>Delivered-To: flamis@backend.pop.ihug.co.nz
>X-Originating-IP: [203.220.107.9]
>From: <dawnhaven@xtra.co.nz>
>To: <dq@dq.sf.org.nz>
>CC: <flamis@ihug.co.nz>
>Subject: Re: Re: [dq] What the Frag?
>Date: Sat, 29 Mar 2003 20:46:15 +1200
>
>
>I think Jacqui is correct to say that the only absolute influence we can
>exert on an errant player or gm is to avoid them in future. We can raise
>issues with them, and we do. We can air our concerns in public, which happens.
>
>But if people refuse to listen, then we vote with our feet.
>
>Jacqui - I have cc'ed this to you directly as the dq list refused my
>earlier direct post- I am accessing this from Australia. If it fails to go
>to the list, then please forward it to the list.
>
>On a different topic - weird abilties rock! and choosing not to use them
>for moral reasons is so good for one's soul!! And it really annoys the
>peasants.
>
>Many thanks,
>Ian
>
> >
> > From: Jacqui Smith <flamis@ihug.co.nz>
> > Date: 2003/03/27 Thu PM 05:36:11 GMT+12:00
> > To: dq@dq.sf.org.nz
> > Subject: Re: [dq] What the Frag?
> >
> > At 15:03 26/03/03 +1200, you wrote:
> > >No Martin, no titans. Please. Getting the chacter seen by another GM only
> > >means you need the agreement of two fools. Actually the PC only has the
> > >laser pistol skill but it rather begs the existence of such weapons. I
> like
> > >the idea of character tribunals. What's the point of the character
> > >generation rules if someone has two friends (who are GMs) who will
> allow any
> > >sort of abomination. I have a personal hatred of the 'substitute wierdness
> > >for characterisation' thang. So that may be colouring my perceptions. The
> > >fact that we could of replaced the player with a potted plant is another.
> > >The character cannot interact with any NPC and is way too wierd even for
> > >most of the PCs. It is a roleplaying game after all. Tricky enough to try
> > >and relate to sicko elves and pervert hobbits without worring about scaly
> > >egg-layers.
> >
> > At this point it has to be said that the problem lizard was generated
> under
> > a new GM without the supervision or vetting of the experienced GMs who
> were
> > in that game. He choose to leave us "out-of-the-loop" and I was rather
> > surprised to hear that the character in question was continuing as a DQ
> > character.
> >
> > I will say that it's one thing to have experienced GMs present - it's
> > entirely another to have those GMs consulted and their advice taken into
> > account. The fact is that none of us here enjoyed much of the adventure -
> > the flavour was way too high-tech, and not as initially presented. Lady
> > Starflower was not amused, Basalic was confused, and Vanderhan did his
> best
> > to get us the heck out of there at the first opportunity. But our opinions
> > were not asked for, and our voiced objections generally not heard. More
> > than once our characters were rail-roaded into situations we were
> trying to
> > avoid.
> >
> > What can you say to someone who doesn't want to hear? Except that I refuse
> > to go back there again?
> >
> > Jacqui
> >
> >
> > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --
> >
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