SubjectRe: [dq] Bestiary
Fromross.alexander@uk.neceur.com
DateMon, 7 Jan 2002 11:18:02 +0000
Andrew,

I currently have the beastiary and the demons in SGML format.  I can
convert
them to HTML or some other ugly format if you want.

Cheers,

Ross

---------------------------------------------------------------------------------

Ross Alexander                           "He knows no more about his
MIS - NEC Europe Limited            destiny than a tea leaf knows
Work ph: +44 20 8752 3394         the history of East India Company"


                                                                                                                         
                    "Andrew Withy                                                                                        
                    (DSL AK)"            To:     dq@dq.sf.org.nz                                                         
                    <AndrewW@data        cc:                                                                             
                    com.co.nz>           Subject:     [dq] Bestiary                                                      
                    Sent by:                                                                                             
                    owner-dq@dq.s                                                                                        
                    f.org.nz                                                                                             
                                                                                                                         
                                                                                                                         
                    07/01/02                                                                                             
                    11:03                                                                                                
                    Please                                                                                               
                    respond to dq                                                                                        
                                                                                                                         
                                                                                                                         




Hi,
I'm tidying up the bestiary (making it more readable, fixing a few typos,
etc.) as part of preparing to put out an updated unofficial GMs Guide. If
there are any fixes wanted (and I don't mean giving Centaurs their
readiness
points back), please let me know. (Fixes to) typos welcome, along with
other
stuff.

Andrew


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --

Subject[dq] Bestiary
FromAndrewW@datacom.co.nz
DateTue, 8 Jan 2002 10:10:34 +1300
Them as want to look at the new/proposed bestiary tidy-up can request a pdf
from me. Its not small so mailing to the list is a bit unfriendly. I'd put
it on a web-site but I have none. Maybe someone (Mandos/Keith?) might do
that for me.

I also have a converted, but only 90% tidied, demons/powers pdf if you are
interested, or you can wait.

If you want the PDF, email me rather than the list.

If you do have new monsters, email me them, and if I get enough emails of
similar monsters with the same name, something can become standard (unless
its really silly - no organised "dwarf giant amoeba" mailing campaign).

All feedback welcome.

Andrew


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --

SubjectRe: [dq] Bestiary changes
Fromflamis@ihug.co.nz
DateTue, 08 Jan 2002 10:31:03 +1300
At 12:33 7/01/02 +1300, you wrote:
>Habitat types have been updated to reflect the new ranger categories.
>
>A simple encounter table now lists the common & uncommon creatures for each
>terrain type, and lets the GM decide (randomly or by application of common
>sense) how many of what creature, if any, may be encountered. While
>generating this table, I also made giant amoeba rare, not uncommon. Those
>who like ghouls in every field may continue to use the DQ 2 tables.
>
>A new (almost unchanged) reactions table is also included, which now caters
>to both (extremely different) uses of reactions modifiers.

Another thing that might be worth adding (for Celestials and others) is a 
field indicating whether a monster is light or dark aspected. There is a 
list somewhere, but it isn't in the rules, and seems like a bestiary thing. 
Alternatively perhaps a table somewhere nearby.
It really annoyed me recently, when a monster was light-aspected one week 
and dark-aspected the next!

As to which monsters should be added, I'd suggest any monster that more 
than one GM has used or wishes to use in the campaign.
Thus, I'll keep the Thark and Thoats of Malacandra in my personal 
collection, but monsters like Sahuagin, Marids, Stirges and Mummies deserve 
to be shared. Sahuagin in particular seem to be attacking shipping all 
along the coast of Alusia, turning up in multiple adventures, and although 
they seem to be consistently based on D&D Sahuagin, there is no standard 
for monster conversion, so they turn out differently.

Jacqui Smith


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --

SubjectRe: [dq] Bestiary
Fromstephenm@qed.co.nz
DateTue, 8 Jan 2002 10:42:19 +1300
Now available for download from:
http://pages.quicksilver.net.nz/stephenm/bestiary4.pdf (590k)
http://pages.quicksilver.net.nz/stephenm/demons2.pdf (284k)

NB They are not zipped as zipping didn't save much space.

-----Original Message-----
From: Andrew Withy (DSL AK) [mailto:AndrewW@datacom.co.nz]
Sent: Tuesday, 8 January 2002 10:11 a.m.
To: dq@dq.sf.org.nz
Subject: [dq] Bestiary


Them as want to look at the new/proposed bestiary tidy-up can request a pdf
from me. Its not small so mailing to the list is a bit unfriendly. I'd put
it on a web-site but I have none. Maybe someone (Mandos/Keith?) might do
that for me.

I also have a converted, but only 90% tidied, demons/powers pdf if you are
interested, or you can wait.

If you want the PDF, email me rather than the list.

If you do have new monsters, email me them, and if I get enough emails of
similar monsters with the same name, something can become standard (unless
its really silly - no organised "dwarf giant amoeba" mailing campaign).

All feedback welcome.

Andrew


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --

SubjectRe: [dq] Stirges
Fromjimarona@ihug.co.nz
DateTue, 8 Jan 2002 11:12:11 +1300
> Thus, I'll keep the Thark and Thoats of Malacandra in my personal
> collection, but monsters like Sahuagin, Marids, Stirges and Mummies
deserve
> to be shared.


There is no such thing as a stirge. It was a spelling mistake from the Gary
Gygax days of AD&D. The monster is a strix, the plural being striges, which
according to Roman mythology, were supposed to be the spirits of nagging
wives who could find no rest after they were dead.

Nothing is usefully gained by introducing an error as glaring as this into a
bestiary.


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --

SubjectRe: [dq] Stirges
Frommartin.dickson@peace.com
DateTue, 08 Jan 2002 11:37:57 +1300
Jim Arona wrote:

> There is no such thing as a stirge. It was a spelling mistake from the Gary
> Gygax days of AD&D....
>
> Nothing is usefully gained by introducing an error as glaring as this into a
> bestiary.

Tho' in fairness to Gary (or the Monster Manual author), the AD&D Stirge is
neither dead nor a spirit, thus being as true to the source material in "look &
feel" as in spelling.  :-)

That said, and spelling aside, I'm not sure there is anything much to be gained
by introducing a crow crossed with a giant mosquito into DQ either.

Next it'll be rot grubs and 57 varieties of slime.  :-)

--

 _/_/  Peace Software International     Email: martin.dickson@peace.com
_/     Martin Dickson                   Phone: +64-9-373-0400
       Senior Analyst                   Fax  : +64-9-373-0401


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --

SubjectRe: [dq] Bestiary changes
FromRMansfield@aj.co.nz
DateTue, 8 Jan 2002 11:48:51 +1300
This is a multipart message in MIME format.
--=_alternative 007D6380CC256B3A_=
Content-Type: text/plain; charset="us-ascii"

Drow & Ereleine both have different GTN's from Elf but are not in the 
Beastiary. 
I'd like to see them at the very least in mentioned in the comments for 
Elf or even to have their own entry/s.

Rosemary
--=_alternative 007D6380CC256B3A_=
Content-Type: text/html; charset="us-ascii"


<br><font size=2 face="sans-serif">Drow &amp; Ereleine both have different GTN's from Elf but are not in the Beastiary. &nbsp;</font>
<br><font size=2 face="sans-serif">I'd like to see them at the very least in mentioned in the comments for Elf or even to have their own entry/s.</font>
<br>
<br><font size=2 face="sans-serif">Rosemary</font>
--=_alternative 007D6380CC256B3A_=--


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --

SubjectRe: [dq] Stirges
Fromjimarona@ihug.co.nz
DateTue, 8 Jan 2002 12:08:12 +1300
The story that goes with striges is that they gathered in swarms around the
chimney pots and they would descend  on the unfortunate man who was their
victim.

Then, they would feast on his blood, draining his vitality away to the sound
of their imprecations.

As far as look and feel is concerned, like so many classical monsters,
undeath doesn't mean the same to us as it did to them. To the classical
mind, death was a transition to another state, often just as material as the
preceding one.

The idea of an invisible spirit lurking around what might be termed 'the
Material Plane' is not something that they would have understood. A nagging
wife being transformed into a pestilential creature after her death that is
the realisation of her behaviour in life, however weird we may have
considered it, is the sort of thing that they would have accepted as
possible. Even likely.

Their creation as a result of being a spirit doesn't indicate that they were
the kind of creature that you might asscociate with 'spiritual' attacks
against faith or what have you.


----- Original Message -----
From: "Martin Dickson" <martin.dickson@peace.com>
To: <dq@dq.sf.org.nz>
Sent: Tuesday, January 08, 2002 11:37 AM
Subject: Re: [dq] Stirges


> Jim Arona wrote:
>
> > There is no such thing as a stirge. It was a spelling mistake from the
Gary
> > Gygax days of AD&D....
> >
> > Nothing is usefully gained by introducing an error as glaring as this
into a
> > bestiary.
>
> Tho' in fairness to Gary (or the Monster Manual author), the AD&D Stirge
is
> neither dead nor a spirit, thus being as true to the source material in
"look &
> feel" as in spelling.  :-)
>
> That said, and spelling aside, I'm not sure there is anything much to be
gained
> by introducing a crow crossed with a giant mosquito into DQ either.
>
> Next it'll be rot grubs and 57 varieties of slime.  :-)
>
> --
>
>  _/_/  Peace Software International     Email: martin.dickson@peace.com
> _/     Martin Dickson                   Phone: +64-9-373-0400
>        Senior Analyst                   Fax  : +64-9-373-0401
>
>
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --

SubjectRe: [dq] Stirges
Fromflamis@ihug.co.nz
DateTue, 08 Jan 2002 12:42:34 +1300
At 11:37 8/01/02 +1300, you wrote:
>That said, and spelling aside, I'm not sure there is anything much to be 
>gained
>by introducing a crow crossed with a giant mosquito into DQ either.

I described them as more like vampire bats crossed with giant mosquitos - 
the players must have appreciated them because it turned into quite an 
entertaining combat, producing a number of good one-liners.

>Next it'll be rot grubs and 57 varieties of slime.  :-)

I don't envision converting the entire Monstrous Compendium into DQ. 
However, GMs do steal adventures or chunks of adventures from a number of 
sources, one of the most popular of which is Dungeon Adventures. I use them 
mainly for the maps - saves time drawing. So, it's logical to include some 
of the favoured monsters - like the mummy.

Jacqui


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --

SubjectRe: [dq] Bestiary changes
FromRMansfield@aj.co.nz
DateTue, 8 Jan 2002 12:44:29 +1300
This is a multipart message in MIME format.
--=_alternative 00827B5ECC256B3A_=
Content-Type: text/plain; charset="us-ascii"

Also, on the subject off critters several GM's use what about Calamar?

Rosemary
--=_alternative 00827B5ECC256B3A_=
Content-Type: text/html; charset="us-ascii"


<br><font size=2 face="sans-serif">Also, on the subject off critters several GM's use what about Calamar?</font>
<br>
<br><font size=2 face="sans-serif">Rosemary</font>
--=_alternative 00827B5ECC256B3A_=--


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --

SubjectRe: [dq] Stirges
Fromm.parkinson@auckland.ac.nz
DateTue, 8 Jan 2002 12:56:25 +1300
> I don't envision converting the entire Monstrous Compendium into DQ.
> However, GMs do steal adventures or chunks of adventures from a number of
> sources,

No, STEALING would be wrong,as would be open plagerism -- especially the way we semi-publish it (let
us not forget the fate or Weisstein the CRC Martyr).   However I welcome stern acts of
Counter-Reformation such as Jim's striges
or public domain material such as mummies or Orcs, or even Orqs ... but *not,* if I remember
correctly, Orks.

Btw I don't steal from White Wolf or DW -- it's an "Hommage," as Ruby would say.   A derivative
re-interpretation of a classic (if we're over-polite to the "people" we're "borrowing" from).


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --