Subject | Re: [dq] Combat - withdraw initiative |
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From | jonmc@clear.net.nz |
Date | Tue, 30 Oct 2001 22:46:50 +1300 |
In the real rules (DQII) rule 13.3 discribes withdrawing: [13.3] An engaged figure may Withdraw. If the figure who wishes to Withdraw is within the opponent's Melee Zone and the opponent also occupies at least one hex of the figure's Melee Zone, the figure may Withdraw by backing directly into any of his rear hexes but may not change facing. While Withdrawing, the figure may adopt one of two postures, Offensive Withdrawl or Defensive Withdrawl. If he chooses the offensive posture, he may strike at his opponent (at a -20 modifier to his Strike Chance) before executing the Withdrawl. To adopt a defensive posture, a figure must have a prepared shield (ranked or unranked). While in this posture, he may interpose the shield between himself and any attack. This adds 20% to his Defense, in addition to any other modifiers already in his favour. If the figure who wishes to Withdraw is within the opponent's Melee Zone but the opponent does not occupy any hexes of the figure's Melee Zone, he may move and change facng normally (see 14.1). Note: Figure #7 in the illustration on this page is an example of this situation. If the opponent is able to Melee Attack the figure, the opponent automatically receives initiative for the attack. A figure may Withdraw from one hostile figure's Melee Zone into another hostile figure's Melee Zone. If the figure wishing to Withdraw does not occupy a hex within the defender's Melee Zone, he may move normally. All pretty straight forward. You cede the initiative and get to be unengaged after. This was fine. There was nothing wrong with the rule and it is how I have always played it (even after it got changed). Cheers, Jon Mc -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] Status of the rules and stirrings about stun |
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From | ross.alexander@uk.neceur.com |
Date | Tue, 30 Oct 2001 10:13:55 +0000 |
Two things ... 1) I haven't heard from the powers that be about what they want me to do with the rule book. Do they think it is ready to be rolled out for December or are there more changes? 2) The current (or new) recovery from stun stuff is pretty ugly. Rather than give everybody a "free" recovery at the end of the pulse that they are stunned in, would it not be better to give a figure a chance to recover immediately after they are stunned (ie within the action of the attacker). eg. So Alice is hit for 10 points by Bob and would normally be stunned, but she makes a recovery roll immediately and shugs of the damage. The reason for this is to reduce the amount bookkeeping at the end of the pulse and make the action more immediate, hopefully adding to the flow of actions. My two euro cents Ross --------------------------------------------------------------------------------- Ross Alexander "He knows no more about his MIS - NEC Europe Limited destiny than a tea leaf knows Work ph: +44 20 8752 3394 the history of East India Company" -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Status of the rules and stirrings about stun |
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From | adara@ihug.co.nz |
Date | Tue, 30 Oct 2001 23:57:10 +1300 |
-----Original Message----- From: ross.alexander@uk.neceur.com <ross.alexander@uk.neceur.com> > >Two things ... > >1) I haven't heard from the powers that be about what they >want me to do with the rule book. Do they think it is ready >to be rolled out for December or are there more changes? > [this bit only posted to the list so no-one else bothers e-mailing Ross on it] errata distributed, pdf is available to those that want it, anyone wanting a rulebook gets the complete thing. Did this not come over clearly from various emails posted (e.g. Rosemary's mail of 10/10/01 to dq-announce)? >2) The current (or new) recovery from stun stuff is pretty >ugly. Rather than give everybody a "free" recovery at >the end of the pulse that they are stunned in, would it >not be better to give a figure a chance to recover >immediately after they are stunned (ie within the action >of the attacker). > >eg. > >So Alice is hit for 10 points by Bob and would normally >be stunned, but she makes a recovery roll immediately >and shugs of the damage. > It makes a large difference to Bob's partner Cathy who is about to hit Alice later in the same pulse. >The reason for this is to reduce the amount bookkeeping >at the end of the pulse and make the action more immediate, >hopefully adding to the flow of actions. > >My two euro cents > >Ross > Cheers Errol -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |