SubjectRe: [dq] purchase of extra subskills below Rank 10
FromMichael Scott
DateThu, 21 Jul 2005 17:02:33 +1200

>Michael Scott wrote:
>
>>>one of the abilities that they already possess. That ability then 
>>>operates at (troubadour’s Rank + 1), maximum 10."
>>
>>
>>The way I read it was the specialization stopped at +10 and you could have 
>>a Master flutist who was Trubadour rk 10 + flute rk10 giving an effective 
>>skill rk of 20...
>
>No! :-) Which part of "ability then operates at (troubadour’s Rank + 1), 
>maximum 10" suggests Rank 20?

The passage was refuring (as I read it) to the rules of specialization and I 
assumed they ment that the specialization the operated at a maximum of +10.

While I accept this was in error I thought the idea was cool because it 
allowed one to become a master of masters in one area sacraficing knowing 
every other sub skill until rk 10, an interesting charicter development.

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SubjectRe: [dq] DQ Wiki
FromHelen Saggers
DateThu, 21 Jul 2005 16:43:44 +1200

Would be nice if who ever it was went though and started linking all my
Planes stuff up had given me time to finish doing things myself, 24 hrs may
be? Then I could have finished checking the spelling of Plane names with my
GM notes and got Jacqui to check that that Id spelled her planes correctly
in my write up on Palaeolithica.
Apart from the two hrs of two finger typing that I need to repeat because
someone edited the Sol page while I was working on it

There are now two listings on the Alphabetical list for the same Plane,
Frigidia, with one letter difference in spelling.

I know I'm next to useless when it comes computer stuff and I may have need
of some one to link up stuff later but while I'm still working on its is a
bit keen.

Helen


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SubjectRe: [dq] purchase of extra subskills below Rank 10
FromMartin Dickson
DateThu, 21 Jul 2005 17:19:02 +1200
Michael Scott wrote:

>> No! :-) Which part of "ability then operates at (troubadour’s Rank + 
>> 1), maximum 10" suggests Rank 20?
>
>
> The passage was refuring (as I read it) to the rules of specialization 
> and I assumed they ment that the specialization the operated at a 
> maximum of +10.

Ahh... Ok, makes sense. Perhaps the word "Rank" needs insertion before 
the "10" to remove ambiguity.

>
> While I accept this was in error I thought the idea was cool because 
> it allowed one to become a master of masters in one area sacraficing 
> knowing every other sub skill until rk 10, an interesting charicter 
> development.

Right, problem is, the rules don't really cover Rank 11+. (And I'd hope 
that on the odd occasion that Rks above 10 have been made available to 
PCs that GM has treated this like other treasure and done a bit of 
documenting).

Specialising was a simple way (read: quick and dirty hack) to allow 
characters (and NPCs as much as PCs) to be very good at something like a 
musical instrument, without having to be the world's greatest 
troubadour. If you are planning to be a great Bard, don't specialise -- 
you'll want a wide range of abilities all at the high rank you'll take 
the skill to.

If on the other hand all you want is to play the Flute, then you can be 
a Rk 10 Master at Rk 5 in the skill.

That was the plan, anyway. :-)

Cheers,
Martin

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Martin Dickson                           ph:  +64 9 3730400 x5115
User Experience Engineer                 fax: +64 9 3730401
Strategy, Research & Architecture        email: martin.dickson@peace.com
Peace Software                           http://www.peace.com


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Subject[dq] proposed changes to Morningstar
FromMichael Scott
DateThu, 21 Jul 2005 17:25:39 +1200
When I repiled to willaims comments on morningstars and flails I metioned 
that their should be a chance of entangling. Looking back I realised I had 
not expressed myself cohearently.

I was not refuring to the speacial attack, what I meant was that when using 
weapons of this nature having the weapon become trapped/fouled on the 
opponents shield/body is a real happenstance and should maybe be reflected 
in the combat.

I think the chance of losing your weapon if only for a pulse would balance 
the ignore sheild bonus idea.
Although i think u should be at least rk 4 if not rk 5 to get the bonus.

Also I get to go online maybe once a week so any delay in replies is lack of 
access not a snubbing or lack of interest :)

TTFN
Michael

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SubjectRe: [dq] purchase of extra subskills below Rank 10
FromMichael Scott
DateThu, 21 Jul 2005 17:28:26 +1200
Thanks for the clarification.

TTFN
Michael

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SubjectRe: [dq] DQ Wiki
FromStephen Martin
DateThu, 21 Jul 2005 17:41:21 +1200 (NZST)
A fair call, Wiki etiquette is something we will need to get used to as we progress.

Ideally everything should be checked before it is entered, but the wiki copes with entering and
then fixing quite well.  E.g. Mis-spelt pages can be moved.

It should also cope with edit conflicts.  If a page has been changed while you were working on it
then you should get an Edit Conflict window that has two text boxes (amongst all the explanatory
text).  The first is the new content of the page after the other person made their change, the
second is your version of the page.
You should be able to manually merge the changes with a bit of copy and pasting and not lose
anything.
I've had a couple of Edit Conflicts and not lost anything so I am fairly confident that this is
working.

Related to this - a wiki tip: If you are editing a section of a large page then it is better to
use the Edit link for that section rather than the whole page.  That way someone else can edit
another section at the same time without conflict.  And as a bonus it's marginly faster.

Cheers, Stephen.

Helen Saggers said:
>
>
> Would be nice if who ever it was went though and started linking all my Planes stuff up had
> given me time to finish doing things myself, 24 hrs may be? Then I could have finished checking
> the spelling of Plane names with my GM notes and got Jacqui to check that that Id spelled her
> planes correctly in my write up on Palaeolithica.
> Apart from the two hrs of two finger typing that I need to repeat because someone edited the Sol
> page while I was working on it
>
> There are now two listings on the Alphabetical list for the same Plane, Frigidia, with one
> letter difference in spelling.
>
> I know I'm next to useless when it comes computer stuff and I may have need of some one to link
> up stuff later but while I'm still working on its is a bit keen.
>
> Helen
>
>
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SubjectRe: [dq] purchase of extra subskills below Rank 10
From
DateThu, 21 Jul 2005 19:24:23 +1200
er, perhaps due to an intense "isil eth" moment earlier this week, could you insert:

"(Rank + specialisation)"

so that it reads (IIRC)

"to a maximum of (Rank + specialisation) of 10

:-D

Ian


> 
> From: Martin Dickson <martin.dickson@peace.com>
> Date: 2005/07/21 Thu PM 05:19:02 GMT+12:00
> To: dq@dq.sf.org.nz
> Subject: Re: [dq] purchase of extra subskills below Rank 10
> 
> Michael Scott wrote:
> 
> >> No! :-) Which part of "ability then operates at (troubadour’s Rank + 
> >> 1), maximum 10" suggests Rank 20?
> >
> >
> > The passage was refuring (as I read it) to the rules of specialization 
> > and I assumed they ment that the specialization the operated at a 
> > maximum of +10.
> 
> Ahh... Ok, makes sense. Perhaps the word "Rank" needs insertion before 
> the "10" to remove ambiguity.
> 
> >
> > While I accept this was in error I thought the idea was cool because 
> > it allowed one to become a master of masters in one area sacraficing 
> > knowing every other sub skill until rk 10, an interesting charicter 
> > development.
> 
> Right, problem is, the rules don't really cover Rank 11+. (And I'd hope 
> that on the odd occasion that Rks above 10 have been made available to 
> PCs that GM has treated this like other treasure and done a bit of 
> documenting).
> 
> Specialising was a simple way (read: quick and dirty hack) to allow 
> characters (and NPCs as much as PCs) to be very good at something like a 
> musical instrument, without having to be the world's greatest 
> troubadour. If you are planning to be a great Bard, don't specialise -- 
> you'll want a wide range of abilities all at the high rank you'll take 
> the skill to.
> 
> If on the other hand all you want is to play the Flute, then you can be 
> a Rk 10 Master at Rk 5 in the skill.
> 
> That was the plan, anyway. :-)
> 
> Cheers,
> Martin
> 
> -- 
> Martin Dickson                           ph:  +64 9 3730400 x5115
> User Experience Engineer                 fax: +64 9 3730401
> Strategy, Research & Architecture        email: martin.dickson@peace.com
> Peace Software                           http://www.peace.com
> 
> 
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>


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