Subject[dq] Comment and Feedback on Recipe Magics system please
FromJonathan Bean
DateTue, 31 May 2005 08:49:23 +1200
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Hi all

 

I am posting this for feedback and general comment from people. I have
included at the end of the post two recipes, but I can provide others if
people like.

Things to note: No items will be permanent by some will be semi-permanent.

 

 

Recipes for making interesting things

 

When we say recipes, we are not limiting ourselves to cooking or baking.

 

Overview:

The idea is to create a system that players can drive with very little
demand on GMs, and that is interesting for people. 

 

We will generate some recipes that involve having the skills needed to
create something of note. Often this will have to be created in a place of
note with the ingredients needed given the special event. Often the recipes
will require ingredients ranging from write ups from GMs to common items
that are store bought.

 

The resulting items will be character made and could be wide ranging in
effect. No items will be permanent by some will be semi-permanent. 

 

The Guild of Seagate Adventurers:

Press release at the introduction of the recipes system into DQ.

 

"The Guild Council is pleased to inform the membership of some good news in
these troubled times. Some pages from the fabled book Sith, which contains
great knowledge and secrets of mystical powers, have become available to the
guild. We believe these will be of assistance to most guild members. This
book is available for guild members to use, but is not to be divulged to non
guild members. We are inviting guild members to add to the book as large
parts of it are still missing."

 

Real World:

There will be a general release at a guild meeting of the first 25 or so
recipes. The format will be as a special supplement to players alongside the
Seagate Times, but not under the title of the SGT. Players can pay with a
gold coin at a Guild Meeting if they want one, or they can download and
print it if they wish.

 

Websites:

I will aim to publish the documents on the DQWiki or on Mandos' website as
people wish.




Description of the Recipes System

Here is an example of a recipe for Seagate White Tea. There are two other
recipes at the end and the second recipe needs the item resulting from the
first recipe as its main ingredient.

  _____  

 

Seagate White Tea

 

Overview:

This makes some special tea which often makes the imbiber more alert.

 

Ingredients needed:

Red tea (common), red cockatrice feather (loot, uncommon), flask of water
(common).

 

Instructions:

Combine all ingredients in a medicine pot on the 5th 15th or 25th of the
month.

 


Items needed for this recipe can be found in:

 

Carzarla Countryside

Berastor Holdings Countryside

Sea of Grass


Place that the recipe needs to be made: 

 

Any High Mana area


The recipe is preformed: 

 

5th 15th or 25th of the month


 

 

 


Frequency is: 

 

Trade skill 


Made in a:

 

medicine pot, travilling medicine pot


Skills needed:

 

Brewing 2, cooking 3


End result is on success

 

Seagate White Tea


This recipe will yield:

 

4 units. The result can be used in a recipe


Time to make:

 

10 hours minus skill rank (minimum 1 hour)

 


Seagate White Tea  

This item comes from:

Trade skill.


Weight:   4 ounces

 

The result can be used in a recipe


 

 

 

4 X Seagate White Tea


Effects:

 

 

 


Adds +2 perception to the drinker up to a max of 15 until midnight.


Will expire:

15-Heat 804

 

 

GM: 

 


 

 

 

 

 

 

 

 

 

 

 

  _____  

 

Events:

Events - are dates or activities on a day, and are often tied to a place of
note. 

 

White Lotus, Summer Solstice, Day of Death, Autumn Equinox, Blue Moons, High
Holidays, All hallowed Mass

 

Here are four examples:

Someone trying to carry out a recipe could be required to cut four branches
of Mistletoe on a precise date or given night with a pure golden and silver
blade. 

 

The wife of recently dead Mr Smith wants to talk to him again, and so she
organizes with the Wise woman of the village that they perform a ritual on
the "Day of the Dead' to talk to him.

 

Others may need to create the event such as - "when a swarm of green backed
toads migrate north from the Falgeso Forest under the full moon, then kill 3
large frogs and boil them down for their fat" - They character may wish to
help this along by feeding the frogs over the months beforehand and killing
some of the frogs' natural predators.

 

On the night of 'All Hallowed Mass', the dark night of Wicca, where Witches
come out to play and mothers send their children to bed early, the Witches
that are friendly to the coven of Slippery Rock gather for 'pagan rituals'
which to the outside world look like just a festival. The Wicca use the
opportunity to perform some of the recipe magics known to them, such as
empowering their Flying broomsticks for the following year. Not necessarily
all of the Wicca at the event will know all of the details of the rituals
that all to the coven are performing. Wicca that miss this opportunity will
have to bless their broomsticks monthly with special ingredients to empower
them to fly.

 

Places of Note:

Places of Note are places in the world where some events can happen. They
can range in size, a specific stone to a county or other huge area. They
often have something obvious that has made the Place Of Note such as higher
in mana, lower in mana, a graveyard, and blessed grounds. Also a safety note
is provided for the area.

 

Here are four examples:

Southern Forests of Bowcourt west of the northern main road (large area,
safe).

 

The Fastness of Girwyllan (large area), standing stones in the centre of the
main valley inside the region of the Fastness of Girwyllan (small area,
unsafe).

 

The Wicca blessed hills east of Slippery Rock,

 

The huge natural river-bored stone in 'The River Running', south of the
guild. It is found on the southern bank, and the bored hole is only out of
the water after the heat of summer. 

 

Time involved:

Often these recipes/rituals will take time. Minor effects recipes will take
hours, larger items/effects recipes will take days, weeks and sometimes
months. Here is a general guide:

 

Easy - should take hours to do in total, 

Moderate - take days to do in total

Hard - take months to do in total

Very Hard - take years to do in total

 

 

Skills needed:

Often these recipes/rituals will require the use of a skill. 

These skills have no chance of failing. You only need to be equal to or
higher rank than needed. 

The person performing the recipe, or a specific stage of the recipe, must
have all of the skills involved.

Often these items are able to be traded to other characters to perform the
next step as needed.

Often a supporting tool is needed for the skill.

They take time and in general is equal to rank X hours minimum.

They cost rank fatigue to conduct.

 

Ingredients:

Recipes need ingredients to work.

Ingredients have an availability aspect to them. They are rated as: Common,
Uncommon, Rare, Very Rare and Unique. The common items are purchased from
the standard price list, while the rest are gained from adventure or as
payment from the Guild.

 

GMs can download the DQ GM Recipes Magic Standard Items document from the
website.

The document is an MS Word document for editing, PDF document for printing.
The documents are balanced to provide a normal spread of items in the
correct distribution numbers given their availability. The aim of these
documents will be to provide write ups for GMs to use as loot for
characters.

 

Item Write-ups:

There are four types of items written up for the Recipe system. These are: 

 

Ingredients write-up:

These are gained by characters on an adventure or by characters combining
other ingredients that result in a new write-up, or can be purchased off
other characters. GMs should hand out signed standard or custom write-ups
for the items. Standard write ups are available for GMs to download if they
wish.

 

A Recipe write-up:

GMs can hand recipes out to adventurers as loot, or for gaining Rank 8 in a
Skill. They can be sold to the Guild for a single Uncommon or Rare write-up
depending on the recipe. The guild will make them available to all guild
members.

 

Item write-up:

When a player wishes to make an item using the Recipe system, then at a
guild meeting or at the start of an adventure (when ranking is done), the
player gains the consent of a GM and has the new items signed off. The
Ingredients write-up is then destroyed.

 

Resource chit:

These are gained by characters on an adventure. GMs should hand out either
standard or custom write-ups for the items. See below (Farming Ingredients)
for example. Standard write-ups are available for GMs. Resource chits have a
number of harvests. They have a recharge date and an expiry date.

 

Locations:

Locations are used to note a place where Ingredients can be found. 

 

Here are four examples:

 

Red cockatrice feather - can be found uncommonly in the location of: Sea of
Grass. 

Blue Waters - can be found uncommonly in the Fastness of Girwillyan 

Skeleton Bones - can be found uncommonly in most places where lesser undead
dwell.

Green Vines - can be found in the foothills to the west of Cazarla.

 

Sessions:

Sessions are used to say when the Ingredients can be found. It also denotes
a timeframe on occasions for performing a recipe action. The four sessions
are:

 

Summer - Meadow, Heat, Breeze

Autumn - Fruit, Harvest, Vintage

Winter - Frost, Snow, Ice

Spring - Thaw, Seedtime, Blossom

 

Farming Ingredients:

Farming ingredients could become a game breaking effect. For this reason I
feel it is best to limit it immediately. The way we artificially limit this
is with the use of Resource chit. Resource chits can be given out by GMs to
players granting them access to something a number of times. When a
character wants to tell another character about this knowledge/or item, they
give them a new ingredients write-up and adjust their Resource chit by one.

 

For example:

Martin playing Mortimer, Kelsie playing Clementine.

So if Clementine wanted to give Mortimer 3 Tine Nuts, then Clementine could
do so only if Kelsie has a Resource chit for Tine Nuts and has a value of 4
or more. Kelsie would lower the amount by 3 and give a new ingredients
write-up to Martin for Mortimer. Kelsie can only lower her Resource chit to
a minimum of 3 and if she wished to lower it to zero then the Resource chit
is used up permanently and will not recharge. 

 




Simple charm of friendship:

 

This charm will help in dealings with a person by making by raising the
reaction roll to you by one place, up to X

 

Ingredients

Hair from the person.

Thin copper sheet metal - common 10sp

Wax 1 ounce - common

Toad fat 3 ounce - uncommon 4sp

A swan feather - common

Black Ink - uncommon 3sp

Fresh Owls blood - 3 drops

 

Instructions:

Roll the wax into five small balls. Soak the balls in toad fat and leave on
the swan feather for 1 week in the sunshine in the session of summer in a
week of Meadow. By the end of the week, the wax balls should have turned
blue in colour.

 

Heat the black ink in a silver bowl over a candle at nighttime. Once warm
add three drops of fresh owl blood from the Fastness of Girwyllan.

 

Take some of the person's hair. Roll the hair into the blue wax balls. 

 

Get a two or three inch piece of copper sheet metal. Use the fresh owl ink
to write the name of the person on the copper sheet.

 

Under a clear full moon night sky, fold the wax balls into the copper sheet.
On the next night form the copper sheet into a pendant in the shape of a
disk. 

 

Wear the copper pendant around your neck for seven days in a high mana area,
and do not go swimming with it. This pendant will normally last until White
Lotus day.

 

Skills:

Metalworking rank 2

Writing rank 3

 

 




Potion of health:

 

This potion will help in dealings with pain in general. Discomfort such as
back pain will be reduced. Specifically it will add an artificial effect of
having an additional 10 points of endurance, when working out if you become
stunned in combat. These are not real endurance points and do not count for
other things at all. The potion while not imbibed will last until the next
equinox. When imbibed it will last for the maker's Alchemy rank x days.

 

 

Ingredients

Simple charm of friendship

Potion of Green waters - uncommon.

 

Instructions:

Take the pendant (Simple charm of friendship ) and boil in Green Waters
below the clay cliffs in the Fastness of Girwyllan, for 3 hours, adding 1
pint of river water each hour.

 

At the end this will make one Potion of Health.

 

Skills:

Cooking rank 3

Alchemy rank 6

 

 

 

Jonathan Bean

 

Business Development Manager

TME - Its all about time

Phone 966 1656         PO Box 35902, Browns Bay

Fax 448 1051           Auckalnd, New Zealand

Mob 021 173 4060       www.tme.co.nz

Free 0800 55 33 66

 

 


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<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Hi all<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>I am posting this for feedback and general =
comment
from people. I have included at the end of the post two recipes, but I =
can
provide others if people like.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Things to note: No items will be permanent by =
some
will be semi-permanent.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dred face=3DArial><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:Arial;color:red'><o:p>&nbsp;</o:p><=
/span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dred face=3DArial><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:Arial;color:red'><o:p>&nbsp;</o:p><=
/span></font></p>

<p class=3DMsoNormal><font size=3D6 color=3Dred face=3DPapyrus><span =
lang=3DEN-NZ
style=3D'font-size:24.0pt;font-family:Papyrus;color:red'>Recipes for =
making
interesting things<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>When we say =
recipes, we
are not limiting ourselves to cooking or =
baking.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><b><font size=3D2 face=3DArial><span lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:Arial;font-weight:bold'>Overview:<o=
:p></o:p></span></font></b></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>The idea is to =
create a
system that players can drive with very little demand on GMs, and that =
is
interesting for people. <o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>We will =
generate some
recipes that involve having the <i><span =
style=3D'font-style:italic'>skills
needed</span></i> to create something of note. Often this will have to =
be
created in a <i><span style=3D'font-style:italic'>place of =
note</span></i> with
the <i><span style=3D'font-style:italic'>ingredients needed</span></i> =
given the
special <i><span style=3D'font-style:italic'>event.</span></i> Often the =
recipes
will require ingredients ranging from <i><span =
style=3D'font-style:italic'>write
ups from GMs</span></i> to common items that are store =
bought.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>The resulting items will be character made and =
could
be wide ranging in effect. No items will be permanent by some will be
semi-permanent. <o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><b><font size=3D2 face=3DArial><span lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:Arial;font-weight:bold'>The Guild =
of
Seagate Adventurers:<o:p></o:p></span></font></b></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Press release =
at the
introduction of the recipes system into DQ.<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></fo=
nt></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>&#8220;The =
Guild Council
is pleased to inform the membership of some good news in these troubled =
times.
Some pages from the fabled book Sith, which contains great knowledge and
secrets of mystical powers, have become available to the guild. We =
believe
these will be of assistance to most guild members. This book is =
available for
guild members to use, but is not to be divulged to non guild members. We =
are
inviting guild members to add to the book as large parts of it are still
missing.&#8221;<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><b><font size=3D2 face=3DArial><span lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:Arial;font-weight:bold'>Real =
World:<o:p></o:p></span></font></b></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>There will be =
a general
release at a guild meeting of the first 25 or so recipes. The format =
will be as
a special supplement to players alongside the Seagate Times, but not =
under the
title of the SGT. Players can pay with a gold coin at a Guild Meeting if =
they
want one, or they can download and print it if they =
wish.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><b><font size=3D2 face=3DArial><span lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:Arial;font-weight:bold'>Websites:<o=
:p></o:p></span></font></b></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>I will aim to publish the documents on the =
DQWiki or
on Mandos&#8217; website as people wish.<o:p></o:p></span></font></p>

<font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:
Arial'><br clear=3Dall style=3D'page-break-before:always'>
</span></font>

<p class=3DMsoNormal><b><font size=3D2 face=3DArial><span lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:Arial;font-weight:bold'>Description=
 of the
Recipes System<o:p></o:p></span></font></b></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Here is an example of a recipe for Seagate =
White Tea.
There are two other recipes at the end and the second recipe needs the =
item
resulting from the first recipe as its main =
ingredient.<o:p></o:p></span></font></p>

