Subject | Re: [dq] purchase of extra subskills below Rank 10 |
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From | Martin Dickson |
Date | Mon, 11 Jul 2005 09:24:12 +1200 |
Helen Saggers wrote: > > > I could live with something like this, Courtier and Troubadour are > supposed to have many sub skills at low ranks it is why you get 3 at 0. > Hi Helen, 3 sub-skills were granted at Rk 0 in the revised Troubadour to replicate existing functionality and to make conversion simple -- PCs would have the same number of sub-skills that they already possessed. Previous version of the skill gave Bardic Voice (and Prestidigitation if I recall correctly) automatically along with one of the player's choice for a total of 3 at Rk 0. Ditto Courtier conversion from Courtesan -- Seduction and 1 pick at Rk 0 for a total of 2 at Rk 0 (and the reason that the two skills grant different qtys at Rk 0). Cheers, Martin -- Martin Dickson ph: +64 9 3730400 x5115 User Experience Engineer fax: +64 9 3730401 Strategy, Research & Architecture email: martin.dickson@peace.com Peace Software http://www.peace.com -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Flying Horses |
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From | Mandos Mitchinson |
Date | Mon, 11 Jul 2005 13:15:14 +1200 |
> If GM's want more riding in their adventures then address > that issue eg setting adventure on Alusia, close to guild, > having horses readily buyable when they get there, punish the > conspicuous fliers by locals/society. Or more dangerous skies :0-) Personally I tend to think that the flying spells are far too good, durations are long, EM's are cheap and the only downside is the fatigue costs of getting the whole party flying. Personally I think flying should be more like the speed of birds, and the fatigue costs of walking :-) I think if we want people using horses we should look to fix these issues, if we don't want to change flying we have to accept horses will be the exception not the rule. Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] purchase of extra subskills below Rank 10 |
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From | Mandos Mitchinson |
Date | Mon, 11 Jul 2005 13:18:44 +1200 |
> As someone with Rank 10 Troubadour, I certainly didn't run > out and buy all the remaining subskills. Neither did > Silverfoam, the other Rank 10+ Troubadour I know. I asquierd > new skills on meeting interesting people (or musical > instruments). With Trouabdour / Courtier, each subskill is a > personality reflection, not a gaming option. Which of these > skills give big gaming advances to create a flat topped-out > Rank 7? And does it matter? Just as a small question. Given that in Troubadour/Courtier, you can rebuy subskills, should there be a limit applied? Not that I think an effective rank 40 flute player is going to be game breaking but it is something to consider. Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] purchase of extra subskills below Rank 10 |
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From | Mandos Mitchinson |
Date | Mon, 11 Jul 2005 13:19:40 +1200 |
> >A wine bottle opener that always worked without leaving cork > behind... > >Maybe large, steam powered with a wood burner, and lots of grease. > > > > > Cool... a 5 ton, smoke belching, coal consuming, bottle opener. > > Hmmm... going to be hard call between this and William's idea of > building a fully mechanised thinking engine capable of > rebellion... and > probably taking over the world. Go with the bottle opener, otherwise people might mistake you for a binder...... Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] letoville, southgate, regars keep |
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From | Noel\ Livingston\ \(DSL\ AK\) |
Date | Mon, 11 Jul 2005 13:23:03 +1200 |
Im writing up an adventure for next session, low-bunny doing good works throughout Cazala and Ive looked in the wiki site and cannot find anything about these towns. Does anyone have rough populations & any sites of interest in these. Does Regars Keep have an town by it or is it stand alone ? Cheers Noel -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] purchase of extra subskills below Rank 10 |
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From | Andrew\ Withy\ \(DSL\ AK\) |
Date | Mon, 11 Jul 2005 13:35:26 +1200 |
Just as a small question. Given that in Troubadour/Courtier, you can rebuy subskills, should there be a limit applied? Not that I think an effective rank 40 flute player is going to be game breaking but it is something to consider. Mandos ---------------- Putting on a cunning "evil megalomaniacal troubadour" hat (with bells): While a Troubadour can't raise their subskills above Rk 10 even by rebuying subskills, a Rank 7 Troubadour could buy all their (10) subskills to Rank 10, for a measly 500*3*10 ep (under current costs), saving 500ep! The subtle ones will buy all ten subskills to Rank 8, plus their "Rank 8" subskill, for 500*(10+2) ep, but it will cost them an extra 2,100ep. Of course, they'll be mocked and taunted by *Master* hecklers, for being jumped-up journeymen, but still... I can live with a career path for the gifted and a second-class existence for the wannabes - its better than being stalled at Rank 7 permanently because they offended the Master at their guild. Of course, this is all a subtle argument for subskills costing more for Rank 7- than Rank 8+ (or 10). Andrew -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] letoville, southgate, regars keep |
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From | Martin Dickson |
Date | Mon, 11 Jul 2005 14:25:43 +1200 |
Hi Noel, Have a look at the top of the Carzala page: http://www.dragonquest.org.nz/dqwiki/index.php/Carzala This info is from the Frontiers booklet and may be out of date for our campaign, but is a good starting point. Letoville I have not heard of. :-) Cheers, Martin Noel Livingston (DSL AK) wrote: >Im writing up an adventure for next session, low-bunny doing good works >throughout Cazala and Ive looked in the wiki site and cannot find >anything about these towns. Does anyone have rough populations & any >sites of interest in these. > >Does Regars Keep have an town by it or is it stand alone ? > >Cheers Noel > > >-- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > > > -- Martin Dickson ph: +64 9 3730400 x5115 User Experience Engineer fax: +64 9 3730401 Strategy, Research & Architecture email: martin.dickson@peace.com Peace Software http://www.peace.com -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Flying Horses |
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From | |
Date | Mon, 11 Jul 2005 14:41:31 +1200 |
good points Mandos, It would help me to know how common 'flying' is in the game. PCs use it a lot. How often to PCs observe NPCs using magic to travel? Ian > > From: Mandos Mitchinson <MandosM@adhb.govt.nz> > Date: 2005/07/11 Mon PM 01:15:14 GMT+12:00 > To: dq@dq.sf.org.nz > Subject: Re: [dq] Flying Horses > > > If GM's want more riding in their adventures then address > > that issue eg setting adventure on Alusia, close to guild, > > having horses readily buyable when they get there, punish the > > conspicuous fliers by locals/society. > > Or more dangerous skies :0-) > > Personally I tend to think that the flying spells are far too good, > durations are long, EM's are cheap and the only downside is the fatigue > costs of getting the whole party flying. Personally I think flying > should be more like the speed of birds, and the fatigue costs of walking > :-) > > I think if we want people using horses we should look to fix these > issues, if we don't want to change flying we have to accept horses will > be the exception not the rule. > > Mandos > /s > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Flying Horses |
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From | Mandos Mitchinson |
Date | Mon, 11 Jul 2005 14:56:40 +1200 |
> good points Mandos, > > It would help me to know how common 'flying' is in the game. > PCs use it a lot. How often to PCs observe NPCs using magic to travel? Flying is definatly very common from a PC perspective, Celestial being one of the more commom collages and flying (in one form or another) being one of the more common abilities out there. For example one of my parties this season recently flew 2 miles down rather than wait for a lift, and the other party (all low characters) went to see the Lord of the Bats rather than use horses to go 60 miles even though a number of characters had never flown before (Yes they just about all sustained injuries while landing). So definatly a culture of flight there. From a PC perspective, on Medium to high games the NPC's usually have some form of flight depending on the nature of the game. Among GM's who use high fantasy flying is definatly an NPC tool. Among those who play dark realism or low fantasy flying is much less common although in many cases the NPC's do not need to fly they live there :0-) Just as an adendum, people mentioned that playing close to the guild will cut out the flying. In the current session I am GM'ing two parties both games on the frontiers of Allusia Map and both within 100 miles of the Guild. Both parties flew (although one group will be walking back). One party was threatened with some form of flying nasty that hunted down Michealine knights and the other was threatened with harpies. Without having the Lord of the bats explode killing all his apprentices or a magical fog restricting flying vision there is not really much more I co do to encourage horseriding, and still they chose to fly. Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] letoville, southgate, regars keep |
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From | RMansfield@ingnz.com |
Date | Mon, 11 Jul 2005 15:32:09 +1200 |
This is a multipart message in MIME format. --=_alternative 001364DBCC25703B_= Content-Type: text/plain; charset="US-ASCII" Letoville is a new village at the north end of Cazala, on the road to Ranke. When the 1st wave of refuges came out of Brastor (998?), and it became obvious they weren't going home again soon, Duke Leto arranged for a big chunk of forest to be cleared (about 3 hexes on the map) and a new village constructed. IE make the refugees work for their food and have shelter for them at the end of it. Andrew ran a game in the forest near there recently (last year?) Regars Keep is fortified and has never had much 'civilian village' associated with it. Since the trouble with Rashak and the building of Dark wall it has been pretty much army only. Various charactors have ridden through Southgate and none of them remember anything about it. Rosemary --=_alternative 001364DBCC25703B_= Content-Type: text/html; charset="US-ASCII" <br><font size=2 face="sans-serif">Letoville is a new village at the north end of Cazala, on the road to Ranke.</font> <br><font size=2 face="sans-serif">When the 1st wave of refuges came out of Brastor (998?), and it became obvious they weren't going home again soon, Duke Leto arranged for a big chunk of forest to be cleared (about 3 hexes on the map) and a new village constructed. IE make the refugees work for their food and have shelter for them at the end of it.</font> <br> <br><font size=2 face="sans-serif">Andrew ran a game in the forest near there recently (last year?)</font> <br> <br><font size=2 face="sans-serif">Regars Keep is fortified and has never had much 'civilian village' associated with it. Since the trouble with Rashak and the building of Dark wall it has been pretty much army only. </font> <br> <br><font size=2 face="sans-serif">Various charactors have ridden through Southgate and none of them remember anything about it.</font> <br> <br><font size=2 face="sans-serif">Rosemary</font> --=_alternative 001364DBCC25703B_=-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Flying Horses |
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From | |
Date | Mon, 11 Jul 2005 15:34:27 +1200 |
Thanks Mandos... Lord of the Bats on holiday. Or just says "No, god gave you feet to do more than walk up my tower". ;-D I like the idea of Flying being a 'medium' fatigue activity or higher depending on buffeting... But it is hard to consider not flying at 40 miles per hour when the alternative is riding or walking at about 25 miles per day. Ian > > From: Mandos Mitchinson <MandosM@adhb.govt.nz> > Date: 2005/07/11 Mon PM 02:56:40 GMT+12:00 > To: dq@dq.sf.org.nz > Subject: Re: [dq] Flying Horses > > > good points Mandos, > > > > It would help me to know how common 'flying' is in the game. > > PCs use it a lot. How often to PCs observe NPCs using magic to travel? > > Flying is definatly very common from a PC perspective, Celestial being > one of the more commom collages and flying (in one form or another) > being one of the more common abilities out there. > > For example one of my parties this season recently flew 2 miles down > rather than wait for a lift, and the other party (all low characters) > went to see the Lord of the Bats rather than use horses to go 60 miles > even though a number of characters had never flown before (Yes they just > about all sustained injuries while landing). So definatly a culture of > flight there. > > From a PC perspective, on Medium to high games the NPC's usually have > some form of flight depending on the nature of the game. Among GM's who > use high fantasy flying is definatly an NPC tool. Among those who play > dark realism or low fantasy flying is much less common although in many > cases the NPC's do not need to fly they live there :0-) > > Just as an adendum, people mentioned that playing close to the guild > will cut out the flying. In the current session I am GM'ing two parties > both games on the frontiers of Allusia Map and both within 100 miles of > the Guild. Both parties flew (although one group will be walking back). > One party was threatened with some form of flying nasty that hunted down > Michealine knights and the other was threatened with harpies. > > Without having the Lord of the bats explode killing all his apprentices > or a magical fog restricting flying vision there is not really much more > I co do to encourage horseriding, and still they chose to fly. > > Mandos > /s > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Flying Horses |
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From | Martin Dickson |
Date | Mon, 11 Jul 2005 15:34:24 +1200 |
Mandos Mitchinson wrote: >For example one of my parties this season recently flew 2 miles down >rather than wait for a lift... > We were going to trust their two mile tall dumbwaiter?! I'd much rather trust my flying than some mad Mechanician. :-) >Both parties flew (although one group will be walking back). >One party was threatened with some form of flying nasty that hunted down >Michealine knights... > Which we have no reason to believe that we'd be more likely to outrun on horses mind you -- and there was a time pressure introduced of another group (probably on horses) who we wished to outpace. Anyway... I haven't spent 78 weeks getting my flying _ritual_ to Rank 12 and learnt flying to Rank 10 to spend days bouncing around on the saddle of some deranged equine that smells bad and bites. Cheers, Martin (for Mortimer) -- Martin Dickson ph: +64 9 3730400 x5115 User Experience Engineer fax: +64 9 3730401 Strategy, Research & Architecture email: martin.dickson@peace.com Peace Software http://www.peace.com -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] letoville, southgate, regars keep |
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From | Martin Dickson |
Date | Mon, 11 Jul 2005 15:36:00 +1200 |
RMansfield@ingnz.com wrote: > Various charactors have ridden through Southgate and none of them > remember anything about it. "We went to Southgate, but it was closed". -- Martin Dickson ph: +64 9 3730400 x5115 User Experience Engineer fax: +64 9 3730401 Strategy, Research & Architecture email: martin.dickson@peace.com Peace Software http://www.peace.com -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Flying Horses |
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From | Mandos Mitchinson |
Date | Mon, 11 Jul 2005 15:42:08 +1200 |
> Which we have no reason to believe that we'd be more likely > to outrun on > horses mind you -- and there was a time pressure introduced > of another > group (probably on horses) who we wished to outpace. It was not a complaint, merely an observation :-) I have no real problem with either party flying it was more an object point for the 'close to Seagate adventures' not being a solution to the horse issue. My apologies for any implied complaint in regards to your characters actions. Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] letoville, southgate, regars keep |
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From | RMansfield@ingnz.com |
Date | Mon, 11 Jul 2005 15:45:53 +1200 |
This is a multipart message in MIME format. --=_alternative 0014A6ADCC25703B_= Content-Type: text/plain; charset="US-ASCII" err and it's Letoston not Letoville. But given it's only a few years old no doubt it gets called alsorts of things. I bet if you asked for newville that's where you'd be sent. Rose --=_alternative 0014A6ADCC25703B_= Content-Type: text/html; charset="US-ASCII" <br><font size=2 face="sans-serif">err and it's Letoston not Letoville.</font> <br> <br><font size=2 face="sans-serif">But given it's only a few years old no doubt it gets called alsorts of things. I bet if you asked for newville that's where you'd be sent.</font> <br> <br><font size=2 face="sans-serif">Rose</font> --=_alternative 0014A6ADCC25703B_=-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Flying Horses |
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From | Andrew\ Withy\ \(DSL\ AK\) |
Date | Mon, 11 Jul 2005 15:44:11 +1200 |
The trouble is that Flying is like driving a car - it just happens, and is easy to use to get from A to B. Cars beat horses everytime (except for travelling in forests). Its also very convenient for GMs. Either Flying stops being like driving a car, or Flying is always the best option. Having been shot out of the sky, or one's flying turned off 9 seconds above ground (or 4 seconds in Mortimer's recent case) obviously is insufficient reason to change attitude - perhaps it needs to happen more than once... Andrew -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Flying Horses |
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From | Stephen Martin |
Date | Mon, 11 Jul 2005 15:48:00 +1200 (NZST) |
Some characters make a point of never riding and always flying (Air mages especially), many senior characters have more skill in Flying than in riding. Mainly because they fly most adventures and almost never ride. This is self perpetuating because their skill in riding never develops and they would prefer to fly than to be thrown from a horse. Most Halfings and Giants quite reasonably play that they can't ride standard horses so flying or walking are the only options. When travelling you have a choice of covering 20 miles in a day or covering 20 miles in 30 minutes. The choice is an easy one. Especially as riding is usually more dangerous - bandits on the roads, local authorities to deal with, inns to try and leave intact, party members dispersing at every opportunity, etc... Flying has the much safer dangers of damage on landing and backfires. But in general you face less issues because you spend less time (in-game and real) travelling. Breaking people of their flying habits is not going to happen. They are far too ingrained to the characters and the players. If we want to encourage the use of horses then I believe we need to make it easier to transport your favourite horse to the adventure region, or make the local hire of horses unreasonably cheap and easy. I appreciate how some players will feel gipped that their special ability to take their horse with them has just been made redundent, but I'm sure they can be compensated for their reasonable grievance. That's assuming we do want to encourage more people to use horses. Re Why NPCs don't fly - As mentioned, most of them are at home or travelling around nearby. - Flying is stupidly dangerous unless you are very good at it. Only loony adventurers with miraculous healing and staunch companions would fly everywhere. And Air mages but everyone knows how sensible air mages are... - Dangerous things fly - dragons, griffons, harpies, adventurers,... you'd have to be loony to fly...(refer above) - Flying is a good way of attracting attention, lots of it bad. - Casting magic several times a day is stupidly dangerous unless you are very good at it and/or have knowledgable people around to look after you and help you recover from the consequences. Cheers, Stephen. Mandos Mitchinson said: >> good points Mandos, >> >> It would help me to know how common 'flying' is in the game. >> PCs use it a lot. How often to PCs observe NPCs using magic to travel? > > Flying is definatly very common from a PC perspective, Celestial being one of the more commom > collages and flying (in one form or another) being one of the more common abilities out there. > > For example one of my parties this season recently flew 2 miles down rather than wait for a > lift, and the other party (all low characters) went to see the Lord of the Bats rather than use > horses to go 60 miles even though a number of characters had never flown before (Yes they just > about all sustained injuries while landing). So definatly a culture of flight there. > >>From a PC perspective, on Medium to high games the NPC's usually have > some form of flight depending on the nature of the game. Among GM's who use high fantasy flying > is definatly an NPC tool. Among those who play dark realism or low fantasy flying is much less > common although in many cases the NPC's do not need to fly they live there :0-) > > Just as an adendum, people mentioned that playing close to the guild will cut out the flying. In > the current session I am GM'ing two parties both games on the frontiers of Allusia Map and both > within 100 miles of the Guild. Both parties flew (although one group will be walking back). One > party was threatened with some form of flying nasty that hunted down Michealine knights and the > other was threatened with harpies. > > Without having the Lord of the bats explode killing all his apprentices or a magical fog > restricting flying vision there is not really much more I co do to encourage horseriding, and > still they chose to fly. > > Mandos > /s > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Flying Horses |
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From | Martin Dickson |
Date | Mon, 11 Jul 2005 15:53:10 +1200 |
Mandos Mitchinson wrote: >My apologies for any implied complaint in regards to your characters >actions. > > No complaint inferred -- just offering context. If there had been no apparent time constraint some members of the party may have preferred to ride given the closeness to Seagate and (for some PCs) their homes. Even Mortimer may have been tempted to take out his Nightmare "Ember" -- who's kinda like a horse... 'course she flies... so, umm... where does that fit? - Martin -- Martin Dickson ph: +64 9 3730400 x5115 User Experience Engineer fax: +64 9 3730401 Strategy, Research & Architecture email: martin.dickson@peace.com Peace Software http://www.peace.com -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Flying Horses |
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From | Errol Cavit |
Date | Mon, 11 Jul 2005 16:12:05 +1200 |
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C585CE.B2B3C450 Content-Type: text/plain; charset="iso-8859-1" > -----Original Message----- > From: Mandos Mitchinson [mailto:MandosM@adhb.govt.nz] > Sent: Monday, 11 July 2005 14:57 > To: dq@dq.sf.org.nz > Subject: Re: [dq] Flying Horses > > > > good points Mandos, > > > > It would help me to know how common 'flying' is in the game. > > PCs use it a lot. How often to PCs observe NPCs using magic > to travel? > > Flying is definatly very common from a PC perspective, Celestial being > one of the more commom collages and flying (in one form or another) > being one of the more common abilities out there. > > For example one of my parties this season recently flew 2 miles down > rather than wait for a lift, and the other party (all low characters) > went to see the Lord of the Bats rather than use horses to go 60 miles > even though a number of characters had never flown before > (Yes they just > about all sustained injuries while landing). So definatly a culture of > flight there. > Agreed. Note the players know that they will be expected to fly at higher levels, so start learning early. > From a PC perspective, on Medium to high games the NPC's usually have > some form of flight depending on the nature of the game. > Among GM's who > use high fantasy flying is definatly an NPC tool. Among those who play > dark realism or low fantasy flying is much less common > although in many > cases the NPC's do not need to fly they live there :0-) > An important point, not many local powers have domains that can't be controlled with the assistance of a lordly horse-based courier network. There is a culture of having enough local control that higher lords [don't need/can't justify the cost of] swift flexible movement. They are more likely to use portal networks if available (or if a network is available it encourages more central control. I would expect Celestials would be common in the service of higher lords (where culturally appropriate), due to what they offer (flying couriers, see invis, defence spell etc) > Just as an adendum, people mentioned that playing close to the guild > will cut out the flying. In the current session I am GM'ing > two parties > both games on the frontiers of Allusia Map and both within > 100 miles of > the Guild. Both parties flew (although one group will be > walking back). > One party was threatened with some form of flying nasty that > hunted down > Michealine knights and the other was threatened with harpies. > > Without having the Lord of the bats explode killing all his > apprentices > or a magical fog restricting flying vision there is not > really much more > I co do to encourage horseriding, and still they chose to fly. > If you're off-plane you can impose an outside limit (nasty beasts, high wind at 15ft, lightning bolts at anything moving faster than a galloping horse) as a 'hint', but that tends to feel artificial. I have no problem with such measures if it adds to the game, but the GM should make sure any one-trick flying characters understand this before signing up. My celestial has been turned away at least once because the GM said the adventure wouldn't work with flying available. Although you'd think low characters would like the time on adventure to enable ranking of talents ;-) One factor about having horses are they are a valuable thing you are responsible for that can limit your options. Players are wary for this reason I think (even if the GM doesn't plan to let this become an issue, the players know their characters can't ignore this factor), and possibly don't take into account enough the horse-based culture the characters come from. Making mounts an exception to the normal rules about MR is a very clumsy way to try to address these issues I feel. Cheers Errol ------_=_NextPart_001_01C585CE.B2B3C450 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <HTML> <HEAD> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = charset=3Diso-8859-1"> <META NAME=3D"Generator" CONTENT=3D"MS Exchange Server version = 5.5.2653.12"> <TITLE>RE: [dq] Flying Horses</TITLE> </HEAD> <BODY> <P><FONT SIZE=3D2>> -----Original Message-----</FONT> <BR><FONT SIZE=3D2>> From: Mandos Mitchinson [<A = HREF=3D"mailto:MandosM@adhb.govt.nz">mailto:MandosM@adhb.govt.nz</A>]</F= ONT> <BR><FONT SIZE=3D2>> Sent: Monday, 11 July 2005 14:57</FONT> <BR><FONT SIZE=3D2>> To: dq@dq.sf.org.nz</FONT> <BR><FONT SIZE=3D2>> Subject: Re: [dq] Flying Horses</FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> > good points Mandos,</FONT> <BR><FONT SIZE=3D2>> > </FONT> <BR><FONT SIZE=3D2>> > It would help me to know how common = 'flying' is in the game. </FONT> <BR><FONT SIZE=3D2>> > PCs use it a lot. How often to PCs observe = NPCs using magic </FONT> <BR><FONT SIZE=3D2>> to travel?</FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> Flying is definatly very common from a PC = perspective, Celestial being</FONT> <BR><FONT SIZE=3D2>> one of the more commom collages and flying (in = one form or another)</FONT> <BR><FONT SIZE=3D2>> being one of the more common abilities out = there. </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> For example one of my parties this season = recently flew 2 miles down</FONT> <BR><FONT SIZE=3D2>> rather than wait for a lift, and the other = party (all low characters)</FONT> <BR><FONT SIZE=3D2>> went to see the Lord of the Bats rather than = use horses to go 60 miles</FONT> <BR><FONT SIZE=3D2>> even though a number of characters had never = flown before </FONT> <BR><FONT SIZE=3D2>> (Yes they just</FONT> <BR><FONT SIZE=3D2>> about all sustained injuries while landing). So = definatly a culture of</FONT> <BR><FONT SIZE=3D2>> flight there. </FONT> <BR><FONT SIZE=3D2>> </FONT> </P> <P><FONT SIZE=3D2>Agreed. </FONT> <BR><FONT SIZE=3D2>Note the players know that they will be expected to = fly at higher levels, so start learning early.</FONT> </P> <P><FONT SIZE=3D2>> From a PC perspective, on Medium to high games = the NPC's usually have</FONT> <BR><FONT SIZE=3D2>> some form of flight depending on the nature of = the game. </FONT> <BR><FONT SIZE=3D2>> Among GM's who</FONT> <BR><FONT SIZE=3D2>> use high fantasy flying is definatly an NPC = tool. Among those who play</FONT> <BR><FONT SIZE=3D2>> dark realism or low fantasy flying is much less = common </FONT> <BR><FONT SIZE=3D2>> although in many</FONT> <BR><FONT SIZE=3D2>> cases the NPC's do not need to fly they live = there :0-)</FONT> <BR><FONT SIZE=3D2>> </FONT> </P> <P><FONT SIZE=3D2>An important point, not many local powers have = domains that can't be controlled with the assistance of a lordly = horse-based courier network. There is a culture of having enough local = control that higher lords [don't need/can't justify the cost of] swift = flexible movement. They are more likely to use portal networks if = available (or if a network is available it encourages more central = control.</FONT></P> <P><FONT SIZE=3D2>I would expect Celestials would be common in the = service of higher lords (where culturally appropriate), due to what = they offer (flying couriers, see invis, defence spell etc)</FONT></P> <BR> <P><FONT SIZE=3D2>> Just as an adendum, people mentioned that = playing close to the guild</FONT> <BR><FONT SIZE=3D2>> will cut out the flying. In the current session = I am GM'ing </FONT> <BR><FONT SIZE=3D2>> two parties</FONT> <BR><FONT SIZE=3D2>> both games on the frontiers of Allusia Map and = both within </FONT> <BR><FONT SIZE=3D2>> 100 miles of</FONT> <BR><FONT SIZE=3D2>> the Guild. Both parties flew (although one = group will be </FONT> <BR><FONT SIZE=3D2>> walking back).</FONT> <BR><FONT SIZE=3D2>> One party was threatened with some form of = flying nasty that </FONT> <BR><FONT SIZE=3D2>> hunted down</FONT> <BR><FONT SIZE=3D2>> Michealine knights and the other was threatened = with harpies. </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> Without having the Lord of the bats explode = killing all his </FONT> <BR><FONT SIZE=3D2>> apprentices</FONT> <BR><FONT SIZE=3D2>> or a magical fog restricting flying vision = there is not </FONT> <BR><FONT SIZE=3D2>> really much more</FONT> <BR><FONT SIZE=3D2>> I co do to encourage horseriding, and still = they chose to fly. </FONT> <BR><FONT SIZE=3D2>> </FONT> </P> <P><FONT SIZE=3D2>If you're off-plane you can impose an outside limit = (nasty beasts, high wind at 15ft, lightning bolts at anything moving = faster than a galloping horse) as a 'hint', but that tends to feel = artificial. I have no problem with such measures if it adds to the = game, but the GM should make sure any one-trick flying characters = understand this before signing up. My celestial has been turned away at = least once because the GM said the adventure wouldn't work with flying = available.</FONT></P> <P><FONT SIZE=3D2>Although you'd think low characters would like the = time on adventure to enable ranking of talents ;-)</FONT> </P> <P><FONT SIZE=3D2>One factor about having horses are they are a = valuable thing you are responsible for that can limit your options. = Players are wary for this reason I think (even if the GM doesn't plan = to let this become an issue, the players know their characters can't = ignore this factor), and possibly don't take into account enough the = horse-based culture the characters come from.</FONT></P> <P><FONT SIZE=3D2>Making mounts an exception to the normal rules about = MR is a very clumsy way to try to address these issues I feel.</FONT> </P> <P><FONT SIZE=3D2>Cheers</FONT> <BR><FONT SIZE=3D2>Errol</FONT> </P> </BODY> </HTML> ------_=_NextPart_001_01C585CE.B2B3C450-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] letoville, southgate, regars keep |
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From | Errol Cavit |
Date | Mon, 11 Jul 2005 16:12:25 +1200 |
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C585CE.BE7E1BA0 Content-Type: text/plain; charset="iso-8859-1" > -----Original Message----- > From: Martin Dickson [mailto:martin.dickson@peace.com] > Sent: Monday, 11 July 2005 15:36 > To: dq@dq.sf.org.nz > Subject: Re: [dq] letoville, southgate, regars keep > > > RMansfield@ingnz.com wrote: > > > Various charactors have ridden through Southgate and none of them > > remember anything about it. > > "We went to Southgate, but it was closed". > "It was worse than Brastor - before it was liberated" ------_=_NextPart_001_01C585CE.BE7E1BA0 Content-Type: text/html; charset="iso-8859-1" <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <HTML> <HEAD> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <META NAME="Generator" CONTENT="MS Exchange Server version 5.5.2653.12"> <TITLE>RE: [dq] letoville, southgate, regars keep</TITLE> </HEAD> <BODY> <P><FONT SIZE=2>> -----Original Message-----</FONT> <BR><FONT SIZE=2>> From: Martin Dickson [<A HREF="mailto:martin.dickson@peace.com">mailto:martin.dickson@peace.com</A>]</FONT> <BR><FONT SIZE=2>> Sent: Monday, 11 July 2005 15:36</FONT> <BR><FONT SIZE=2>> To: dq@dq.sf.org.nz</FONT> <BR><FONT SIZE=2>> Subject: Re: [dq] letoville, southgate, regars keep</FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> RMansfield@ingnz.com wrote:</FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> > Various charactors have ridden through Southgate and none of them </FONT> <BR><FONT SIZE=2>> > remember anything about it.</FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> "We went to Southgate, but it was closed".</FONT> <BR><FONT SIZE=2>> </FONT> </P> <P><FONT SIZE=2>"It was worse than Brastor - before it was liberated"</FONT> </P> </BODY> </HTML> ------_=_NextPart_001_01C585CE.BE7E1BA0-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Flying Horses |
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From | Martin Dickson |
Date | Mon, 11 Jul 2005 16:14:35 +1200 |
Mandos Mitchinson wrote: >I think if we want people using horses we should look to fix these >issues, if we don't want to change flying we have to accept horses will >be the exception not the rule. > > Back to "what do we want" ? I've found flying when I'm GMing to be an easy way to get a party a far distance with a minimum of roleplaying -- which may sound like an odd advantage I'll grant. Have them go by horse and they'll want to know the name of every inn and what's on the menu, and keep they'll stopping to chat with locals... and before you know it several sessions have been consumed by journeying to the adventure site. :-) I'd have no issue with reducing the average flying speed or upping the FT costs (or at least confirming those FT costs) -- but would prefer not to do this unless / until we have a clear idea of the issue being addressed. If we did reduce flying speeds -- and they became as you said "more like the speed of birds", then I'd also want us to do away with the silly catapulting people through the sky they currently do and integrate them properly with combat etc... :-) -- Martin Dickson ph: +64 9 3730400 x5115 User Experience Engineer fax: +64 9 3730401 Strategy, Research & Architecture email: martin.dickson@peace.com Peace Software http://www.peace.com -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Flying Horses |
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From | Martin Dickson |
Date | Mon, 11 Jul 2005 16:30:40 +1200 |
Stephen Martin wrote: >Breaking people of their flying habits is not going to happen. They are far too ingrained to the >characters and the players. > > After 20 years we've suddenly realised that our lives are incomplete without more horses? :-) William's original comments were around making mounts more survivable; I agree, I like having cavalry in the game -- I just don't see a burning need to pressure PCs into using horses. Encourage low levels to ride, sure. Limit the the amount of NPC flying available to them. Lord of Bats: "You're going how far?! Nope, sorry, too tired tonight!". Encourage high levels who can a) fly themselves and b) are apt to discover they need to traverse 6000 frikkin miles of some uncharted plane to complete a quest? Or c) find themselves banished back to Alusia and thousands of miles away from anywhere charted? Fine... but it's going to need a substantially large culture change... and we still haven't had a clear statement of the problem. Cheers, Martin -- Martin Dickson ph: +64 9 3730400 x5115 User Experience Engineer fax: +64 9 3730401 Strategy, Research & Architecture email: martin.dickson@peace.com Peace Software http://www.peace.com -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Flying Horses |
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From | Errol Cavit |
Date | Mon, 11 Jul 2005 16:40:47 +1200 |
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C585D2.B52D7A10 Content-Type: text/plain; charset="iso-8859-1" > -----Original Message----- > From: Martin Dickson [mailto:martin.dickson@peace.com] > Sent: Monday, 11 July 2005 16:15 > To: dq@dq.sf.org.nz > Subject: Re: [dq] Flying Horses > > > Mandos Mitchinson wrote: > > >I think if we want people using horses we should look to fix these > >issues, if we don't want to change flying we have to accept > horses will > >be the exception not the rule. > > > > > Back to "what do we want" ? > > I've found flying when I'm GMing to be an easy way to get a > party a far > distance with a minimum of roleplaying -- which may sound > like an odd > advantage I'll grant. Have them go by horse and they'll want to know > the name of every inn and what's on the menu, and keep > they'll stopping > to chat with locals... and before you know it several > sessions have been > consumed by journeying to the adventure site. :-) > > I'd have no issue with reducing the average flying speed or > upping the > FT costs (or at least confirming those FT costs) -- but would > prefer not > to do this unless / until we have a clear idea of the issue > being addressed. > Sensible words. > If we did reduce flying speeds -- and they became as you said "more > like the speed of birds", then I'd also want us to do away with the > silly catapulting people through the sky they currently do > and integrate > them properly with combat etc... :-) > Yes, one benefit of the current speed is that if you try to fly during ground-based combat the GM tends to take steps to make sure they don't have to deal with 3-D combat (this normally hurts, and rightly so.) The couple of times that I've been involved in aeriel combat it's been successful (as a role-playing experience) because no-one tried to count hexes or be a stickler for rules. I think we could spend a lot of time fiddling around trying to develop rules, and find them very tiresome if people followed them strictly. I'd rather finish off various other things (like Spy and Thief) before we tackle this. Cheers Errol ------_=_NextPart_001_01C585D2.B52D7A10 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <HTML> <HEAD> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = charset=3Diso-8859-1"> <META NAME=3D"Generator" CONTENT=3D"MS Exchange Server version = 5.5.2653.12"> <TITLE>RE: [dq] Flying Horses</TITLE> </HEAD> <BODY> <BR> <BR> <P><FONT SIZE=3D2>> -----Original Message-----</FONT> <BR><FONT SIZE=3D2>> From: Martin Dickson [<A = HREF=3D"mailto:martin.dickson@peace.com">mailto:martin.dickson@peace.com= </A>]</FONT> <BR><FONT SIZE=3D2>> Sent: Monday, 11 July 2005 16:15</FONT> <BR><FONT SIZE=3D2>> To: dq@dq.sf.org.nz</FONT> <BR><FONT SIZE=3D2>> Subject: Re: [dq] Flying Horses</FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> Mandos Mitchinson wrote:</FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> >I think if we want people using horses we = should look to fix these</FONT> <BR><FONT SIZE=3D2>> >issues, if we don't want to change flying = we have to accept </FONT> <BR><FONT SIZE=3D2>> horses will</FONT> <BR><FONT SIZE=3D2>> >be the exception not the rule. </FONT> <BR><FONT SIZE=3D2>> > </FONT> <BR><FONT SIZE=3D2>> ></FONT> <BR><FONT SIZE=3D2>> Back to "what do we want" ?</FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> I've found flying when I'm GMing to be an easy = way to get a </FONT> <BR><FONT SIZE=3D2>> party a far </FONT> <BR><FONT SIZE=3D2>> distance with a minimum of roleplaying -- = which may sound </FONT> <BR><FONT SIZE=3D2>> like an odd </FONT> <BR><FONT SIZE=3D2>> advantage I'll grant. Have them go by = horse and they'll want to know </FONT> <BR><FONT SIZE=3D2>> the name of every inn and what's on the menu, = and keep </FONT> <BR><FONT SIZE=3D2>> they'll stopping </FONT> <BR><FONT SIZE=3D2>> to chat with locals... and before you know it = several </FONT> <BR><FONT SIZE=3D2>> sessions have been </FONT> <BR><FONT SIZE=3D2>> consumed by journeying to the adventure site. = :-)</FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> I'd have no issue with reducing the average = flying speed or </FONT> <BR><FONT SIZE=3D2>> upping the </FONT> <BR><FONT SIZE=3D2>> FT costs (or at least confirming those FT = costs) -- but would </FONT> <BR><FONT SIZE=3D2>> prefer not </FONT> <BR><FONT SIZE=3D2>> to do this unless / until we have a clear idea = of the issue </FONT> <BR><FONT SIZE=3D2>> being addressed.</FONT> <BR><FONT SIZE=3D2>> </FONT> </P> <P><FONT SIZE=3D2>Sensible words.</FONT> </P> <BR> <P><FONT SIZE=3D2>> If we did reduce flying speeds -- and they = became as you said "more </FONT> <BR><FONT SIZE=3D2>> like the speed of birds", then I'd also = want us to do away with the </FONT> <BR><FONT SIZE=3D2>> silly catapulting people through the sky they = currently do </FONT> <BR><FONT SIZE=3D2>> and integrate </FONT> <BR><FONT SIZE=3D2>> them properly with combat etc... = :-)</FONT> <BR><FONT SIZE=3D2>> </FONT> </P> <P><FONT SIZE=3D2>Yes, one benefit of the current speed is that if you = try to fly during ground-based combat the GM tends to take steps to = make sure they don't have to deal with 3-D combat (this normally hurts, = and rightly so.)</FONT></P> <P><FONT SIZE=3D2>The couple of times that I've been involved in aeriel = combat it's been successful (as a role-playing experience) because = no-one tried to count hexes or be a stickler for rules. I think we = could spend a lot of time fiddling around trying to develop rules, and = find them very tiresome if people followed them strictly. I'd rather = finish off various other things (like Spy and Thief) before we tackle = this.</FONT></P> <P><FONT SIZE=3D2>Cheers</FONT> <BR><FONT SIZE=3D2>Errol</FONT> </P> </BODY> </HTML> ------_=_NextPart_001_01C585D2.B52D7A10-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] Over ranking |
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From | Jonathan Bean |
Date | Mon, 11 Jul 2005 17:09:34 +1200 |
This is a multi-part message in MIME format. ------=_NextPart_000_0059_01C5863B.50CCAAF0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Can anyone please inform me when was the section on: You can rank one rank beyond the experience points that you currently have (to be paid for within 6 months) removed from the rulebook and why? Jonathan Bean Business Development Manager TME - Its all about time Phone 966 1656 PO Box 35902, Browns Bay Fax 448 1051 Auckalnd, New Zealand Mob 021 173 4060 www.tme.co.nz Free 0800 55 33 66 ------=_NextPart_000_0059_01C5863B.50CCAAF0 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <html xmlns:o=3D"urn:schemas-microsoft-com:office:office" = xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:st1=3D"urn:schemas-microsoft-com:office:smarttags" = xmlns=3D"http://www.w3.org/TR/REC-html40"> <head> <meta http-equiv=3DContent-Type content=3D"text/html; = charset=3Dus-ascii"> <meta name=3DGenerator content=3D"Microsoft Word 11 (filtered medium)"> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"country-region" downloadurl=3D"http://www.5iantlavalamp.com/"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"City" = downloadurl=3D"http://www.5iamas-microsoft-com:office:smarttags"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"PlaceType"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"PlaceName"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"place" downloadurl=3D"http://www.5iantlavalamp.com/"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"Street"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"address" = downloadurl=3D"http://www.5iamas-microsoft-com:office:smarttags"/> <!--[if !mso]> <style> st1\:*{behavior:url(#default#ieooui) } </style> <![endif]--> <style> <!-- /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:purple; text-decoration:underline;} span.EmailStyle17 {mso-style-type:personal-compose; font-family:Arial; color:windowtext;} @page Section1 {size:595.3pt 841.9pt; margin:72.0pt 90.0pt 72.0pt 90.0pt;} div.Section1 {page:Section1;} --> </style> </head> <body lang=3DEN-US link=3Dblue vlink=3Dpurple> <div class=3DSection1> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ = style=3D'font-size: 10.0pt;font-family:Arial'>Can anyone please inform me when was the = section on: <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ = style=3D'font-size: 10.0pt;font-family:Arial'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ = style=3D'font-size: 10.0pt;font-family:Arial'>You can rank one rank beyond the experience = points that you currently have (to be paid for within 6 months) removed from = the rulebook and why?<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ = style=3D'font-size: 10.0pt;font-family:Arial'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ = style=3D'font-size: 10.0pt;font-family:Arial'>Jonathan Bean</span></font><span = lang=3DEN-NZ><o:p></o:p></span></p> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = lang=3DEN-NZ style=3D'font-size:12.0pt'> <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ = style=3D'font-size: 10.0pt;font-family:Arial'>Business Development = Manager</span></font><span lang=3DEN-NZ><o:p></o:p></span></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ = style=3D'font-size: 10.0pt;font-family:Arial'>TME - Its all about time</span></font><span lang=3DEN-NZ><o:p></o:p></span></p> <p class=3DMsoNormal><font size=3D2 face=3D"Courier New"><span = lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:"Courier New"'>Phone <st1:Street = w:st=3D"on"><st1:address w:st=3D"on">966 1656 PO = Box 35902</st1:address></st1:Street>, <st1:place = w:st=3D"on"><st1:PlaceName w:st=3D"on">Browns</st1:PlaceName> <st1:PlaceType = w:st=3D"on">Bay</st1:PlaceType></st1:place></span></font><span lang=3DEN-NZ><o:p></o:p></span></p> <p class=3DMsoNormal><font size=3D2 face=3D"Courier New"><span = lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:"Courier New"'>Fax 448 1051 = <st1:place w:st=3D"on"><st1:City w:st=3D"on">Auckalnd</st1:City>, = <st1:country-region w:st=3D"on">New Zealand</st1:country-region></st1:place></span></font><span = lang=3DEN-NZ><o:p></o:p></span></p> <p class=3DMsoNormal><font size=3D2 face=3D"Courier New"><span = lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:"Courier New"'>Mob 021 173 4060 www.tme.co.nz</span></font>= <span lang=3DEN-NZ><o:p></o:p></span></p> <p class=3DMsoNormal><font size=3D2 face=3D"Courier New"><span = lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:"Courier New"'>Free 0800 55 33 = 66</span></font><span lang=3DEN-NZ><o:p></o:p></span></p> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = lang=3DEN-NZ style=3D'font-size:12.0pt'><o:p> </o:p></span></font></p> </div> </body> </html> ------=_NextPart_000_0059_01C5863B.50CCAAF0-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Over ranking |
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From | Errol Cavit |
Date | Mon, 11 Jul 2005 17:37:09 +1200 |
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C585DA.9479EB70 Content-Type: text/plain; charset="iso-8859-1" Do you mean the ability to spend the time required before you have the EP (the rank not being attained until the EP is spent)? I thought there was a general rule that you must spend all the time required for a rank within the 6 months before you spend the EP. However all I found was: "28.1 Acquiring and Using Skills ... Any skill may be acquired at Rank 0 at a variable cost of Experience Points and 8 weeks of game time.All eight weeks must fall within a period of six game months. Time spent on adventure may not count to-ward the necessary eight weeks." which surprised me. Assuming we want this rule to be general, then it should probably be in the first part of 6 Ranking. Cheers Errol -----Original Message----- From: Jonathan Bean [mailto:jonathan@tme.co.nz] Sent: Monday, 11 July 2005 17:10 To: dq@dq.sf.org.nz Subject: [dq] Over ranking Can anyone please inform me when was the section on: You can rank one rank beyond the experience points that you currently have (to be paid for within 6 months) removed from the rulebook and why? Jonathan Bean Business Development Manager TME - Its all about time Phone 966 1656 PO Box 35902, Browns Bay Fax 448 1051 Auckalnd, New Zealand Mob 021 173 4060 www.tme.co.nz Free 0800 55 33 66 ------_=_NextPart_001_01C585DA.9479EB70 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <HTML> <HEAD> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = charset=3Diso-8859-1"> <META NAME=3D"Generator" CONTENT=3D"MS Exchange Server version = 5.5.2653.12"> <TITLE>RE: [dq] Over ranking</TITLE> </HEAD> <BODY> <P><FONT SIZE=3D2>Do you mean the ability to spend the time required = before you have the EP (the rank not being attained until the EP is = spent)?</FONT></P> <P><FONT SIZE=3D2>I thought there was a general rule that you must = spend all the time required for a rank within the 6 months before you = spend the EP. However all I found was:</FONT></P> <P><FONT SIZE=3D2>"28.1 Acquiring and Using Skills</FONT> <BR><FONT SIZE=3D2>...</FONT> <BR><FONT SIZE=3D2>Any skill may be acquired at Rank 0 at a = variable</FONT> <BR><FONT SIZE=3D2>cost of Experience Points and 8 weeks of game</FONT> <BR><FONT SIZE=3D2>time.All eight weeks must fall within a period of = six game</FONT> <BR><FONT SIZE=3D2>months. Time spent on adventure may not count = to-ward</FONT> <BR><FONT SIZE=3D2>the necessary eight weeks."</FONT> </P> <P><FONT SIZE=3D2>which surprised me.</FONT> </P> <P><FONT SIZE=3D2>Assuming we want this rule to be general, then it = should probably be in the first part of 6 Ranking.</FONT> </P> <P><FONT SIZE=3D2>Cheers</FONT> <BR><FONT SIZE=3D2>Errol</FONT> </P> <BR> <P><FONT SIZE=3D2>-----Original Message-----</FONT> <BR><FONT SIZE=3D2>From: Jonathan Bean [<A = HREF=3D"mailto:jonathan@tme.co.nz">mailto:jonathan@tme.co.nz</A>]</FONT>= <BR><FONT SIZE=3D2>Sent: Monday, 11 July 2005 17:10</FONT> <BR><FONT SIZE=3D2>To: dq@dq.sf.org.nz</FONT> <BR><FONT SIZE=3D2>Subject: [dq] Over ranking</FONT> </P> <BR> <P><FONT SIZE=3D2>Can anyone please inform me when was the section on: = </FONT> <BR><FONT SIZE=3D2> </FONT> <BR><FONT SIZE=3D2>You can rank one rank beyond the experience points = that you currently have (to be paid for within 6 months) removed from = the rulebook and why?</FONT></P> <P><FONT SIZE=3D2> </FONT> <BR><FONT SIZE=3D2>Jonathan Bean</FONT> <BR><FONT SIZE=3D2> </FONT> <BR><FONT SIZE=3D2>Business Development Manager</FONT> <BR><FONT SIZE=3D2>TME - Its all about time</FONT> <BR><FONT SIZE=3D2>Phone 966 = 1656 PO Box 35902, = Browns Bay</FONT> <BR><FONT SIZE=3D2>Fax 448 = 1051 = Auckalnd, New Zealand</FONT> <BR><FONT SIZE=3D2>Mob 021 173 4060 = www.tme.co.nz</FONT> <BR><FONT SIZE=3D2>Free 0800 55 33 66</FONT> <BR><FONT SIZE=3D2></FONT> </P> </BODY> </HTML> ------_=_NextPart_001_01C585DA.9479EB70-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] purchase of extra subskills below Rank 10 |
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From | Helen Saggers |
Date | Mon, 11 Jul 2005 20:24:53 +1200 |
What ever the reason, the end result is that by the time they get to rank 4 characters have 6 or 7 subskills in these skills, rather than the only 1 or 2 (Max of 4) other skills have. Its just that this way once at 4 you toss up between just adding a subskill or spending the extra week and 450ep (less with trainer discount) to get rank 5, Rank 7 becomes a top notch journeyman, not the new benchmark for getting new subskills, and Masters are Masters because they want to be not because it's the only way to round out the characters subskills to meet their vision of the character. It seemed to me a way to have that rank 0 Armourer who just churns stuff out for the army and ruins good armour that Stephen suggested. But still have a point to ranking things like troubadour. Even if we where to set a rank (like 7) at which subskills purchased do people like Andrews suggested time and ep costs? Helen Hi Helen, 3 sub-skills were granted at Rk 0 in the revised Troubadour to replicate existing functionality and to make conversion simple -- PCs would have the same number of sub-skills that they already possessed. Previous version of the skill gave Bardic Voice (and Prestidigitation if I recall correctly) automatically along with one of the player's choice for a total of 3 at Rk 0. Ditto Courtier conversion from Courtesan -- Seduction and 1 pick at Rk 0 for a total of 2 at Rk 0 (and the reason that the two skills grant different qtys at Rk 0). Cheers, Martin -- Martin Dickson ph: +64 9 3730400 x5115 User Experience Engineer fax: +64 9 3730401 Strategy, Research & Architecture email: martin.dickson@peace.com Peace Software http://www.peace.com -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] purchase of extra subskills below Rank 10 |
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From | Helen Saggers |
Date | Mon, 11 Jul 2005 21:20:20 +1200 |
Equal to Rank 10 is effectively as high as the specialization rule allows, that means currently that the flute player can have put it all into flute from Rank 0 thru to 3, (giving +6) for an effective rank of 9, at rank 4 putting the subskill into flute again wastes it. If we lower point extra subskills come in to Rank 7 there will be no point to more than +3 for the multi Subskilled. If we make it open to any rank at 4ish time and EP cost, we could set a limit of say no more than +5 that way they need at least a few ranks to be a master and rank 5 to take one to = rk10. That way if you want to take three or more subskills to master sort of ranks it will still be better to go to Rk 7. and then add +1-3. Helen Just as a small question. Given that in Troubadour/Courtier, you can rebuy subskills, should there be a limit applied? Not that I think an effective rank 40 flute player is going to be game breaking but it is something to consider. Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |