Subject | [dq] Reaction Rolls |
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From | flamis@ihug.co.nz |
Date | Sun, 11 Nov 2001 13:30:33 +1300 |
As I was working on Bardic College with a view to presenting a revised version in the near future, I discovered that we have spells and skills which refer to reaction rolls in the rules, but the reaction rules themselves are missing, presumably because they were found at the beginning of the Monsters section. My questions to you all are: 1. Do GMs use reaction rolls? 2. If not, is this because the rules are not in the book? Or are there other reasons? 3. Where should the reaction rolls section appear? In the rule book? If so, where? In similar vein: 1. Does anyone use random encounters? 2. Has anyone used the DQ encounter table? How did it work out? 3. Where should encounter tables appear? Jacqui -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Reaction Rolls |
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From | ecavit@tranzrail.co.nz |
Date | Sun, 11 Nov 2001 14:19:45 +1300 |
> -----Original Message----- > From: Jacqui Smith [mailto:flamis@ihug.co.nz] > I discovered that we have spells > and skills > which refer to reaction rolls in the rules, Specifically, searching on "reaction" brings up the following that have actual quantified modifiers (outside the Bardic College) Human Racial ability Celestial Shadow G-9 Charismatic Aura Herbalist 'prepare perfumes' > > 1. Do GMs use reaction rolls? > I have, on occasion, seen GMs make a roll when PCs interact with NPC's whose reaction has not been predetermined by the GM. My perception has been that GMs have used the roll has an indication of where in the NPCs range of possible responses their actual response is. D10 would seem to be as useful as D100 in this case - what PCs actually say/do/look like will have a larger impact generally. My Shadow Mage doesn't have Charismatic Aura, so I have never said to a GM "don't forget to factor in my reaction mod" > 2. If not, is this because the rules are not in the book? Or > are there > other reasons? > > 3. Where should the reaction rolls section appear? In the > rule book? If so, > where? > Assuming people think it worthwhile, logic would seem to suggest either in "Adventure" (just before Ranking?), or after "Fright and Awe Tables" (I'm not sure of the form of the rules for 'reaction rolls', the Tables section might not be appropriate) Cheers Errol -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Reaction Rolls |
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From | jimarona@ihug.co.nz |
Date | Sun, 11 Nov 2001 16:29:47 +1300 |
> 1. Do GMs use reaction rolls? Only when I don't know what an NPC's reaction would be to a given situation. > > 2. If not, is this because the rules are not in the book? Or are there > other reasons? I don't, because if you use dice to determine the reactions of NPCs, then they don't behave in a sensible way. Dice are fine for minor situations, or where you simply have NO idea what an NPC might think of something that a player does or says. Otherwise, they're just too random to form much of a story line. > > 3. Where should the reaction rolls section appear? In the rule book? If so, > where? Under the section marked 'Reaction Rolls', I suppose > > In similar vein: > > 1. Does anyone use random encounters? > Yes. But the encounter isn't completely random. I prepare up to ten different types of encounter. I suppose something like 4 are ever used in an evening. Not all encounters are combat related. They may be information gathering, or just light entertainment or they may be focused around developing the story of a PC... These encounters aren't usually determined by a die roll, instead, they're determined by a set of conditions that the player's create, mostly. The most common condition is: The pcs do nothing. If that happens, other parts of the story unfold, usually catching them flat footed. > 2. Has anyone used the DQ encounter table? How did it work out? Yes, I have. They were crap. > > 3. Where should encounter tables appear? Far, far away. I don't use encounter tables, except as a way of putting things together in a way that I hadn't thought of before. I don't use them much, if at all, except when I can't work out what must happen next in the story...Like, the players have gone off and done something that I had not predicted, or something like that. Otherwise, I suppose I use a kind of decision tree to determine 'random' encounters. > Jacqui > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Reaction Rolls |
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From | adara@ihug.co.nz |
Date | Sun, 11 Nov 2001 19:17:51 +1300 |
hi there everyone, mostly I support Jim's comments, I have found GURPS Reaction Rules to be quite good. I find these rules give players a guide as to what they need to do to influence others without thumping them. I would like to see a 'non-combat' interaction section in the rules, to guide GMs and Players on how to influence others. I would have thought Courtier would have some modifiers. I can look up GURPS and prepare an idea or two for DQ. The encounter rules are less than useful, like Jim I also prepare a few encounters to choose from to punish/challenge/amuse/reward PCs cheers, Ian PS - Australia was warm and dry, with settled weather and a gentle breeze. Cairns was relatively cool and Brisbane was cold. I have just rustled out my arctic gear and am looking forward to the gym's sauna. <g> Ian PPS - I do not really understand the need for a revision of Bardic college - I suggest you encourage more players to run PC bards so that things get playtested some more. I feel there are issues with a higher priority for our group's limited time and enthusiasm. In other words - be happy with what you have. If the darn this is broken this soon, we could just vote it out, with little loss to the game (say less that voting out Rune, which has two regular PCs). PPPS - I am still wading through the undetectability emails... -----Original Message----- From: Jacqui Smith <flamis@ihug.co.nz> To: dq@dq.sf.org.nz <dq@dq.sf.org.nz> Date: Sunday, 11 November 2001 13:29 Subject: [dq] Reaction Rolls >As I was working on Bardic College with a view to presenting a revised >version in the near future, I discovered that we have spells and skills >which refer to reaction rolls in the rules, but the reaction rules >themselves are missing, presumably because they were found at the beginning >of the Monsters section. My questions to you all are: > >1. Do GMs use reaction rolls? > >2. If not, is this because the rules are not in the book? Or are there >other reasons? > >3. Where should the reaction rolls section appear? In the rule book? If so, >where? > >In similar vein: > >1. Does anyone use random encounters? > >2. Has anyone used the DQ encounter table? How did it work out? > >3. Where should encounter tables appear? > >Jacqui > > >-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] stirrings about stun |
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From | adara@ihug.co.nz |
Date | Sun, 11 Nov 2001 19:33:40 +1300 |
dear all, I feel we have done fairly well with the stun recovery rules. Combat (still) flows. Your proposal would interupt combat flowing along the order of initiative (the stunned character suddenly gets to do an action - what if they are stunned several times in a pulse, do they get to try to shrug them all off, one at a time? (should stop the stunned player from getting bored I suppose)) IIRC, the Attempt to Recover from Stun is an action. stunned characters get to Attempt to Recover from Stun on their action. (A stunned character's initiative is later than their normal initiative.) They (now) also get an additional attempt to recover at the end of the pulse in which they were stunned. If a character is stunned before their action they get two attempts in the first pulse - if they are stunned after their action they still get an attempt at the end of the pulse. IMHO, it flows, it is easy, and PCs have a chance of surviving...lets try it for one whole quarter rather than write about it. Ian -----Original Message----- From: ross.alexander@uk.neceur.com <ross.alexander@uk.neceur.com> To: dq@dq.sf.org.nz <dq@dq.sf.org.nz> Date: Tuesday, 30 October 2001 23:15 Subject: [dq] Status of the rules and stirrings about stun > >Two things ... > >1) I haven't heard from the powers that be about what they >want me to do with the rule book. Do they think it is ready >to be rolled out for December or are there more changes? > >2) The current (or new) recovery from stun stuff is pretty >ugly. Rather than give everybody a "free" recovery at >the end of the pulse that they are stunned in, would it >not be better to give a figure a chance to recover >immediately after they are stunned (ie within the action >of the attacker). > >eg. > >So Alice is hit for 10 points by Bob and would normally >be stunned, but she makes a recovery roll immediately >and shugs of the damage. > >The reason for this is to reduce the amount bookkeeping >at the end of the pulse and make the action more immediate, >hopefully adding to the flow of actions. > >My two euro cents > >Ross > >--------------------------------------------------------------------------- ------ > >Ross Alexander "He knows no more about his >MIS - NEC Europe Limited destiny than a tea leaf knows >Work ph: +44 20 8752 3394 the history of East India Company" > > >-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Undetectability |
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From | adara@ihug.co.nz |
Date | Sun, 11 Nov 2001 19:49:05 +1300 |
I have no problem with undetectability changing. It was changed recently because it was unstable. By unstable I mean that it worked erratically and players couldn't plan on it working as expected - and who relies on an erratic spell effect in combat? A person who needs resurrection frequently - in my own personal experience. It is important to me that we know what we are trying to achieve with a spell before we try to change it. It is better to start afresh than try to modify something that is broken. (small changes work only for things that already function properly) It is my contention that magic should do more that replicate a mundane ability - such as stealth. Oh I suppose a 75 em spell should allow a mage to 'saunter across a space as if stealthing' but it is really only a character thingy. I therefore wish undetectabilty to do something absolute. so lets find out what it should do and next month wory about how to acheive that. love Ian -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |