SubjectRe: [dq] Undetectability
Fromeamon@crosswinds.net
DateSun, 07 Oct 2001 20:52:11 +1300
Jim wrote:
>It has previously been suggested in this forum that we should curtail rules
changes. It is regularly suggested. Even in the face of glaring inadequacies,


I have no problem with the last version of undetectability, all this arguement
is a product of someone finding it a glaring inadaquacy, which seems like a
waste of everybody's time. Undetectability was a mutch loved spell which it
seems has gone forever... people have spent years developing their characters
so that they have these special powers and they work in this special way and
then arbitrarily someone who knows better comes along and fixes it for them
so that their character can no longer do this, and it is the fix that is a shame
and a problem.

>people agree that a given rule is a problem, but that NOW is not quite the
time to do anything about it.

I don't agree that this rule needs changing.

>This forum, like many others, is a platform for procrastination and pettifogging.


If you truely beleave this then please stop wasting out time.

>The largest and loudest proponents of keeping the rules unchanged seem to me
to be people who are only interested in advancing their characters.

Everyone in the game has characters. The largest and loudest proponents of keeping
the rules unchanged seem to me to be people who have two legs two arms and a
brain. 

>I don't believe the assertions of people who say they represent the 'playership'.


If you refuse to ackowledge that other people could know the opinionof their
parties then we have to refuse to aknowledge that you know better! Both arguements
are based on the same knowledge.

>In my experience, players want to have fun. 

Ref. above statement.

>By and large, it matters not a jot to them how most of the rules work, beyond
the sufficiency it takes to work out what your character is supposed to be able
to do.

Exactly so stop changing them for no good purporse.

>Players are very flexible. In fact, to play a role playing game, you have to
be flexible. No DM plays the same rules as another, however much they might
cleave to some perceived role playing dogma. So much of a game is based around
basic assumptions about the way the world works, and how people behave. We simply
cannot shed all of our preconceptions.

Exactly, so changing the system which we all work within because an inflexable
GM has a problem with a spell is clearly redundant.

>I think we should stop treating the 'playership' as if they were somehow fragile
or retarded, and let them get on with playing the best game that can be offered.


Except that as we settle down to a new session we also have to be interuped
in our gaming by analysing the ramifications of new rules.

>If there is some question about how the 'playership' feels, I think it would
be better to perform a real poll and canvass everyone's opinions, rather than
trust to the utterances of their self-proclaimed spokespersons.

Hear hear. Let us do that. I firmly expect the results to be worth knowing.


-Cheers.
             -Patch.


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SubjectRe: [dq] Invisibility
Fromeamon@crosswinds.net
DateSun, 07 Oct 2001 20:59:06 +1300

>Putting aside Mark's (reasonable) comments on Mind at the moment, Enhance
>Enchant increases either Base chance, range, damage or duration. It does not

>increase effective rank for any other purposes. Enhance Enchant will not
>boost invis (or witchsight spell), or any other spell for rank vs rank
>purposes, or any effects described in the text of the spell except for
>damage, range and duration.

"Special duration, range, or dammage effects may be caused by the use of this
spell (E.G. duration of lesser enchantment at rank 20)"

(Unless the spell has been changed since my rules).

     -Patch


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