Subject | Re: [dq] Gryphon eggs |
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From | Sally Musgrave |
Date | Wed, 15 Jun 2005 08:46:11 +1200 |
Talking to gyphons in character is easily accomplished. I was wanting some feedback as a player as to what the gryphons might answer. To summarise: It seems that the answer regarding the gold etc lining the nest is that it is necessary, for the magical nature of the beasts. High mana zone & mountainous also seem reasonable prerequisites. I think the gold would keep the eggs incubated to the right mana level required, but not the right heat, so constant sitting on to keep warm (for the lion-part development at least) would also be reasonable. Based on Andrew's reply "As egg size increases so does the length of time required to incubate them (an ostrich takes 42 days to incubate its eggs whilst a humming birds takes only 16 Days, but this varies heaps ...I'd go for a longer incubation period to go with their intelligence, and longer still for their size. I'd be happy with the gestation time of a lion (100-119 days)." If the eggs get chilled incubation time lengthens by half a day. Thanks for your input, must try adding this to the wiki now so we don't need to go through it again next time someone brings back a dozen eggs. Sally -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Zane Mendoza Sent: Tuesday, 14 June 2005 10:27 p.m. To: dq@dq.sf.org.nz Subject: Re: [dq] Gryphon eggs *cough cough grumble* well I actually have a pet griffon... err might be able to talk to it and see what it says... then again it has been reared for the last 3 years by creatures with only 2 legs. So long as it's mind and body are relatively intact when I get it back I don't mind what you guys ask it. Bainbridge Undertaker and Necromancer --- Helen Saggers <helen@owbn.net.nz> wrote: > I can confirm that gryphon nests have lots of gold > and a number of magic > items in them, also that they are built in high mana > areas, having spent > several nights investigating some and sleeping in > one as a "guest" of its > owner. > I didn't see any eggs so I can't tell you what they > are made of or look > like, but I did see a very healthy chick. > > Rowan > > Subject: [dq] Gryphon eggs > > Given the magical nature of the gryphon, it is > highly likely the magical > conductive properties of precious metals and gems > are required for > incubation ( as are required for invested items, > activating deamonic > altars and suchlike) along with a higher than normal > mana level. I would > advise gold,true silver, plenty of gems and perhaps > a few spare magical > items be kept in close proximity with the eggs, cold > iron be kept away > and incubation in a high mana region, this certainly > helps with daemonic > births. Perhaps a mind mage could be convinced to > bind will & question a > gryphon with telepathy ? > > If you wish I could ask a R15 beastmaster on your > behalf for quite a > reasonable fee. > > Arnaud de Montfort > Philosopher of Daemonology > > > -- to unsubscribe notify > mailto:dq-request@dq.sf.org.nz -- > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- ##################################################################################### Attention: The information contained in this message and or attachments is intended only for the person or entity to which it is addressed and may contain confidential and/or privileged material. Any review, retransmission, dissemination or other use of, or taking of any action in reliance upon, this information by persons or entities other than the intended recipient is prohibited. If you received this in error, please contact the sender and delete the material from any system and destroy any copies. ##################################################################################### -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Query: Assassin Spec Grev Mod |
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From | Michael Parkinson |
Date | Wed, 15 Jun 2005 13:12:26 +1200 |
B) (5% of their modified SC) + 4% (sic) which really means (5% of their modified SC) + 2x[Assassin rank] -- as with all other bonuses that relate to a percentile roll ... e.g."A giant’s magic resistance is increased by 10%" ... which admittedly means that so-called Assassins seldom do anything fatal on the first blow. Rule of thumb for an assassin: sap the mark first, then inflict the fatal wound. The rule is clumsily written, even for DQ, <Quote> If the assassin is attacking in a surprise situation, their chance of causing a Grievous Injury is increased by 2% per Rank. If an assassin attacks a victim through a rear hexside during combat, their chance of causing a Grievous Injury is increased by 1% for every Rank. </Quote> But then we have repeated the same ambiguity between mathematical percentage & modifiers to a "percentile" dice roll. e.g., "A warrior’s base chance to hit is increased by 1% + 1% additional per Rank" > -----Original Message----- > From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of > Martin Dickson > Sent: Friday, 10 June 2005 8:49 a.m. > To: dq@dq.sf.org.nz > Subject: Re: [dq] Query: Assassin Spec Grev Mod > > > Stephen Martin wrote: > > >If an Assassin has a 4% bonus (Rk 2 from suprise or Rk 4 from behind), is > >their chance of causing a Spec Grev: > >A) 9% of their modified Strike Chance > >or > >B) (5% of their modified SC) + 4% > > > > > Agree with William: B. Much easier to calculate. > > The confusion is caused by the original writers' sloppy way of using % > to usually mean actual digits or pips rolled against with D100, and then > occasionally to actually mean percent. > > -- > Martin Dickson ph: +64 9 3730400 x5115 > User Experience Engineer fax: +64 9 3730401 > Strategy, Research & Architecture email: martin.dickson@peace.com > Peace Software http://www.peace.com > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Query: Assassin Spec Grev Mod |
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From | |
Date | Wed, 15 Jun 2005 13:25:42 +1200 |
it seems fairly easy to say that all chance modifiers are percentile points. I don;t know if that would cause a problem. All combat modifiers are %ile point mods already. hence work out ModSC as %, then add %% to give new % ModSC of 50% becomes (50 +1 +1*rank)% = 53% at WArrior rank 2. (not 50 (+3% of 50) = 51.5%) same for EN and SpecGrev chances. Ian > > From: Michael Parkinson <m.parkinson@auckland.ac.nz> > Date: 2005/06/15 Wed PM 01:12:26 GMT+12:00 > To: dq@dq.sf.org.nz > Subject: Re: [dq] Query: Assassin Spec Grev Mod > > > > B) (5% of their modified SC) + 4% (sic) > > which really means (5% of their modified SC) + 2x[Assassin rank] -- as with > all other bonuses that relate to a percentile roll ... > e.g."A giant’s magic resistance is increased by 10%" > ... which admittedly means that so-called Assassins seldom do anything fatal > on the first blow. Rule of thumb for an assassin: sap the mark first, then > inflict the fatal wound. > > The rule is clumsily written, even for DQ, > <Quote> > If the assassin is attacking in a surprise situation, their chance of > causing a Grievous Injury is increased by 2% per Rank. If an assassin > attacks a victim through a rear hexside during combat, their chance of > causing a Grievous Injury is increased by 1% for every Rank. > </Quote> > > But then we have repeated the same ambiguity between mathematical percentage > & modifiers to a "percentile" dice roll. > e.g., "A warrior’s base chance to hit is increased by 1% + 1% additional > per Rank" > > > -----Original Message----- > > From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of > > Martin Dickson > > Sent: Friday, 10 June 2005 8:49 a.m. > > To: dq@dq.sf.org.nz > > Subject: Re: [dq] Query: Assassin Spec Grev Mod > > > > > > Stephen Martin wrote: > > > > >If an Assassin has a 4% bonus (Rk 2 from suprise or Rk 4 from behind), is > > >their chance of causing a Spec Grev: > > >A) 9% of their modified Strike Chance > > >or > > >B) (5% of their modified SC) + 4% > > > > > > > > Agree with William: B. Much easier to calculate. > > > > The confusion is caused by the original writers' sloppy way of using % > > to usually mean actual digits or pips rolled against with D100, and then > > occasionally to actually mean percent. > > > > -- > > Martin Dickson ph: +64 9 3730400 x5115 > > User Experience Engineer fax: +64 9 3730401 > > Strategy, Research & Architecture email: martin.dickson@peace.com > > Peace Software http://www.peace.com > > > > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Query: Assassin Spec Grev Mod |
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From | Errol Cavit |
Date | Wed, 15 Jun 2005 13:32:31 +1200 |
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C5714A.19840C10 Content-Type: text/plain; charset="iso-8859-1" Can we get the effect we want by subtracting off the dice roll (for working out if a SG happens only)? I haven't thought this through yet, feel free to tell me it's a silly brain fart. Errol > -----Original Message----- > From: Michael Parkinson [mailto:m.parkinson@auckland.ac.nz] > Sent: Wednesday, 15 June 2005 13:12 > To: dq@dq.sf.org.nz > Subject: Re: [dq] Query: Assassin Spec Grev Mod > > > > > B) (5% of their modified SC) + 4% (sic) > > which really means (5% of their modified SC) + 2x[Assassin > rank] -- as with > all other bonuses that relate to a percentile roll ... > e.g."A giant's magic resistance is increased by 10%" > ... which admittedly means that so-called Assassins seldom do > anything fatal > on the first blow. Rule of thumb for an assassin: sap the > mark first, then > inflict the fatal wound. > > The rule is clumsily written, even for DQ, > <Quote> > If the assassin is attacking in a surprise situation, their chance of > causing a Grievous Injury is increased by 2% per Rank. If an assassin > attacks a victim through a rear hexside during combat, their chance of > causing a Grievous Injury is increased by 1% for every Rank. > </Quote> > > But then we have repeated the same ambiguity between > mathematical percentage > & modifiers to a "percentile" dice roll. > e.g., "A warrior's base chance to hit is increased by 1% + > 1% additional > per Rank" > > > -----Original Message----- > > From: dq-owner@dq.sf.org.nz > [mailto:dq-owner@dq.sf.org.nz]On Behalf Of > > Martin Dickson > > Sent: Friday, 10 June 2005 8:49 a.m. > > To: dq@dq.sf.org.nz > > Subject: Re: [dq] Query: Assassin Spec Grev Mod > > > > > > Stephen Martin wrote: > > > > >If an Assassin has a 4% bonus (Rk 2 from suprise or Rk 4 > from behind), is > > >their chance of causing a Spec Grev: > > >A) 9% of their modified Strike Chance > > >or > > >B) (5% of their modified SC) + 4% > > > > > > > > Agree with William: B. Much easier to calculate. > > > > The confusion is caused by the original writers' sloppy way > of using % > > to usually mean actual digits or pips rolled against with > D100, and then > > occasionally to actually mean percent. > > > > -- > > Martin Dickson ph: +64 9 3730400 x5115 > > User Experience Engineer fax: +64 9 3730401 > > Strategy, Research & Architecture email: > martin.dickson@peace.com > > Peace Software http://www.peace.com > > > > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > ------_=_NextPart_001_01C5714A.19840C10 Content-Type: text/html; charset="iso-8859-1" <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <HTML> <HEAD> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <META NAME="Generator" CONTENT="MS Exchange Server version 5.5.2653.12"> <TITLE>RE: [dq] Query: Assassin Spec Grev Mod</TITLE> </HEAD> <BODY> <P><FONT SIZE=2>Can we get the effect we want by subtracting off the dice roll (for working out if a SG happens only)? </FONT> </P> <P><FONT SIZE=2>I haven't thought this through yet, feel free to tell me it's a silly brain fart.</FONT> </P> <P><FONT SIZE=2>Errol</FONT> </P> <P><FONT SIZE=2>> -----Original Message-----</FONT> <BR><FONT SIZE=2>> From: Michael Parkinson [<A HREF="mailto:m.parkinson@auckland.ac.nz">mailto:m.parkinson@auckland.ac.nz</A>]</FONT> <BR><FONT SIZE=2>> Sent: Wednesday, 15 June 2005 13:12</FONT> <BR><FONT SIZE=2>> To: dq@dq.sf.org.nz</FONT> <BR><FONT SIZE=2>> Subject: Re: [dq] Query: Assassin Spec Grev Mod</FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> B) (5% of their modified SC) + 4% (sic)</FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> which really means (5% of their modified SC) + 2x[Assassin </FONT> <BR><FONT SIZE=2>> rank] -- as with</FONT> <BR><FONT SIZE=2>> all other bonuses that relate to a percentile roll ...</FONT> <BR><FONT SIZE=2>> e.g."A giant's magic resistance is increased by 10%"</FONT> <BR><FONT SIZE=2>> ... which admittedly means that so-called Assassins seldom do </FONT> <BR><FONT SIZE=2>> anything fatal</FONT> <BR><FONT SIZE=2>> on the first blow. Rule of thumb for an assassin: sap the </FONT> <BR><FONT SIZE=2>> mark first, then</FONT> <BR><FONT SIZE=2>> inflict the fatal wound.</FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> The rule is clumsily written, even for DQ,</FONT> <BR><FONT SIZE=2>> <Quote></FONT> <BR><FONT SIZE=2>> If the assassin is attacking in a surprise situation, their chance of</FONT> <BR><FONT SIZE=2>> causing a Grievous Injury is increased by 2% per Rank. If an assassin</FONT> <BR><FONT SIZE=2>> attacks a victim through a rear hexside during combat, their chance of</FONT> <BR><FONT SIZE=2>> causing a Grievous Injury is increased by 1% for every Rank.</FONT> <BR><FONT SIZE=2>> </Quote></FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> But then we have repeated the same ambiguity between </FONT> <BR><FONT SIZE=2>> mathematical percentage</FONT> <BR><FONT SIZE=2>> & modifiers to a "percentile" dice roll.</FONT> <BR><FONT SIZE=2>> e.g., "A warrior's base chance to hit is increased by 1% + </FONT> <BR><FONT SIZE=2>> 1% additional</FONT> <BR><FONT SIZE=2>> per Rank"</FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> > -----Original Message-----</FONT> <BR><FONT SIZE=2>> > From: dq-owner@dq.sf.org.nz </FONT> <BR><FONT SIZE=2>> [<A HREF="mailto:dq-owner@dq.sf.org.nz">mailto:dq-owner@dq.sf.org.nz</A>]On Behalf Of</FONT> <BR><FONT SIZE=2>> > Martin Dickson</FONT> <BR><FONT SIZE=2>> > Sent: Friday, 10 June 2005 8:49 a.m.</FONT> <BR><FONT SIZE=2>> > To: dq@dq.sf.org.nz</FONT> <BR><FONT SIZE=2>> > Subject: Re: [dq] Query: Assassin Spec Grev Mod</FONT> <BR><FONT SIZE=2>> ></FONT> <BR><FONT SIZE=2>> ></FONT> <BR><FONT SIZE=2>> > Stephen Martin wrote:</FONT> <BR><FONT SIZE=2>> ></FONT> <BR><FONT SIZE=2>> > >If an Assassin has a 4% bonus (Rk 2 from suprise or Rk 4 </FONT> <BR><FONT SIZE=2>> from behind), is</FONT> <BR><FONT SIZE=2>> > >their chance of causing a Spec Grev:</FONT> <BR><FONT SIZE=2>> > >A) 9% of their modified Strike Chance</FONT> <BR><FONT SIZE=2>> > >or</FONT> <BR><FONT SIZE=2>> > >B) (5% of their modified SC) + 4%</FONT> <BR><FONT SIZE=2>> > ></FONT> <BR><FONT SIZE=2>> > ></FONT> <BR><FONT SIZE=2>> > Agree with William: B. Much easier to calculate.</FONT> <BR><FONT SIZE=2>> ></FONT> <BR><FONT SIZE=2>> > The confusion is caused by the original writers' sloppy way </FONT> <BR><FONT SIZE=2>> of using %</FONT> <BR><FONT SIZE=2>> > to usually mean actual digits or pips rolled against with </FONT> <BR><FONT SIZE=2>> D100, and then</FONT> <BR><FONT SIZE=2>> > occasionally to actually mean percent.</FONT> <BR><FONT SIZE=2>> ></FONT> <BR><FONT SIZE=2>> > --</FONT> <BR><FONT SIZE=2>> > Martin Dickson ph: +64 9 3730400 x5115</FONT> <BR><FONT SIZE=2>> > User Experience Engineer fax: +64 9 3730401</FONT> <BR><FONT SIZE=2>> > Strategy, Research & Architecture email: </FONT> <BR><FONT SIZE=2>> martin.dickson@peace.com</FONT> <BR><FONT SIZE=2>> > Peace Software <A HREF="http://www.peace.com" TARGET="_blank">http://www.peace.com</A></FONT> <BR><FONT SIZE=2>> ></FONT> <BR><FONT SIZE=2>> ></FONT> <BR><FONT SIZE=2>> > -- to unsubscribe notify <A HREF="mailto:dq-request@dq.sf.org.nz">mailto:dq-request@dq.sf.org.nz</A> --</FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> -- to unsubscribe notify <A HREF="mailto:dq-request@dq.sf.org.nz">mailto:dq-request@dq.sf.org.nz</A> --</FONT> <BR><FONT SIZE=2>> </FONT> </P> </BODY> </HTML> ------_=_NextPart_001_01C5714A.19840C10-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Query: Assassin Spec Grev Mod |
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From | Andrew\ Withy\ \(DSL\ AK\) |
Date | Wed, 15 Jun 2005 13:39:07 +1200 |
This is a multi-part message in MIME format. ------_=_NextPart_001_01C5714B.055FD24B Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable This subtraction from the dice keeps the EN (no spec) chance constant at 10% of Strike Chance, rather than diminishing. It does give a "bones" to FT hitting - but if the assassin is getting a bonus, their SC is probably over 100%, and if not, a +6/10% isn't much. I admit as an assassin, the current spec grev chance of ading (say) 6% to the spec grev chance is hard to work out on the fly - i subtract the bonus from the die roll to see if its a spec grev, then add it back on to see if its an EN. =20 I think this is a much cleaner mechanic, and have previously had discussions on this approach with other people as part of a (hypothetical) clean up of assassin. Its a minor change wording wise, and would be happy to have it as a stand-alone change, if most people are keen. =20 Andrew -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Errol Cavit Sent: Wednesday, 15 June 2005 1:33 p.m. To: dq@dq.sf.org.nz Subject: Re: [dq] Query: Assassin Spec Grev Mod =09 =09 Can we get the effect we want by subtracting off the dice roll (for working out if a SG happens only)?=20 I haven't thought this through yet, feel free to tell me it's a silly brain fart.=20 Errol=20 > -----Original Message-----=20 > From: Michael Parkinson [mailto:m.parkinson@auckland.ac.nz]=20 > Sent: Wednesday, 15 June 2005 13:12=20 > To: dq@dq.sf.org.nz=20 > Subject: Re: [dq] Query: Assassin Spec Grev Mod=20 >=20 >=20 >=20 >=20 > B) (5% of their modified SC) + 4% (sic)=20 >=20 > which really means (5% of their modified SC) + 2x[Assassin=20 > rank] -- as with=20 > all other bonuses that relate to a percentile roll ...=20 > e.g."A giant's magic resistance is increased by 10%"=20 > ... which admittedly means that so-called Assassins seldom do=20 > anything fatal=20 > on the first blow. Rule of thumb for an assassin: sap the=20 > mark first, then=20 > inflict the fatal wound.=20 >=20 > The rule is clumsily written, even for DQ,=20 > <Quote>=20 > If the assassin is attacking in a surprise situation, their chance of=20 > causing a Grievous Injury is increased by 2% per Rank. If an assassin=20 > attacks a victim through a rear hexside during combat, their chance of=20 > causing a Grievous Injury is increased by 1% for every Rank.=20 > </Quote>=20 >=20 > But then we have repeated the same ambiguity between=20 > mathematical percentage=20 > & modifiers to a "percentile" dice roll.=20 > e.g., "A warrior's base chance to hit is increased by 1% +=20 > 1% additional=20 > per Rank"=20 >=20 > > -----Original Message-----=20 > > From: dq-owner@dq.sf.org.nz=20 > [mailto:dq-owner@dq.sf.org.nz]On Behalf Of=20 > > Martin Dickson=20 > > Sent: Friday, 10 June 2005 8:49 a.m.=20 > > To: dq@dq.sf.org.nz=20 > > Subject: Re: [dq] Query: Assassin Spec Grev Mod=20 > >=20 > >=20 > > Stephen Martin wrote:=20 > >=20 > > >If an Assassin has a 4% bonus (Rk 2 from suprise or Rk 4=20 > from behind), is=20 > > >their chance of causing a Spec Grev:=20 > > >A) 9% of their modified Strike Chance=20 > > >or=20 > > >B) (5% of their modified SC) + 4%=20 > > >=20 > > >=20 > > Agree with William: B. Much easier to calculate.=20 > >=20 > > The confusion is caused by the original writers' sloppy way=20 > of using %=20 > > to usually mean actual digits or pips rolled against with=20 > D100, and then=20 > > occasionally to actually mean percent.=20 > >=20 > > --=20 > > Martin Dickson ph: +64 9 3730400 x5115=20 > > User Experience Engineer fax: +64 9 3730401=20 > > Strategy, Research & Architecture email:=20 > martin.dickson@peace.com=20 > > Peace Software http://www.peace.com=20 > >=20 > >=20 > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --=20 >=20 >=20 > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --=20 >=20 ------_=_NextPart_001_01C5714B.055FD24B Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD><TITLE>Message</TITLE> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Dus-ascii"> <META content=3D"MSHTML 6.00.2800.1498" name=3DGENERATOR></HEAD> <BODY> <DIV><SPAN class=3D784093501-15062005><FONT face=3DArial color=3D#0000ff = size=3D2>This=20 subtraction from the dice keeps the EN (no spec) chance constant at 10% = of=20 Strike Chance, rather than diminishing. It does give a "bones" to FT = hitting -=20 but if the assassin is getting a bonus, their SC is probably over 100%, = and if=20 not, a +6/10% isn't much. I admit as an assassin, the current spec grev=20 chance of ading (say) 6% to the spec grev chance is hard to = work out=20 on the fly - i subtract the bonus from the die roll to see if its a spec = grev,=20 then add it back on to see if its an EN.</FONT></SPAN></DIV> <DIV><SPAN class=3D784093501-15062005><FONT face=3DArial color=3D#0000ff = size=3D2></FONT></SPAN> </DIV> <DIV><SPAN class=3D784093501-15062005><FONT face=3DArial color=3D#0000ff = size=3D2>I=20 think this is a much cleaner mechanic, and have previously had = discussions on=20 this approach with other people as part of a (hypothetical) clean up of=20 assassin. Its a minor change wording wise, and would be happy to have it = as a=20 stand-alone change, if most people are keen.</FONT></SPAN></DIV> <DIV><SPAN class=3D784093501-15062005><FONT face=3DArial color=3D#0000ff = size=3D2></FONT></SPAN> </DIV> <DIV><SPAN class=3D784093501-15062005><FONT face=3DArial color=3D#0000ff = size=3D2>Andrew</FONT></SPAN></DIV> <BLOCKQUOTE dir=3Dltr style=3D"MARGIN-RIGHT: 0px"> <DIV></DIV> <DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr = align=3Dleft><FONT=20 face=3DTahoma size=3D2>-----Original Message-----<BR><B>From:</B>=20 dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <B>On Behalf Of = </B>Errol=20 Cavit<BR><B>Sent:</B> Wednesday, 15 June 2005 1:33 p.m.<BR><B>To:</B>=20 dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq] Query: Assassin Spec Grev=20 Mod<BR><BR></FONT></DIV> <P><FONT size=3D2>Can we get the effect we want by subtracting off the = dice roll=20 (for working out if a SG happens only)? </FONT></P> <P><FONT size=3D2>I haven't thought this through yet, feel free to = tell me it's=20 a silly brain fart.</FONT> </P> <P><FONT size=3D2>Errol</FONT> </P> <P><FONT size=3D2>> -----Original Message-----</FONT> <BR><FONT = size=3D2>>=20 From: Michael Parkinson [<A=20 = href=3D"mailto:m.parkinson@auckland.ac.nz">mailto:m.parkinson@auckland.ac= .nz</A>]</FONT>=20 <BR><FONT size=3D2>> Sent: Wednesday, 15 June 2005 13:12</FONT> = <BR><FONT=20 size=3D2>> To: dq@dq.sf.org.nz</FONT> <BR><FONT size=3D2>> = Subject: Re: [dq]=20 Query: Assassin Spec Grev Mod</FONT> <BR><FONT size=3D2>> = </FONT><BR><FONT=20 size=3D2>> </FONT><BR><FONT size=3D2>> </FONT><BR><FONT = size=3D2>>=20 </FONT><BR><FONT size=3D2>> B) (5% of their modified SC) + 4% = (sic)</FONT>=20 <BR><FONT size=3D2>> </FONT><BR><FONT size=3D2>> which really = means (5% of=20 their modified SC) + 2x[Assassin </FONT><BR><FONT size=3D2>> rank] = -- as=20 with</FONT> <BR><FONT size=3D2>> all other bonuses that relate to a = percentile roll ...</FONT> <BR><FONT size=3D2>> = e.g."A=20 giant's magic resistance is increased by 10%"</FONT> <BR><FONT = size=3D2>> ...=20 which admittedly means that so-called Assassins seldom do = </FONT><BR><FONT=20 size=3D2>> anything fatal</FONT> <BR><FONT size=3D2>> on the = first=20 blow. Rule of thumb for an assassin: sap the </FONT><BR><FONT=20 size=3D2>> mark first, then</FONT> <BR><FONT size=3D2>> inflict = the fatal=20 wound.</FONT> <BR><FONT size=3D2>> </FONT><BR><FONT size=3D2>> = The rule is=20 clumsily written, even for DQ,</FONT> <BR><FONT size=3D2>>=20 <Quote></FONT> <BR><FONT size=3D2>> If the assassin is = attacking in a=20 surprise situation, their chance of</FONT> <BR><FONT size=3D2>> = causing a=20 Grievous Injury is increased by 2% per Rank. If an = assassin</FONT>=20 <BR><FONT size=3D2>> attacks a victim through a rear hexside during = combat,=20 their chance of</FONT> <BR><FONT size=3D2>> causing a Grievous = Injury is=20 increased by 1% for every Rank.</FONT> <BR><FONT size=3D2>>=20 </Quote></FONT> <BR><FONT size=3D2>> </FONT><BR><FONT = size=3D2>> But=20 then we have repeated the same ambiguity between </FONT><BR><FONT = size=3D2>>=20 mathematical percentage</FONT> <BR><FONT size=3D2>> & modifiers = to a=20 "percentile" dice roll.</FONT> <BR><FONT size=3D2>> e.g., "A = warrior's=20 base chance to hit is increased by 1% + </FONT><BR><FONT size=3D2>> = 1%=20 additional</FONT> <BR><FONT size=3D2>> per Rank"</FONT> <BR><FONT = size=3D2>>=20 </FONT><BR><FONT size=3D2>> > -----Original Message-----</FONT> = <BR><FONT=20 size=3D2>> > From: dq-owner@dq.sf.org.nz </FONT><BR><FONT = size=3D2>> [<A=20 = href=3D"mailto:dq-owner@dq.sf.org.nz">mailto:dq-owner@dq.sf.org.nz</A>]On= Behalf=20 Of</FONT> <BR><FONT size=3D2>> > Martin Dickson</FONT> <BR><FONT = size=3D2>> > Sent: Friday, 10 June 2005 8:49 a.m.</FONT> = <BR><FONT=20 size=3D2>> > To: dq@dq.sf.org.nz</FONT> <BR><FONT size=3D2>> = >=20 Subject: Re: [dq] Query: Assassin Spec Grev Mod</FONT> <BR><FONT = size=3D2>>=20 ></FONT> <BR><FONT size=3D2>> ></FONT> <BR><FONT = size=3D2>> >=20 Stephen Martin wrote:</FONT> <BR><FONT size=3D2>> ></FONT> = <BR><FONT=20 size=3D2>> > >If an Assassin has a 4% bonus (Rk 2 from = suprise or Rk 4=20 </FONT><BR><FONT size=3D2>> from behind), is</FONT> <BR><FONT = size=3D2>>=20 > >their chance of causing a Spec Grev:</FONT> <BR><FONT = size=3D2>>=20 > >A) 9% of their modified Strike Chance</FONT> <BR><FONT = size=3D2>>=20 > >or</FONT> <BR><FONT size=3D2>> > >B) (5% of their = modified SC)=20 + 4%</FONT> <BR><FONT size=3D2>> > ></FONT> <BR><FONT = size=3D2>> >=20 ></FONT> <BR><FONT size=3D2>> > Agree with William: B. = Much=20 easier to calculate.</FONT> <BR><FONT size=3D2>> ></FONT> = <BR><FONT=20 size=3D2>> > The confusion is caused by the original writers' = sloppy way=20 </FONT><BR><FONT size=3D2>> of using %</FONT> <BR><FONT = size=3D2>> > to=20 usually mean actual digits or pips rolled against with = </FONT><BR><FONT=20 size=3D2>> D100, and then</FONT> <BR><FONT size=3D2>> > = occasionally to=20 actually mean percent.</FONT> <BR><FONT size=3D2>> ></FONT> = <BR><FONT=20 size=3D2>> > --</FONT> <BR><FONT size=3D2>> > Martin=20 = Dickson = &= nbsp; =20 ph: +64 9 3730400 x5115</FONT> <BR><FONT size=3D2>> > User = Experience=20 = Engineer  = ; =20 fax: +64 9 3730401</FONT> <BR><FONT size=3D2>> > Strategy, = Research &=20 Architecture email: = </FONT><BR><FONT=20 size=3D2>> martin.dickson@peace.com</FONT> <BR><FONT size=3D2>> = > Peace=20 = Software  = ; = =20 <A href=3D"http://www.peace.com" = target=3D_blank>http://www.peace.com</A></FONT>=20 <BR><FONT size=3D2>> ></FONT> <BR><FONT size=3D2>> = ></FONT> <BR><FONT=20 size=3D2>> > -- to unsubscribe notify <A=20 = href=3D"mailto:dq-request@dq.sf.org.nz">mailto:dq-request@dq.sf.org.nz</A= >=20 --</FONT> <BR><FONT size=3D2>> </FONT><BR><FONT size=3D2>> = </FONT><BR><FONT=20 size=3D2>> -- to unsubscribe notify <A=20 = href=3D"mailto:dq-request@dq.sf.org.nz">mailto:dq-request@dq.sf.org.nz</A= >=20 --</FONT> <BR><FONT size=3D2>> = </FONT></P></BLOCKQUOTE></BODY></HTML> =00 ------_=_NextPart_001_01C5714B.055FD24B-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Query: Assassin Spec Grev Mod |
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From | |
Date | Wed, 15 Jun 2005 13:47:38 +1200 |
This is a multi-part message in MIME format. ------=____1118800058386_81H-FRq+Yc Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit it is very powerful. Not bad. Assassins should be feared. Ian > > From: Errol Cavit <tmp0002@tollnz.co.nz> > Date: 2005/06/15 Wed PM 01:32:31 GMT+12:00 > To: dq@dq.sf.org.nz > Subject: Re: [dq] Query: Assassin Spec Grev Mod > > Can we get the effect we want by subtracting off the dice roll (for working > out if a SG happens only)? > > I haven't thought this through yet, feel free to tell me it's a silly brain > fart. > > Errol > > > -----Original Message----- > > From: Michael Parkinson [mailto:m.parkinson@auckland.ac.nz] > > Sent: Wednesday, 15 June 2005 13:12 > > To: dq@dq.sf.org.nz > > Subject: Re: [dq] Query: Assassin Spec Grev Mod > > > > > > > > > > B) (5% of their modified SC) + 4% (sic) > > > > which really means (5% of their modified SC) + 2x[Assassin > > rank] -- as with > > all other bonuses that relate to a percentile roll ... > > e.g."A giant's magic resistance is increased by 10%" > > ... which admittedly means that so-called Assassins seldom do > > anything fatal > > on the first blow. Rule of thumb for an assassin: sap the > > mark first, then > > inflict the fatal wound. > > > > The rule is clumsily written, even for DQ, > > <Quote> > > If the assassin is attacking in a surprise situation, their chance of > > causing a Grievous Injury is increased by 2% per Rank. If an assassin > > attacks a victim through a rear hexside during combat, their chance of > > causing a Grievous Injury is increased by 1% for every Rank. > > </Quote> > > > > But then we have repeated the same ambiguity between > > mathematical percentage > > & modifiers to a "percentile" dice roll. > > e.g., "A warrior's base chance to hit is increased by 1% + > > 1% additional > > per Rank" > > > > > -----Original Message----- > > > From: dq-owner@dq.sf.org.nz > > [mailto:dq-owner@dq.sf.org.nz]On Behalf Of > > > Martin Dickson > > > Sent: Friday, 10 June 2005 8:49 a.m. > > > To: dq@dq.sf.org.nz > > > Subject: Re: [dq] Query: Assassin Spec Grev Mod > > > > > > > > > Stephen Martin wrote: > > > > > > >If an Assassin has a 4% bonus (Rk 2 from suprise or Rk 4 > > from behind), is > > > >their chance of causing a Spec Grev: > > > >A) 9% of their modified Strike Chance > > > >or > > > >B) (5% of their modified SC) + 4% > > > > > > > > > > > Agree with William: B. Much easier to calculate. > > > > > > The confusion is caused by the original writers' sloppy way > > of using % > > > to usually mean actual digits or pips rolled against with > > D100, and then > > > occasionally to actually mean percent. > > > > > > -- > > > Martin Dickson ph: +64 9 3730400 x5115 > > > User Experience Engineer fax: +64 9 3730401 > > > Strategy, Research & Architecture email: > > martin.dickson@peace.com > > > Peace Software http://www.peace.com > > > > > > > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > > > > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > > > > ------=____1118800058386_81H-FRq+Yc Content-Type: text/html; name="reply" Content-Disposition: inline; filename="reply" <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <HTML> <HEAD> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <META NAME="Generator" CONTENT="MS Exchange Server version 5.5.2653.12"> <TITLE>RE: [dq] Query: Assassin Spec Grev Mod</TITLE> </HEAD> <BODY> <P><FONT SIZE=2>Can we get the effect we want by subtracting off the dice roll (for working out if a SG happens only)? </FONT> </P> <P><FONT SIZE=2>I haven't thought this through yet, feel free to tell me it's a silly brain fart.</FONT> </P> <P><FONT SIZE=2>Errol</FONT> </P> <P><FONT SIZE=2>> -----Original Message-----</FONT> <BR><FONT SIZE=2>> From: Michael Parkinson [<A HREF="mailto:m.parkinson@auckland.ac.nz">mailto:m.parkinson@auckland.ac.nz</A>]</FONT> <BR><FONT SIZE=2>> Sent: Wednesday, 15 June 2005 13:12</FONT> <BR><FONT SIZE=2>> To: dq@dq.sf.org.nz</FONT> <BR><FONT SIZE=2>> Subject: Re: [dq] Query: Assassin Spec Grev Mod</FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> B) (5% of their modified SC) + 4% (sic)</FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> which really means (5% of their modified SC) + 2x[Assassin </FONT> <BR><FONT SIZE=2>> rank] -- as with</FONT> <BR><FONT SIZE=2>> all other bonuses that relate to a percentile roll ...</FONT> <BR><FONT SIZE=2>> e.g."A giant's magic resistance is increased by 10%"</FONT> <BR><FONT SIZE=2>> ... which admittedly means that so-called Assassins seldom do </FONT> <BR><FONT SIZE=2>> anything fatal</FONT> <BR><FONT SIZE=2>> on the first blow. Rule of thumb for an assassin: sap the </FONT> <BR><FONT SIZE=2>> mark first, then</FONT> <BR><FONT SIZE=2>> inflict the fatal wound.</FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> The rule is clumsily written, even for DQ,</FONT> <BR><FONT SIZE=2>> <Quote></FONT> <BR><FONT SIZE=2>> If the assassin is attacking in a surprise situation, their chance of</FONT> <BR><FONT SIZE=2>> causing a Grievous Injury is increased by 2% per Rank. If an assassin</FONT> <BR><FONT SIZE=2>> attacks a victim through a rear hexside during combat, their chance of</FONT> <BR><FONT SIZE=2>> causing a Grievous Injury is increased by 1% for every Rank.</FONT> <BR><FONT SIZE=2>> </Quote></FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> But then we have repeated the same ambiguity between </FONT> <BR><FONT SIZE=2>> mathematical percentage</FONT> <BR><FONT SIZE=2>> & modifiers to a "percentile" dice roll.</FONT> <BR><FONT SIZE=2>> e.g., "A warrior's base chance to hit is increased by 1% + </FONT> <BR><FONT SIZE=2>> 1% additional</FONT> <BR><FONT SIZE=2>> per Rank"</FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> > -----Original Message-----</FONT> <BR><FONT SIZE=2>> > From: dq-owner@dq.sf.org.nz </FONT> <BR><FONT SIZE=2>> [<A HREF="mailto:dq-owner@dq.sf.org.nz">mailto:dq-owner@dq.sf.org.nz</A>]On Behalf Of</FONT> <BR><FONT SIZE=2>> > Martin Dickson</FONT> <BR><FONT SIZE=2>> > Sent: Friday, 10 June 2005 8:49 a.m.</FONT> <BR><FONT SIZE=2>> > To: dq@dq.sf.org.nz</FONT> <BR><FONT SIZE=2>> > Subject: Re: [dq] Query: Assassin Spec Grev Mod</FONT> <BR><FONT SIZE=2>> ></FONT> <BR><FONT SIZE=2>> ></FONT> <BR><FONT SIZE=2>> > Stephen Martin wrote:</FONT> <BR><FONT SIZE=2>> ></FONT> <BR><FONT SIZE=2>> > >If an Assassin has a 4% bonus (Rk 2 from suprise or Rk 4 </FONT> <BR><FONT SIZE=2>> from behind), is</FONT> <BR><FONT SIZE=2>> > >their chance of causing a Spec Grev:</FONT> <BR><FONT SIZE=2>> > >A) 9% of their modified Strike Chance</FONT> <BR><FONT SIZE=2>> > >or</FONT> <BR><FONT SIZE=2>> > >B) (5% of their modified SC) + 4%</FONT> <BR><FONT SIZE=2>> > ></FONT> <BR><FONT SIZE=2>> > ></FONT> <BR><FONT SIZE=2>> > Agree with William: B. Much easier to calculate.</FONT> <BR><FONT SIZE=2>> ></FONT> <BR><FONT SIZE=2>> > The confusion is caused by the original writers' sloppy way </FONT> <BR><FONT SIZE=2>> of using %</FONT> <BR><FONT SIZE=2>> > to usually mean actual digits or pips rolled against with </FONT> <BR><FONT SIZE=2>> D100, and then</FONT> <BR><FONT SIZE=2>> > occasionally to actually mean percent.</FONT> <BR><FONT SIZE=2>> ></FONT> <BR><FONT SIZE=2>> > --</FONT> <BR><FONT SIZE=2>> > Martin Dickson ph: +64 9 3730400 x5115</FONT> <BR><FONT SIZE=2>> > User Experience Engineer fax: +64 9 3730401</FONT> <BR><FONT SIZE=2>> > Strategy, Research & Architecture email: </FONT> <BR><FONT SIZE=2>> martin.dickson@peace.com</FONT> <BR><FONT SIZE=2>> > Peace Software <A HREF="http://www.peace.com" TARGET="_blank">http://www.peace.com</A></FONT> <BR><FONT SIZE=2>> ></FONT> <BR><FONT SIZE=2>> ></FONT> <BR><FONT SIZE=2>> > -- to unsubscribe notify <A HREF="mailto:dq-request@dq.sf.org.nz">mailto:dq-request@dq.sf.org.nz</A> --</FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> -- to unsubscribe notify <A HREF="mailto:dq-request@dq.sf.org.nz">mailto:dq-request@dq.sf.org.nz</A> --</FONT> <BR><FONT SIZE=2>> </FONT> </P> </BODY> </HTML> ------=____1118800058386_81H-FRq+Yc-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Query: Assassin Spec Grev Mod |
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From | Stephen Martin |
Date | Wed, 15 Jun 2005 14:14:53 +1200 (NZST) |
Keep in mind that if the assassin bonus is too good then every wanna-be melee fighter will pick it up. The suprise +2/Rank rarely comes up, but +1/rank from behind being changed into -1 per rank off your dice roll from behind is going to tempt a lot of people who want to be good in combat but not actually be Assassins. Much like what happens with Warrior now. Cheers, Stephen. > it is very powerful. Not bad. Assassins should be feared. > > Ian >> >> From: Errol Cavit <tmp0002@tollnz.co.nz> >> Date: 2005/06/15 Wed PM 01:32:31 GMT+12:00 >> To: dq@dq.sf.org.nz >> Subject: Re: [dq] Query: Assassin Spec Grev Mod >> >> Can we get the effect we want by subtracting off the dice roll (for working out if a SG >> happens only)? >> >> I haven't thought this through yet, feel free to tell me it's a silly brain fart. >> >> Errol >> >> > -----Original Message----- >> > From: Michael Parkinson [mailto:m.parkinson@auckland.ac.nz] >> > Sent: Wednesday, 15 June 2005 13:12 >> > To: dq@dq.sf.org.nz >> > Subject: Re: [dq] Query: Assassin Spec Grev Mod >> > >> > >> > >> > >> > B) (5% of their modified SC) + 4% (sic) >> > >> > which really means (5% of their modified SC) + 2x[Assassin >> > rank] -- as with >> > all other bonuses that relate to a percentile roll ... >> > e.g."A giant's magic resistance is increased by 10%" >> > ... which admittedly means that so-called Assassins seldom do anything fatal >> > on the first blow. Rule of thumb for an assassin: sap the >> > mark first, then >> > inflict the fatal wound. >> > >> > The rule is clumsily written, even for DQ, >> > <Quote> >> > If the assassin is attacking in a surprise situation, their chance of causing a Grievous >> Injury is increased by 2% per Rank. If an assassin attacks a victim through a rear hexside >> during combat, their chance of causing a Grievous Injury is increased by 1% for every Rank. >> > </Quote> >> > >> > But then we have repeated the same ambiguity between >> > mathematical percentage >> > & modifiers to a "percentile" dice roll. >> > e.g., "A warrior's base chance to hit is increased by 1% + >> > 1% additional >> > per Rank" >> > >> > > -----Original Message----- >> > > From: dq-owner@dq.sf.org.nz >> > [mailto:dq-owner@dq.sf.org.nz]On Behalf Of >> > > Martin Dickson >> > > Sent: Friday, 10 June 2005 8:49 a.m. >> > > To: dq@dq.sf.org.nz >> > > Subject: Re: [dq] Query: Assassin Spec Grev Mod >> > > >> > > >> > > Stephen Martin wrote: >> > > >> > > >If an Assassin has a 4% bonus (Rk 2 from suprise or Rk 4 >> > from behind), is >> > > >their chance of causing a Spec Grev: >> > > >A) 9% of their modified Strike Chance >> > > >or >> > > >B) (5% of their modified SC) + 4% >> > > > >> > > > >> > > Agree with William: B. Much easier to calculate. >> > > >> > > The confusion is caused by the original writers' sloppy way >> > of using % >> > > to usually mean actual digits or pips rolled against with >> > D100, and then >> > > occasionally to actually mean percent. >> > > >> > > -- >> > > Martin Dickson ph: +64 9 3730400 x5115 User Experience Engineer >> fax: +64 9 3730401 >> > > Strategy, Research & Architecture email: >> > martin.dickson@peace.com >> > > Peace Software http://www.peace.com >> > > >> > > >> > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- >> > >> > >> > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- >> > >> >> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Query: Assassin Spec Grev Mod |
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From | Errol Cavit |
Date | Wed, 15 Jun 2005 14:19:37 +1200 |
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C57150.AD9B84E0 Content-Type: text/plain; charset="iso-8859-1" Hmm. What I was trying to say was: For purposes of calculating whether a strike results in a possible spec grev only, take [Rankx2 | Rank] off the die roll. e.g surprise attack, SC140%, modified SC 110%, rank 4 assassin chance of FT hit 110% ie 99 or 100 chance of EN only 15% of 110 = 17% (per 57.2 Special Damage chart) chance of SG 5% of 110, 8 off die roll = 6 (per 57.2) + 8 (bonus) = 14% which is 'B' in the original post, just a different way of saying how the bonus is applied. Note that SG chance exceeds EN only chance at higher ranks, presumably removing the possibility of a EN-only result. A straight 'subtract off dice roll' ups the EN only chance as well (this is what Ian thought I meant?) chance of FT hit 110 + 8 = 118% ie 99 or 100 chance of EN only 15% of 110 = 17% (per 57.2 Special Damage chart) + 8 = 25% chance of SG 5% of 110, 8 off die roll = 6 (per 57.2) + 8 (bonus) = 14% the difference gets ...um... very noticeable at higher assassin ranks. HTH Errol -----Original Message----- From: Andrew Withy (DSL AK) [mailto:AndrewW@datacom.co.nz] Sent: Wednesday, 15 June 2005 13:39 To: dq@dq.sf.org.nz Subject: Re: [dq] Query: Assassin Spec Grev Mod This subtraction from the dice keeps the EN (no spec) chance constant at 10% of Strike Chance, rather than diminishing. It does give a "bones" to FT hitting - but if the assassin is getting a bonus, their SC is probably over 100%, and if not, a +6/10% isn't much. I admit as an assassin, the current spec grev chance of ading (say) 6% to the spec grev chance is hard to work out on the fly - i subtract the bonus from the die roll to see if its a spec grev, then add it back on to see if its an EN. I think this is a much cleaner mechanic, and have previously had discussions on this approach with other people as part of a (hypothetical) clean up of assassin. Its a minor change wording wise, and would be happy to have it as a stand-alone change, if most people are keen. Andrew -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Errol Cavit Sent: Wednesday, 15 June 2005 1:33 p.m. To: dq@dq.sf.org.nz Subject: Re: [dq] Query: Assassin Spec Grev Mod Can we get the effect we want by subtracting off the dice roll (for working out if a SG happens only)? I haven't thought this through yet, feel free to tell me it's a silly brain fart. Errol > -----Original Message----- > From: Michael Parkinson [ mailto:m.parkinson@auckland.ac.nz <mailto:m.parkinson@auckland.ac.nz> ] > Sent: Wednesday, 15 June 2005 13:12 > To: dq@dq.sf.org.nz > Subject: Re: [dq] Query: Assassin Spec Grev Mod > > > > > B) (5% of their modified SC) + 4% (sic) > > which really means (5% of their modified SC) + 2x[Assassin > rank] -- as with > all other bonuses that relate to a percentile roll ... > e.g."A giant's magic resistance is increased by 10%" > ... which admittedly means that so-called Assassins seldom do > anything fatal > on the first blow. Rule of thumb for an assassin: sap the > mark first, then > inflict the fatal wound. > > The rule is clumsily written, even for DQ, > <Quote> > If the assassin is attacking in a surprise situation, their chance of > causing a Grievous Injury is increased by 2% per Rank. If an assassin > attacks a victim through a rear hexside during combat, their chance of > causing a Grievous Injury is increased by 1% for every Rank. > </Quote> > > But then we have repeated the same ambiguity between > mathematical percentage > & modifiers to a "percentile" dice roll. > e.g., "A warrior's base chance to hit is increased by 1% + > 1% additional > per Rank" > > > -----Original Message----- > > From: dq-owner@dq.sf.org.nz > [ mailto:dq-owner@dq.sf.org.nz <mailto:dq-owner@dq.sf.org.nz> ]On Behalf Of > > Martin Dickson > > Sent: Friday, 10 June 2005 8:49 a.m. > > To: dq@dq.sf.org.nz > > Subject: Re: [dq] Query: Assassin Spec Grev Mod > > > > > > Stephen Martin wrote: > > > > >If an Assassin has a 4% bonus (Rk 2 from suprise or Rk 4 > from behind), is > > >their chance of causing a Spec Grev: > > >A) 9% of their modified Strike Chance > > >or > > >B) (5% of their modified SC) + 4% > > > > > > > > Agree with William: B. Much easier to calculate. > > > > The confusion is caused by the original writers' sloppy way > of using % > > to usually mean actual digits or pips rolled against with > D100, and then > > occasionally to actually mean percent. > > ------_=_NextPart_001_01C57150.AD9B84E0 Content-Type: text/html; charset="iso-8859-1" <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <TITLE>Message</TITLE> <META content="MSHTML 6.00.2800.1491" name=GENERATOR></HEAD> <BODY> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2>Hmm. What I was trying to say was:</FONT></SPAN></DIV> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2>For purposes of calculating whether a strike results in a possible spec grev only, take [Rankx2 | Rank] off the die roll.</FONT></SPAN></DIV> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2>e.g surprise attack, SC140%, modified SC 110%, rank 4 assassin</FONT></SPAN></DIV> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2>chance of FT hit 110% ie 99 or 100</FONT></SPAN></DIV> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2>chance of EN only 15% of 110 = 17% (per 57.2 Special Damage chart)</FONT></SPAN></DIV> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2>chance of SG 5% of 110, 8 off die roll = 6 (per 57.2) + 8 (bonus) = 14%</FONT></SPAN></DIV> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2>which is 'B' in the original post, just a different way of saying how the bonus is applied. Note that SG chance exceeds EN only chance at higher ranks, presumably removing the possibility of a EN-only result.</FONT></SPAN></DIV> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2>A straight 'subtract off dice roll' ups the EN only chance as well (this is what Ian thought I meant?)</FONT></SPAN></DIV> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2>chance of FT hit 110 + 8 = 118% ie 99 or 100</FONT></SPAN></DIV> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2>chance of EN only 15% of 110 = 17% (per 57.2 Special Damage chart) + 8 = 25%</FONT></SPAN></DIV> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2>chance of SG 5% of 110, 8 off die roll = 6 (per 57.2) + 8 (bonus) = 14%</FONT></SPAN></DIV></FONT></SPAN></DIV> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2>the difference gets ...um... very noticeable at higher assassin ranks.</FONT></SPAN></DIV> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2>HTH</FONT></SPAN></DIV> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2>Errol</FONT></SPAN></DIV> <DIV><SPAN class=875435501-15062005><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <BLOCKQUOTE dir=ltr style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid; MARGIN-RIGHT: 0px"> <DIV class=OutlookMessageHeader><FONT face="Times New Roman" size=2>-----Original Message-----<BR><B>From:</B> Andrew Withy (DSL AK) [mailto:AndrewW@datacom.co.nz]<BR><B>Sent:</B> Wednesday, 15 June 2005 13:39<BR><B>To:</B> dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq] Query: Assassin Spec Grev Mod<BR><BR></FONT></DIV> <DIV><SPAN class=784093501-15062005><FONT face=Arial color=#0000ff size=2>This subtraction from the dice keeps the EN (no spec) chance constant at 10% of Strike Chance, rather than diminishing. It does give a "bones" to FT hitting - but if the assassin is getting a bonus, their SC is probably over 100%, and if not, a +6/10% isn't much. I admit as an assassin, the current spec grev chance of ading (say) 6% to the spec grev chance is hard to work out on the fly - i subtract the bonus from the die roll to see if its a spec grev, then add it back on to see if its an EN.</FONT></SPAN></DIV> <DIV><SPAN class=784093501-15062005><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=784093501-15062005><FONT face=Arial color=#0000ff size=2>I think this is a much cleaner mechanic, and have previously had discussions on this approach with other people as part of a (hypothetical) clean up of assassin. Its a minor change wording wise, and would be happy to have it as a stand-alone change, if most people are keen.</FONT></SPAN></DIV> <DIV><SPAN class=784093501-15062005><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=784093501-15062005><FONT face=Arial color=#0000ff size=2>Andrew</FONT></SPAN></DIV> <BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px"> <DIV></DIV> <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left><FONT face=Tahoma size=2>-----Original Message-----<BR><B>From:</B> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <B>On Behalf Of </B>Errol Cavit<BR><B>Sent:</B> Wednesday, 15 June 2005 1:33 p.m.<BR><B>To:</B> dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq] Query: Assassin Spec Grev Mod<BR><BR></FONT></DIV> <P><FONT size=2>Can we get the effect we want by subtracting off the dice roll (for working out if a SG happens only)? </FONT></P> <P><FONT size=2>I haven't thought this through yet, feel free to tell me it's a silly brain fart.</FONT> </P> <P><FONT size=2>Errol</FONT> </P> <P><FONT size=2>> -----Original Message-----</FONT> <BR><FONT size=2>> From: Michael Parkinson [<A href="mailto:m.parkinson@auckland.ac.nz">mailto:m.parkinson@auckland.ac.nz</A>]</FONT> <BR><FONT size=2>> Sent: Wednesday, 15 June 2005 13:12</FONT> <BR><FONT size=2>> To: dq@dq.sf.org.nz</FONT> <BR><FONT size=2>> Subject: Re: [dq] Query: Assassin Spec Grev Mod</FONT> <BR><FONT size=2>> </FONT><BR><FONT size=2>> </FONT><BR><FONT size=2>> </FONT><BR><FONT size=2>> </FONT><BR><FONT size=2>> B) (5% of their modified SC) + 4% (sic)</FONT> <BR><FONT size=2>> </FONT><BR><FONT size=2>> which really means (5% of their modified SC) + 2x[Assassin </FONT><BR><FONT size=2>> rank] -- as with</FONT> <BR><FONT size=2>> all other bonuses that relate to a percentile roll ...</FONT> <BR><FONT size=2>> e.g."A giant's magic resistance is increased by 10%"</FONT> <BR><FONT size=2>> ... which admittedly means that so-called Assassins seldom do </FONT><BR><FONT size=2>> anything fatal</FONT> <BR><FONT size=2>> on the first blow. Rule of thumb for an assassin: sap the </FONT><BR><FONT size=2>> mark first, then</FONT> <BR><FONT size=2>> inflict the fatal wound.</FONT> <BR><FONT size=2>> </FONT><BR><FONT size=2>> The rule is clumsily written, even for DQ,</FONT> <BR><FONT size=2>> <Quote></FONT> <BR><FONT size=2>> If the assassin is attacking in a surprise situation, their chance of</FONT> <BR><FONT size=2>> causing a Grievous Injury is increased by 2% per Rank. If an assassin</FONT> <BR><FONT size=2>> attacks a victim through a rear hexside during combat, their chance of</FONT> <BR><FONT size=2>> causing a Grievous Injury is increased by 1% for every Rank.</FONT> <BR><FONT size=2>> </Quote></FONT> <BR><FONT size=2>> </FONT><BR><FONT size=2>> But then we have repeated the same ambiguity between </FONT><BR><FONT size=2>> mathematical percentage</FONT> <BR><FONT size=2>> & modifiers to a "percentile" dice roll.</FONT> <BR><FONT size=2>> e.g., "A warrior's base chance to hit is increased by 1% + </FONT><BR><FONT size=2>> 1% additional</FONT> <BR><FONT size=2>> per Rank"</FONT> <BR><FONT size=2>> </FONT><BR><FONT size=2>> > -----Original Message-----</FONT> <BR><FONT size=2>> > From: dq-owner@dq.sf.org.nz </FONT><BR><FONT size=2>> [<A href="mailto:dq-owner@dq.sf.org.nz">mailto:dq-owner@dq.sf.org.nz</A>]On Behalf Of</FONT> <BR><FONT size=2>> > Martin Dickson</FONT> <BR><FONT size=2>> > Sent: Friday, 10 June 2005 8:49 a.m.</FONT> <BR><FONT size=2>> > To: dq@dq.sf.org.nz</FONT> <BR><FONT size=2>> > Subject: Re: [dq] Query: Assassin Spec Grev Mod</FONT> <BR><FONT size=2>> ></FONT> <BR><FONT size=2>> ></FONT> <BR><FONT size=2>> > Stephen Martin wrote:</FONT> <BR><FONT size=2>> ></FONT> <BR><FONT size=2>> > >If an Assassin has a 4% bonus (Rk 2 from suprise or Rk 4 </FONT><BR><FONT size=2>> from behind), is</FONT> <BR><FONT size=2>> > >their chance of causing a Spec Grev:</FONT> <BR><FONT size=2>> > >A) 9% of their modified Strike Chance</FONT> <BR><FONT size=2>> > >or</FONT> <BR><FONT size=2>> > >B) (5% of their modified SC) + 4%</FONT> <BR><FONT size=2>> > ></FONT> <BR><FONT size=2>> > ></FONT> <BR><FONT size=2>> > Agree with William: B. Much easier to calculate.</FONT> <BR><FONT size=2>> ></FONT> <BR><FONT size=2>> > The confusion is caused by the original writers' sloppy way </FONT><BR><FONT size=2>> of using %</FONT> <BR><FONT size=2>> > to usually mean actual digits or pips rolled against with </FONT><BR><FONT size=2>> D100, and then</FONT> <BR><FONT size=2>> > occasionally to actually mean percent.</FONT> <BR><FONT size=2>> ></FONT> <BR></P></BLOCKQUOTE></BLOCKQUOTE></BODY></HTML> ------_=_NextPart_001_01C57150.AD9B84E0-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Query: Assassin Spec Grev Mod |
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From | Stephen Martin |
Date | Wed, 15 Jun 2005 15:51:07 +1200 (NZST) |
Majority response seems to be B) for the reason that most of us can work it out without a calculator. Re the second part there seems very little opinion, probably because it doesn't happen very often. But the simplest interpretation to apply is that your assassin bonus only affects your SG chance, and if it means that what would normally be a FT or EN hit is upgraded to a SG, then it is treated as a normal SG (EN damage and possible Spec). The Spec Grev bit of Assassin should probably be-reworded a bit to make this clear. Currently I am uninspired as to exactly how to make a percentage adjustment to a percentage of a percentage unambiguous in clear english. Or to avoid re-phrasing it, I vote we change it so that Assassins get to adjust the Spec Grev table roll by their rank and their Special/Suprise/Killing Blow attacks (however we define these) to mean that all EN blows are potential Spec Grevs. And maybe change their EN chance to 30% of modified SC if they study their opponent (or aim) for at least (20 - rank) pulses before striking. E.g. After hiding and studying their victim for a minute, the Rk 10 Assassin, modified SC of 150 (from suprise, behind, when their defences are down, etc.) is going to do EN damage on a roll of 45 or less (the 15 to 25 EN they do will kill average people), and then if you're not dead yet they have a 21% chance of slipping the dagger through your eye (or other colourful Spec Grev of choice) killing you instantly. Not so good for the middle of combat, but lots of fun and makes those sneaky succi-girls and inci-boys even more scary. Cheers, Stephen. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Query: Assassin Spec Grev Mod |
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From | Jonathan Bean |
Date | Wed, 15 Jun 2005 16:02:40 +1200 |
A bit off topic but... Someone else at some point should change the system of working out the numbers on the dice to a more friendly system which is dynamic such as: EN chance to a 0 or 5 on the dice. So a BC of 56% and a role of 55 on the dice would be a EN blow, and a role of 4 on the dice would not be. Jonathan Bean Business Development Manager TME - Its all about time Phone 966 1656 PO Box 35902, Browns Bay Fax 448 1051 Auckalnd, New Zealand Mob 021 173 4060 www.tme.co.nz Free 0800 55 33 66 > -----Original Message----- > From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of > Stephen Martin > Sent: 15 June 2005 3:51 p.m. > To: dq@dq.sf.org.nz > Subject: Re: [dq] Query: Assassin Spec Grev Mod > > Majority response seems to be B) for the reason that most of us can work > it out without a calculator. > > Re the second part there seems very little opinion, probably because it > doesn't happen very often. > But the simplest interpretation to apply is that your assassin bonus only > affects your SG chance, > and if it means that what would normally be a FT or EN hit is upgraded to > a SG, then it is treated > as a normal SG (EN damage and possible Spec). > > The Spec Grev bit of Assassin should probably be-reworded a bit to make > this clear. > Currently I am uninspired as to exactly how to make a percentage > adjustment to a percentage of a > percentage unambiguous in clear english. > > > Or to avoid re-phrasing it, I vote we change it so that Assassins get to > adjust the Spec Grev > table roll by their rank and their Special/Suprise/Killing Blow attacks > (however we define these) > to mean that all EN blows are potential Spec Grevs. > And maybe change their EN chance to 30% of modified SC if they study their > opponent (or aim) for > at least (20 - rank) pulses before striking. > > E.g. After hiding and studying their victim for a minute, the Rk 10 > Assassin, modified SC of 150 > (from suprise, behind, when their defences are down, etc.) is going to do > EN damage on a roll of > 45 or less (the 15 to 25 EN they do will kill average people), and then if > you're not dead yet > they have a 21% chance of slipping the dagger through your eye (or other > colourful Spec Grev of > choice) killing you instantly. > > Not so good for the middle of combat, but lots of fun and makes those > sneaky succi-girls and > inci-boys even more scary. > > Cheers, Stephen. > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Query: Assassin Spec Grev Mod |
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From | Errol Cavit |
Date | Wed, 15 Jun 2005 16:13:28 +1200 |
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C57160.953F4D40 Content-Type: text/plain; charset="iso-8859-1" > -----Original Message----- > From: Stephen Martin [mailto:stephenm@castle.pointclark.net] > Sent: Wednesday, 15 June 2005 15:51 > To: dq@dq.sf.org.nz > Subject: Re: [dq] Query: Assassin Spec Grev Mod > > > Majority response seems to be B) for the reason that most of > us can work it out without a calculator. > > Re the second part there seems very little opinion, probably > because it doesn't happen very often. > But the simplest interpretation to apply is that your > assassin bonus only affects your SG chance, > and if it means that what would normally be a FT or EN hit is > upgraded to a SG, then it is treated > as a normal SG (EN damage and possible Spec). > > The Spec Grev bit of Assassin should probably be-reworded a > bit to make this clear. > Currently I am uninspired as to exactly how to make a > percentage adjustment to a percentage of a > percentage unambiguous in clear english. It was at this point the 'subtract from die roll' thing popped into my head, as it is version of a mechanism we already use. > > > Or to avoid re-phrasing it, I vote we change it so that > Assassins get to adjust the Spec Grev > table roll by their rank and their Special/Suprise/Killing > Blow attacks (however we define these) > to mean that all EN blows are potential Spec Grevs. So assasins start using hand axes rather than daggers? > And maybe change their EN chance to 30% of modified SC if > they study their opponent (or aim) for > at least (20 - rank) pulses before striking. > Not bad, not bad. Errol ------_=_NextPart_001_01C57160.953F4D40 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <HTML> <HEAD> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = charset=3Diso-8859-1"> <META NAME=3D"Generator" CONTENT=3D"MS Exchange Server version = 5.5.2653.12"> <TITLE>RE: [dq] Query: Assassin Spec Grev Mod</TITLE> </HEAD> <BODY> <BR> <BR> <P><FONT SIZE=3D2>> -----Original Message-----</FONT> <BR><FONT SIZE=3D2>> From: Stephen Martin [<A = HREF=3D"mailto:stephenm@castle.pointclark.net">mailto:stephenm@castle.po= intclark.net</A>]</FONT> <BR><FONT SIZE=3D2>> Sent: Wednesday, 15 June 2005 15:51</FONT> <BR><FONT SIZE=3D2>> To: dq@dq.sf.org.nz</FONT> <BR><FONT SIZE=3D2>> Subject: Re: [dq] Query: Assassin Spec Grev = Mod</FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> Majority response seems to be B) for the reason = that most of </FONT> <BR><FONT SIZE=3D2>> us can work it out without a calculator.</FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> Re the second part there seems very little = opinion, probably </FONT> <BR><FONT SIZE=3D2>> because it doesn't happen very often.</FONT> <BR><FONT SIZE=3D2>> But the simplest interpretation to apply is = that your </FONT> <BR><FONT SIZE=3D2>> assassin bonus only affects your SG = chance,</FONT> <BR><FONT SIZE=3D2>> and if it means that what would normally be a = FT or EN hit is </FONT> <BR><FONT SIZE=3D2>> upgraded to a SG, then it is treated</FONT> <BR><FONT SIZE=3D2>> as a normal SG (EN damage and possible = Spec).</FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> The Spec Grev bit of Assassin should probably = be-reworded a </FONT> <BR><FONT SIZE=3D2>> bit to make this clear.</FONT> <BR><FONT SIZE=3D2>> Currently I am uninspired as to exactly how to = make a </FONT> <BR><FONT SIZE=3D2>> percentage adjustment to a percentage of = a</FONT> <BR><FONT SIZE=3D2>> percentage unambiguous in clear english.</FONT> </P> <P><FONT SIZE=3D2>It was at this point the 'subtract from die roll' = thing popped into my head, as it is version of a mechanism we already = use.</FONT></P> <P><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> Or to avoid re-phrasing it, I vote we change it = so that </FONT> <BR><FONT SIZE=3D2>> Assassins get to adjust the Spec Grev</FONT> <BR><FONT SIZE=3D2>> table roll by their rank and their = Special/Suprise/Killing </FONT> <BR><FONT SIZE=3D2>> Blow attacks (however we define these)</FONT> <BR><FONT SIZE=3D2>> to mean that all EN blows are potential Spec = Grevs.</FONT> </P> <BR> <P><FONT SIZE=3D2>So assasins start using hand axes rather than = daggers? </FONT> </P> <BR> <P><FONT SIZE=3D2>> And maybe change their EN chance to 30% of = modified SC if </FONT> <BR><FONT SIZE=3D2>> they study their opponent (or aim) for</FONT> <BR><FONT SIZE=3D2>> at least (20 - rank) pulses before = striking.</FONT> <BR><FONT SIZE=3D2>> </FONT> </P> <P><FONT SIZE=3D2>Not bad, not bad.</FONT> </P> <P><FONT SIZE=3D2>Errol</FONT> </P> </BODY> </HTML> ------_=_NextPart_001_01C57160.953F4D40-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Goblin Gods |
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From | Bernard Hoggins |
Date | Wed, 15 Jun 2005 14:47:21 +1000 (EST) |
--0-1796697456-1118810841=:53766 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit 7:30 an ok time to come over to look at the maps tonight? Have to wait to get the car, and it's a bit of an impractical bus route, if not can make it another day, and do a 6 weeks to get out of seagate adventure to keep them busy if need be. "Andrew Withy (DSL AK)" <AndrewW@datacom.co.nz> wrote: Last year there were a plague of goblins to the north and east of Seagate that worshipped gods based on the Armenian heathen pantheons & names. Guild parties ran into them a couple of times (the goblins, not the gods) and discussed religion. They got the Brastor army and some Alfheim hunters to dispose of most of the goblins, though :(. The goblins had access to some fae magics and were known to portal via mushroom rings. Remnants are still active. Details available if interested. Andrew -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Bernard Hoggins Sent: Tuesday, 14 June 2005 11:20 a.m. To: dq@dq.sf.org.nz Subject: [dq] Goblin Gods Has anyone out there ever given the goblins gods for one of their games. If so I'd be interested to lay hands on the list that got used. Bernard From Bernard Hoggins nevyn0ad@yahoo.co.uk Send instant messages to your online friends http://au.messenger.yahoo.com From Bernard Hoggins nevyn0ad@yahoo.co.uk Send instant messages to your online friends http://au.messenger.yahoo.com --0-1796697456-1118810841=:53766 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: 8bit <DIV>7:30 an ok time to come over to look at the maps tonight? Have to wait to get the car, and it's a bit of an impractical bus route, if not can make it another day, and do a 6 weeks to get out of seagate adventure to keep them busy if need be.</DIV> <DIV> </DIV> <DIV><BR><B><I>"Andrew Withy (DSL AK)" <AndrewW@datacom.co.nz></I></B> wrote:</DIV> <BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid"> <META content="MSHTML 6.00.2800.1498" name=GENERATOR> <DIV><SPAN class=018085323-13062005><FONT face=Arial color=#0000ff size=2>Last year there were a plague of goblins to the north and east of Seagate that worshipped gods based on the Armenian heathen pantheons & names. Guild parties ran into them a couple of times (the goblins, not the gods) and discussed religion. They got the Brastor army and some Alfheim hunters to dispose of most of the goblins, though :(.</FONT></SPAN></DIV> <DIV><SPAN class=018085323-13062005><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=018085323-13062005><FONT face=Arial color=#0000ff size=2>The goblins had access to some fae magics and were known to portal via mushroom rings. Remnants are still active.</FONT></SPAN></DIV> <DIV><SPAN class=018085323-13062005><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV><SPAN class=018085323-13062005><FONT face=Arial color=#0000ff size=2>Details available if interested.</FONT></SPAN></DIV> <DIV><SPAN class=018085323-13062005></SPAN> </DIV> <DIV><SPAN class=018085323-13062005><FONT face=Arial color=#0000ff size=2>Andrew</FONT></SPAN></DIV> <DIV><SPAN class=018085323-13062005><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <BLOCKQUOTE dir=ltr style="MARGIN-RIGHT: 0px"> <DIV></DIV> <DIV class=OutlookMessageHeader lang=en-us dir=ltr align=left><FONT face=Tahoma size=2>-----Original Message-----<BR><B>From:</B> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <B>On Behalf Of </B>Bernard Hoggins<BR><B>Sent:</B> Tuesday, 14 June 2005 11:20 a.m.<BR><B>To:</B> dq@dq.sf.org.nz<BR><B>Subject:</B> [dq] Goblin Gods<BR><BR></FONT></DIV> <DIV>Has anyone out there ever given the goblins gods for one of their games. If so I'd be interested to lay hands on the list that got used.</DIV> <DIV> </DIV> <DIV>Bernard</DIV><BR><BR>From Bernard Hoggins<BR>nevyn0ad@yahoo.co.uk <P>Send instant messages to your online friends http://au.messenger.yahoo.com </P></BLOCKQUOTE></BLOCKQUOTE><BR><BR>From Bernard Hoggins<br>nevyn0ad@yahoo.co.uk<p>Send instant messages to your online friends http://au.messenger.yahoo.com --0-1796697456-1118810841=:53766-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] Ignore that last Mail from me |
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From | Bernard Hoggins |
Date | Wed, 15 Jun 2005 14:55:26 +1000 (EST) |
--0-1216807358-1118811326=:54601 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit That'll learn me for absentmindedly hitting reply and not checking where I was sending it From Bernard Hoggins nevyn0ad@yahoo.co.uk Send instant messages to your online friends http://au.messenger.yahoo.com --0-1216807358-1118811326=:54601 Content-Type: text/html; charset=iso-8859-1 Content-Transfer-Encoding: 8bit <DIV>That'll learn me for absentmindedly hitting reply and not checking where I was sending it</DIV><BR><BR>From Bernard Hoggins<br>nevyn0ad@yahoo.co.uk<p>Send instant messages to your online friends http://au.messenger.yahoo.com --0-1216807358-1118811326=:54601-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |