Subject | Re: [dq] Serious Fighters |
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From | Simpson |
\ Mark\ \(NZ\) | |
Date | Fri, 7 Oct 2005 09:17:18 +1300 |
This is a multi-part message in MIME format. ------_=_NextPart_001_01C5CAB2.F3054729 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Helen I wasnt really agreeing or disagreeing with you on your = "perception" of non-mages point, merely taking the discussion off on = another tangent. Id like to see additional benefits given to non-mages. = Warrior seems like the logical one to me, but by no means the only = possibility. Another idea would be to open up higher level skills to = non-mages - ie if you have a college you are capped at rank 8 in skill = XYZ whereas a non-mage can attain rank 10 say. Maybe the games to old = for such radical change. =20 By the way all my 3 characters have a college (well I guess technically = illusionist counts as a college doesnt it?). Often there is the = perception that you are a drag on the party if you have illusionist as a = college ... =20 =20 -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of = Helen Saggers Sent: Thursday, 6 October 2005 6:48 p.m. To: dq@dq.sf.org.nz Subject: Re: [dq] Serious Fighters Well I guess my point is that while you can start as a non-mage, in = order to max out those "other" stats, sooner or later you may as well = raise that MA and grab a college, as their is no real detriment (other = than time and exp) to doing so, and plenty of benefits to gain.=20 Correct, the only detriment to buying up MA and learning a collage is = your lower MA, for the magic side of things. But then you have higher = other stats so it balances. Given enough time/exp the Warrior-Mage can be just as good at combat as = the non-mage (arguably better with self stat buffs/def buffs/weapon = buffs etc. they may gain from their college). And then they get the = benefits of a college to boot. =20 Made possible by mage plate, which lets them tank up too. Or else the to = cast or not to cast choice would still give nonmages a tank advantage. That's the thing about DQ, given the time and exp you can be a = Warrior/Mage/Thief/Ranger/Healer/Assassin etc. jack of all trades = "instant party in one character". I don't advocate going to D&D = "straight jacketed" classes but in many ways DQ is at the entire = opposite end of the spectrum.=20 =20 Because characters can be 10, 15 or more years old, that semi Mythical = Beast the instant party in one character does apear to occur, however if = all the characters are at that level this isn't a problem, the mages = collage and mix of side skills eg troubador, spy, courtier, milsci often = deside which role a character plays in the party. Separating warrior out so only non-mages could get it would mean the = non-mage tank (with warrior) was actually better than the mage/tank at = pure melee. As I recall Warrior talks about having to spend much time = doing physical and weapons training i.e. not learning spells and = studying arcane tomes.=20 =20 But that occurs any way apart from the oddities caused by high stat = rolls, and Non Mages that becomer Namers, Just be cause Nonmages only have Stats weapons and skills to spend ep on = not the magic as well. At least until you get to silly high levels, and by then most of = characters have picked up odd talents, abilities or weapons such that it = no longer matters. What I mean is I have encountered (and Im not the only one) an attitued = that your a cripple and a drag on the party if you get beyond bunny = level and don't have a collage. That non mages are only good for combat = and nothing else. I will say I have encountered it less of late but that may be because I = have proved to those people in the past that the character is more than = just another sword. =20 And although I might be wrong it seems from your desire to limit warrior = to non mages that you too have that being good at combat (which makes up = only part of the game) is the main focus the only point of being a non = mage.=20 Ive often wondered how a non mage, non combat, theif spy specialist = would run? =20 Helen=20 ------_=_NextPart_001_01C5CAB2.F3054729 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = charset=3Diso-8859-1"> <META content=3D"MSHTML 6.00.2800.1106" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY> <DIV><SPAN class=3D633130720-06102005><FONT face=3DArial color=3D#0000ff = size=3D2>Helen=20 I wasnt really agreeing or disagreeing with you on = your "perception" of=20 non-mages point, merely taking the discussion off on another tangent. Id = like to=20 see additional benefits given to non-mages. Warrior seems like the = logical one=20 to me, but by no means the only possibility. Another idea would be = to open=20 up higher level skills to non-mages - ie if you have a college you are = capped at=20 rank 8 in skill XYZ whereas a non-mage can attain rank 10 say. Maybe the = games=20 to old for such radical change.</FONT></SPAN></DIV> <DIV><SPAN class=3D633130720-06102005></SPAN><SPAN = class=3D633130720-06102005><FONT=20 face=3DArial color=3D#0000ff size=3D2></FONT></SPAN> </DIV> <DIV><SPAN class=3D633130720-06102005><FONT face=3DArial color=3D#0000ff = size=3D2>By the=20 way all my 3 characters have a college (well I guess technically = illusionist=20 counts as a college doesnt it?). Often there is the perception that you = are a=20 drag on the party if you have illusionist as a college = ...</FONT></SPAN></DIV> <DIV><SPAN class=3D633130720-06102005><FONT face=3DArial color=3D#0000ff = size=3D2></FONT></SPAN> </DIV> <DIV><SPAN class=3D633130720-06102005><FONT face=3DArial color=3D#0000ff = size=3D2></FONT></SPAN> </DIV> <BLOCKQUOTE> <DIV class=3DOutlookMessageHeader dir=3Dltr align=3Dleft><FONT = face=3DTahoma=20 size=3D2>-----Original Message-----<BR><B>From:</B> = dq-owner@dq.sf.org.nz=20 [mailto:dq-owner@dq.sf.org.nz]<B>On Behalf Of </B>Helen=20 Saggers<BR><B>Sent:</B> Thursday, 6 October 2005 6:48 = p.m.<BR><B>To:</B>=20 dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq] Serious=20 Fighters<BR><BR></FONT></DIV> <DIV><FONT face=3DArial size=3D2>Well I guess my point is that while = you can start=20 as a non-mage, in order to max out those "other" stats, sooner or = later you=20 may as well raise that MA and grab a college, as their is no real = detriment=20 (other than time and exp) to doing so, and plenty of benefits to=20 gain. </FONT></DIV> <DIV><FONT face=3DArial size=3D2><BR><FONT color=3D#0000ff>Correct, = the only=20 detriment to buying up MA and learning a collage is your lower MA, for = the=20 magic side of things. But then you have higher other stats so it=20 balances.</FONT></FONT></DIV><FONT face=3DArial size=3D2><FONT=20 color=3D#0000ff></FONT> <DIV><BR>Given enough time/exp the Warrior-Mage can be just as good at = combat=20 as the non-mage (arguably better with self stat buffs/def buffs/weapon = buffs=20 etc. they may gain from their college). And then they get the benefits = of a=20 college to boot.</DIV> <DIV> </DIV> <DIV><FONT color=3D#0000ff>Made possible by mage plate, which lets = them tank up=20 too. Or else the to cast or not to cast choice would still give = nonmages a=20 tank advantage.</FONT><BR><BR>That's the thing about DQ, given the = time and=20 exp you can be a Warrior/Mage/Thief/Ranger/Healer/Assassin etc. jack = of all=20 trades "instant party in one character". I don't advocate going to = D&D=20 "straight jacketed" classes but in many ways DQ is at the entire = opposite end=20 of the spectrum. </DIV> <DIV> </DIV> <DIV><FONT color=3D#0000ff>Because characters can be 10, 15 or more = years old,=20 that semi Mythical Beast the instant party in one character does apear = to=20 occur, however if all the characters are at that level this isn't a = problem,=20 the mages collage and mix of side skills eg troubador, spy, courtier, = milsci=20 often deside which role a character plays in the=20 party.</FONT><BR><BR>Separating warrior out so only non-mages could = get it=20 would mean the non-mage tank (with warrior) was actually better than = the=20 mage/tank at pure melee. As I recall Warrior talks about having to = spend much=20 time doing physical and weapons training i.e. not learning spells and = studying=20 arcane tomes. </DIV> <DIV> </DIV> <DIV><FONT color=3D#0000ff>But that occurs any way apart from the = oddities=20 caused by high stat rolls, and Non Mages that becomer = Namers,</FONT></DIV> <DIV><FONT color=3D#0000ff>Just be cause Nonmages only have Stats = weapons and=20 skills to spend ep on not the magic as well.</FONT></DIV> <DIV><FONT color=3D#0000ff>At least until you get to silly high = levels, and=20 by then most of characters have picked up odd talents, abilities or = weapons=20 such that it no longer matters.</FONT></DIV><FONT = color=3D#0000ff><FONT=20 color=3D#000000></FONT> <DIV><BR>What I mean is I have encountered (and Im not the only = one) an=20 attitued that your a cripple and a drag on the party if you get = beyond=20 bunny level and don't have a collage. That non mages are only good for = combat=20 and nothing else.</DIV> <DIV>I will say I have encountered it less of late but that may be = because I=20 have proved to those people in the past that the character is more = than just=20 another sword.</DIV> <DIV> </DIV> <DIV>And although I might be wrong it seems from your desire to limit = warrior=20 to non mages that you too have that being good at combat (which makes = up only=20 part of the game) is the main focus the only point of being a non = mage.=20 </DIV> <DIV>Ive often wondered how a non mage, non combat, theif spy = specialist would=20 run?</FONT></DIV> <DIV><FONT color=3D#0000ff><FONT=20 color=3D#000000></FONT> </DIV></FONT></FONT><FONT face=3DArial = color=3D#0000ff=20 size=3D2>Helen</FONT> </BLOCKQUOTE></BODY></HTML> ------_=_NextPart_001_01C5CAB2.F3054729-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] Specialists |
