I thought to get this rolling again I would go back to Andrew's suggestion
and not how many of the requirements it fitted and what changes could be
possible to fit the others. All repeated points have been removed for
brevity.
Ignore.
Duration: Concentration, max 10 min + 10 / Rank
Resist: Passive.
Effects: The Adept causes one target (+ 1 / 5 full ranks) to be totally
unaware of the Adept for the duration of the spell.
> Errol Cavit:
>
> 1. Undetectability is centered on self, but can be cast on several targets
> that are near the caster.
Does not fit. However it could be changed to
Ignore.
Duration: Concentration, max 10 min + 10 / Rank
Resist: Passive.
Effects: The Adept causes one target (+ 1 / 5 full ranks) to be totally
unaware of the Adept and 1/5 full ranks companions for the duration of the
spell.
> 2. That the spell be useful in situations other than combat.
This fits.
> Martin Dickson:
>
> 1. Ease of administration for the DM
With a simple resistance (yes/no) it appears to fulfill this requirement.
> 6. The concealment will fail if the target is too intrusive, i.e. gets in
> the way.
To do this we will need to add these clauses to the spell. As a possibility
Ignore.
Duration: Concentration, max 10 min + 10 / Rank
Resist: Passive.
Effects: The Adept causes one target (+ 1 / 5 full ranks) to be totally
unaware of the Adept for the duration of the spell. The spell will be broken
for a target if they are too intrusive.
> Andrew Withy (and Michael Woodhams)
>
> 1. The concealment is of a different nature than existing spells, i.e.
> Invisibility or Walking Unseen, etc., and that nature is something to do
> with manipulating minds.
This is the case with this spell as it is targeted on the people who will
not see the adept due to the adept tampering with their minds.
> 3. Its effectiveness is limited by the number of observers.
This is indeed the case as the spell has a limited number of targets and
concealee's.
> 4. It is a more reliable concealment than forms like Invisibility and
> Walking Unseen.
I am not sure where it fits in here. Perhaps someone who can think through
the comparrison may want to look at this point.
> 5. It is not effective in combat.
For this point we simply need to define 'too intrusive' from one of the
varients above.
> Brent Jackson
>
> 2. The concealment does not dissipate when the concealed person casts.
For this point we simply need to define 'too intrusive' from one of the
varients above.
> 4. The concealment should be single target.
This point directly contradicts one above so a choice needs to be made.
> Jim Arona
> 7. That there is some 'magical' means of countering the effect, e.g. Mind
> Cloak, perhaps a Mind Special counter spell, or a completely new spell the
> purpose of which is simply to penetrate this concealment.
Mind Special counter is a good option. Mind cloak I would imagine would stop
it being used on a target.
> Stephen Martin
> 2. More effective form of concealment vs sentients, less effective or
> ineffective against (respectively) low intelligence or non-sentient
> creatures.
A bonus to resistance for non-sentients would easily allow this.
So with all the above options added into one spell. An option would be.
Ignore.
Duration: Concentration, max 10 min + 10 / Rank
Resist: Passive.
Effects: The Adept causes one target (+ 1 / 5 full ranks) to be totally
unaware of the Adept and 1 (+1/5 full ranks) companions for the duration of
the spell. Any 'Ignored' person who makes an attack against a target of this
spell will become visible to all targets. Non sentiant creatures gain a +30%
resistance to the effects of this spell.
Note that this is not a final suggestion. It would still require fine
tuning.
Mandos
/s
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