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> -----Original Message-----
> From: Mandos Mitchinson [mailto:mandos@allowed.to]
> Sent: Thursday, 30 December 2004 8:59 p.m.
> To: dq@dq.sf.org.nz
> Subject: [dq] Divination.
>
>
>
> It occoured on a game recently where the opportunity arose to
> Divinate a
> recently deceased body.
>
> Two possibilities occoured
>
> 1. The body is an item and the divination (like DA) will only pick up
> enchantments that have been placed on it since it was an item
> and the rest
> of it's history is lost.
>
> 2. Divination picks up all enchantments on a thing and so it
> would get all
> the enchantments cast on the person while they were alive.
>
> I just wondered what the general consensus is on this matter.
>
The way I remember seeing it played is 1), with some ability to find out
about what killed them (this normally is allowed for DA too?).
Bit of a grey area were GMs may choose to give more or less info for better
enjoyment IME - if you want old stuff it would pay to ask the GM if you can
learn what you are after before using up 3 hours of time.
Cheers
Errol
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<TITLE>RE: [dq] Divination.</TITLE>
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<P><FONT SIZE=3D2>> -----Original Message-----</FONT>
<BR><FONT SIZE=3D2>> From: Mandos Mitchinson [<A =
HREF=3D"mailto:mandos@allowed.to">mailto:mandos@allowed.to</A>]</FONT>
<BR><FONT SIZE=3D2>> Sent: Thursday, 30 December 2004 8:59 =
p.m.</FONT>
<BR><FONT SIZE=3D2>> To: dq@dq.sf.org.nz</FONT>
<BR><FONT SIZE=3D2>> Subject: [dq] Divination.</FONT>
<BR><FONT SIZE=3D2>> </FONT>
<BR><FONT SIZE=3D2>> </FONT>
<BR><FONT SIZE=3D2>> </FONT>
<BR><FONT SIZE=3D2>> It occoured on a game recently where the =
opportunity arose to </FONT>
<BR><FONT SIZE=3D2>> Divinate a</FONT>
<BR><FONT SIZE=3D2>> recently deceased body.</FONT>
<BR><FONT SIZE=3D2>> </FONT>
<BR><FONT SIZE=3D2>> Two possibilities occoured</FONT>
<BR><FONT SIZE=3D2>> </FONT>
<BR><FONT SIZE=3D2>> 1. The body is an item and the divination (like =
DA) will only pick up</FONT>
<BR><FONT SIZE=3D2>> enchantments that have been placed on it since =
it was an item </FONT>
<BR><FONT SIZE=3D2>> and the rest</FONT>
<BR><FONT SIZE=3D2>> of it's history is lost.</FONT>
<BR><FONT SIZE=3D2>> </FONT>
<BR><FONT SIZE=3D2>> 2. Divination picks up all enchantments on a =
thing and so it </FONT>
<BR><FONT SIZE=3D2>> would get all</FONT>
<BR><FONT SIZE=3D2>> the enchantments cast on the person while they =
were alive.</FONT>
<BR><FONT SIZE=3D2>> </FONT>
<BR><FONT SIZE=3D2>> I just wondered what the general consensus is =
on this matter.</FONT>
<BR><FONT SIZE=3D2>> </FONT>
</P>
<P><FONT SIZE=3D2>The way I remember seeing it played is 1), with some =
ability to find out about what killed them (this normally is allowed =
for DA too?).</FONT></P>
<P><FONT SIZE=3D2>Bit of a grey area were GMs may choose to give more =
or less info for better enjoyment IME - if you want old stuff it would =
pay to ask the GM if you can learn what you are after before using up 3 =
hours of time.</FONT></P>
<P><FONT SIZE=3D2>Cheers</FONT>
<BR><FONT SIZE=3D2>Errol</FONT>
</P>
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