<div class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>

<hr size=3D1 width=3D"48%" align=3Dleft>

</span></font></div>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span =
style=3D'font-size:10.0pt;
font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D5 color=3Dred face=3DPapyrus><span =
lang=3DEN-NZ
style=3D'font-size:20.0pt;font-family:Papyrus;color:red'>Seagate White =
Tea<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DPapyrus><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Papyrus'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><i><font size=3D2 face=3DArial><span lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:Arial;font-style:italic'>Overview:<=
o:p></o:p></span></font></i></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>This makes =
some special
tea which often makes the imbiber more =
alert.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><i><font size=3D2 face=3DArial><span lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:Arial;font-style:italic'>Ingredient=
s needed:<o:p></o:p></span></font></i></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Red tea =
(common), red
cockatrice feather (loot, uncommon), flask of water =
(common).<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><i><font size=3D2 face=3DArial><span lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:Arial;font-style:italic'>Instructio=
ns:<o:p></o:p></span></font></i></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Combine all =
ingredients
in a medicine pot on the 5th 15th or 25th of the =
month.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<table class=3DMsoNormalTable border=3D0 cellspacing=3D0 cellpadding=3D0
 style=3D'border-collapse:collapse'>
 <tr>
  <td width=3D314 valign=3Dtop style=3D'width:235.85pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>Items needed for this recipe can be found =
in:<o:p></o:p></span></font></p>
  </td>
  <td width=3D23 valign=3Dtop style=3D'width:17.6pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D281 valign=3Dtop style=3D'width:210.85pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>Carzarla =
Countryside<o:p></o:p></span></font></p>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>Berastor Holdings =
Countryside<o:p></o:p></span></font></p>
  <p class=3DMsoNormal><st1:place w:st=3D"on"><st1:PlaceType =
w:st=3D"on"><font
    size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:
    Arial'>Sea</span></font></st1:PlaceType><font size=3D2 =
face=3DArial><span
   lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'> of =
<st1:PlaceName
   w:st=3D"on">Grass</st1:PlaceName></span></font></st1:place><font =
size=3D2
  face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:Arial'><o:p></o:p></span></font></p=
>
  </td>
 </tr>
 <tr>
  <td width=3D314 valign=3Dtop style=3D'width:235.85pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>Place that the recipe needs to be made: =
<o:p></o:p></span></font></p>
  </td>
  <td width=3D23 valign=3Dtop style=3D'width:17.6pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D281 valign=3Dtop style=3D'width:210.85pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>Any High Mana =
area<o:p></o:p></span></font></p>
  </td>
 </tr>
 <tr>
  <td width=3D314 valign=3Dtop style=3D'width:235.85pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>The recipe is preformed: =
<o:p></o:p></span></font></p>
  </td>
  <td width=3D23 valign=3Dtop style=3D'width:17.6pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D281 valign=3Dtop style=3D'width:210.85pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>5<sup>th</sup> 15<sup>th</sup> or =
25<sup>th</sup>
  of the month<o:p></o:p></span></font></p>
  </td>
 </tr>
 <tr>
  <td width=3D314 valign=3Dtop style=3D'width:235.85pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D23 valign=3Dtop style=3D'width:17.6pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D281 valign=3Dtop style=3D'width:210.85pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>
  </td>
 </tr>
 <tr>
  <td width=3D314 valign=3Dtop style=3D'width:235.85pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>Frequency is: <o:p></o:p></span></font></p>
  </td>
  <td width=3D23 valign=3Dtop style=3D'width:17.6pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D281 valign=3Dtop style=3D'width:210.85pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>Trade skill <o:p></o:p></span></font></p>
  </td>
 </tr>
 <tr>
  <td width=3D314 valign=3Dtop style=3D'width:235.85pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>Made in a:<o:p></o:p></span></font></p>
  </td>
  <td width=3D23 valign=3Dtop style=3D'width:17.6pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D281 valign=3Dtop style=3D'width:210.85pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>medicine pot, travilling medicine =
pot<o:p></o:p></span></font></p>
  </td>
 </tr>
 <tr>
  <td width=3D314 valign=3Dtop style=3D'width:235.85pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>Skills needed:<o:p></o:p></span></font></p>
  </td>
  <td width=3D23 valign=3Dtop style=3D'width:17.6pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D281 valign=3Dtop style=3D'width:210.85pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>Brewing 2, cooking =
3<o:p></o:p></span></font></p>
  </td>
 </tr>
 <tr height=3D5 style=3D'height:4.0pt'>
  <td width=3D314 height=3D5 valign=3Dtop =
style=3D'width:235.85pt;padding:0cm 5.4pt 0cm 5.4pt;
  height:4.0pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>End result is on =
success<o:p></o:p></span></font></p>
  </td>
  <td width=3D23 height=3D5 valign=3Dtop =
style=3D'width:17.6pt;padding:0cm 5.4pt 0cm 5.4pt;
  height:4.0pt'>
  <p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  4.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D281 height=3D5 valign=3Dtop =
style=3D'width:210.85pt;padding:0cm 5.4pt 0cm 5.4pt;
  height:4.0pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>Seagate White =
Tea<o:p></o:p></span></font></p>
  </td>
 </tr>
 <tr>
  <td width=3D314 valign=3Dtop style=3D'width:235.85pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>This recipe will =
yield:<o:p></o:p></span></font></p>
  </td>
  <td width=3D23 valign=3Dtop style=3D'width:17.6pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D281 valign=3Dtop style=3D'width:210.85pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>4 units. The result can be used in a =
recipe<o:p></o:p></span></font></p>
  </td>
 </tr>
 <tr>
  <td width=3D314 valign=3Dtop style=3D'width:235.85pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>Time to make:<o:p></o:p></span></font></p>
  </td>
  <td width=3D23 valign=3Dtop style=3D'width:17.6pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D281 valign=3Dtop style=3D'width:210.85pt;padding:0cm 5.4pt =
0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>10 hours minus skill rank (minimum 1 =
hour)<o:p></o:p></span></font></p>
  </td>
 </tr>
</table>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<table class=3DMsoNormalTable border=3D0 cellspacing=3D0 cellpadding=3D0
 style=3D'border-collapse:collapse'>
 <tr style=3D'page-break-inside:avoid'>
  <td width=3D355 colspan=3D6 valign=3Dtop bgcolor=3D"#E6E6E6" =
style=3D'width:266.4pt;
  border-top:solid windowtext 1.0pt;border-left:solid windowtext 1.0pt;
  border-bottom:none;border-right:none;background:#E6E6E6;padding:0cm =
5.4pt 0cm 5.4pt'>
  <p class=3DMsoNormal><b><font size=3D4 face=3DPapyrus><span =
lang=3DEN-NZ
  =
style=3D'font-size:14.0pt;font-family:Papyrus;font-weight:bold'>Seagate =
White
  Tea</span></font></b><font size=3D4><span lang=3DEN-NZ =
style=3D'font-size:14.0pt'>&nbsp;
  </span></font><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:10.0pt;
  font-family:Arial'><o:p></o:p></span></font></p>
  </td>
  <td width=3D156 colspan=3D3 valign=3Dbottom bgcolor=3D"#E6E6E6" =
style=3D'width:117.0pt;
  border:none;border-top:solid windowtext =
1.0pt;background:#E6E6E6;padding:
  0cm 5.4pt 0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>This item comes =
from:<o:p></o:p></span></font></p>
  </td>
  <td width=3D132 valign=3Dbottom bgcolor=3D"#E6E6E6" =
style=3D'width:99.0pt;border-top:
  solid windowtext =
1.0pt;border-left:none;border-bottom:none;border-right:solid windowtext =
1.0pt;
  background:#E6E6E6;padding:0cm 5.4pt 0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>Trade skill.<o:p></o:p></span></font></p>
  </td>
 </tr>
 <tr style=3D'page-break-inside:avoid'>
  <td width=3D227 colspan=3D4 valign=3Dtop bgcolor=3D"#E6E6E6" =
style=3D'width:170.4pt;
  border:none;border-left:solid windowtext =
1.0pt;background:#E6E6E6;padding:
  0cm 5.4pt 0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>Weight:&nbsp;&nbsp; 4 =
ounces<o:p></o:p></span></font></p>
  </td>
  <td width=3D128 colspan=3D2 valign=3Dtop bgcolor=3D"#E6E6E6" =
style=3D'width:96.0pt;
  background:#E6E6E6;padding:0cm 5.4pt 0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D288 colspan=3D4 valign=3Dtop bgcolor=3D"#E6E6E6" =
style=3D'width:216.0pt;
  border:none;border-right:solid windowtext 1.0pt;background:#E6E6E6;
  padding:0cm 5.4pt 0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>The result can be used in a =
recipe<o:p></o:p></span></font></p>
  </td>
 </tr>
 <tr style=3D'page-break-inside:avoid'>
  <td width=3D114 colspan=3D2 valign=3Dtop bgcolor=3D"#E6E6E6" =
style=3D'width:85.2pt;
  border:none;border-left:solid windowtext =
1.0pt;background:#E6E6E6;padding:
  0cm 5.4pt 0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D114 colspan=3D2 valign=3Dtop bgcolor=3D"#E6E6E6" =
style=3D'width:85.2pt;
  background:#E6E6E6;padding:0cm 5.4pt 0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D128 colspan=3D2 valign=3Dtop bgcolor=3D"#E6E6E6" =
style=3D'width:96.0pt;
  background:#E6E6E6;padding:0cm 5.4pt 0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D288 colspan=3D4 valign=3Dtop bgcolor=3D"#E6E6E6" =
style=3D'width:216.0pt;
  border:none;border-right:solid windowtext 1.0pt;background:#E6E6E6;
  padding:0cm 5.4pt 0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>4 X Seagate White =
Tea<o:p></o:p></span></font></p>
  </td>
 </tr>
 <tr style=3D'page-break-inside:avoid'>
  <td width=3D114 colspan=3D2 valign=3Dtop bgcolor=3D"#E6E6E6" =
style=3D'width:85.2pt;
  border:none;border-left:solid windowtext =
1.0pt;background:#E6E6E6;padding:
  0cm 5.4pt 0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>Effects:<o:p></o:p></span></font></p>
  </td>
  <td width=3D114 colspan=3D2 valign=3Dtop bgcolor=3D"#E6E6E6" =
style=3D'width:85.2pt;
  background:#E6E6E6;padding:0cm 5.4pt 0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D128 colspan=3D2 valign=3Dtop bgcolor=3D"#E6E6E6" =
style=3D'width:96.0pt;
  background:#E6E6E6;padding:0cm 5.4pt 0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D288 colspan=3D4 valign=3Dtop bgcolor=3D"#E6E6E6" =
style=3D'width:216.0pt;
  border:none;border-right:solid windowtext 1.0pt;background:#E6E6E6;
  padding:0cm 5.4pt 0cm 5.4pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>
  </td>
 </tr>
 <tr height=3D47 style=3D'height:35.0pt'>
  <td width=3D643 colspan=3D10 height=3D47 valign=3Dtop =
bgcolor=3D"#E6E6E6"
  style=3D'width:482.4pt;border-top:none;border-left:solid windowtext =
1.0pt;
  border-bottom:none;border-right:solid windowtext =
1.0pt;background:#E6E6E6;
  padding:0cm 5.4pt 0cm 5.4pt;height:35.0pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>Adds +2 perception to the drinker up to a =
max of 15
  until midnight.<o:p></o:p></span></font></p>
  </td>
 </tr>
 <tr height=3D11 style=3D'height:8.55pt'>
  <td width=3D95 height=3D11 valign=3Dtop bgcolor=3D"#E6E6E6" =
style=3D'width:71.0pt;
  border-top:none;border-left:solid windowtext 1.0pt;border-bottom:solid =
windowtext 1.0pt;
  border-right:none;background:#E6E6E6;padding:0cm 0cm 0cm =
0cm;height:8.55pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>Will expire:<o:p></o:p></span></font></p>
  </td>
  <td width=3D95 colspan=3D2 height=3D11 valign=3Dtop =
bgcolor=3D"#E6E6E6"
  style=3D'width:71.0pt;border:none;border-bottom:solid windowtext =
1.0pt;
  background:#E6E6E6;padding:0cm 0cm 0cm 0cm;height:8.55pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>15-Heat 804<o:p></o:p></span></font></p>
  </td>
  <td width=3D95 colspan=3D2 height=3D11 valign=3Dtop =
bgcolor=3D"#E6E6E6"
  style=3D'width:71.05pt;border:none;border-bottom:solid windowtext =
1.0pt;
  background:#E6E6E6;padding:0cm 5.4pt 0cm 5.4pt;height:8.55pt'>
  <p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  9.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D95 colspan=3D2 height=3D11 valign=3Dtop =
bgcolor=3D"#E6E6E6"
  style=3D'width:71.0pt;border:none;border-bottom:solid windowtext =
1.0pt;
  background:#E6E6E6;padding:0cm 5.4pt 0cm 5.4pt;height:8.55pt'>
  <p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  9.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D95 height=3D11 valign=3Dtop bgcolor=3D"#E6E6E6" =
style=3D'width:71.0pt;
  border:none;border-bottom:solid windowtext 1.0pt;background:#E6E6E6;
  padding:0cm 5.4pt 0cm 5.4pt;height:8.55pt'>
  <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  10.0pt;font-family:Arial'>GM: <o:p></o:p></span></font></p>
  </td>
  <td width=3D170 colspan=3D2 height=3D11 valign=3Dtop =
bgcolor=3D"#E6E6E6"
  =
style=3D'width:127.35pt;border-top:none;border-left:none;border-bottom:so=
lid windowtext 1.0pt;
  border-right:solid windowtext 1.0pt;background:#E6E6E6;padding:0cm =
5.4pt 0cm 5.4pt;
  height:8.55pt'>
  <p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
  9.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>
  </td>
 </tr>
 <tr>
  <td width=3D95 style=3D'width:71.25pt;padding:0cm 0cm 0cm 0cm'>
  <p class=3DMsoNormal><font size=3D1 face=3D"Times New Roman"><span =
lang=3DEN-NZ
  style=3D'font-size:.5pt'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D19 style=3D'width:14.25pt;padding:0cm 0cm 0cm 0cm'>
  <p class=3DMsoNormal><font size=3D1 face=3D"Times New Roman"><span =
lang=3DEN-NZ
  style=3D'font-size:.5pt'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D76 style=3D'width:57.0pt;padding:0cm 0cm 0cm 0cm'>
  <p class=3DMsoNormal><font size=3D1 face=3D"Times New Roman"><span =
lang=3DEN-NZ
  style=3D'font-size:.5pt'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D38 style=3D'width:28.5pt;padding:0cm 0cm 0cm 0cm'>
  <p class=3DMsoNormal><font size=3D1 face=3D"Times New Roman"><span =
lang=3DEN-NZ
  style=3D'font-size:.5pt'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D57 style=3D'width:42.75pt;padding:0cm 0cm 0cm 0cm'>
  <p class=3DMsoNormal><font size=3D1 face=3D"Times New Roman"><span =
lang=3DEN-NZ
  style=3D'font-size:.5pt'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D71 style=3D'width:53.25pt;padding:0cm 0cm 0cm 0cm'>
  <p class=3DMsoNormal><font size=3D1 face=3D"Times New Roman"><span =
lang=3DEN-NZ
  style=3D'font-size:.5pt'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D24 style=3D'width:18.0pt;padding:0cm 0cm 0cm 0cm'>
  <p class=3DMsoNormal><font size=3D1 face=3D"Times New Roman"><span =
lang=3DEN-NZ
  style=3D'font-size:.5pt'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D95 style=3D'width:71.25pt;padding:0cm 0cm 0cm 0cm'>
  <p class=3DMsoNormal><font size=3D1 face=3D"Times New Roman"><span =
lang=3DEN-NZ
  style=3D'font-size:.5pt'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D38 style=3D'width:28.5pt;padding:0cm 0cm 0cm 0cm'>
  <p class=3DMsoNormal><font size=3D1 face=3D"Times New Roman"><span =
lang=3DEN-NZ
  style=3D'font-size:.5pt'><o:p>&nbsp;</o:p></span></font></p>
  </td>
  <td width=3D132 style=3D'width:99.0pt;padding:0cm 0cm 0cm 0cm'>
  <p class=3DMsoNormal><font size=3D1 face=3D"Times New Roman"><span =
lang=3DEN-NZ
  style=3D'font-size:.5pt'><o:p>&nbsp;</o:p></span></font></p>
  </td>
 </tr>
</table>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<div class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>

<hr size=3D1 width=3D"47%" align=3Dleft>

</span></font></div>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span =
style=3D'font-size:10.0pt;
font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><b><font size=3D2 face=3DArial><span lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:Arial;font-weight:bold'>Events:<o:p=
></o:p></span></font></b></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Events - are =
dates or
activities on a day, and are often tied to a place of note. =
<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>White Lotus, Summer Solstice, Day of Death, =
Autumn
Equinox, Blue Moons, High Holidays, All hallowed =
Mass<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></fo=
nt></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Here are four =
examples:<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Someone trying =
to carry
out a recipe could be required to cut four branches of Mistletoe on a =
precise
date or given night with a pure golden and silver blade. =
<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></fo=
nt></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>The wife of =
recently dead
Mr Smith wants to talk to him again, and so she organizes with the Wise =
woman
of the village that they perform a ritual on the &#8220;Day of the =
Dead&#8217;
to talk to him.<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></fo=
nt></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Others may =
need to create
the event such as &#8211; &#8220;when a swarm of green backed toads =
migrate
north from the Falgeso Forest under the full moon, then kill 3 large =
frogs and
boil them down for their fat&#8221; &#8211; They character may wish to =
help
this along by feeding the frogs over the months beforehand and killing =
some of
the frogs&#8217; natural predators.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>On the night =
of
&#8216;All Hallowed Mass&#8217;, the dark night of Wicca, where Witches =
come
out to play and mothers send their children to bed early, the Witches =
that are
friendly to the coven of Slippery Rock gather for &#8216;pagan =
rituals&#8217;
which to the outside world look like just a festival. The Wicca use the
opportunity to perform some of the recipe magics known to them, such as
empowering their Flying broomsticks for the following year. Not =
necessarily all
of the Wicca at the event will know all of the details of the rituals =
that all
to the coven are performing. Wicca that miss this opportunity will have =
to
bless their broomsticks monthly with special ingredients to empower them =
to
fly.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><b><font size=3D2 face=3DArial><span lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:Arial;font-weight:bold'>Places of =
Note:<o:p></o:p></span></font></b></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Places of Note =
are places
in the world where some events can happen. They can range in size, a =
specific
stone to a county or other huge area. They often have something obvious =
that
has made the Place Of Note such as higher in mana, lower in mana, a =
graveyard,
and blessed grounds. Also a safety note is provided for the =
area.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Here are four =
examples:<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Southern Forests of Bowcourt west of the =
northern
main road (large area, safe).<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>The Fastness =
of Girwyllan
(large area), standing stones in the centre of the main valley inside =
the
region of the Fastness of Girwyllan (small area, =
unsafe).<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>The Wicca blessed hills east of Slippery =
Rock,<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>The huge =
natural
river-bored stone in &#8216;The River Running&#8217;, south of the =
guild. It is
found on the southern bank, and the bored hole is only out of the water =
after
the heat of summer. <o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><b><font size=3D2 face=3DArial><span lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:Arial;font-weight:bold'>Time =
involved:<o:p></o:p></span></font></b></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Often these =
recipes/rituals
will take time. Minor effects recipes will take hours, larger =
items/effects
recipes will take days, weeks and sometimes months. Here is a general =
guide:<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Easy &#8211; should take hours to do in total, =
<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Moderate &#8211; take days to do in =
total<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Hard &#8211; take months to do in =
total<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Very Hard &#8211; take years to do in =
total<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><b><font size=3D2 face=3DArial><span lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:Arial;font-weight:bold'>Skills =
needed:<o:p></o:p></span></font></b></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Often these
recipes/rituals will require the use of a skill. =
<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>These skills =
have no
chance of failing. You only need to be equal to or higher rank than =
needed. <o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>The person =
performing the
recipe, or a specific stage of the recipe, must have all of the skills
involved.<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Often these =
items are
able to be traded to other characters to perform the next step as =
needed.<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Often a =
supporting tool
is needed for the skill.<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>They take time =
and in
general is equal to rank X hours minimum.<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>They cost rank =
fatigue to
conduct.<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:Arial'>&nbsp;<o:p></o:p></span></fo=
nt></p>

<p class=3DMsoNormal><b><font size=3D2 face=3DArial><span lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:Arial;font-weight:bold'>Ingredients=
:<o:p></o:p></span></font></b></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Recipes need =
ingredients
to work.<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Ingredients =
have an
availability aspect to them. They are rated as: Common, Uncommon, Rare, =
Very
Rare and Unique. The common items are purchased from the standard price =
list,
while the rest are gained from adventure or as payment from the =
Guild.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>GMs can =
download the DQ
GM Recipes Magic Standard Items document from the =
website.<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>The document =
is an MS
Word document for editing, PDF document for printing. The documents are
balanced to provide a normal spread of items in the correct distribution
numbers given their availability. The aim of these documents will be to =
provide
write ups for GMs to use as loot for =
characters.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><b><font size=3D2 face=3DArial><span lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:Arial;font-weight:bold'>Item =
Write-ups:<o:p></o:p></span></font></b></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>There are four types of items written up for =
the
Recipe system. These are: <o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:36.0pt'><b><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:Arial;font-weight:bold'>Ingredients=

write-up:<o:p></o:p></span></font></b></p>

<p class=3DMsoNormal =
style=3D'margin-left:36.0pt;text-align:justify'><font size=3D2
face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:Arial'>These
are gained by characters on an adventure or by characters combining =
other
ingredients that result in a new write-up, or can be purchased off other
characters. GMs should hand out signed standard or custom write-ups for =
the
items. Standard write ups are available for GMs to download if they =
wish.<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:36.0pt'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></fo=
nt></p>

<p class=3DMsoNormal style=3D'margin-left:36.0pt'><b><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:Arial;font-weight:bold'>A Recipe
write-up:<o:p></o:p></span></font></b></p>

<p class=3DMsoNormal =
style=3D'margin-left:36.0pt;text-align:justify'><font size=3D2
face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:Arial'>GMs can
hand recipes out to adventurers as loot, or for gaining Rank 8 in a =
Skill. They
can be sold to the Guild for a single Uncommon or Rare write-up =
depending on
the recipe. The guild will make them available to all guild =
members.<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:36.0pt'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></fo=
nt></p>

<p class=3DMsoNormal style=3D'margin-left:36.0pt'><b><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:Arial;font-weight:bold'>Item
write-up:<o:p></o:p></span></font></b></p>

<p class=3DMsoNormal =
style=3D'margin-left:36.0pt;text-align:justify'><font size=3D2
face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:Arial'>When a
player wishes to make an item using the Recipe system, then at a guild =
meeting
or at the start of an adventure (when ranking is done), the player gains =
the
consent of a GM and has the new items signed off. The Ingredients =
write-up is
then destroyed.<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:36.0pt'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></fo=
nt></p>

<p class=3DMsoNormal style=3D'margin-left:36.0pt'><b><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:Arial;font-weight:bold'>Resource
chit:<o:p></o:p></span></font></b></p>

<p class=3DMsoNormal =
style=3D'margin-left:36.0pt;text-align:justify'><font size=3D2
face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:Arial'>These
are gained by characters on an adventure. GMs should hand out either =
standard
or custom write-ups for the items. See below (Farming Ingredients) for =
example.
Standard write-ups are available for GMs. Resource chits have a number =
of
harvests. They have a recharge date and an expiry =
date.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><b><font size=3D2 face=3DArial><span lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:Arial;font-weight:bold'>Locations:<=
o:p></o:p></span></font></b></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Locations are used to note a place where =
Ingredients
can be found. <o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Here are four =
examples:<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:36.0pt'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Red cockatrice =
feather -
can be found uncommonly in the location of: <st1:place =
w:st=3D"on"><st1:PlaceType
 w:st=3D"on">Sea</st1:PlaceType> of <st1:PlaceName =
w:st=3D"on">Grass</st1:PlaceName></st1:place>.
<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:36.0pt'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Blue Waters =
&#8211; can
be found uncommonly in the Fastness of Girwillyan =
<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:36.0pt'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Skeleton Bones =
&#8211;
can be found uncommonly in most places where lesser undead =
dwell.<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:36.0pt'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Green Vines =
&#8211; can
be found in the foothills to the west of =
Cazarla.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><b><font size=3D2 face=3DArial><span lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:Arial;font-weight:bold'>Sessions:<o=
:p></o:p></span></font></b></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Sessions are used to say when the Ingredients =
can be
found. It also denotes a timeframe on occasions for performing a recipe =
action.
The four sessions are:<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Summer &#8211; Meadow, Heat, =
Breeze<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Autumn &#8211; Fruit, Harvest, =
Vintage<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Winter &#8211; Frost, Snow, =
Ice<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Spring &#8211; Thaw, Seedtime, =
Blossom<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><b><font size=3D2 face=3DArial><span lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:Arial;font-weight:bold'>Farming
Ingredients:<o:p></o:p></span></font></b></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Farming =
ingredients could
become a game breaking effect. For this reason I feel it is best to =
limit it
immediately. The way we artificially limit this is with the use of =
Resource
chit. Resource chits can be given out by GMs to players granting them =
access to
something a number of times. When a character wants to tell another =
character
about this knowledge/or item, they give them a new ingredients write-up =
and
adjust their Resource chit by one.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>For example:<o:p></o:p></span></font></p>

<p class=3DMsoNormal =
style=3D'margin-left:36.0pt;text-align:justify'><font size=3D2
face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:Arial'>Martin
playing Mortimer, Kelsie playing =
Clementine.<o:p></o:p></span></font></p>

<p class=3DMsoNormal =
style=3D'margin-left:36.0pt;text-align:justify'><font size=3D2
face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:Arial'>So if
Clementine wanted to give Mortimer 3 Tine Nuts, then Clementine could do =
so
only if Kelsie has a Resource chit for Tine Nuts and has a value of 4 or =
more.
Kelsie would lower the amount by 3 and give a new ingredients write-up =
to
Martin for Mortimer. Kelsie can only lower her Resource chit to a =
minimum of 3
and if she wished to lower it to zero then the Resource chit is used up
permanently and will not recharge. <b><span =
style=3D'font-weight:bold'><o:p></o:p></span></b></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:
Arial'><br clear=3Dall style=3D'page-break-before:always'>
</span></font>

<p class=3DMsoNormal><b><font size=3D6 color=3Dred face=3DPapyrus><span =
lang=3DEN-NZ
style=3D'font-size:24.0pt;font-family:Papyrus;color:red;font-weight:bold'=
>Simple
charm of friendship:<o:p></o:p></span></font></b></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>This charm will help in dealings with a person =
by
making by raising the reaction roll to you by one place, up to =
X<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><i><font size=3D2 face=3DArial><span lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:Arial;font-style:italic'>Ingredient=
s<o:p></o:p></span></font></i></p>

<p class=3DMsoNormal style=3D'margin-left:36.0pt'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Hair from the =
person.<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:36.0pt'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Thin copper =
sheet metal
&#8211; common 10sp<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:36.0pt'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Wax 1 ounce - =
common<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:36.0pt'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Toad fat 3 =
ounce &#8211;
uncommon 4sp<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:36.0pt'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>A swan feather =
- common<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:36.0pt'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Black Ink =
&#8211;
uncommon 3sp<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:36.0pt'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Fresh Owls =
blood &#8211;
3 drops<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><i><font size=3D2 face=3DArial><span lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:Arial;font-style:italic'>Instructio=
ns:<o:p></o:p></span></font></i></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Roll the wax =
into five
small balls. Soak the balls in toad fat and leave on the swan feather =
for 1
week in the sunshine in the session of summer in a week of Meadow. By =
the end
of the week, the wax balls should have turned blue in =
colour.<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></fo=
nt></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Heat the black ink in a silver bowl over a =
candle at
nighttime. Once warm add three drops of fresh owl blood from the =
Fastness of Girwyllan.<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></fo=
nt></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Take some of =
the
person&#8217;s hair. Roll the hair into the blue wax balls. =
<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Get a two or three inch piece of copper sheet =
metal.
Use the fresh owl ink to write the name of the person on the copper =
sheet.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Under a clear full moon night sky, fold the =
wax balls
into the copper sheet. On the next night form the copper sheet into a =
pendant
in the shape of a disk. <o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Wear the copper pendant around your neck for =
seven
days in a high mana area, and do not go swimming with it. This pendant =
will
normally last until White Lotus day.</span></font><font size=3D2 =
face=3DArial><span
style=3D'font-size:10.0pt;font-family:Arial'><o:p></o:p></span></font></p=
>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Skills:<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Metalworking rank =
2<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Writing rank 3<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
lang=3DEN-NZ
style=3D'font-size:12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
lang=3DEN-NZ
style=3D'font-size:12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<font size=3D3 face=3D"Times New Roman"><span lang=3DEN-NZ =
style=3D'font-size:12.0pt;
font-family:"Times New Roman"'><br clear=3Dall =
style=3D'page-break-before:always'>
</span></font>

<p class=3DMsoNormal><b><font size=3D6 color=3Dred face=3DPapyrus><span =
lang=3DEN-NZ
style=3D'font-size:24.0pt;font-family:Papyrus;color:red;font-weight:bold'=
>Potion
of health:<o:p></o:p></span></font></b></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal style=3D'text-align:justify'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>This potion =
will help in
dealings with pain in general. Discomfort such as back pain will be =
reduced.
Specifically it will add an artificial effect of having an additional 10 =
points
of endurance, when working out if you become stunned in combat. These =
are not
real endurance points and do not count for other things at all. The =
potion
while not imbibed will last until the next equinox. When imbibed it will =
last
for the maker&#8217;s Alchemy rank x days.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><i><font size=3D2 face=3DArial><span lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:Arial;font-style:italic'>Ingredient=
s<o:p></o:p></span></font></i></p>

<p class=3DMsoNormal style=3D'text-indent:36.0pt'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Simple charm =
of
friendship<o:p></o:p></span></font></p>

<p class=3DMsoNormal style=3D'margin-left:36.0pt'><font size=3D2 =
face=3DArial><span
lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:Arial'>Potion of =
Green waters
&#8211; uncommon.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

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<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Take the pendant (Simple charm of friendship ) =
and
boil in Green Waters below the clay cliffs in the Fastness of Girwyllan, =
for 3
hours, adding 1 pint of river water each =
hour.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
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<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
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Health.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span =
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SubjectRe: [dq] Comment and Feedback on Recipe Magics system please
FromAndrew\ Withy\ \(DSL\ AK\)
DateTue, 31 May 2005 09:44:10 +1200
This is a multi-part message in MIME format.

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Hi,
What is the game driver for this list of player-creatable items?
=20
It seems to give a reason to rank skills and spend time doing other
things than ranking, to interact with the environment and geography, and
to develop contacts to assist with these items. It also creates a
magical alchemy system like a small binder / shaper / fantasy
hedge-witch, which is an interesting form of magic contrasting with the
combat-oriented adventuring colleges.
=20
However, my cynicism says this will be used by many people to just give
extra bonuses they can easily buy with money. It gives players the power
to just have magic items. As the player grows in contacts and money,
they can have most of these items on tap, further fuelling the
propensity to reach for an item rather than thinking.
=20
As a list that can be produced by hedge-witches or other NPCs and a
subset of which can be made available by a GM to further their game, it
seems a useful resource. If a PC learns one or two of these recipes, it
would give them a reason to rank certain skills and shape their
character. As a list of items anyone can make, I am unkeen.
=20
Looking forward to further opinions.
=20
Andrew

	-----Original Message-----
	From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On
Behalf Of Jonathan Bean
	Sent: Tuesday, 31 May 2005 8:49 a.m.
	To: dq@dq.sf.org.nz
	Subject: [dq] Comment and Feedback on Recipe Magics system
please
=09
=09

	Hi all

	=20

	I am posting this for feedback and general comment from people.
I have included at the end of the post two recipes, but I can provide
others if people like.

	Things to note: No items will be permanent by some will be
semi-permanent.

	=20

	=20

	Recipes for making interesting things

	=20


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<DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20
class=3D384103621-30052005>Hi,</SPAN></FONT></DIV>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN =
class=3D384103621-30052005>What=20
is the game driver for this list of player-creatable =
items?</SPAN></FONT></DIV>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20
class=3D384103621-30052005></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN =
class=3D384103621-30052005>It=20
seems to give a reason to rank skills and spend time doing other things =
than=20
ranking, to interact with the environment and geography, and to develop =
contacts=20
to assist with these items. It also creates&nbsp;a magical&nbsp;alchemy =
system=20
like a small binder / shaper / fantasy hedge-witch, which is an =
interesting form=20
of magic contrasting with the combat-oriented adventuring=20
colleges.</SPAN></FONT></DIV>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20
class=3D384103621-30052005></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20
class=3D384103621-30052005>However, my cynicism says this will be used =
by many=20
people to just give extra bonuses they can easily buy with money. It =
gives=20
players the power to just have magic items. As the player grows in =
contacts and=20
money, they can have most of these items on tap, further fuelling the =
propensity=20
to reach for an item rather than thinking.</SPAN></FONT></DIV>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20
class=3D384103621-30052005></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN =
class=3D384103621-30052005>As a=20
list that can be produced by hedge-witches or other NPCs and a subset of =
which=20
can be made available by a GM to further their game, it seems a useful =
resource.=20
If a PC learns one or two of these recipes, it would give them a reason =
to rank=20
certain skills and shape their character. As a list of items anyone can =
make, I=20
am unkeen.</SPAN></FONT></DIV>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20
class=3D384103621-30052005></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20
class=3D384103621-30052005>Looking forward to further=20
opinions.</SPAN></FONT></DIV>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20
class=3D384103621-30052005></SPAN></FONT>&nbsp;</DIV>
<DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20
class=3D384103621-30052005>Andrew</SPAN></FONT></DIV>
<BLOCKQUOTE dir=3Dltr style=3D"MARGIN-RIGHT: 0px">
  <DIV></DIV>
  <DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr =
align=3Dleft><FONT=20
  face=3DTahoma size=3D2>-----Original Message-----<BR><B>From:</B>=20
  dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <B>On Behalf Of=20
  </B>Jonathan Bean<BR><B>Sent:</B> Tuesday, 31 May 2005 8:49 =
a.m.<BR><B>To:</B>=20
  dq@dq.sf.org.nz<BR><B>Subject:</B> [dq] Comment and Feedback on Recipe =
Magics=20
  system please<BR><BR></FONT></DIV>
  <DIV class=3DSection1>
  <P class=3DMsoNormal><FONT face=3DArial size=3D2><SPAN lang=3DEN-NZ=20
  style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">Hi=20
all<o:p></o:p></SPAN></FONT></P>
  <P class=3DMsoNormal><FONT face=3DArial size=3D2><SPAN lang=3DEN-NZ=20
  style=3D"FONT-SIZE: 10pt; FONT-FAMILY: =
Arial"><o:p>&nbsp;</o:p></SPAN></FONT></P>
  <P class=3DMsoNormal><FONT face=3DArial size=3D2><SPAN lang=3DEN-NZ=20
  style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">I am posting this for =
feedback and=20
  general comment from people. I have included at the end of the post =
two=20
  recipes, but I can provide others if people =
like.<o:p></o:p></SPAN></FONT></P>
  <P class=3DMsoNormal><FONT face=3DArial size=3D2><SPAN lang=3DEN-NZ=20
  style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">Things to note: No items =
will be=20
  permanent by some will be semi-permanent.<o:p></o:p></SPAN></FONT></P>
  <P class=3DMsoNormal><FONT face=3DArial color=3Dred size=3D2><SPAN =
lang=3DEN-NZ=20
  style=3D"FONT-SIZE: 10pt; COLOR: red; FONT-FAMILY: =
Arial"><o:p>&nbsp;</o:p></SPAN></FONT></P>
  <P class=3DMsoNormal><FONT face=3DArial color=3Dred size=3D2><SPAN =
lang=3DEN-NZ=20
  style=3D"FONT-SIZE: 10pt; COLOR: red; FONT-FAMILY: =
Arial"><o:p>&nbsp;</o:p></SPAN></FONT></P>
  <P class=3DMsoNormal><FONT face=3DPapyrus color=3Dred size=3D6><SPAN =
lang=3DEN-NZ=20
  style=3D"FONT-SIZE: 24pt; COLOR: red; FONT-FAMILY: Papyrus">Recipes =
for making=20
  interesting things<o:p></o:p></SPAN></FONT></P>
  <P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D2><SPAN =
lang=3DEN-NZ=20
  style=3D"FONT-SIZE: =
10pt"><o:p>&nbsp;</o:p></SPAN></FONT></P></DIV></BLOCKQUOTE></BODY></HTML=
>
=00
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SubjectRe: [dq] Comment and Feedback on Recipe Magics system please
FromChris Caulfield
DateTue, 31 May 2005 10:00:45 +1200 (NZST)
My 2cp worth,

Since this game is DRAGONQUEST and not EVERQUEST (the MMORPG) and in game
we have all the items, skills and abilities to create these items I can't
see the need to change the existing system.

The game has enough wild, hoopy and different items in it at the moment
and they skew the game as it stands.

Is the game to be based on how the players role play or can they overpower
whatever they face by having superior firepower in terms of weapons,
spells etc?

EVERQUEST involves gaining as many hoopy items/spells as you can and
gaining levels and therefore power.

Surely we don't want DRAGONQUEST to be based purely on your horde of items
rather than the interaction, cunning, planning and playing of players.

Cheers
Chris


> Hi,
> What is the game driver for this list of player-creatable items?
>
> It seems to give a reason to rank skills and spend time doing other
> things than ranking, to interact with the environment and geography, and
> to develop contacts to assist with these items. It also creates a
> magical alchemy system like a small binder / shaper / fantasy
> hedge-witch, which is an interesting form of magic contrasting with the
> combat-oriented adventuring colleges.
>
> However, my cynicism says this will be used by many people to just give
> extra bonuses they can easily buy with money. It gives players the power
> to just have magic items. As the player grows in contacts and money,
> they can have most of these items on tap, further fuelling the
> propensity to reach for an item rather than thinking.
>
> As a list that can be produced by hedge-witches or other NPCs and a
> subset of which can be made available by a GM to further their game, it
> seems a useful resource. If a PC learns one or two of these recipes, it
> would give them a reason to rank certain skills and shape their
> character. As a list of items anyone can make, I am unkeen.
>
> Looking forward to further opinions.
>
> Andrew
>
> 	-----Original Message-----
> 	From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On
> Behalf Of Jonathan Bean
> 	Sent: Tuesday, 31 May 2005 8:49 a.m.
> 	To: dq@dq.sf.org.nz
> 	Subject: [dq] Comment and Feedback on Recipe Magics system
> please
>
>
>
> 	Hi all
>
>
>
> 	I am posting this for feedback and general comment from people.
> I have included at the end of the post two recipes, but I can provide
> others if people like.
>
> 	Things to note: No items will be permanent by some will be
> semi-permanent.
>
>
>
>
>
> 	Recipes for making interesting things
>
>


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SubjectRe: [dq] Comment and Feedback on Recipe Magics system please
FromJonathan Bean
DateTue, 31 May 2005 10:16:48 +1200
As some people know I have enjoyed and still enjoy playing Everquest.
This is not an attempt by me to make DQ into EQ at all and you have to take
that at face value. 

This is not an attempt to change the existing system but to add to it.
Something's like Wicca Amulets could be changed (and maybe should be) but
that's not what I'm talking about.


Jonathan Bean
 
Business Development Manager
TME - Its all about time
Phone 966 1656         PO Box 35902, Browns Bay
Fax 448 1051           Auckalnd, New Zealand
Mob 021 173 4060       www.tme.co.nz
Free 0800 55 33 66
-----Original Message-----
From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Chris Caulfield
Sent: 31 May 2005 10:01 a.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Comment and Feedback on Recipe Magics system please

My 2cp worth,

Since this game is DRAGONQUEST and not EVERQUEST (the MMORPG) and in game
we have all the items, skills and abilities to create these items I can't
see the need to change the existing system.

The game has enough wild, hoopy and different items in it at the moment
and they skew the game as it stands.

Is the game to be based on how the players role play or can they overpower
whatever they face by having superior firepower in terms of weapons,
spells etc?

EVERQUEST involves gaining as many hoopy items/spells as you can and
gaining levels and therefore power.

Surely we don't want DRAGONQUEST to be based purely on your horde of items
rather than the interaction, cunning, planning and playing of players.

Cheers
Chris


> Hi,
> What is the game driver for this list of player-creatable items?
>
> It seems to give a reason to rank skills and spend time doing other
> things than ranking, to interact with the environment and geography, and
> to develop contacts to assist with these items. It also creates a
> magical alchemy system like a small binder / shaper / fantasy
> hedge-witch, which is an interesting form of magic contrasting with the
> combat-oriented adventuring colleges.
>
> However, my cynicism says this will be used by many people to just give
> extra bonuses they can easily buy with money. It gives players the power
> to just have magic items. As the player grows in contacts and money,
> they can have most of these items on tap, further fuelling the
> propensity to reach for an item rather than thinking.
>
> As a list that can be produced by hedge-witches or other NPCs and a
> subset of which can be made available by a GM to further their game, it
> seems a useful resource. If a PC learns one or two of these recipes, it
> would give them a reason to rank certain skills and shape their
> character. As a list of items anyone can make, I am unkeen.
>
> Looking forward to further opinions.
>
> Andrew
>
> 	-----Original Message-----
> 	From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On
> Behalf Of Jonathan Bean
> 	Sent: Tuesday, 31 May 2005 8:49 a.m.
> 	To: dq@dq.sf.org.nz
> 	Subject: [dq] Comment and Feedback on Recipe Magics system
> please
>
>
>
> 	Hi all
>
>
>
> 	I am posting this for feedback and general comment from people.
> I have included at the end of the post two recipes, but I can provide
> others if people like.
>
> 	Things to note: No items will be permanent by some will be
> semi-permanent.
>
>
>
>
>
> 	Recipes for making interesting things
>
>


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SubjectRe: [dq] Comment and Feedback on Recipe Magics system please
FromJonathan Bean
DateTue, 31 May 2005 10:59:44 +1200
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Andrew write:

However, my cynicism says this will be used by many people to just give
extra bonuses they can easily buy with money.

 

The system is designed to be limited by write-ups from adventures, and cast
to be only a minor part of it. Skills, time and write-ups will have more
impact on availability than cash.

A clear system where all players and characters can use it if they choose I
see as a desirable thing. 

 

It gives players the power to just have magic items

This doesn't give players the power to just have magic items

 

As the player grows in contacts and money, they can have most of these items
on tap, further fuelling the propensity to reach for an item rather than
thinking.

Money is a minor part.

Contacts also a minor part.

They can not have most of these items on tap.

 

If you wish to change what I have suggested then you could change the
balance to a money based system, instead of a write-up from adventure based
system/skill use system.

 

Jonathan Bean

 

Business Development Manager

TME - Its all about time

Phone 966 1656         PO Box 35902, Browns Bay

Fax 448 1051           Auckalnd, New Zealand

Mob 021 173 4060       www.tme.co.nz

Free 0800 55 33 66

  _____  

From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Andrew Withy (DSL AK)
Sent: 31 May 2005 9:44 a.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Comment and Feedback on Recipe Magics system please

 

Hi,

What is the game driver for this list of player-creatable items?

 

It seems to give a reason to rank skills and spend time doing other things
than ranking, to interact with the environment and geography, and to develop
contacts to assist with these items. It also creates a magical alchemy
system like a small binder / shaper / fantasy hedge-witch, which is an
interesting form of magic contrasting with the combat-oriented adventuring
colleges.

 

However, my cynicism says this will be used by many people to just give
extra bonuses they can easily buy with money. It gives players the power to
just have magic items. As the player grows in contacts and money, they can
have most of these items on tap, further fuelling the propensity to reach
for an item rather than thinking.

 

As a list that can be produced by hedge-witches or other NPCs and a subset
of which can be made available by a GM to further their game, it seems a
useful resource. If a PC learns one or two of these recipes, it would give
them a reason to rank certain skills and shape their character. As a list of
items anyone can make, I am unkeen.

 

Looking forward to further opinions.

 

Andrew

-----Original Message-----
From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Jonathan Bean
Sent: Tuesday, 31 May 2005 8:49 a.m.
To: dq@dq.sf.org.nz
Subject: [dq] Comment and Feedback on Recipe Magics system please

Hi all

 

I am posting this for feedback and general comment from people. I have
included at the end of the post two recipes, but I can provide others if
people like.

Things to note: No items will be permanent by some will be semi-permanent.

 

 

Recipes for making interesting things

 


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<div class=3DSection1>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span =
style=3D'font-size:10.0pt;
font-family:Arial'>Andrew write:<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:blue'>However, my cynicism says this will =
be
used by many people to just give extra bonuses they can easily buy with =
money.</span></font><o:p></o:p></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span =
style=3D'font-size:10.0pt;
font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span =
style=3D'font-size:10.0pt;
font-family:Arial'>The system is designed to be limited by write-ups =
from
adventures, and cast to be only a minor part of it. Skills, time and =
write-ups will
have more impact on availability than cash.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>A clear system where all players =
and
characters can use it if they choose I see as a desirable thing. =
<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:blue'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:blue'>It gives players the power to just =
have
magic items<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span =
style=3D'font-size:10.0pt;
font-family:Arial'>This doesn&#8217;t give players the power to just =
have magic
items<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:blue'>As the player grows in contacts and =
money,
they can have most of these items on tap, further fuelling the =
propensity to
reach for an item rather than thinking.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span =
style=3D'font-size:10.0pt;
font-family:Arial'>Money is a minor part.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span =
style=3D'font-size:10.0pt;
font-family:Arial'>Contacts also a minor =
part.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span =
style=3D'font-size:10.0pt;
font-family:Arial'>They can not have most of these items on =
tap.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>If you wish to change what I have =
suggested
then you could change the balance to a money based system, instead of a
write-up from adventure based system/skill use =
system.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Jonathan Bean</span></font><font
color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D3 color=3Dnavy face=3D"Times New =
Roman"><span
style=3D'font-size:12.0pt;color:navy'>&nbsp;<o:p></o:p></span></font></p>=


<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>Business Development =
Manager</span></font><font
color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:navy'>TME - Its all about =
time</span></font><font
color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3D"Courier =
New"><span
style=3D'font-size:10.0pt;font-family:"Courier New";color:navy'>Phone =
<st1:Street
w:st=3D"on"><st1:address w:st=3D"on">966
  1656&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; PO Box =
35902</st1:address></st1:Street>,
<st1:place w:st=3D"on"><st1:PlaceName w:st=3D"on">Browns</st1:PlaceName> =
<st1:PlaceType
 w:st=3D"on">Bay</st1:PlaceType></st1:place></span></font><font =
color=3Dnavy><span
style=3D'color:navy'><o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3D"Courier =
New"><span
style=3D'font-size:10.0pt;font-family:"Courier New";color:navy'>Fax 448
1051&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
<st1:place
w:st=3D"on"><st1:City w:st=3D"on">Auckalnd</st1:City>, =
<st1:country-region w:st=3D"on">New
  Zealand</st1:country-region></st1:place></span></font><font =
color=3Dnavy><span
style=3D'color:navy'><o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3D"Courier =
New"><span
style=3D'font-size:10.0pt;font-family:"Courier New";color:navy'>Mob 021 =
173
4060&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;www.tme.co.nz</span></font>=
<font
color=3Dnavy><span style=3D'color:navy'><o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3D"Courier =
New"><span
style=3D'font-size:10.0pt;font-family:"Courier New";color:navy'>Free =
0800 55 33
66</span></font><o:p></o:p></p>

</div>

<div>

<div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font =
size=3D3
face=3D"Times New Roman"><span style=3D'font-size:12.0pt'>

<hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1>

</span></font></div>

<p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span =
style=3D'font-size:10.0pt;
font-family:Tahoma;font-weight:bold'>From:</span></font></b><font =
size=3D2
face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> =
dq-owner@dq.sf.org.nz
[mailto:dq-owner@dq.sf.org.nz] <b><span style=3D'font-weight:bold'>On =
Behalf Of </span></b>Andrew
Withy (<st1:place w:st=3D"on"><st1:City w:st=3D"on">DSL</st1:City> =
<st1:State
 w:st=3D"on">AK</st1:State></st1:place>)<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> 31 May 2005 9:44 =
a.m.<br>
<b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName =
w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] Comment =
and
Feedback on Recipe Magics system please</span></font><o:p></o:p></p>

</div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<div>

<p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:blue'>Hi,</span></font><o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:blue'>What is the game driver for this =
list of
player-creatable items?</span></font><o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>&nbsp;<o:p></o:p></span></font></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:blue'>It seems to give a reason to rank =
skills
and spend time doing other things than ranking, to interact with the
environment and geography, and to develop contacts to assist with these =
items.
It also creates&nbsp;a magical&nbsp;alchemy system like a small binder / =
shaper
/ fantasy hedge-witch, which is an interesting form of magic contrasting =
with
the combat-oriented adventuring colleges.</span></font><o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>&nbsp;<o:p></o:p></span></font></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:blue'>However, my cynicism says this will =
be
used by many people to just give extra bonuses they can easily buy with =
money.
It gives players the power to just have magic items. As the player grows =
in
contacts and money, they can have most of these items on tap, further =
fuelling
the propensity to reach for an item rather than =
thinking.</span></font><o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>&nbsp;<o:p></o:p></span></font></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:blue'>As a list that can be produced by
hedge-witches or other NPCs and a subset of which can be made available =
by a GM
to further their game, it seems a useful resource. If a PC learns one or =
two of
these recipes, it would give them a reason to rank certain skills and =
shape
their character. As a list of items anyone can make, I am =
unkeen.</span></font><o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>&nbsp;<o:p></o:p></span></font></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:blue'>Looking forward to further =
opinions.</span></font><o:p></o:p></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
style=3D'font-size:
12.0pt'>&nbsp;<o:p></o:p></span></font></p>

</div>

<div>

<p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span =
style=3D'font-size:
10.0pt;font-family:Arial;color:blue'>Andrew</span></font><o:p></o:p></p>

</div>

<blockquote =
style=3D'margin-top:5.0pt;margin-right:0cm;margin-bottom:5.0pt'>

<p class=3DMsoNormal style=3D'margin-bottom:12.0pt'><font size=3D2 =
face=3DTahoma><span
style=3D'font-size:10.0pt;font-family:Tahoma'>-----Original =
Message-----<br>
<b><span style=3D'font-weight:bold'>From:</span></b> =
dq-owner@dq.sf.org.nz
[mailto:dq-owner@dq.sf.org.nz] <b><span style=3D'font-weight:bold'>On =
Behalf Of </span></b>Jonathan
Bean<br>
<b><span style=3D'font-weight:bold'>Sent:</span></b> Tuesday, 31 May =
2005 8:49
a.m.<br>
<b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName =
w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br>
<b><span style=3D'font-weight:bold'>Subject:</span></b> [dq] Comment and =
Feedback
on Recipe Magics system please</span></font><o:p></o:p></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Hi all<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>I am posting this for feedback and general =
comment
from people. I have included at the end of the post two recipes, but I =
can
provide others if people like.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Things to note: No items will be permanent by =
some
will be semi-permanent.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dred face=3DArial><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:Arial;color:red'><o:p>&nbsp;</o:p><=
/span></font></p>

<p class=3DMsoNormal><font size=3D2 color=3Dred face=3DArial><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:Arial;color:red'><o:p>&nbsp;</o:p><=
/span></font></p>

<p class=3DMsoNormal><font size=3D6 color=3Dred face=3DPapyrus><span =
lang=3DEN-NZ
style=3D'font-size:24.0pt;font-family:Papyrus;color:red'>Recipes for =
making
interesting things<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt'><o:p>&nbsp;</o:p></span></font></p>

</blockquote>

</div>

</body>

</html>

------=_NextPart_000_000E_01C565CF.DB966770--


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --

Subject[dq] Seagate Map
FromJonathan Bean
DateTue, 31 May 2005 11:21:25 +1200
This is a multi-part message in MIME format.

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	charset="us-ascii"
Content-Transfer-Encoding: 7bit

Some people know that Kelsie made a map of Seagate City.

It was saved onto CD in a Mac format.

Clare kindly was able to read the Mac CD and email it to me, and I have put
it up on my mothers website.

 

Some of the GM guides have the map inside it others did not.

 

Here is a link to the 1MB jpg file that is the map without the text layer.

http://www.parituhu.co.nz/jono/Seagate.jpg

 

Here is a link to the text layer for the map.

http://www.parituhu.co.nz/jono/seagate1.jpg

 

It may be on interest to some people.

 

Jonathan Bean

 

Business Development Manager

TME - Its all about time

Phone 966 1656         PO Box 35902, Browns Bay

Fax 448 1051           Auckalnd, New Zealand

Mob 021 173 4060       www.tme.co.nz

Free 0800 55 33 66

 


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<div class=3DSection1>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Some people know that Kelsie made a map of =
<st1:place
w:st=3D"on"><st1:PlaceName w:st=3D"on">Seagate</st1:PlaceName> =
<st1:PlaceType
 =
w:st=3D"on">City</st1:PlaceType></st1:place>.<o:p></o:p></span></font></p=
>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>It was saved onto CD in a Mac =
format.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Clare kindly was able to read the Mac CD and =
email it
to me, and I have put it up on my mothers =
website.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Some of the GM guides have the map inside it =
others
did not.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Here is a link to the 1MB jpg file that is the =
map
without the text layer.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><a =
href=3D"http://www.parituhu.co.nz/jono/Seagate.jpg">http://www.parituhu.c=
o.nz/jono/Seagate.jpg</a><o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Here is a link to the text layer for the =
map.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><a =
href=3D"http://www.parituhu.co.nz/jono/seagate1.jpg">http://www.parituhu.=
co.nz/jono/seagate1.jpg</a><o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>It may be on interest to some =
people.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Jonathan Bean</span></font><span =
lang=3DEN-NZ><o:p></o:p></span></p>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
lang=3DEN-NZ
style=3D'font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Business Development =
Manager</span></font><span
lang=3DEN-NZ><o:p></o:p></span></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>TME - Its all about time</span></font><span
lang=3DEN-NZ><o:p></o:p></span></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Courier New"><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:"Courier New"'>Phone <st1:Street =
w:st=3D"on"><st1:address
 w:st=3D"on">966 1656&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; PO =
Box
  35902</st1:address></st1:Street>, <st1:place =
w:st=3D"on"><st1:PlaceName w:st=3D"on">Browns</st1:PlaceName>
 <st1:PlaceType =
w:st=3D"on">Bay</st1:PlaceType></st1:place></span></font><span
lang=3DEN-NZ><o:p></o:p></span></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Courier New"><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:"Courier New"'>Fax 448
1051&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
<st1:place
w:st=3D"on"><st1:City w:st=3D"on">Auckalnd</st1:City>, =
<st1:country-region w:st=3D"on">New
  Zealand</st1:country-region></st1:place></span></font><span =
lang=3DEN-NZ><o:p></o:p></span></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Courier New"><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:"Courier New"'>Mob 021 173
4060&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;www.tme.co.nz</span></font>=
<span
lang=3DEN-NZ><o:p></o:p></span></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Courier New"><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:"Courier New"'>Free 0800 55 33 =
66</span></font><span
lang=3DEN-NZ><o:p></o:p></span></p>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
lang=3DEN-NZ
style=3D'font-size:12.0pt'><o:p>&nbsp;</o:p></span></font></p>

</div>

</body>

</html>

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SubjectRe: [dq] Comment and Feedback on Recipe Magics system please
FromChris Caulfield
DateTue, 31 May 2005 11:28:26 +1200 (NZST)
I can't see what benefit these changes can bring to DQ.

The key question here is:
- What is lacking in the game that these recipes are needed to address?

I am an ex EQ player and I know about all these from that style of gaming.
 But EQ is about gaining better and better items either by discovery or
creation and no actual Roleplaying which is what DQ is about.   Online
gaming cannot replicate the play of a bunch of PC's in a room together
discussing actions, reactions etc.

We have Shapers to create items, Wicca for amulets and other colleges
create various other items for use by PC's.  This means that the colleges
and the PC's choices (of colleges (or non colleges), weapons, skills
etc)determine what they can and cannot do rather than their equipment.

In DQ we gain items for use and a lot of times to fit with the PC's
character, persona etc but the main thing is the Roleplaying of the PC by
a player.

Apologies Jono, these sound like I'm slating your ideas for the sake of it
but I'm not, I just like the DQ system the way it is - with all its
foibles, faults and issues.

I like the idea of developing PC interactions with the world, environment
& geography that are outside of guild missions and developing contacts,
influencing events, building relationships etc, however I too retain the
cynacism Andrew has expressed.

Chris

> Andrew write:
>
> However, my cynicism says this will be used by many people to just give
> extra bonuses they can easily buy with money.
>
>
>
> The system is designed to be limited by write-ups from adventures, and
> cast to be only a minor part of it. Skills, time and write-ups will have
> more impact on availability than cash.
>
> A clear system where all players and characters can use it if they
> choose I see as a desirable thing.
>
>
>
> It gives players the power to just have magic items
>
> This doesn't give players the power to just have magic items
>
>
>
> As the player grows in contacts and money, they can have most of these
> items on tap, further fuelling the propensity to reach for an item
> rather than thinking.
>
> Money is a minor part.
>
> Contacts also a minor part.
>
> They can not have most of these items on tap.
>
>
>
> If you wish to change what I have suggested then you could change the
> balance to a money based system, instead of a write-up from adventure
> based system/skill use system.
>
>
>
> Jonathan Bean
>
>
>
> Business Development Manager
>
> TME - Its all about time
>
> Phone 966 1656         PO Box 35902, Browns Bay
>
> Fax 448 1051           Auckalnd, New Zealand
>
> Mob 021 173 4060       www.tme.co.nz
>
> Free 0800 55 33 66
>
>   _____
>
> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
> Andrew Withy (DSL AK)
> Sent: 31 May 2005 9:44 a.m.
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] Comment and Feedback on Recipe Magics system please
>
>
>
> Hi,
>
> What is the game driver for this list of player-creatable items?
>
>
>
> It seems to give a reason to rank skills and spend time doing other
> things than ranking, to interact with the environment and geography, and
> to develop contacts to assist with these items. It also creates a
> magical alchemy system like a small binder / shaper / fantasy
> hedge-witch, which is an interesting form of magic contrasting with the
> combat-oriented adventuring colleges.
>
>
>
> However, my cynicism says this will be used by many people to just give
> extra bonuses they can easily buy with money. It gives players the power
> to just have magic items. As the player grows in contacts and money,
> they can have most of these items on tap, further fuelling the
> propensity to reach for an item rather than thinking.
>
>
>
> As a list that can be produced by hedge-witches or other NPCs and a
> subset of which can be made available by a GM to further their game, it
> seems a useful resource. If a PC learns one or two of these recipes, it
> would give them a reason to rank certain skills and shape their
> character. As a list of items anyone can make, I am unkeen.
>
>
>
> Looking forward to further opinions.
>
>
>
> Andrew
>
> -----Original Message-----
> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
> Jonathan Bean
> Sent: Tuesday, 31 May 2005 8:49 a.m.
> To: dq@dq.sf.org.nz
> Subject: [dq] Comment and Feedback on Recipe Magics system please
>
> Hi all
>
>
>
> I am posting this for feedback and general comment from people. I have
> included at the end of the post two recipes, but I can provide others if
> people like.
>
> Things to note: No items will be permanent by some will be
> semi-permanent.
>
>
>
>
>
> Recipes for making interesting things
>
>


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --

SubjectRe: [dq] Comment and Feedback on Recipe Magics system please
From
DateTue, 31 May 2005 11:37:51 +1200
This is a multi-part message in MIME format.

------=____1117496271519_6-WjIP+GZz
Content-Type: text/plain; charset=ISO-8859-1
Content-Transfer-Encoding: 7bit


my immediate thought is 'no'.

i think the main point is, Jono, that a PC can purchase a write up from another player, and so availability becomes:

time and opportunity (to make it yourself)

OR

money and contacts (contacts to know a PC/NPC that has the appropriate item or skill) and (money to buy the thing off them).

So it comes down to networking, which works well on-line, but for some reason does not work well at the guild. Historically small groups share ideas and items, and everyone else plays another game.

Also, i don't like it very much. If the game was supposed to have stats reaching 100 then the game would have it in there. The first example increases PC. yippee. No doubt there are ways to increase every stat. As a GM we don't want everyone to see everything. Things the party has to see are given to them without a PC check (or Pc check indicates who saw it first or most). IT is hard enough to grind them down already.

Ian

> 
> From: Jonathan Bean <jonathan@tme.co.nz>
> Date: 2005/05/31 Tue AM 10:59:44 GMT+12:00
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] Comment and Feedback on Recipe Magics system please
> 
> Andrew write:
> 
> However, my cynicism says this will be used by many people to just give
> extra bonuses they can easily buy with money.
> 
>  
> 
> The system is designed to be limited by write-ups from adventures, and cast
> to be only a minor part of it. Skills, time and write-ups will have more
> impact on availability than cash.
> 
> A clear system where all players and characters can use it if they choose I
> see as a desirable thing. 
> 
>  
> 
> It gives players the power to just have magic items
> 
> This doesn't give players the power to just have magic items
> 
>  
> 
> As the player grows in contacts and money, they can have most of these items
> on tap, further fuelling the propensity to reach for an item rather than
> thinking.
> 
> Money is a minor part.
> 
> Contacts also a minor part.
> 
> They can not have most of these items on tap.
> 
>  
> 
> If you wish to change what I have suggested then you could change the
> balance to a money based system, instead of a write-up from adventure based
> system/skill use system.
> 
>  
> 
> Jonathan Bean
> 
>  
> 
> Business Development Manager
> 
> TME - Its all about time
> 
> Phone 966 1656         PO Box 35902, Browns Bay
> 
> Fax 448 1051           Auckalnd, New Zealand
> 
> Mob 021 173 4060       www.tme.co.nz
> 
> Free 0800 55 33 66
> 
>   _____  
> 
> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
> Andrew Withy (DSL AK)
> Sent: 31 May 2005 9:44 a.m.
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] Comment and Feedback on Recipe Magics system please
> 
>  
> 
> Hi,
> 
> What is the game driver for this list of player-creatable items?
> 
>  
> 
> It seems to give a reason to rank skills and spend time doing other things
> than ranking, to interact with the environment and geography, and to develop
> contacts to assist with these items. It also creates a magical alchemy
> system like a small binder / shaper / fantasy hedge-witch, which is an
> interesting form of magic contrasting with the combat-oriented adventuring
> colleges.
> 
>  
> 
> However, my cynicism says this will be used by many people to just give
> extra bonuses they can easily buy with money. It gives players the power to
> just have magic items. As the player grows in contacts and money, they can
> have most of these items on tap, further fuelling the propensity to reach
> for an item rather than thinking.
> 
>  
> 
> As a list that can be produced by hedge-witches or other NPCs and a subset
> of which can be made available by a GM to further their game, it seems a
> useful resource. If a PC learns one or two of these recipes, it would give
> them a reason to rank certain skills and shape their character. As a list of
> items anyone can make, I am unkeen.
> 
>  
> 
> Looking forward to further opinions.
> 
>  
> 
> Andrew
> 
> -----Original Message-----
> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
> Jonathan Bean
> Sent: Tuesday, 31 May 2005 8:49 a.m.
> To: dq@dq.sf.org.nz
> Subject: [dq] Comment and Feedback on Recipe Magics system please
> 
> Hi all
> 
>  
> 
> I am posting this for feedback and general comment from people. I have
> included at the end of the post two recipes, but I can provide others if
> people like.
> 
> Things to note: No items will be permanent by some will be semi-permanent.
> 
>  
> 
>  
> 
> Recipes for making interesting things
> 
>  
> 
> 
> 

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<div class=Section1>

<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt;
font-family:Arial'>Andrew write:<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=blue face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:blue'>However, my cynicism says this will be
used by many people to just give extra bonuses they can easily buy with money.</span></font><o:p></o:p></p>

<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt;
font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt;
font-family:Arial'>The system is designed to be limited by write-ups from
adventures, and cast to be only a minor part of it. Skills, time and write-ups will
have more impact on availability than cash.<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>A clear system where all players and
characters can use it if they choose I see as a desirable thing. <o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=blue face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:blue'><o:p>&nbsp;</o:p></span></font></p>

<p class=MsoNormal><font size=2 color=blue face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:blue'>It gives players the power to just have
magic items<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt;
font-family:Arial'>This doesn&#8217;t give players the power to just have magic
items<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=MsoNormal><font size=2 color=blue face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:blue'>As the player grows in contacts and money,
they can have most of these items on tap, further fuelling the propensity to
reach for an item rather than thinking.<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt;
font-family:Arial'>Money is a minor part.<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt;
font-family:Arial'>Contacts also a minor part.<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 face=Arial><span style='font-size:10.0pt;
font-family:Arial'>They can not have most of these items on tap.<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>If you wish to change what I have suggested
then you could change the balance to a money based system, instead of a
write-up from adventure based system/skill use system.<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'><o:p>&nbsp;</o:p></span></font></p>

<div>

<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>Jonathan Bean</span></font><font
color=navy><span style='color:navy'><o:p></o:p></span></font></p>

<p class=MsoNormal><font size=3 color=navy face="Times New Roman"><span
style='font-size:12.0pt;color:navy'>&nbsp;<o:p></o:p></span></font></p>

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<p class=MsoNormal><font size=2 color=navy face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:navy'>TME - Its all about time</span></font><font
color=navy><span style='color:navy'><o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=navy face="Courier New"><span
style='font-size:10.0pt;font-family:"Courier New";color:navy'>Phone <st1:Street
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<p class=MsoNormal><font size=2 color=navy face="Courier New"><span
style='font-size:10.0pt;font-family:"Courier New";color:navy'>Free 0800 55 33
66</span></font><o:p></o:p></p>

</div>

<div>

<div class=MsoNormal align=center style='text-align:center'><font size=3
face="Times New Roman"><span style='font-size:12.0pt'>

<hr size=2 width="100%" align=center tabindex=-1>

</span></font></div>

<p class=MsoNormal><b><font size=2 face=Tahoma><span style='font-size:10.0pt;
font-family:Tahoma;font-weight:bold'>From:</span></font></b><font size=2
face=Tahoma><span style='font-size:10.0pt;font-family:Tahoma'> dq-owner@dq.sf.org.nz
[mailto:dq-owner@dq.sf.org.nz] <b><span style='font-weight:bold'>On Behalf Of </span></b>Andrew
Withy (<st1:place w:st="on"><st1:City w:st="on">DSL</st1:City> <st1:State
 w:st="on">AK</st1:State></st1:place>)<br>
<b><span style='font-weight:bold'>Sent:</span></b> 31 May 2005 9:44 a.m.<br>
<b><span style='font-weight:bold'>To:</span></b> <st1:PersonName w:st="on">dq@dq.sf.org.nz</st1:PersonName><br>
<b><span style='font-weight:bold'>Subject:</span></b> Re: [dq] Comment and
Feedback on Recipe Magics system please</span></font><o:p></o:p></p>

</div>

<p class=MsoNormal><font size=3 face="Times New Roman"><span style='font-size:
12.0pt'><o:p>&nbsp;</o:p></span></font></p>

<div>

<p class=MsoNormal><font size=2 color=blue face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:blue'>Hi,</span></font><o:p></o:p></p>

</div>

<div>

<p class=MsoNormal><font size=2 color=blue face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:blue'>What is the game driver for this list of
player-creatable items?</span></font><o:p></o:p></p>

</div>

<div>

<p class=MsoNormal><font size=3 face="Times New Roman"><span style='font-size:
12.0pt'>&nbsp;<o:p></o:p></span></font></p>

</div>

<div>

<p class=MsoNormal><font size=2 color=blue face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:blue'>It seems to give a reason to rank skills
and spend time doing other things than ranking, to interact with the
environment and geography, and to develop contacts to assist with these items.
It also creates&nbsp;a magical&nbsp;alchemy system like a small binder / shaper
/ fantasy hedge-witch, which is an interesting form of magic contrasting with
the combat-oriented adventuring colleges.</span></font><o:p></o:p></p>

</div>

<div>

<p class=MsoNormal><font size=3 face="Times New Roman"><span style='font-size:
12.0pt'>&nbsp;<o:p></o:p></span></font></p>

</div>

<div>

<p class=MsoNormal><font size=2 color=blue face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:blue'>However, my cynicism says this will be
used by many people to just give extra bonuses they can easily buy with money.
It gives players the power to just have magic items. As the player grows in
contacts and money, they can have most of these items on tap, further fuelling
the propensity to reach for an item rather than thinking.</span></font><o:p></o:p></p>

</div>

<div>

<p class=MsoNormal><font size=3 face="Times New Roman"><span style='font-size:
12.0pt'>&nbsp;<o:p></o:p></span></font></p>

</div>

<div>

<p class=MsoNormal><font size=2 color=blue face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:blue'>As a list that can be produced by
hedge-witches or other NPCs and a subset of which can be made available by a GM
to further their game, it seems a useful resource. If a PC learns one or two of
these recipes, it would give them a reason to rank certain skills and shape
their character. As a list of items anyone can make, I am unkeen.</span></font><o:p></o:p></p>

</div>

<div>

<p class=MsoNormal><font size=3 face="Times New Roman"><span style='font-size:
12.0pt'>&nbsp;<o:p></o:p></span></font></p>

</div>

<div>

<p class=MsoNormal><font size=2 color=blue face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:blue'>Looking forward to further opinions.</span></font><o:p></o:p></p>

</div>

<div>

<p class=MsoNormal><font size=3 face="Times New Roman"><span style='font-size:
12.0pt'>&nbsp;<o:p></o:p></span></font></p>

</div>

<div>

<p class=MsoNormal><font size=2 color=blue face=Arial><span style='font-size:
10.0pt;font-family:Arial;color:blue'>Andrew</span></font><o:p></o:p></p>

</div>

<blockquote style='margin-top:5.0pt;margin-right:0cm;margin-bottom:5.0pt'>

<p class=MsoNormal style='margin-bottom:12.0pt'><font size=2 face=Tahoma><span
style='font-size:10.0pt;font-family:Tahoma'>-----Original Message-----<br>
<b><span style='font-weight:bold'>From:</span></b> dq-owner@dq.sf.org.nz
[mailto:dq-owner@dq.sf.org.nz] <b><span style='font-weight:bold'>On Behalf Of </span></b>Jonathan
Bean<br>
<b><span style='font-weight:bold'>Sent:</span></b> Tuesday, 31 May 2005 8:49
a.m.<br>
<b><span style='font-weight:bold'>To:</span></b> <st1:PersonName w:st="on">dq@dq.sf.org.nz</st1:PersonName><br>
<b><span style='font-weight:bold'>Subject:</span></b> [dq] Comment and Feedback
on Recipe Magics system please</span></font><o:p></o:p></p>

<p class=MsoNormal><font size=2 face=Arial><span lang=EN-NZ style='font-size:
10.0pt;font-family:Arial'>Hi all<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 face=Arial><span lang=EN-NZ style='font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=MsoNormal><font size=2 face=Arial><span lang=EN-NZ style='font-size:
10.0pt;font-family:Arial'>I am posting this for feedback and general comment
from people. I have included at the end of the post two recipes, but I can
provide others if people like.<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 face=Arial><span lang=EN-NZ style='font-size:
10.0pt;font-family:Arial'>Things to note: No items will be permanent by some
will be semi-permanent.<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 color=red face=Arial><span lang=EN-NZ
style='font-size:10.0pt;font-family:Arial;color:red'><o:p>&nbsp;</o:p></span></font></p>

<p class=MsoNormal><font size=2 color=red face=Arial><span lang=EN-NZ
style='font-size:10.0pt;font-family:Arial;color:red'><o:p>&nbsp;</o:p></span></font></p>

<p class=MsoNormal><font size=6 color=red face=Papyrus><span lang=EN-NZ
style='font-size:24.0pt;font-family:Papyrus;color:red'>Recipes for making
interesting things<o:p></o:p></span></font></p>

<p class=MsoNormal><font size=2 face="Times New Roman"><span lang=EN-NZ
style='font-size:10.0pt'><o:p>&nbsp;</o:p></span></font></p>

</blockquote>

</div>

</body>

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SubjectRe: [dq] Comment and Feedback on Recipe Magics system please
FromJonathan Bean
DateTue, 31 May 2005 12:01:47 +1200
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Chris Caulfield
I can't see what benefit these changes can bring to DQ.

 

The key question here is:

- What is lacking in the game that these recipes are needed to address?

 

JB: 

Character and player determination of quests and results across a
multi-GM-Game, independent of a single GM. I hope it will change the culture
from a cash system to quest system.

 

This is an opportunity to allow characters to work towards things that they
can not normally do - such as make a rock which keeps rats away from a
house, Talk to the dead. Etc The use of write-ups was intended from the
start so players can swap with other players at guild meetings. I hope that
the requirements of places/events/skills and time and write-ups for
ingredient - will limit if not completely stop the heavy involvement of wide
scale NPC, but retain the system it in the hands of characters and players.

 

I am an ex EQ player and I know about all these from that style of gaming.

But EQ is about gaining better and better items either by discovery or

creation and no actual Roleplaying which is what DQ is about.   Online

gaming cannot replicate the play of a bunch of PC's in a room together

discussing actions, reactions etc.

 

JB: 

Forget EQ I don't think it is relevant.

 

We have Shapers to create items, Wicca for amulets and other colleges

create various other items for use by PC's.  This means that the colleges

and the PC's choices (of colleges (or non colleges), weapons, skills

etc)determine what they can and cannot do rather than their equipment.

 

JB:

Wicca amulets are broke. Players can for the most part not make anything for
themselves, such as a rock to keep rats away. Look upon this as a formal
system for quests.

 

 

In DQ we gain items for use and a lot of times to fit with the PC's

character, persona etc but the main thing is the Roleplaying of the PC by

a player.

 

JB:

I agree - but again GMs give out items and its all about freeing the
restraints that GMs have to do all the work. Players should be able to guide
their own directions.

 

Apologies Jono, these sound like I'm slating your ideas for the sake of it

but I'm not, I just like the DQ system the way it is - with all its

foibles, faults and issues.

 

I like the idea of developing PC interactions with the world, environment

& geography that are outside of guild missions and developing contacts,

influencing events, building relationships etc, however I too retain the

cynacism Andrew has expressed.

 

Chris

 

JB:

I don't think I can not help you with you cynacism.

 


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<div class=3DSection1>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
style=3D'font-size:10.0pt;color:#3366FF'>Chris Caulfield<br>
</span><span lang=3DEN-NZ>I can't see what benefit these changes can =
bring to DQ.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;color:#3366FF'><o:p>&nbsp;</o:p></span></font><=
/p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:#3366FF'>The key question =
here is:<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:#3366FF'>- What is lacking =
in the game
that these recipes are needed to address?<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;color:#3366FF'><o:p>&nbsp;</o:p></span></font><=
/p>

<p class=3DMsoPlainText><font size=3D2 color=3Dblack face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:black'>JB: =
<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3Dblack face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:black'>Character and player
determination of quests and results across a multi-GM-Game, independent =
of a
single GM. I hope it will change the culture from a cash system to quest =
system.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3Dblack face=3D"Courier =
New"><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;color:black'><o:p>&nbsp;</o:p></span></font></p=
>

<p class=3DMsoPlainText><font size=3D2 color=3Dblack face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:black'>This is an =
opportunity to allow
characters to work towards things that they can not normally do - such =
as make
a rock which keeps rats away from a house, Talk to the dead. Etc The use =
of
write-ups was intended from the start so players can swap with other =
players at
guild meetings. I hope that the requirements of places/events/skills and =
time
and write-ups for ingredient - will limit if not completely stop the =
heavy involvement
of wide scale NPC, but retain the system it in the hands of characters =
and players.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3Dblack face=3D"Courier =
New"><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;color:black'><o:p>&nbsp;</o:p></span></font></p=
>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:#3366FF'>I am an ex EQ =
player and I
know about all these from that style of =
gaming.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:#3366FF'>But EQ is about =
gaining
better and better items either by discovery =
or<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:#3366FF'>creation and no =
actual
Roleplaying which is what DQ is about.&nbsp;&nbsp; =
Online<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:#3366FF'>gaming cannot =
replicate the
play of a bunch of PC's in a room together<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:#3366FF'>discussing =
actions, reactions
etc.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 face=3D"Courier New"><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3Dblack face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:black'>JB: =
<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3Dblack face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:black'>Forget EQ I =
don&#8217;t think
it is relevant.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3Dblack face=3D"Courier =
New"><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;color:black'><o:p>&nbsp;</o:p></span></font></p=
>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:#3366FF'>We have Shapers to =
create
items, Wicca for amulets and other colleges<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:#3366FF'>create various =
other items
for use by PC's.&nbsp; This means that the =
colleges<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:#3366FF'>and the PC's =
choices (of
colleges (or non colleges), weapons, skills<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:#3366FF'>etc)determine what =
they can
and cannot do rather than their equipment.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 face=3D"Courier New"><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3Dblack face=3D"Courier =
New"><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;color:black'>JB:<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3Dblack face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:black'>Wicca amulets are =
broke. Players
can for the most part not make anything for themselves, such as a rock =
to keep
rats away. Look upon this as a formal system for =
quests.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3Dblack face=3D"Courier =
New"><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;color:black'><o:p>&nbsp;</o:p></span></font></p=
>

<p class=3DMsoPlainText><font size=3D2 color=3Dblack face=3D"Courier =
New"><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;color:black'><o:p>&nbsp;</o:p></span></font></p=
>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:#3366FF'>In DQ we gain =
items for use
and a lot of times to fit with the PC's<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:#3366FF'>character, persona =
etc but
the main thing is the Roleplaying of the PC =
by<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:#3366FF'>a =
player.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 face=3D"Courier New"><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 face=3D"Courier New"><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt'>JB:<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 face=3D"Courier New"><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt'>I agree - but again GMs give out items and =
its all
about freeing the restraints that GMs have to do all the work. Players =
should
be able to guide their own directions.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 face=3D"Courier New"><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:#3366FF'>Apologies Jono, =
these sound
like I'm slating your ideas for the sake of =
it<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:#3366FF'>but I'm not, I =
just like the
DQ system the way it is - with all its<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:#3366FF'>foibles, faults =
and issues.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;color:#3366FF'><o:p>&nbsp;</o:p></span></font><=
/p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:#3366FF'>I like the idea of =
developing
PC interactions with the world, environment<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:#3366FF'>&amp; geography =
that are
outside of guild missions and developing =
contacts,<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:#3366FF'>influencing =
events, building
relationships etc, however I too retain the<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:#3366FF'>cynacism Andrew =
has
expressed.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;color:#3366FF'><o:p>&nbsp;</o:p></span></font><=
/p>

<p class=3DMsoPlainText><font size=3D2 color=3D"#3366ff" face=3D"Courier =
New"><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;color:#3366FF'>Chris<o:p></o:p></span></font></=
p>

<p class=3DMsoPlainText><font size=3D2 face=3D"Courier New"><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3Dblack face=3D"Courier =
New"><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;color:black'>JB:<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3Dblack face=3D"Courier =
New"><span
lang=3DEN-NZ style=3D'font-size:10.0pt;color:black'>I don&#8217;t think =
I can not
help you with you cynacism.<o:p></o:p></span></font></p>

<p class=3DMsoPlainText><font size=3D2 color=3Dblack face=3D"Courier =
New"><span
lang=3DEN-NZ =
style=3D'font-size:10.0pt;color:black'><o:p>&nbsp;</o:p></span></font></p=
>

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Subject[dq] Comment and Feedback on Recipe Magics system please
FromJonathan Bean
DateTue, 31 May 2005 12:54:47 +1200
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Ian wrote:

my immediate thought is 'no'.

 

JB:

I think the defensive nature opting for the status quo of most people
(normally myself included) has made it a given that the immediate reaction
is "no" or "no thanks". I don't see any value in people just saying no - I
need to understand why they say no, which you have stated.

 

i think the main point is, Jono, that a PC can purchase a write up from
another player, and so availability becomes:

time and opportunity (to make it yourself)

OR

money and contacts (contacts to know a PC/NPC that has the appropriate item
or skill) and (money to buy the thing off them).

So it comes down to networking, which works well on-line, but for some
reason does not work well at the guild. Historically small groups share
ideas and items, and everyone else plays another game.

 

JB: 

Players swapping magic items and services already happen at guild meetings
and I expect that this will add to it to a limited degree.

Players will swap write-ups for items to put into recipes. My reaction to
this is great - excellent.

Yes I agree with you. It will still remain easier for characters to go an
adventure and gain a magic item XYZ from a GM as normal loot, than to gain
any substantial items from this system. All this is doing is allowing
players to effectivly quest for an item. So what is the harm?

 

 

Also, i don't like it very much. If the game was supposed to have stats
reaching 100 then the game would have it in there. 

The first example increases PC. yippee. No doubt there are ways to increase
every stat. As a GM we don't want everyone to see everything. Things the
party has to see are given to them without a PC check (or Pc check indicates
who saw it first or most). IT is hard enough to grind them down already.

 

JB:

With your ground down players do you add any spices or flavourings?

 

Jonathan Bean

 

Business Development Manager

TME - Its all about time

Phone 966 1656         PO Box 35902, Browns Bay

Fax 448 1051           Auckalnd, New Zealand

Mob 021 173 4060       www.tme.co.nz

Free 0800 55 33 66

 


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<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Ian wrote:<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>my immediate thought is =
'no'.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>JB:<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>I think the defensive nature opting for the =
status quo
of most people (normally myself included) has made it a given that the
immediate reaction is &#8220;no&#8221; or &#8220;no thanks&#8221;. I =
don&#8217;t
see any value in people just saying no &#8211; I need to understand why =
they
say no, which you have stated.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>i think the main point is, Jono, that a PC can
purchase a write up from another player, and so availability =
becomes:<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>time and opportunity (to make it =
yourself)<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>OR<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>money and contacts (contacts to know a PC/NPC =
that
has the appropriate item or skill) and (money to buy the thing off =
them).<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>So it comes down to networking, which works =
well on-line,
but for some reason does not work well at the guild. Historically small =
groups
share ideas and items, and everyone else plays another =
game.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>JB: <o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Players swapping magic items and services =
already happen
at guild meetings and I expect that this will add to it to a limited =
degree.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Players will swap write-ups for items to put =
into
recipes. My reaction to this is great &#8211; =
excellent.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Yes I agree with you. It will still remain =
easier for
characters to go an adventure and gain a magic item XYZ from a GM as =
normal
loot, than to gain any substantial items from this system. All this is =
doing is
allowing players to effectivly quest for an item. So what is the =
harm?<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Also, i don't like it very much. If the game =
was
supposed to have stats reaching 100 then the game would have it in =
there. <o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>The first example increases PC. yippee. No =
doubt
there are ways to increase every stat. As a GM we don't want everyone to =
see
everything. Things the party has to see are given to them without a PC =
check (or
Pc check indicates who saw it first or most). IT is hard enough to grind =
them
down already.<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>JB:<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>With your ground down players do you add any =
spices
or flavourings?<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'><o:p>&nbsp;</o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Jonathan Bean</span></font><span =
lang=3DEN-NZ><o:p></o:p></span></p>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
lang=3DEN-NZ
style=3D'font-size:12.0pt'>&nbsp;<o:p></o:p></span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>Business Development =
Manager</span></font><span
lang=3DEN-NZ><o:p></o:p></span></p>

<p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ =
style=3D'font-size:
10.0pt;font-family:Arial'>TME - Its all about time</span></font><span
lang=3DEN-NZ><o:p></o:p></span></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Courier New"><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:"Courier New"'>Phone <st1:Street =
w:st=3D"on"><st1:address
 w:st=3D"on">966 1656&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; PO =
Box
  35902</st1:address></st1:Street>, <st1:place =
w:st=3D"on"><st1:PlaceName w:st=3D"on">Browns</st1:PlaceName>
 <st1:PlaceType =
w:st=3D"on">Bay</st1:PlaceType></st1:place></span></font><span
lang=3DEN-NZ><o:p></o:p></span></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Courier New"><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:"Courier New"'>Fax 448
1051&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; =
<st1:place
w:st=3D"on"><st1:City w:st=3D"on">Auckalnd</st1:City>, =
<st1:country-region w:st=3D"on">New
  Zealand</st1:country-region></st1:place></span></font><span =
lang=3DEN-NZ><o:p></o:p></span></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Courier New"><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:"Courier New"'>Mob 021 173
4060&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;www.tme.co.nz</span></font>=
<span
lang=3DEN-NZ><o:p></o:p></span></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Courier New"><span =
lang=3DEN-NZ
style=3D'font-size:10.0pt;font-family:"Courier New"'>Free 0800 55 33 =
66</span></font><span
lang=3DEN-NZ><o:p></o:p></span></p>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
lang=3DEN-NZ
style=3D'font-size:12.0pt'><o:p>&nbsp;</o:p></span></font></p>

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SubjectRe: [dq] Comment and Feedback on Recipe Magics system please
FromWilliam Dymock
DateTue, 31 May 2005 14:52:29 +1200
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Message

    I like it.



    It will give PCs something to do with all those bits and bobs from
critters besides turning them over to alchemists for a big wad of sp. It
gives alchemist and herbalist PCs something to do.

    It gives adventure oppotunities along the lines of 'Silverthorn' and
instead of the PCs going to get the Widget for some shadowy NPC it's for
themselves.



    Somehow I don't see PCs separating themselves from magic item components
they paid a lot for (in terms of spent resources and/or EN points) without
something equally worthwhile back.



    This also gives an outlet and formal use for the strange metal,
cockatrice blood, wraith bones and other non-specific wierdness I've handed
out





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<DIV><FONT face=3DArial color=3D#0000ff size=3D2></FONT>&nbsp;</DIV>
<BLOCKQUOTE dir=3Dltr style=3D"MARGIN-RIGHT: 0px">
  <DIV class=3DOutlookMessageHeader dir=3Dltr align=3Dleft><FONT =
face=3DArial=20
  size=3D2><SPAN lang=3DEN-NZ=20
style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial"><o:p>&nbsp;
  <BLOCKQUOTE style=3D"MARGIN-TOP: 5pt; MARGIN-BOTTOM: 5pt; =
MARGIN-RIGHT: 0cm">
    <DIV>
    <P class=3DMsoNormal><FONT face=3DArial size=3D2><SPAN=20
    style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">I like=20
    it.</SPAN></FONT><o:p></o:p></P></DIV>
    <DIV>
    <P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20
    style=3D"FONT-SIZE: 12pt">&nbsp;<o:p></o:p></SPAN></FONT></P></DIV>
    <DIV>
    <P class=3DMsoNormal><FONT face=3DArial size=3D2><SPAN=20
    style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">It will give PCs =
something to do=20
    with all those bits and bobs from critters besides turning them over =
to=20
    alchemists for a big wad of sp. It gives alchemist and herbalist PCs =

    something to do.</SPAN></FONT><o:p></o:p></P></DIV>
    <DIV>
    <P class=3DMsoNormal><FONT face=3DArial size=3D2><SPAN=20
    style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">It gives adventure =
oppotunities=20
    along the lines of 'Silverthorn' and instead of the PCs going to get =
the=20
    Widget for some shadowy NPC it's for=20
    themselves.</SPAN></FONT><o:p></o:p></P></DIV>
    <DIV>
    <P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20
    style=3D"FONT-SIZE: 12pt">&nbsp;<o:p></o:p></SPAN></FONT></P></DIV>
    <DIV>
    <P class=3DMsoNormal><FONT face=3DArial size=3D2><SPAN=20
    style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial">Somehow I don't see =
PCs=20
    separating themselves from magic item components they paid a lot for =
(in=20
    terms of spent resources and/or EN points) without something equally =

    worthwhile back.</SPAN></FONT><o:p></o:p></P></DIV>
    <DIV>
    <P class=3DMsoNormal><FONT face=3D"Times New Roman" size=3D3><SPAN=20
    style=3D"FONT-SIZE: 12pt">&nbsp;<o:p></o:p></SPAN></FONT></P></DIV>
    <DIV>
    <P class=3DMsoNormal><SPAN style=3D"FONT-SIZE: 10pt; FONT-FAMILY: =
Arial">This=20
    also gives an outlet and formal use for the strange metal, =
cockatrice blood,=20
    wraith bones and other non-specific wierdness I've handed=20
    out<BR></SPAN><SPAN style=3D"FONT-SIZE: 10pt; FONT-FAMILY: =
Arial"><SPAN=20
    class=3D781135002-31052005>&nbsp;</SPAN><BR></P></SPAN><SPAN=20
    style=3D"FONT-SIZE: 10pt; FONT-FAMILY: Arial"><SPAN=20
    class=3D781135002-31052005></SPAN></SPAN>
    <P class=3DMsoNormal><SPAN style=3D"FONT-SIZE: 10pt; FONT-FAMILY: =
Arial"><SPAN=20
    =
class=3D781135002-31052005>&nbsp;</SPAN></SPAN><o:p></o:p></P></DIV></BLO=
CKQUOTE></o:p></SPAN></FONT></DIV></BLOCKQUOTE></BODY></HTML>

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SubjectRe: [dq] Comment and Feedback on Recipe Magics system please
FromStephen Martin
DateTue, 31 May 2005 15:02:00 +1200 (NZST)
I have been trying to pin down what it is about this idea that bugs me.

The first thing is that this idea is similar to features of EQ and use some of the same
terminology and structures as are presented on a few of the EQ player resource sites.  And this
jarrs.
But I can probably get over this, particularly if this could be put in more of a DQ style.


The next thing is that in DQ the creation of magical items is a mostly lost art that in general is
done by shapers.
There are a few exceptions:
- Investment, Magical Traps, and Potions are all items created by magical ritual or quasi-magical
skill that store and release spell effects.
- Wicca can make magical amulets.
- Illusionists, Necromancers and Binders can make some of their spells permanent (indefinite
duration) through use of a ritual.
- Binders can make Linking Life Force items.
- E&Es can make crystal balls & some every expensive magical dusts.
Some of these exceptions are fine, others are problematic to a greater or lesser extent.

It was decided long ago that shaping magics and the shaper college would not be player options and
that has been a long standing standard for our campaign.
There are the exceptions listed above and there have been a few item creation type abilities
handed out but they are rare.

I think my main objection to this proposal is that it makes the creation of magical items more
common and therefore less valuable.  If I understand your intention correctly then even 3 MA
non-mages can create magical items if they combine the right bits at the right time and have the
right set of mundane skills.  And this doesn't fit with my view of our campaign world.
It seems more suited to a younger and more intrinsically magic world.


I'm not sure if I have explained myself well.  But hopefully you get the idea.

Cheers, Stephen.


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SubjectRe: [dq] Comment and Feedback on Recipe Magics system please
FromMartin Dickson
DateTue, 31 May 2005 15:01:35 +1200
dawnhaven@xtra.co.nz wrote:

>If the game was supposed to have stats reaching 100 then the game would have it in there. The first example increases PC. yippee. No doubt there are ways to increase every stat.
>
Jono's example potion raises PC to a max of 15, for a while, making it a 
good thing to feed to the bunny who's on watch.

Where do you get the PC to 100 potion?  I wantsss one. :-)

-- 
Martin Dickson                           ph:  +64 9 3730400 x5115
User Experience Engineer                 fax: +64 9 3730401
Strategy, Research & Architecture        email: martin.dickson@peace.com
Peace Software                           http://www.peace.com


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SubjectRe: [dq] Comment and Feedback on Recipe Magics system please
FromJonathan Bean
DateTue, 31 May 2005 16:08:03 +1200
Stephen wrote:
I think my main objection to this proposal is that it makes the creation of
magical items more common and therefore less valuable.  

JB:
This is mostly true. I hope that GMs will give out less complete magic items
as loot and more items used in recipes.

If I understand your intention correctly then even 3 MA non-mages can create
magical items if they combine the right bits at the right time and have the
right set of mundane skills.  

JB:
This is correct. If a warrior has collected 5 write-ups over the last 2
years, and has the skills needed (spent the EP), and wants to take the 3
weeks out of training time, and perform the recipe on the event date to make
something new for themselves then great.

My main exception to this is where we decide that a collage is needed such
as creating a recipe that only Wicca can use. These could be Amulets of
protection from Undead where you gain one point of protection from Undead
drain effects, for example.

Also I hope that some of the resulting items from the recipes will be only
useful to some skilled people - such as a Thief, or a Baker or a Warrior.

Jonathan Bean
 
Business Development Manager
TME - Its all about time
Phone 966 1656         PO Box 35902, Browns Bay
Fax 448 1051           Auckalnd, New Zealand
Mob 021 173 4060       www.tme.co.nz
Free 0800 55 33 66


-----Original Message-----
From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
Stephen Martin
Sent: 31 May 2005 3:02 p.m.
To: dq@dq.sf.org.nz
Subject: Re: [dq] Comment and Feedback on Recipe Magics system please

I have been trying to pin down what it is about this idea that bugs me.

The first thing is that this idea is similar to features of EQ and use some
of the same
terminology and structures as are presented on a few of the EQ player
resource sites.  And this
jarrs.
But I can probably get over this, particularly if this could be put in more
of a DQ style.


The next thing is that in DQ the creation of magical items is a mostly lost
art that in general is
done by shapers.
There are a few exceptions:
- Investment, Magical Traps, and Potions are all items created by magical
ritual or quasi-magical
skill that store and release spell effects.
- Wicca can make magical amulets.
- Illusionists, Necromancers and Binders can make some of their spells
permanent (indefinite
duration) through use of a ritual.
- Binders can make Linking Life Force items.
- E&Es can make crystal balls & some every expensive magical dusts.
Some of these exceptions are fine, others are problematic to a greater or
lesser extent.

It was decided long ago that shaping magics and the shaper college would not
be player options and
that has been a long standing standard for our campaign.
There are the exceptions listed above and there have been a few item
creation type abilities
handed out but they are rare.

I think my main objection to this proposal is that it makes the creation of
magical items more
common and therefore less valuable.  If I understand your intention
correctly then even 3 MA
non-mages can create magical items if they combine the right bits at the
right time and have the
right set of mundane skills.  And this doesn't fit with my view of our
campaign world.
It seems more suited to a younger and more intrinsically magic world.


I'm not sure if I have explained myself well.  But hopefully you get the
idea.

Cheers, Stephen.


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SubjectRe: [dq] Comment and Feedback on Recipe Magics system please
FromWilliam Dymock
DateTue, 31 May 2005 16:24:04 +1200
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Stephen, with respect I find your objections to be lacking in substance.

I have been trying to pin down what it is about this idea that bugs me.

The first thing is that this idea is similar to features of EQ and use some
of the same
terminology and structures as are presented on a few of the EQ player
resource sites.  And this
jarrs.
But I can probably get over this, particularly if this could be put in more
of a DQ style.

Since I treat MMORPGs like cases of Ebola I have no such prior bias. Anyway
what does it 
matter where an idea comes from? Balrogs are a rip-off from an overly ripped
off fantasy novel.
DQ seems awash in the buggers, so much that some players casually talk of
beating them.

The next thing is that in DQ the creation of magical items is a mostly lost
art that in general is
done by shapers.
There are a few exceptions:
- Investment, Magical Traps, and Potions are all items created by magical
ritual or quasi-magical
skill that store and release spell effects.
- Wicca can make magical amulets.
- Illusionists, Necromancers and Binders can make some of their spells
permanent (indefinite
duration) through use of a ritual.
- Binders can make Linking Life Force items.
- E&Es can make crystal balls & some every expensive magical dusts.
Some of these exceptions are fine, others are problematic to a greater or
lesser extent.

Few exceptions? And you missed out herbalist and the magical funk (Like +8
to any stat) they pull. 
And golems. Water mage potions. Most of the Rune College. It seems to be
shaped items that should 
be the exception and rightly so.

It was decided long ago that shaping magics and the shaper college would not
be player options and
that has been a long standing standard for our campaign.
There are the exceptions listed above and there have been a few item
creation type abilities
handed out but they are rare.

It was also stated that shaped items be rare and if powerful not without
faults. I see this rule observed
in the breach continuously. Shaped, hideously powerful items drip from every
character more like
Christmas decorations than the rare items of power from a bygone age they
should be. A system to 
introduce rare one-shots and charged items has to be an improvement over the
looseness that is 
standard at the moment.

I think my main objection to this proposal is that it makes the creation of
magical items more
common and therefore less valuable.  If I understand your intention
correctly then even 3 MA
non-mages can create magical items if they combine the right bits at the
right time and have the
right set of mundane skills.  And this doesn't fit with my view of our
campaign world.
It seems more suited to a younger and more intrinsically magic world.

3 MA 'non mages' can already create alchemist potions, herbal recipies,
healer potions, predict the
future, locate north and with the help of an adept manufacture a magical
trap with "the right set of mundane 
skills". 

I'm not sure if I have explained myself well.  But hopefully you get the
idea.

Cheers, Stephen.

The idea bugged me too initially. But then I asked myself these questions.

1- Will this add to the number of adventuring possabilities or subtract from
them?

Answer - It will give a broader range of adventures. Players can organise
themselves to go looking for 
objects instead of Fed-exing for faceless Alchemist #32. Adventures could be
based arround helping 
a group harvest or protect a valuable if wierd crop. Protecting a vinyard of
reannual wine with the reward of
some of the harvest makes for a better adventure than defend generic village
#56. Would I run such adventures?
Yes. 

2- Will this add to character motivations or subtract from them?

Answer - Players, evil, wily things that they are are bound to want some of
the gizmos on the recipie list for 
their characters. This gives the little munchkins something to aim for that
isn't just a big bag o cash or your
own customised magic item (which appears to be a common reward these days).
If a potent recipie says cockatrice
blood (a rare and deadly thing in itself) then PCs will want it above and
beyond the inherent dangers it poses.

3- Will this improve interest in the game?

Answer - Yes. Some players like trading and dickering with one another. This
gives them bartering
items more interesting than big bags o cash.

4- Will this allow for a greater variety in rewards given to characters?

Answer - Yes. It gives the GM a reward option other than a big bag o cash.
If the GM doesn't use it, fine.
I won't send my jackbooted thugs to make them. It allows for poor folks to
hire adventurers since they can 
trade them knowledge of where some spime grows and a fine crop of mandrakes
rather than some improbable
big bag o cash. 

Some may of noted that I have used the phrase 'big bag o cash' a little. The
point is that a pseudo-medieval
setting ideally should not be awash in the sea of cash most game settings
have. Anything that moves away
from a money economy and toward a barter one should be tried merely to
escape this trap. 

Nobles should be cash poor and resource rich. A nob looking to employ a
party should offer blacksmithing,
armour, a fine horse and so on and not money. Merchant Princes in a similar
vien should offer rare items from 
distant lands that their ships/caravans reach. Sages can offer research time
or a particular book. And villagers
can likewise provide hedge magic ingredients. Each of these NPCs has the
capability to offer equivalent rewards
while at the same time having very different levels of wealth. Each offers
realistic and believable rewards too.

William (who still feels that damage is the best thing to give players).


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SubjectRe: [dq] Comment and Feedback on Recipe Magics system please
FromMandos Mitchinson
DateTue, 31 May 2005 18:22:13 +1200
My initial feelings on this were that it was a bad idea, but on reflection
it does not seem to bad a concept.

I think that it would be detrimental to the game if this simply became
another avenue for people to power up characters in things that they cannot
do now.

We currently have a situation where after years of drastic inflation in the
toughness of the characters and the opponents they face we have levelled off
a little and lost some of desperate race to be as tough as possible feel
that the guild had a few years back.

I think this levelling is a good thing although I accept others may differ
on that.

I have a definite concern that the addition of this proposal may start
another bout of power inflation and for me I like a fantasy game not a
superhero's one.

I may be wrong on this but it just feels like another way to power up
characters and as much as I would like to think it would add to the game as
a role-playing and characterisation aid, I suspect it will just be another
item fest.

However all of this is controllable at the recipe creation level and I don't
see any reason for not at least looking at the types of recipes people may
come up with.

Mandos
/s


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SubjectRe: [dq] Comment and Feedback on Recipe Magics system please
FromKharsis
DateTue, 31 May 2005 20:59:04 +1200
I like the idea. It is perfect for the construction of items appropiate 
to a character from a charcter development/ roleplaying perspective.

Another aspect is that it will give characters that can't train for 
whatever reason (eg not enough XP) something they can do - I'll go find 
those mushrooms I need for the potion that causes me to have visions.

This idea is definitely worth consideration.

Scott Whitaker


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Subject[dq-pub] Adventure invite for next session (winter)
Fromdworkin@ihug.co.nz
DateTue, 31 May 2005 23:27:08 +1200
 Viola's Lost Followers.

I have lost some... followers. I want them back alive. There
are two of them. The back alive part is absolutly neccessary
so I don't want any loose cannons or for that matter people
who attack first and ask questions later. Also, those who
burden theselves with concepts like 'good' and 'evil' need
not apply either. Negotiation skills with all manner of
entities a must as is the ability to think and honour a
contract.

GM Ben Tabener, Wednesday nights, Venue to be decided. Level
Medium (or character based).

Viola


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