Subject | Re: [dq] Summoning |
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From | mandos@nz.asiaonline.net |
Date | Fri, 23 Nov 2001 08:23:00 +1300 |
> What is the point of rewriting Greater Summoner? It can be rewritten simply because it has sod all impact on the game. As Jim said most GM's use GS's in a wierd and wonderful way so there is little change. However for people who wish to use summoners this varient does have a little more colour and some idea's for GM's to use. > It was decided a long time ago that they were'nt available as PC's. > The current write up is more than adeqaute for GM's to use. Apparently is wasn't and since the change has virtually no impact on the game there is no problem with a Greater Summoner varient since someone has already put the work in. > It is an unecessary change and more importantly there is no need to change it. It is not really a change. Number of PC greater summoners is 0. Number of NPC Greater summoners around these days is less than 10. So no real change. However having this document available is an additional resource for GM's to use if they choose to and may assist in providing more interesting NPC's and adventures. Unlike rules that actually impact the game on a day to day basis there is in this case no reason to perform the mandatory kneejerk "change unnessesary" dance. Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Summoning |
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From | martin.dickson@peace.com |
Date | Fri, 23 Nov 2001 08:48:19 +1300 |
Mandos Mitchinson wrote: > ...there is in this case no reason to perform the mandatory kneejerk "change > unnessesary" dance. Does that look like a traditional "knees up" or more like a Cossack dance? :) -- _/_/ Peace Software New Zealand Ltd Email: Martin.Dickson@peace.com _/ Martin Dickson Fax : +64-9-373-0401 Product Specialist Phone: +64-9-373-0400 -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Summoning |
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From | mandos@nz.asiaonline.net |
Date | Fri, 23 Nov 2001 08:56:39 +1300 |
> > ...there is in this case no reason to perform the mandatory > kneejerk "change > > unnessesary" dance. > > Does that look like a traditional "knees up" or more like a > Cossack dance? :) Which one of those options involves more bouncing up and down and shouting? Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Summoning |
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From | ecavit@tranzrail.co.nz |
Date | Fri, 23 Nov 2001 08:53:45 +1300 |
It depends on the quality and quantity of vodka involved? > -----Original Message----- > From: Mandos Mitchinson [mailto:mandos@nz.asiaonline.net] > Sent: Friday, 23 November 2001 08:57 > To: dq@dq.sf.org.nz > Subject: Re: [dq] Summoning > > > > > ...there is in this case no reason to perform the mandatory > > kneejerk "change > > > unnessesary" dance. > > > > Does that look like a traditional "knees up" or more like a > > Cossack dance? :) > > Which one of those options involves more bouncing up and down > and shouting? > > Mandos > /s > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq-announce] Guild Meeting Sunday 9th of December |
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From | stephenm@qed.co.nz |
Date | Fri, 23 Nov 2001 09:47:10 +1300 |
Closing Time! Last Orders Please. Just a reminder that the guild meeting is in 2 weeks time. 12pm for gods meeting, 1pm for guild meeting at Leicester Hall. Does anyone have anything to discuss at the gods meeting? Or shall we just get together at 12:30 to organise adventures going out. Also please post if you know you will GM this session (and what level) so we have some idea of how many last minute GMs we'll need. Cheers, Stephen. -- to unsubscribe notify mailto:dq-announce-request@dq.sf.org.nz -- |
Subject | Re: [dq] Guild Meeting Sunday 9th of December |
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From | mandos@nz.asiaonline.net |
Date | Fri, 23 Nov 2001 09:59:30 +1300 |
> Also please post if you know you will GM this session (and what > level) so we > have some idea of how many last minute GMs we'll need. I will probably run one this session. No particular level but if you need one then mediumish :-) Client is an advisor to the Duke De'Christo. His Castle was recently overrun and he would like the invaders removed or if this is not possible his Seal and other regalia recovered from the castle. Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Guild Meeting Sunday 9th of December |
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From | ecavit@tranzrail.co.nz |
Date | Fri, 23 Nov 2001 10:10:56 +1300 |
> -----Original Message----- > From: Stephen Martin [mailto:stephenm@qed.co.nz] > > Does anyone have anything to discuss at the gods meeting? > Or shall we just get together at 12:30 to organise adventures > going out. > From last time's minutes: Rune is not yet ready for printing. Andrew to get back to Ross on progress and hopefully have it ready by next session. Once the College is ready for playtesting, the restriction on new characters can be lifted. As any progress been made on Rune? Lots of people say they want to do stuff, but have those that are meant to have done anything? Cheers Errol -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Guild Meeting Sunday 9th of December |
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From | mandos@nz.asiaonline.net |
Date | Fri, 23 Nov 2001 10:30:07 +1300 |
> Rune is not yet ready for printing. Andrew to get back to Ross on > progress > and hopefully have it ready by next session. Once the College is > ready for > playtesting, the restriction on new characters can be lifted. > > As any progress been made on Rune? Lots of people say they want > to do stuff, > but have those that are meant to have done anything? Jon McSpadden and I have most of it worked on. Will need just a bit longer. Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Guild Meeting Sunday 9th of December |
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From | phaeton@ihug.co.nz |
Date | Fri, 23 Nov 2001 10:47:40 -0800 |
>Just a reminder that the guild meeting is in 2 weeks time. >12pm for gods meeting, 1pm for guild meeting at Leicester Hall. > >Does anyone have anything to discuss at the gods meeting? I've been considering adding a new Special Knowledge spell to the Water College. It's Armour of Water and works the same way as Armour of Earth except that the target has to be fully submerged (it's no use on land). It coats the target with a 'skin' of water. If no one has any objection, I'll do a full writeup. >Also please post if you know you will GM this session (and what level) so we >have some idea of how many last minute GMs we'll need. Yes. There's this new island roughly the size of the big island in the Hawaiian group (or Stewart Island - I haven't quite decided yet), that rose up recently in the Pasifikan group. Several groups have already decided to put bases and trading ports on it such as the Destinians and the Michaelines? (at least one of the four want to convert the 'heathen savages'). However the Gentlefolks Exploration Society are concerned that all these people running around are going to disturb the archeological treasures that are waiting to be discovered. Already some expeditions have gone out (not just from the Society) but none have returned. Plus, one Destinian trading post has already been wiped out under mysterious circumstances. Could it be the sahuagin again? Or is it something much worse? Mediumish to sort of high. Night to be determined, probably Mondays, to Tuesday. Mangere Bridge. Keith. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] Water College Special |
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From | AndrewW@datacom.co.nz |
Date | Fri, 23 Nov 2001 10:59:49 +1300 |
Why does water need an armour spell? Not every college needs to have defence, weapon, transport, bolt, etc. Water is already the best college to have when underwater (transport, mass instant death, breathing, lots of attack spells, communication, water elemental); it hardly needs more tough combat spells. If your water mage really wants an armour spell, find a kind GM and *wish*. Andrew -----Original Message----- From: Keith Smith [mailto:phaeton@ihug.co.nz] Sent: Saturday, 24 November 2001 7:48 a.m. I've been considering adding a new Special Knowledge spell to the Water College. It's Armour of Water and works the same way as Armour of Earth except that the target has to be fully submerged (it's no use on land). It coats the target with a 'skin' of water. If no one has any objection, I'll do a full writeup. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |