SubjectRe: [dq] Summoning
Frommandos@nz.asiaonline.net
DateFri, 23 Nov 2001 08:23:00 +1300
> What is the point of rewriting Greater Summoner?

It can be rewritten simply because it has sod all impact on the game. As Jim
said most GM's use GS's in a wierd and wonderful way so there is little
change. However for people who wish to use summoners this varient does have
a little more colour and some idea's for GM's to use.

> It was decided a long time ago that they were'nt available as PC's.
> The current write up is more than adeqaute for GM's to use.

Apparently is wasn't and since the change has virtually no impact on the
game there is no problem with a Greater Summoner varient since someone has
already put the work in.

> It is an unecessary change and more importantly there is no need to change
it.

It is not really a change. Number of PC greater summoners is 0. Number of
NPC Greater summoners around these days is less than 10. So no real change.
However having this document available is an additional resource for GM's to
use if they choose to and may assist in providing more interesting NPC's and
adventures.

Unlike rules that actually impact the game on a day to day basis there is in
this case no reason to perform the mandatory kneejerk "change unnessesary"
dance.

Mandos
/s


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SubjectRe: [dq] Summoning
Frommartin.dickson@peace.com
DateFri, 23 Nov 2001 08:48:19 +1300
Mandos Mitchinson wrote:

> ...there is in this case no reason to perform the mandatory kneejerk "change
> unnessesary" dance.

Does that look like a traditional "knees up" or more like a Cossack dance?  :)

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SubjectRe: [dq] Summoning
Frommandos@nz.asiaonline.net
DateFri, 23 Nov 2001 08:56:39 +1300
> > ...there is in this case no reason to perform the mandatory 
> kneejerk "change
> > unnessesary" dance.
> 
> Does that look like a traditional "knees up" or more like a 
> Cossack dance?  :)

Which one of those options involves more bouncing up and down and shouting?

Mandos
/s


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SubjectRe: [dq] Summoning
Fromecavit@tranzrail.co.nz
DateFri, 23 Nov 2001 08:53:45 +1300
It depends on the quality and quantity of vodka involved?

> -----Original Message-----
> From: Mandos Mitchinson [mailto:mandos@nz.asiaonline.net]
> Sent: Friday, 23 November 2001 08:57
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] Summoning
> 
> 
> > > ...there is in this case no reason to perform the mandatory 
> > kneejerk "change
> > > unnessesary" dance.
> > 
> > Does that look like a traditional "knees up" or more like a 
> > Cossack dance?  :)
> 
> Which one of those options involves more bouncing up and down 
> and shouting?
> 
> Mandos
> /s
> 
> 
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>


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Subject[dq-announce] Guild Meeting Sunday 9th of December
Fromstephenm@qed.co.nz
DateFri, 23 Nov 2001 09:47:10 +1300
Closing Time!  Last Orders Please.

Just a reminder that the guild meeting is in 2 weeks time.
12pm for gods meeting, 1pm for guild meeting at Leicester Hall.

Does anyone have anything to discuss at the gods meeting?  
Or shall we just get together at 12:30 to organise adventures going out.

Also please post if you know you will GM this session (and what level) so we
have some idea of how many last minute GMs we'll need.

Cheers, Stephen.


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SubjectRe: [dq] Guild Meeting Sunday 9th of December
Frommandos@nz.asiaonline.net
DateFri, 23 Nov 2001 09:59:30 +1300
> Also please post if you know you will GM this session (and what
> level) so we
> have some idea of how many last minute GMs we'll need.

I will probably run one this session.

No particular level but if you need one then mediumish :-)

Client is an advisor to the Duke De'Christo. His Castle was recently overrun
and he would like the invaders removed or if this is not possible his Seal
and other regalia recovered from the castle.

Mandos
/s


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SubjectRe: [dq] Guild Meeting Sunday 9th of December
Fromecavit@tranzrail.co.nz
DateFri, 23 Nov 2001 10:10:56 +1300

> -----Original Message-----
> From: Stephen Martin [mailto:stephenm@qed.co.nz]
> 
> Does anyone have anything to discuss at the gods meeting?  
> Or shall we just get together at 12:30 to organise adventures 
> going out.
> 
From last time's minutes:

Rune is not yet ready for printing. Andrew to get back to Ross on progress 
and hopefully have it ready by next session. Once the College is ready for 
playtesting, the restriction on new characters can be lifted.

As any progress been made on Rune? Lots of people say they want to do stuff,
but have those that are meant to have done anything?

Cheers
Errol


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SubjectRe: [dq] Guild Meeting Sunday 9th of December
Frommandos@nz.asiaonline.net
DateFri, 23 Nov 2001 10:30:07 +1300
> Rune is not yet ready for printing. Andrew to get back to Ross on
> progress
> and hopefully have it ready by next session. Once the College is
> ready for
> playtesting, the restriction on new characters can be lifted.
>
> As any progress been made on Rune? Lots of people say they want
> to do stuff,
> but have those that are meant to have done anything?

Jon McSpadden and I have most of it worked on. Will need just a bit longer.

Mandos
/s


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SubjectRe: [dq] Guild Meeting Sunday 9th of December
Fromphaeton@ihug.co.nz
DateFri, 23 Nov 2001 10:47:40 -0800
>Just a reminder that the guild meeting is in 2 weeks time.
>12pm for gods meeting, 1pm for guild meeting at Leicester Hall.
>
>Does anyone have anything to discuss at the gods meeting?

I've been considering adding a new Special Knowledge spell to the Water 
College. It's Armour of Water and works the same way as Armour of Earth 
except that the target has to be fully submerged (it's no use on land). It 
coats the target with a 'skin' of water.

If no one has any objection, I'll do a full writeup.

>Also please post if you know you will GM this session (and what level) so we
>have some idea of how many last minute GMs we'll need.

Yes. There's this new island roughly the size of the big island in the 
Hawaiian group (or Stewart Island - I haven't quite decided yet), that rose 
up recently in the Pasifikan group. Several groups have already decided to 
put bases and trading ports on it such as the Destinians and the 
Michaelines? (at least one of the four want to convert the 'heathen 
savages'). However the Gentlefolks Exploration Society are concerned that 
all these people running around are going to disturb the archeological 
treasures that are waiting to be discovered. Already some expeditions have 
gone out (not just from the Society) but none have returned. Plus, one 
Destinian trading post has already been wiped out under mysterious 
circumstances. Could it be the sahuagin again? Or is it something much worse?

Mediumish to sort of high. Night to be determined, probably Mondays, to 
Tuesday. Mangere Bridge.

Keith.


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Subject[dq] Water College Special
FromAndrewW@datacom.co.nz
DateFri, 23 Nov 2001 10:59:49 +1300
Why does water need an armour spell? Not every college needs to have
defence, weapon, transport, bolt, etc. Water is already the best college to
have when underwater (transport, mass instant death, breathing, lots of
attack spells, communication, water elemental); it hardly needs more tough
combat spells.

If your water mage really wants an armour spell, find a kind GM and *wish*.

Andrew
-----Original Message-----
From: Keith Smith [mailto:phaeton@ihug.co.nz]
Sent: Saturday, 24 November 2001 7:48 a.m.

I've been considering adding a new Special Knowledge spell to the Water 
College. It's Armour of Water and works the same way as Armour of Earth 
except that the target has to be fully submerged (it's no use on land). It 
coats the target with a 'skin' of water.

If no one has any objection, I'll do a full writeup.


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