SubjectRe: [dq] What the Frag?
FromJacqui Smith
DateSun, 30 Mar 2003 09:03:55 +1200
>Delivered-To: flamis@backend.pop.ihug.co.nz
>X-Originating-IP: [203.220.107.9]
>From: <dawnhaven@xtra.co.nz>
>To: <dq@dq.sf.org.nz>
>CC: <flamis@ihug.co.nz>
>Subject: Re: Re: [dq] What the Frag?
>Date: Sat, 29 Mar 2003 20:46:15 +1200
>
>
>I think Jacqui is correct to say that the only absolute influence we can 
>exert on an errant player or gm is to avoid them in future. We can raise 
>issues with them, and we do. We can air our concerns in public, which happens.
>
>But if people refuse to listen, then we vote with our feet.
>
>Jacqui - I have cc'ed this to you directly as the dq list refused my 
>earlier direct post- I am accessing this from Australia. If it fails to go 
>to the list, then please forward it to the list.
>
>On a different topic - weird abilties rock! and choosing not to use them 
>for moral reasons is so good for one's soul!! And it really annoys the 
>peasants.
>
>Many thanks,
>Ian
>
> >
> > From: Jacqui Smith <flamis@ihug.co.nz>
> > Date: 2003/03/27 Thu PM 05:36:11 GMT+12:00
> > To: dq@dq.sf.org.nz
> > Subject: Re: [dq] What the Frag?
> >
> > At 15:03 26/03/03 +1200, you wrote:
> > >No Martin, no titans. Please. Getting the chacter seen by another GM only
> > >means you need the agreement of two fools. Actually the PC only has the
> > >laser pistol skill but it rather begs the existence of such weapons. I 
> like
> > >the idea of character tribunals. What's the point of the character
> > >generation rules if someone has two friends (who are GMs) who will 
> allow any
> > >sort of abomination. I have a personal hatred of the 'substitute wierdness
> > >for characterisation' thang. So that may be colouring my perceptions. The
> > >fact that we could of replaced the player with a potted plant is another.
> > >The character cannot interact with any NPC and is way too wierd even for
> > >most of the PCs.  It is a roleplaying game after all. Tricky enough to try
> > >and relate to sicko elves and pervert hobbits without worring about scaly
> > >egg-layers.
> >
> > At this point it has to be said that the problem lizard was generated 
> under
> > a new GM without the supervision or vetting of the experienced GMs who 
> were
> > in that game. He choose to leave us "out-of-the-loop" and I was rather
> > surprised to hear that the character in question was continuing as a DQ
> > character.
> >
> > I will say that it's one thing to have experienced GMs present - it's
> > entirely another to have those GMs consulted and their advice taken into
> > account. The fact is that none of us here enjoyed much of the adventure -
> > the flavour was way too high-tech, and not as initially presented. Lady
> > Starflower was not amused, Basalic was confused, and Vanderhan did his 
> best
> > to get us the heck out of there at the first opportunity. But our opinions
> > were not asked for, and our voiced objections generally not heard. More
> > than once our characters were rail-roaded into situations we were 
> trying to
> > avoid.
> >
> > What can you say to someone who doesn't want to hear? Except that I refuse
> > to go back there again?
> >
> > Jacqui
> >
> >
> > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
> >


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Subject[dq] Character Tribunal Volunteers
FromStephen Martin
DateSun, 30 Mar 2003 14:02:15 +1200
To avoid the risk of William going totally loco and power mad trying to be a
tribunal on his own (much as it would be fun to watch)...
We need 2 volunteers to join him in the tribunal.

The mandate of the tribunal is to oversee the creation of non-standard characters.
 This includes rolling for unusual aspects and non-standard backgrounds and
abilities, and anything more bizarre.
All standard characters require a GM to oversee creation and another GM to co-sign
within 6 months of starting.
Non-standard characters require either the creating or co-signing GM to be a
tribunal member.

And tribunal members have to wear silly hats at guild meetings! ... ok maybe
I can be talked out of this one.

Nominate yourselves or your enemies, the job requirements are to have a good
understanding of the campaign and world and no prior convictions as an evil
despot (allegations and cases with no living witnesses don't count).

Also if anyone objects to the mandate I've proposed then say so now.  We can
formally ratify this at the next guild meeting.

Cheers, Stephen.


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