Subject | [dq] jumping rules |
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From | Noel\ Livingston\ \(DSL\ AK\) |
Date | Fri, 16 Sep 2005 09:56:18 +1200 |
I had the party trying to jump between buildings last session and noticed there are no rules for this. What seems reasonable to other gms ? ( I used an Ag+PS roll) Cheers Noel -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] jumping rules |
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From | Stephen Martin |
Date | Fri, 16 Sep 2005 10:55:59 +1200 (NZST) |
I would tend to base it on modified agility (which factors in PS for encum.). Assuming a run-up, something like: Jumping (AG / 2) feet requires a 5 x AG check. Then probably modify the AG check difficulty by 1 per two feet more or less than that. So if you are an 'average' adventurer with 15 AG you can jump 8 feet with a 75% chance of it all going well. Or: 15% chance of jumping 16' 30% chance of jumping 14' 45% chance of jumping 12' 60% chance of jumping 10' 90% chance of jumping 6' Auto-success for jumping 4' Whereas a 26 AG guild beast with 21% greater on Skills/Stats would have a 99% chance of jumping 17 feet, or a 47% chance of jumping 21 feet! From memory, skill in Acrobatics increases your AG check by 1 per 5 full ranks. So a Rk 10 athlete could jump 4 feet further. Current world records are 26 to 29' - maybe you get to add PS/5 feet to your base if you are unencumbured and have specialist Long Jump training or something. A standing jump would probably be (AG / 3) feet for the standard (5 x AG) check and adjust the difficulty per one foot difference. Cheers, Stephen. "Speed in the runup and a high leap off the board are the fundamentals of success at the discipline, and it is unsurprising that many sprinters, notably including Carl Lewis, also compete successfully in the long jump." - http://en.wikipedia.org/wiki/Long_jump DSL AK said: > I had the party trying to jump between buildings last session and > noticed there are no rules for this. What seems reasonable to other gms ? ( I used an Ag+PS > roll) > > Cheers Noel > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] jumping rules |
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From | Struan Judd |
Date | Fri, 16 Sep 2005 11:07:15 +1200 |
------=_Part_35230_14425030.1126825635378 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline That seems reasonable to me. After a quick investigate of World records and such I'd also tend to set=20 maximum (unencumbered) distances of: * Standing High Jump: PS / 5 feet (WR: 1.65m or 5' 5") - Straight up, no lateral movement. * Running High Jump: (PS + AG) / 7 feet (WR: 2.45m or 8') - assuming a "Flop" action can be used and there something soft to land on,= =20 else * Running High Jump: (PS + AG) / 9 feet * Standing Long Jump: PS * 2 / 5 feet (WR: 3.47m or 11'4") * Running Long Jump: (PS + AG) / 2 feet (WR: 8.95m or 29'4") TTFN, Struan. On 9/16/05, Noel Livingston (DSL AK) <NoelL@datacom.co.nz> wrote: >=20 > I had the party trying to jump between buildings last session and > noticed there are no rules for this. What seems reasonable to other gms > ? ( I used an Ag+PS roll) >=20 > Cheers Noel >=20 >=20 > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > ------=_Part_35230_14425030.1126825635378 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline That seems reasonable to me.<br> <br> After a quick investigate of World records and such I'd also tend to set ma= ximum (unencumbered) distances of:<br> * Standing High Jump: PS / 5 feet (WR: 1.65m or 5' 5")<br> - Straight up, no lateral movement.<br> <br> * Running High Jump: (PS + AG) / 7 feet (WR: 2.45m or 8')<br> - assuming a "Flop" action can be used and there something soft t= o land on, else<br> * Running High Jump: (PS + AG) / 9 feet<br> <br> * Standing Long Jump: PS * 2 / 5 feet (WR: 3.47m or 11'4")<br> <br> * Running Long Jump: (PS + AG) / 2 feet (WR: 8.95m or 29'4")<br> <br> TTFN, Struan.<br><br><div><span class=3D"gmail_quote">On 9/16/05, <b class= =3D"gmail_sendername">Noel Livingston (DSL AK)</b> <<a href=3D"mailto:No= elL@datacom.co.nz">NoelL@datacom.co.nz</a>> wrote:</span><blockquote cla= ss=3D"gmail_quote" style=3D"border-left: 1px solid rgb(204, 204, 204); marg= in: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;"> I had the party trying to jump between buildings last session and<br>notice= d there are no rules for this. What seems reasonable to other gms<br>? ( I = used an Ag+PS roll)<br><br>Cheers Noel<br><br><br>-- to unsubscribe notify = mailto: <a href=3D"mailto:dq-request@dq.sf.org.nz">dq-request@dq.sf.org.nz</a> --<b= r></blockquote></div><br> ------=_Part_35230_14425030.1126825635378-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] jumping rules |
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From | Mandos Mitchinson |
Date | Fri, 16 Sep 2005 11:23:48 +1200 |
> I had the party trying to jump between buildings last session > and noticed there are no rules for this. What seems > reasonable to other gms ? ( I used an Ag+PS roll) Technically there are rules they are just very vague..... "If a figure wishes to jump during their movement, they should have their movement allowance reduced, and the figure must make an Agility Check to land cleanly." :-) Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] jumping rules |
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From | Errol Cavit |
Date | Fri, 16 Sep 2005 11:30:23 +1200 |
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C5BA4D.71A36930 Content-Type: text/plain; charset="iso-8859-1" > -----Original Message----- > From: Mandos Mitchinson [mailto:MandosM@adhb.govt.nz] > Sent: Friday, 16 September 2005 11:24 > To: dq@dq.sf.org.nz > Subject: Re: [dq] jumping rules > > > > > I had the party trying to jump between buildings last session > > and noticed there are no rules for this. What seems > > reasonable to other gms ? ( I used an Ag+PS roll) > > Technically there are rules they are just very vague..... > > "If a figure wishes to jump during their movement, > they should have their movement allowance reduced, > and the figure must make an Agility Check to land > cleanly." > > :-) > That's not vague, it's flexible!!! ;-) Errol ------_=_NextPart_001_01C5BA4D.71A36930 Content-Type: text/html; charset="iso-8859-1" <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <HTML> <HEAD> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <META NAME="Generator" CONTENT="MS Exchange Server version 5.5.2653.12"> <TITLE>RE: [dq] jumping rules</TITLE> </HEAD> <BODY> <P><FONT SIZE=2>> -----Original Message-----</FONT> <BR><FONT SIZE=2>> From: Mandos Mitchinson [<A HREF="mailto:MandosM@adhb.govt.nz">mailto:MandosM@adhb.govt.nz</A>]</FONT> <BR><FONT SIZE=2>> Sent: Friday, 16 September 2005 11:24</FONT> <BR><FONT SIZE=2>> To: dq@dq.sf.org.nz</FONT> <BR><FONT SIZE=2>> Subject: Re: [dq] jumping rules</FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> > I had the party trying to jump between buildings last session </FONT> <BR><FONT SIZE=2>> > and noticed there are no rules for this. What seems </FONT> <BR><FONT SIZE=2>> > reasonable to other gms ? ( I used an Ag+PS roll)</FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> Technically there are rules they are just very vague.....</FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> "If a figure wishes to jump during their movement,</FONT> <BR><FONT SIZE=2>> they should have their movement allowance reduced,</FONT> <BR><FONT SIZE=2>> and the figure must make an Agility Check to land</FONT> <BR><FONT SIZE=2>> cleanly."</FONT> <BR><FONT SIZE=2>> </FONT> <BR><FONT SIZE=2>> :-)</FONT> <BR><FONT SIZE=2>> </FONT> </P> <P><FONT SIZE=2>That's not vague, it's flexible!!! ;-)</FONT> </P> <P><FONT SIZE=2>Errol</FONT> </P> </BODY> </HTML> ------_=_NextPart_001_01C5BA4D.71A36930-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Languages |
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From | Clare Baldock |
Date | Fri, 16 Sep 2005 11:45:14 +1200 |
On 15/09/2005, at 11:05, Clare Baldock wrote: > What is the language spoken by the peoples around Seagate? Does no-one know or are you all politely waiting for someone else to answer? cheers, clare -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Languages |
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From | Mandos Mitchinson |
Date | Fri, 16 Sep 2005 11:48:48 +1200 |
> > What is the language spoken by the peoples around Seagate? > > Does no-one know or are you all politely waiting for someone else to > answer? My guess would be common. If not I guess Lalanque or Tuscanan would be closeish? Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] DQ and Tri TV |
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From | menolly@es.co.nz |
Date | Fri, 16 Sep 2005 11:52:19 +1200 |
Umm, as one of the recent joiners, wouldn't it be better to find a better gaming forum to advertise DQ so you are hitting more of the types of people who would actually be interested in turning up and sticking around? I could make a suggestion of a couple of Auckland rpg email forums that gamers belong to. The other place that might be useful to advertise at, would be BattleCry. (shameless plug) BattleCry is the multi-gaming tournament that America (the Uni club) runs once a year in February. We had 200 people at this years one, and we are in the planning stages of the 2006 one. There was wargaming, card games and larping as well as roleplaying. I think we had 6/7 games running each session in the roleplaying. If the Guild wanted to host an information stall, have fliers available or run some mini 3/4hr or 1 day games, or even a game over 2 days, then you might get some newbies out of that. We had invited the RPGA folks to run some of their games this year and they got some more "we are here" publicity and some new players too. It might work for the Guild as well. Not sure how DQ would go for a 3/4 hour game. Maybe with pre-rolled characters and a game which was low on rolling but high on the roleplaying side of things..... Anyway, my 5 cents worth. Karen (who is now going off to look at Tri TV for BattleCry advertising :) <snip about recruiting etc> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Languages |
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From | Errol Cavit |
Date | Fri, 16 Sep 2005 11:59:59 +1200 |
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C5BA51.948FDA60 Content-Type: text/plain; charset="iso-8859-1" > -----Original Message----- > From: Mandos Mitchinson [mailto:MandosM@adhb.govt.nz] > Sent: Friday, 16 September 2005 11:49 > To: dq@dq.sf.org.nz > Subject: Re: [dq] Languages > > > > > > What is the language spoken by the peoples around Seagate? > > > > Does no-one know or are you all politely waiting for > someone else to > > answer? > > My guess would be common. If not I guess Lalanque or Tuscanan would be > closeish? > My Seagate-raised character got common as his native (and only) tongue - this was many years ago. Dean and William were the supervising GMs I think? Cheers Errol ------_=_NextPart_001_01C5BA51.948FDA60 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <HTML> <HEAD> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = charset=3Diso-8859-1"> <META NAME=3D"Generator" CONTENT=3D"MS Exchange Server version = 5.5.2653.12"> <TITLE>RE: [dq] Languages</TITLE> </HEAD> <BODY> <P><FONT SIZE=3D2>> -----Original Message-----</FONT> <BR><FONT SIZE=3D2>> From: Mandos Mitchinson [<A = HREF=3D"mailto:MandosM@adhb.govt.nz">mailto:MandosM@adhb.govt.nz</A>]</F= ONT> <BR><FONT SIZE=3D2>> Sent: Friday, 16 September 2005 11:49</FONT> <BR><FONT SIZE=3D2>> To: dq@dq.sf.org.nz</FONT> <BR><FONT SIZE=3D2>> Subject: Re: [dq] Languages</FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> > > What is the language spoken by the = peoples around Seagate?</FONT> <BR><FONT SIZE=3D2>> > </FONT> <BR><FONT SIZE=3D2>> > Does no-one know or are you all politely = waiting for </FONT> <BR><FONT SIZE=3D2>> someone else to </FONT> <BR><FONT SIZE=3D2>> > answer?</FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> My guess would be common. If not I guess = Lalanque or Tuscanan would be</FONT> <BR><FONT SIZE=3D2>> closeish? </FONT> <BR><FONT SIZE=3D2>> </FONT> </P> <P><FONT SIZE=3D2>My Seagate-raised character got common as his native = (and only) tongue - this was many years ago. Dean and William were the = supervising GMs I think?</FONT></P> <P><FONT SIZE=3D2>Cheers</FONT> <BR><FONT SIZE=3D2>Errol</FONT> </P> </BODY> </HTML> ------_=_NextPart_001_01C5BA51.948FDA60-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Languages |
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From | RMansfield@ingnz.com |
Date | Fri, 16 Sep 2005 12:13:09 +1200 |
This is a multipart message in MIME format. --=_alternative 0001289ACC25707E_= Content-Type: text/plain; charset="US-ASCII" Common Regards, Rosemary Clare Baldock <clare@orcon.net.nz> Sent by: dq-owner@dq.sf.org.nz 16/09/2005 11:45 a.m. Please respond to dq@dq.sf.org.nz To dq@dq.sf.org.nz cc Subject Re: [dq] Languages On 15/09/2005, at 11:05, Clare Baldock wrote: > What is the language spoken by the peoples around Seagate? Does no-one know or are you all politely waiting for someone else to answer? cheers, clare -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- --=_alternative 0001289ACC25707E_= Content-Type: text/html; charset="US-ASCII" <br><font size=2 face="sans-serif">Common</font> <br> <br><font size=2 face="sans-serif">Regards,<br> Rosemary<br> </font> <br> <br> <br> <table width=100%> <tr valign=top> <td width=40%><font size=1 face="sans-serif"><b>Clare Baldock <clare@orcon.net.nz></b> </font> <br><font size=1 face="sans-serif">Sent by: dq-owner@dq.sf.org.nz</font> <p><font size=1 face="sans-serif">16/09/2005 11:45 a.m.</font> <table border> <tr valign=top> <td bgcolor=white> <div align=center><font size=1 face="sans-serif">Please respond to<br> dq@dq.sf.org.nz</font></div></table> <br> <td width=59%> <table width=100%> <tr valign=top> <td> <div align=right><font size=1 face="sans-serif">To</font></div> <td><font size=1 face="sans-serif">dq@dq.sf.org.nz</font> <tr valign=top> <td> <div align=right><font size=1 face="sans-serif">cc</font></div> <td> <tr valign=top> <td> <div align=right><font size=1 face="sans-serif">Subject</font></div> <td><font size=1 face="sans-serif">Re: [dq] Languages</font></table> <br> <table> <tr valign=top> <td> <td></table> <br></table> <br> <br> <br><font size=2><tt><br> On 15/09/2005, at 11:05, Clare Baldock wrote:<br> <br> > What is the language spoken by the peoples around Seagate?<br> <br> Does no-one know or are you all politely waiting for someone else to <br> answer?<br> <br> cheers,<br> <br> clare<br> <br> <br> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --<br> </tt></font> <br> --=_alternative 0001289ACC25707E_=-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Languages |
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From | Stephen Martin |
Date | Fri, 16 Sep 2005 12:25:27 +1200 (NZST) |
I'm in the not a clue category. I've always played common, but given that it is supposed to be a trading tongue and most human areas have a native tongue and may speak common, Carzala should have its "native" human languages defined. I don't think it should have it's own language, I think it is comprised of 'immigrants' from a variety of areas and the number of Common speakers and multi-linguals should be high. As for the other languages, the ratios should probably be representative of overall ratios throughout the 'Western Kingdom' region. The official language of the court should probably be the official language of the Old Western Kingdom (what was that?) on the assumption that the Barons of Carzala maintained it to have a semblance of civilisation in their border barony. I'm thinking: Common: 80% (Higher than the 30-60% currently on the wiki) Folksprach: 45% Lalange: 45% Reichspiel: 40% Halfling: 10% Elvish: 5% Dwarven: 5% Mandos Mitchinson said: > >> > What is the language spoken by the peoples around Seagate? >> >> Does no-one know or are you all politely waiting for someone else to answer? > > My guess would be common. If not I guess Lalanque or Tuscanan would be closeish? > > Mandos > /s > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] history of Carzala (was: Languages) |
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From | |
Date | Fri, 16 Sep 2005 12:38:34 +1200 |
hi there does anyone know the history of Carzala? I have some ideas, such as that it is a rebel barony from Ranke (being the next bit river south from Southern Ranke), but first want to know what is already "in-game". ideas to the list, to me or even (preferably) on the wiki (as that can handle differences of opinion) please. a blinding greyness (written equivalent of deafening silence?) may prod me to write an erzatz history... without reference to reality <grin> many thanks, Ian -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Languages |
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From | Errol Cavit |
Date | Fri, 16 Sep 2005 12:42:44 +1200 |
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C5BA57.8D53D610 Content-Type: text/plain; charset="iso-8859-1" > -----Original Message----- > From: Stephen Martin [mailto:stephenm@castle.pointclark.net] > Sent: Friday, 16 September 2005 12:25 > To: dq@dq.sf.org.nz > Subject: Re: [dq] Languages > > > I'm in the not a clue category. I've always played common, > but given that it is supposed to be a > trading tongue and most human areas have a native tongue and > may speak common, Carzala should have > its "native" human languages defined. > > I don't think it should have it's own language, I think it is > comprised of 'immigrants' from a > variety of areas and the number of Common speakers and > multi-linguals should be high. As for the > other languages, the ratios should probably be representative > of overall ratios throughout the > 'Western Kingdom' region. > The official language of the court should probably be the > official language of the Old Western > Kingdom (what was that?) on the assumption that the Barons of > Carzala maintained it to have a > semblance of civilisation in their border barony. > All sounds sensible. > I'm thinking: > Common: 80% (Higher than the 30-60% currently on the wiki) > Folksprach: 45% > Lalange: 45% > Reichspiel: 40% > Halfling: 10% > Elvish: 5% > Dwarven: 5% > These would be percentages that "can speak at Rk5+" or somesuch? Cheers Errol > > Mandos Mitchinson said: > > > >> > What is the language spoken by the peoples around Seagate? > >> > >> Does no-one know or are you all politely waiting for > someone else to answer? > > > > My guess would be common. If not I guess Lalanque or > Tuscanan would be closeish? > > > > Mandos > > /s > > > > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > ------_=_NextPart_001_01C5BA57.8D53D610 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <HTML> <HEAD> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = charset=3Diso-8859-1"> <META NAME=3D"Generator" CONTENT=3D"MS Exchange Server version = 5.5.2653.12"> <TITLE>RE: [dq] Languages</TITLE> </HEAD> <BODY> <BR> <BR> <P><FONT SIZE=3D2>> -----Original Message-----</FONT> <BR><FONT SIZE=3D2>> From: Stephen Martin [<A = HREF=3D"mailto:stephenm@castle.pointclark.net">mailto:stephenm@castle.po= intclark.net</A>]</FONT> <BR><FONT SIZE=3D2>> Sent: Friday, 16 September 2005 12:25</FONT> <BR><FONT SIZE=3D2>> To: dq@dq.sf.org.nz</FONT> <BR><FONT SIZE=3D2>> Subject: Re: [dq] Languages</FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> I'm in the not a clue category. I've = always played common, </FONT> <BR><FONT SIZE=3D2>> but given that it is supposed to be a</FONT> <BR><FONT SIZE=3D2>> trading tongue and most human areas have a = native tongue and </FONT> <BR><FONT SIZE=3D2>> may speak common, Carzala should have</FONT> <BR><FONT SIZE=3D2>> its "native" human languages = defined.</FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> I don't think it should have it's own language, = I think it is </FONT> <BR><FONT SIZE=3D2>> comprised of 'immigrants' from a</FONT> <BR><FONT SIZE=3D2>> variety of areas and the number of Common = speakers and </FONT> <BR><FONT SIZE=3D2>> multi-linguals should be high. As for = the</FONT> <BR><FONT SIZE=3D2>> other languages, the ratios should probably be = representative </FONT> <BR><FONT SIZE=3D2>> of overall ratios throughout the</FONT> <BR><FONT SIZE=3D2>> 'Western Kingdom' region.</FONT> <BR><FONT SIZE=3D2>> The official language of the court should = probably be the </FONT> <BR><FONT SIZE=3D2>> official language of the Old Western</FONT> <BR><FONT SIZE=3D2>> Kingdom (what was that?) on the assumption that = the Barons of </FONT> <BR><FONT SIZE=3D2>> Carzala maintained it to have a</FONT> <BR><FONT SIZE=3D2>> semblance of civilisation in their border = barony.</FONT> <BR><FONT SIZE=3D2>> </FONT> </P> <P><FONT SIZE=3D2>All sounds sensible.</FONT> </P> <P><FONT SIZE=3D2>> I'm thinking:</FONT> <BR><FONT SIZE=3D2>> Common: 80% (Higher than the 30-60% currently = on the wiki)</FONT> <BR><FONT SIZE=3D2>> Folksprach: 45%</FONT> <BR><FONT SIZE=3D2>> Lalange: 45%</FONT> <BR><FONT SIZE=3D2>> Reichspiel: 40%</FONT> <BR><FONT SIZE=3D2>> Halfling: 10%</FONT> <BR><FONT SIZE=3D2>> Elvish: 5%</FONT> <BR><FONT SIZE=3D2>> Dwarven: 5%</FONT> <BR><FONT SIZE=3D2>> </FONT> </P> <P><FONT SIZE=3D2>These would be percentages that "can speak at = Rk5+" or somesuch?</FONT> </P> <P><FONT SIZE=3D2>Cheers</FONT> <BR><FONT SIZE=3D2>Errol</FONT> </P> <P><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> Mandos Mitchinson said:</FONT> <BR><FONT SIZE=3D2>> ></FONT> <BR><FONT SIZE=3D2>> >> > What is the language spoken by = the peoples around Seagate?</FONT> <BR><FONT SIZE=3D2>> >></FONT> <BR><FONT SIZE=3D2>> >> Does no-one know or are you all = politely waiting for </FONT> <BR><FONT SIZE=3D2>> someone else to answer?</FONT> <BR><FONT SIZE=3D2>> ></FONT> <BR><FONT SIZE=3D2>> > My guess would be common. If not I guess = Lalanque or </FONT> <BR><FONT SIZE=3D2>> Tuscanan would be closeish?</FONT> <BR><FONT SIZE=3D2>> ></FONT> <BR><FONT SIZE=3D2>> > Mandos</FONT> <BR><FONT SIZE=3D2>> > /s</FONT> <BR><FONT SIZE=3D2>> ></FONT> <BR><FONT SIZE=3D2>> ></FONT> <BR><FONT SIZE=3D2>> > -- to unsubscribe notify <A = HREF=3D"mailto:dq-request@dq.sf.org.nz">mailto:dq-request@dq.sf.org.nz</= A> --</FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> </FONT> <BR><FONT SIZE=3D2>> -- to unsubscribe notify <A = HREF=3D"mailto:dq-request@dq.sf.org.nz">mailto:dq-request@dq.sf.org.nz</= A> --</FONT> <BR><FONT SIZE=3D2>> </FONT> </P> </BODY> </HTML> ------_=_NextPart_001_01C5BA57.8D53D610-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] history of Carzala (was: Languages) |
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From | RMansfield@ingnz.com |
Date | Fri, 16 Sep 2005 12:53:44 +1200 |
This is a multipart message in MIME format. --=_alternative 0004DFC1CC25707E_= Content-Type: text/plain; charset="US-ASCII" My understanding is that Cazala is only a few generation old - that before that it was wilderness - that's why it is the 'frontier'. That's also why common is the native tongue - original settlers probably had a range of languages and that was what they all spoke. The place was pretty poor and marginal until Duke Leto's era, which includes the settlement of Brastor (resulting in substantial river trade, leading to Seagate become a major sea port), and the establishment of our Guild (resulting in a very nice chunk of taxes and huge cash flow) NB common is also the native tongue in Ranke Regards, Rosemary <dawnhaven@xtra.co.nz> Sent by: dq-owner@dq.sf.org.nz 16/09/2005 12:38 p.m. Please respond to dq@dq.sf.org.nz To dq@dq.sf.org.nz cc Subject [dq] history of Carzala (was: Languages) hi there does anyone know the history of Carzala? I have some ideas, such as that it is a rebel barony from Ranke (being the next bit river south from Southern Ranke), but first want to know what is already "in-game". ideas to the list, to me or even (preferably) on the wiki (as that can handle differences of opinion) please. a blinding greyness (written equivalent of deafening silence?) may prod me to write an erzatz history... without reference to reality <grin> many thanks, Ian -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- --=_alternative 0004DFC1CC25707E_= Content-Type: text/html; charset="US-ASCII" <br><font size=2 face="sans-serif">My understanding is that Cazala is only a few generation old - that before that it was wilderness - that's why it is the 'frontier'. That's also why common is the native tongue - original settlers probably had a range of languages and that was what they all spoke.</font> <br> <br><font size=2 face="sans-serif">The place was pretty poor and marginal until Duke Leto's era, which includes the settlement of Brastor (resulting in substantial river trade, leading to Seagate become a major sea port), and the establishment of our Guild (resulting in a very nice chunk of taxes and huge cash flow)</font> <br> <br><font size=2 face="sans-serif">NB common is also the native tongue in Ranke</font> <br> <br><font size=2 face="sans-serif">Regards,<br> Rosemary<br> </font> <br> <br> <br> <br> <table width=100%> <tr valign=top> <td width=40%><font size=1 face="sans-serif"><b><dawnhaven@xtra.co.nz></b> </font> <br><font size=1 face="sans-serif">Sent by: dq-owner@dq.sf.org.nz</font> <p><font size=1 face="sans-serif">16/09/2005 12:38 p.m.