Subject | Re: [dq] Shields |
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From | m.parkinson@auckland.ac.nz |
Date | Fri, 19 Apr 2002 09:29:04 +1200 |
Of Course there are limits -- Armourers are used to that... Can't reduce the weight of cloth/fur/leather armour; Can't make armour that give someone Agility; Can't improve the protection of cloth/fur/soft-leather; Can't make a non-magical suit of armour worth over 100,000 sp BEFORE you even consider the cost of silverg, etc -- oh no, sorry, they can do that! > -----Original Message----- > From: owner-dq@dq.sf.org.nz [mailto:owner-dq@dq.sf.org.nz]On Behalf Of > Michael Woodhams > Sent: Thursday, 18 April 2002 3:43 > To: dq@dq.sf.org.nz > Subject: Re: [dq] Shields > > > Michael Parkinson wrote: > > > Weight: 1 lb/Rank --Supposedly because this is the EXACT per-rank equivalent of an Armourer > > modifying a suit of armour for a male human (in reality, the real reason is that it is > a convenient, > > intuitively comfortable number). > > Then a high ranked armourer makes a reduced weight small shield, ties a string to it so > it won't float > away, and gives it to their kid. :-) > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Shields |
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From | ecavit@tranzrail.co.nz |
Date | Fri, 19 Apr 2002 09:43:07 +1200 |
> -----Original Message----- > From: Michael Parkinson [mailto:m.parkinson@auckland.ac.nz] > > > Of Course there are limits -- Armourers are used to that... . . . > Can't make a non-magical suit of armour worth over 100,000 sp > BEFORE you even consider the cost of > silverg, etc -- oh no, sorry, they can do that! > > Um, _costs_ more than 100,000 sp - 'worth' is in the eye of the purchaser, if any! Try getting 30,000 sp for a set of silvered Scale, for instance. Cheers Errol -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Shields |
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From | ecavit@tranzrail.co.nz |
Date | Fri, 19 Apr 2002 11:32:53 +1200 |
> -----Original Message----- > From: Michael Parkinson > > > Of Course there are limits -- Armourers are used to that... > Can't reduce the weight of cloth/fur/leather armour; > Can't make armour that give someone Agility; > Can't improve the protection of cloth/fur/soft-leather; > Can't make a non-magical suit of armour worth over 100,000 sp > BEFORE you even consider the cost of > silverg, etc -- oh no, sorry, they can do that! > > While playing around with this stuff, don't forget that: 56.2 Shields "All shields except the tower shield and main gauche are constructed of wood and hides and do not affect the flow of mana in regard to Adepts." Given this, what sort of characteristics of a shield is it reasonable (and preferably consistent) to improve? The potential for reducing weight seems fairly limited - is it worthwhile working out a new formula? My gut reaction is that a better balanced shield would be easier to move about in general, and would be easier to get in the best position to deflect/block a blow. Therefore mod'ing MD loss and defence seems right based on this assumption. Are there game-play reasons for not allowing Main-Gauche to get extra defence? At max rank (for a lot more EP), it gives the same defence as a large round (rk10x2% vs rk(1+4)x4%). Hardly seems unreasonable. Whether it is worth adding a special rule (to weaponsmith, presumably) is another matter. Joking aside, the 'logic' for improving Base chance and damage is dubious IMO - any other comments on this? Cheers Errol -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Shields |
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From | martin.dickson@peace.com |
Date | Fri, 19 Apr 2002 11:58:50 +1200 |
Errol Cavit wrote: >Joking aside, the 'logic' for improving Base chance and damage is dubious >IMO - any other comments on this? > Historically there were shields that were designed to be used as weapons. Adding a spike on the front, or sharpening the edges (for example) could well explain extra damage... better balance could reasonably reduce MD loss or increase attack BC. Having shields as a Weaponsmith category and allowing increased BC and/or DM is simple and requires no new rules. Allowing increased Def or reduced MD loss or weight involves more significant alterations. Cheers, Martin -- _/_/ Peace Software International Email: martin.dickson@peace.com _/ Martin Dickson Phone: +64-9-373-0400 Senior Analyst Fax : +64-9-373-0401 -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Shields |
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From | AndrewW@datacom.co.nz |
Date | Fri, 19 Apr 2002 12:01:26 +1200 |
Main Gauche is already the "best" weapon for mages who can't use battle axe, rapier or hand & a half. They get close & melee and defence, and high ranks for IV / keeping out of close. There are lots of magical MGs as well. Getting extra bonuses to defence shouldn't be encouraged, as these weapon would push further out of the bell curve, and reduce more mages to a "batlle axe and MG" combination. A MG also give no MD loss. Andrew -----Original Message----- From: Errol Cavit [mailto:ecavit@tranzrail.co.nz] Sent: Friday, 19 April 2002 11:33 a.m. To: dq@dq.sf.org.nz Subject: Re: [dq] Shields Are there game-play reasons for not allowing Main-Gauche to get extra defence? At max rank (for a lot more EP), it gives the same defence as a large round (rk10x2% vs rk(1+4)x4%). Hardly seems unreasonable. Whether it is worth adding a special rule (to weaponsmith, presumably) is another matter. Joking aside, the 'logic' for improving Base chance and damage is dubious IMO - any other comments on this? Cheers Errol -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Shields |
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From | m.parkinson@auckland.ac.nz |
Date | Fri, 19 Apr 2002 12:42:39 +1200 |
Errol said: > While playing around with this stuff, don't forget that: > > 56.2 Shields > "All shields except the tower shield and main gauche > are constructed of wood and hides and do not affect > the flow of mana in regard to Adepts." > > Given this, what sort of characteristics of a shield is it reasonable (and > preferably consistent) to improve? Thanks for pointing this out -- I had missed it; although I'd always assumed that Kite & Tower shields were metallic (with no penalty for being bronze. > [...] >Joking aside, the 'logic' for improving Base chance and damage is dubious > IMO - any other comments on this. No I think it is perfectly valid. Considering all other weapons, a weaponsmith makes them better to wield &/or to have more "bite" regardless of it's class --this is an acceptable simplification of reality. Why shouldn't a weaponsmith be able to make a shield that hits a bit better & harder? What is stupid (or at least extremely simplistic) is that a 50lb hobbit & a 300lb human do shield bashes for the same BC & damage. Certainly a shield-charge from two such disparate would not be identical. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Shields |
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From | m.parkinson@auckland.ac.nz |
Date | Fri, 19 Apr 2002 13:13:04 +1200 |
I totally concur with Martin's view regarding Weaponsmith ... > Having shields as a Weaponsmith category and allowing increased BC > and/or DM is simple and requires no new rules. Allowing increased Def > or reduced MD loss or weight involves more significant alterations. > > Cheers, > Martin Add "make & maintain shield" as a weaponsmith category. By the way, how do you make a better garrotte -- is it an experimental weapon? Do you consider it part of a bow -- as it sometimes was in fact, although perhaps not as much as it was referred to (as in "Mustapha is for the bowstring"). I too am uneasy about Armourer should improve a shield. Create a new category ... 10 Shields with the prerequisite of none -- or perhaps that should be leather? I suggest updating the paragraph Weight: 1/2 a factor per 3 full ranks. Never lighter than WT 1. (This attribute may not be affected for the cloth, leather or mithril categories). to something like... Weight: 1/2 a factor per 3 full ranks. Never lighter than WT 1. (This attribute may not be affected for the cloth, leather or mithril categories). The only shield that an armourer may make lighter is a Tower shield, 1lb per Rank. Finally -- presumable an Armourer/weaponsmith [as the player of one such] could create a shield with combined bonuses, but the TOTAL ranks-work of bonuses must be less than his rank in Armourer or weaponsmith, whichever is the greater. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |