Subject[dq-pub] Contact for Brightflare
Fromm.parkinson@auckland.ac.nz
DateThu, 5 Dec 2002 08:26:47 +1300
Sorry for general posting -- but does anyone have a working email for Bill Dyer who plays
Brightflare?  The address I had (atilla@slingshot.co.nz) is apparently no longer working.

Michael Parkinson (Ph 3737 599 ext 85858)
Mathematics & Statistics Subject Librarian
===============================


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Subject[dq] Contact for Brightflare
Fromm.parkinson@auckland.ac.nz
DateThu, 5 Dec 2002 08:26:47 +1300
Sorry for general posting -- but does anyone have a working email for Bill Dyer who plays
Brightflare?  The address I had (atilla@slingshot.co.nz) is apparently no longer working.

Michael Parkinson (Ph 3737 599 ext 85858)
Mathematics & Statistics Subject Librarian
===============================


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Subject[dq] Thief / Climbing
Fromdawnhaven@xtra.co.nz
DateThu, 5 Dec 2002 10:17:29 +1300
 As a complete novice to the discussion - I read all the emails but the
 points seldom seemed to interact - I wonder if we can change it slightly.

 What is the Spy and Thief (climbing) sub-skills merely enable the character
 to use other sub-skills whilst climbing? Such as picking a lock on the
 window, hiding.

 Thus, you can do all those Thief/Spy things when your feet are on the
 ground, but not up a wall/cliff/tree etc unless you have the Climbing
 proficiency. <poor english but I am tired.

 As a GM I would encourage this - by maiming those without it. "As you
stroll
 nonchallantly down a street, an young urchin falls silently to his
 retirement. A quiet 'Bugger' is all you hear from it. 'Should have learnt
 the climbing subskill' you mutter while taking its lock picks from limp
 hands."

 If this sub-proposal is not enough, then add in Stephen's "Use Rank/bonus"
bit as well.


 cheers,

 Ian


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SubjectRe: [dq] Thief / Climbing
Frommichael.woodhams@peace.com
DateThu, 05 Dec 2002 11:17:41 +1300
dawnhaven@xtra.co.nz wrote:

> What is the Spy and Thief (climbing) sub-skills merely enable the character
> to use other sub-skills whilst climbing? Such as picking a lock on the
> window, hiding.
>
"I was scaling the south face of Mt Doom when a bunch of urchins 
absailed past. Now I can't find my purse - I think one of the little 
buggers picked my pocket."


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SubjectRe: [dq] Thief / Climbing
Fromstephen_martin@clear.net.nz
DateThu, 05 Dec 2002 13:36:33 +1200
The main reason for the 2% per rank bonus and using Thief Rank instead of Climbing
rank is so current thieves interested in climbing maintain the same base chance
as they previously had.

I suggest we keep that but having the Thief abilities while climbing seems a
nicer and more generic bonus than restricting it to stealth.

>
> As a complete novice to the discussion - I read all the emails but the
> points seldom seemed to interact - I wonder if we can change it slightly.

>
> What is the Spy and Thief (climbing) sub-skills merely enable the character

> to use other sub-skills whilst climbing? Such as picking a lock on the
> window, hiding.
>
> Thus, you can do all those Thief/Spy things when your feet are on the
> ground, but not up a wall/cliff/tree etc unless you have the Climbing
> proficiency. <poor english but I am tired.
>
> As a GM I would encourage this - by maiming those without it. "As you
>stroll
> nonchallantly down a street, an young urchin falls silently to his
> retirement. A quiet 'Bugger' is all you hear from it. 'Should have learnt

> the climbing subskill' you mutter while taking its lock picks from limp
> hands."
>
> If this sub-proposal is not enough, then add in Stephen's "Use Rank/bonus"

>bit as well.
>
>
> cheers,
>
> Ian
>
>
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>


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SubjectRe: [dq] Thief / Climbing
Fromhelen@owbn.net.nz
DateThu, 05 Dec 2002 17:58:06 +1300
>  What is the Spy and Thief (climbing) sub-skills merely enable the character
>  to use other sub-skills whilst climbing? Such as picking a lock on the
>  window, hiding.
>
>  Thus, you can do all those Thief/Spy things when your feet are on the
>  ground, but not up a wall/cliff/tree etc unless you have the Climbing
>  proficiency. <poor english but I am tired.

I like this!
Why a theif with all the other things they have to learn should be better at
climbing than adventurer of the same rank climbing skill who practiced climbing
ONLY for the same number of weeks is a mystery?
If however we were to say as above that the theives climbing subskill is the
practice of the breaking and entering, etc. skills while hanging upsidedown from
a tree branch, off a rope or on to a windowledge with one hand, well that makes
more sence to me.

Then we just have the one over all climbing BC ( withGM mods) for any climbing
on any surface.
Just what that BC should be? well I like the idea of adding PS and PC into the
formular but thats as far as Ive got.

Helen Saggers


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SubjectRe: [dq] Thief.
Frommandos@iconz.net
DateThu, 5 Dec 2002 22:53:29 +1300
> As it looks like Mandos has left I'll try to remember what he said when I
> asked him in the weekend on this.

The idea is that it is an option to allow theives to work as a team
effectivly in various nefarious dealings. As with many potential options in
the game it is mostly for flavour and may have no benefit to the game.
However lack of direct benefit did not seem to be a good enough reason to
remove it and it does add some flavour to the skill.

On the climbing subject I have read all the comments.

I appreciate Stephen and other points that having a single climbing skill is
preferable in game from the simplicity point of view. (You don't need to
shout any more :-)

However I firmly believe that the art of climbing into a house is redically
different to climbing a cliff face.

The only reason they are even remotly similar is they both have the word
climbing in the description.

When climbing a man-made structure the skill is in knowing how the
properties of that structure work, what the climable paterns are and knowing
how something it built. On a cliff face more care is required, more caution,
more tools and a completly different skillset.

I don't think it detracts from the game to allow theives to only climb
buildings and I do think it adds to the flavour and feeling of being a
thief. It also adds restrictions to what was previously a rediculous portion
of the skill.

After relooking at it the base chances do include stealth for the stealth
climbing and I think they are reasonable and are something that should be
ironed out in playtest. So for voting on Sunday the only change should be to
remove the paragraph detailing that the best of Spy or Thief should be used
if the character has both. What is done to it after playtest or what people
choose to do to this or the climbing skill if people do not choose to vote
for it is up to whoever wants to look at it next.

Mandos
/s


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