SubjectRe: [dq] Phantasm & re-align other colleges to Mind
Fromadara@ihug.co.nz
DateSun, 24 Jun 2001 09:57:22 +1200
Dear all,

thanks for all the comments on aligning Mind with other colleges.

I propose the name for E&E TK change to 'Wizard Hands'

I propose the name for Wiccan Mind Cloak change to 'Dream Sleep'

cheers Ian


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Subject[dq] name of E&E tk
Fromadara@ihug.co.nz
DateSun, 24 Jun 2001 11:13:50 +1200
hi there

it has been pointed out that the name "Wizards Hands" suggests fine motor
controls. This was not the intention.

alternatives have been proposed : "Wizards Thumbs"; "Clutz Hands"; "Wizard's
Push"; "Wizards Force"

E&E
Telekinesis (G-2)
Range: 15 feet + 15 / Rank
Duration: 10 seconds + 10 / Rank
Experience Multiple: 300
Base Chance: 20%
Resist: None
Storage: Investment, Ward
Target: Entity or object
Effects: Allows the Adept to lift a target of weight up to 2 pounds and move
it at the rate of 2 TMR. For each Rank of the spell Adept may move an
addi-tional 5 pounds or increase the speed by an additional 3 TMR.

It has also been suggested that a sentence be added, something like "The
spell only allows gross movements, and does not afford fine scale
manipulations."


Statistics, and other lies...
E&E TK EM of 300 (minimum MA of 18 gives a ranking discount of atleast 15% =
maximum effective EM of 255)
Mind TK is special knowledge EM of 250 fixed.

Mind Base change of 25% vs E&E 20% - more than made up for by difference in
MA and twice fatigue costs.

HOWEVER, if any complaints arise from a comparision between colleges, I have
a list of complaints about MIND being under spec, over cost, improper scope
and untimely (typical IT project really...). See the attachment (assuming
your isp allows files of this size...)

Ian


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SubjectRe: [dq] name of E&E tk
Fromflamis@ihug.co.nz
DateSun, 24 Jun 2001 16:12:17 +1200
At 11:13 24/06/01 +1200, you wrote:
>it has been pointed out that the name "Wizards Hands" suggests fine motor
>controls. This was not the intention.
>
>alternatives have been proposed : "Wizards Thumbs"; "Clutz Hands"; "Wizard's
>Push"; "Wizards Force"

"Wizard's Paws" perhaps? "Wizard's Punch"? or "Wizard's Hook"

Jacqui


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SubjectRe: [dq] name of E&E tk
Fromadara@ihug.co.nz
DateSun, 24 Jun 2001 17:45:11 +1200
or 'wizard's spider thread' or more simply 'Wizard's Thread'

Ian


-----Original Message-----
From: Jacqui Smith <flamis@ihug.co.nz>
To: dq@dq.sf.org.nz <dq@dq.sf.org.nz>
Date: Sunday, 24 June 2001 16:10
Subject: Re: [dq] name of E&E tk


>At 11:13 24/06/01 +1200, you wrote:
>>it has been pointed out that the name "Wizards Hands" suggests fine motor
>>controls. This was not the intention.
>>
>>alternatives have been proposed : "Wizards Thumbs"; "Clutz Hands";
"Wizard's
>>Push"; "Wizards Force"
>
>"Wizard's Paws" perhaps? "Wizard's Punch"? or "Wizard's Hook"
>
>Jacqui
>
>
>-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>
>


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SubjectRe: [dq] name of E&E tk
FromAndrewW@datacom.co.nz
DateSun, 24 Jun 2001 18:25:30 +1200
Would much prefer that E&E and min spells worked identically. Why
differentiate? The EM difference is not huge, (150-285 vs 250), and the Mind
version actually has a higher BC!.

Andrew
-----Original Message-----

hi there

it has been pointed out that the name "Wizards Hands" suggests fine motor
controls. This was not the intention.

alternatives have been proposed : "Wizards Thumbs"; "Clutz Hands"; "Wizard's
Push"; "Wizards Force"

E&E
Telekinesis (G-2)
Range: 15 feet + 15 / Rank
Duration: 10 seconds + 10 / Rank
Experience Multiple: 300
Base Chance: 20%
Resist: None
Storage: Investment, Ward
Target: Entity or object
Effects: Allows the Adept to lift a target of weight up to 2 pounds and move
it at the rate of 2 TMR. For each Rank of the spell Adept may move an
addi-tional 5 pounds or increase the speed by an additional 3 TMR.

It has also been suggested that a sentence be added, something like "The
spell only allows gross movements, and does not afford fine scale
manipulations."


Statistics, and other lies...
E&E TK EM of 300 (minimum MA of 18 gives a ranking discount of atleast 15% =
maximum effective EM of 255)
Mind TK is special knowledge EM of 250 fixed.

Mind Base change of 25% vs E&E 20% - more than made up for by difference in
MA and twice fatigue costs.

HOWEVER, if any complaints arise from a comparision between colleges, I have
a list of complaints about MIND being under spec, over cost, improper scope
and untimely (typical IT project really...). See the attachment (assuming
your isp allows files of this size...)

Ian


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Subject[dq] Map of Eastern Aladar
Fromsalient@kcbbs.gen.nz
DateSun, 24 Jun 2001 22:12:24 +1200
Does anyone have a map of Eastern Aladar/Dumar area, which it's possible
for me (as a GM) to get a copy of?

Regards,
Sally


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