Subject | Re: [dq] Query: Assassin Spec Grev Mod |
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From | Michael Parkinson |
Date | Thu, 16 Jun 2005 11:28:12 +1200 |
> Keep in mind that if the assassin bonus is too good then every > wanna-be melee fighter will pick it > up. Good. Gives them something useful to do instead of becoming Namers > The suprise +2/Rank rarely comes up, If only because guildmembers swan around in parties, and reducing the chance of surprise (in the technical, combatative sense). -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq-announce] Adventure wanted for Silverfoam (pref) or Haagan |
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From | Michael Parkinson |
Date | Thu, 16 Jun 2005 13:26:44 +1200 |
Dear all, (sorry to post here, but I missed meeting, off sick for a week). Any space anywhere for Silverfoam [Preferred] Elven Namer mage Skills: Navigator 10; MilScientist 10+; Troubadour 10+; Courtier 8; Mechanician 8; Healer 7; Philosopher 7; Spy 4; Artisan Shipwright 4; Highest Ranked Specials: E-6 Locate Rk20; M-4 Empathy Rk19; S5 Dispel Magic Rk16 Plenty of languages; Some weird stuff. OR Haagan Human non-mage Skills: Armourer 10; Mechanician 10++; Gigolo [Courtesan] 8/9; Weaponsmith 8; Herbalist 5; Ranger 4; Military Scientist 2; Healer 2; Troubador 2; plus lots of artisan skills including Glassblower 10; Gold/silversmith 9; Cook/Baker 7; Locksmith 8; cart/wheelwright 7; leatherworker 7; mason 7. Weapons: Unarmed 10; Longbow 8; rest low. A little weird stuff. Michael Parkinson (Ph 3737 599 ext 85858) Mathematics & Statistics Subject Librarian =============================== -- to unsubscribe notify mailto:dq-announce-request@dq.sf.org.nz -- |