Subject | Re: [dq] Proposal - 2,500ep Reward for GMing Campaign-aligned games. |
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From | dworkin@ihug.co.nz |
Date | Mon, 08 Aug 2005 09:27:51 +1200 |
No. I shall explain why when my thinking brain catches up with the instinctive bit. William -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] GM's Wanted for Dark Circle missions |
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From | dworkin@ihug.co.nz |
Date | Mon, 08 Aug 2005 09:30:06 +1200 |
> Hi, > We (the Campaign Committee) are looking for volunteers to > GM some Dark Circle orientated missions. > > Your volunteering would be appreciated as we are > attempting to coordinate a number of objectives ourselves, > one of which is the elimination of the Dark Circle as. > > The missions level (from bunny to excessive) is up to you > but we'd supply you some objectives/tasks/villains that > you could integrate into your game. > > If you'd like to GM then drop me (or Ian Woods, Martin > Dickson, Andrew Withy or Ben Tabener) a line and we can > discuss what you would like to do. > > The mission doesn't have to be in the next season (Spring > 05) but in the near seasons (Spring 05, Summer 06) would > be good. > > Cheers > Chris > Assuming I'm able to go out twice a week I will be GMing a game that is DC related. William -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] The Campaign Committee |
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From | Chris Caulfield |
Date | Mon, 8 Aug 2005 11:02:53 +1200 (NZST) |
Hi all, Some people have been wondering what the Campaign Committee does and why it was formed so this is just a little bit of PR about the Campaign Committee. The Campaign Committee was formed to 'support and encourage Multi GM Campaign events here on Alusia'. The current main aim is to conclude the Dark Circle plotline which has continued for the last 20 years or so (Rashak was first noted in 781 and then she and her allies attacked the guild infirmary killing most of the healers in 783). We are working to resolve the Dark Circle and have detailed timelines (which covered the past year and will go on into the next year) of what events will occur if there is no PC involvement in these events. We want PCs to be directly involved, to adventure within in the Dark Circle storyline and for the end result to reflect that PC involvement. Anyone wanting to do something about the DC (either as PC or as a GM) just let us know. PC interaction will enable us to end the plotline on a high note and flesh out the world we all play in. Other aims are to - 'Develop the Western Kingdom and the Baronies to provide more detail & texture for GM's to utilise in their games' - 'Promulgation and publication of information regarding these areas in media accessible to players and GM's'. (The DQ Wiki is becoming a superb source of information for all things DQ) - Create or enhance existing Alusian maps, particularly of Western Alusia areas such as the Baronies, WK, etc You can see more on the Campaign Committee on the wiki: http://www.dragonquest.org.nz/dqwiki/index.php/Campaign_Committee And associated links to the Dark Circle http://www.dragonquest.org.nz/dqwiki/index.php/Dark_Circle -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] Weather Control |
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From | Noel\ Livingston\ \(DSL\ AK\) |
Date | Mon, 8 Aug 2005 11:26:49 +1200 |
My character Carie (retired) used this ritual & caused much destruction quite by accident, when retired she had R15 and could freeze the ocean. Currently when you say move the rain up 3 levels, sure it starts raining but the next day which was going to be naturally rainy suddenly becomes torrential instead. What would have been preferrable is for the wording of the ritual to allow moving the weather to a desired range rather than up or down. This would allow the wiccan or air mage to say I wish the weather to be sunny with light clouds and a high of 26 and light winds and the weather components to be shifted towards this ideal. Making all three components be defined also limits the chances of extreme weather except at very hight levels. This would make the spell usable for good wiccans to make perfect growing weather. Cheers Noel -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Weather Control |
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From | Jonathan Bean |
Date | Mon, 8 Aug 2005 11:38:35 +1200 |
Jonathan Bean Business Development Manager TME - Its all about time Phone 966 1656 PO Box 35902, Browns Bay Fax 448 1051 Auckalnd, New Zealand Mob 021 173 4060 www.tme.co.nz Free 0800 55 33 66 > -----Original Message----- > From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of > Noel Livingston (DSL AK) > Sent: 8 August 2005 11:27 a.m. > To: dq@dq.sf.org.nz > Subject: [dq] Weather Control > > My character Carie (retired) used this ritual & caused much destruction > quite by accident, when retired she had R15 and could freeze the ocean. > Currently when you say move the rain up 3 levels, sure it starts raining > but the next day which was going to be naturally rainy suddenly becomes > torrential instead. My understanding is once the weather control is in effect then normal weather "doesn't normally add" to the effect, but it's more replaced with the control. > What would have been preferrable is for the wording of the ritual to > allow moving the weather to a desired range rather than up or down. This > would allow the wiccan or air mage to say I wish the weather to be sunny > with light clouds and a high of 26 and light winds and the weather > components to be shifted towards this ideal. Making all three components > be defined also limits the chances of extreme weather except at very > hight levels. > > This would make the spell usable for good wiccans to make perfect > growing weather. > > Cheers Noel > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] Dark Circle Forces reach the coast north of Seagate |
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From | Ian\ at\ dawn\'s\ haven |
Date | Mon, 8 Aug 2005 21:20:47 +1200 |
Guild Security update for 18th Snow, being Week 7 of Winter Season, 805 __If you go north to the woods today__ Guild members have recently confirmed reports by merchants, travelers and military scouts that Forces allied to the Dark Circle have reached the coast north of Carzala. Rashak's forces swept north of the Sweetwater River and through Finns Waste. Other forces maintained pressure on our defensive positions between Regar's Keep and Arn's Ferry. New Defensive lines are being prepared on the hills just 20 miles north and east of Seagate. Seagate is cut off from the rest of Alusia, at least for land transport. Flying requires a significant detour out to sea, although seaborne trade is unaffected. Travel and trade to Mordeaux and Bowcourt must now go by sea, which will take much longer. The stars seem very bright at night. __First Army Arrives at War Front__ The first contingent of reinforcements from Aquila, Bowcourt and Aladar, sometimes called the First Army of the Alliance, have arrived in northern Mordeaux. Their original plans were to march to Carzala and support the advance on Rashak. Instead, she came to them, and they are now very close to the front line, so to speak. Observers suggest however, that they could do with some further training. "Training and discipline are vital, so don't expect too much from them as undisciplined troops tend to end up dead and fighting against us" said Baron Upskala of Aquila. __Raids disrupt Rashak's Supplies Small forces of Aladarian troops, supported by Guild members, have destroyed much of Rashak's supply organisation and muster points between Carzala and Brastor. The disruptions mean fewer reinforcements are arriving to assault the defensive wall between Regar's Keep and Arn's Ferry. __Church Disrupts Callup for Second Army__ The Church of the Western Kingdom has called on knights to directly joint its forces, offering indulgences, and even benefices to those that lead several knights and sergeants. This unfortunately conflicted with the mustering of forces for the Second Deployment - commonly called the Second Army of the Alliance - as knights have begun to haggle for their services. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |