SubjectRe: [dq] Guild Value?
Fromdworkin@ihug.co.nz
DateSat, 4 May 2002 20:43:17 GMT
> 
> Firestar 

About 8,000sp. +10% hit (1000), +2 damage(1000), excellent weapon(500), counts 
as free hand(1500), increased EN/SG(4000). Neglible flaw (warning), easily 
corrected flaw (hot).

Advantages.
Heavy Hand/Half sword. One of the best weapons with even better stats.
Ability to cast with. This relieves the adept of having to make the tatical 
choice between being able to cast spells or have both hands using melee 
weapons. If you're fast and loose with this restriction (many are) than it is a 
cosmetic effect.
Special Damage Bonus. Being able to kill mages quickly is a big bonus. Mages 
are what you want to kill as fast as possible in a fight.

Flaws.
The damage (to wielder) is trivial in the right hands (fire/mind mage) and can 
be a bonus as no-one could steal it. 

The vague sense of danger sensed would be overridden in most adepts by the 
definite sense of danger of some loon advancing on them with a big, glowing 
sword. Having it declare "I thirst for mage blood!" in a loud voice would be a 
flaw as it draws attention (and fire) to the wielder.


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Subject[dq] dworkin@ihug.co.nz
Fromtdouglas@zoomtown.com
DateSun, 5 May 2002 1:09:18 -0400
Thanks.  In the future could I run other items past you?  My last adventure got out of hand because of powers I didn't foresee causing problems.

Todd


> 
> From: dworkin@ihug.co.nz
> Date: 2002/05/04 Sat PM 04:43:17 EDT
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] Guild Value?
> 
> > 
> > Firestar 
> 
> About 8,000sp. +10% hit (1000), +2 damage(1000), excellent weapon(500), counts 
> as free hand(1500), increased EN/SG(4000). Neglible flaw (warning), easily 
> corrected flaw (hot).
> 
> Advantages.
> Heavy Hand/Half sword. One of the best weapons with even better stats.
> Ability to cast with. This relieves the adept of having to make the tatical 
> choice between being able to cast spells or have both hands using melee 
> weapons. If you're fast and loose with this restriction (many are) than it is a 
> cosmetic effect.
> Special Damage Bonus. Being able to kill mages quickly is a big bonus. Mages 
> are what you want to kill as fast as possible in a fight.
> 
> Flaws.
> The damage (to wielder) is trivial in the right hands (fire/mind mage) and can 
> be a bonus as no-one could steal it. 
> 
> The vague sense of danger sensed would be overridden in most adepts by the 
> definite sense of danger of some loon advancing on them with a big, glowing 
> sword. Having it declare "I thirst for mage blood!" in a loud voice would be a 
> flaw as it draws attention (and fire) to the wielder.
> 
> 
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>


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