</font> <table border> <tr valign=top> <td bgcolor=white> <div align=center><font size=1 face="sans-serif">Please respond to<br> dq@dq.sf.org.nz</font></div></table> <br> <td width=59%> <table width=100%> <tr valign=top> <td> <div align=right><font size=1 face="sans-serif">To</font></div> <td><font size=1 face="sans-serif">dq@dq.sf.org.nz</font> <tr valign=top> <td> <div align=right><font size=1 face="sans-serif">cc</font></div> <td> <tr valign=top> <td> <div align=right><font size=1 face="sans-serif">Subject</font></div> <td><font size=1 face="sans-serif">[dq] history of Carzala (was: Languages)</font></table> <br> <table> <tr valign=top> <td> <td></table> <br></table> <br> <br> <br><font size=2><tt>hi there<br> <br> does anyone know the history of Carzala? <br> <br> I have some ideas, such as that it is a rebel barony from Ranke (being the next bit river south from Southern Ranke), but first want to know what is already "in-game".<br> <br> ideas to the list, to me or even (preferably) on the wiki (as that can handle differences of opinion) please.<br> <br> a blinding greyness (written equivalent of deafening silence?) may prod me to write an erzatz history... without reference to reality <grin><br> <br> many thanks, Ian<br> <br> <br> -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz --<br> </tt></font> <br> --=_alternative 0004DFC1CC25707E_=-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] history of Carzala (was: Languages) |
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From | Martin Dickson |
Date | Fri, 16 Sep 2005 13:11:43 +1200 |
RMansfield@ingnz.com wrote: > > My understanding is that Cazala is only a few generation old Don't have the Frontiers guide with me, but as I recall 80 years was the figure given (we may presume that's now 20-odd years old). > NB common is also the native tongue in Ranke I'd tend to agree with that for Sanctuary -- similar mish-mash of immigrants -- but it would be a bit odd if Ranke didn't have at least one other language often spoken, even if only used by the upper crust (such as they are in that Duchy). Cheers, Martin -- Martin Dickson ph: +64 9 3730400 x3592 User Experience Engineer fax: +64 9 3730401 Strategy, Research & Architecture email: martin.dickson@peace.com Peace Software http://www.peace.com -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] history of Carzala (was: Languages) |
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From | Mandos Mitchinson |
Date | Fri, 16 Sep 2005 13:16:02 +1200 |
> Don't have the Frontiers guide with me, but as I recall 80 > years was the > figure given (we may presume that's now 20-odd years old). So are there centennial plans organised? Sounds like an excuse for a street party or two! Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] history of Carzala (was: Languages) |
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From | Struan Judd |
Date | Fri, 16 Sep 2005 14:08:43 +1200 |
------=_Part_35656_29087342.1126836523831 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline Sounds like a job for the Campaign committee.=20 TTFN On 9/16/05, Mandos Mitchinson <MandosM@adhb.govt.nz> wrote: >=20 > > Don't have the Frontiers guide with me, but as I recall 80 > > years was the > > figure given (we may presume that's now 20-odd years old). >=20 > So are there centennial plans organised? >=20 > Sounds like an excuse for a street party or two! >=20 > Mandos > /s >=20 >=20 > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- > ------=_Part_35656_29087342.1126836523831 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline Sounds like a job for the Campaign committee. <br> <br> TTFN<br><br><div><span class=3D"gmail_quote">On 9/16/05, <b class=3D"gmail_= sendername">Mandos Mitchinson</b> <<a href=3D"mailto:MandosM@adhb.govt.n= z">MandosM@adhb.govt.nz</a>> wrote:</span><blockquote class=3D"gmail_quo= te" style=3D"border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt= 0.8ex; padding-left: 1ex;"> > Don't have the Frontiers guide with me, but as I recall 80<br>> yea= rs was the<br>> figure given (we may presume that's now 20-odd years old= ).<br><br>So are there centennial plans organised?<br><br>Sounds like an ex= cuse for a street party or two! <br><br>Mandos<br>/s<br><br><br>-- to unsubscribe notify mailto:<a href=3D"= mailto:dq-request@dq.sf.org.nz">dq-request@dq.sf.org.nz</a> --<br></blockqu= ote></div><br> ------=_Part_35656_29087342.1126836523831-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] history of Carzala (was: Languages) |
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From | Stephen Martin |
Date | Fri, 16 Sep 2005 15:56:13 +1200 (NZST) |
My understanding of Carzala's history was similar, so I have created the first draft of a history of Carzarla, I stopped at the end of the reign of Leto's grandfather as I believe something has already been established about his father and how he inherited. http://www.dragonquest.org.nz/dqwiki/index.php/Carzala#History_and_Events I wanted a grandfather who would have inspired Leto to be the elightened and effective Duke we all know. Names were based on place names in Carzala. A few blanks to be filled in about where they originally came from. And a tentative date of mid-summer 806 or probably 807wk for the centenial year of Carzala. Cheers, Stephen. Martin Dickson said: > RMansfield@ingnz.com wrote: > >> >> My understanding is that Cazala is only a few generation old > > Don't have the Frontiers guide with me, but as I recall 80 years was the figure given (we may > presume that's now 20-odd years old). > >> NB common is also the native tongue in Ranke > > I'd tend to agree with that for Sanctuary -- similar mish-mash of immigrants -- but it would be > a bit odd if Ranke didn't have at least one other language often spoken, even if only used by > the upper crust (such as they are in that Duchy). > > Cheers, > Martin > > -- > Martin Dickson ph: +64 9 3730400 x3592 > User Experience Engineer fax: +64 9 3730401 > Strategy, Research & Architecture email: martin.dickson@peace.com Peace Software > http://www.peace.com > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] history of Carzala (was: Languages) |
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From | Helen Saggers |
Date | Fri, 16 Sep 2005 16:09:01 +1200 |
Celebrations have been postponed due to the war, it's a little hard to plan to celebrate 100 years if your not sure you'll still be here next week. Helen -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Mandos Mitchinson Sent: Friday, 16 September 2005 1:16 p.m. To: dq@dq.sf.org.nz Subject: Re: [dq] history of Carzala (was: Languages) > Don't have the Frontiers guide with me, but as I recall 80 > years was the > figure given (we may presume that's now 20-odd years old). So are there centennial plans organised? Sounds like an excuse for a street party or two! Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] history of Carzala (was: Languages) |
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From | Mandos Mitchinson |
Date | Fri, 16 Sep 2005 16:07:52 +1200 |
> Celebrations have been postponed due to the war, it's a > little hard to plan to celebrate 100 years if your not sure > you'll still be here next week. After 20 years of threat from the Dark circle I think people need a chance to celebrate. Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] history of Carzala (was: Languages) |
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From | Martin Dickson |
Date | Fri, 16 Sep 2005 16:09:15 +1200 |
Actually the whole nastiness is because Leto forgot to send Rashak an invite. :-) Helen Saggers wrote: >Celebrations have been postponed due to the war, it's a little hard to plan >to celebrate 100 years if your not sure you'll still be here next week. > > -- Martin Dickson ph: +64 9 3730400 x3592 User Experience Engineer fax: +64 9 3730401 Strategy, Research & Architecture email: martin.dickson@peace.com Peace Software http://www.peace.com -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |