Subject | [dq] Extra Damage -- Skill vs. PS with regards to Unarmed |
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From | Martin Dickson |
Date | Fri, 14 Feb 2003 15:58:57 +1300 |
<html> <head> </head> <body> Hi Folks,<br> <br> Just want clarification/obfusication/opinions on the rules around additional damage from Skill or PS as they apply to Unarmed.<br> <br> Relevant rules state, [bolding mine]:<br> <u>(3.11 Damage) -- Additional Damage</u><br> The damage inflicted with a particular weapon may be increased due to exceptional Physical Strength or Rank. <b>Only one of these two modifiers</b> may be applied<br> at any time. <br> If a figure chooses to over-strength a weapon, they may inflict an additional point of damage for every 5 full points of Physical Strength they have <b> over the minimum required</b> to use the weapon. Thown or Missile weapons may not be over strengthed. <b>See §{3.14 for Unarmed Combat</b>.<br> If a figure chooses to apply skill to inflict extra damage, they may inflict an additional point of damage for every full 4 Ranks they have in the weapon. This affects Close, Melee Thrown, and Missile weapons.<br> <br> Now... the damage modifer for Unarmed is not fixed like other weapons, rather it is D-4 [+1 per 3 full PS over 15], so <u>technically</u> it is not possible to over-strength Unarmed as the damage is calculated directly from PS and there is no minimum required PS. However, the reference to Unarmed combat in the in the over-strength rule suggests (IMHO) that the PS bonus from Unarmed is being considered in the same cateogy. Was this the intention?<br> <br> If so, is it possible only to get bonuses from either PS (1 per 3 over 15) or skill on Unarmed? Thus Bob, PS 18, and Rk 8 Unarmed can have either D-3 from PS or D-2 from skill, but not D-1 from [D-4 +1 per 3 PS over 15] +2 for skill.<br> <br> On the other hand, since it is not technically possible to over-strength Unarmed, then can the Skill rank be applied as the sole Additional Damage bonus, (and the DM is calculated on D-4 +1 per 3 PS over 15 as stated)? If this is the case then I'd suggest that the over-strength rule should include Unarmed with Thrown and Melee in its list of exclusions rather than simply refering to it.<br> <br> Cheers,<br> Martin<br> <br> <pre class="moz-signature" cols="$mailwrapcol">-- _/_/ Peace Software International Email: <a class="moz-txt-link-abbreviated" href="mailto:martin.dickson@peace.com">martin.dickson@peace.com</a> _/ Martin Dickson Phone: +64-9-373-0400 Senior Analyst Fax : +64-9-373-0401</pre> </body> </html> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Extra Damage -- Skill vs. PS with regards to Unarmed |
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From | dworkin |
Date | Fri, 14 Feb 2003 16:03:21 +1300 |
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=Content-Type content="text/html; charset=iso-8859-1"> <META content="MSHTML 5.50.4134.100" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><FONT face=Arial size=2>What do you mean by 'Bolding mine'.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>My extra damage rules.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>You can be either strong or skillful unless the character has a scaled up weapon, ala The Bow of Odysseus. So a two hander of a giant is 10 ft long and probably has a +9 DM and is twice as heavy with a PS requirement of 32.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Thrown weapons benefit from over strengthing or get +1 hex range per PS over minimum. Big people throw things further, harder and throw bigger things. Titans throw boulders with their rock skill.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Unarmed is completely different in that you can be both strong and skillfull at the same time when mashing an enemies face into the ground. Personally I would prefer the PS bonus caps at +4 (39 PS) or equivalent. However it is an heroic game system with scope for the Labours of Hercules, well Haagen in it.</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>William</FONT></DIV></BODY></HTML> |
Subject | Re: [dq] Extra Damage -- Skill vs. PS with regards to Unarmed |
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From | Mandos\ Mitchinson |
Date | Fri, 14 Feb 2003 16:08:59 +1300 |
> What do you mean by 'Bolding mine'. He added the Bold bits. > My extra damage rules. I allow overstrengthing on any kind of weapon but I also add a penalty and an increased chance to the fumble table as I believe the removal of that penalty was to the detriment of the game. Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Extra Damage -- Skill vs. PS with regards to Unarmed |
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From | Michael Woodhams |
Date | Fri, 14 Feb 2003 16:24:08 +1300 |
Martin Dickson wrote: > they may inflict an additional point of damage for every 5 full points > of Physical Strength they have * over the minimum required* to use the > weapon. Thown or Missile weapons may not be over strengthed. *See > §{3.14 for Unarmed Combat*. I think this is just saying 'unarmed combat is a special case (sort of like thrown/missile weapons) therefore this rule does not apply' I.e. you can apply both ST and skill damage bonuses to unarmed, because the ST bonus is part of the 'base' damage of an unarmed attack. I guess if you really wanted to, you could apply only part of your ST to the 'base' damage, then overstrength the rest (at a worse conversion rate) and then be not allowed to apply the skill bonus... ("I'm going to fight like a 10 year old child - just a really really strong one.") If you get a weaponsmithed body, you could add up to an extra +2. :-) -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Extra Damage -- Skill vs. PS with regards to Unarmed |
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From | Michael\ Parkinson |
Date | Fri, 14 Feb 2003 17:08:06 +1300 |
> Just want clarification/obfusication/opinions on the > rules around > additional damage from Skill or PS as they apply to Unarmed. [...] > On the other hand, since it is not technically possible to > over-strength Unarmed, then can the Skill rank be > applied as the sole Additional Damage bonus ... That is how I GM it. Therefore I agree that your modification would be clearer. A related problem: Negative dice modifiers. Does hypothetical Bob (PS 18, and Rk 8 Unarmed) do [D-4]+3 damage, or does he do [D-1] ? or is that even [D-3] +2 ? Many years ago, when I first started playing Haagen, I was told by a GM that the first option applies (can't remember who, doesn't matter, but it was someone whom I obviously trusted so implicity that I've never thought otherwise). [D-4]+3 has a nice feel since half the blows (dice roll 1 through 5) are automatically minimum damage. [D-1] is easier to calculate. Perversly, however, this means that when the defender's armour protection is less than or equal to the attackers total bonuses, the *first* option, i.e. [D-4]+3 choice where "50% of blow are minimum damage", does frationally MORE fatigue damage than the other option, [D-1] regards, Michael -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Extra Damage -- Skill vs. PS with regards to Unarmed |
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From | dworkin |
Date | Fri, 14 Feb 2003 18:11:50 +1300 |
> > A related problem: Negative dice modifiers. Does hypothetical > Bob (PS 18, and Rk 8 Unarmed) do [D-4]+3 damage, or does he do > [D-1] ? or is that even [D-3] +2 ? Many years ago, when I first > started playing Haagen, I was told by a GM that the first option > applies (can't remember who, doesn't matter, but it was someone > whom I obviously trusted so implicity that I've never thought > otherwise). > [D-4]+3 has a nice feel since half the blows (dice roll 1 through > 5) are automatically minimum damage. > [D-1] is easier to calculate. I use the [D-1] option, although it's more likely to be D+6 :.-) It's easier on the brain when GMing. There's enough wierdo modifiers flying around as it is. Anyways, rock (a D-1 weapon) scales up to D and D+n on most character sheets I see. William -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Extra Damage -- Skill vs. PS with regards to Unarmed |
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From | Clare Baldock |
Date | Fri, 14 Feb 2003 18:52:02 +1300 |
On Friday, Feb 14, 2003, at 16:08 Pacific/Auckland, Mandos Mitchinson wrote: >> What do you mean by 'Bolding mine'. > > He added the Bold bits. Well actually - the words were already there, he just made them bold for emphasis. cheers, clare -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |