SubjectRe: [dq] Query: Assassin Spec Grev Mod
FromMichael Parkinson
DateThu, 16 Jun 2005 11:28:12 +1200
> Keep in mind that if the assassin bonus is too good then every
> wanna-be melee fighter will pick it
> up.

Good.  Gives them something useful to do instead of becoming Namers

> The suprise +2/Rank rarely comes up,

If only because guildmembers swan around in parties, and reducing the chance
of surprise (in the technical, combatative sense).


-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --

Subject[dq-announce] Adventure wanted for Silverfoam (pref) or Haagan
FromMichael Parkinson
DateThu, 16 Jun 2005 13:26:44 +1200
Dear all,

(sorry to post here, but I missed meeting, off sick for a week).  Any space
anywhere for

Silverfoam [Preferred]
Elven Namer mage
Skills: Navigator 10;  MilScientist 10+;  Troubadour 10+;  Courtier 8;
Mechanician 8; Healer 7;  Philosopher 7;  Spy 4; Artisan Shipwright 4;
Highest Ranked Specials: E-6 Locate Rk20; M-4 Empathy Rk19; S5 Dispel Magic
Rk16
Plenty of languages; Some weird stuff.

OR Haagan
Human non-mage
Skills: Armourer 10; Mechanician 10++; Gigolo [Courtesan] 8/9;  Weaponsmith
8;  Herbalist 5; Ranger 4;  Military Scientist 2;  Healer 2; Troubador 2;
plus lots of artisan skills including Glassblower 10;  Gold/silversmith 9;
Cook/Baker 7; Locksmith 8; cart/wheelwright 7;  leatherworker 7;  mason 7.
Weapons: Unarmed 10; Longbow 8; rest low.
A little weird stuff.

Michael Parkinson (Ph 3737 599 ext 85858)
Mathematics & Statistics Subject Librarian
===============================


-- to unsubscribe notify mailto:dq-announce-request@dq.sf.org.nz --