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I've been following the discussion with much interest and it's great to
see some coherent organisation of ideas.
I like this concept. A few comments ...
Targeting
a) If it targeted on the observers then the targeting rules apply, ie.
line of sight or telepathy. This is not necessarily a bad thing, but if
the adept hasn't got all the guards on telepathy then they need to sneak
up and cast the spell unnoticed, tricky : - )
b) If it targeted on the observers then the adept doesn't know who the
spell has worked on. A solution to this might be to make it 'active
resistance only'. That gets around the adept not knowing whether the
observers have resisted.
c) In practice it may be easier to switch the targets and those effected,
ie
Target: 2 (+1/5 full ranks)
The Adept causes one (+ 1 / 5 full ranks) entities to be totally
unaware of the targets for the duration of
the spell.
6.) The 'intruding' bit will need to be defined further as 'makes an
attack' doesn't cover casting as this is a 'magical pass action'. I'd
like to see the spell also fall off if the any of the undetectable people
cast at one of the defined (un)observers. Ease of play should govern
whether it falls off everybody or only the two involved, or only falls off
if the cast is successful. My pick would be the whole spell fails if any
of the (un)observers have to make a resistance check.
7.) The spell could be dispelled by an Mind special counter - area counter
that covers the target/s should make the spell fall off those in the area
of effect.
I also like Mind Cloak making the target immune to the effects of the
spell.
Rosemary
"Mandos Mitchinson" <mandos@iconz.net>
Sent by: owner-dq@dq.sf.org.nz
20/02/2002 04:49
Please respond to dq
To: dq@dq.sf.org.nz
cc:
Subject: Re: [dq] Undetectability II - An option.
I thought to get this rolling again I would go back to Andrew's suggestion
and not how many of the requirements it fitted and what changes could be
possible to fit the others. All repeated points have been removed for
brevity.
Ignore.
Duration: Concentration, max 10 min + 10 / Rank
Resist: Passive.
Effects: The Adept causes one target (+ 1 / 5 full ranks) to be totally
unaware of the Adept for the duration of the spell.
> Errol Cavit:
>
> 1. Undetectability is centered on self, but can be cast on several
targets
> that are near the caster.
Does not fit. However it could be changed to
Ignore.
Duration: Concentration, max 10 min + 10 / Rank
Resist: Passive.
Effects: The Adept causes one target (+ 1 / 5 full ranks) to be totally
unaware of the Adept and 1/5 full ranks companions for the duration of the
spell.
> 2. That the spell be useful in situations other than combat.
This fits.
> Martin Dickson:
>
> 1. Ease of administration for the DM
With a simple resistance (yes/no) it appears to fulfill this requirement.
> 6. The concealment will fail if the target is too intrusive, i.e. gets
in
> the way.
To do this we will need to add these clauses to the spell. As a
possibility
Ignore.
Duration: Concentration, max 10 min + 10 / Rank
Resist: Passive.
Effects: The Adept causes one target (+ 1 / 5 full ranks) to be totally
unaware of the Adept for the duration of the spell. The spell will be
broken
for a target if they are too intrusive.
> Andrew Withy (and Michael Woodhams)
>
> 1. The concealment is of a different nature than existing spells, i.e.
> Invisibility or Walking Unseen, etc., and that nature is something to
do
> with manipulating minds.
This is the case with this spell as it is targeted on the people who will
not see the adept due to the adept tampering with their minds.
> 3. Its effectiveness is limited by the number of observers.
This is indeed the case as the spell has a limited number of targets and
concealee's.
> 4. It is a more reliable concealment than forms like Invisibility and
> Walking Unseen.
I am not sure where it fits in here. Perhaps someone who can think through
the comparrison may want to look at this point.
> 5. It is not effective in combat.
For this point we simply need to define 'too intrusive' from one of the
varients above.
> Brent Jackson
>
> 2. The concealment does not dissipate when the concealed person casts.
For this point we simply need to define 'too intrusive' from one of the
varients above.
> 4. The concealment should be single target.
This point directly contradicts one above so a choice needs to be made.
> Jim Arona
> 7. That there is some 'magical' means of countering the effect, e.g.
Mind
> Cloak, perhaps a Mind Special counter spell, or a completely new spell
the
> purpose of which is simply to penetrate this concealment.
Mind Special counter is a good option. Mind cloak I would imagine would
stop
it being used on a target.
> Stephen Martin
> 2. More effective form of concealment vs sentients, less effective or
> ineffective against (respectively) low intelligence or non-sentient
> creatures.
A bonus to resistance for non-sentients would easily allow this.
So with all the above options added into one spell. An option would be.
Ignore.
Duration: Concentration, max 10 min + 10 / Rank
Resist: Passive.
Effects: The Adept causes one target (+ 1 / 5 full ranks) to be totally
unaware of the Adept and 1 (+1/5 full ranks) companions for the duration
of
the spell. Any 'Ignored' person who makes an attack against a target of
this
spell will become visible to all targets. Non sentiant creatures gain a
+30%
resistance to the effects of this spell.
Note that this is not a final suggestion. It would still require fine
tuning.
Mandos
/s
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<br><font size=2 face="sans-serif">I've been following the discussion with much interest and it's great to see some coherent organisation of ideas. </font>
<br>
<br><font size=2 face="sans-serif">I like this concept. A few comments ...</font>
<br>
<br><font size=2 face="sans-serif">Targeting</font>
<br><font size=2 face="sans-serif">a) If it targeted on the observers then the targeting rules apply, ie. line of sight or telepathy. This is not necessarily a bad thing, but if the adept hasn't got all the guards on telepathy then they need to sneak up and cast the spell unnoticed, tricky : - ) </font>
<br><font size=2 face="sans-serif">b) If it targeted on the observers then the adept doesn't know who the spell has worked on. A solution to this might be to make it 'active resistance only'. That gets around the adept not knowing whether the observers have resisted.</font>
<br><font size=2 face="sans-serif">c) In practice it may be easier to switch the targets and those effected, ie</font>
<br><font size=2 face="sans-serif"> </font><font size=2 face="Courier New">Target: 2 (+1/5 full ranks)</font>
<br><font size=2 face="Courier New"> The Adept causes one (+ 1 / 5 full ranks) entities to be totally unaware of the targets for the duration of<br>
the spell. </font>
<br>
<br><font size=2 face="sans-serif">6.) The 'intruding' bit will need to be defined further as 'makes an attack' doesn't cover casting as this is a 'magical pass action'. I'd like to see the spell also fall off if the any of the undetectable people cast at one of the defined (un)observers. Ease of play should govern whether it falls off everybody or only the two involved, or only falls off if the cast is successful. My pick would be the whole spell fails if any of the (un)observers have to make a resistance check.</font>
<br>
<br><font size=2 face="sans-serif">7.) The spell could be dispelled by an Mind special counter - area counter that covers the target/s should make the spell fall off those in the area of effect. </font>
<br><font size=2 face="sans-serif">I also like Mind Cloak making the target immune to the effects of the spell.</font>
<br>
<br>
<br><font size=2 face="sans-serif">Rosemary</font>
<br>
<br>
<br>
<br>
<table width=100%>
<tr valign=top>
<td>
<td><font size=1 face="sans-serif"><b>"Mandos Mitchinson" <mandos@iconz.net></b></font>
<br><font size=1 face="sans-serif">Sent by: owner-dq@dq.sf.org.nz</font>
<p><font size=1 face="sans-serif">20/02/2002 04:49</font>
<br><font size=1 face="sans-serif">Please respond to dq</font>
<br>
<td><font size=1 face="Arial"> </font>
<br><font size=1 face="sans-serif"> To: dq@dq.sf.org.nz</font>
<br><font size=1 face="sans-serif"> cc: </font>
<br><font size=1 face="sans-serif"> Subject: Re: [dq] Undetectability II - An option.</font></table>
<br>
<br>
<br><font size=2 face="Courier New">I thought to get this rolling again I would go back to Andrew's suggestion<br>
and not how many of the requirements it fitted and what changes could be<br>
possible to fit the others. All repeated points have been removed for<br>
brevity.<br>
<br>
<br>
Ignore.<br>
Duration: Concentration, max 10 min + 10 / Rank<br>
Resist: Passive.<br>
Effects: The Adept causes one target (+ 1 / 5 full ranks) to be totally<br>
unaware of the Adept for the duration of the spell.<br>
<br>
<br>
> Errol Cavit:<br>
><br>
> 1. Undetectability is centered on self, but can be cast on several targets<br>
> that are near the caster.<br>
<br>
Does not fit. However it could be changed to<br>
<br>
Ignore.<br>
Duration: Concentration, max 10 min + 10 / Rank<br>
Resist: Passive.<br>
Effects: The Adept causes one target (+ 1 / 5 full ranks) to be totally<br>
unaware of the Adept and 1/5 full ranks companions for the duration of the<br>
spell.<br>
<br>
> 2. That the spell be useful in situations other than combat.<br>
<br>
This fits.<br>
<br>
> Martin Dickson:<br>
><br>
> 1. Ease of administration for the DM<br>
<br>
With a simple resistance (yes/no) it appears to fulfill this requirement.<br>
<br>
> 6. The concealment will fail if the target is too intrusive, i.e. gets in<br>
> the way.<br>
<br>
To do this we will need to add these clauses to the spell. As a possibility<br>
<br>
Ignore.<br>
Duration: Concentration, max 10 min + 10 / Rank<br>
Resist: Passive.<br>
Effects: The Adept causes one target (+ 1 / 5 full ranks) to be totally<br>
unaware of the Adept for the duration of the spell. The spell will be broken<br>
for a target if they are too intrusive.<br>
<br>
> Andrew Withy (and Michael Woodhams)<br>
><br>
> 1. The concealment is of a different nature than existing spells, i.e.<br>
> Invisibility or Walking Unseen, etc., and that nature is something to do<br>
> with manipulating minds.<br>
<br>
This is the case with this spell as it is targeted on the people who will<br>
not see the adept due to the adept tampering with their minds.<br>
<br>
> 3. Its effectiveness is limited by the number of observers.<br>
<br>
This is indeed the case as the spell has a limited number of targets and<br>
concealee's.<br>
<br>
> 4. It is a more reliable concealment than forms like Invisibility and<br>
> Walking Unseen.<br>
<br>
I am not sure where it fits in here. Perhaps someone who can think through<br>
the comparrison may want to look at this point.<br>
<br>
> 5. It is not effective in combat.<br>
<br>
For this point we simply need to define 'too intrusive' from one of the<br>
varients above.<br>
<br>
> Brent Jackson<br>
><br>
> 2. The concealment does not dissipate when the concealed person casts.<br>
<br>
For this point we simply need to define 'too intrusive' from one of the<br>
varients above.<br>
<br>
> 4. The concealment should be single target.<br>
<br>
This point directly contradicts one above so a choice needs to be made.<br>
<br>
> Jim Arona<br>
<br>
> 7. That there is some 'magical' means of countering the effect, e.g. Mind<br>
> Cloak, perhaps a Mind Special counter spell, or a completely new spell the<br>
> purpose of which is simply to penetrate this concealment.<br>
<br>
Mind Special counter is a good option. Mind cloak I would imagine would stop<br>
it being used on a target.<br>
<br>
> Stephen Martin<br>
<br>
> 2. More effective form of concealment vs sentients, less effective or<br>
> ineffective against (respectively) low intelligence or non-sentient<br>
> creatures.<br>
<br>
A bonus to resistance for non-sentients would easily allow this.<br>
<br>
<br>
<br>
So with all the above options added into one spell. An option would be.<br>
<br>
Ignore.<br>
Duration: Concentration, max 10 min + 10 / Rank<br>
Resist: Passive.<br>
Effects: The Adept causes one target (+ 1 / 5 full ranks) to be totally<br>
unaware of the Adept and 1 (+1/5 full ranks) companions for the duration of<br>
the spell. Any 'Ignored' person who makes an attack against a target of this<br>
spell will become visible to all targets. Non sentiant creatures gain a +30%<br>
resistance to the effects of this spell.<br>
<br>
Note that this is not a final suggestion. It would still require fine<br>
tuning.<br>
<br>
Mandos<br>
/s<br>
<br>
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