SubjectRe: [dq] Weapon Weights.
FromRMansfield@ingnz.com
DateMon, 1 Aug 2005 08:16:57 +1200
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I'm with Helen on this one.  The rules don't overtly cover the sheer 
annoyance factor of carrying several long pointy things while moving 
around, let alone travelling long distance.

I found a ski lodge when everyone was arriving in the evening a eye opener 
- and nearly eye remover on occassion; and they insist you dump all your 
long pointy gear in a room by the front door.  : - )  And now I think 
about it my very 1st ski lesson included how to carry your skis and pole 
in a managable, (and predictable to bystanders)  fashion.

But the effect of weight on TMR and AG seems to compensate - so I've 
always shrugged and let it go.

Regards,
Rosemary





Helen Saggers <helen@owbn.net.nz>
Sent by: dq-owner@dq.sf.org.nz
30/07/2005 11:14 a.m.
Please respond to dq
 
        To:     dq@dq.sf.org.nz
        cc:     (bcc: Rosemary Mansfield/AJNzl/NZ)
        Subject:        Re: [dq] Weapon Weights.


I have a Steel two handed sword on my broom cupboard it's a light weight 
one
made for little old me, I have handled one made for a bigger male, which
weighed much more, although it was the same length.
My brothers transitional rapier H 1/2 is not as heavy as one based on a
broadsword.
The game writers have set a standard weight for an unstandard object.
(Probably from ignorance).

I have always looked at the weights of many things in DQ, as more of an
encumbrance type listing, that two hander of mine might not weigh 9 lbs 
but
it's a pain of a thing to lug around, and if your not using it in a fight,
your better off with out it.

Take for instance a medium back pack it holds 40lbs, not a volume, 40 lbs.
But 40lbs of coins takes up less room than 40lbs of blankets or 40 lbs of 
2
handed swords. But by the rules, once you have 40lbs of coins you can't
squeeze one more in, and 4, 5 ft long swords fit into the pack with room 
to
spare. Its part of what happens when you keep it simple.

Another thing is that by the time you add amour a weapon or two, potions
etc, most characters are balancing TMR and def loss of due to weight,
against usefulness.
If weights were as this Edi suggested, halved to be more in line with the
real world, characters would be so brisling with weapons they wouldn't be
able to walk though a door. (Possible for the same reason as 4 5ft long
swords fit in a backpack.)

Helen




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<br><font size=2 face="sans-serif">I'm with Helen on this one. &nbsp;The
rules don't overtly cover the sheer annoyance factor of carrying several
long pointy things while moving around, let alone travelling long distance.</font>
<br>
<br><font size=2 face="sans-serif">I found a ski lodge when everyone was
arriving in the evening a eye opener - and nearly eye remover on occassion;
and they insist you dump all your long pointy gear in a room by the front
door. &nbsp;: - ) &nbsp;And now I think about it my very 1st ski lesson
included how to carry your skis and pole in a managable, (and predictable
to bystanders) &nbsp;fashion.</font>
<br>
<br><font size=2 face="sans-serif">But the effect of weight on TMR and
AG seems to compensate - so I've always shrugged and let it go.</font>
<br>
<br><font size=2 face="sans-serif">Regards,<br>
Rosemary<br>
</font>
<br>
<br>
<br>
<table width=100%>
<tr valign=top>
<td>
<td><font size=1 face="sans-serif"><b>Helen Saggers &lt;helen@owbn.net.nz&gt;</b></font>
<br><font size=1 face="sans-serif">Sent by: dq-owner@dq.sf.org.nz</font>
<p><font size=1 face="sans-serif">30/07/2005 11:14 a.m.</font>
<br><font size=1 face="sans-serif">Please respond to dq</font>
<td><font size=1 face="Arial">&nbsp; &nbsp; &nbsp; &nbsp; </font>
<br><font size=1 face="sans-serif">&nbsp; &nbsp; &nbsp; &nbsp; To:
&nbsp; &nbsp; &nbsp; &nbsp;dq@dq.sf.org.nz</font>
<br><font size=1 face="sans-serif">&nbsp; &nbsp; &nbsp; &nbsp; cc:
&nbsp; &nbsp; &nbsp; &nbsp;(bcc: Rosemary Mansfield/AJNzl/NZ)</font>
<br><font size=1 face="sans-serif">&nbsp; &nbsp; &nbsp; &nbsp; Subject:
&nbsp; &nbsp; &nbsp; &nbsp;Re: [dq] Weapon Weights.</font></table>
<br>
<br>
<br><font size=2><tt>I have a Steel two handed sword on my broom cupboard
it's a light weight one<br>
made for little old me, I have handled one made for a bigger male, which<br>
weighed much more, although it was the same length.<br>
My brothers transitional rapier H 1/2 is not as heavy as one based on a<br>
broadsword.<br>
The game writers have set a standard weight for an unstandard object.<br>
(Probably from ignorance).<br>
<br>
I have always looked at the weights of many things in DQ, as more of an<br>
encumbrance type listing, that two hander of mine might not weigh 9 lbs
but<br>
it's a pain of a thing to lug around, and if your not using it in a fight,<br>
your better off with out it.<br>
<br>
Take for instance a medium back pack it holds 40lbs, not a volume, 40 lbs.<br>
But 40lbs of coins takes up less room than 40lbs of blankets or 40 lbs
of 2<br>
handed swords. But by the rules, once you have 40lbs of coins you can't<br>
squeeze one more in, and 4, 5 ft long swords fit into the pack with room
to<br>
spare. Its part of what happens when you keep it simple.<br>
<br>
Another thing is that by the time you add amour a weapon or two, potions<br>
etc, most characters are balancing TMR and def loss of due to weight,<br>
against usefulness.<br>
If weights were as this Edi suggested, halved to be more in line with the<br>
real world, characters would be so brisling with weapons they wouldn't
be<br>
able to walk though a door. (Possible for the same reason as 4 5ft long<br>
swords fit in a backpack.)<br>
<br>
Helen<br>
<br>
<br>
<br>
<br>
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