Subject | [dq] Weapon Weights. |
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From | Mandos Mitchinson |
Date | Sat, 30 Jul 2005 07:46:15 +1200 |
Stolen from the other DQ list but I thought it was interesting.... After reading the Edi's fine compilation of weapons, and in the process of preparing to run a DQ game for the first time in years, I've been reading the weapon charts most carefully. One thing I have noticed is the exaggerated weight of many of the weapons listed. To give an idea of what swords would typically weigh, let me give you the following quote. As leading sword expert Ewart Oakeshott unequivocally stated: "Medieval Swords are neither unwieldably heavy nor all alike - the average weight of any one of normal size is between 2.5 lb. and 3.5 lbs. Even the big hand-and-a-half 'war' swords rarely weigh more than 4.5 lbs. Such weights, to men who were trained to use the sword from the age of seven (and who had to be tough specimens to survive that age) , were by no means too great to be practical."(Oakeshott, Sword in Hand, p. 13). Oakeshott, the 20th century's leading author and researcher of European swords would certainly know. He had handled thousands of swords in his lifetime and at one time or another personally owned dozens of the finest examples ranging from the Bronze Age to the 19th century.* Looking at just the swords from 2nd Edition DQ, we find that of the 11 swords listed, only 3 weigh less than 3 pounds (estoc, rapier, and short sword). The hand-and-a-half weighs a staggering 6 pounds, and the two-handed sword tops the scale at 9 pounds! Science tells us that carbon steel, the material used to make swords, has a density of roughly 0.284 pounds per cubic inch. Knowing that the two handed sword weighs (according to DQ) 9 pounds, we can figure out how thick the blade would be, and we can show how absurd this weight really is. If we figure the length of a two-handed sword as 50 inches (pretty average for this type of weapon) and a blade width averaging 2 inches (again, well inside the historical average), using a simple volume formula (V=L x W x H), we find that the 9 pound blade (31.69 cubic inches) would have to be (31.69 = 50 x 2 x H, 31.69 = 100 x H, so H = 0.3169 inches. The average thickness of a historical sword of this type would be around 1/8-inch, or 0.125 inches. So our 9 pound sword is about 2.5 times as thick as it really would be! Using our averages from historical weapons, we find the volume of the sword would be (V = 50 x 2 x 0.125) or V = 12.5 cubic inches. Since carbon steel is roughly 0.284 pounds per cubic inch, we see that the sword should weigh about 3.55 pounds. Even if we went to a 72-inch length, which is about as long as a practical two-handed sword can get, we see that it should weigh just over 5 pounds. That being the case, I think we can rationally say that the weights for swords in DQ are just a tad too heavy! A quick and dirty solution would be to take the weight of all the swords and cut them in half. This might make a few of them a little lighter than they should be, but better that then an unwieldy monstrosity! Well, that's enough lecturing for today. Besides, this took up my lunch hour and now I need to get back to work. Stephen Miller Ancient Gamer and Curmudgeon -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Namers, Counterspells and Cold Iron |
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From | Clare Baldock |
Date | Sat, 30 Jul 2005 09:09:37 +1200 |
On 29/07/2005, at 16:34, Martin Dickson wrote: > Opinions sought from the list: Should Namers be able to cast > Counterspells while in contact with Cold Iron? Short answer - no. I believe the change in the wording was probably to remove the fact that a strict reading of the rules allowed it. cheers, clare -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Weapon Weights. |
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From | Jacqui Smith |
Date | Sat, 30 Jul 2005 09:35:01 +1200 |
At 07:46 30/07/05, you wrote: >After reading the Edi's fine compilation of weapons, and in the >process of preparing to run a DQ game for the first time in years, >I've been reading the weapon charts most carefully. One thing I >have noticed is the exaggerated weight of many of the weapons listed. Heck, I noticed that factoid and pointed it out over a decade ago. But nobody seems to want to know about anomalies in the weapons table. (decides not to mention Giant Clubs and Giant Maces) Jacqui -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Weapon Weights. |
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From | Cosmo |
Date | Sat, 30 Jul 2005 10:39:53 +1200 |
Hhmm, given the game was originally made by a group of war-gamers I'm willing to bet that game balance was as an important consideration as historical accuracy when these details were decided. It's certainly an odd deviation, but we'd have to check against the relative weight of weapons other than swords and balance everything to change it thoroughly. A possible explanation is that Alusian weapon manufacture and design is not direct analogue of Earth's and that Alusian culture has always judged a warrior by the size of his or her weapons. And that there are a lot of folks, unwittingly or no, are... ..overcompensating. ben Jacqui Smith wrote: > At 07:46 30/07/05, you wrote: > >> After reading the Edi's fine compilation of weapons, and in the >> process of preparing to run a DQ game for the first time in years, >> I've been reading the weapon charts most carefully. One thing I >> have noticed is the exaggerated weight of many of the weapons listed. > > > Heck, I noticed that factoid and pointed it out over a decade ago. But > nobody seems to want to know about anomalies in the weapons table. > > (decides not to mention Giant Clubs and Giant Maces) > > Jacqui > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Weapon Weights. |
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From | Helen Saggers |
Date | Sat, 30 Jul 2005 11:14:34 +1200 |
I have a Steel two handed sword on my broom cupboard it's a light weight one made for little old me, I have handled one made for a bigger male, which weighed much more, although it was the same length. My brothers transitional rapier H 1/2 is not as heavy as one based on a broadsword. The game writers have set a standard weight for an unstandard object. (Probably from ignorance). I have always looked at the weights of many things in DQ, as more of an encumbrance type listing, that two hander of mine might not weigh 9 lbs but it's a pain of a thing to lug around, and if your not using it in a fight, your better off with out it. Take for instance a medium back pack it holds 40lbs, not a volume, 40 lbs. But 40lbs of coins takes up less room than 40lbs of blankets or 40 lbs of 2 handed swords. But by the rules, once you have 40lbs of coins you can't squeeze one more in, and 4, 5 ft long swords fit into the pack with room to spare. Its part of what happens when you keep it simple. Another thing is that by the time you add amour a weapon or two, potions etc, most characters are balancing TMR and def loss of due to weight, against usefulness. If weights were as this Edi suggested, halved to be more in line with the real world, characters would be so brisling with weapons they wouldn't be able to walk though a door. (Possible for the same reason as 4 5ft long swords fit in a backpack.) Helen -----Original Message----- On Behalf Of Jacqui Smith Sent: Saturday, 30 July 2005 9:35 a.m. To: dq@dq.sf.org.nz Subject: Re: [dq] Weapon Weights. Heck, I noticed that factoid and pointed it out over a decade ago. But nobody seems to want to know about anomalies in the weapons table. (decides not to mention Giant Clubs and Giant Maces) Jacqui -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Namers, Counterspells and Cold Iron |
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From | Kharsis |
Date | Sat, 30 Jul 2005 14:12:32 +1200 |
> > On 29/07/2005, at 16:34, Martin Dickson wrote: > >> Opinions sought from the list: Should Namers be able to cast >> Counterspells while in contact with Cold Iron? > > > > Definitely not Scott Whitaker -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq-announce] More scribe notes in the library |
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From | Keith Smith |
Date | Sat, 30 Jul 2005 19:06:22 +1200 |
I've added two more sets of notes to the library Scabs Scribe Notes Return to the Fastness - Part 1 Both were GMed by Jono but there are no clues to what session they were run so they're stored right down at the bottom of the title index. If anyone can help identify the session - and the scribe, that would be most appreciated please. Keith. -- to unsubscribe notify mailto:dq-announce-request@dq.sf.org.nz -- |