Subject | Re: [dq] Char Gen Stat Points and 5 point limit on raising them |
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From | Errol Cavit |
Date | Mon, 31 Mar 2003 08:14:53 +1200 |
> -----Original Message----- > From: Andrew Withy (DSL AK) [mailto:AndrewW@datacom.co.nz] > Sent: Friday, 28 March 2003 6:42 p.m. > > I like this idea of Stephen's. It certainly better than what we've got. > <snip> > > It's elegant and simple and only inertia and reactionary > attitudes will stop > us from doing it - never mind (sigh). > One issue is that the benefit/penalty is a fair way down the track. I can't think of an elegant way to 'fix' this. One approach would be to have different EP costs to increase stats for the different starting totals, but that's quite messy. Anyway, here's a table of averages for Stephen's numbers. Start Start Max Total Ave Ave 82 13.7 20.7 86 14.3 20.3 90 15.0 20.0 94 15.7 19.7 98 16.3 19.3 > -----Original Message----- > From: Stephen Martin [mailto:stephen_martin@clear.net.nz] > Sent: Thursday, 27 March 2003 5:33 p.m. > To: dq@dq.sf.org.nz > Subject: [dq] Char Gen Stat Points and 5 point limit on raising them > > > > Back in the days of yore you rolled to see how many stat > points you got and > what maximum value you could assign to any stat. > In practice it was a fairly useless balancing limitation and > got dropped > during > the revision. > > I'd like to propose an alternative balancing limitation on > starting stats > which > is that the amount you can raise them from starting values is > based on how > much > you start with (racial limits still apply as normal). > Starting Stats - Max Increase > 82 - 7 > 86 - 6 > 90 - 5 > 94 - 4 > 98 - 3 > Starting characters may choose any of these or roll to > randomly select one. > > > Higher values are better to start with but more limiting long > term, lower > values > mean you start weaker but have more potential. > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Char Gen Stat Points and 5 point limit on raising them |
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From | Stephen Martin |
Date | Mon, 31 Mar 2003 11:40:37 +1200 |
I'll add 2 columns to this... > Anyway, here's a table of averages for Stephen's numbers. > Start Start Max Max At XP Total Ave Ave Total Cost 82 13.7 20.7 124 195,000 86 14.3 20.3 122 167,500 90 15.0 20.0 120 140,000 94 15.7 19.7 118 112,500 98 16.3 19.3 116 85,000 Looking at it like this, it doesn't seem to be enough of a balancing factor. How about this: Start Max Start Max Max At XP Total Raise Ave Ave Total Cost 82 9 13.7 22.7 136 250,000 86 7 14.3 21.3 128 195,000 90 5 15.0 20.0 120 140,000 94 3 15.7 18.7 112 85,000 98 1 16.3 17.3 104 30,000 A lot more extreme but there are more definite benefits and disadvantages. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Character Tribunal Volunteers |
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From | Stephen Martin |
Date | Mon, 31 Mar 2003 11:41:33 +1200 |
Mandos steps up to the block... ****** Forwarded Message Follows ******* > To avoid the risk of William going totally loco and power mad > trying to be a > tribunal on his own (much as it would be fun to watch)... > We need 2 volunteers to join him in the tribunal I raised my hand before so I guess I should be raising my hand now. I volunteer. Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] Boardgaming in NZ | ||||||||||||
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From | Struan\ Judd | ||||||||||||
Date | Mon, 31 Mar 2003 13:37:35 +1200 | ||||||||||||
This is a multi-part message in MIME format.
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Subject | Re: [dq] Char Gen Stat Points and 5 point limit on raising them |
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From | Errol Cavit |
Date | Mon, 31 Mar 2003 17:30:07 +1200 |
****** Forwarded Message Follows ******* > -----Original Message----- > From: dawnhaven@xtra.co.nz [mailto:dawnhaven@xtra.co.nz] > Sent: Monday, 31 March 2003 5:18 p.m. > > The only possible reason not to implement immediately is teh > nagging feel that we are following a politicians logic > "something has to be done, this is dsomething, lets do this". > There are probably many ideas on how to amend, move etc. > > One would be to issue an EP pool for those characters with > low starting stats (I wouldn't equate it as high as 5,000 per > point). Some to be used before game, some at each subsequent > adventure. > > An alternate alternative would be to increase the cost of > raising a stat as your stat total increases. > > Then, if we really wanted, we could have no limit to stat > increases (and we all know what kill joy arguments will be > used against this - and can refute it by simply stating that > not all characters will choose to power game). > > These three steps would remove the need to record our > begining character point total - we have an ep pool, we pay > based on current stat total, and there is no 5 point maximum increase. > > Not as simple, and I guess possibly less elegant. Does the job though. > > So I would vote against Andrew's proposal, but only because I > do not beleive we have discussed other possible remedies. > > cheers Ian > > > > > From: Errol Cavit <errolc@tranzlink.co.nz> > > Date: 2003/03/31 Mon AM 08:14:53 GMT+12:00 > > To: dq@dq.sf.org.nz > > Subject: Re: [dq] Char Gen Stat Points and 5 point limit on > raising them > > > > > > > -----Original Message----- > > > From: Andrew Withy (DSL AK) [mailto:AndrewW@datacom.co.nz] > > > Sent: Friday, 28 March 2003 6:42 p.m. > > > > > > I like this idea of Stephen's. > > > > It certainly better than what we've got. > > > > > > > <snip> > > > > > > It's elegant and simple and only inertia and reactionary > > > attitudes will stop > > > us from doing it - never mind (sigh). > > > > > One issue is that the benefit/penalty is a fair way down > the track. I can't > > think of an elegant way to 'fix' this. One approach would be to have > > different EP costs to increase stats for the different > starting totals, but > > that's quite messy. Anyway, here's a table of averages for Stephen's > > numbers. > > > > Start Start Max > > Total Ave Ave > > 82 13.7 20.7 > > 86 14.3 20.3 > > 90 15.0 20.0 > > 94 15.7 19.7 > > 98 16.3 19.3 [EGC <snip Stephen's original post cause things are getting quite long>] -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |