200% of valuation) and fixed. No auctions. >The profit goes to the guild not the party. >The GM who gives out the items owns the process, if they don't want to do it >or can't be bothered then it doesn't happen. >The mechanism should be simple and easy. Probably something like an Email >to dq-pub listing the items and their inflated purchase price. The first >response to the GM gets the item, provided that the GM doesn't decide that >the item is too inappropriate for the character and their level. Note the >GM's decision is arbitrary and final. >Players who were on the adventure may not purchase the items for their other >characters. >Characters may not borrow from the guild to purchase items in this fashion, >if you don't have the cash (or guild script) then too bad. > >Is this sounding like too much hassle yet? No. Seems rather good to me. I'd be keen to do this. Keith (phaeton@ihug.co.nz) -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- From owner-dq@dq.sf.org.nz Mon Apr 2 11:09:00 2001 Received: from localhost (daemon@localhost [127.0.0.1]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id LAA27780; Mon, 2 Apr 2001 11:09:00 +1200 Received: from mx1.datacom.co.nz (mx1.datacom.co.nz [202.27.76.230]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id LAA27768 for ; Mon, 2 Apr 2001 11:08:58 +1200 Received: from dslak12.dslak.co.nz (not verified[172.25.10.119]) by mx1.datacom.co.nz with MailMarshal (4,0,6,0) id ; Mon, 02 Apr 2001 11:08:55 +1200 Received: by dslak12.dnznet.co.nz with Internet Mail Service (5.5.2650.21) id ; Mon, 2 Apr 2001 11:08:53 +1200 Message-ID: <47E0B9F9F429D311958600508B4AB6E903E0B7C8@dslak12.dnznet.co.nz> Date: Mon, 2 Apr 2001 11:08:53 +1200 X-Mailer: Internet Mail Service (5.5.2650.21) X-BeenThere: dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz Subject: Re: [dq] Passed over items From: "Andrew Withy (DSL AK)" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk List-Help: List-Post: List-Subscribe: List-Id: List-Unsubscribe: List-Unsubscribe-All: Could someone explain to me (in small words) why any GM would want to do this except in the case of a specific item needed for their adventure? Or what advantage it gives to the campaign? I'm obviously missing something. Andrew -----Original Message----- >Is this sounding like too much hassle yet? No. Seems rather good to me. I'd be keen to do this. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- From owner-dq@dq.sf.org.nz Mon Apr 2 11:36:47 2001 Received: from localhost (daemon@localhost [127.0.0.1]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id LAA28007; Mon, 2 Apr 2001 11:36:43 +1200 Received: from mta4-rme.xtra.co.nz (mta4-rme.xtra.co.nz [203.96.92.15]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id LAA27995 for ; Mon, 2 Apr 2001 11:36:41 +1200 Received: from paul ([210.54.208.101]) by mta4-rme.xtra.co.nz with SMTP id <20010401233607.DYZS14091224.mta4-rme.xtra.co.nz@paul> for ; Mon, 2 Apr 2001 11:36:07 +1200 Message-ID: <001a01c0bb04$70afb300$3d00a8c0@rodnz.co.nz> Date: Mon, 2 Apr 2001 11:35:22 +1200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.50.4133.2400 X-MimeOLE: Produced By Microsoft MimeOLE V5.50.4133.2400 X-BeenThere: dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz Subject: Re: [dq] Passed over items From: "Paul Schmidt" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk List-Help: List-Post: List-Subscribe: List-Id: List-Unsubscribe: List-Unsubscribe-All: This idea for passed over items being available later is silly. If an itemwas passed over its gone, finito. If the GM wants to create a story line making it available again thats his businesses. Presumably a PC passed over a chance to acquire an item for some other reason - another item, cash, lack of purchasing power, a zillion other reasons. Having a pool of passed over items means a PC can acquire wealth and influence without making choices - "No the guilds got it, I'll just borrow for a while." Added to the obvious rule elides people are trying to create by suggesting such a pool is available, its also lots of extra work for the GMs. Paul ----- Original Message ----- From: "Andrew Withy (DSL AK)" To: Sent: Monday, April 02, 2001 11:08 AM Subject: Re: [dq] Passed over items > Could someone explain to me (in small words) why any GM would want to do > this except in the case of a specific item needed for their adventure? Or > what advantage it gives to the campaign? > > I'm obviously missing something. > > Andrew > -----Original Message----- > > >Is this sounding like too much hassle yet? > > No. > > Seems rather good to me. I'd be keen to do this. > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- From owner-dq@dq.sf.org.nz Mon Apr 2 11:46:56 2001 Received: from localhost (daemon@localhost [127.0.0.1]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id LAA28114; Mon, 2 Apr 2001 11:46:55 +1200 Received: from smtp2.ihug.co.nz (root@smtp2.ihug.co.nz [203.109.252.8]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id LAA28109 for ; Mon, 2 Apr 2001 11:46:54 +1200 Received: from adara (203-109-204-145.nzl.ihugultra.co.nz [203.109.204.145]) by smtp2.ihug.co.nz (8.9.3/8.9.3/Debian 8.9.3-21) with SMTP id LAA03749 for ; Mon, 2 Apr 2001 11:46:46 +1200 X-Authentication-Warning: smtp2.ihug.co.nz: Host 203-109-204-145.nzl.ihugultra.co.nz [203.109.204.145] claimed to be adara Message-ID: <01a401c0bb06$39ae5c60$010a0a0a@adara.ihug.co.nz> Date: Mon, 2 Apr 2001 11:47:31 +1200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-BeenThere: dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz Subject: Re: [dq] Passed over items From: "=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?=" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk List-Help: List-Post: List-Subscribe: List-Id: List-Unsubscribe: List-Unsubscribe-All: -----Original Message----- From: Andrew Withy (DSL AK) Or >what advantage it gives to the campaign? > >I'm obviously missing something. > >Andrew > Every session, the Guild clearly gets its hands on a selection of magic items (that characters in each part don't want/can't afford). The people most likely to want to buy these (characters not in the party concerned) have no mechanism to buy these. It seems blindingly obvious to me that the guild will sell these (possibly to members before the general public), probably for cash only. Currently the only way that characters not in the party can get their hands on these are: A GM keeps the write-up hanging around, and lends it to a later party for a specific reason; or A party member who doesn't want it, but a) has the cash and b) thinks they can offload for more than guild valuation (or would like cash vs script or whatever) could buy at treasure split and sell to players/characters they know. If the player doesn't know other players with the cash and attitude, their characters will never hear about that sword that would suit them just fine, and that the guild would be happy to sell to them. If a GM doesn't want the anyone outside the party to get the item, fine. If they haven't done a write-up (because no-one in the party can use the two-handed sword they got) and can't be bothered, fine. But if the item is there, it will be available to everyone, and it doesn't depend on the player knowing someone else who says over a coffee sometime 'hey, Fred the Basher now has two neat swords, does Elron the Smasher want to buy it?' Cheers Errol -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- From owner-dq@dq.sf.org.nz Mon Apr 2 11:53:58 2001 Received: from localhost (daemon@localhost [127.0.0.1]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id LAA28198; Mon, 2 Apr 2001 11:53:56 +1200 Received: from smtp2.ihug.co.nz (root@smtp2.ihug.co.nz [203.109.252.8]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id LAA28190 for ; Mon, 2 Apr 2001 11:53:54 +1200 Received: from adara (203-109-204-145.nzl.ihugultra.co.nz [203.109.204.145]) by smtp2.ihug.co.nz (8.9.3/8.9.3/Debian 8.9.3-21) with SMTP id LAA04648 for ; Mon, 2 Apr 2001 11:53:52 +1200 X-Authentication-Warning: smtp2.ihug.co.nz: Host 203-109-204-145.nzl.ihugultra.co.nz [203.109.204.145] claimed to be adara Message-ID: <01f101c0bb07$372af060$010a0a0a@adara.ihug.co.nz> Date: Mon, 2 Apr 2001 11:53:56 +1200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-BeenThere: dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz Subject: Re: [dq] Passed over items From: "=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?=" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk List-Help: List-Post: List-Subscribe: List-Id: List-Unsubscribe: List-Unsubscribe-All: I agree that having the stuff (other than what a GM specifically wants) hanging around longer than the next guild meeting is far too much hassle. Not so much a pool as 'one chance to buy'. Cheers Errol -----Original Message----- From: Paul Schmidt >This idea for passed over items being available later is silly. If an >itemwas passed over its gone, finito. If the GM wants to create a story line >making it available again thats his businesses. >Presumably a PC passed over a chance to acquire an item for some other >reason - another item, cash, lack of purchasing power, a zillion other >reasons. >Having a pool of passed over items means a PC can acquire wealth and >influence without making choices - "No the guilds got it, I'll just borrow >for a while." >Added to the obvious rule elides people are trying to create by suggesting >such a pool is available, its also lots of extra work for the GMs. > >Paul -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- From owner-dq@dq.sf.org.nz Mon Apr 2 12:05:34 2001 Received: from localhost (daemon@localhost [127.0.0.1]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id MAA28956; Mon, 2 Apr 2001 12:05:33 +1200 Received: from mx1.datacom.co.nz (mx1.datacom.co.nz [202.27.76.230]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id MAA28944 for ; Mon, 2 Apr 2001 12:05:32 +1200 Received: from dslak12.dslak.co.nz (not verified[172.25.10.119]) by mx1.datacom.co.nz with MailMarshal (4,0,6,0) id ; Mon, 02 Apr 2001 12:05:32 +1200 Received: by dslak12.dnznet.co.nz with Internet Mail Service (5.5.2650.21) id ; Mon, 2 Apr 2001 12:05:31 +1200 Message-ID: <47E0B9F9F429D311958600508B4AB6E903E0B7CC@dslak12.dnznet.co.nz> Date: Mon, 2 Apr 2001 12:05:31 +1200 X-Mailer: Internet Mail Service (5.5.2650.21) X-BeenThere: dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz Subject: Re: [dq] Passed over items From: "Andrew Withy (DSL AK)" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk List-Help: List-Post: List-Subscribe: List-Id: List-Unsubscribe: List-Unsubscribe-All: OK, in-game, its sensible to have a Ye Olde Magicke Iteme Shoppe. So is giving 5 magic items to all adventurers on their second adventure, sending medium parties out on low adventures, free special knowledge spells, and many other practises that disrupt our game. Why should anyone get anything from a game they didn't play in? How does that help us GMs & players? How does it help the story / campaign? It certainly hinders the campaign for the reasons that Paul pointed out. Andrew -----Original Message----- Or >what advantage it gives to the campaign? > >I'm obviously missing something. > >Andrew > Every session, the Guild clearly gets its hands on a selection of magic items (that characters in each part don't want/can't afford). The people most likely to want to buy these (characters not in the party concerned) have no mechanism to buy these. It seems blindingly obvious to me that the guild will sell these (possibly to members before the general public), probably for cash only. Currently the only way that characters not in the party can get their hands on these are: A GM keeps the write-up hanging around, and lends it to a later party for a specific reason; or A party member who doesn't want it, but a) has the cash and b) thinks they can offload for more than guild valuation (or would like cash vs script or whatever) could buy at treasure split and sell to players/characters they know. If the player doesn't know other players with the cash and attitude, their characters will never hear about that sword that would suit them just fine, and that the guild would be happy to sell to them. If a GM doesn't want the anyone outside the party to get the item, fine. If they haven't done a write-up (because no-one in the party can use the two-handed sword they got) and can't be bothered, fine. But if the item is there, it will be available to everyone, and it doesn't depend on the player knowing someone else who says over a coffee sometime 'hey, Fred the Basher now has two neat swords, does Elron the Smasher want to buy it?' Cheers Errol -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- From owner-dq@dq.sf.org.nz Mon Apr 2 15:56:15 2001 Received: from localhost (daemon@localhost [127.0.0.1]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id PAA32039; Mon, 2 Apr 2001 15:56:08 +1200 Received: from smtp2.ihug.co.nz (root@smtp2.ihug.co.nz [203.109.252.8]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id PAA32033 for ; Mon, 2 Apr 2001 15:56:03 +1200 Received: from adara (203-109-204-60.nzl.ihugultra.co.nz [203.109.204.60]) by smtp2.ihug.co.nz (8.9.3/8.9.3/Debian 8.9.3-21) with SMTP id PAA05497 for ; Mon, 2 Apr 2001 15:55:59 +1200 X-Authentication-Warning: smtp2.ihug.co.nz: Host 203-109-204-60.nzl.ihugultra.co.nz [203.109.204.60] claimed to be adara Message-ID: <044d01c0bb29$09338b00$010a0a0a@adara.ihug.co.nz> Date: Mon, 2 Apr 2001 15:55:59 +1200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-BeenThere: dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz Subject: [dq] Choosing not to Passively resist From: "=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?=" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk List-Help: List-Post: List-Subscribe: List-Id: List-Unsubscribe: List-Unsubscribe-All: 7.8 Passive Resistance states: 1. At the start of a pulse, an entity may choose to not resist. For the remainder of the pulse, the tity may not passively resist any spells, unless they become stunned or unconscious. While choosing to not resist, an entity may only perform a pass action. 7.9 includes: 1a An entity may actively resist a spell during combat by implementing a pass action. They may lower pas- sive resistance during any pass action. This is not quite how I recall it being discussed. I thought the rule is: 2. Choosing not to passively resist is a pass action. Compare and contrast. 1. means that the character can do two things (not actively resist and something like prepare weapon ). It means you can lower your resistance whilst preparing a spell, but not whilst casting one. 1a Argh! A rules lawyer may interprete that as "choose a pass action and wait there's more!!! I will throw in an active resistance as well." "but wait, for first time customers, I'll also let you lower your passive resistance." Can we get the phasing correct please...so that an active resistance is [always] termed a pass action. [i know 7.8 states that 'In combat, Active Resistance is a Pass Action." but this phasing needs to be repeated everywhere, as i cannot find every occurance on the night (still waiting for them electronic books )] 2. means that the character can only do one thing (not actively resist). It would require the list of Pass Actions of 3.8 to be expanded to include "choosing not to Passively Resist". Possibly this should be in Magical Pass Actions (see next post). Advice please Ian -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- From owner-dq@dq.sf.org.nz Mon Apr 2 15:56:15 2001 Received: from localhost (daemon@localhost [127.0.0.1]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id PAA32044; Mon, 2 Apr 2001 15:56:10 +1200 Received: from smtp2.ihug.co.nz (root@smtp2.ihug.co.nz [203.109.252.8]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id PAA32036 for ; Mon, 2 Apr 2001 15:56:07 +1200 Received: from adara (203-109-204-60.nzl.ihugultra.co.nz [203.109.204.60]) by smtp2.ihug.co.nz (8.9.3/8.9.3/Debian 8.9.3-21) with SMTP id PAA05485 for ; Mon, 2 Apr 2001 15:55:55 +1200 X-Authentication-Warning: smtp2.ihug.co.nz: Host 203-109-204-60.nzl.ihugultra.co.nz [203.109.204.60] claimed to be adara Message-ID: <044c01c0bb29$07221020$010a0a0a@adara.ihug.co.nz> Date: Mon, 2 Apr 2001 15:44:13 +1200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-BeenThere: dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz Subject: [dq] Can anyone do Active resistance From: "=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?=" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk List-Help: List-Post: List-Subscribe: List-Id: List-Unsubscribe: List-Unsubscribe-All: I thought Active Resistance was limited to mages but cannot find the limitation in the rules. Active Resistance is a Magical Pass Action. Are Magical Pass Actions restricted to Mages only ? cheers Ian -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- From owner-dq@dq.sf.org.nz Mon Apr 2 16:01:11 2001 Received: from localhost (daemon@localhost [127.0.0.1]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id QAA32114; Mon, 2 Apr 2001 16:01:10 +1200 Received: from akl-notes2.aj.co.nz (akl-notes.aj.co.nz [202.27.194.165]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with SMTP id QAA32102 for ; Mon, 2 Apr 2001 16:01:08 +1200 X-Authentication-Warning: mae.sub.net.nz: Host akl-notes.aj.co.nz [202.27.194.165] claimed to be akl-notes2.aj.co.nz Received: from akl-notes.aj.co.nz ([192.168.4.165]) by akl-notes2.aj.co.nz (Lotus Domino Release 5.0.5) with ESMTP id 2001040216015510:30744 ; Mon, 2 Apr 2001 16:01:55 +1200 MIME-Version: 1.0 X-Mailer: Lotus Notes Release 5.0.6 December 14, 2000 Message-ID: Date: Mon, 2 Apr 2001 15:58:45 +1200 X-MIMETrack: Serialize by Router on akl-notes.aj.co.nz/AJNzl/NZ(Release 5.0.5 |September 22, 2000) at 02/04/2001 15:58:51, Serialize complete at 02/04/2001 15:58:51, Itemize by SMTP Server on akl-notes2/AJNzl/NZ(Release 5.0.5 |September 22, 2000) at 02/04/2001 16:01:55, Serialize by Router on akl-notes2/AJNzl/NZ(Release 5.0.5 |September 22, 2000) at 02/04/2001 16:01:57, Serialize complete at 02/04/2001 16:01:57 Content-Type: multipart/alternative; boundary="=_alternative 00160BB9CC256A22_=" X-BeenThere: dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz Subject: Re: [dq] Can anyone do Active resistance From: RMansfield@aj.co.nz To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk List-Help: List-Post: List-Subscribe: List-Id: List-Unsubscribe: List-Unsubscribe-All: This is a multipart message in MIME format. --=_alternative 00160BB9CC256A22_= Content-Type: text/plain; charset="us-ascii" Anyone can actively resist. In practice it is more effective when the non-mages do it. The only reason it is a 'magical' pass action is to clear set the other types of stuff that can be done at the same time in combat. Rosemary I thought Active Resistance was limited to mages but cannot find the limitation in the rules. Active Resistance is a Magical Pass Action. Are Magical Pass Actions restricted to Mages only ? cheers Ian -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- --=_alternative 00160BB9CC256A22_= Content-Type: text/html; charset="us-ascii"
Anyone can actively resist.
In practice it is more effective when the non-mages do it.  The only reason it is a 'magical' pass action is to clear set the other types of stuff that can be done at the same time in combat.
Rosemary




I thought Active Resistance was limited to mages but cannot find the
limitation in the rules.

Active Resistance is a Magical Pass Action.

Are Magical Pass Actions restricted to Mages only ?


cheers Ian


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--=_alternative 00160BB9CC256A22_=-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- From owner-dq@dq.sf.org.nz Mon Apr 2 16:07:01 2001 Received: from localhost (daemon@localhost [127.0.0.1]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id QAA32179; Mon, 2 Apr 2001 16:07:00 +1200 Received: from akl-notes2.aj.co.nz (akl-notes.aj.co.nz [202.27.194.165]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with SMTP id QAA32172 for ; Mon, 2 Apr 2001 16:06:58 +1200 X-Authentication-Warning: mae.sub.net.nz: Host akl-notes.aj.co.nz [202.27.194.165] claimed to be akl-notes2.aj.co.nz Received: from akl-notes.aj.co.nz ([192.168.4.165]) by akl-notes2.aj.co.nz (Lotus Domino Release 5.0.5) with ESMTP id 2001040216074632:30755 ; Mon, 2 Apr 2001 16:07:46 +1200 MIME-Version: 1.0 X-Mailer: Lotus Notes Release 5.0.6 December 14, 2000 Message-ID: Date: Mon, 2 Apr 2001 16:04:37 +1200 X-MIMETrack: Serialize by Router on akl-notes.aj.co.nz/AJNzl/NZ(Release 5.0.5 |September 22, 2000) at 02/04/2001 16:04:42, Serialize complete at 02/04/2001 16:04:42, Itemize by SMTP Server on akl-notes2/AJNzl/NZ(Release 5.0.5 |September 22, 2000) at 02/04/2001 16:07:46, Serialize by Router on akl-notes2/AJNzl/NZ(Release 5.0.5 |September 22, 2000) at 02/04/2001 16:07:47, Serialize complete at 02/04/2001 16:07:47 Content-Type: multipart/alternative; boundary="=_alternative 001694FCCC256A22_=" X-BeenThere: dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz Subject: Re: [dq] Choosing not to Passively resist From: RMansfield@aj.co.nz To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk List-Help: List-Post: List-Subscribe: List-Id: List-Unsubscribe: List-Unsubscribe-All: This is a multipart message in MIME format. --=_alternative 001694FCCC256A22_= Content-Type: text/plain; charset="us-ascii" (Ignoring the English that got into the rules) ... I've always seen in play that 'not resisting' is not an action and therefore doesn't effect anything else you might choose to do. The only limitation on passive resistance I've seen is that if you choose not to resist then you are 'not resisting' all magic trying to impact on you that pulse. (and even then some GM's let you selectively 'not resist' only a particular spell) In contrast Actively Resisting has always been an action. Rose --=_alternative 001694FCCC256A22_= Content-Type: text/html; charset="us-ascii"
(Ignoring the English that got into the rules) ...
 I've always seen in play that 'not resisting' is not an action and therefore doesn't effect anything else you might choose to do.  The only limitation on passive resistance I've seen is that if you choose not to resist then you are 'not resisting' all magic trying to impact on you that pulse.  (and even then some GM's let you selectively 'not resist' only a particular spell)

In contrast Actively Resisting has always been an action.

Rose --=_alternative 001694FCCC256A22_=-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- From owner-dq@dq.sf.org.nz Mon Apr 2 16:16:28 2001 Received: from localhost (daemon@localhost [127.0.0.1]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id QAA32288; Mon, 2 Apr 2001 16:16:27 +1200 Received: from mx1.datacom.co.nz (mx1.datacom.co.nz [202.27.76.230]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id QAA32276 for ; Mon, 2 Apr 2001 16:16:23 +1200 Received: from dslak12.dslak.co.nz (not verified[172.25.10.119]) by mx1.datacom.co.nz with MailMarshal (4,0,6,0) id ; Mon, 02 Apr 2001 16:16:23 +1200 Received: by dslak12.dnznet.co.nz with Internet Mail Service (5.5.2650.21) id ; Mon, 2 Apr 2001 16:16:22 +1200 Message-ID: <47E0B9F9F429D311958600508B4AB6E903E0B7D6@dslak12.dnznet.co.nz> Date: Mon, 2 Apr 2001 16:16:20 +1200 X-Mailer: Internet Mail Service (5.5.2650.21) X-BeenThere: dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz Subject: Re: [dq] Choosing not to Passively resist From: "Andrew Withy (DSL AK)" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk List-Help: List-Post: List-Subscribe: List-Id: List-Unsubscribe: List-Unsubscribe-All: In the old days (i.e. before I hacked general magic about a bit), Active resistance used to be an evade action (in at least one place). We can make it a "magical evade" again if you want, but in practise, it would have the same limitations as now except that some people will be able to move 1-2 more hexes. Also, some people will want to "evade", meaning wiggle their sword for a defence bonus and actively resist (only those who interpret active resistance as a stackable pass action currently). I agree with everything that Rosemary said, but then its her turn to cook tonight. Clarification of 7.9 from "by implementing a" to "as" is fine with me. Andrew -----Original Message----- From: Ian Wood & Ellen Hume & Adara Wood [mailto:adara@ihug.co.nz] 7.8 Passive Resistance states: 1. At the start of a pulse, an entity may choose to not resist. For the remainder of the pulse, the tity may not passively resist any spells, unless they become stunned or unconscious. While choosing to not resist, an entity may only perform a pass action. 7.9 includes: 1a An entity may actively resist a spell during combat by implementing a pass action. They may lower pas- sive resistance during any pass action. This is not quite how I recall it being discussed. I thought the rule is: 2. Choosing not to passively resist is a pass action. Compare and contrast. 1. means that the character can do two things (not actively resist and something like prepare weapon ). It means you can lower your resistance whilst preparing a spell, but not whilst casting one. 1a Argh! A rules lawyer may interprete that as "choose a pass action and wait there's more!!! I will throw in an active resistance as well." "but wait, for first time customers, I'll also let you lower your passive resistance." Can we get the phasing correct please...so that an active resistance is [always] termed a pass action. [i know 7.8 states that 'In combat, Active Resistance is a Pass Action." but this phasing needs to be repeated everywhere, as i cannot find every occurance on the night (still waiting for them electronic books )] 2. means that the character can only do one thing (not actively resist). It would require the list of Pass Actions of 3.8 to be expanded to include "choosing not to Passively Resist". Possibly this should be in Magical Pass Actions (see next post). Advice please Ian -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- From owner-dq@dq.sf.org.nz Mon Apr 2 16:30:16 2001 Received: from localhost (daemon@localhost [127.0.0.1]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id QAA32447; Mon, 2 Apr 2001 16:30:10 +1200 Received: from defacto.peace.co.nz (defacto.peace.co.nz [202.14.141.225]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id QAA32442 for ; Mon, 2 Apr 2001 16:30:08 +1200 Received: from peace.com (zorro.peace.co.nz [202.14.141.25]) by defacto.peace.co.nz (8.9.3/8.9.3) with ESMTP id QAA08538 for ; Mon, 2 Apr 2001 16:31:50 +1200 Orig-Sender: michael.woodhams@peace.com Message-ID: <3AC8004C.174C86B2@peace.com> Date: Mon, 02 Apr 2001 16:30:05 +1200 X-Mailer: Mozilla 4.7C-SGI [en] (X11; I; IRIX 6.5 IP32) X-Accept-Language: la, fr-FR, en, en-GB MIME-Version: 1.0 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit X-BeenThere: dq@dq.sf.org.nz Reply-To: michael.woodhams@peace.com Subject: Re: [dq] Choosing not to Passively resist From: Michael Woodhams To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk List-Help: List-Post: List-Subscribe: List-Id: List-Unsubscribe: List-Unsubscribe-All: RMansfield@aj.co.nz wrote:
 
(Ignoring the English that got into the rules) ...
 I've always seen in play that 'not resisting' is not an action and therefore doesn't effect anything else you might choose to do.  The only limitation on passive resistance I've seen is that if you choose not to resist then you are 'not resisting' all magic trying to impact on you that pulse.  (and even then some GM's let you selectively 'not resist' only a particular spell)
 
Ditto. I like it this way, although the selective non-resistance is a bit generous. (I've benefited from it on occasion.) I have also seen it played that people completely not used to magic don't know how to drop their resistence.

A couple of question: If you are sprinting (2x TMR, no defence) does this also mean no passive resistence? I think I remember it being played like that at least once. If you are not getting the 'selective non-resistence' rule, can you still get it on spells you cast yourself? (E.g. resist other spells, but not resist your own quickness?)

 
In contrast Actively Resisting has always been an action.
 
-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- From owner-dq@dq.sf.org.nz Mon Apr 2 16:34:04 2001 Received: from localhost (daemon@localhost [127.0.0.1]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id QAA32496; Mon, 2 Apr 2001 16:34:03 +1200 Received: from kakapo.cs.auckland.ac.nz (kakapo.cs.auckland.ac.nz [130.216.34.10]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id QAA32491 for ; Mon, 2 Apr 2001 16:33:57 +1200 Received: from clare (clare.cs.auckland.ac.nz [130.216.108.110]) by kakapo.cs.auckland.ac.nz (8.8.6/8.8.6/cs-master) with ESMTP id QAA27815 for ; Mon, 2 Apr 2001 16:33:55 +1200 (NZST) (sender clare@cs.auckland.ac.nz) Message-ID: <200104020433.QAA27815@kakapo.cs.auckland.ac.nz> Date: Mon, 2 Apr 2001 16:32:43 +1200 Content-Type: text/plain; format=flowed; charset=iso-8859-1 X-Mailer: Apple Mail (2.387) Mime-Version: 1.0 (Apple Message framework v387) Content-Transfer-Encoding: quoted-printable X-BeenThere: dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz Subject: Re: [dq] Choosing not to Passively resist From: Clare West To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk List-Help: List-Post: List-Subscribe: List-Id: List-Unsubscribe: List-Unsubscribe-All: On Monday, April 2, 2001, at 04:04 PM, RMansfield@aj.co.nz wrote: > > (Ignoring the English that got into the rules) ... > =A0I've always seen in play that 'not resisting' is not an action and=20= > therefore doesn't effect anything else you might choose to do. =A0The=20= > only limitation on passive resistance I've seen is that if you choose=20= > not to resist then you are 'not resisting' all magic trying to impact=20= > on you that pulse. =A0(and even then some GM's let you selectively = 'not=20 > resist' only a particular spell) How I tend to play it (which isn't how it is written in the rules I=20 don't believe): You can freely decide not to passively resist all magic for a pulse. You can freely decide to passively resist all magic for a pulse (the=20 default). You can chose whether to passively resist each incoming spell by taking=20= a pass action. clare -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- From owner-dq@dq.sf.org.nz Mon Apr 2 16:44:38 2001 Received: from localhost (daemon@localhost [127.0.0.1]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id QAA32623; Mon, 2 Apr 2001 16:44:37 +1200 Received: from mx1.datacom.co.nz (mx1.datacom.co.nz [202.27.76.230]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id QAA32611 for ; Mon, 2 Apr 2001 16:44:34 +1200 Received: from dslak12.dslak.co.nz (not verified[172.25.10.119]) by mx1.datacom.co.nz with MailMarshal (4,0,6,0) id ; Mon, 02 Apr 2001 16:44:17 +1200 Received: by dslak12.dnznet.co.nz with Internet Mail Service (5.5.2650.21) id ; Mon, 2 Apr 2001 16:44:15 +1200 Message-ID: <47E0B9F9F429D311958600508B4AB6E903E0B7D8@dslak12.dnznet.co.nz> Date: Mon, 2 Apr 2001 16:44:14 +1200 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2650.21) Content-Type: multipart/alternative; boundary="----_=_NextPart_001_01C0BB2F.91A52470" X-BeenThere: dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz Subject: Re: [dq] Sprinting (an aside) From: "Andrew Withy (DSL AK)" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk List-Help: List-Post: List-Subscribe: List-Id: List-Unsubscribe: List-Unsubscribe-All: This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C0BB2F.91A52470 Content-Type: text/plain There are no rules on "sprinting" - e.g. moving 2xTMR for one action. GMs who allow it vary in their limitations. I have tried the counter-intuitive "no resistance" to make it only a sensible action when out of direct line-of-fire of the enemy, as without it, sprint becomes a teleport ability. -----Original Message----- From: Michael Woodhams [mailto:michael.woodhams@peace.com] If you are sprinting (2x TMR, no defence) does this also mean no passive resistence? I think I remember it being played like that at least once. ------_=_NextPart_001_01C0BB2F.91A52470 Content-Type: text/html
There are no rules on "sprinting" - e.g. moving 2xTMR for one action. GMs who allow it vary in their limitations. I have tried the counter-intuitive "no resistance" to make it only a sensible action when out of direct line-of-fire of the enemy, as without it, sprint becomes a teleport ability.
-----Original Message-----
From: Michael Woodhams [mailto:michael.woodhams@peace.com]
 
 If you are sprinting (2x TMR, no defence) does this also mean no passive resistence? I think I remember it being played like that at least once.
------_=_NextPart_001_01C0BB2F.91A52470-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- From owner-dq@dq.sf.org.nz Mon Apr 2 16:52:51 2001 Received: from localhost (daemon@localhost [127.0.0.1]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id QAA32720; Mon, 2 Apr 2001 16:52:50 +1200 Received: from qedweb.qed.co.nz (moe.qed.co.nz [203.97.23.140]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id QAA32715 for ; Mon, 2 Apr 2001 16:52:46 +1200 X-Authentication-Warning: mae.sub.net.nz: Host moe.qed.co.nz [203.97.23.140] claimed to be qedweb.qed.co.nz Received: by localhost with Internet Mail Service (5.5.2650.21) id ; Mon, 2 Apr 2001 16:52:00 +1200 Message-ID: Date: Mon, 2 Apr 2001 16:51:55 +1200 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.5.2650.21) Content-Type: text/plain X-BeenThere: dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz Subject: Re: [dq] Choosing not to Passively resist From: Stephen Martin To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk List-Help: List-Post: List-Subscribe: List-Id: List-Unsubscribe: List-Unsubscribe-All: I don't see the confusion on these... If you choose not to resist in a particular pulse then you may only perform pass actions during that pulse. Active resistance is a pass action. More specifically it is a magical pass action which means that high agility types can't actively resist while hacking someone to pieces. In theory you could choose not to resist in a pulse and then as your pass action Actively resist a caster. This means that their cast chance is reduced (assuming that it's actively resistable) but if it works then you get no resistance. You also have no resistance to any other caster who targets you. How this is actually played varies a lot! Mainly because quickness is resistable and while everyone wants to have it take effect, nobody wants to not resist for an entire pulse. Option 1) Make quickness un-resistable and play the rules as stated. Option 2) Implement one of the alternatives which is currently played - the one Clare mentioned would get my vote. Cheers, Stephen. > -----Original Message----- > From: Ian Wood & Ellen Hume & Adara Wood [SMTP:adara@ihug.co.nz] > Sent: Monday, 2 April 2001 15:56 > > 7.8 Passive Resistance states: > > 1. At the start of a pulse, an entity may choose > to not resist. For the remainder of the pulse, the > tity may not passively resist any spells, unless they > become stunned or unconscious. While choosing to > not resist, an entity may only perform a pass action. > > > 7.9 includes: > > 1a An entity may actively resist a spell during combat > by implementing a pass action. They may lower pas- > sive resistance during any pass action. > > [Stephen Martin] snip > > > Ian > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- From owner-dq@dq.sf.org.nz Mon Apr 2 17:43:42 2001 Received: from localhost (daemon@localhost [127.0.0.1]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id RAA02183; Mon, 2 Apr 2001 17:43:37 +1200 Received: from smtp2.ihug.co.nz (root@smtp2.ihug.co.nz [203.109.252.8]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id RAA02168 for ; Mon, 2 Apr 2001 17:43:35 +1200 Received: from adara (203-109-204-213.nzl.ihugultra.co.nz [203.109.204.213]) by smtp2.ihug.co.nz (8.9.3/8.9.3/Debian 8.9.3-21) with SMTP id RAA22099 for ; Mon, 2 Apr 2001 17:43:32 +1200 X-Authentication-Warning: smtp2.ihug.co.nz: Host 203-109-204-213.nzl.ihugultra.co.nz [203.109.204.213] claimed to be adara Message-ID: <048101c0bb38$0f929040$010a0a0a@adara.ihug.co.nz> Date: Mon, 2 Apr 2001 17:43:58 +1200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-BeenThere: dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz Subject: Re: [dq] Choosing not to Passively resist From: "=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?=" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk List-Help: List-Post: List-Subscribe: List-Id: List-Unsubscribe: List-Unsubscribe-All: from Errol, who is not influenced by either a) Ian is currently cooking my dinner or b) Ian will be GM'ing me in 3 weeks (GURPS), and hasn't OK'ed my character yet -----Original Message----- From: Stephen Martin >I don't see the confusion on these... There are two main bits of confusion 1. Whether active resistence is a pass action in its own right - the combat section is ambiguous on this, while the general magic section clearly says that it is a pass action. Every one is clear on the result when they read both bits of the rules, but the combat section should be made clear ( ;-)) 2. Passive resistence - general confusion due to the rules not being crystal-clear, and there being a lot of 'soft' versions of the rules in use by many (most?) GMs. >If you choose not to resist in a particular pulse then you may only perform >pass actions during that pulse. >Active resistance is a pass action. More specifically it is a magical pass >action which means that high agility types can't actively resist while >hacking someone to pieces. >In theory you could choose not to resist in a pulse and then as your pass >action Actively resist a caster. This means that their cast chance is >reduced (assuming that it's actively resistable) but if it works then you >get no resistance. You also have no resistance to any other caster who >targets you. > Agreed that this is want the rules say >How this is actually played varies a lot! Mainly because quickness is >resistable and while everyone wants to have it take effect, nobody wants to >not resist for an entire pulse. >Option 1) Make quickness un-resistable and play the rules as stated. >Option 2) Implement one of the alternatives which is currently played - the >one Clare mentioned would get my vote. Clare's (OK, Clare posted it, I have no idea if she is claiming copyright) gets my vote > >Cheers, Stephen. > I volunteer to draft up the implementation of what the God's decide. Of course, this would require a Gods' Meeting to happen. Cheers Errol >> -----Original Message----- >> From: Ian Wood & Ellen Hume & Adara Wood [SMTP:adara@ihug.co.nz] >> Sent: Monday, 2 April 2001 15:56 >> >> 7.8 Passive Resistance states: >> >> 1. At the start of a pulse, an entity may choose >> to not resist. For the remainder of the pulse, the >> tity may not passively resist any spells, unless they >> become stunned or unconscious. While choosing to >> not resist, an entity may only perform a pass action. >> >> >> 7.9 includes: >> >> 1a An entity may actively resist a spell during combat >> by implementing a pass action. They may lower pas- >> sive resistance during any pass action. >> >> > [Stephen Martin] snip >> >> >> Ian >> > > >-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- From owner-dq@dq.sf.org.nz Mon Apr 2 17:46:05 2001 Received: from localhost (daemon@localhost [127.0.0.1]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id RAA02226; Mon, 2 Apr 2001 17:46:05 +1200 Received: from smtp2.ihug.co.nz (root@smtp2.ihug.co.nz [203.109.252.8]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id RAA02218 for ; Mon, 2 Apr 2001 17:46:03 +1200 Received: from adara (203-109-204-213.nzl.ihugultra.co.nz [203.109.204.213]) by smtp2.ihug.co.nz (8.9.3/8.9.3/Debian 8.9.3-21) with SMTP id RAA22623 for ; Mon, 2 Apr 2001 17:45:59 +1200 X-Authentication-Warning: smtp2.ihug.co.nz: Host 203-109-204-213.nzl.ihugultra.co.nz [203.109.204.213] claimed to be adara Message-ID: <048201c0bb38$67711200$010a0a0a@adara.ihug.co.nz> Date: Mon, 2 Apr 2001 17:46:42 +1200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-BeenThere: dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz Subject: Re: [dq] Sprinting (an aside) From: "=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?=" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk List-Help: List-Post: List-Subscribe: List-Id: List-Unsubscribe: List-Unsubscribe-All: I like the game effect, but it is past counter-intuative, and is just "yuck!" If an unconcious person passively resists, then how can you not PR without wanting (not) to? Errol -----Original Message----- From: Andrew Withy (DSL AK) To: dq@dq.sf.org.nz Date: Monday, 2 April 2001 16:46 Subject: Re: [dq] Sprinting (an aside) >There are no rules on "sprinting" - e.g. moving 2xTMR for one action. GMs >who allow it vary in their limitations. I have tried the counter-intuitive >"no resistance" to make it only a sensible action when out of direct >line-of-fire of the enemy, as without it, sprint becomes a teleport ability. > >-----Original Message----- >From: Michael Woodhams [mailto:michael.woodhams@peace.com] > > If you are sprinting (2x TMR, no defence) does this also mean no passive >resistence? I think I remember it being played like that at least once. > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- From owner-dq@dq.sf.org.nz Mon Apr 2 17:48:18 2001 Received: from localhost (daemon@localhost [127.0.0.1]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id RAA02277; Mon, 2 Apr 2001 17:48:18 +1200 Received: from smtp2.ihug.co.nz (root@smtp2.ihug.co.nz [203.109.252.8]) by smtp.sig.net.nz (8.9.3/NZSFI-20000705) with ESMTP id RAA02269 for ; Mon, 2 Apr 2001 17:48:15 +1200 Received: from adara (203-109-204-213.nzl.ihugultra.co.nz [203.109.204.213]) by smtp2.ihug.co.nz (8.9.3/8.9.3/Debian 8.9.3-21) with SMTP id RAA22907 for ; Mon, 2 Apr 2001 17:48:12 +1200 X-Authentication-Warning: smtp2.ihug.co.nz: Host 203-109-204-213.nzl.ihugultra.co.nz [203.109.204.213] claimed to be adara Message-ID: <049d01c0bb38$b6ab0d80$010a0a0a@adara.ihug.co.nz> Date: Mon, 2 Apr 2001 17:49:08 +1200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.5 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-BeenThere: dq@dq.sf.org.nz Reply-To: dq@dq.sf.org.nz Subject: [dq] Choosing not to Passively resist From: "=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?=" To: dq@dq.sf.org.nz Sender: owner-dq@dq.sf.org.nz Errors-To: owner-dq@dq.sf.org.nz Precedence: bulk List-Help: List-Post: List-Subscribe: List-Id: List-Unsubscribe: List-Unsubscribe-All: -----Original Message----- From: Ian Wood & Ellen Hume & Adara Wood To: dq@dq.sf.org.nz Date: Monday, 2 April 2001 17:43 Subject: Re: [dq] Choosing not to Passively resist >from Errol, who is not influenced by either >a) Ian is currently cooking my dinner or >b) Ian will be GM'ing me in 3 weeks (GURPS), and hasn't OK'ed my character >yet > >-----Original Message----- >From: Stephen Martin > >>I don't see the confusion on these... > > >There are two main bits of confusion >1. Whether active resistence is a pass action in its own right - the combat >section is ambiguous on this, while the general magic section clearly says >that it is a pass action. Every one is clear on the result when they read >both bits of the rules, but the combat section should be made clear (comment> ;-)) > >2. Passive resistence - general confusion due to the rules not being >crystal-clear, and there being a lot of 'soft' versions of the rules in use >by many (most?) GMs. > >>If you choose not to resist in a particular pulse then you may only perform >>pass actions during that pulse. >>Active resistance is a pass action. More specifically it is a magical pass >>action which means that high agility types can't actively resist while >>hacking someone to pieces. >>In theory you could choose not to resist in a pulse and then as your pass >>action Actively resist a caster. This means that their cast chance is >>reduced (assuming that it's actively resistable) but if it works then you >>get no resistance. You also have no resistance to any other caster who >>targets you. >> > > >Agreed that this is want the rules say > >>How this is actually played varies a lot! Mainly because quickness is >>resistable and while everyone wants to have it take effect, nobody wants to >>not resist for an entire pulse. >>Option 1) Make quickness un-resistable and play the rules as stated. > >>Option 2) Implement one of the alternatives which is currently played - the >>one Clare mentioned would get my vote. > >Clare's (OK, Clare posted it, I have no idea if she is claiming copyright) >gets my vote > >> >>Cheers, Stephen. >> > > >I volunteer to draft up the implementation of what the God's decide. Of >course, this would require a Gods' Meeting to happen. > >Cheers >Errol > > > > >>> -----Original Message----- >>> From: Ian Wood & Ellen Hume & Adara Wood [SMTP:adara@ihug.co.nz] >>> Sent: Monday, 2 April 2001 15:56 >>> >>> 7.8 Passive Resistance states: >>> >>> 1. At the start of a pulse, an entity may choose >>> to not resist. For the remainder of the pulse, the >>> tity may not passively resist any spells, unless they >>> become stunned or unconscious. While choosing to >>> not resist, an entity may only perform a pass action. >>> >>> >>> 7.9 includes: >>> >>> 1a An entity may actively resist a spell during combat >>> by implementing a pass action. They may lower pas- >>> sive resistance during any pass action. >>> >>> >> [Stephen Martin] snip >>> >>> >>> Ian >>> >> >> >>-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- >> >> > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --