SubjectRe: [dq] Item levels
FromJacqui Smith
DateWed, 22 Jun 2005 09:08:49 +1200
At 15:20 21/06/05, you wrote:
>I would like to gain a better understanding of what people think are low, 
>medium and high level magic items.

I rather think the question itself requires some clarification.

Items are not classified by level. Items are classified by price. The type 
of item which can be given out at different levels is to some extent 
limited by the level loot limits which are not based on item type but on 
the total cash haul... including item values.

A character on a low adventure might receive several minor items such as 
healing potions (in the under 1000sp range) or one medium item (in the 
1000-10000 range), but is unlikely to receive a major item (over 10000).

I'd suggest therefore you begin by considering the item valuation ranges 
you are asking for. Or if you are interested in the overall methodology of 
item valuation I could share the scheme I use for that, as could others no 
doubt.

Jacqui


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SubjectRe: [dq] Item levels
FromJonathan Bean
DateWed, 22 Jun 2005 09:36:38 +1200
Level of the adventure run by the GM.

What I am looking for is:
What you as a GM would give out as a "pretty normal" item for that level of
game (which ever it is; low, med or high)


Jonathan Bean
 
Business Development Manager
TME - Its all about time
Phone 966 1656         PO Box 35902, Browns Bay
Fax 448 1051           Auckalnd, New Zealand
Mob 021 173 4060       www.tme.co.nz
Free 0800 55 33 66

> -----Original Message-----
> From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of
> Jacqui Smith
> Sent: 22 June 2005 9:09 a.m.
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] Item levels
> 
> At 15:20 21/06/05, you wrote:
> >I would like to gain a better understanding of what people think are low,
> >medium and high level magic items.
> 
> I rather think the question itself requires some clarification.
> 
> Items are not classified by level. Items are classified by price. The type
> of item which can be given out at different levels is to some extent
> limited by the level loot limits which are not based on item type but on
> the total cash haul... including item values.
> 
> A character on a low adventure might receive several minor items such as
> healing potions (in the under 1000sp range) or one medium item (in the
> 1000-10000 range), but is unlikely to receive a major item (over 10000).
> 
> I'd suggest therefore you begin by considering the item valuation ranges
> you are asking for. Or if you are interested in the overall methodology of
> item valuation I could share the scheme I use for that, as could others no
> doubt.
> 
> Jacqui
> 
> 
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SubjectRe: [dq] Item levels
FromMartin Dickson
DateWed, 22 Jun 2005 09:55:47 +1200
Jonathan Bean wrote:

>Level of the adventure run by the GM.
>
>What I am looking for is:
>What you as a GM would give out as a "pretty normal" item for that level of
>game (which ever it is; low, med or high)
>  
>
OK, that makes sense, and seems easy enough.

We send you items and mark each with our (fairly subjective) ranking of 
"Low", "Med", "High"... and perhaps scaling up to "Excessive", 
"God-Bothering"... and "World Shattering"... not that we'd ever hand out 
items in the last category.  :-)

Regards,
Martin

-- 
Martin Dickson                           ph:  +64 9 3730400 x5115
User Experience Engineer                 fax: +64 9 3730401
Strategy, Research & Architecture        email: martin.dickson@peace.com
Peace Software                           http://www.peace.com


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SubjectRe: [dq] Item levels
FromHelen Saggers
DateWed, 22 Jun 2005 12:54:26 +1200
>and perhaps scaling up to "Excessive", 
"God-Bothering"... and "World Shattering"... not that we'd ever hand out 
items in the last category.  :-)

Regards,
Martin

I thought these levels of gaming exist only to eat characters and items not
create them. :-)
Beyond "excessive" it should not be the Items but the numbers of them and
the uses players put them to that make the differance.

Helen


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SubjectRe: [dq] Item levels
FromMartin Dickson
DateWed, 22 Jun 2005 13:17:42 +1200
Helen Saggers wrote:

>I thought these levels of gaming exist only to eat characters and items not
>create them. :-)
>  
>
Ah yes, "goldbrick" adventuring: *whoosh* "There goes another half dozen 
charges of Rk 20 Whirlwind Vortex". :-)

-- 
Martin Dickson                           ph:  +64 9 3730400 x5115
User Experience Engineer                 fax: +64 9 3730401
Strategy, Research & Architecture        email: martin.dickson@peace.com
Peace Software                           http://www.peace.com


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SubjectRe: [dq] Item levels
FromWilliam Dymock
DateWed, 22 Jun 2005 20:56:46 +1200




>and perhaps scaling up to "Excessive",
"God-Bothering"... and "World Shattering"... not that we'd ever hand out
items in the last category.  :-)

Regards,
Martin

I thought these levels of gaming exist only to eat characters and items not
create them. :-)
Beyond "excessive" it should not be the Items but the numbers of them and
the uses players put them to that make the differance.

Helen


Almost correct. Such levels exist only to eat characters. Only thing is
they're pretty damn indigestible by then.

William


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