Subject | Re: [dq] Item levels |
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From | Jacqui Smith |
Date | Wed, 22 Jun 2005 09:08:49 +1200 |
At 15:20 21/06/05, you wrote: >I would like to gain a better understanding of what people think are low, >medium and high level magic items. I rather think the question itself requires some clarification. Items are not classified by level. Items are classified by price. The type of item which can be given out at different levels is to some extent limited by the level loot limits which are not based on item type but on the total cash haul... including item values. A character on a low adventure might receive several minor items such as healing potions (in the under 1000sp range) or one medium item (in the 1000-10000 range), but is unlikely to receive a major item (over 10000). I'd suggest therefore you begin by considering the item valuation ranges you are asking for. Or if you are interested in the overall methodology of item valuation I could share the scheme I use for that, as could others no doubt. Jacqui -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Item levels |
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From | Jonathan Bean |
Date | Wed, 22 Jun 2005 09:36:38 +1200 |
Level of the adventure run by the GM. What I am looking for is: What you as a GM would give out as a "pretty normal" item for that level of game (which ever it is; low, med or high) Jonathan Bean Business Development Manager TME - Its all about time Phone 966 1656 PO Box 35902, Browns Bay Fax 448 1051 Auckalnd, New Zealand Mob 021 173 4060 www.tme.co.nz Free 0800 55 33 66 > -----Original Message----- > From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of > Jacqui Smith > Sent: 22 June 2005 9:09 a.m. > To: dq@dq.sf.org.nz > Subject: Re: [dq] Item levels > > At 15:20 21/06/05, you wrote: > >I would like to gain a better understanding of what people think are low, > >medium and high level magic items. > > I rather think the question itself requires some clarification. > > Items are not classified by level. Items are classified by price. The type > of item which can be given out at different levels is to some extent > limited by the level loot limits which are not based on item type but on > the total cash haul... including item values. > > A character on a low adventure might receive several minor items such as > healing potions (in the under 1000sp range) or one medium item (in the > 1000-10000 range), but is unlikely to receive a major item (over 10000). > > I'd suggest therefore you begin by considering the item valuation ranges > you are asking for. Or if you are interested in the overall methodology of > item valuation I could share the scheme I use for that, as could others no > doubt. > > Jacqui > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Item levels |
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From | Martin Dickson |
Date | Wed, 22 Jun 2005 09:55:47 +1200 |
Jonathan Bean wrote: >Level of the adventure run by the GM. > >What I am looking for is: >What you as a GM would give out as a "pretty normal" item for that level of >game (which ever it is; low, med or high) > > OK, that makes sense, and seems easy enough. We send you items and mark each with our (fairly subjective) ranking of "Low", "Med", "High"... and perhaps scaling up to "Excessive", "God-Bothering"... and "World Shattering"... not that we'd ever hand out items in the last category. :-) Regards, Martin -- Martin Dickson ph: +64 9 3730400 x5115 User Experience Engineer fax: +64 9 3730401 Strategy, Research & Architecture email: martin.dickson@peace.com Peace Software http://www.peace.com -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Item levels |
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From | Helen Saggers |
Date | Wed, 22 Jun 2005 12:54:26 +1200 |
>and perhaps scaling up to "Excessive", "God-Bothering"... and "World Shattering"... not that we'd ever hand out items in the last category. :-) Regards, Martin I thought these levels of gaming exist only to eat characters and items not create them. :-) Beyond "excessive" it should not be the Items but the numbers of them and the uses players put them to that make the differance. Helen -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Item levels |
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From | Martin Dickson |
Date | Wed, 22 Jun 2005 13:17:42 +1200 |
Helen Saggers wrote: >I thought these levels of gaming exist only to eat characters and items not >create them. :-) > > Ah yes, "goldbrick" adventuring: *whoosh* "There goes another half dozen charges of Rk 20 Whirlwind Vortex". :-) -- Martin Dickson ph: +64 9 3730400 x5115 User Experience Engineer fax: +64 9 3730401 Strategy, Research & Architecture email: martin.dickson@peace.com Peace Software http://www.peace.com -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Item levels |
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From | William Dymock |
Date | Wed, 22 Jun 2005 20:56:46 +1200 |
>and perhaps scaling up to "Excessive", "God-Bothering"... and "World Shattering"... not that we'd ever hand out items in the last category. :-) Regards, Martin I thought these levels of gaming exist only to eat characters and items not create them. :-) Beyond "excessive" it should not be the Items but the numbers of them and the uses players put them to that make the differance. Helen Almost correct. Such levels exist only to eat characters. Only thing is they're pretty damn indigestible by then. William -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |