Subject | Re: [dq] Proposed Spy Revision - sketch design |
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From | mandos@iconz.net |
Date | Thu, 3 Oct 2002 08:14:20 +1200 |
> -----Original Message----- > From: owner-dq@dq.sf.org.nz [mailto:owner-dq@dq.sf.org.nz]On Behalf Of > AndrewW@datacom.co.nz > Sent: Wednesday, 2 October 2002 4:35 p.m. > To: dq@dq.sf.org.nz > Subject: Re: [dq] Proposed Spy Revision - sketch design > > > Apart from having a difference of opinion from Sally on the points that I > raised & she cogently replied to, I have a real problem with the scope of > the spy skill she is proposing. > > Spies cover a wider range than just watching & charming. Torture, > Blackmail > & Intimidation are standards of spying. If a character doesn't want to use > them, fine. Other spies may never want to seduce the enemy, pick a lock or > do trap stuff. They are still a common part of the spy concept. > Torture fits > Spy better than it does Assassin or any other skill. > > Spies are not politically correct. Courtesans - oops I mean > Courtiers - are PC. I cannot see how it can do anything but help the skill and the characters using it, if we add a wide range of options. Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Proposed Spy Revision - sketch design |
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From | dawnhaven@xtra.co.nz |
Date | Thu, 3 Oct 2002 08:36:02 +1200 |
----- Original Message ----- From: <AndrewW@datacom.co.nz> To: <dq@dq.sf.org.nz> Sent: Wednesday, 2 October 2002 10:19 Subject: Re: [dq] Proposed Spy Revision - sketch design > Comments on the proposed Spy. > > Learn language phrases: halve the time to learn new languages up to rank 3 > The ability is cute, but the benefit is primarily a gaming benefit. This > ability was removed from Bard because of a really good reason which escapes > me now. With languages already taking half the time to rank as other > weapons, getting them even quicker is wrong. Also, ranking in half-weeks is > not good. I agree - it is an unnecessary weirdness - things to be minimised. At most it will reduce the cost to get to Rank 3 by 3 weeks plus half the time to get to Rank 0. I do not feel the benefit is worth the added variation in the rules. > Troop assessment - perceive logistics of military organisations > This is what Military Scientist "Logistics" speciality is for. This removes > another reason for people not to always get skirmish as their first Mil Sci > speciality at rank 0. Remove. > I don't know. Maybe MilSci would provide more clues on the combat effectiveness of the troops. I think Spy is good for collecting lots of raw information, but that other skills are needed to get the point. I think Spy should have a chance of getting the *most relevant* information (assisted by obvious skill/knowledges). > Torture is a classic spy ability, along with resist torture. "Not covert > enough for spies" - huh. Ditto Intimidation / Resist Intimidation. How do > you think they *really* get information from people? For Assassins, torture > is a hobby; for Spies, a tool of the trade. > If we use the KGB as the Rank 15 example of Spy, they teach mostly blackmail, intimidation and seduction. They rarely use torture externally. Blackmail must include intimidation and use of threats. I would guess that threat of pain is a useful blackmail. Perhaps the difference here is that governments are more willing to use torture on their own subjects, than on the subject of a foreign power. therefore torture should be an optional skill - for internal informers etc. > The notion of an Urban Ranger or Urban survival skill fills me with dread. > Don't know why. I'd rather that Spy (and Thief) had an ability along the > lines of: > Underworld Citizen > This skill helps characters locate and recognize fences, black marketers, > slavers, hit men, thieves, forgers and most other denizens of the > underworld. Characters in a familiar city gain high bonuses or do not need > to roll at all. > I would prefer a Knowledge to a specific Spy skill. The urban ranger equivalent of spot ambush sites etc is quite relevant though. Keep up the smiles Sally, Ian > > Andrew > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] The rulebook (was DA: Modified paragraph) |
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From | dawnhaven@xtra.co.nz |
Date | Wed, 2 Oct 2002 22:46:08 +1200 |
I agree with Ross. A lot of interpretation is based on the current wording. That will change if the words are changed. And I am not sure that I wish people to learn the game from reading the rule book. I would prefer people to learn the rules by playing the game. there is a lot more to the game than the written rules, there is an entire ethos (some may say pathos) as well. I do not want another generation of rules-lawyers and number-crunchers. cheers, Ian ----- Original Message ----- From: <ross.alexander@uk.neceur.com> To: <dq@dq.sf.org.nz> Sent: Tuesday, 1 October 2002 20:25 Subject: Re: [dq] The rulebook (was DA: Modified paragraph) > > Keith, > > The rulebook is a *rules* book, not an introduction to the game or > the system. It is written the way it is to keep it from getting too large > or verbose. If somebody wants to write a document explaining > the system or the world then fine. If anybody has such a document > and wants it prepended to the existing rules then also fine, but > tinkering with the language/layout of the current rules is asking for > a lot of work with little real gain. > > Boo hoo hoo, > > Ross > > -------------------------------------------------------------------------- ------- > > Ross Alexander "We demand clearly defined > MIS - NEC Europe Limited boundaries of uncertainty and > Work ph: +44 20 8752 3394 doubt." > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Proposed Spy Revision - sketch design |
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From | dawnhaven@xtra.co.nz |
Date | Thu, 3 Oct 2002 08:21:20 +1200 |
> Spies are not politically correct. Courtesans - oops I mean Courtiers - are PC. Because Coutiers - oops, I mean Courtiers - define Political Correctness. Ian > > Andrew > -----Original Message----- > From: salient@kcbbs.gen.nz [mailto:salient@kcbbs.gen.nz] > > >Torture is a classic spy ability, along with resist torture. > Actually, I think torture is a classic ability of torturers. Spies are > classicly background operaters, who don't want to be found out as being > spies. > > >Intimidation / Resist Intimidation. How do > >you think they *really* get information from people? > Befriending them - learn people manipulation skills to get people to tell > you stuff without really realising what it is they have said. r. > > I think Spy is a secret skill. If characters want to be a non-secret spy, > then they learn other skills to complement it. > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Proposed Spy Revision - sketch design |
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From | martin.dickson@peace.com |
Date | Thu, 03 Oct 2002 09:02:39 +1200 |
mandos@iconz.net wrote: >I cannot see how it can do anything but help the skill and the characters >using it, if we add a wide range of options. > There are sensible (I hope) reasons for not having significant overlap between skills. I would prefer that a PC learn a number of skills and combine them to gain a "professional" ability, rather than have us try to incorporate all applicable abilities under a single skill heading. Yes, there will be Spies who snoop around foreign or domestic courts, toadying, seducing, and charming the locals with their knowledge of the correct fork. These PCs should learn Spy and Courtier. There will be Spies who scale walls to break into locked rooms and vaults and memorize, or copy, or steal documents. These PCs should learn Spy and Thief. The military Spy who needs to trek through the wilds to spy on enemy encampments will probably need Ranger, and may need Mil Sci if they are to percieve tactics. (I do like the idea that Spies are good at troop estimation -- something distinct from commanding troops). The idea (IMHO) is to figure out which sub-skills are not already adequately covered by extant DQ Skills and to use these as the basis for Spy. If there are some abilities that fit much better in Spy than their current position then we should consider duplicating or moving them. But if they fit well in their current location then the PC should gain some ranks in that skills to access those abilities. Cheers, Martin -- _/_/ Peace Software International Email: martin.dickson@peace.com _/ Martin Dickson Phone: +64-9-373-0400 Senior Analyst Fax : +64-9-373-0401 -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Proposed Spy Revision - sketch design |
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From | errolc@tranzlink.co.nz |
Date | Thu, 3 Oct 2002 10:02:58 +1200 |
> > Spies are not politically correct. Courtesans - oops I mean > Courtiers - > are PC. > > Because Coutiers - oops, I mean Courtiers - define Political > Correctness. > > Ian > Do we need a movie/education session? Ridicule + Gosford Park + The Third Man? :-) -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Proposed Spy Revision - sketch design |
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From | errolc@tranzlink.co.nz |
Date | Thu, 3 Oct 2002 10:04:39 +1200 |
> -----Original Message----- > From: martin.dickson@peace.com [mailto:martin.dickson@peace.com] > Sent: Thursday, 3 October 2002 9:03 a.m. > To: dq@dq.sf.org.nz > Subject: Re: [dq] Proposed Spy Revision - sketch design > > > mandos@iconz.net wrote: > > >I cannot see how it can do anything but help the skill and > the characters > >using it, if we add a wide range of options. > > > There are sensible (I hope) reasons for not having > significant overlap > between skills. I agree that too much overlap is not a good idea. However I think we need some. For instance, the courtier-type may want the option to pick the lock of the fop's safe while he is sleeping it off. Note that Spy is 2-3 times as expensive as Courtier. However, Spy (as proposed), has base skills plus options, while courtier just has options. Thief is more expensive (around 1.5x), so maybe their pick lock ability is more effective? The scope of the sub-skills should attempt to take this into account. Starting to get ugly, isn't it? This is an argument for less overlap. [Statement of interest: I have a (in order of competence) Courtier-Spy-Courtier. I'd probably want to drop some courtier rank to get some EP to spend on presumably-more-expensive-now Spy] Cheers Errol -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Proposed Spy Revision - sketch design |
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From | martin.dickson@peace.com |
Date | Thu, 03 Oct 2002 12:35:46 +1200 |
errolc@tranzlink.co.nz wrote: >I agree that too much overlap is not a good idea. However I think we need >some. For instance, the courtier-type may want the option to pick the lock >of the fop's safe while he is sleeping it off. > But that's not an argument for overlap, is it? If the "courtier-type" wants to pick locks or crack safes then the PC needs to learn some ranks in Thief. IMHO, DQ skills work best when they define a fairly tight-knit package of effects without attempting to match directly to every possible application of this effects. Sally has stated that the current Spy skill does not cover the skill requirements for a spy character and proposed a new skill. There are lots of good things in the proposed skill (disguise, forgery, hiding, military assessment). Others have come out of discussion and should be included in the next version (Resist Torture). The sub-skills that I do not agree with are those that are directly lifted from Thief (lock picking, and trap removal). I would also suggest that the Spy version of Mimicry be re-written for Spy skill rather than lifted from Troubadour -- the Troub ability is to make winter nights fly by pretending to be a turkey-hawk, or parodying the speech and impediment of the Duke of Dimdell, the Spy version is to imitate accents (usually) to pass as an uninteresting native. Sleight of Hand could be included in a more general Fieldcraft sub-skill -- which would cover handing off messages, the use of dead-drops and the like. I suggest that this should be a Rk 0 skill (perhaps instead of Assimilate Guise -- many spies can do their job while still being foreign merchants, or whatever, without attempting to pass as native). The one exception I'm happy with to the general no-overlap rule is Simulate Emotions -- I think that's just too intrinsic to Spies to leave out. Anyhoo... my 0.5 cents worth (inflation adjusted). Cheers, Martin -- _/_/ Peace Software International Email: martin.dickson@peace.com _/ Martin Dickson Phone: +64-9-373-0400 Senior Analyst Fax : +64-9-373-0401 -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Proposed Spy Revision - sketch design |
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From | m.parkinson@auckland.ac.nz |
Date | Thu, 3 Oct 2002 14:53:57 +1200 |
Much as I dislike "Me too" emails, I totally agree with Martin's lastest [12:36] posting. Concening other postings .... > ... With languages already taking half the time to rank as other > weapons, getting them even quicker is wrong. Also, ranking in half-weeks > is not good. Actually I like the "pick-up phrases" skill. I think something like this is good. And upto Rank 3 is an excellent target rank to choose (because low levels are deliberately ineffectual). Although it may be that the time bonus is not appropriate mechanism. Actually we do have other skills that rank in half weeks for certain conditions (e.g. Artisan skills -- provided that you fill the prerequisites). Elsewhere is is clear that you round-up lefteover half weeks, so that in practice it may not amount to much. From Standard Suggested spy nil to 3 7 4 nil to 2 4 2 nil to 1 2 1 nil to 0 1 1 0 to 3 6 3 0 to 2 3 2 0 to 1 1 1 1 to 3 5 3 1 to 2 2 1 2 to 3 3 2 Might I say that I like the proposed subskill -- it is appropriate, optional, and balanced. However, here is a possible alternative for those who don't. LANGUAGE SKILLS: Because spies have a good memory, aural skills, and are socially perceptive, they may develope their language skills -- especially if other people are doing most of the talking. For any spoken language that a spy has ranked to rank 4 or less, they may function as if one rank higher. ILLUSTRATION OF WHAT I MEAN: That is the spy can get the gist out of what is said -- even if they don't know all the words. With trained sensitivity (& their blending-in skills) they can use their limited vocabulary to its best. For instance the spy distinguishes between "No!" "No?" "No ...!" "Oh no!" "No really?" "No. Really" "Never." and uses them all well. Whereas the non-spy requires more literal or formal structures to convey the meaning, e.g. "Is it that what you have said is true?" -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Proposed Spy Revision - sketch design |
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From | m.parkinson@auckland.ac.nz |
Date | Thu, 3 Oct 2002 15:02:50 +1200 |
Sorry, on my lists of the 7 levels of courtier persuasion I cut & pasted incorrectly. For > 3. engendering a common interest (2 courtiers, even of different ranks) will. read: 3. engendering a common interest (2 courtiers, even of different ranks will do each other favours or temporarily combine together for their mutual benefit -- especially if it is to the detriment of other parties). Also, by the implicitness of "5. implied revenge" I mean that it is often easier to placate somone than risk them being pissed off at you, especially when they are know to have a waspish tongue, or are vindictive, or otherwise just looking for a reason to make someone else suffer instead of them. Hey! Being a courtier takes long hours, a ready wit, & hard work -- you get your laughs where you can. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] Amount of overlap Re: [dq] Proposed Spy Revision - |
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From | dawnhaven@xtra.co.nz |
Date | Thu, 3 Oct 2002 20:47:32 +1200 |
I still fail to see the need for this weirdness, just for the sake of 4 weeks. Political blindness? I would be happy for Spies to use their trained memory to remember perfectly phrases and inflections beyond their rank in a language. But not to understand it. Use of a good memory to pose as another trade is one thing, but I do not like the Language bit causing a precendent that may lead some to suggest that Good Memory justifies the ability to emulate just about any other skill <shudder>. I do like the separation of Spy 'estimate forces' with MilSci 'perceive the tactics they are training in'. "I saw eight groups, each of about 50 pikemen. They were standing around, raising and lowering their pikes. I also saw about 70 men at arms waving a sword about and hitting straw men." If the Spy is also a MilSci, then they will recognise these for the tactics they represent. If the Spy recalls what they saw to a MilSci, then they will perceive its worth and organise which block the cavalry will charge, and which block needs to be shattered by magic. Anyhoo, I vote for least overlap. Ian ----- Original Message ----- From: <m.parkinson@auckland.ac.nz> To: <dq@dq.sf.org.nz> Sent: Thursday, 3 October 2002 14:53 Subject: Re: [dq] Proposed Spy Revision - sketch design > Much as I dislike "Me too" emails, I totally agree with Martin's lastest [12:36] posting. > Concening other postings .... > > > ... With languages already taking half the time to rank as other > > weapons, getting them even quicker is wrong. Also, ranking in half-weeks > > is not good. > > Actually I like the "pick-up phrases" skill. I think something like this is good. And upto Rank 3 > is an excellent target rank to choose (because low levels are deliberately ineffectual). Although > it may be that the time bonus is not appropriate mechanism. > > Actually we do have other skills that rank in half weeks for certain conditions (e.g. Artisan > skills -- provided that you fill the prerequisites). Elsewhere is is clear that you round-up > lefteover half weeks, so that in practice it may not amount to much. > > From Standard Suggested spy > nil to 3 7 4 > nil to 2 4 2 > nil to 1 2 1 > nil to 0 1 1 > 0 to 3 6 3 > 0 to 2 3 2 > 0 to 1 1 1 > 1 to 3 5 3 > 1 to 2 2 1 > 2 to 3 3 2 > > Might I say that I like the proposed subskill -- it is appropriate, optional, and balanced. > However, here is a possible alternative for those who don't. > > LANGUAGE SKILLS: Because spies have a good memory, aural skills, and are socially perceptive, they > may develope their language skills -- especially if other people are doing most of the talking. For > any spoken language that a spy has ranked to rank 4 or less, they may function as if one rank > higher. > > ILLUSTRATION OF WHAT I MEAN: That is the spy can get the gist out of what is said -- even if they > don't know all the words. With trained sensitivity (& their blending-in skills) they can use their > limited vocabulary to its best. For instance the spy distinguishes between "No!" "No?" "No ...!" > "Oh no!" "No really?" "No. Really" "Never." and uses them all well. > Whereas the non-spy requires more literal or formal structures to convey the meaning, e.g. "Is it > that what you have said is true?" > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Proposed Spy Revision - sketch design |
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From | dawnhaven@xtra.co.nz |
Date | Thu, 3 Oct 2002 21:24:36 +1200 |
Brilliant start Sally. I am not sure that Stealthiness is needed in Spy - except for historic reasons. I like it, I just am not sure if it should be a basic. After all, all Ambassadors are spies. Just not covert ones. and there is an Adventuring skill of the same name. May be a Rank skillet of different name? Enhanced Memory: I am sure that all trades would increase their ability to remember remarkable aspects of their trade (a swordsman would remember a remarkable sword - a princess would a truly excellent wine (nah - they are far too common in those circles)). Can this be generalised across all skills? I would like the basic skillets to include Assess Information. Start low, but always increases with rank. Can also be chosen as a Rank skillet and can be specialised. I would like the idea of a sub-skill called Manipulation to be discussed. It suggests to me that the Spy is able to get people to do all sorts of things. It would replace Intimidation and Seduction (they are means to an end, enjoyable but every jobs should have its perks). Also, Identify Appropriate Targets. split this off Bribing, and use as a bonus to other sub-skills. Should probably be a Rank 0 Basic skillet. Befriending should definitely stay, and would reduce the chance or scale of retaliation if the target notices that they are being manipulated into doing something they normally wouldn't do. Bribing is different to manipulation and should stay. Disguise - change to: _convincingly_ alter appearance and _voice_. Appearance should include race and gender and accent (perhaps specialising in this would activate one of either race or gender) Hiding: Brilliant idea. Learn language phrases - as per other email - change to ability to remember heard phrases beyond level of comprehension. (this would include technical jargon). Mimicry - Drop - include in Disguise\Voice Pick Locks - Drop, Manipulate another into giving you the key ! Simulate Emotions - Drop, add to Disguise perhaps with specialisation? Sleight of Hand - keep Trap removal - Keep - I hate traps. Troop Assessment - this is only an example of a specialisation amongst the many things that could be observed. (Trade goods, nobles, amount of trade, military,fortifications, feasts, religions, Spies etc). Change to a skillet enabling the Spy to specialise in their area of expertise. It would add to their basic Observation skillet Add: Assess information: the blind ability to pull information together into a cogent whole. I have suggested that you Drop quite a few, so we would need to come up with replacement options. One overall request, Please remove the comparative skill and Attribute Ranks (EG Hiding) Please change to only requiring the Spy's attributes and ranks. I could argue that once a hiding place is found, perception is not needed. But, the Spy's ability to hide precludes people being drawn to look where they are. Same for Assimilate Guise. Don't know if that helps, Ian ----- Original Message ----- From: <salient@kcbbs.gen.nz> To: <dq@dq.sf.org.nz> Sent: Monday, 30 September 2002 22:56 Subject: [dq] Proposed Spy Revision - sketch design > Hi there, > > Thanks to everyone for their feedback on my earlier posting. I've come up > with a proposal which of course will make eveybody happy, although it is > obviously still in its sketch design stage. Find attached. > > I've developed a spy skill, spurning the idea of merging it with Thief. > However, I think there definitely is a need for some sort of "urban ranger" > skill, which I think should be an adventuring skill. It would cover the > streetwise, scrounging, not getting lost, recognising urban landmarks, > where to find the church and markets, sort of things. I think that that > sort of skill is too useful for most characters, that they shouldn't be > taking spy (or thief) skill to just get those abilities. One should learn > spy to become an information gatherer. > > The formulaic references in my document are just indicative of what stats I > think should be involved in the final number, and if someone actually > enjoys playing with numbers to get something that is appropriate and that > works, then by all means, do so. > > I wanted to have some reference to the other skills like courtier, > troubador, assasin, thief, that different spy types can be, in a similiar > way that ranger does with specialised fields, but it was all starting to > get too hard. I'm left with a vague notion of adding the rank of these > other appropriate skills into the base chances of a spy performing stuff > when operating in their chosen field, or using the higher rank of (spy & x). > > This is because spy is different from other skills in that it only works > well when a covering skill is also present. All the other DQ skills work > in isolation, but I think some reference for this spy overlap is required. > > The reason for including formulae with each sort of skill was to make it > possible to have the spy ability either work, fail, or catastrophic failure > that ends up with them being hung and quartered. Something like +40% over > base chance, to max of 90+rank%. > > Happy Reading, > Regards, > Sally -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |