Subject | Re: [dq] Bestiary |
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From | ross.alexander@uk.neceur.com |
Date | Mon, 7 Jan 2002 11:18:02 +0000 |
Andrew, I currently have the beastiary and the demons in SGML format. I can convert them to HTML or some other ugly format if you want. Cheers, Ross --------------------------------------------------------------------------------- Ross Alexander "He knows no more about his MIS - NEC Europe Limited destiny than a tea leaf knows Work ph: +44 20 8752 3394 the history of East India Company" "Andrew Withy (DSL AK)" To: dq@dq.sf.org.nz <AndrewW@data cc: com.co.nz> Subject: [dq] Bestiary Sent by: owner-dq@dq.s f.org.nz 07/01/02 11:03 Please respond to dq Hi, I'm tidying up the bestiary (making it more readable, fixing a few typos, etc.) as part of preparing to put out an updated unofficial GMs Guide. If there are any fixes wanted (and I don't mean giving Centaurs their readiness points back), please let me know. (Fixes to) typos welcome, along with other stuff. Andrew -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] Bestiary |
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From | AndrewW@datacom.co.nz |
Date | Tue, 8 Jan 2002 10:10:34 +1300 |
Them as want to look at the new/proposed bestiary tidy-up can request a pdf from me. Its not small so mailing to the list is a bit unfriendly. I'd put it on a web-site but I have none. Maybe someone (Mandos/Keith?) might do that for me. I also have a converted, but only 90% tidied, demons/powers pdf if you are interested, or you can wait. If you want the PDF, email me rather than the list. If you do have new monsters, email me them, and if I get enough emails of similar monsters with the same name, something can become standard (unless its really silly - no organised "dwarf giant amoeba" mailing campaign). All feedback welcome. Andrew -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Bestiary changes |
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From | flamis@ihug.co.nz |
Date | Tue, 08 Jan 2002 10:31:03 +1300 |
At 12:33 7/01/02 +1300, you wrote: >Habitat types have been updated to reflect the new ranger categories. > >A simple encounter table now lists the common & uncommon creatures for each >terrain type, and lets the GM decide (randomly or by application of common >sense) how many of what creature, if any, may be encountered. While >generating this table, I also made giant amoeba rare, not uncommon. Those >who like ghouls in every field may continue to use the DQ 2 tables. > >A new (almost unchanged) reactions table is also included, which now caters >to both (extremely different) uses of reactions modifiers. Another thing that might be worth adding (for Celestials and others) is a field indicating whether a monster is light or dark aspected. There is a list somewhere, but it isn't in the rules, and seems like a bestiary thing. Alternatively perhaps a table somewhere nearby. It really annoyed me recently, when a monster was light-aspected one week and dark-aspected the next! As to which monsters should be added, I'd suggest any monster that more than one GM has used or wishes to use in the campaign. Thus, I'll keep the Thark and Thoats of Malacandra in my personal collection, but monsters like Sahuagin, Marids, Stirges and Mummies deserve to be shared. Sahuagin in particular seem to be attacking shipping all along the coast of Alusia, turning up in multiple adventures, and although they seem to be consistently based on D&D Sahuagin, there is no standard for monster conversion, so they turn out differently. Jacqui Smith -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Bestiary |
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From | stephenm@qed.co.nz |
Date | Tue, 8 Jan 2002 10:42:19 +1300 |
Now available for download from: http://pages.quicksilver.net.nz/stephenm/bestiary4.pdf (590k) http://pages.quicksilver.net.nz/stephenm/demons2.pdf (284k) NB They are not zipped as zipping didn't save much space. -----Original Message----- From: Andrew Withy (DSL AK) [mailto:AndrewW@datacom.co.nz] Sent: Tuesday, 8 January 2002 10:11 a.m. To: dq@dq.sf.org.nz Subject: [dq] Bestiary Them as want to look at the new/proposed bestiary tidy-up can request a pdf from me. Its not small so mailing to the list is a bit unfriendly. I'd put it on a web-site but I have none. Maybe someone (Mandos/Keith?) might do that for me. I also have a converted, but only 90% tidied, demons/powers pdf if you are interested, or you can wait. If you want the PDF, email me rather than the list. If you do have new monsters, email me them, and if I get enough emails of similar monsters with the same name, something can become standard (unless its really silly - no organised "dwarf giant amoeba" mailing campaign). All feedback welcome. Andrew -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Stirges |
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From | jimarona@ihug.co.nz |
Date | Tue, 8 Jan 2002 11:12:11 +1300 |
> Thus, I'll keep the Thark and Thoats of Malacandra in my personal > collection, but monsters like Sahuagin, Marids, Stirges and Mummies deserve > to be shared. There is no such thing as a stirge. It was a spelling mistake from the Gary Gygax days of AD&D. The monster is a strix, the plural being striges, which according to Roman mythology, were supposed to be the spirits of nagging wives who could find no rest after they were dead. Nothing is usefully gained by introducing an error as glaring as this into a bestiary. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Stirges |
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From | martin.dickson@peace.com |
Date | Tue, 08 Jan 2002 11:37:57 +1300 |
Jim Arona wrote: > There is no such thing as a stirge. It was a spelling mistake from the Gary > Gygax days of AD&D.... > > Nothing is usefully gained by introducing an error as glaring as this into a > bestiary. Tho' in fairness to Gary (or the Monster Manual author), the AD&D Stirge is neither dead nor a spirit, thus being as true to the source material in "look & feel" as in spelling. :-) That said, and spelling aside, I'm not sure there is anything much to be gained by introducing a crow crossed with a giant mosquito into DQ either. Next it'll be rot grubs and 57 varieties of slime. :-) -- _/_/ Peace Software International Email: martin.dickson@peace.com _/ Martin Dickson Phone: +64-9-373-0400 Senior Analyst Fax : +64-9-373-0401 -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Bestiary changes |
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From | RMansfield@aj.co.nz |
Date | Tue, 8 Jan 2002 11:48:51 +1300 |
This is a multipart message in MIME format. --=_alternative 007D6380CC256B3A_= Content-Type: text/plain; charset="us-ascii" Drow & Ereleine both have different GTN's from Elf but are not in the Beastiary. I'd like to see them at the very least in mentioned in the comments for Elf or even to have their own entry/s. Rosemary --=_alternative 007D6380CC256B3A_= Content-Type: text/html; charset="us-ascii" <br><font size=2 face="sans-serif">Drow & Ereleine both have different GTN's from Elf but are not in the Beastiary. </font> <br><font size=2 face="sans-serif">I'd like to see them at the very least in mentioned in the comments for Elf or even to have their own entry/s.</font> <br> <br><font size=2 face="sans-serif">Rosemary</font> --=_alternative 007D6380CC256B3A_=-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Stirges |
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From | jimarona@ihug.co.nz |
Date | Tue, 8 Jan 2002 12:08:12 +1300 |
The story that goes with striges is that they gathered in swarms around the chimney pots and they would descend on the unfortunate man who was their victim. Then, they would feast on his blood, draining his vitality away to the sound of their imprecations. As far as look and feel is concerned, like so many classical monsters, undeath doesn't mean the same to us as it did to them. To the classical mind, death was a transition to another state, often just as material as the preceding one. The idea of an invisible spirit lurking around what might be termed 'the Material Plane' is not something that they would have understood. A nagging wife being transformed into a pestilential creature after her death that is the realisation of her behaviour in life, however weird we may have considered it, is the sort of thing that they would have accepted as possible. Even likely. Their creation as a result of being a spirit doesn't indicate that they were the kind of creature that you might asscociate with 'spiritual' attacks against faith or what have you. ----- Original Message ----- From: "Martin Dickson" <martin.dickson@peace.com> To: <dq@dq.sf.org.nz> Sent: Tuesday, January 08, 2002 11:37 AM Subject: Re: [dq] Stirges > Jim Arona wrote: > > > There is no such thing as a stirge. It was a spelling mistake from the Gary > > Gygax days of AD&D.... > > > > Nothing is usefully gained by introducing an error as glaring as this into a > > bestiary. > > Tho' in fairness to Gary (or the Monster Manual author), the AD&D Stirge is > neither dead nor a spirit, thus being as true to the source material in "look & > feel" as in spelling. :-) > > That said, and spelling aside, I'm not sure there is anything much to be gained > by introducing a crow crossed with a giant mosquito into DQ either. > > Next it'll be rot grubs and 57 varieties of slime. :-) > > -- > > _/_/ Peace Software International Email: martin.dickson@peace.com > _/ Martin Dickson Phone: +64-9-373-0400 > Senior Analyst Fax : +64-9-373-0401 > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Stirges |
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From | flamis@ihug.co.nz |
Date | Tue, 08 Jan 2002 12:42:34 +1300 |
At 11:37 8/01/02 +1300, you wrote: >That said, and spelling aside, I'm not sure there is anything much to be >gained >by introducing a crow crossed with a giant mosquito into DQ either. I described them as more like vampire bats crossed with giant mosquitos - the players must have appreciated them because it turned into quite an entertaining combat, producing a number of good one-liners. >Next it'll be rot grubs and 57 varieties of slime. :-) I don't envision converting the entire Monstrous Compendium into DQ. However, GMs do steal adventures or chunks of adventures from a number of sources, one of the most popular of which is Dungeon Adventures. I use them mainly for the maps - saves time drawing. So, it's logical to include some of the favoured monsters - like the mummy. Jacqui -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Bestiary changes |
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From | RMansfield@aj.co.nz |
Date | Tue, 8 Jan 2002 12:44:29 +1300 |
This is a multipart message in MIME format. --=_alternative 00827B5ECC256B3A_= Content-Type: text/plain; charset="us-ascii" Also, on the subject off critters several GM's use what about Calamar? Rosemary --=_alternative 00827B5ECC256B3A_= Content-Type: text/html; charset="us-ascii" <br><font size=2 face="sans-serif">Also, on the subject off critters several GM's use what about Calamar?</font> <br> <br><font size=2 face="sans-serif">Rosemary</font> --=_alternative 00827B5ECC256B3A_=-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Stirges |
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From | m.parkinson@auckland.ac.nz |
Date | Tue, 8 Jan 2002 12:56:25 +1300 |
> I don't envision converting the entire Monstrous Compendium into DQ. > However, GMs do steal adventures or chunks of adventures from a number of > sources, No, STEALING would be wrong,as would be open plagerism -- especially the way we semi-publish it (let us not forget the fate or Weisstein the CRC Martyr). However I welcome stern acts of Counter-Reformation such as Jim's striges or public domain material such as mummies or Orcs, or even Orqs ... but *not,* if I remember correctly, Orks. Btw I don't steal from White Wolf or DW -- it's an "Hommage," as Ruby would say. A derivative re-interpretation of a classic (if we're over-polite to the "people" we're "borrowing" from). -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |