Subject | [dq-announce] Adventures... |
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From | Stephen Martin |
Date | Fri, 30 May 2003 11:38:37 +1200 |
5 to 6 Adventures - probably short by one or two depending on turn-out this session. Mandos - Night Mo/We, Lvl Neg, Loc My place or Neg. Baron Francis of NewCourt is recruiting to recover a preist believed kidnapped by fairies. William - Night TBA, Lvl Med-Rare, Loc TBA. Lady Nereth, Beautiful Daughter of The Great Wizard Zarquon is recruiting for an easy medium rare with extra toppings and side orders mission to retreive 2 objects and put them somewhere. Promises "Fencing,Fighting, Torture, Revenge, Giants, Bad Men, Best Men, Monsters of all shapes and sizes, Chases, Escapes, True Love, Miricles." Jeff L - Night TBA, Lvl Med/High, Loc TBA. Amber has some family problems on IceFall and will probably want some friends to help sort her out. Chris C - Night Wed, Lvl Lowish, Loc Waterview. Making contacts and establishing relationships in Erewhon. Bernard H - Night TBA, Lvl Lowish, Loc TBA. First time DQ GM, potentially running adventure, requires GM sponsor. Andrew - Night Mon, Lvl High+, Loc Avondale. Captain Brown of the Mime Division of Aesthetic Enforcement has recruited for an off-plane Mime Hunt. -- to unsubscribe notify mailto:dq-announce-request@dq.sf.org.nz -- |
Subject | [dq-announce] Voting Issue: Char Gen - Starting Characteristics |
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From | Stephen Martin |
Date | Fri, 30 May 2003 11:51:40 +1200 |
Proposal: Starting Characteristics are changed so that the player may chose any of the following values and that choice sets the limit on how much they can raise each stat (instead of a fixed limit of 5). Start Max Total Raise 82 9 84 8 86 7 88 6 90 5 92 4 94 3 96 2 98 1 *************** The following table is for information purposes about averages, maximums and xp costs. Start Max Start Max Max At XP Total Raise Ave Ave Total Cost 82 9 13.7 22.7 136 250,000 84 8 14.0 22.0 132 222,500 86 7 14.3 21.3 128 195,000 88 6 14.7 20.7 124 167,500 90 5 15.0 20.0 120 140,000 92 4 15.3 19.3 116 112,500 94 3 15.7 18.7 112 85,000 96 2 16.0 18.0 108 57,500 98 1 16.3 17.3 104 30,000 -- to unsubscribe notify mailto:dq-announce-request@dq.sf.org.nz -- |
Subject | [dq-announce] Voting Issue: Starting Characteristics Limitation Applied to Existing Characters |
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From | Stephen Martin |
Date | Fri, 30 May 2003 11:56:55 +1200 |
Assumption: The Change to Starting Characteristics is Approved. Proposal: That the new limits on the amount that characteristics can be raised from their starting values are applied to all existing characters. Characters that have already exceeded the new limit will keep their existing values but may not raise them any further. ********************* Reminder - Rules changes when voted in do not come into play until they are published in the next rulebook. -- to unsubscribe notify mailto:dq-announce-request@dq.sf.org.nz -- |
Subject | [dq] Prod, prod... |
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From | Stephen Martin |
Date | Fri, 30 May 2003 12:02:55 +1200 |
Any comments or feedback on the following? ***** Any word on Spy or Thief? Namer, Mind, Fire and Binder are all due or overdue to come out of their probationary periods. If anyone has any specific issues to raise and resolve then please raise them asap, otherwise they should all roll into being non-probationary with the next rule-book. Rulebook - the last published rulebook was the September 2001 edition I believe. I can't remember off-hand whether we have voted in any rules changes since then. Can anyone confirm this one way or the other? Assuming we have some changes then shall we schedule a new edition for later this year? (2 years after the last version) or shall we hold out for a new record - 3 years without any rules changes taking effect? -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq-announce] Campaign Management... |
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From | Stephen Martin |
Date | Fri, 30 May 2003 12:17:34 +1200 |
The Character Tribunal is being revived. The Tribunal Members are: William, Mandos and __________ The mandate of the tribunal is to oversee the creation of non-standard characters. And to ensure that new characters are compatible with our campaign. This includes rolling for unusual aspects and non-standard backgrounds and abilities, and anything more bizarre. All standard characters require a GM to oversee creation and another GM to co-sign within 6 months of starting. Non-standard characters require either the creating or co-signing GM to be a tribunal member. A GM that is qualified to create characters is an experienced DQ GM in our campaign. Preferably with at least 2 or 3 adventures (as a GM) under their belt. The idea is that they should have sufficient understanding of the game and campaign to help the player create a character that will work in our campaign. ************ The appointments and mandate should be approved by the gods meeting. Once approved, these will take effect immediately. -- to unsubscribe notify mailto:dq-announce-request@dq.sf.org.nz -- |
Subject | Re: [dq] Voting Issue: Starting Characteristics Limitation Applied to Existing Characters |
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From | Stephen Martin |
Date | Fri, 30 May 2003 13:04:17 +1200 |
Good point. Thinking on the spot... The starting value of FT is based on the starting EN which is affected by the points pool so it would seem fair that the amount it can be raised is also affected, but not as much as the starting FT values only range from 18 to 21. Something along the lines of 5 + (MaxRaise - 5) / 2. But I think that is getting too complicated and is not required. The Primary Stat range is balanced by the Primary Stat maximums. FT is not sufficiently affected to require balancing. I suggest that FT does remain at a fixed 5 point maximum raise. Cheers, Stephen. >Question: Does FT remain a fixed 5 point raise? > >Stephen Martin wrote: > >>Assumption: The Change to Starting Characteristics is Approved. >> >>Proposal: That the new limits on the amount that characteristics can be raised >>from their starting values are applied to all existing characters. >>Characters that have already exceeded the new limit will keep their existing >>values but may not raise them any further. >> >>********************* >>Reminder - Rules changes when voted in do not come into play until they are >>published in the next rulebook. >> >> >>-- to unsubscribe notify mailto:dq-announce-request@dq.sf.org.nz -- >> > >-- > > _/_/ Peace Software International Email: martin.dickson@peace.com >_/ Martin Dickson Phone: +64-9-373-0400 > Senior Analyst Fax : +64-9-373-0401 > > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq-pub] High Class Travel Rations |
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From | Stephen Martin |
Date | Fri, 30 May 2003 13:56:35 +1200 |
High Class Travel Rations ------------------------- Sick of stale bread, beef jerky and mouldy cheese? Adventure with a touch of class -Brioche fresh out of the oven for breakfast -Savoury breads filled with delicacies and freshly baked for lunch -Dinner is a choice of Venison or Game Pie, Glazed Ham on the Bone, Roast Eye Fillet or Succulent Lamb all fresh from the oven. Includes 2 bottles of the finest Aquilan wine. All of this prepared by the finest chefs in Seagate, packaged in a convenient travel case and kept fresh for 7 weeks. 1,000sp for meals for 2 for a week. You deserve to eat well! Be quick, supplies are limited. Contact Thaeuss at the guild. (stephen_martin@clear.net.nz) -- to unsubscribe notify mailto:dq-pub-request@dq.sf.org.nz -- |
Subject | Re: [dq] Voting Issue: Starting Characteristics Limitation Applied to Existing Characters |
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From | Martin Dickson |
Date | Fri, 30 May 2003 16:15:00 +1200 |
Stephen Martin wrote: >Assumption: The Change to Starting Characteristics is Approved. > Hi Stephen, Has this actually been approved? Did it get voted through last Guild/gods meeting? (Wasn't there, don't rember minutes, etc). If it has then fine I guess... don't like it much. Do agree that starting stats should be balanced but don't like the extreme-ness of this method -- if one is planning on playing a short term character one will always pick the high end. Long term one is almost forced to pick low end at the start so that eventually the stat total is high enough to play in the big leagues. >Proposal: That the new limits on the amount that characteristics can be raised >from their starting values are applied to all existing characters. > So people who selected their starting stats having planned their future development at +5 are screwed? E.g. starting elf with Ag 20 + 1 racial for 21 starting stat and planning to add 5 to 26 now finds their max to be lower? Don't like. >Characters that have already exceeded the new limit will keep their existing >values but may not raise them any further. > Ewww. So, Bob and Joe were created on the same high number of points and had the same amount of "raise" (5 pts). Bob has maxed out one stat, and Joe has bought one of each. Now Joe can't raise his any higher, but Bob keeps his +5 stat and can still raise the others a bit. Don't like. Cheers, Martin -- _/_/ Peace Software International Email: martin.dickson@peace.com _/ Martin Dickson Phone: +64-9-373-0400 Senior Analyst Fax : +64-9-373-0401 -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Voting Issue: Starting Characteristics Limitation Applied to Existing Characters |
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From | Stephen Martin |
Date | Fri, 30 May 2003 16:16:52 +1200 |
Neither of these has been approved. They were discussed on the list about 2 months ago, they are being put forward for voting at the meeting on Sunday. >Stephen Martin wrote: > >>Assumption: The Change to Starting Characteristics is Approved. >> >Hi Stephen, > >Has this actually been approved? Did it get voted through last >Guild/gods meeting? (Wasn't there, don't rember minutes, etc). ... >Cheers, >Martin > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Voting Issue: Starting Characteristics Limitation Applied to Existing Characters |
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From | Helen saggers |
Date | Fri, 30 May 2003 19:05:15 +1200 |
Guys if we drop the roll for stats all together the we might as well just have 1 starting stat figure or as Martin says Short term characters will start at the top and long term at bottom (or close too it.) to get the the maximum later. I 'd guess the reason that someone out there wants to fix what isn't really broken in the character generation system is because they have some low starting roll character that's maxed out and their sick of watching the high starting rollers max out at racial max. Simplest way to do what you want is top everyone out is to set a max total stat points of say 125 or 130 that gives everyone a max average of 20.8- 21.6 ( The lower value fits well with +5 on taking the default choice of 90 which gives average start values of 15) With the racial max as limits applying as usual. Thus no matter if a character was rolled or generated by default start points, they all have the same potential. With the variation being on how many points you choose to put into which stat. Martin Dickson wrote: > So people who selected their starting stats having planned their future > development at +5 are screwed? E.g. starting elf with Ag 20 + 1 racial > for 21 starting stat and planning to add 5 to 26 now finds their max to > be lower? Don't like. I don't like it either, I have characters that are built like this, with the future in mind. I am thinking of those like me who have built new characters in the last 2 or so years they would be most caught by this change. We could see many of these lows being junked. > Ewww. So, Bob and Joe were created on the same high number of points > and had the same amount of "raise" (5 pts). Bob has maxed out one stat, > and Joe has bought one of each. Now Joe can't raise his any higher, but > Bob keeps his +5 stat and can still raise the others a bit. Don't like. And then there is John a character who has had most of the ep he's earned spent on stats so they are all raised 2 or 3 points, forgetting about his magic in the start. And Jane who has only raised say MA a point or two and concentrated on skillst and spells. Now she can never raise those other stats more than one point, where as John still reaps the benefit of those extra points give in weapon choices, endurance, tmr etc. Back dating the limits on to old characters hurts those who have existing high low and mediumish characters most. Such a change might totally screw characters with years of playing time invested in them as they can no longer make the stats they were created with the intention of reaching. Helen -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Voting Issue: Starting Characteristics Limitation Applied to Existing Characters |
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From | Jason\ Saggers |
Date | Fri, 30 May 2003 19:02:27 +1200 |
My Personal View is why not just make it easy, without having to track starting stats etc... And just say No matter what your starting points, you can increase your stats up to racial maximum. After all if it is a racial maximum then each member of a race has the potential to get there. No arguments, about what your starting points were, 6 year after you started playing, etc .... Jason -----Original Message----- From: owner-dq@dq.sf.org.nz [mailto:owner-dq@dq.sf.org.nz] On Behalf Of Stephen Martin Sent: Friday, 30 May 2003 4:17 p.m. To: dq@dq.sf.org.nz Subject: Re: [dq] Voting Issue: Starting Characteristics Limitation Applied to Existing Characters Neither of these has been approved. They were discussed on the list about 2 months ago, they are being put forward for voting at the meeting on Sunday. >Stephen Martin wrote: > >>Assumption: The Change to Starting Characteristics is Approved. >> >Hi Stephen, > >Has this actually been approved? Did it get voted through last >Guild/gods meeting? (Wasn't there, don't rember minutes, etc). ... >Cheers, >Martin > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |