SubjectRe: [dq-pub] More Pub Talk
FromJacqui Smith
DateMon, 28 May 2001 10:14:27 +1200
At 23:44 25/05/2001 -0700, you wrote:
>I'm sure if forests need clearing a few fire mages
>might be found for a moderate fee, who would be
>willing to incinerate tracts of forest for crops to be
>grown on.

Actually, it's a lot less dangerous (and more profitable) to chop the trees 
down the old fashioned way - a few earth elementals come in handy for this. 
We Fire mages are more useful for a) burning off scrub, b) burning out 
stumps, and c) containing any accidents. I prefer to use fire elementals 
for land-clearing. They get Wall of Fire and Extinguish as talent magic, so 
its a lot easier on the fatigue.

Flamis


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SubjectRe: [dq-pub] More Pub Talk
FromMartin Dickson
DateMon, 28 May 2001 10:31:53 +1200
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
Arnaud De Montfort wrote:
<blockquote TYPE=CITE>I am delighted to hear that the church gets on so
well
<br>with witches, I was under the impression they had an
<br>incendiary attitude towards them.</blockquote>
I think, Monsieur De Montfort that it would be incorrect to characterize
the overall attitude the Western Church to witches so favourably.
<p>Indeed it is usually unwise to generalize about the "Church" at all.&nbsp;
Each of the major Orders within the Church has its own policies, preferences
and prejudices.
<p>None of the Orders whom I have studied have been particularly enamoured
of mages of the Entities colleges, but even so there is a wide, and if
we were to view the Church as a unified whole, largely conflicting range
of approaches to mages in general.
<p>At one extreme far end of the range we might look to the Michaeline
order of "Righteous Wrath" led by Chapter Master Gaius "Barbeque the Bastards"
Malvallet, best know perhaps for his infamous orders to his knights in
764 when hunting for a suspected Fire mage in the town of Meiseldorf in
Aquila.&nbsp; In order to flush out his quarry he had the town set on fire
and anyone surviving the flames was put to the sword as they were obviously
being protected by dark powers.&nbsp; Fortunately Master Gaius doesn't
get out much these days, preferring to stay in his fortified Chapter house,
flogging his novices and awaiting the end of the world.
<p>It should be noted however, that even the acceptance of mages within
an order does not always grant a sensible reaction to mages on general
principles. One Sammaelite chapter, which shall remain nameless to protect
a fellow Guild member, shows a remarkable facility for schizophrenic thought
in that it trains its own members as mages but still espouses what can
only be called a "Witch-burning" creed.
<p>To the best of my knowledge the only major Church order that currently
records Witches as members are the Raphaelites, who have strong pastoral
ties, and even then only some Chapters will consider Witches as members.
<p>Whilst there is no obvious doctrinal reason why a Witch could not become
a member of the Sammaelite order -- with the exception of the unnamed Chapter
above -- I know of no such members to date.
<p>Of the other Entity mages; both the Sammaelite and Raphaelite Orders
are known to number a few Rune mages amongst them, as does one Chapter
of Gabrielites.&nbsp; None of the Church Orders have ever admitted to having
a Necromancer amongst their ranks, and I think we can safely assume that
Greater Summoners are anathema -- even to the Sammaelites.
<p>If you find yourself needing to identify various Church Orders you may
find my short essay on the Orders of Light to be of some assistance.&nbsp;
It may be found <a href="http://homepages.ihug.co.nz/~apollyon/">in my
library</a>, under Theos.
<p>&nbsp;&nbsp;&nbsp; -- Sir Mortimer Graves.
<p>--
<p>&nbsp;_/_/&nbsp; Peace Software New Zealand Ltd&nbsp;&nbsp; Email: Martin.Dickson@peace.com
<br>_/&nbsp;&nbsp;&nbsp;&nbsp; Martin Dickson&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Fax&nbsp; : +64-9-373-0401
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Product Specialist&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Phone: +64-9-373-0400
<br>&nbsp;</html>


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SubjectRe: [dq-pub] More Pub Talk
From"Andrew Withy (DSL AK)"
DateMon, 28 May 2001 10:56:57 +1200
At 23:44 25/05/2001 -0700, you wrote:
>I'm sure if forests need clearing a few fire mages
>might be found for a moderate fee, who would be
>willing to incinerate tracts of forest for crops to be
>grown on.

Actually, it's a lot less dangerous (and more profitable) to chop the trees 
down the old fashioned way - a few earth elementals come in handy for this. 
Flamis

Um - when did using Earth elementals become the old-fashioned way? And where
do you get them if you feel pastoral and wish to honour traditional methods?
- I've got a few problems that need clearing the old-fashioned way.

Eidolon


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SubjectRe: [dq-pub] More Pub Talk
FromMartin Dickson
DateMon, 28 May 2001 11:09:56 +1200
Eidolon wrote:

> Um - when did using Earth elementals become the old-fashioned way?

Elementals have most likely been around since the creation of the multiverse.
Exactly how much more old-fashioned did you want?  :)

> - I've got a few problems that need clearing the old-fashioned way.

'Course, solving problems the old-fashioned way tends to result in old-fashioned
consequences.  You might wish to consider Terranova and Sith's Revenge as case
studies.

    - Mortimer.

--

 _/_/  Peace Software New Zealand Ltd   Email: Martin.Dickson@peace.com
_/     Martin Dickson                   Fax  : +64-9-373-0401
       Product Specialist               Phone: +64-9-373-0400


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SubjectRe: [dq-pub] More Pub Talk
From"Andrew Withy (DSL AK)"
DateMon, 28 May 2001 11:14:14 +1200
> - I've got a few problems that need clearing the old-fashioned way.

Mortimer said:
'Course, solving problems the old-fashioned way tends to result in
old-fashioned
consequences.  You might wish to consider Terranova and Sith's Revenge as
case
studies.

Exactly - that's the sort of final solution I'm looking for. By the way,
does anyone know where I can learn Lightsphere from - thats a much simpler
approach than elementals - there's lots of people with Darksphere.

Oh, and I might need a few volunteers to go with me and a dark mage into the
Dark Circle. People with long-range teleport would have a definite survival
edge.

Eidolon


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SubjectRe: [dq-pub] More Pub Talk
FromMichael Woodhams
DateMon, 28 May 2001 11:22:21 +1200
"Andrew Withy (DSL AK)" wrote:

> Oh, and I might need a few volunteers to go with me and a dark mage into the
> Dark Circle. People with long-range teleport would have a definite survival
> edge.

Hm, invested darksphere + invested lightsphere + compel obedience + 1 patsy...

I'd rather my name wasn't associated with this plan - parts of it may upset
some guild members.

Hoo.


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Subject[dq-announce] Proposed Agenda for June Gods Meeting
FromKeith Smith
DateMon, 28 May 2001 11:15:04 +1200
Agenda for the June 2001 DQ Gods Meeting

Time: 3rd June 12:00 noon
Place: ??? (see note below)
Chair: Clare West, deputy Errol

1) Adventures going out

2) Campaign Status - Dark Circle etc.

3) Work in Progress
	- Ranger (Rosemary)
	- Mind (Ian)
	- Namer (Martin)
	- Astrologer (???)
	- Rune (Jon?)

4) Voting Issues
	- Amend Cold Iron so that it blocks casting as well as preparing

5) Fire College, Speak to Fire Creatures
	- No current duration. A suggested one has been 20min + 10/Rank

6) Add effects of Elemental Aspects (p11) to Cast Check Modifiers (s7.4 
p26). Also change wording of 7.4 to make it more explicit that it is only 
dealing with Spells, not Rituals or Talents.

7) Optional Initiative Variants

8) Any Other Business

Many of these items have been rolled over from previous meetings owing to a 
lack of a quorum. There were also two items labelled 'Death Aspect' and 
'Illusionary Fog' but I cannot locate the proposals for either of them. 
Could whoever initiated those please resubmit them if they want them 
included please?

As for venue, for lack of a more centralised venue, I'd like to proposing 
this place again. If we had it here we'd be starting off with three 
attendees from the beginning.

Keith.


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SubjectRe: [dq] Proposed Agenda for June Gods Meeting
FromMartin Dickson
DateMon, 28 May 2001 11:50:41 +1200
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
Keith Smith wrote:
<blockquote TYPE=CITE>Agenda for the June 2001 DQ Gods Meeting
<p>3) Work in Progress
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; - Namer (Martin)</blockquote>
Hi Keith,
<p>I cannot make it Sunday -- I won't be in Ak -- but would like to get
Namer's status changed to "Vote Ready".&nbsp; Version 2.04 is available
from my <a href="http://homepages.ihug.co.nz/~apollyon/dq_index.html">DQ
Vault website</a>, along with the latest version of the Counterspells,
Auras and Names documents that go with it.
<p>As far as I know this version addresses all of the many comments I have
received from people since I began the re-write, and I would like to express
special thanks to those of you who took the time to make comments on the
draft versions, particularly those who really shredded them... even if
I did feel a little battered at the time.
<p>Clare -- The rewording you suggested is in the latest version.&nbsp;
You said you had some other comments, could you send me those when you
have a moment.
<p>What is still needed is:
<br>a) A conversion document
<br>b) A spell price list -- assuming that any of the new spells will be
available for purchase at the Guild.
<p>Regards,
<br>Martin
<p>--
<p>&nbsp;_/_/&nbsp; Peace Software New Zealand Ltd&nbsp;&nbsp; Email: Martin.Dickson@peace.com
<br>_/&nbsp;&nbsp;&nbsp;&nbsp; Martin Dickson&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Fax&nbsp; : +64-9-373-0401
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Product Specialist&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Phone: +64-9-373-0400
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SubjectRe: [dq] Proposed Agenda for June Gods Meeting
FromClare West
DateMon, 28 May 2001 11:55:39 +1200
On Monday, May 28, 2001, at 11:15  AM, Keith Smith wrote:

> Agenda for the June 2001 DQ Gods Meeting
>
> Time: 3rd June 12:00 noon
> Place: ??? (see note below)
> Chair: Clare West, deputy Errol
>

> As for venue, for lack of a more centralised venue, I'd like to 
> proposing this place again. If we had it here we'd be starting off with 
> three attendees from the beginning.

I also propose my place. It's out west, but quite a few people seem to 
live out this way these days.

31A Savoy Road,
Glen Eden

which would people prefer?

I will be working on a term paper this weekend, and really would prefer 
not to have to spend over an hour going to and returning from a meeting 
which may not reach quorum.

clare


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SubjectRe: [dq] Proposed Agenda for June Gods Meeting
FromRMansfield@aj.co.nz
DateMon, 28 May 2001 15:48:04 +1200
<br><font size=2 face="sans-serif">Ranger </font>
<br>
<br><font size=2 face="sans-serif">I was expecting to have this ready for voting this meeting however my company is moving premises this weekend and DQ has to take 2nd place for a while. &nbsp;There is trivial amounts of work to be done and then it is ready for voting.</font>
<br>
<br><font size=2 face="sans-serif">Rosemary</font>

Subject[dq-pub] [Offtopic: Well for some e-lists anyway] New Abode and New Age all wrapped up together.
From"Struan Judd"
DateMon, 28 May 2001 19:33:54 +1200
{Firstly apologies to all those who recieve this multiple times)

Well, I've gone and done it. And to celebrate what I've done (and also what
will have happened by the time below rolls around) there will be a
convocation of merriment at the following place and time.

Ooops, got a bit ahead of myself. Quick backtrack, {Squeal of tyres in
reverse}

Q: What is it that I have done?
A: Moved out of my parents place into a flat.

Q: And that other thing that will have happened?
A: I will have added another offical year to my life.

Q: And when is it that this will have happened by?
A: That is a bit convoluted isn't it. It will have happened by the 9th of
June.

Q: Convocation of merriment.
A: Party of couuse (but they knew that, you twit)

Q: And just WHERE is it that you've moved to?
A: 2b Don Croot St, Kingsland (or Western Spring or Westmere or ...
where-ever).

Q: And that's where the party'll be?
A: Yup.

Q: When?
A: Well, I figure on an open house from about 1pm (on the 9th that is)
onwards, with a food break around 6ish and then continuing till everyone has
fallen asleep or left or whatever.

And now I've caught up.

Alastair, Tamsyn and I can be contacted on (9) 815-0595, or me on (21)
685-335 if you have any further questions.

BYOE (E = Everything) and your presence is present enough. :-)

Currently we are a little short on chairs and cushions but I'm sure things
will sorted out by then.

So to recap:

Combination Flatwarming (Alastair, Tamsyn and Struan) and Birthday (Struan)
party on the 9th of June at 2B Don Croot St, Kingsland. Open house from 1pm,
Evening from 7:30ish onward. New phone number (9) 815-0595

TTFN
----
Struan Judd <*> "And so it begins ..."	ICQ: 4498196
http://neongraal.sf.org.nz
mailto:struan@sjudd.com			Voicemail and Fax: +1 (201) 305-1011 x1006


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Subject[dq-announce] Mind college
From"=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?="
DateMon, 28 May 2001 21:34:49 +1200
This is a multi-part message in MIME format.

Dear All,

please find attached the latest version of the Mind college verification.

Due to popular protest it goes back towards some bits that were dropped
earlier...<g>

I would like to see this progress. Either at the gods meeting or at the
Guild meeting.

Reccommendation:

1    that the Clarification be received
2        Either
    THAT the Clarification be adopted as the Probationary Mind College, for
review after two years
        Or
    THAT the Clarification be entered into Playtest for the next year, with
provission for review each quarter

cheers Ian

PS - I vote for Clare's house, which I hope to make on teh way back from
Tauranga - unless everyone wishes to crash at Dad's for the weekend...<g>

PPS Errol also votes for Clare's house...




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\par }\pard\plain \s19\qc\sa60\nowidctlpar\widctlpar\tx4901\outlinelevel1\adjustright \f1\lang2057\cgrid {(Version 1.5f2}{\revised\revauth1\revdttm-1504326344 b}{ Ian Wood, after Jackie)}{\revised\revauth1\revdttm-1504326319 
\par }\pard \s19\sa60\nowidctlpar\widctlpar\tx4901\outlinelevel1\pnrnot1\adjustright {\revised\revauth1\revdttm-1504326319 Changes include:
\par {\pntext\pard\plain\s19 \f1\revised\revauth1\revdttm-1504326319\cgrid \hich\af1\dbch\af0\loch\f1 1.\tab}}\pard \s19\fi-360\li360\sa60\nowidctlpar\widctlpar\jclisttab\tx360\tx4901{\*\pn \pnlvlbody\ilvl0\ls11\pnrnot1\pndec\pnstart1\pnindent360\pnhang
{\pntxta .}}\ls11\outlinelevel1\pnrnot1\adjustright {\revised\revauth1\revdttm-1504326319 G2, effects of resistance clarified
\par {\pntext\pard\plain\s19 \f1\revised\revauth1\revdttm-1504326318\cgrid \hich\af1\dbch\af0\loch\f1 2.\tab}}\pard \s19\fi-360\li360\sa60\nowidctlpar\widctlpar\jclisttab\tx360\tx4901{\*\pn \pnlvlbody\ilvl0\ls11\pnrnot1\pndec\pnstart1\pnindent360\pnhang
{\pntxta .}}\ls11\outlinelevel1\pnrnot1\adjustright {\revised\revauth1\revdttm-1504326318 G3, double effect put back in
\par {\pntext\pard\plain\s19 \f1\revised\revauth1\revdttm-1504326318\cgrid \hich\af1\dbch\af0\loch\f1 3.\tab}}\pard \s19\fi-360\li360\sa60\nowidctlpar\widctlpar\jclisttab\tx360\tx4901{\*\pn \pnlvlbody\ilvl0\ls11\pnrnot1\pndec\pnstart1\pnindent360\pnhang
{\pntxta .}}\ls11\outlinelevel1\pnrnot1\adjustright {\revised\revauth1\revdttm-1504326318 S1, healer rank lowered to repair
\par {\pntext\pard\plain\s19 \f1\revised\revauth1\revdttm-1504326318\cgrid \hich\af1\dbch\af0\loch\f1 4.\tab}}\pard \s19\fi-360\li360\sa60\nowidctlpar\widctlpar\jclisttab\tx360\tx4901{\*\pn \pnlvlbody\ilvl0\ls11\pnrnot1\pndec\pnstart1\pnindent360\pnhang
{\pntxta .}}\ls11\outlinelevel1\pnrnot1\adjustright {\revised\revauth1\revdttm-1504326318 S3, double effects}{\revised\revauth1\revdttm-1504326309  put back in}{\revised\revauth1\revdttm-1504326318 
\par {\pntext\pard\plain\s19 \f1\revised\revauth1\revdttm-1504326318\cgrid \hich\af1\dbch\af0\loch\f1 5.\tab}}\pard \s19\fi-360\li360\sa60\nowidctlpar\widctlpar\jclisttab\tx360\tx4901{\*\pn \pnlvlbody\ilvl0\ls11\pnrnot1\pndec\pnstart1\pnindent360\pnhang
{\pntxta .}}\ls11\outlinelevel1\pnrnot1\adjustright {\revised\revauth1\revdttm-1504326318 S11, }{\revised\revauth1\revdttm-1504326317 range }{\revised\revauth1\revdttm-1504326318 Touch}{\revised\revauth1\revdttm-1504326317  added; reduce range 
actions are unnoticed}{
\par }\pard\plain \s1\qj\sb240\sa60\keepn\nowidctlpar\widctlpar\outlinelevel0\adjustright \b\f1\fs28\lang2057\kerning28\cgrid {1.\tab }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 14}{\fldrslt\f16\fs28}}}{Introduction
\par }\pard\plain \qj\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {The College of Sorceries of the Mind deals primarily with }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
controlling or influencing the minds of others. Adepts of this College are variously known as Mind Mages, or Sorcerers. }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
It is widely believed that Sorcerers can peer into the darkest nooks and crannies of the soul, and are near-universally feared.
\par }\pard\plain \s2\qj\sb240\sa60\keepn\nowidctlpar\widctlpar\tx4901\outlinelevel1\adjustright \b\f1\lang2057\cgrid {{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{Traditional Colours & Symbols
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{This college has no traditional colours or }{{\field{\*\fldinst SYMBOL 195 \\f 
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{ symbols}{\revised\revauth1\revdttm642962073  }{\revised\revauth1\revdttm642962073 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962073 
as Sorcerers prefer to blend into society. }{
\par }\pard\plain \s2\qj\sb240\sa60\keepn\nowidctlpar\widctlpar\tx4901\outlinelevel1\adjustright \b\f1\lang2057\cgrid {{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{Restrictions }{\lang1033 
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
Adepts of the College of Sorceries of the Mind may practice their arts without restriction. 
\par The Magical Aptitude requirement for }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{becoming a member of this College is 11.
\par }\pard\plain \s2\qj\sb240\sa60\keepn\nowidctlpar\widctlpar\tx4901\outlinelevel1\adjustright \b\f1\lang2057\cgrid {{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{Modifications
\par }\pard\plain \qj\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{The Base Chance of performing any tal
ent, spell or ritual of the College of Sorceries of the Mind against a single entity target is affected by relative Willpower:
\par }\pard \qj\nowidctlpar\widctlpar\tx3402\adjustright {For each point }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{the Adept's Willpower is above the target\rquote s willpower\tab +1
\par For each point }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{the Adept's Willpower is below  the target\rquote s willpower\tab \_2
\par }\pard\plain \s1\qj\sb240\sa60\keepn\nowidctlpar\widctlpar\outlinelevel0\adjustright \b\f1\fs28\lang2057\kerning28\cgrid {2.\tab Talents
\par }\pard\plain \qj\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {T1.\tab Resist Pain
\par Range: Self
\par Experience multiple: 300
\par Storage: Potion
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Adepts of this College are largely immune to pain. They cannot be tortured or stunned by physical means. In addition, if there is a chance that their concent
ration may have been broken, 5 (+ 1 / Rank) is always added to }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{their Concentration Check.. }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
No matter what the circumstances the Adept will always have a chance of maintaining concentration. Like all magic, this talent }{\deleted\revauthdel1\revdttmdel642962073 are}{\revised\revauth1\revdttm642962073 {\field{\*\fldinst SYMBOL 197 \\f 
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962073 is}{ affected by cold iron. Howeve
r, for a weapon to affect the talent, the weapon must be made of cold iron, must have done endurance damage, and must remain in contact with the body. If cold iron is used in the torture of a mind mage, the Adept adds their concentration bonus to the base
 chance of resisting the torture attempt.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {T2.  Resist Temperature
\par Range: Self
\par Experience multiple: 250
\par Storage: Potion
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Adepts of this College are immune to climatic extremes of temperature from arctic cold to desert heat whether generated naturally or by ma
gic. They therefore do not suffer from exposure, frostbite, wind-chill, }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
heat stress, hypothermia or hyperthermia, and their fatigue loss is unaffected by temperature. If the Adept is attacked by fire, ice, heat or cold (whether magical or not) then the damage points are reduced by 1 +1 per 5 full ranks.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {T3.\tab Sense Danger
\par Base Chance: PC + 3/rank
\par Experience multiple: 300
\par Storage: Potion
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {The Adept may sense the presence of a hazard to the Adept\rquote s life or wellbeing. Generally this may be interpreted as a \ldblquote bad feeling\rdblquote 
 about a person or an object, or a sense of foreboding about a situation. }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{ This talent operates continuously and unconsciously. }{{\field{\*\fldinst SYMBOL 192 \\f 
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{The Adept may also add 2 + 2/Rank to the chance of detecting an ambush (see Ranger) and to the chance of detecting a trap (see Spy/Thief).
\par }\pard\plain \s1\qj\sb240\sa60\keepn\nowidctlpar\widctlpar\outlinelevel0\adjustright \b\f1\fs28\lang2057\kerning28\cgrid {3.\tab General Knowledge spells
\par }\pard\plain \qj\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {G1.\tab Control Animal
\par Range: 30 feet + 15/rank
\par Duration: Concentration: no maximum
\par Experience multiple: 100
\par Base Chance: 40%
\par Resist: May be passively resisted
\par Target: Non\_sentient entity
\par Storage: Potion
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The Adept gains control over }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{ one non\_
sentient entity within range. Control is lost if the entity leaves the range}{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
 but recommences if range is re-entered. The Adept does not receive any sensations from the animal }{{\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\deleted\revauthdel1\revdttmdel642962100 
, and so if the animal leaves the range of the Adept\rquote s senses, the Adept will not know what it is doing}{. If the Adept releases the animal or their concentration is broken the animal may attack the Adept. }{{\field{\*\fldinst SYMBOL 194 \\f 
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{The Adept controls the animal\rquote s mind and therefore need not know how to make a bird fly: The Adept commands the animal to do something and the animal knows how to do it. }{{\field{\*\fldinst SYMBOL
 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{The animal will comply within the spirit of the command.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {G2.\tab Control Person
\par Range: 30 feet + 15 / Rank
\par Duration: Concentration: no maximum
\par Experience Multiple: 650
\par Base Chance: 30%
\par Resist: May be actively & passively resisted
\par Storage: Investment
\par Target: Sentient Entity
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The Adept gains }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
absolute control over every action of one sentient entity within range. The Adept does not receive any sensations from the target}{\deleted\revauthdel1\revdttmdel642962101 {\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
\revised\revauth1\revdttm642962101 {\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{. The Adept does not need to know the target\rquote s language to control them. Control is lost if the entity leaves the range}{
{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{ but recommences if range is re-entered. They may control the physical activities of that entity, and use the entity\rquote s }{{\field{\*\fldinst SYMBOL 196 \\f 
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{physical skills where known, but may not cause the target to cast spells. }{\revised\revauth1\revdttm642962102 
\par }\pard \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright {The Adept may not use their own skills through the target. The target always acts as if they were also affected by a Spell of Slowness (E&E S\_11) }{{\field{\*\fldinst SYMBOL 194 \\f 
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{unless they }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{choose not to resist}{\revised\revauth1\revdttm-1504326311  the spell, or subsequently decide to co-oper
ate with the Adept\rquote s commands}{. The spell continues in effect until the Adept\rquote 
s concentration is broken or the Adept chooses to release the victim. The target is aware of the control, and although the target is unable to do anything about it at the time, they will remember being controlled }{\revised\revauth1\revdttm642962103 
{\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\deleted\revauthdel1\revdttmdel642962103 and will react appropriately when the spell is broken}{. The Adept may force the target to act in direct opposition to the target
\rquote s own wishes, up to the point of suicide, whereupon the target should receive a second resistance check.}{\b 
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {G3.\tab Empathy
\par Range: Touch until Rank 10
\par Duration: Immediate
\par Experience Multiple: 200
\par Base Chance: 20%
\par Resist: May not be resisted
\par Storage: Investment
\par Target: Entity
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The spell allows the Adept to feel the emotions and physical sensations which the target of the spell is currently experie
ncing. It also allows the Adept to absorb wounds from Endurance and Fatigue at a rate of 2 points cured for every 1 which the Adept agrees to subtract from their own Fatigue (never Endurance). }{\revised\revauth1\revdttm642962104 {\field{\*\fldinst SYMBOL
 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\deleted\revauthdel1\revdttmdel642962104 Thus, an Adept could remove 6 Damage Points from a character by inflicting 3 of the 6 on }{\deleted\revauthdel1\revdttmdel642962104 {\field{\*\fldinst SYMBOL
 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\deleted\revauthdel1\revdttmdel642962104 themselves (the other 3 being eliminated).}{
 The additional fatigue subtracted by the Adept is damage fatigue, not spell fatigue. This spell may not be used to regenerate spell or tiredness fatigue, but only }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
reduces/transfers damage. At Rank 10 or higher, the Adept can cast this spell on characters who are 15 feet (+ 15 / Rank over 10) or less from them. This spell may be cast on self, but only to cure endurance damage.}{\revised\revauth1\revdttm-1504326304 
 On a \lquote Double\rquote  effect, 3 Damage Points are cured for each point inflicted on the Adept; a }{\revised\revauth1\revdttm-1504326303 \lquote Triple\rquote  effect allows for 4 points per point inflicted}{\revised\revauth1\revdttm-1504326301  on 
the Adept}{\revised\revauth1\revdttm-1504326303 .}{
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {G4.\tab ESP
\par Range: 30 feet + 15 / Rank
\par Duration: 30 seconds + 10 / Rank
\par Experience Multiple: 100
\par Base Chance: 40%
\par Resist: May not be resisted
\par Storage: Potion
\par Target: Self
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The Adept can sense the presence and general mood (but not the exact nature) of }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
all entities within range of the spell. }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{The adept has a general idea of where each entity is, say to within 90 or 60 degrees, the accuracy of which may increase with rank.}{
\deleted\revauthdel1\revdttmdel642962073 .}{ ESP will detect the presence of an entity even if that entity is mind cloaked.}{\revised\revauth1\revdttm642962073  }{\revised\revauth1\revdttm642962073 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts"
 \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962073 Spells cannot be targeted through ESP}{
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {G5. \tab Hypnotism
\par Range: 15 feet + 15 / Rank
\par Duration: Concentration: no maximum
\par Experience Multiple: 200
\par Base Chance: 40%
\par Resist: May be actively & passively resisted
\par Storage: Investment
\par Target: Entity
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The spell causes an entity to }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{accept suggestions from the Adept.  The sp
ell may only be cast over a target with whom the caster is normally able to communicate verbally. It can never be cast over a totally hostile target. The target may be enabled to remember otherwise forgotten details through appropriate questioning.}{
\deleted\revauthdel1\revdttmdel642962125  }{\revised\revauth1\revdttm642962124 
\par }\pard \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright {Once t
he subject has been hypnotised, the Adept can make suggestions which the subject will readily accept unless they conflict directly with their best interests. The target will never remember where these suggestions }{{\field{\*\fldinst SYMBOL 197 \\f 
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{came from.}{\revised\revauth1\revdttm642962127 
\par }\pard \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright {\revised\revauth1\revdttm642962131 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962127 The Adept may }{
\revised\revauth1\revdttm642962128 choose }{\revised\revauth1\revdttm642962127 up to 1 }{\revised\revauth1\revdttm642962129 (}{\revised\revauth1\revdttm642962127 +1/5 Ranks}{\revised\revauth1\revdttm642962129 )}{\revised\revauth1\revdttm642962127  }{
\revised\revauth1\revdttm642962128 of the above }{\revised\revauth1\revdttm642962127 suggestions to }{\revised\revauth1\revdttm642962128 be active in a post-hypnotic manner}{\revised\revauth1\revdttm642962130 
, which the target will continue to implement for 3 (+ 3 / Rank) hours after the spell ceases. The target will }{\revised\revauth1\revdttm642962131 stop}{\revised\revauth1\revdttm642962130  follow}{\revised\revauth1\revdttm642962131 ing}{
\revised\revauth1\revdttm642962130  all other suggestions once }{\revised\revauth1\revdttm642962131 the}{\revised\revauth1\revdttm642962130  }{\revised\revauth1\revdttm642962131 spell ceases. }{\revised\revauth1\revdttm642962130 {\field{\*\fldinst SYMBOL
 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962128  }{
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {G6.\tab Limited Precognition
\par Range: Special
\par Duration: Immediate
\par Experience Multiple: 150
\par Base Chance: 20%
\par Resist: May not be resisted
\par Storage: Potion
\par Target: Self
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The Adept may see (unclearly) up to 1 ( + 1 / Rank) hours into their own future and may foresee possible events.  The Adept\rquote 
s player should describe a plan of action, and the GM will describe a vision based on the consequences of those actions, which can be as literal or metaphorical as the GM wishes. The clarity and detail of the vision will be dependant on the Adept\rquote 
s rank. Should the Adept foresee their own death, a fright check may be appropriate. This spell cannot be recast immediately with a different plan; the Adept must wait until they have taken some action to change their situation. This spe
ll works at any range.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {G7.\tab Mind Cloak
\par Range: Self
\par Duration: 1 hour + 2 / Rank
\par Experience Multiple: 250
\par Base Chance: 30%
\par Resist: May not be resisted
\par Storage: Potion
\par Target: Self
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The Adept cloaks their own mind so that their thoughts cannot be detected or \ldblquote read\rdblquote 
, e.g. by Telepathy or other mind reading talents, spells or rituals. The Adept\rquote s Resistance versus Mental Attack is increased by 10 (+ 2 / Rank) while the spell is in effect. Mind Cloak does not block ESP or Empathy}{{\field{\*\fldinst SYMBOL
 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{. The Adept can cast Mind Speech as normal,. and may choose to decline Mind Speech from an external source.
\par }\pard\plain \s1\qj\sb240\sa60\keepn\nowidctlpar\widctlpar\outlinelevel0\adjustright \b\f1\fs28\lang2057\kerning28\cgrid {4.\tab General Knowledge Ritual
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {Q1.\tab Binding Will
\par Range: 10 feet
\par Duration: 1 day + 1 / Rank
\par Experience Multiple: 500
\par Base Chance: 10% + 5% / Rank
\par Resist: May only be passively resisted
\par Time Taken: 1 hour
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {
Effect: The Adept may bind the will of an entity so that they become the loyal retainer of the Adept and serve them in all things.  The target must be in range during the ritual but may be unconscious or otherwise restrained. The target gets an }{
\revised\revauth1\revdttm642962133 {\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{additional resistance check }{\revised\revauth1\revdttm642962132 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt
\f16\fs24}}}{\revised\revauth1\revdttm642962133 at the beginning of each following day and }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
if required to do anything suicidal. If they successfully resist, the binding is broken and they are free. The target is then aware that they have been under an externa
l influence. The Adept may never release the binding voluntarily, and until the duration expires the binding continues, even if the Adept dies (the target will do everything possible to get the Adept resurrected).  If the ritual backfires, the Adept loses
 D10 from their willpower in addition to any other backfire effect; hypnotism (G 5) cures this loss.
\par }\pard\plain \s1\qj\sb240\sa60\keepn\nowidctlpar\widctlpar\outlinelevel0\adjustright \b\f1\fs28\lang2057\kerning28\cgrid {5.\tab Special Knowledge Spells
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S1.\tab Disruption
\par Range: 15 feet + 15 / Rank
\par Duration: Immediate
\par Experience Multiple: 400
\par Base Chance: }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{25% }{\b \{Warning here\}}{
\par Resist: May only be passively resisted
\par Storage: Investment, Ward, Magical Trap
\par Target: Object or Entity
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
The adept causes an object or corporeal entity  (substantial rather than insubstantial) to pulsate, }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{doing [D + 1] (+ 1 /Rank) }{\revised\revauth1\revdttm642962073 
{\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{if the target fails to resist}{\revised\revauth1\revdttm642962073 ,}{ and half damage}{\revised\revauth1\revdttm642962134  }{\revised\revauth1\revdttm642962134 
{\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\deleted\revauthdel1\revdttmdel642962073 (roundup)}{ to any target that successfully resists. }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}
{At rank 10+, the target's internal structure and surface will be partially disrupted, requiring the arts of a healer or artisan of rank equal to (spell Rank }{\revised\revauth1\revdttm-1504326292 / 3 }{\deleted\revauthdel1\revdttmdel-1504326292 -}{
\deleted\revauthdel1\revdttmdel-1504326293 10}{\revised\revauth1\revdttm-1504326292 , or Rank/6 if the target resisted the spell}{) to prevent or remove the scaring (damage can be cured normally).
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S2.\tab Force Shield
\par Range: Self
\par Duration: 10 minutes + 10 / Rank
\par Experience Multiple: 250
\par Base Chance: 40%
\par Resist: May not be resisted
\par Storage: Investment, Potion
\par Target: Self
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: This spell creates an invisible }{\deleted\revauthdel1\revdttmdel642962073 {\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
\deleted\revauthdel1\revdttmdel642962073 field}{\revised\revauth1\revdttm642962073 {\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962073 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts"
 \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962073 protection}{ around the entire body which }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{increases the Defence of the Adept }{{\field{\*\fldinst SYMBOL
 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{by 5 (+ 1 / Rank) }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{against all attacks at any range.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S3.\tab Healing
\par Range: Touch
\par Duration: Immediate
\par Experience Multiple: 375
\par Base Chance: 40%
\par Resist: May not be resisted
\par Storage: Investment, Ward, Potion
\par Target: Entity
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The Adept may heal the target of 2 (+ 1 / Rank) Damage Points that have been removed from the }{\deleted\revauthdel1\revdttmdel642962073 subject\rquote s}{
\revised\revauth1\revdttm642962073 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962073 target\rquote s}{ Fatigue or Endurance. }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts"
 \\s 12}{\fldrslt\f16\fs24}}}{ Endurance damage is healed first, }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{wrapping to Fatigue damage. }{\revised\revauth1\revdttm-1504326300 On a multiple effect, the }{
\revised\revauth1\revdttm-1504326295 Damage Points restored may be multiplied.}{\b 
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S4.\tab Mental Attack
\par Range: 15 feet + 15 / Rank
\par Duration: 10 seconds + 10 / Rank
\par Experience Multiple: 350
\par Base Chance: 25%
\par Resist: May be actively & passively resisted
\par Storage: Investment, Ward, Magical Trap
\par Target: Entity
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The Adept may cast this spell at any entity within range who can be seen or whose position has been pinpointed via Telepathy }{{\field{\*\fldinst SYMBOL 193 \\f 
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{. If the target fails to resist, they fall unconscious }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{and at Rank 15 and above the Target looses [D \_ 5] from Willpower. }{
{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{The Willpower }{\revised\revauth1\revdttm642962142 loss }{is recoverable via Hypnotism}{\revised\revauth1\revdttm642962143 ,}{ }{{\field{\*\fldinst SYMBOL 193 \\f 
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{ Remove }{\revised\revauth1\revdttm642962142 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962142 Minor }{Curse or naturally at 1 WP every 3 days. 
}{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{Repeated casts may further reduce the targets WP to a minimum of 1. }{\b 
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S5.\tab Mind Speech
\par Range: 30 feet + 30 / Rank
\par Duration: 10 minutes + 10 / Rank
\par Experience Multiple: 400
\par Base Chance: 20%
\par Resist: May not be resisted
\par Storage: Potion
\par Target: Entities
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
Allows the Adept to choose a Principal Target (typically themselves) and up to 1 + 1/Rank entities, who may then talk as if in a group. The entities }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
may be targeted via the Spell of Telepathy (at the time of casting). If an entity subsequently goes further than 30 feet +30/rank from the Principal Target, }{{\field{\*\fldinst SYMBOL 192 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
 their participation ceases until they re-enter that range. A language in common is required for}{\revised\revauth1\revdttm642962144  }{\revised\revauth1\revdttm642962144 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
\revised\revauth1\revdttm642962144 normal speech}{\deleted\revauthdel1\revdttmdel642962144  verbal communication}{. At Rank 10 and above visual images may be transmitted. All communication requires the same level of concentration as for }{
{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{normal speech. }{{\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{The spell }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts"
 \\s 12}{\fldrslt\f16\fs24}}}{dissipates if the Principal Target is }{{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{killed.}{\b 
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S6.\tab Phantasm
\par Range: Special
\par Duration: Concentration: no maximum
\par Experience Multiple: 400
\par Base Chance: 1%
\par Resist: May not be resisted
\par Storage: Investment
\par Target: Entity
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effects: }{{\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{This spell creates an }{{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts"
 \\s 12}{\fldrslt\f16\fs24}}}{insubstantial, }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{magical beast that must be targeted at a particula
r victim. The target may interpret the beast as being a phantasm from their own worst nightmare. }{{\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
Lack of imagination, however, does not offer any protection or immunity. The Adept has no control over the shape of the creature. 
\par The phantasm appears beside the Adept, and then travels }{{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
straight towards the target at a TMR equal to 1 +1/Rank, passing through walls, air etc. When in melee range of the target the Phantasm  always does D\_4 (+1/Rank) damage each pulse, including the pulse when it arrives at the target. 
\par }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{The phantasm is only substantial to, and visible to, the target and thus can be }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
directly affected by the target (using spells or magical weapons). Anyone may cast a Mind College Special Counter-spell over the area currently occupied by }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{the phant
asm to dissipate it. The phantasm is immune to all other spells and weapons.
\par }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{ The Phantasm\rquote s }{{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt
\f16\fs24}}}{magic resistance, defence and initiative are all zero and it always acts last in the pulse. The phantasm has a single combined Endurance and Fatigue of 20 +5/3 Ranks. 
\par }\pard \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright {The phantasm }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
 dissipates when: its endurance drops to zero; it is dissipated by counter-spell; its target dies or leaves the plane; the Adept drops or looses concentration. The Adept has }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}
{some awareness of the phantasm\rquote s }{{\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{location, and is aware }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{of its dissipation.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S7.\tab Telekinesis
\par Range: 15 feet + 15 / Rank
\par Duration: Concentration, maximum 10 seconds + 10 / Rank
\par Experience Multiple: 250
\par Base Chance: 25%
\par Resist: May not be resisted}{\revised\revauth1\revdttm642962146  }{\b\crauth1\crdate642962146 {\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\b\crauth1\crdate642962146 Passively resisted}{
\b\revised\revauth1\revdttm642962146  ??}{
\par Storage: Investment
\par Target: Entity or object
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {
Effect: Allows the Adept to lift the target with weight of up to 2 pounds and move it at the rate of 2 TMR. The Adept may move an additional 5 pounds or move the chosen target at an additional 3 TMR per Rank. The Adept may increase both  mass and speed by
 applying separate ranks to each. Gross movement is automatic, }{\revised\revauth1\revdttm642962146 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962146 although }{fine movements }{
{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{require an MD check and }{\revised\revauth1\revdttm642962147 should }{attract negative modifiers for range.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S8.\tab Telekinetic Rage
\par Range: 30 feet + 5 / Rank
\par Duration: Instantaneous
\par Experience Multiple: 750
\par Base Chance: 1%
\par Resist: May only be passively resisted
\par Storage: Investment, Ward, Magical Trap
\par Target: }{{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{Area 
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The Adept creates a}{\revised\revauth1\revdttm642962151 n instantaneous,}{ }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
magical storm that fills the area }{\revised\revauth1\revdttm642962168 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962168 within range }{with roiling,}{
\deleted\revauthdel1\revdttmdel642962155  twisting, }{body-wrenching forces}{\revised\revauth1\revdttm642962156 .}{ }{\deleted\revauthdel1\revdttmdel642962156 {\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
\deleted\revauthdel1\revdttmdel642962156  which hurl }{{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{All objects and entities }{\revised\revauth1\revdttm642962148 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts"
 \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962148 that }{\deleted\revauthdel1\revdttmdel642962148 which }{fail to resist}{\revised\revauth1\revdttm642962148 ,}{ }{\revised\revauth1\revdttm642962156 {\field{\*\fldinst SYMBOL 195 \\f 
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962156  are hurled }{away from the Adept }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{until }{\revised\revauth1\revdttm642962156 they are }{
out of the }{\revised\revauth1\revdttm642962157 area of effect}{\revised\revauth1\revdttm642962169 ,}{\revised\revauth1\revdttm642962157  }{\deleted\revauthdel1\revdttmdel642962158 range of the spell }{or }{\deleted\revauthdel1\revdttmdel642962157 it }{
\revised\revauth1\revdttm642962169 they }{strike}{\deleted\revauthdel1\revdttmdel642962169 s}{ a solid barrier. }{\revised\revauth1\revdttm642962154 
\par }\pard \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright {The storm inflicts [D \_ 5] (+ 1 / foot travelled) }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{of magical damage}{{\field{\*\fldinst SYMBOL
 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962150  }{and is inflicted once only, at the }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{time of casting. }{
\revised\revauth1\revdttm642962153 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962152 The damage is not contingent on striking an object}{\revised\revauth1\revdttm642962153 . }{
{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{Additional damage may be done on hitting a wall, entity or other substantial object.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S9.\tab Telepathy
\par Range: 30 feet + 30 / Rank
\par Duration: 10 minutes + 10 / Rank
\par Experience Multiple: 550
\par Base Chance: 10%
\par Resist: May only be passively resisted
\par Storage: Potion
\par Target: Self
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The spell gives the Adept the ability to read the surface thoughts of any entity within range, who fails to resist. }{{\field{\*\fldinst SYMBOL 197 \\f 
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{Each target may only resist }{\revised\revauth1\revdttm642962184 each }{Telepathy once, regardless of whether they move in or out of the range of the spell.
\par Each pulse, the Adept may use their telepathy to either locate the minds that are within range, or to read the thoughts of a particular mind. }{\deleted\revauthdel1\revdttmdel642962180 Telepathy may be used to target the }{
\deleted\revauthdel1\revdttmdel642962180 {\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\deleted\revauthdel1\revdttmdel642962180 Mind Speech, Mental Attack and Phantasm spells. }{
The Adept need not know the language of the entity whose thoughts are being read, but will have difficulty comprehending the thoughts of alien minds. Animal thoughts are usually very primitive and can summed up in a single word, e.g., \ldblquote food
\rdblquote , \ldblquote danger\rdblquote , \ldblquote sex.\rdblquote 
\par It is not possible to utilise }{\revised\revauth1\revdttm642962185 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{a}{\deleted\revauthdel1\revdttmdel642962185 n}{ }{\deleted\revauthdel1\revdttmdel642962185 entity\rquote s }
{\revised\revauth1\revdttm642962185 target's }{senses and the Adept may only gain an impression of physical sensations if the entity is concentrating on them, e.g. savouring a meal. 
\par Telepathy may be used to target the }{{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{Mind Speech, Mental Attack and Phantasm spells. 
\par }{\revised\revauth1\revdttm642962171 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962171 Targets}{\deleted\revauthdel1\revdttmdel642962171 They}{ are not aware }{
\revised\revauth1\revdttm642962182 that}{\deleted\revauthdel1\revdttmdel642962182 of}{ their thoughts }{\revised\revauth1\revdttm642962182 are }{being read}{\revised\revauth1\revdttm642962176 .}{\revised\revauth1\revdttm642962182  }{
\deleted\revauthdel1\revdttmdel642962176 , but }{\deleted\revauthdel1\revdttmdel642962171 if they have reason to believe that this may be occurring }{\revised\revauth1\revdttm642962182  }{\revised\revauth1\revdttm642962177 Concentration checks 
should be required of }{\revised\revauth1\revdttm642962176 target}{\revised\revauth1\revdttm642962177 s}{\revised\revauth1\revdttm642962176  }{\deleted\revauthdel1\revdttmdel642962176 they may }{\revised\revauth1\revdttm642962177 who }{
try to control their thoughts by reciting poetry etc. 
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S10.\tab Transmutation
\par Range: 15 feet + 15 / Rank
\par Duration: 10 minutes + 10 / Rank
\par Experience Multiple: 1000
\par Base Chance: 1%
\par Resist: May be actively & passively resisted
\par Storage: Investment, Ward, Magical Trap
\par Target: Entity or Object
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {
Effect: The Adept may transmute and rearrange the elemental components of any target that fails to resist, transforming it into any form of the same mass that the Adept desires. A living entity can only be rearranged into another living form }{
{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{ }{{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
and objects into objects. This spell cannot confer skills or magical abilities, but the target will acquire the non\_magical features of the new form such as wings, gills etc, and may use them }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts"
 \\s 12}{\fldrslt\f16\fs24}}}{. If the new form is maintained without disruption for the duration of the spell, the target will revert to its original shape.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S11.    Undetectability
\par Range: }{\revised\revauth1\revdttm642962189 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm-1504326290 Touch }{\deleted\revauthdel1\revdttmdel642962188 10 feet + 10 / Rank}{
\par Duration: 10 minutes + 10 / Rank
\par Experience Multiple: 450
\par Base Chance: 15%
\par Resist: May not be resisted
\par Storage: Potion
\par Target: }{\revised\revauth1\revdttm642962344 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{Entity
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: }{\revised\revauth1\revdttm642962187 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962187 The}{
\revised\revauth1\revdttm-1504326269  Target }{\revised\revauth1\revdttm642962187 is totally undetectable by physical sense}{\revised\revauth1\revdttm642962197 s}{\revised\revauth1\revdttm642962187 . }{\revised\revauth1\revdttm-1504326287 Changes to }{
\revised\revauth1\revdttm-1504326287 the physical environment}{\revised\revauth1\revdttm-1504326287  }{\revised\revauth1\revdttm-1504326283 which are }{\revised\revauth1\revdttm-1504326286 made by }{\revised\revauth1\revdttm642962187 the }{
\revised\revauth1\revdttm-1504326286 Target }{\revised\revauth1\revdttm-1504326283 and are entirely }{\revised\revauth1\revdttm-1504326283 within }{\revised\revauth1\revdttm-1504326283 5}{\revised\revauth1\revdttm-1504326283  feet (plus 1 / Rank)}{
\revised\revauth1\revdttm-1504326283  }{\revised\revauth1\revdttm642962187 (eg leaves tracks, }{\revised\revauth1\revdttm642962188 opens doors, picks up an object) will be unnoticed}{\revised\revauth1\revdttm-1504326283  by }{
\revised\revauth1\revdttm-1504326282 normal }{\revised\revauth1\revdttm-1504326283 observers}{\revised\revauth1\revdttm642962189 . Other entities will }{\revised\revauth1\revdttm642962190 automatically }{\revised\revauth1\revdttm642962189 take }{
\revised\revauth1\revdttm642962190 such changes in their stride (eg will }{\revised\revauth1\revdttm642962191 just walk through the previously shut door, will not sit down on the chair that the }{\revised\revauth1\revdttm-1504326270 Target }{
\revised\revauth1\revdttm642962191 whipped out from under them but go a get another drink instead).}{\revised\revauth1\revdttm642962208  
\par }\pard\plain \qj\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright \lang2057\cgrid {\revised\revauth1\revdttm642962192 Magical observation (Wizards Eye, Witchsight, Clair-audience etc) will not}{\revised\revauth1\revdttm642962193  detect the }{
\revised\revauth1\revdttm-1504326270 Target}{\revised\revauth1\revdttm642962193 . The spell does not however, affect indirect observation, such as locates, telepathy, ESP.}{\revised\revauth1\revdttm642962194 
\par }\pard \qj\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright {\revised\revauth1\revdttm642962194 The Adept may}{\revised\revauth1\revdttm642962195  nominate}{\revised\revauth1\revdttm642962194 , at time of casting, up to 1 (+ 1/3 full Ranks) entities }{
\revised\revauth1\revdttm642962195 who will ignore the workings of the spell.}{\revised\revauth1\revdttm642962201  }{\revised\revauth1\revdttm642962195 
\par }\pard \qj\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright {\revised\revauth1\revdttm642962195 The Spell will dissipate if the }{\revised\revauth1\revdttm-1504326270 Target }{\revised\revauth1\revdttm642962195 is in physical contact }{
\revised\revauth1\revdttm643162735 with another entity }{\revised\revauth1\revdttm642962195 for more than 5 seconds (other than the nominated entities) or makes a strike }{\revised\revauth1\revdttm642962196 check for a no
n-ranged attack (regardless of its success). The }{\revised\revauth1\revdttm-1504326269 Target }{\revised\revauth1\revdttm642962196 may choose to end the spell at any time.}{\revised\revauth1\revdttm-1504326344 
\par }\pard \qj\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright {
\par }}

Subject[dq] Mind college
From"=?iso-8859-1?Q?Ian__Wood_&_Ellen__Hume=A0&_Adara_Wood?="
DateMon, 28 May 2001 21:34:49 +1200
This is a multi-part message in MIME format.

Dear All,

please find attached the latest version of the Mind college verification.

Due to popular protest it goes back towards some bits that were dropped
earlier...<g>

I would like to see this progress. Either at the gods meeting or at the
Guild meeting.

Reccommendation:

1    that the Clarification be received
2        Either
    THAT the Clarification be adopted as the Probationary Mind College, for
review after two years
        Or
    THAT the Clarification be entered into Playtest for the next year, with
provission for review each quarter

cheers Ian

PS - I vote for Clare's house, which I hope to make on teh way back from
Tauranga - unless everyone wishes to crash at Dad's for the weekend...<g>

PPS Errol also votes for Clare's house...




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\listoverridecount0\ls9}{\listoverride\listid1422264610\listoverridecount0\ls10}{\listoverride\listid1395278109\listoverridecount0\ls11}}{\*\revtbl {Unknown;}{Ian A Wood & Ellen R Hume\'a0;}}{\info{\title College of Sorceries of the Mind}{\author Ian, with Andrew's ideas}
{\operator Ian A Wood & Ellen R Hume\'a0}{\creatim\yr2001\mo5\dy28\hr21\min18}{\revtim\yr2001\mo5\dy28\hr21\min20}{\printim\yr2001\mo2\dy27\hr9\min50}{\version3}{\edmins2}{\nofpages8}{\nofwords2906}{\nofchars16568}{\*\company Adara & Co}{\nofcharsws20346}
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\par }}{\*\pnseclvl1\pndec\pnstart1 {\pntxta .}}{\*\pnseclvl2\pnlcltr\pnstart1 {\pntxta .}}{\*\pnseclvl3\pnlcrm\pnstart1 {\pntxta .}}{\*\pnseclvl4\pndec\pnstart1 {\pntxtb (}{\pntxta )}}{\*\pnseclvl5\pnlcltr\pnstart1 {\pntxtb (}{\pntxta )}}{\*\pnseclvl6
\pnlcrm\pnstart1 {\pntxtb (}{\pntxta )}}{\*\pnseclvl7\pndec\pnstart1 {\pntxta .}}{\*\pnseclvl8\pnlcltr\pnstart1 {\pntxta .}}{\*\pnseclvl9\pnlcrm\pnstart1 }\pard\plain \s17\qc\sb240\sa60\nowidctlpar\widctlpar\tx4901\outlinelevel0\adjustright 
\b\f1\fs32\lang2057\kerning28\cgrid {College of Sorceries of the Mind
\par }\pard\plain \s19\qc\sa60\nowidctlpar\widctlpar\tx4901\outlinelevel1\adjustright \f1\lang2057\cgrid {(Version 1.5f2}{\revised\revauth1\revdttm-1504326344 b}{ Ian Wood, after Jackie)}{\revised\revauth1\revdttm-1504326319 
\par }\pard \s19\sa60\nowidctlpar\widctlpar\tx4901\outlinelevel1\pnrnot1\adjustright {\revised\revauth1\revdttm-1504326319 Changes include:
\par {\pntext\pard\plain\s19 \f1\revised\revauth1\revdttm-1504326319\cgrid \hich\af1\dbch\af0\loch\f1 1.\tab}}\pard \s19\fi-360\li360\sa60\nowidctlpar\widctlpar\jclisttab\tx360\tx4901{\*\pn \pnlvlbody\ilvl0\ls11\pnrnot1\pndec\pnstart1\pnindent360\pnhang
{\pntxta .}}\ls11\outlinelevel1\pnrnot1\adjustright {\revised\revauth1\revdttm-1504326319 G2, effects of resistance clarified
\par {\pntext\pard\plain\s19 \f1\revised\revauth1\revdttm-1504326318\cgrid \hich\af1\dbch\af0\loch\f1 2.\tab}}\pard \s19\fi-360\li360\sa60\nowidctlpar\widctlpar\jclisttab\tx360\tx4901{\*\pn \pnlvlbody\ilvl0\ls11\pnrnot1\pndec\pnstart1\pnindent360\pnhang
{\pntxta .}}\ls11\outlinelevel1\pnrnot1\adjustright {\revised\revauth1\revdttm-1504326318 G3, double effect put back in
\par {\pntext\pard\plain\s19 \f1\revised\revauth1\revdttm-1504326318\cgrid \hich\af1\dbch\af0\loch\f1 3.\tab}}\pard \s19\fi-360\li360\sa60\nowidctlpar\widctlpar\jclisttab\tx360\tx4901{\*\pn \pnlvlbody\ilvl0\ls11\pnrnot1\pndec\pnstart1\pnindent360\pnhang
{\pntxta .}}\ls11\outlinelevel1\pnrnot1\adjustright {\revised\revauth1\revdttm-1504326318 S1, healer rank lowered to repair
\par {\pntext\pard\plain\s19 \f1\revised\revauth1\revdttm-1504326318\cgrid \hich\af1\dbch\af0\loch\f1 4.\tab}}\pard \s19\fi-360\li360\sa60\nowidctlpar\widctlpar\jclisttab\tx360\tx4901{\*\pn \pnlvlbody\ilvl0\ls11\pnrnot1\pndec\pnstart1\pnindent360\pnhang
{\pntxta .}}\ls11\outlinelevel1\pnrnot1\adjustright {\revised\revauth1\revdttm-1504326318 S3, double effects}{\revised\revauth1\revdttm-1504326309  put back in}{\revised\revauth1\revdttm-1504326318 
\par {\pntext\pard\plain\s19 \f1\revised\revauth1\revdttm-1504326318\cgrid \hich\af1\dbch\af0\loch\f1 5.\tab}}\pard \s19\fi-360\li360\sa60\nowidctlpar\widctlpar\jclisttab\tx360\tx4901{\*\pn \pnlvlbody\ilvl0\ls11\pnrnot1\pndec\pnstart1\pnindent360\pnhang
{\pntxta .}}\ls11\outlinelevel1\pnrnot1\adjustright {\revised\revauth1\revdttm-1504326318 S11, }{\revised\revauth1\revdttm-1504326317 range }{\revised\revauth1\revdttm-1504326318 Touch}{\revised\revauth1\revdttm-1504326317  added; reduce range 
actions are unnoticed}{
\par }\pard\plain \s1\qj\sb240\sa60\keepn\nowidctlpar\widctlpar\outlinelevel0\adjustright \b\f1\fs28\lang2057\kerning28\cgrid {1.\tab }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 14}{\fldrslt\f16\fs28}}}{Introduction
\par }\pard\plain \qj\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {The College of Sorceries of the Mind deals primarily with }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
controlling or influencing the minds of others. Adepts of this College are variously known as Mind Mages, or Sorcerers. }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
It is widely believed that Sorcerers can peer into the darkest nooks and crannies of the soul, and are near-universally feared.
\par }\pard\plain \s2\qj\sb240\sa60\keepn\nowidctlpar\widctlpar\tx4901\outlinelevel1\adjustright \b\f1\lang2057\cgrid {{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{Traditional Colours & Symbols
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{This college has no traditional colours or }{{\field{\*\fldinst SYMBOL 195 \\f 
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{ symbols}{\revised\revauth1\revdttm642962073  }{\revised\revauth1\revdttm642962073 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962073 
as Sorcerers prefer to blend into society. }{
\par }\pard\plain \s2\qj\sb240\sa60\keepn\nowidctlpar\widctlpar\tx4901\outlinelevel1\adjustright \b\f1\lang2057\cgrid {{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{Restrictions }{\lang1033 
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
Adepts of the College of Sorceries of the Mind may practice their arts without restriction. 
\par The Magical Aptitude requirement for }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{becoming a member of this College is 11.
\par }\pard\plain \s2\qj\sb240\sa60\keepn\nowidctlpar\widctlpar\tx4901\outlinelevel1\adjustright \b\f1\lang2057\cgrid {{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{Modifications
\par }\pard\plain \qj\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{The Base Chance of performing any tal
ent, spell or ritual of the College of Sorceries of the Mind against a single entity target is affected by relative Willpower:
\par }\pard \qj\nowidctlpar\widctlpar\tx3402\adjustright {For each point }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{the Adept's Willpower is above the target\rquote s willpower\tab +1
\par For each point }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{the Adept's Willpower is below  the target\rquote s willpower\tab \_2
\par }\pard\plain \s1\qj\sb240\sa60\keepn\nowidctlpar\widctlpar\outlinelevel0\adjustright \b\f1\fs28\lang2057\kerning28\cgrid {2.\tab Talents
\par }\pard\plain \qj\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {T1.\tab Resist Pain
\par Range: Self
\par Experience multiple: 300
\par Storage: Potion
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Adepts of this College are largely immune to pain. They cannot be tortured or stunned by physical means. In addition, if there is a chance that their concent
ration may have been broken, 5 (+ 1 / Rank) is always added to }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{their Concentration Check.. }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
No matter what the circumstances the Adept will always have a chance of maintaining concentration. Like all magic, this talent }{\deleted\revauthdel1\revdttmdel642962073 are}{\revised\revauth1\revdttm642962073 {\field{\*\fldinst SYMBOL 197 \\f 
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962073 is}{ affected by cold iron. Howeve
r, for a weapon to affect the talent, the weapon must be made of cold iron, must have done endurance damage, and must remain in contact with the body. If cold iron is used in the torture of a mind mage, the Adept adds their concentration bonus to the base
 chance of resisting the torture attempt.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {T2.  Resist Temperature
\par Range: Self
\par Experience multiple: 250
\par Storage: Potion
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Adepts of this College are immune to climatic extremes of temperature from arctic cold to desert heat whether generated naturally or by ma
gic. They therefore do not suffer from exposure, frostbite, wind-chill, }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
heat stress, hypothermia or hyperthermia, and their fatigue loss is unaffected by temperature. If the Adept is attacked by fire, ice, heat or cold (whether magical or not) then the damage points are reduced by 1 +1 per 5 full ranks.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {T3.\tab Sense Danger
\par Base Chance: PC + 3/rank
\par Experience multiple: 300
\par Storage: Potion
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {The Adept may sense the presence of a hazard to the Adept\rquote s life or wellbeing. Generally this may be interpreted as a \ldblquote bad feeling\rdblquote 
 about a person or an object, or a sense of foreboding about a situation. }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{ This talent operates continuously and unconsciously. }{{\field{\*\fldinst SYMBOL 192 \\f 
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{The Adept may also add 2 + 2/Rank to the chance of detecting an ambush (see Ranger) and to the chance of detecting a trap (see Spy/Thief).
\par }\pard\plain \s1\qj\sb240\sa60\keepn\nowidctlpar\widctlpar\outlinelevel0\adjustright \b\f1\fs28\lang2057\kerning28\cgrid {3.\tab General Knowledge spells
\par }\pard\plain \qj\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {G1.\tab Control Animal
\par Range: 30 feet + 15/rank
\par Duration: Concentration: no maximum
\par Experience multiple: 100
\par Base Chance: 40%
\par Resist: May be passively resisted
\par Target: Non\_sentient entity
\par Storage: Potion
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The Adept gains control over }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{ one non\_
sentient entity within range. Control is lost if the entity leaves the range}{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
 but recommences if range is re-entered. The Adept does not receive any sensations from the animal }{{\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\deleted\revauthdel1\revdttmdel642962100 
, and so if the animal leaves the range of the Adept\rquote s senses, the Adept will not know what it is doing}{. If the Adept releases the animal or their concentration is broken the animal may attack the Adept. }{{\field{\*\fldinst SYMBOL 194 \\f 
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{The Adept controls the animal\rquote s mind and therefore need not know how to make a bird fly: The Adept commands the animal to do something and the animal knows how to do it. }{{\field{\*\fldinst SYMBOL
 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{The animal will comply within the spirit of the command.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {G2.\tab Control Person
\par Range: 30 feet + 15 / Rank
\par Duration: Concentration: no maximum
\par Experience Multiple: 650
\par Base Chance: 30%
\par Resist: May be actively & passively resisted
\par Storage: Investment
\par Target: Sentient Entity
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The Adept gains }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
absolute control over every action of one sentient entity within range. The Adept does not receive any sensations from the target}{\deleted\revauthdel1\revdttmdel642962101 {\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
\revised\revauth1\revdttm642962101 {\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{. The Adept does not need to know the target\rquote s language to control them. Control is lost if the entity leaves the range}{
{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{ but recommences if range is re-entered. They may control the physical activities of that entity, and use the entity\rquote s }{{\field{\*\fldinst SYMBOL 196 \\f 
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{physical skills where known, but may not cause the target to cast spells. }{\revised\revauth1\revdttm642962102 
\par }\pard \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright {The Adept may not use their own skills through the target. The target always acts as if they were also affected by a Spell of Slowness (E&E S\_11) }{{\field{\*\fldinst SYMBOL 194 \\f 
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{unless they }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{choose not to resist}{\revised\revauth1\revdttm-1504326311  the spell, or subsequently decide to co-oper
ate with the Adept\rquote s commands}{. The spell continues in effect until the Adept\rquote 
s concentration is broken or the Adept chooses to release the victim. The target is aware of the control, and although the target is unable to do anything about it at the time, they will remember being controlled }{\revised\revauth1\revdttm642962103 
{\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\deleted\revauthdel1\revdttmdel642962103 and will react appropriately when the spell is broken}{. The Adept may force the target to act in direct opposition to the target
\rquote s own wishes, up to the point of suicide, whereupon the target should receive a second resistance check.}{\b 
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {G3.\tab Empathy
\par Range: Touch until Rank 10
\par Duration: Immediate
\par Experience Multiple: 200
\par Base Chance: 20%
\par Resist: May not be resisted
\par Storage: Investment
\par Target: Entity
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The spell allows the Adept to feel the emotions and physical sensations which the target of the spell is currently experie
ncing. It also allows the Adept to absorb wounds from Endurance and Fatigue at a rate of 2 points cured for every 1 which the Adept agrees to subtract from their own Fatigue (never Endurance). }{\revised\revauth1\revdttm642962104 {\field{\*\fldinst SYMBOL
 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\deleted\revauthdel1\revdttmdel642962104 Thus, an Adept could remove 6 Damage Points from a character by inflicting 3 of the 6 on }{\deleted\revauthdel1\revdttmdel642962104 {\field{\*\fldinst SYMBOL
 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\deleted\revauthdel1\revdttmdel642962104 themselves (the other 3 being eliminated).}{
 The additional fatigue subtracted by the Adept is damage fatigue, not spell fatigue. This spell may not be used to regenerate spell or tiredness fatigue, but only }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
reduces/transfers damage. At Rank 10 or higher, the Adept can cast this spell on characters who are 15 feet (+ 15 / Rank over 10) or less from them. This spell may be cast on self, but only to cure endurance damage.}{\revised\revauth1\revdttm-1504326304 
 On a \lquote Double\rquote  effect, 3 Damage Points are cured for each point inflicted on the Adept; a }{\revised\revauth1\revdttm-1504326303 \lquote Triple\rquote  effect allows for 4 points per point inflicted}{\revised\revauth1\revdttm-1504326301  on 
the Adept}{\revised\revauth1\revdttm-1504326303 .}{
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {G4.\tab ESP
\par Range: 30 feet + 15 / Rank
\par Duration: 30 seconds + 10 / Rank
\par Experience Multiple: 100
\par Base Chance: 40%
\par Resist: May not be resisted
\par Storage: Potion
\par Target: Self
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The Adept can sense the presence and general mood (but not the exact nature) of }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
all entities within range of the spell. }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{The adept has a general idea of where each entity is, say to within 90 or 60 degrees, the accuracy of which may increase with rank.}{
\deleted\revauthdel1\revdttmdel642962073 .}{ ESP will detect the presence of an entity even if that entity is mind cloaked.}{\revised\revauth1\revdttm642962073  }{\revised\revauth1\revdttm642962073 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts"
 \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962073 Spells cannot be targeted through ESP}{
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {G5. \tab Hypnotism
\par Range: 15 feet + 15 / Rank
\par Duration: Concentration: no maximum
\par Experience Multiple: 200
\par Base Chance: 40%
\par Resist: May be actively & passively resisted
\par Storage: Investment
\par Target: Entity
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The spell causes an entity to }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{accept suggestions from the Adept.  The sp
ell may only be cast over a target with whom the caster is normally able to communicate verbally. It can never be cast over a totally hostile target. The target may be enabled to remember otherwise forgotten details through appropriate questioning.}{
\deleted\revauthdel1\revdttmdel642962125  }{\revised\revauth1\revdttm642962124 
\par }\pard \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright {Once t
he subject has been hypnotised, the Adept can make suggestions which the subject will readily accept unless they conflict directly with their best interests. The target will never remember where these suggestions }{{\field{\*\fldinst SYMBOL 197 \\f 
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{came from.}{\revised\revauth1\revdttm642962127 
\par }\pard \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright {\revised\revauth1\revdttm642962131 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962127 The Adept may }{
\revised\revauth1\revdttm642962128 choose }{\revised\revauth1\revdttm642962127 up to 1 }{\revised\revauth1\revdttm642962129 (}{\revised\revauth1\revdttm642962127 +1/5 Ranks}{\revised\revauth1\revdttm642962129 )}{\revised\revauth1\revdttm642962127  }{
\revised\revauth1\revdttm642962128 of the above }{\revised\revauth1\revdttm642962127 suggestions to }{\revised\revauth1\revdttm642962128 be active in a post-hypnotic manner}{\revised\revauth1\revdttm642962130 
, which the target will continue to implement for 3 (+ 3 / Rank) hours after the spell ceases. The target will }{\revised\revauth1\revdttm642962131 stop}{\revised\revauth1\revdttm642962130  follow}{\revised\revauth1\revdttm642962131 ing}{
\revised\revauth1\revdttm642962130  all other suggestions once }{\revised\revauth1\revdttm642962131 the}{\revised\revauth1\revdttm642962130  }{\revised\revauth1\revdttm642962131 spell ceases. }{\revised\revauth1\revdttm642962130 {\field{\*\fldinst SYMBOL
 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962128  }{
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {G6.\tab Limited Precognition
\par Range: Special
\par Duration: Immediate
\par Experience Multiple: 150
\par Base Chance: 20%
\par Resist: May not be resisted
\par Storage: Potion
\par Target: Self
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The Adept may see (unclearly) up to 1 ( + 1 / Rank) hours into their own future and may foresee possible events.  The Adept\rquote 
s player should describe a plan of action, and the GM will describe a vision based on the consequences of those actions, which can be as literal or metaphorical as the GM wishes. The clarity and detail of the vision will be dependant on the Adept\rquote 
s rank. Should the Adept foresee their own death, a fright check may be appropriate. This spell cannot be recast immediately with a different plan; the Adept must wait until they have taken some action to change their situation. This spe
ll works at any range.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {G7.\tab Mind Cloak
\par Range: Self
\par Duration: 1 hour + 2 / Rank
\par Experience Multiple: 250
\par Base Chance: 30%
\par Resist: May not be resisted
\par Storage: Potion
\par Target: Self
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The Adept cloaks their own mind so that their thoughts cannot be detected or \ldblquote read\rdblquote 
, e.g. by Telepathy or other mind reading talents, spells or rituals. The Adept\rquote s Resistance versus Mental Attack is increased by 10 (+ 2 / Rank) while the spell is in effect. Mind Cloak does not block ESP or Empathy}{{\field{\*\fldinst SYMBOL
 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{. The Adept can cast Mind Speech as normal,. and may choose to decline Mind Speech from an external source.
\par }\pard\plain \s1\qj\sb240\sa60\keepn\nowidctlpar\widctlpar\outlinelevel0\adjustright \b\f1\fs28\lang2057\kerning28\cgrid {4.\tab General Knowledge Ritual
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {Q1.\tab Binding Will
\par Range: 10 feet
\par Duration: 1 day + 1 / Rank
\par Experience Multiple: 500
\par Base Chance: 10% + 5% / Rank
\par Resist: May only be passively resisted
\par Time Taken: 1 hour
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {
Effect: The Adept may bind the will of an entity so that they become the loyal retainer of the Adept and serve them in all things.  The target must be in range during the ritual but may be unconscious or otherwise restrained. The target gets an }{
\revised\revauth1\revdttm642962133 {\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{additional resistance check }{\revised\revauth1\revdttm642962132 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt
\f16\fs24}}}{\revised\revauth1\revdttm642962133 at the beginning of each following day and }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
if required to do anything suicidal. If they successfully resist, the binding is broken and they are free. The target is then aware that they have been under an externa
l influence. The Adept may never release the binding voluntarily, and until the duration expires the binding continues, even if the Adept dies (the target will do everything possible to get the Adept resurrected).  If the ritual backfires, the Adept loses
 D10 from their willpower in addition to any other backfire effect; hypnotism (G 5) cures this loss.
\par }\pard\plain \s1\qj\sb240\sa60\keepn\nowidctlpar\widctlpar\outlinelevel0\adjustright \b\f1\fs28\lang2057\kerning28\cgrid {5.\tab Special Knowledge Spells
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S1.\tab Disruption
\par Range: 15 feet + 15 / Rank
\par Duration: Immediate
\par Experience Multiple: 400
\par Base Chance: }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{25% }{\b \{Warning here\}}{
\par Resist: May only be passively resisted
\par Storage: Investment, Ward, Magical Trap
\par Target: Object or Entity
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
The adept causes an object or corporeal entity  (substantial rather than insubstantial) to pulsate, }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{doing [D + 1] (+ 1 /Rank) }{\revised\revauth1\revdttm642962073 
{\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{if the target fails to resist}{\revised\revauth1\revdttm642962073 ,}{ and half damage}{\revised\revauth1\revdttm642962134  }{\revised\revauth1\revdttm642962134 
{\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\deleted\revauthdel1\revdttmdel642962073 (roundup)}{ to any target that successfully resists. }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}
{At rank 10+, the target's internal structure and surface will be partially disrupted, requiring the arts of a healer or artisan of rank equal to (spell Rank }{\revised\revauth1\revdttm-1504326292 / 3 }{\deleted\revauthdel1\revdttmdel-1504326292 -}{
\deleted\revauthdel1\revdttmdel-1504326293 10}{\revised\revauth1\revdttm-1504326292 , or Rank/6 if the target resisted the spell}{) to prevent or remove the scaring (damage can be cured normally).
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S2.\tab Force Shield
\par Range: Self
\par Duration: 10 minutes + 10 / Rank
\par Experience Multiple: 250
\par Base Chance: 40%
\par Resist: May not be resisted
\par Storage: Investment, Potion
\par Target: Self
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: This spell creates an invisible }{\deleted\revauthdel1\revdttmdel642962073 {\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
\deleted\revauthdel1\revdttmdel642962073 field}{\revised\revauth1\revdttm642962073 {\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962073 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts"
 \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962073 protection}{ around the entire body which }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{increases the Defence of the Adept }{{\field{\*\fldinst SYMBOL
 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{by 5 (+ 1 / Rank) }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{against all attacks at any range.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S3.\tab Healing
\par Range: Touch
\par Duration: Immediate
\par Experience Multiple: 375
\par Base Chance: 40%
\par Resist: May not be resisted
\par Storage: Investment, Ward, Potion
\par Target: Entity
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The Adept may heal the target of 2 (+ 1 / Rank) Damage Points that have been removed from the }{\deleted\revauthdel1\revdttmdel642962073 subject\rquote s}{
\revised\revauth1\revdttm642962073 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962073 target\rquote s}{ Fatigue or Endurance. }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts"
 \\s 12}{\fldrslt\f16\fs24}}}{ Endurance damage is healed first, }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{wrapping to Fatigue damage. }{\revised\revauth1\revdttm-1504326300 On a multiple effect, the }{
\revised\revauth1\revdttm-1504326295 Damage Points restored may be multiplied.}{\b 
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S4.\tab Mental Attack
\par Range: 15 feet + 15 / Rank
\par Duration: 10 seconds + 10 / Rank
\par Experience Multiple: 350
\par Base Chance: 25%
\par Resist: May be actively & passively resisted
\par Storage: Investment, Ward, Magical Trap
\par Target: Entity
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The Adept may cast this spell at any entity within range who can be seen or whose position has been pinpointed via Telepathy }{{\field{\*\fldinst SYMBOL 193 \\f 
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{. If the target fails to resist, they fall unconscious }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{and at Rank 15 and above the Target looses [D \_ 5] from Willpower. }{
{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{The Willpower }{\revised\revauth1\revdttm642962142 loss }{is recoverable via Hypnotism}{\revised\revauth1\revdttm642962143 ,}{ }{{\field{\*\fldinst SYMBOL 193 \\f 
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{ Remove }{\revised\revauth1\revdttm642962142 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962142 Minor }{Curse or naturally at 1 WP every 3 days. 
}{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{Repeated casts may further reduce the targets WP to a minimum of 1. }{\b 
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S5.\tab Mind Speech
\par Range: 30 feet + 30 / Rank
\par Duration: 10 minutes + 10 / Rank
\par Experience Multiple: 400
\par Base Chance: 20%
\par Resist: May not be resisted
\par Storage: Potion
\par Target: Entities
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
Allows the Adept to choose a Principal Target (typically themselves) and up to 1 + 1/Rank entities, who may then talk as if in a group. The entities }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
may be targeted via the Spell of Telepathy (at the time of casting). If an entity subsequently goes further than 30 feet +30/rank from the Principal Target, }{{\field{\*\fldinst SYMBOL 192 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
 their participation ceases until they re-enter that range. A language in common is required for}{\revised\revauth1\revdttm642962144  }{\revised\revauth1\revdttm642962144 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
\revised\revauth1\revdttm642962144 normal speech}{\deleted\revauthdel1\revdttmdel642962144  verbal communication}{. At Rank 10 and above visual images may be transmitted. All communication requires the same level of concentration as for }{
{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{normal speech. }{{\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{The spell }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts"
 \\s 12}{\fldrslt\f16\fs24}}}{dissipates if the Principal Target is }{{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{killed.}{\b 
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S6.\tab Phantasm
\par Range: Special
\par Duration: Concentration: no maximum
\par Experience Multiple: 400
\par Base Chance: 1%
\par Resist: May not be resisted
\par Storage: Investment
\par Target: Entity
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effects: }{{\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{This spell creates an }{{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts"
 \\s 12}{\fldrslt\f16\fs24}}}{insubstantial, }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{magical beast that must be targeted at a particula
r victim. The target may interpret the beast as being a phantasm from their own worst nightmare. }{{\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
Lack of imagination, however, does not offer any protection or immunity. The Adept has no control over the shape of the creature. 
\par The phantasm appears beside the Adept, and then travels }{{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
straight towards the target at a TMR equal to 1 +1/Rank, passing through walls, air etc. When in melee range of the target the Phantasm  always does D\_4 (+1/Rank) damage each pulse, including the pulse when it arrives at the target. 
\par }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{The phantasm is only substantial to, and visible to, the target and thus can be }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
directly affected by the target (using spells or magical weapons). Anyone may cast a Mind College Special Counter-spell over the area currently occupied by }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{the phant
asm to dissipate it. The phantasm is immune to all other spells and weapons.
\par }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{ The Phantasm\rquote s }{{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt
\f16\fs24}}}{magic resistance, defence and initiative are all zero and it always acts last in the pulse. The phantasm has a single combined Endurance and Fatigue of 20 +5/3 Ranks. 
\par }\pard \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright {The phantasm }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
 dissipates when: its endurance drops to zero; it is dissipated by counter-spell; its target dies or leaves the plane; the Adept drops or looses concentration. The Adept has }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}
{some awareness of the phantasm\rquote s }{{\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{location, and is aware }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{of its dissipation.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S7.\tab Telekinesis
\par Range: 15 feet + 15 / Rank
\par Duration: Concentration, maximum 10 seconds + 10 / Rank
\par Experience Multiple: 250
\par Base Chance: 25%
\par Resist: May not be resisted}{\revised\revauth1\revdttm642962146  }{\b\crauth1\crdate642962146 {\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\b\crauth1\crdate642962146 Passively resisted}{
\b\revised\revauth1\revdttm642962146  ??}{
\par Storage: Investment
\par Target: Entity or object
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {
Effect: Allows the Adept to lift the target with weight of up to 2 pounds and move it at the rate of 2 TMR. The Adept may move an additional 5 pounds or move the chosen target at an additional 3 TMR per Rank. The Adept may increase both  mass and speed by
 applying separate ranks to each. Gross movement is automatic, }{\revised\revauth1\revdttm642962146 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962146 although }{fine movements }{
{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{require an MD check and }{\revised\revauth1\revdttm642962147 should }{attract negative modifiers for range.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S8.\tab Telekinetic Rage
\par Range: 30 feet + 5 / Rank
\par Duration: Instantaneous
\par Experience Multiple: 750
\par Base Chance: 1%
\par Resist: May only be passively resisted
\par Storage: Investment, Ward, Magical Trap
\par Target: }{{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{Area 
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The Adept creates a}{\revised\revauth1\revdttm642962151 n instantaneous,}{ }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
magical storm that fills the area }{\revised\revauth1\revdttm642962168 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962168 within range }{with roiling,}{
\deleted\revauthdel1\revdttmdel642962155  twisting, }{body-wrenching forces}{\revised\revauth1\revdttm642962156 .}{ }{\deleted\revauthdel1\revdttmdel642962156 {\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
\deleted\revauthdel1\revdttmdel642962156  which hurl }{{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{All objects and entities }{\revised\revauth1\revdttm642962148 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts"
 \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962148 that }{\deleted\revauthdel1\revdttmdel642962148 which }{fail to resist}{\revised\revauth1\revdttm642962148 ,}{ }{\revised\revauth1\revdttm642962156 {\field{\*\fldinst SYMBOL 195 \\f 
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962156  are hurled }{away from the Adept }{{\field{\*\fldinst SYMBOL 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{until }{\revised\revauth1\revdttm642962156 they are }{
out of the }{\revised\revauth1\revdttm642962157 area of effect}{\revised\revauth1\revdttm642962169 ,}{\revised\revauth1\revdttm642962157  }{\deleted\revauthdel1\revdttmdel642962158 range of the spell }{or }{\deleted\revauthdel1\revdttmdel642962157 it }{
\revised\revauth1\revdttm642962169 they }{strike}{\deleted\revauthdel1\revdttmdel642962169 s}{ a solid barrier. }{\revised\revauth1\revdttm642962154 
\par }\pard \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright {The storm inflicts [D \_ 5] (+ 1 / foot travelled) }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{of magical damage}{{\field{\*\fldinst SYMBOL
 195 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962150  }{and is inflicted once only, at the }{{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{time of casting. }{
\revised\revauth1\revdttm642962153 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962152 The damage is not contingent on striking an object}{\revised\revauth1\revdttm642962153 . }{
{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{Additional damage may be done on hitting a wall, entity or other substantial object.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S9.\tab Telepathy
\par Range: 30 feet + 30 / Rank
\par Duration: 10 minutes + 10 / Rank
\par Experience Multiple: 550
\par Base Chance: 10%
\par Resist: May only be passively resisted
\par Storage: Potion
\par Target: Self
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: The spell gives the Adept the ability to read the surface thoughts of any entity within range, who fails to resist. }{{\field{\*\fldinst SYMBOL 197 \\f 
"Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{Each target may only resist }{\revised\revauth1\revdttm642962184 each }{Telepathy once, regardless of whether they move in or out of the range of the spell.
\par Each pulse, the Adept may use their telepathy to either locate the minds that are within range, or to read the thoughts of a particular mind. }{\deleted\revauthdel1\revdttmdel642962180 Telepathy may be used to target the }{
\deleted\revauthdel1\revdttmdel642962180 {\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\deleted\revauthdel1\revdttmdel642962180 Mind Speech, Mental Attack and Phantasm spells. }{
The Adept need not know the language of the entity whose thoughts are being read, but will have difficulty comprehending the thoughts of alien minds. Animal thoughts are usually very primitive and can summed up in a single word, e.g., \ldblquote food
\rdblquote , \ldblquote danger\rdblquote , \ldblquote sex.\rdblquote 
\par It is not possible to utilise }{\revised\revauth1\revdttm642962185 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{a}{\deleted\revauthdel1\revdttmdel642962185 n}{ }{\deleted\revauthdel1\revdttmdel642962185 entity\rquote s }
{\revised\revauth1\revdttm642962185 target's }{senses and the Adept may only gain an impression of physical sensations if the entity is concentrating on them, e.g. savouring a meal. 
\par Telepathy may be used to target the }{{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{Mind Speech, Mental Attack and Phantasm spells. 
\par }{\revised\revauth1\revdttm642962171 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962171 Targets}{\deleted\revauthdel1\revdttmdel642962171 They}{ are not aware }{
\revised\revauth1\revdttm642962182 that}{\deleted\revauthdel1\revdttmdel642962182 of}{ their thoughts }{\revised\revauth1\revdttm642962182 are }{being read}{\revised\revauth1\revdttm642962176 .}{\revised\revauth1\revdttm642962182  }{
\deleted\revauthdel1\revdttmdel642962176 , but }{\deleted\revauthdel1\revdttmdel642962171 if they have reason to believe that this may be occurring }{\revised\revauth1\revdttm642962182  }{\revised\revauth1\revdttm642962177 Concentration checks 
should be required of }{\revised\revauth1\revdttm642962176 target}{\revised\revauth1\revdttm642962177 s}{\revised\revauth1\revdttm642962176  }{\deleted\revauthdel1\revdttmdel642962176 they may }{\revised\revauth1\revdttm642962177 who }{
try to control their thoughts by reciting poetry etc. 
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S10.\tab Transmutation
\par Range: 15 feet + 15 / Rank
\par Duration: 10 minutes + 10 / Rank
\par Experience Multiple: 1000
\par Base Chance: 1%
\par Resist: May be actively & passively resisted
\par Storage: Investment, Ward, Magical Trap
\par Target: Entity or Object
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {
Effect: The Adept may transmute and rearrange the elemental components of any target that fails to resist, transforming it into any form of the same mass that the Adept desires. A living entity can only be rearranged into another living form }{
{\field{\*\fldinst SYMBOL 196 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{ }{{\field{\*\fldinst SYMBOL 193 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{
and objects into objects. This spell cannot confer skills or magical abilities, but the target will acquire the non\_magical features of the new form such as wings, gills etc, and may use them }{{\field{\*\fldinst SYMBOL 194 \\f "Monotype Sorts"
 \\s 12}{\fldrslt\f16\fs24}}}{. If the new form is maintained without disruption for the duration of the spell, the target will revert to its original shape.
\par }\pard\plain \s15\qj\fi-284\li284\nowidctlpar\widctlpar\adjustright \lang2057\cgrid {S11.    Undetectability
\par Range: }{\revised\revauth1\revdttm642962189 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm-1504326290 Touch }{\deleted\revauthdel1\revdttmdel642962188 10 feet + 10 / Rank}{
\par Duration: 10 minutes + 10 / Rank
\par Experience Multiple: 450
\par Base Chance: 15%
\par Resist: May not be resisted
\par Storage: Potion
\par Target: }{\revised\revauth1\revdttm642962344 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{Entity
\par }\pard\plain \s18\qj\sa120\nowidctlpar\widctlpar\tx4901\adjustright \lang2057\cgrid {Effect: }{\revised\revauth1\revdttm642962187 {\field{\*\fldinst SYMBOL 197 \\f "Monotype Sorts" \\s 12}{\fldrslt\f16\fs24}}}{\revised\revauth1\revdttm642962187 The}{
\revised\revauth1\revdttm-1504326269  Target }{\revised\revauth1\revdttm642962187 is totally undetectable by physical sense}{\revised\revauth1\revdttm642962197 s}{\revised\revauth1\revdttm642962187 . }{\revised\revauth1\revdttm-1504326287 Changes to }{
\revised\revauth1\revdttm-1504326287 the physical environment}{\revised\revauth1\revdttm-1504326287  }{\revised\revauth1\revdttm-1504326283 which are }{\revised\revauth1\revdttm-1504326286 made by }{\revised\revauth1\revdttm642962187 the }{
\revised\revauth1\revdttm-1504326286 Target }{\revised\revauth1\revdttm-1504326283 and are entirely }{\revised\revauth1\revdttm-1504326283 within }{\revised\revauth1\revdttm-1504326283 5}{\revised\revauth1\revdttm-1504326283  feet (plus 1 / Rank)}{
\revised\revauth1\revdttm-1504326283  }{\revised\revauth1\revdttm642962187 (eg leaves tracks, }{\revised\revauth1\revdttm642962188 opens doors, picks up an object) will be unnoticed}{\revised\revauth1\revdttm-1504326283  by }{
\revised\revauth1\revdttm-1504326282 normal }{\revised\revauth1\revdttm-1504326283 observers}{\revised\revauth1\revdttm642962189 . Other entities will }{\revised\revauth1\revdttm642962190 automatically }{\revised\revauth1\revdttm642962189 take }{
\revised\revauth1\revdttm642962190 such changes in their stride (eg will }{\revised\revauth1\revdttm642962191 just walk through the previously shut door, will not sit down on the chair that the }{\revised\revauth1\revdttm-1504326270 Target }{
\revised\revauth1\revdttm642962191 whipped out from under them but go a get another drink instead).}{\revised\revauth1\revdttm642962208  
\par }\pard\plain \qj\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright \lang2057\cgrid {\revised\revauth1\revdttm642962192 Magical observation (Wizards Eye, Witchsight, Clair-audience etc) will not}{\revised\revauth1\revdttm642962193  detect the }{
\revised\revauth1\revdttm-1504326270 Target}{\revised\revauth1\revdttm642962193 . The spell does not however, affect indirect observation, such as locates, telepathy, ESP.}{\revised\revauth1\revdttm642962194 
\par }\pard \qj\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright {\revised\revauth1\revdttm642962194 The Adept may}{\revised\revauth1\revdttm642962195  nominate}{\revised\revauth1\revdttm642962194 , at time of casting, up to 1 (+ 1/3 full Ranks) entities }{
\revised\revauth1\revdttm642962195 who will ignore the workings of the spell.}{\revised\revauth1\revdttm642962201  }{\revised\revauth1\revdttm642962195 
\par }\pard \qj\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright {\revised\revauth1\revdttm642962195 The Spell will dissipate if the }{\revised\revauth1\revdttm-1504326270 Target }{\revised\revauth1\revdttm642962195 is in physical contact }{
\revised\revauth1\revdttm643162735 with another entity }{\revised\revauth1\revdttm642962195 for more than 5 seconds (other than the nominated entities) or makes a strike }{\revised\revauth1\revdttm642962196 check for a no
n-ranged attack (regardless of its success). The }{\revised\revauth1\revdttm-1504326269 Target }{\revised\revauth1\revdttm642962196 may choose to end the spell at any time.}{\revised\revauth1\revdttm-1504326344 
\par }\pard \qj\nowidctlpar\widctlpar\tx4901\pnrnot1\adjustright {
\par }}