Subject[dq] EP Discount for Adventuring Skills?
FromErrol Cavit
DateTue, 14 Jan 2003 13:20:46 +1300
If you are being trained in an Adventuring skill (like Climbing, which is
rarely used "extensively" on Adventure), is the 10% discount (and cost,
presumably the standard 150/wk) for having a trainer available? Relevant
rules sections below. The part about the discount is in 6.5 Skills, and
isn't referred to in 6.6 Adventuring Skills. The Player's Guide specifically
excludes Adventuring Skills from the Rk8+ requirements, but doesn't say
anything about EP.

Thanks
Errol

6.5 Skills
...The EP
cost for ranking Skills is listed in the rulebook. ...
If the character is taught by someone of greater Rank
in the skill, decrease any Experience Point cost by
10%. If the character learns from a book (the availability
of which is up to the GM), verbal descriptions
or practices with someone of equal or lesser Rank in
the skill, any Experience Point cost is unmodified.
If the character practices with no useful outside assistance,
any Experience Point cost is increased by
25%. If training is done at the Guild, it costs 150sp  (Rank to be achieved
minimum 1). Achieving Ranks
8, 9 and 10 is difficult. You must find and complete a
special task relating to your skill, with the assistance
of a GM, for each of these Ranks. Rank 10 is the
maximum achievable Rank in all Skills.

6.6 Adventuring Skills
Adventuring Skills are skills used every day by
adventurers to survive, and thus are continually
honed. These skills include Knowledge, Horsemanship,
Swimming, Flying, Stealth and Climbing.
If you have extensively used an adventuring skill
while on adventure, you may rank this skill without
any time requirements. Otherwise, Ranking time is
as per normal skills.
Adventurers are assumed to start off with Rank 0 or
more in all these skills, unless specifically told otherwise.
Experience Point costs are set out in the rulebook.
The Maximum Rank in all these Skills is 10.


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SubjectRe: [dq] EP Discount for Adventuring Skills?
FromErrol Cavit
DateTue, 14 Jan 2003 13:28:55 +1300
And of course, just after I post, I notice that the Player's Guide 7.5 QUICK
SHEET FOR RANKING says 'trainer required, no discount'.

Sorry about that.

> -----Original Message-----
> From: Errol Cavit [mailto:errolc@tranzlink.co.nz]
> Sent: Tuesday, 14 January 2003 1:21 p.m.
> To: dq@dq.sf.org.nz
> Subject: [dq] EP Discount for Adventuring Skills?
> 
> 
> If you are being trained in an Adventuring skill (like 
> Climbing, which is
> rarely used "extensively" on Adventure), is the 10% discount 
> (and cost,
> presumably the standard 150/wk) for having a trainer 
> available? Relevant
> rules sections below. The part about the discount is in 6.5 
> Skills, and
> isn't referred to in 6.6 Adventuring Skills. The Player's 
> Guide specifically
> excludes Adventuring Skills from the Rk8+ requirements, but 
> doesn't say
> anything about EP.
> 
> Thanks
> Errol
> 
> 6.5 Skills
> ...The EP
> cost for ranking Skills is listed in the rulebook. ...
> If the character is taught by someone of greater Rank
> in the skill, decrease any Experience Point cost by
> 10%. If the character learns from a book (the availability
> of which is up to the GM), verbal descriptions
> or practices with someone of equal or lesser Rank in
> the skill, any Experience Point cost is unmodified.
> If the character practices with no useful outside assistance,
> any Experience Point cost is increased by
> 25%. If training is done at the Guild, it costs 150sp  (Rank 
> to be achieved
> minimum 1). Achieving Ranks
> 8, 9 and 10 is difficult. You must find and complete a
> special task relating to your skill, with the assistance
> of a GM, for each of these Ranks. Rank 10 is the
> maximum achievable Rank in all Skills.
> 
> 6.6 Adventuring Skills
> Adventuring Skills are skills used every day by
> adventurers to survive, and thus are continually
> honed. These skills include Knowledge, Horsemanship,
> Swimming, Flying, Stealth and Climbing.
> If you have extensively used an adventuring skill
> while on adventure, you may rank this skill without
> any time requirements. Otherwise, Ranking time is
> as per normal skills.
> Adventurers are assumed to start off with Rank 0 or
> more in all these skills, unless specifically told otherwise.
> Experience Point costs are set out in the rulebook.
> The Maximum Rank in all these Skills is 10.
> 
> 
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>


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SubjectRe: [dq] EP Discount for Adventuring Skills?
FromChris Caulfield
DateTue, 14 Jan 2003 13:32:41 +1300
np

-----Original Message-----
From: Errol Cavit [mailto:errolc@tranzlink.co.nz]
Sent: Tuesday, 14 January 2003 13:29
To: dq@dq.sf.org.nz
Subject: Re: [dq] EP Discount for Adventuring Skills?


And of course, just after I post, I notice that the Player's Guide 7.5 QUICK
SHEET FOR RANKING says 'trainer required, no discount'.

Sorry about that.

> -----Original Message-----
> From: Errol Cavit [mailto:errolc@tranzlink.co.nz]
> Sent: Tuesday, 14 January 2003 1:21 p.m.
> To: dq@dq.sf.org.nz
> Subject: [dq] EP Discount for Adventuring Skills?
> 
> 
> If you are being trained in an Adventuring skill (like 
> Climbing, which is
> rarely used "extensively" on Adventure), is the 10% discount 
> (and cost,
> presumably the standard 150/wk) for having a trainer 
> available? Relevant
> rules sections below. The part about the discount is in 6.5 
> Skills, and
> isn't referred to in 6.6 Adventuring Skills. The Player's 
> Guide specifically
> excludes Adventuring Skills from the Rk8+ requirements, but 
> doesn't say
> anything about EP.
> 
> Thanks
> Errol
> 
> 6.5 Skills
> ...The EP
> cost for ranking Skills is listed in the rulebook. ...
> If the character is taught by someone of greater Rank
> in the skill, decrease any Experience Point cost by
> 10%. If the character learns from a book (the availability
> of which is up to the GM), verbal descriptions
> or practices with someone of equal or lesser Rank in
> the skill, any Experience Point cost is unmodified.
> If the character practices with no useful outside assistance,
> any Experience Point cost is increased by
> 25%. If training is done at the Guild, it costs 150sp  (Rank 
> to be achieved
> minimum 1). Achieving Ranks
> 8, 9 and 10 is difficult. You must find and complete a
> special task relating to your skill, with the assistance
> of a GM, for each of these Ranks. Rank 10 is the
> maximum achievable Rank in all Skills.
> 
> 6.6 Adventuring Skills
> Adventuring Skills are skills used every day by
> adventurers to survive, and thus are continually
> honed. These skills include Knowledge, Horsemanship,
> Swimming, Flying, Stealth and Climbing.
> If you have extensively used an adventuring skill
> while on adventure, you may rank this skill without
> any time requirements. Otherwise, Ranking time is
> as per normal skills.
> Adventurers are assumed to start off with Rank 0 or
> more in all these skills, unless specifically told otherwise.
> Experience Point costs are set out in the rulebook.
> The Maximum Rank in all these Skills is 10.
> 
> 
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>


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SubjectRe: [dq] EP Discount for Adventuring Skills?
FromMandos\ Mitchinson
DateTue, 14 Jan 2003 13:24:18 +1300
> If you are being trained in an Adventuring skill (like Climbing, which is
> rarely used "extensively" on Adventure), is the 10% discount (and cost,
> presumably the standard 150/wk) for having a trainer available? Relevant
> rules sections below. The part about the discount is in 6.5 Skills, and
> isn't referred to in 6.6 Adventuring Skills. The Player's Guide
> specifically
> excludes Adventuring Skills from the Rk8+ requirements, but doesn't say
> anything about EP.

To the best of my knowledge if you used a skill on adventure the only
discount you get it to time. EP needs to be payed as per the normal costs
unless you had a trainer with you on the adventure.

Mandos
/s


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SubjectRe: [dq] EP Discount for Adventuring Skills?
FromAndrew\ Withy\ \(DSL\ AK\)
DateTue, 14 Jan 2003 13:42:23 +1300
The Quick Sheet contradicts the more detailed Player 6.3.7 & Rules 87.8. If
you spend ranking time & have a trainer for an adventuring skill, then I
would expect you should get an EP discount (as opposed to those who use it
on adventure, who get a time discount of 100%). Thats what I've always
played, as a GM & player.


Andrew
-----Original Message-----
From: Errol Cavit [mailto:errolc@tranzlink.co.nz]
Sent: Tuesday, 14 January 2003 1:29 p.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] EP Discount for Adventuring Skills?


And of course, just after I post, I notice that the Player's Guide 7.5 QUICK
SHEET FOR RANKING says 'trainer required, no discount'.

Sorry about that.

> -----Original Message-----
> From: Errol Cavit [mailto:errolc@tranzlink.co.nz]
> Sent: Tuesday, 14 January 2003 1:21 p.m.
> To: dq@dq.sf.org.nz
> Subject: [dq] EP Discount for Adventuring Skills?
> 
> 
> If you are being trained in an Adventuring skill (like 
> Climbing, which is
> rarely used "extensively" on Adventure), is the 10% discount 
> (and cost,
> presumably the standard 150/wk) for having a trainer 
> available? Relevant
> rules sections below. The part about the discount is in 6.5 
> Skills, and
> isn't referred to in 6.6 Adventuring Skills. The Player's 
> Guide specifically
> excludes Adventuring Skills from the Rk8+ requirements, but 
> doesn't say
> anything about EP.
> 
> Thanks
> Errol
> 
> 6.5 Skills
> ...The EP
> cost for ranking Skills is listed in the rulebook. ...
> If the character is taught by someone of greater Rank
> in the skill, decrease any Experience Point cost by
> 10%. If the character learns from a book (the availability
> of which is up to the GM), verbal descriptions
> or practices with someone of equal or lesser Rank in
> the skill, any Experience Point cost is unmodified.
> If the character practices with no useful outside assistance,
> any Experience Point cost is increased by
> 25%. If training is done at the Guild, it costs 150sp ? (Rank 
> to be achieved
> minimum 1). Achieving Ranks
> 8, 9 and 10 is difficult. You must find and complete a
> special task relating to your skill, with the assistance
> of a GM, for each of these Ranks. Rank 10 is the
> maximum achievable Rank in all Skills.
> 
> 6.6 Adventuring Skills
> Adventuring Skills are skills used every day by
> adventurers to survive, and thus are continually
> honed. These skills include Knowledge, Horsemanship,
> Swimming, Flying, Stealth and Climbing.
> If you have extensively used an adventuring skill
> while on adventure, you may rank this skill without
> any time requirements. Otherwise, Ranking time is
> as per normal skills.
> Adventurers are assumed to start off with Rank 0 or
> more in all these skills, unless specifically told otherwise.
> Experience Point costs are set out in the rulebook.
> The Maximum Rank in all these Skills is 10.
> 
> 
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>


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SubjectRe: [dq] EP Discount for Adventuring Skills?
From=?iso-8859-1?q?Bernard=20Hoggins?=
DateTue, 14 Jan 2003 11:47:18 +1100 (EST)
<P>I believe the reason you get no EP Discount with adventuring skills is the fact that you need a trainer to learn them.
<P>Where as normal skills can be learnt without a trainer from books etc, So having a trainer is an advantage compared to a book.
<P>But Adventuring skills can't be learnt from a book.
<P>My 2 cents anyway
<P>Bernard
<P>&nbsp;<B><I>"Andrew Withy (DSL AK)" &lt;AndrewW@datacom.co.nz&gt;</I></B> wrote:
<BLOCKQUOTE style="BORDER-LEFT: #1010ff 2px solid; MARGIN-LEFT: 5px; PADDING-LEFT: 5px">The Quick Sheet contradicts the more detailed Player 6.3.7 &amp; Rules 87.8. If<BR>you spend ranking time &amp; have a trainer for an adventuring skill, then I<BR>would expect you should get an EP discount (as opposed to those who use it<BR>on adventure, who get a time discount of 100%). Thats what I've always<BR>played, as a GM &amp; player.<BR><BR><BR>Andrew<BR>-----Original Message-----<BR>From: Errol Cavit [mailto:errolc@tranzlink.co.nz]<BR>Sent: Tuesday, 14 January 2003 1:29 p.m.<BR>To: dq@dq.sf.org.nz<BR>Subject: Re: [dq] EP Discount for Adventuring Skills?<BR><BR><BR>And of course, just after I post, I notice that the Player's Guide 7.5 QUICK<BR>SHEET FOR RANKING says 'trainer required, no discount'.<BR><BR>Sorry about that.<BR><BR>&gt; -----Original Message-----<BR>&gt; From: Errol Cavit [mailto:errolc@tranzlink.co.nz]<BR>&gt; Sent: Tuesday, 14 January 2003 1:21 p.m.<BR>&gt; To: dq@dq.sf.org.nz<BR>&gt; Subject: [dq] EP Discount for Adventuring Skills?<BR>&gt; <BR>&gt; <BR>&gt; If you are being trained in an Adventuring skill (like <BR>&gt; Climbing, which is<BR>&gt; rarely used "extensively" on Adventure), is the 10% discount <BR>&gt; (and cost,<BR>&gt; presumably the standard 150/wk) for having a trainer <BR>&gt; available? Relevant<BR>&gt; rules sections below. The part about the discount is in 6.5 <BR>&gt; Skills, and<BR>&gt; isn't referred to in 6.6 Adventuring Skills. The Player's <BR>&gt; Guide specifically<BR>&gt; excludes Adventuring Skills from the Rk8+ requirements, but <BR>&gt; doesn't say<BR>&gt; anything about EP.<BR>&gt; <BR>&gt; Thanks<BR>&gt; Errol<BR>&gt; <BR>&gt; 6.5 Skills<BR>&gt; ...The EP<BR>&gt; cost for ranking Skills is listed in the rulebook. ...<BR>&gt; If the character is taught by someone of greater Rank<BR>&gt; in the skill, decrease any Experience Point cost by<BR>&gt; 10%. If the character learns from a book (the availability<BR>&gt; of which is up to the GM), verbal descriptions<BR>&gt; or practices with someone of equal or lesser Rank in<BR>&gt; the skill, any Experience Point cost is unmodified.<BR>&gt; If the character practices with no useful outside assistance,<BR>&gt; any Experience Point cost is increased by<BR>&gt; 25%. If training is done at the Guild, it costs 150sp ? (Rank <BR>&gt; to be achieved<BR>&gt; minimum 1). Achieving Ranks<BR>&gt; 8, 9 and 10 is difficult. You must find and complete a<BR>&gt; special task relating to your skill, with the assistance<BR>&gt; of a GM, for each of these Ranks. Rank 10 is the<BR>&gt; maximum achievable Rank in all Skills.<BR>&gt; <BR>&gt; 6.6 Adventuring Skills<BR>&gt; Adventuring Skills are skills used every day by<BR>&gt; adventurers to survive, and thus are continually<BR>&gt; honed. These skills include Knowledge, Horsemanship,<BR>&gt; Swimming, Flying, Stealth and Climbing.<BR>&gt; If you have extensively used an adventuring skill<BR>&gt; while on adventure, you may rank this skill without<BR>&gt; any time requirements. Otherwise, Ranking time is<BR>&gt; as per normal skills.<BR>&gt; Adventurers are assumed to start off with Rank 0 or<BR>&gt; more in all these skills, unless specifically told otherwise.<BR>&gt; Experience Point costs are set out in the rulebook.<BR>&gt; The Maximum Rank in all these Skills is 10.<BR>&gt; <BR>&gt; <BR>&gt; -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --<BR>&gt;<BR><BR><BR>-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --</BLOCKQUOTE><BR><BR>From Bernard Hoggins<br>nevyn0ad@yahoo.co.uk<p><br><hr size=1>
<a href="http://au.rd.yahoo.com/mail/tagline/?http://au.movies.yahoo.com" target=_blank><b>Yahoo! Movies</b></a><br>
- What's on at your local cinema?

SubjectRe: [dq] EP Discount for Adventuring Skills?
FromStephen Martin
DateTue, 14 Jan 2003 14:14:45 +1200
I have always played that if you spend the time (rank weeks) with a trainer (and
usually pay the money) for an adventuring skill then you get the 10% discount
as per any normal skill.
But if you use the "time-less" ranks from using the skill on adventure then
you pay full xp cost.  

Possibly it could be argued that if you adventure with someone who is a better
horseman than you and get instruction while you ride then you are getting training
and get the 10% discount.  But I'd squash that like a bug (with rolled up newspaper
at arms length).
Either you are receiving training for rank weeks and ranking it like a normal
skill at 90% xp or you are using it on adventure and paying full xp.  Not both.


The quote from the quick-sheet makes no sense.  Perhaps I am missing part of
the context.

>And of course, just after I post, I notice that the Player's Guide 7.5 QUICK

>SHEET FOR RANKING says 'trainer required, no discount'.
>
>Sorry about that.
>
>> -----Original Message-----
>> From: Errol Cavit [mailto:errolc@tranzlink.co.nz]
>> Sent: Tuesday, 14 January 2003 1:21 p.m.
>> To: dq@dq.sf.org.nz
>> Subject: [dq] EP Discount for Adventuring Skills?
>>
>>
>> If you are being trained in an Adventuring skill (like
>> Climbing, which is
>> rarely used "extensively" on Adventure), is the 10% discount
>> (and cost,
>> presumably the standard 150/wk) for having a trainer
>> available? Relevant
>> rules sections below. The part about the discount is in 6.5
>> Skills, and
>> isn't referred to in 6.6 Adventuring Skills. The Player's
>> Guide specifically
>> excludes Adventuring Skills from the Rk8+ requirements, but
>> doesn't say
>> anything about EP.
>>
>> Thanks
>> Errol
>>
>> 6.5 Skills
>> ...The EP
>> cost for ranking Skills is listed in the rulebook. ...
>> If the character is taught by someone of greater Rank
>> in the skill, decrease any Experience Point cost by
>> 10%. If the character learns from a book (the availability
>> of which is up to the GM), verbal descriptions
>> or practices with someone of equal or lesser Rank in
>> the skill, any Experience Point cost is unmodified.
>> If the character practices with no useful outside assistance,
>> any Experience Point cost is increased by
>> 25%. If training is done at the Guild, it costs 150sp  (Rank
>> to be achieved
>> minimum 1). Achieving Ranks
>> 8, 9 and 10 is difficult. You must find and complete a
>> special task relating to your skill, with the assistance
>> of a GM, for each of these Ranks. Rank 10 is the
>> maximum achievable Rank in all Skills.
>>
>> 6.6 Adventuring Skills
>> Adventuring Skills are skills used every day by
>> adventurers to survive, and thus are continually
>> honed. These skills include Knowledge, Horsemanship,
>> Swimming, Flying, Stealth and Climbing.
>> If you have extensively used an adventuring skill
>> while on adventure, you may rank this skill without
>> any time requirements. Otherwise, Ranking time is
>> as per normal skills.
>> Adventurers are assumed to start off with Rank 0 or
>> more in all these skills, unless specifically told otherwise.
>> Experience Point costs are set out in the rulebook.
>> The Maximum Rank in all these Skills is 10.


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SubjectRe: [dq] EP Discount for Adventuring Skills?
FromStephen Martin
DateTue, 14 Jan 2003 14:28:57 +1200
This is the way that weapons work.  Weapons assume a trainer and give no discount
for it.  Skills assume no trainer and give a discount for having one (Thanks
SPI for making things simple and consistent).
Adventuring Skills are a subset of Skills.  They follow all the normal rules
for skills except where explicitly stated otherwise in the section on Adventuring
Skills.

>
>I believe the reason you get no EP Discount with adventuring skills is the
fact that you need a trainer to learn them.
>Where as normal skills can be learnt without a trainer from books etc, So having
a trainer is an advantage compared to a book.
>But Adventuring skills can't be learnt from a book.
>My 2 cents anyway
>Bernard

> "Andrew Withy (DSL AK)" <AndrewW@datacom.co.nz> wrote:The Quick Sheet contradicts
the more detailed Player 6.3.7 & Rules 87.8. If
>you spend ranking time & have a trainer for an adventuring skill, then I
>would expect you should get an EP discount (as opposed to those who use it

>on adventure, who get a time discount of 100%). Thats what I've always
>played, as a GM & player.
>
>
>Andrew
>-----Original Message-----
>From: Errol Cavit [mailto:errolc@tranzlink.co.nz]
>Sent: Tuesday, 14 January 2003 1:29 p.m.


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SubjectRe: [dq] EP Discount for Adventuring Skills?
FromErrol Cavit
DateTue, 14 Jan 2003 14:25:21 +1300
> -----Original Message-----
> From: Andrew Withy (DSL AK) [mailto:AndrewW@datacom.co.nz]
> Sent: Tuesday, 14 January 2003 1:42 p.m.
> 
> The Quick Sheet contradicts the more detailed Player 6.3.7 & 
> Rules 87.8. 

Table 87.8 is what PG 7.3.7 calls table 55.2? (The PG version of this also
refers to 'Expert' rather than 'Knowledge', BTW)

PG 7.3.7 says "Otherwise Adventuring Skills are have the same time and money
costs as Skills. The EP costs for adventuring skills are detailed in Table
87.8 (as part of Skills)." 55.2 doesn't mention the trainer EP
discounts/penalties

I've also just spotted

"29 Adventuring Skills (Ver 1.0)
***These skills may be ranked as with any other skill.***
The ***only differences*** are that all characters start with
swimming, climbing, stealth and horsemanship at
Rank 0, and if the skill is used conspicuously during
an adventure it can be ranked once without the need
for training time, but there must be a tutor who with
a similar skill who is present to advise the character
on the technique they should employ."

which seems definitive on this point (rather than not clearly stating one
way or the other that the other sections manage.) Note that 28.1 has
Adventuring skills exempted from Expert knowledge requirements.

If
> you spend ranking time & have a trainer for an adventuring 
> skill, then I
> would expect you should get an EP discount (as opposed to 
> those who use it
> on adventure, who get a time discount of 100%). Thats what I've always
> played, as a GM & player.
> 
> 
> Andrew
> -----Original Message-----
> From: Errol Cavit [mailto:errolc@tranzlink.co.nz]
> Sent: Tuesday, 14 January 2003 1:29 p.m.
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] EP Discount for Adventuring Skills?
> 
> 
> And of course, just after I post, I notice that the Player's 
> Guide 7.5 QUICK
> SHEET FOR RANKING says 'trainer required, no discount'.
> 
> Sorry about that.
> 
> > -----Original Message-----
> > From: Errol Cavit [mailto:errolc@tranzlink.co.nz]
> > Sent: Tuesday, 14 January 2003 1:21 p.m.
> > To: dq@dq.sf.org.nz
> > Subject: [dq] EP Discount for Adventuring Skills?
> > 
> > 
> > If you are being trained in an Adventuring skill (like 
> > Climbing, which is
> > rarely used "extensively" on Adventure), is the 10% discount 
> > (and cost,
> > presumably the standard 150/wk) for having a trainer 
> > available? Relevant
> > rules sections below. The part about the discount is in 6.5 
> > Skills, and
> > isn't referred to in 6.6 Adventuring Skills. The Player's 
> > Guide specifically
> > excludes Adventuring Skills from the Rk8+ requirements, but 
> > doesn't say
> > anything about EP.
> > 
> > Thanks
> > Errol
> > 
> > 6.5 Skills
> > ...The EP
> > cost for ranking Skills is listed in the rulebook. ...
> > If the character is taught by someone of greater Rank
> > in the skill, decrease any Experience Point cost by
> > 10%. If the character learns from a book (the availability
> > of which is up to the GM), verbal descriptions
> > or practices with someone of equal or lesser Rank in
> > the skill, any Experience Point cost is unmodified.
> > If the character practices with no useful outside assistance,
> > any Experience Point cost is increased by
> > 25%. If training is done at the Guild, it costs 150sp ? (Rank 
> > to be achieved
> > minimum 1). Achieving Ranks
> > 8, 9 and 10 is difficult. You must find and complete a
> > special task relating to your skill, with the assistance
> > of a GM, for each of these Ranks. Rank 10 is the
> > maximum achievable Rank in all Skills.
> > 
> > 6.6 Adventuring Skills
> > Adventuring Skills are skills used every day by
> > adventurers to survive, and thus are continually
> > honed. These skills include Knowledge, Horsemanship,
> > Swimming, Flying, Stealth and Climbing.
> > If you have extensively used an adventuring skill
> > while on adventure, you may rank this skill without
> > any time requirements. Otherwise, Ranking time is
> > as per normal skills.
> > Adventurers are assumed to start off with Rank 0 or
> > more in all these skills, unless specifically told otherwise.
> > Experience Point costs are set out in the rulebook.
> > The Maximum Rank in all these Skills is 10.
> > 
> > 
> > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
> >
> 
> 
> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
>


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SubjectRe: [dq] EP Discount for Adventuring Skills?
FromErrol Cavit
DateTue, 14 Jan 2003 14:49:10 +1300
> -----Original Message-----
> From: Stephen Martin [mailto:stephen_martin@clear.net.nz]
> Sent: Tuesday, 14 January 2003 3:15 p.m.
> 
<snip>  
> 
> Possibly it could be argued that if you adventure with 
> someone who is a better
> horseman than you and get instruction while you ride then you 
> are getting training
> and get the 10% discount.  But I'd squash that like a bug 
> (with rolled up newspaper
> at arms length).

Rightly so, IMO. 

> 
> 
> The quote from the quick-sheet makes no sense.  Perhaps I am 
> missing part of
> the context.
> 

The line 'Adventuring Skills' has 'required' in the column for 'With
Trainer' (same as Weapons'). It has 'extensive use only' in 'Without
Trainer'.

Yes, this does seem to contradict the first sentence of 29 Adventuring
Skills. Adding a sentence to each of 6.6 and PG 7.3.7 (and correcting the
quick sheet) would make things easier when doing ranking.

Cheers
Errol

> >And of course, just after I post, I notice that the Player's 
> Guide 7.5 QUICK
> 
> >SHEET FOR RANKING says 'trainer required, no discount'.
> >
> >Sorry about that.
> >
> >> -----Original Message-----
> >> From: Errol Cavit [mailto:errolc@tranzlink.co.nz]
> >> Sent: Tuesday, 14 January 2003 1:21 p.m.
> >> To: dq@dq.sf.org.nz
> >> Subject: [dq] EP Discount for Adventuring Skills?
> >>
> >>
> >> If you are being trained in an Adventuring skill (like
> >> Climbing, which is
> >> rarely used "extensively" on Adventure), is the 10% discount
> >> (and cost,
> >> presumably the standard 150/wk) for having a trainer
> >> available? Relevant
> >> rules sections below. The part about the discount is in 6.5
> >> Skills, and
> >> isn't referred to in 6.6 Adventuring Skills. The Player's
> >> Guide specifically
> >> excludes Adventuring Skills from the Rk8+ requirements, but
> >> doesn't say
> >> anything about EP.
> >>
> >> Thanks
> >> Errol
> >>
> >> 6.5 Skills
> >> ...The EP
> >> cost for ranking Skills is listed in the rulebook. ...
> >> If the character is taught by someone of greater Rank
> >> in the skill, decrease any Experience Point cost by
> >> 10%. If the character learns from a book (the availability
> >> of which is up to the GM), verbal descriptions
> >> or practices with someone of equal or lesser Rank in
> >> the skill, any Experience Point cost is unmodified.
> >> If the character practices with no useful outside assistance,
> >> any Experience Point cost is increased by
> >> 25%. If training is done at the Guild, it costs 150sp  (Rank
> >> to be achieved
> >> minimum 1). Achieving Ranks
> >> 8, 9 and 10 is difficult. You must find and complete a
> >> special task relating to your skill, with the assistance
> >> of a GM, for each of these Ranks. Rank 10 is the
> >> maximum achievable Rank in all Skills.
> >>
> >> 6.6 Adventuring Skills
> >> Adventuring Skills are skills used every day by
> >> adventurers to survive, and thus are continually
> >> honed. These skills include Knowledge, Horsemanship,
> >> Swimming, Flying, Stealth and Climbing.
> >> If you have extensively used an adventuring skill
> >> while on adventure, you may rank this skill without
> >> any time requirements. Otherwise, Ranking time is
> >> as per normal skills.
> >> Adventurers are assumed to start off with Rank 0 or
> >> more in all these skills, unless specifically told otherwise.
> >> Experience Point costs are set out in the rulebook.
> >> The Maximum Rank in all these Skills is 10.
> 
> 
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