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From | Stephen Martin |
Date | Fri, 7 Oct 2005 09:33:41 +1300 (NZDT) |
I believe that the issue some people have with playing pure fighters is that they are combat specialists. Out of combat they can't do much so they get bored. Other specialists have similar issues, the woods ranger "I'll sleep in a bed when I'm dead" type sucks on a city/intrigue adventure, Water mages are crippled anywhere away from water, Bards and Illusionists are crippled... Our games are usually varied and rarely involve more than 3 nights of combat. If you choose to play a character that is only interesting a third of the time then it will be dull two thirds of the time. Get a hobby. :-) Rounding out the character with skills and personality makes them interesting for far more of the game. -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Serious Fighters |
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From | Martin Dickson |
Date | Fri, 7 Oct 2005 09:41:05 +1300 |
------=_Part_2578_10499228.1128631265861 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 10/6/05, Helen Saggers <helen@owbn.net.nz> wrote: > > > ...I have proved to those people in the past that the character is more > than just another sword. > ...it seems from your desire to limit warrior to non mages that you too > have that being good at combat (which makes up only part of the game) is = the > main focus the only point of being a non mage. > Ive often wondered how a non mage, non combat, theif spy specialist would > run? > I think Helen has the right of it. From my experience a DQ quarter of 12-odd sessions might average perhaps 3 of actual combat (sometimes fewer), or looking the other way, 9 sessions without drawn weapons... a 3:1 ratio. A character who is specialised in / fixated on only combat will always be seen as less useful (and probably less fun to play) -- heck, even if we limited mages to 0-point robes and only gave them daggers a la original D&D= , and made the warriors veritable gods in combat, there'd still be 3 out of 4 sessions when the sword swingers would have little or nothing to do. (I've played for enough years a "pure" mage who until very recently was so useles= s in combat that I know the feeling -- albeit from the other angle). As Helen suggests, non-combat skills are part of a more rounded character -= - warrior/rangers, warrior/thieves... and perhaps oddly, warrior/healers all give the non-mages more options in the sessions without a hex grid. That said... DQ is a very magic rich / magic heavy game and world, and the system offers few benefits for not having a college. I can see value in making the benefits greater... but I think those benefits really have to be something other than purely combat benefits -- they would need to (at least partially) be of use in the 3 out of 4 sessions when the party are investigating, or trekking, or negotiating, or whatever. Cheers, Martin ------=_Part_2578_10499228.1128631265861 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 10/6/05, <b class=3D"gmail_sendername">Helen Saggers</b> <<a href=3D"= mailto:helen@owbn.net.nz">helen@owbn.net.nz</a>> wrote:<div><span class= =3D"gmail_quote"></span><blockquote class=3D"gmail_quote" style=3D"border-l= eft: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left:= 1ex;"> <span class=3D"q"></span><font face=3D"Arial" size=3D"2"><font color=3D"#00= 00ff"><br> <div>...I=20 have proved to those people in the past that the character is more than jus= t=20 another sword.</div> <div> </div> <div>...it seems from your desire to limit warrior to=20 non mages that you too have that being good at combat (which makes up only = part=20 of the game) is the main focus the only point of being a non mage. </d= iv> <div>Ive often wondered how a non mage, non combat, theif spy specialist wo= uld=20 run?</div></font></font></blockquote><div><br> I think Helen has the right of it.<br> <br> From my experience a DQ quarter of 12-odd sessions might average perhaps 3 of actual combat (sometimes fewer), or looking the other way, 9 sessions without drawn weapons... a 3:1 ratio.<br> <br> A character who is specialised in / fixated on only combat will always be seen as less useful (and probably less fun to play) -- heck, even if we limited mages to 0-point robes and only gave them daggers a la original D&D, and made the warriors veritable gods in combat, there'd still be 3 out of 4 sessions when the sword swingers would have little or nothing to do. (I've played for enough years a "pure&q= uot; mage who until very recently was so useless in combat that I know the feeling -- albeit from the other angle).<br> <br> As Helen suggests, non-combat skills are part of a more rounded character -- warrior/rangers, warrior/thieves... and perhaps oddly, warrior/healers all give the non-mages more options in the sessions without a hex grid.<br> <br> That said... DQ is a very magic rich / magic heavy game and world, and the system offers few benefits for not having a college. I can see value in making the benefits greater... but I think those benefits really have to be something other than purely combat benefits -- they would need to (at least partially) be of use in the 3 out of 4 sessions when the party are investigating, or trekking, or negotiating, or whatever.<br> <br> Cheers,<br> Martin<br> </div></div><br> ------=_Part_2578_10499228.1128631265861-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Specialists |
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From | Martin Dickson |
Date | Fri, 7 Oct 2005 09:43:39 +1300 |
------=_Part_2622_28329266.1128631419602 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 10/7/05, Stephen Martin <stephenm@castle.pointclark.net> wrote: > > ...Bards and Illusionists are crippled... Not often enough. Some are merely maimed. ------=_Part_2622_28329266.1128631419602 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 10/7/05, <b class=3D"gmail_sendername">Stephen Martin</b> <<a href=3D= "mailto:stephenm@castle.pointclark.net">stephenm@castle.pointclark.net</a>&= gt; wrote:<div><span class=3D"gmail_quote"></span><blockquote class=3D"gmai= l_quote" style=3D"border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0p= t 0pt 0.8ex; padding-left: 1ex;"> ...Bards and Illusionists are crippled...</blockquote><div><br> Not often enough. Some are merely maimed. <br> </div><br></div><br> ------=_Part_2622_28329266.1128631419602-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Specialists |
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From | Martin Dickson |
Date | Fri, 7 Oct 2005 09:52:54 +1300 |
------=_Part_2854_14212797.1128631974948 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 10/7/05, Stephen Martin <stephenm@castle.pointclark.net> wrote: > > Other specialists have similar issues, the woods ranger "I'll sleep in a > bed when I'm dead" type > sucks on a city/intrigue adventure, Water mages are crippled anywhere awa= y > from water, Bards and Illusionists are crippled... However Mages, no matter how specialised, do tend to have at least a small selection of abilities that given them some odd utility. Your tree-hugger woods ranger (should they be an Earth mage) can also blend= , heal, detect poison and talk to potted plants (any of which might be useful in a city/intrigue). The Water mage can make water when needed (though they may blow their heads off trying), and flippancy aside -- Illusionists can b= e very useful. :-) ------=_Part_2854_14212797.1128631974948 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 10/7/05, <b class=3D"gmail_sendername">Stephen Martin</b> <<a href=3D= "mailto:stephenm@castle.pointclark.net">stephenm@castle.pointclark.net</a>&= gt; wrote:<div><span class=3D"gmail_quote"></span><blockquote class=3D"gmai= l_quote" style=3D"border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0p= t 0pt 0.8ex; padding-left: 1ex;"> Other specialists have similar issues, the woods ranger "I'll sleep in= a bed when I'm dead" type<br>sucks on a city/intrigue adventure, Wate= r mages are crippled anywhere away from water, Bards and Illusionists are c= rippled... </blockquote><div><br> However Mages, no matter how specialised, do tend to have at least a small selection of abilities that given them some odd utility.<br> <br> Your tree-hugger woods ranger (should they be an Earth mage) can also blend, heal, detect poison and talk to potted plants (any of which might be useful in a city/intrigue). The Water mage can make water when needed (though they may blow their heads off trying), and flippancy aside -- Illusionists can be very useful. :-)</div></div><br> ------=_Part_2854_14212797.1128631974948-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Specialists |
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From | Andrew\ Withy\ \(DSL\ AK\) |
Date | Fri, 7 Oct 2005 09:57:09 +1300 |
This is a multi-part message in MIME format. ------_=_NextPart_001_01C5CAB8.8487165A Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Bards are rare PCs in DQ. Illusionists are more common. If Illusionists are crippled, why? Presumably the college is not tough enough, or badly focussed, or something? I think the college needs more work (some people say bring back the old Illusion college). If Illusionists are broken, they can be fixed. =20 As a player, I've not found Illusion to be crippling, but then I don't play a low/medium illusionist. It's just not (a) blast; (b) boost; (c) transport. As a GM, Illusion (old or new) is really tough. =20 Andrew -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Martin Dickson Sent: Friday, 7 October 2005 9:44 a.m. To: dq@dq.sf.org.nz Subject: Re: [dq] Specialists =09 =09 On 10/7/05, Stephen Martin <stephenm@castle.pointclark.net> wrote:=20 =09 ...Bards and Illusionists are crippled... Not often enough. Some are merely maimed.=20 =09 ------_=_NextPart_001_01C5CAB8.8487165A Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD><TITLE>Message</TITLE> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Dus-ascii"> <META content=3D"MSHTML 6.00.2800.1515" name=3DGENERATOR></HEAD> <BODY> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN = class=3D101235220-06102005>Bards=20 are rare PCs in DQ. Illusionists are more common. If Illusionists are = crippled,=20 why? Presumably the college is not tough enough, or badly focussed, or=20 something? I think the college needs more work (some people say bring = back the=20 old Illusion college). If Illusionists are broken, they can be=20 fixed.</SPAN></FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D101235220-06102005></SPAN></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN = class=3D101235220-06102005>As a=20 player, I've not found Illusion to be crippling, but then I don't play a = low/medium illusionist. It's just not (a) blast; (b) boost; (c) = transport. As a=20 GM, Illusion (old or new) is really tough.</SPAN></FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D101235220-06102005></SPAN></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D101235220-06102005>Andrew</SPAN></FONT></DIV> <BLOCKQUOTE style=3D"MARGIN-RIGHT: 0px"> <DIV></DIV> <DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr = align=3Dleft><FONT=20 face=3DTahoma size=3D2>-----Original Message-----<BR><B>From:</B>=20 dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <B>On Behalf Of=20 </B>Martin Dickson<BR><B>Sent:</B> Friday, 7 October 2005 9:44=20 a.m.<BR><B>To:</B> dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq]=20 Specialists<BR><BR></FONT></DIV>On 10/7/05, <B = class=3Dgmail_sendername>Stephen=20 Martin</B> <<A=20 = href=3D"mailto:stephenm@castle.pointclark.net">stephenm@castle.pointclark= .net</A>>=20 wrote: <DIV><SPAN class=3Dgmail_quote></SPAN> <BLOCKQUOTE class=3Dgmail_quote=20 style=3D"PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: = rgb(204,204,204) 1px solid">...Bards=20 and Illusionists are crippled...</BLOCKQUOTE> <DIV><BR>Not often enough. Some are merely maimed.=20 <BR></DIV><BR></DIV><BR></BLOCKQUOTE></BODY></HTML> =00 ------_=_NextPart_001_01C5CAB8.8487165A-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Serious Fighters |
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From | Helen Saggers |
Date | Fri, 7 Oct 2005 10:40:08 +1300 |
This is a multi-part message in MIME format. ------=_NextPart_000_000E_01C5CB2B.7CCBA400 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Simpson@smtp.sig.net.nz ; Mark (NZ)=20 Helen I wasnt really agreeing or disagreeing with you on your = "perception" of non-mages point, merely taking the discussion off on = another tangent. Id like to see additional benefits given to non-mages. = Warrior seems like the logical one to me, but by no means the only = possibility. Another idea would be to open up higher level skills to = non-mages - ie if you have a college you are capped at rank 8 in skill = XYZ whereas a non-mage can attain rank 10 say. Maybe the games to old = for such radical change. The subject of additional benifits aimed at non mage fighters is being = looked at, the problem is how to add such to an exsisting system without = messing with the balance of the game too much, and complicating up what = is an already complicated system. Or chopping Large parts of time and EP = out of exsisting characters. There is a 16 page print out of something Jono sent me in my DQ draw = covered in scribled notes, that looks good in principal, but changes = take time look at theif it been in the system for I believe its 3 years = now.=20 And as combat is only 1 in what every 3 nights of play adverage, it = still leaves nonmages with the perception of only being swords with = legs. By the way all my 3 characters have a college (well I guess technically = illusionist counts as a college doesnt it?). Often there is the = perception that you are a drag on the party if you have illusionist as a = college ... The problem is that there are no direct power up, or attack spells in = illusion. They are considered good for hiding things only. Few people = rember that they have spells other than disguise, invis, and fog, they = forget about the def spell, and they have this percetion that because an = illusion its not real its no use. You have to get creative to get the best out of illusion. Best use of an illusionary wall I ever saw was mixed in with real walls = of earth and fire to extend a defensive line, even if they new it wasn't real they still couldn't target though it, no = line of sight. Helen ------=_NextPart_000_000E_01C5CB2B.7CCBA400 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Diso-8859-1"> <META content=3D"MSHTML 6.00.2800.1515" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff background=3D""> <DIV><BR><FONT face=3DArial size=3D2>----- Original Message ----- = <BR>From:=20 Simpson@smtp.sig.net.nz ; Mark (NZ) <BR><BR>Helen I wasnt really = agreeing or=20 disagreeing with you on your "perception" of non-mages point, merely = taking the=20 discussion off on another tangent. Id like to see additional benefits = given to=20 non-mages. Warrior seems like the logical one to me, but by no means the = only=20 possibility. Another idea would be to open up higher level skills to = non-mages -=20 ie if you have a college you are capped at rank 8 in skill XYZ whereas a = non-mage can attain rank 10 say. Maybe the games to old for such radical = change.</FONT></DIV> <DIV><FONT face=3DArial size=3D2><FONT color=3D#0000ff>The subject = of additional=20 benifits aimed at non mage fighters is being looked at, = the=20 problem is how to add such to an exsisting system without messing with = the=20 balance of the game too much, and complicating up what is an already = complicated=20 system. Or chopping Large parts of time and EP out of exsisting=20 characters.</FONT></FONT></DIV> <DIV><FONT face=3DArial size=3D2><FONT color=3D#0000ff>There is a 16 = page print out of=20 something Jono sent me in my DQ draw covered in scribled notes, that = looks good=20 in principal, but changes take time look at theif it been in the system = for I=20 believe its 3 years now.</FONT></FONT><FONT face=3DArial=20 size=3D2> </FONT></DIV> <DIV><FONT face=3DArial size=3D2><FONT color=3D#0000ff>And as combat is = only 1 in what=20 every 3 nights of play adverage, it still leaves nonmages with the = perception of=20 only being swords with legs.</FONT><BR><BR>By the way all my 3 = characters have a=20 college (well I guess technically illusionist counts as a college doesnt = it?).=20 Often there is the perception that you are a drag on the party if you = have=20 illusionist as a college ...</FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2>The problem is that = there are no=20 direct power up, or attack spells in illusion. They are considered good = for=20 hiding things only. Few people rember that they have spells other than = disguise,=20 invis, and fog, they forget about the def spell, and they have this = percetion=20 that because an illusion its not real its no use.</FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2>You have to get = creative to get the=20 best out of illusion.</FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2>Best use of an = illusionary wall I=20 ever saw was mixed in with real walls of earth and fire to extend a = defensive line,</FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2>even if they new it = wasn't real they=20 still couldn't target though it, no line of sight.</FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2>Helen</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV></BODY></HTML> ------=_NextPart_000_000E_01C5CB2B.7CCBA400-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Specialists |
---|---|
From | Simpson |
\ Mark\ \(NZ\) | |
Date | Fri, 7 Oct 2005 10:35:21 +1300 |
This is a multi-part message in MIME format. ------_=_NextPart_001_01C5CABD.DA954FA1 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I always got frustrated as an illusionist that you couldnt just "do" = simple illusions. If I want to do an illusion of a chest sitting in the = middle of the floor it would look like a chest made by a rank zero = craftsman (think Homer Simpson homemade quality), because the spell says = the object appears as an object made by a rank/3 craftsman or something = like that. I have to rank this spell above 10 just to have a "real" = looking chest? ... arrggggghhh.=20 =20 When you think about it the most useful spells in any college can often = come down to: =20 1. Buffing spells - Stat buffs, Defence buffs, weapon buffs, armour = buffs, lesser Enchantment, cold protection, vapour breathing etc. - = illusionist get an underpowered defence spell (1+1 per rank special = knowledge from memory); 2. Damage spells - illusionists get a very underwhelming bolt 3. Transport spells - nope 4. Non damage based "Take down" spells (eg sleep, mental attack, agony?, = charm etc.) - Maze spell - not bad but not entirely amazing either - = Flash of light. 5. Healing spells - nope 6. General Utility Spells - Enhance enchantment, Mind Speech, Lesser = Enchantment, Cold Protection, Feather fall etc. - Disguise Illusion and = Illusionary terrian - illusionists are reasonably well served here.=20 =20 The one area I'd focus on first is giving Illusionists a good defence = spell. They are meant to be masters of deceiving the eye, they should be = hard to hit, so why not give them a top line defence spell. What about a = 2+2 per rank spell which gives nothing in close or only 1+1 (once you = got hold of the slimey blighters it should easier to nail them) but 3 = per rank vs missiles? Also why not tweak their version of invis to give = some additional benefit/spice over the E&E version? =20 -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of = Andrew Withy (DSL AK) Sent: Friday, 7 October 2005 9:57 a.m. To: dq@dq.sf.org.nz Subject: Re: [dq] Specialists Bards are rare PCs in DQ. Illusionists are more common. If Illusionists = are crippled, why? Presumably the college is not tough enough, or badly = focussed, or something? I think the college needs more work (some people = say bring back the old Illusion college). If Illusionists are broken, = they can be fixed. =20 As a player, I've not found Illusion to be crippling, but then I don't = play a low/medium illusionist. It's just not (a) blast; (b) boost; (c) = transport. As a GM, Illusion (old or new) is really tough. =20 Andrew -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of = Martin Dickson Sent: Friday, 7 October 2005 9:44 a.m. To: dq@dq.sf.org.nz Subject: Re: [dq] Specialists On 10/7/05, Stephen Martin < stephenm@castle.pointclark.net> wrote:=20 ...Bards and Illusionists are crippled... Not often enough. Some are merely maimed.=20 ------_=_NextPart_001_01C5CABD.DA954FA1 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = charset=3Diso-8859-1"> <TITLE>Message</TITLE> <META content=3D"MSHTML 6.00.2800.1106" name=3DGENERATOR></HEAD> <BODY> <DIV><SPAN class=3D692430821-06102005><FONT face=3DArial color=3D#0000ff = size=3D2>I=20 always got frustrated as an illusionist that you couldnt just "do" = simple=20 illusions. If I want to do an illusion of a chest sitting in the middle = of the=20 floor it would look like a chest made by a rank zero craftsman (think = Homer=20 Simpson homemade quality), because the spell says the object appears as = an=20 object made by a rank/3 craftsman or something like that. I have = to rank=20 this spell above 10 just to have a "real" looking chest? ... = arrggggghhh.=20 </FONT></SPAN></DIV> <DIV><SPAN class=3D692430821-06102005><FONT face=3DArial color=3D#0000ff = size=3D2></FONT></SPAN> </DIV> <DIV><SPAN class=3D692430821-06102005><FONT face=3DArial color=3D#0000ff = size=3D2>When=20 you think about it the most useful spells in any college can often come = down=20 to:</FONT></SPAN></DIV> <DIV><SPAN class=3D692430821-06102005><FONT face=3DArial color=3D#0000ff = size=3D2></FONT></SPAN> </DIV> <DIV><SPAN class=3D692430821-06102005><FONT face=3DArial color=3D#0000ff = size=3D2>1. Buffing spells - Stat buffs, Defence buffs, weapon = buffs, armour=20 buffs, lesser Enchantment, cold protection, vapour breathing = etc. -=20 illusionist get an underpowered defence spell (1+1 per rank special = knowledge=20 from memory);</FONT></SPAN></DIV> <DIV><SPAN class=3D692430821-06102005><FONT face=3DArial color=3D#0000ff = size=3D2>2.=20 Damage spells - illusionists get a very underwhelming=20 bolt</FONT></SPAN></DIV> <DIV><SPAN class=3D692430821-06102005><FONT face=3DArial color=3D#0000ff = size=3D2>3.=20 Transport spells - nope</FONT></SPAN></DIV> <DIV><SPAN class=3D692430821-06102005><FONT face=3DArial color=3D#0000ff = size=3D2>4. Non=20 damage based "Take down" spells (eg sleep, mental attack, agony?, = charm=20 etc.) - Maze spell - not bad but not entirely amazing either - Flash of=20 light.</FONT></SPAN></DIV> <DIV><SPAN class=3D692430821-06102005><FONT face=3DArial color=3D#0000ff = size=3D2>5.=20 Healing spells - nope</FONT></SPAN></DIV> <DIV><SPAN class=3D692430821-06102005><FONT face=3DArial color=3D#0000ff = size=3D2>6.=20 General Utility Spells - Enhance enchantment, Mind Speech, Lesser = Enchantment,=20 Cold Protection, Feather fall etc. - Disguise Illusion and Illusionary = terrian -=20 illusionists are reasonably well served here. </FONT></SPAN></DIV> <DIV><SPAN class=3D692430821-06102005><FONT face=3DArial color=3D#0000ff = size=3D2></FONT></SPAN> </DIV> <DIV><FONT face=3DArial><FONT size=3D2><FONT color=3D#0000ff><SPAN=20 class=3D692430821-06102005>The one area I'd focus on first is giving = Illusionists=20 a good defence spell. They are meant to be masters of deceiving the eye, = they=20 should be hard to hit, so why not give them a top line defence spell. = What about=20 a 2+2 per rank spell which gives nothing in close or only 1+1 = (once you=20 got hold of the slimey blighters it should easier to nail = them) but 3=20 per rank vs missiles? Also why not tweak their version of invis to give = some=20 additional benefit/spice over the E&E=20 version?</SPAN></FONT></FONT></FONT></DIV> <DIV><SPAN class=3D692430821-06102005><FONT face=3DArial color=3D#0000ff = size=3D2></FONT></SPAN> </DIV> <BLOCKQUOTE dir=3Dltr style=3D"MARGIN-RIGHT: 0px"> <DIV class=3DOutlookMessageHeader dir=3Dltr align=3Dleft><FONT = face=3DTahoma=20 size=3D2>-----Original Message-----<BR><B>From:</B> = dq-owner@dq.sf.org.nz=20 [mailto:dq-owner@dq.sf.org.nz]<B>On Behalf Of </B>Andrew Withy (DSL=20 AK)<BR><B>Sent:</B> Friday, 7 October 2005 9:57 a.m.<BR><B>To:</B>=20 dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq] = Specialists<BR><BR></FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D101235220-06102005>Bards are rare PCs in DQ. Illusionists are = more=20 common. If Illusionists are crippled, why? Presumably the college is = not tough=20 enough, or badly focussed, or something? I think the college needs = more work=20 (some people say bring back the old Illusion college). If Illusionists = are=20 broken, they can be fixed.</SPAN></FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D101235220-06102005></SPAN></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN = class=3D101235220-06102005>As a=20 player, I've not found Illusion to be crippling, but then I don't play = a=20 low/medium illusionist. It's just not (a) blast; (b) boost; (c) = transport. As=20 a GM, Illusion (old or new) is really tough.</SPAN></FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D101235220-06102005></SPAN></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D101235220-06102005>Andrew</SPAN></FONT></DIV> <BLOCKQUOTE style=3D"MARGIN-RIGHT: 0px"> <DIV></DIV> <DIV class=3DOutlookMessageHeader lang=3Den-us dir=3Dltr = align=3Dleft><FONT=20 face=3DTahoma size=3D2>-----Original Message-----<BR><B>From:</B>=20 dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <B>On Behalf Of = </B>Martin Dickson<BR><B>Sent:</B> Friday, 7 October 2005 9:44=20 a.m.<BR><B>To:</B> dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq]=20 Specialists<BR><BR></FONT></DIV>On 10/7/05, <B=20 class=3Dgmail_sendername>Stephen Martin</B> <<A=20 = href=3D"mailto:stephenm@castle.pointclark.net">stephenm@castle.pointclark= .net</A>>=20 wrote:=20 <DIV><SPAN class=3Dgmail_quote></SPAN> <BLOCKQUOTE class=3Dgmail_quote=20 style=3D"PADDING-LEFT: 1ex; MARGIN: 0pt 0pt 0pt 0.8ex; BORDER-LEFT: = rgb(204,204,204) 1px solid">...Bards=20 and Illusionists are crippled...</BLOCKQUOTE> <DIV><BR>Not often enough. Some are merely maimed.=20 <BR></DIV><BR></DIV><BR></BLOCKQUOTE></BLOCKQUOTE></BODY></HTML> ------_=_NextPart_001_01C5CABD.DA954FA1-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Serious Fighters |
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From | Errol Cavit |
Date | Fri, 7 Oct 2005 10:53:51 +1300 |
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C5CAC0.7069A330 Content-Type: text/plain; charset="iso-8859-1" -----Original Message----- From: Helen Saggers [mailto:helen@owbn.net.nz] Sent: Friday, 7 October 2005 10:40 To: dq@dq.sf.org.nz Subject: Re: [dq] Serious Fighters ----- Original Message ----- From: Simpson@smtp.sig.net.nz ; Mark (NZ) Helen I wasnt really agreeing or disagreeing with you on your "perception" of non-mages point, merely taking the discussion off on another tangent. Id like to see additional benefits given to non-mages. Warrior seems like the logical one to me, but by no means the only possibility. Another idea would be to open up higher level skills to non-mages - ie if you have a college you are capped at rank 8 in skill XYZ whereas a non-mage can attain rank 10 say. Maybe the games to old for such radical change. The subject of additional benifits aimed at non mage fighters is being looked at, the problem is how to add such to an exsisting system without messing with the balance of the game too much, and complicating up what is an already complicated system. Or chopping Large parts of time and EP out of exsisting characters. There is a 16 page print out of something Jono sent me in my DQ draw covered in scribled notes, that looks good in principal, but changes take time look at theif it been in the system for I believe its 3 years now. And as combat is only 1 in what every 3 nights of play adverage, it still leaves nonmages with the perception of only being swords with legs. This should also serve as warning to those considering having straight blast mages, especially as repeatedly saying 'prepare' then 'cast at xxx' isn't exactly a quality evening's entertainment. By the way all my 3 characters have a college (well I guess technically illusionist counts as a college doesnt it?). Often there is the perception that you are a drag on the party if you have illusionist as a college ... The problem is that there are no direct power up, or attack spells in illusion. They are considered good for hiding things only. Few people rember that they have spells other than disguise, invis, and fog, they forget about the def spell, and they have this percetion that because an illusion its not real its no use. You have to get creative to get the best out of illusion. Perhaps I've been lucky in the creativeness of the illusionists I've adventured with (or the missions they select), but I can't remember considering them as a drag. Indeed, they have generally added options for the party's approach to a mission. Cheers Errol ------_=_NextPart_001_01C5CAC0.7069A330 Content-Type: text/html; charset="iso-8859-1" <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <META content="MSHTML 6.00.2800.1505" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff background=""> <DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV> <BLOCKQUOTE dir=ltr style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid; MARGIN-RIGHT: 0px"> <DIV class=OutlookMessageHeader><FONT face="Times New Roman" size=2>-----Original Message-----<BR><B>From:</B> Helen Saggers [mailto:helen@owbn.net.nz]<BR><B>Sent:</B> Friday, 7 October 2005 10:40<BR><B>To:</B> dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq] Serious Fighters<BR><BR></FONT></DIV> <DIV><BR><FONT face=Arial size=2>----- Original Message ----- <BR>From: Simpson@smtp.sig.net.nz ; Mark (NZ) <BR><BR>Helen I wasnt really agreeing or disagreeing with you on your "perception" of non-mages point, merely taking the discussion off on another tangent. Id like to see additional benefits given to non-mages. Warrior seems like the logical one to me, but by no means the only possibility. Another idea would be to open up higher level skills to non-mages - ie if you have a college you are capped at rank 8 in skill XYZ whereas a non-mage can attain rank 10 say. Maybe the games to old for such radical change.</FONT></DIV> <DIV><FONT face=Arial size=2><FONT color=#0000ff>The subject of additional benifits aimed at non mage fighters is being looked at, the problem is how to add such to an exsisting system without messing with the balance of the game too much, and complicating up what is an already complicated system. Or chopping Large parts of time and EP out of exsisting characters.</FONT></FONT></DIV> <DIV><FONT face=Arial size=2><FONT color=#0000ff>There is a 16 page print out of something Jono sent me in my DQ draw covered in scribled notes, that looks good in principal, but changes take time look at theif it been in the system for I believe its 3 years now.</FONT></FONT><FONT face=Arial size=2> </FONT></DIV> <DIV><FONT face=Arial><FONT size=2><FONT color=#0000ff>And as combat is only 1 in what every 3 nights of play adverage, it still leaves nonmages with the perception of only being swords with legs.</FONT><BR><SPAN class=140534421-06102005><FONT color=#0000ff> </FONT></SPAN></FONT></FONT></DIV></BLOCKQUOTE> <DIV dir=ltr><FONT face=Arial><FONT size=2><SPAN class=140534421-06102005>This should also serve as warning to those considering having straight blast mages, especially as repeatedly saying 'prepare' then 'cast at xxx' isn't exactly a quality evening's entertainment.</SPAN></FONT></FONT></DIV> <BLOCKQUOTE dir=ltr style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid; MARGIN-RIGHT: 0px"> <DIV><FONT face=Arial><FONT size=2><SPAN class=140534421-06102005></SPAN></FONT></FONT> </DIV> <DIV><FONT face=Arial><FONT size=2><SPAN class=140534421-06102005> </SPAN><BR>By the way all my 3 characters have a college (well I guess technically illusionist counts as a college doesnt it?). Often there is the perception that you are a drag on the party if you have illusionist as a college ...</FONT></FONT></DIV> <DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV> <DIV><FONT face=Arial color=#0000ff size=2>The problem is that there are no direct power up, or attack spells in illusion. They are considered good for hiding things only. Few people rember that they have spells other than disguise, invis, and fog, they forget about the def spell, and they have this percetion that because an illusion its not real its no use.</FONT></DIV> <DIV><FONT face=Arial><FONT color=#0000ff><FONT size=2>You have to get creative to get the best out of illusion.<SPAN class=140534421-06102005> </SPAN></FONT></FONT></FONT></DIV></BLOCKQUOTE> <DIV dir=ltr><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN class=140534421-06102005>Perhaps I've been lucky in the creativeness of the illusionists I've adventured with (or the missions they select), but I can't remember considering them as a drag. Indeed, they have generally added options for the party's approach to a mission. </SPAN></FONT></FONT></FONT></DIV> <DIV dir=ltr><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN class=140534421-06102005></SPAN></FONT></FONT></FONT> </DIV> <DIV dir=ltr><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN class=140534421-06102005>Cheers</SPAN></FONT></FONT></FONT></DIV> <DIV dir=ltr><FONT face=Arial><FONT color=#0000ff><FONT size=2><SPAN class=140534421-06102005>Errol</SPAN></FONT></FONT></FONT></DIV></BODY></HTML> ------_=_NextPart_001_01C5CAC0.7069A330-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Specialists |
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From | Helen Saggers |
Date | Fri, 7 Oct 2005 11:10:39 +1300 |
This is a multi-part message in MIME format. ------=_NextPart_000_0040_01C5CB2F.BFE3B580 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable MessageA Bunny level anything mage is struggling, perhaps people are = more tolerant of low blast or power up transport mages as they know all = they need its a little more ep and time, then they become one trick = wonders for a while before rounding out. Bards, Illusionists, Binders all need a far bit more time and ep etc. = before they can strut their stuff properly. To really shine they also = need a creativity in the use of the spells which some players (and GMs) = find hard. Helen From: Andrew Withy (DSL AK)=20 To: dq@dq.sf.org.nz=20 Sent: Friday, October 07, 2005 9:57 AM Subject: Re: [dq] Specialists Bards are rare PCs in DQ. Illusionists are more common. If = Illusionists are crippled, why? Presumably the college is not tough = enough, or badly focussed, or something? I think the college needs more = work (some people say bring back the old Illusion college). If = Illusionists are broken, they can be fixed. As a player, I've not found Illusion to be crippling, but then I don't = play a low/medium illusionist. It's just not (a) blast; (b) boost; (c) = transport. As a GM, Illusion (old or new) is really tough. Andrew ------=_NextPart_000_0040_01C5CB2F.BFE3B580 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD><TITLE>Message</TITLE> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Diso-8859-1"> <META content=3D"MSHTML 6.00.2800.1515" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff> <DIV><FONT face=3DArial size=3D2>A Bunny level anything mage is = struggling,=20 perhaps people are more tolerant of low blast or power up transport = mages as=20 they know all they need its a little more ep and time, then they become = one=20 trick wonders for a while before rounding out.</FONT></DIV> <DIV><FONT face=3DArial size=3D2>Bards, Illusionists, Binders all need a = far bit=20 more time and ep etc. before they can strut their stuff properly. To = really=20 shine they also need a creativity in the use of the spells which some = players=20 (and GMs) find hard.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Helen</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><B>From:</B> <A title=3DAndrewW@datacom.co.nz=20 href=3D"mailto:AndrewW@datacom.co.nz">Andrew Withy (DSL AK)</A> </DIV> <BLOCKQUOTE dir=3Dltr=20 style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; = BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A title=3Ddq@dq.sf.org.nz=20 href=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.org.nz</A> </DIV> <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Friday, October 07, 2005 = 9:57=20 AM</DIV> <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: [dq] = Specialists</DIV> <DIV><BR></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D101235220-06102005>Bards are rare PCs in DQ. Illusionists are = more=20 common. If Illusionists are crippled, why? Presumably the college is = not tough=20 enough, or badly focussed, or something? I think the college needs = more work=20 (some people say bring back the old Illusion college). If Illusionists = are=20 broken, they can be fixed.</SPAN></FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D101235220-06102005></SPAN></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN = class=3D101235220-06102005>As a=20 player, I've not found Illusion to be crippling, but then I don't play = a=20 low/medium illusionist. It's just not (a) blast; (b) boost; (c) = transport. As=20 a GM, Illusion (old or new) is really tough.</SPAN></FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D101235220-06102005></SPAN></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 = class=3D101235220-06102005>Andrew</SPAN></FONT></DIV></BLOCKQUOTE></BODY>= </HTML> ------=_NextPart_000_0040_01C5CB2F.BFE3B580-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Specialists |
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From | Andrew\ Withy\ \(DSL\ AK\) |
Date | Fri, 7 Oct 2005 11:02:02 +1300 |
This is a multi-part message in MIME format. ------_=_NextPart_001_01C5CAC1.951D2C40 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable The one area I'd focus on first is giving Illusionists a good defence spell. They are meant to be masters of deceiving the eye, they should be hard to hit, so why not give them a top line defence spell. What about a 2+2 per rank spell which gives nothing in close or only 1+1 (once you got hold of the slimey blighters it should easier to nail them) but 3 per rank vs missiles? Also why not tweak their version of invis to give some additional benefit/spice over the E&E version? =20 Multiple images is unique and tough-ish. It reduces the chance to be hit by 2/3 or 3/4, regardless of your defence. It stacks with defence spells. Its only weakness is that area effect damage dispells it, and it ablates. If its not useful, lose these weaknesses. Its the only defence spell that affects death aspect. Or for simple defence, +50 defence for invis, stacks with AoE or Enchanted Armour, also rocks. =20 Andrew ------_=_NextPart_001_01C5CAC1.951D2C40 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD><TITLE>Message</TITLE> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Dus-ascii"> <META content=3D"MSHTML 6.00.2800.1515" name=3DGENERATOR></HEAD> <BODY> <DIV><FONT face=3DArial><FONT size=3D2><FONT color=3D#0000ff><SPAN=20 class=3D692430821-06102005>The one area I'd focus on first is giving = Illusionists=20 a good defence spell. They are meant to be masters of deceiving the eye, = they=20 should be hard to hit, so why not give them a top line defence spell. = What about=20 a 2+2 per rank spell which gives nothing in close or only 1+1 = (once you=20 got hold of the slimey blighters it should easier to nail = them) but 3=20 per rank vs missiles? Also why not tweak their version of invis to give = some=20 additional benefit/spice over the E&E=20 version?</SPAN></FONT></FONT></FONT></DIV> <DIV><SPAN class=3D692430821-06102005><FONT face=3DArial color=3D#0000ff = size=3D2></FONT></SPAN> </DIV> <BLOCKQUOTE dir=3Dltr style=3D"MARGIN-RIGHT: 0px"> <DIV class=3DOutlookMessageHeader dir=3Dltr align=3Dleft><FONT = face=3DArial=20 color=3D#0000ff size=3D2><SPAN class=3D205205821-06102005>Multiple = images is unique=20 and tough-ish. It reduces the chance to be hit by 2/3 or 3/4, = regardless of=20 your defence. It stacks with defence spells. Its only weakness is that = area=20 effect damage dispells it, and it ablates. If its not useful, lose = these=20 weaknesses. Its the only defence spell that affects death=20 aspect.</SPAN></FONT></DIV> <DIV class=3DOutlookMessageHeader dir=3Dltr align=3Dleft><FONT = face=3DArial=20 color=3D#0000ff size=3D2><SPAN class=3D205205821-06102005>Or for = simple defence, +50=20 defence for invis, stacks with AoE or Enchanted Armour, also=20 rocks.</SPAN></FONT></DIV> <DIV class=3DOutlookMessageHeader dir=3Dltr align=3Dleft><FONT = face=3DArial=20 color=3D#0000ff size=3D2><SPAN = class=3D205205821-06102005></SPAN></FONT><FONT=20 face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D205205821-06102005></SPAN></FONT> </DIV> <DIV class=3DOutlookMessageHeader dir=3Dltr align=3Dleft><FONT = face=3DArial=20 color=3D#0000ff size=3D2><SPAN=20 class=3D205205821-06102005>Andrew</SPAN></FONT></DIV></BLOCKQUOTE></BODY>= </HTML> =00 ------_=_NextPart_001_01C5CAC1.951D2C40-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] Illusion |
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From | Mandos Mitchinson |
Date | Fri, 7 Oct 2005 11:10:28 +1300 |
> The problem is that there are no direct power up, or attack spells in illusion. That's not a problem, it's a feature.... Illusion is not a powerful college it must be said but unless we are all power gamers there will always be rom for a college like Illusion. It has some good spells and I don't think any of them are particularly broken. Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Specialists |
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From | Mandos Mitchinson |
Date | Fri, 7 Oct 2005 11:14:09 +1300 |
> I always got frustrated as an illusionist that you couldnt just > "do" simple illusions. If I want to do an illusion of a chest > sitting in the middle of the floor it would look like a chest > made by a rank zero craftsman (think Homer Simpson homemade > quality), because the spell says the object appears as an object > made by a rank/3 craftsman or something like that. I have to rank > this spell above 10 just to have a "real" looking chest? ... arrggggghhh. I can see the problem....having to rank something in order to be able to perform the task better is a pain in the bum and is definatly broken, we should correct this immediatly! </sarcasm> > The one area I'd focus on first is giving Illusionists a good defence spell. > They are meant to be masters of deceiving the eye, they should be hard to hit, > so why not give them a top line defence spell. What about a 2+2 per rank spell > which gives nothing in close or only 1+1 (once you got hold of the slimey > blighters it should easier to nail them) but 3 per rank vs missiles? Also > why not tweak their version of invis to give some additional benefit/spice > over the E&E version? And we could add a god weapon spell too. Maybe a good blast spell.... Oh wait a minute then they will be the same as all the other bland featureless colleges with a standard set of spells. Mandos /s -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Specialists |
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From | Andrew\ Withy\ \(DSL\ AK\) |
Date | Fri, 7 Oct 2005 11:17:24 +1300 |
> I always got frustrated as an illusionist that you couldnt just "do" > simple illusions. If I want to do an illusion of a chest sitting in > the middle of the floor it would look like a chest made by a rank zero > craftsman (think Homer Simpson homemade quality), because the spell > says the object appears as an object made by a rank/3 craftsman or > something like that. I have to rank this spell above 10 just to have a > "real" looking chest? ... arrggggghhh. 95% of artisan objects are Rank 0 mass produced. If you want to imitate the Queen's hope chest, rank the spell. If you want a serviceable box like all the other merchant/thieves, Rank 0 is fine. I agree than the artisan references are a bit weird. But what else do you rank for an insubstantial box? Andrew -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Specialists |
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From | Stephen Martin |
Date | Fri, 7 Oct 2005 11:18:02 +1300 (NZDT) |
I was being flippant about Illusionists. They are at least as useful as Bards, ok, ok, more useful than Bards, aaah, and Binders, and many other colleges too. I am very sorry. Can you take your sword out of my foot now please? But seriously... They are only crippled if you lack imagination. Like the other colleges that don't have obvious "rank me now" combat spells, they just require a little more creativity and subtlety in their use. Or it could just be that most Illusionists I have seen played are fully rounded characters. DSL AK said: > Bards are rare PCs in DQ. Illusionists are more common. If Illusionists are crippled, why? > Presumably the college is not tough enough, or badly focussed, or something? I think the college > needs more work (some people say bring back the old Illusion college). If Illusionists are > broken, they can be fixed. > > As a player, I've not found Illusion to be crippling, but then I don't play a low/medium > illusionist. It's just not (a) blast; (b) boost; (c) transport. As a GM, Illusion (old or new) > is really tough. > > Andrew > > -----Original Message----- > From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On > Behalf Of Martin Dickson > Sent: Friday, 7 October 2005 9:44 a.m. > To: dq@dq.sf.org.nz > Subject: Re: [dq] Specialists > > > On 10/7/05, Stephen Martin <stephenm@castle.pointclark.net> > wrote: > > > ...Bards and Illusionists are crippled... > > > Not often enough. Some are merely maimed. > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Specialists |
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From | Simpson |
\ Mark\ \(NZ\) | |
Date | Fri, 7 Oct 2005 11:18:52 +1300 |
This is a multi-part message in MIME format. ------_=_NextPart_001_01C5CAC3.EEC75505 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I dont think its fair to say the perception of illusionist's being = "gimped" has risen up simply because alot of illusionists are not = creative with their use of spells. There are a couple of special = knowledge spells/rituals which are very useful away you spent vast = amounts of EP on them (ie disguise - which you really need to rank to at = least 16 AND then acquire and rank Illusionary aura ritual otherwise the = Elf disguised as a human comes up as short lived sentient etc.). But = then there are "useful" spells in all colleges, and the existence of a = few in illusionist doesnt make the college "balanced". I know of my = three characters I know I have a gut feel that the illusionist is the = most limited in terms of what he can contribute in a group in many/most = situations. And I often felt I simply couldnt do what I wanted to with = simple illlusions. =20 It not about powergaming Mandos, thats a typically blinkered way of = looking at any problem. Do you really think being able to cast a = illusion of a real looking chest at rank 2 in the spell is too powerful = Mandos? Do you think its a bad idea to actually encourage illusionists = to cast illusions?=20 =20 Illusionists are a sort of standing joke in the guild, somewhat based on = fact and somewhat on popular myth.=20 [Simpson, Mark (NZ)] -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of = Helen Saggers Sent: Friday, 7 October 2005 11:11 a.m. To: dq@dq.sf.org.nz Subject: Re: [dq] Specialists A Bunny level anything mage is struggling, perhaps people are more = tolerant of low blast or power up transport mages as they know all they = need its a little more ep and time, then they become one trick wonders = for a while before rounding out. Bards, Illusionists, Binders all need a far bit more time and ep etc. = before they can strut their stuff properly. To really shine they also = need a creativity in the use of the spells which some players (and GMs) = find hard. =20 Helen =20 From: Andrew Withy (DSL AK) <mailto:AndrewW@datacom.co.nz> =20 To: dq@dq.sf.org.nz=20 Sent: Friday, October 07, 2005 9:57 AM Subject: Re: [dq] Specialists Bards are rare PCs in DQ. Illusionists are more common. If Illusionists = are crippled, why? Presumably the college is not tough enough, or badly = focussed, or something? I think the college needs more work (some people = say bring back the old Illusion college). If Illusionists are broken, = they can be fixed. =20 As a player, I've not found Illusion to be crippling, but then I don't = play a low/medium illusionist. It's just not (a) blast; (b) boost; (c) = transport. As a GM, Illusion (old or new) is really tough. =20 Andrew ------_=_NextPart_001_01C5CAC3.EEC75505 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = charset=3Diso-8859-1"> <TITLE>Message</TITLE> <META content=3D"MSHTML 6.00.2800.1106" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff> <DIV><SPAN class=3D530180522-06102005><FONT face=3DArial color=3D#0000ff = size=3D2>I dont=20 think its fair to say the perception of illusionist's being "gimped" has = risen=20 up simply because alot of illusionists are not creative with their use = of=20 spells. There are a couple of special knowledge spells/rituals which are = very=20 useful away you spent vast amounts of EP on them (ie disguise - which = you really=20 need to rank to at least 16 AND then acquire and rank Illusionary aura = ritual=20 otherwise the Elf disguised as a human comes up as short lived sentient=20 etc.). But then there are "useful" spells in all colleges, and the = existence of a few in illusionist doesnt make the college "balanced". I = know of=20 my three characters I know I have a gut feel that the illusionist is the = most=20 limited in terms of what he can contribute in a group in many/most=20 situations. And I often felt I simply couldnt do what I = wanted to=20 with simple illlusions.</FONT></SPAN></DIV> <DIV><SPAN class=3D530180522-06102005><FONT face=3DArial color=3D#0000ff = size=3D2></FONT></SPAN> </DIV> <DIV><SPAN class=3D530180522-06102005><FONT face=3DArial color=3D#0000ff = size=3D2>It not=20 about powergaming Mandos, thats a typically blinkered way of = looking at any=20 problem. Do you really think being able to cast a illusion of a real = looking=20 chest at rank 2 in the spell is too powerful Mandos? Do you think = its a bad=20 idea to actually encourage illusionists to cast illusions?=20 </FONT></SPAN></DIV> <DIV><SPAN class=3D530180522-06102005><FONT face=3DArial color=3D#0000ff = size=3D2></FONT></SPAN> </DIV> <DIV><SPAN class=3D530180522-06102005><FONT face=3DArial color=3D#0000ff = size=3D2>Illusionists are a sort of standing joke in the guild, somewhat = based on=20 fact and somewhat on popular myth. </FONT></SPAN></DIV> <DIV><SPAN class=3D530180522-06102005></SPAN><FONT = face=3DTahoma><BR><FONT=20 size=3D2><SPAN class=3D530180522-06102005><FONT face=3DArial = color=3D#0000ff>[Simpson,=20 Mark (NZ)] </FONT></SPAN>-----Original = Message-----<BR><B>From:</B>=20 dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]<B>On Behalf Of = </B>Helen=20 Saggers<BR><B>Sent:</B> Friday, 7 October 2005 11:11 a.m.<BR><B>To:</B>=20 dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq]=20 Specialists<BR><BR></FONT></DIV></FONT> <BLOCKQUOTE dir=3Dltr style=3D"MARGIN-RIGHT: 0px"> <DIV><FONT face=3DArial size=3D2>A Bunny level anything mage is = struggling,=20 perhaps people are more tolerant of low blast or power up transport = mages as=20 they know all they need its a little more ep and time, then they = become one=20 trick wonders for a while before rounding out.</FONT></DIV> <DIV><FONT face=3DArial size=3D2>Bards, Illusionists, Binders all need = a far bit=20 more time and ep etc. before they can strut their stuff properly. To = really=20 shine they also need a creativity in the use of the spells which some = players=20 (and GMs) find hard.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Helen</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><B>From:</B> <A title=3DAndrewW@datacom.co.nz=20 href=3D"mailto:AndrewW@datacom.co.nz">Andrew Withy (DSL AK)</A> </DIV> <BLOCKQUOTE dir=3Dltr=20 style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; = BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A = title=3Ddq@dq.sf.org.nz=20 href=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.org.nz</A> </DIV> <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Friday, October 07, = 2005 9:57=20 AM</DIV> <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: [dq] = Specialists</DIV> <DIV><BR></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D101235220-06102005>Bards are rare PCs in DQ. Illusionists = are more=20 common. If Illusionists are crippled, why? Presumably the college is = not=20 tough enough, or badly focussed, or something? I think the college = needs=20 more work (some people say bring back the old Illusion college). If=20 Illusionists are broken, they can be fixed.</SPAN></FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D101235220-06102005></SPAN></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN = class=3D101235220-06102005>As=20 a player, I've not found Illusion to be crippling, but then I don't = play a=20 low/medium illusionist. It's just not (a) blast; (b) boost; (c) = transport.=20 As a GM, Illusion (old or new) is really tough.</SPAN></FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D101235220-06102005></SPAN></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2><SPAN=20 = class=3D101235220-06102005>Andrew</SPAN></FONT></DIV></BLOCKQUOTE></BLOCK= QUOTE></BODY></HTML> ------_=_NextPart_001_01C5CAC3.EEC75505-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Specialists |
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From | Simpson |
\ Mark\ \(NZ\) | |
Date | Fri, 7 Oct 2005 11:21:42 +1300 |
I'd have rank limit the size and the size alone. Rank 20 you can do a house or even a Mansion. Rank zero a small box. That sort of thing. It's like the old illusionary animals that would travel at rank related speed - so you could cast a sparrow at rank 1 that looked real but travelled at TMR 1. Amusing but silly. The rank to size limitation was enough. -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of Andrew Withy (DSL AK) Sent: Friday, 7 October 2005 11:17 a.m. To: dq@dq.sf.org.nz Subject: Re: [dq] Specialists > I always got frustrated as an illusionist that you couldnt just "do" > simple illusions. If I want to do an illusion of a chest sitting in > the middle of the floor it would look like a chest made by a rank zero > craftsman (think Homer Simpson homemade quality), because the spell > says the object appears as an object made by a rank/3 craftsman or > something like that. I have to rank this spell above 10 just to have a > "real" looking chest? ... arrggggghhh. 95% of artisan objects are Rank 0 mass produced. If you want to imitate the Queen's hope chest, rank the spell. If you want a serviceable box like all the other merchant/thieves, Rank 0 is fine. I agree than the artisan references are a bit weird. But what else do you rank for an insubstantial box? Andrew -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Specialists |
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From | Helen Saggers |
Date | Fri, 7 Oct 2005 12:37:51 +1300 |
This is a multi-part message in MIME format. ------=_NextPart_000_0068_01C5CB3B.EEBD9CC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable MessageRank 0 is a jouneyman just out of his aprenticeship level, the = only differance between a Rank O chest with carved pannels and a rank 4 = or 6 one would be the quality of the finishing and the complication of = the pattern, both would be serviceable chests. Each Collage is different each has a different focus, each is suposed to = fit or complement another, just yesterday you where saying that it was = easy for characters to become Jacks of all trades, if all the collages = had a def spell a blast spell, etc at the same sort of power level it = reduces the differance between the collages. It gets you closer to the = One man adventuring party with any sort of mage. Ideally an adventuring party should have a spread of mages whose magics = strenghten, protect and inhance each other, however because of the Guild = system of obtaining adventures we don't always get a good balance, you = don't always get some collages or some characters are focused on other = parts of the collage than the one that would be really usefull to the = present party/situation. But still we manage to have fun, some times the = chalenge of overcoming of these short falls make the adventure more fun. The true strenght of the DQ system is that no two characters with the = same collage, the same time and ep are carbon copies of each other, = players can build characters whose differanceare more than just = personality deep. Helen =20 ----- Original Message -----=20 From: Andrew Withy (DSL AK)=20 To: dq@dq.sf.org.nz=20 Sent: Friday, October 07, 2005 11:02 AM Subject: Re: [dq] Specialists The one area I'd focus on first is giving Illusionists a good defence = spell. They are meant to be masters of deceiving the eye, they should be = hard to hit, so why not give them a top line defence spell. What about a = 2+2 per rank spell which gives nothing in close or only 1+1 (once you = got hold of the slimey blighters it should easier to nail them) but 3 = per rank vs missiles? Also why not tweak their version of invis to give = some additional benefit/spice over the E&E version? Multiple images is unique and tough-ish. It reduces the chance to be = hit by 2/3 or 3/4, regardless of your defence. It stacks with defence = spells. Its only weakness is that area effect damage dispells it, and it = ablates. If its not useful, lose these weaknesses. Its the only defence = spell that affects death aspect. Or for simple defence, +50 defence for invis, stacks with AoE or = Enchanted Armour, also rocks. Andrew ------=_NextPart_000_0068_01C5CB3B.EEBD9CC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD><TITLE>Message</TITLE> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Diso-8859-1"> <META content=3D"MSHTML 6.00.2800.1515" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff> <DIV><FONT face=3DArial size=3D2>Rank 0 is a jouneyman just out of his = aprenticeship=20 level, the only differance between a Rank O chest with carved pannels = and a rank=20 4 or 6 one would be the quality of the finishing and the complication of = the=20 pattern, both would be serviceable chests.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Each Collage is different each has a = different=20 focus, each is suposed to fit or complement another, just yesterday you = where=20 saying that it was easy for characters to become Jacks of all trades, = if =20 all the collages had a def spell a blast spell, etc at the same sort of = power=20 level it reduces the differance between the collages. It gets you closer = to the=20 One man adventuring party with any sort of mage.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Ideally an adventuring party should = have a spread=20 of mages whose magics strenghten, protect and inhance each other, = however=20 because of the Guild system of obtaining adventures we don't always get = a good=20 balance, you don't always get some collages or some characters are = focused on=20 other parts of the collage than the one that would be really usefull to = the=20 present party/situation. But still we manage to have fun, some times the = chalenge of overcoming of these short falls make the adventure more=20 fun.</FONT></DIV> <DIV><FONT face=3DArial><FONT size=3D2><FONT>The true strenght of = the DQ system=20 is that no two characters with the same collage, the same</FONT> time = and ep are=20 carbon copies of each other, players can build characters whose=20 differanceare more than just personality deep.</FONT></FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial><FONT size=3D2>Helen</FONT></FONT></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>----- Original Message ----- </DIV> <BLOCKQUOTE dir=3Dltr=20 style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; = BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV=20 style=3D"BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: = black"><B>From:</B>=20 <A title=3DAndrewW@datacom.co.nz = href=3D"mailto:AndrewW@datacom.co.nz">Andrew=20 Withy (DSL AK)</A> </DIV> <DIV style=3D"FONT: 10pt arial"><B>To:</B> <A title=3Ddq@dq.sf.org.nz=20 href=3D"mailto:dq@dq.sf.org.nz">dq@dq.sf.org.nz</A> </DIV> <DIV style=3D"FONT: 10pt arial"><B>Sent:</B> Friday, October 07, 2005 = 11:02=20 AM</DIV> <DIV style=3D"FONT: 10pt arial"><B>Subject:</B> Re: [dq] = Specialists</DIV> <DIV><BR></DIV> <DIV><FONT face=3DArial><FONT size=3D2><FONT color=3D#0000ff><SPAN=20 class=3D692430821-06102005>The one area I'd focus on first is giving=20 Illusionists a good defence spell. They are meant to be masters of = deceiving=20 the eye, they should be hard to hit, so why not give them a top line = defence=20 spell. What about a 2+2 per rank spell which gives nothing in close or = only=20 1+1 (once you got hold of the slimey blighters it should = easier to=20 nail them) but 3 per rank vs missiles? Also why not tweak their = version=20 of invis to give some additional benefit/spice over the E&E=20 version?</SPAN></FONT></FONT></FONT></DIV> <DIV><SPAN class=3D692430821-06102005><FONT face=3DArial = color=3D#0000ff=20 size=3D2></FONT></SPAN> </DIV> <BLOCKQUOTE dir=3Dltr style=3D"MARGIN-RIGHT: 0px"> <DIV class=3DOutlookMessageHeader dir=3Dltr align=3Dleft><FONT = face=3DArial=20 color=3D#0000ff size=3D2><SPAN class=3D205205821-06102005>Multiple = images is=20 unique and tough-ish. It reduces the chance to be hit by 2/3 or 3/4, = regardless of your defence. It stacks with defence spells. Its only = weakness=20 is that area effect damage dispells it, and it ablates. If its not = useful,=20 lose these weaknesses. Its the only defence spell that affects death = aspect.</SPAN></FONT></DIV> <DIV class=3DOutlookMessageHeader dir=3Dltr align=3Dleft><FONT = face=3DArial=20 color=3D#0000ff size=3D2><SPAN class=3D205205821-06102005>Or for = simple defence,=20 +50 defence for invis, stacks with AoE or Enchanted Armour, also=20 rocks.</SPAN></FONT></DIV> <DIV class=3DOutlookMessageHeader dir=3Dltr align=3Dleft><FONT = face=3DArial=20 color=3D#0000ff size=3D2><SPAN = class=3D205205821-06102005></SPAN></FONT><FONT=20 face=3DArial color=3D#0000ff size=3D2><SPAN=20 class=3D205205821-06102005></SPAN></FONT> </DIV> <DIV class=3DOutlookMessageHeader dir=3Dltr align=3Dleft><FONT = face=3DArial=20 color=3D#0000ff size=3D2><SPAN=20 = class=3D205205821-06102005>Andrew</SPAN></FONT></DIV></BLOCKQUOTE></BLOCK= QUOTE></BODY></HTML> ------=_NextPart_000_0068_01C5CB3B.EEBD9CC0-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Illusion |
---|---|
From | Martin Dickson |
Date | Fri, 7 Oct 2005 12:56:02 +1300 |
------=_Part_5366_29052026.1128642962558 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 10/7/05, Mandos Mitchinson <mandos@allowed.to> wrote: > > > The problem is that there are no direct power up, or attack spells in > illusion. > > That's not a problem, it's a feature.... Agreed. If there are problems with the College then it may be around flexibility of what can be envisioned / created. The old College was deemed too odd and freeform, the current is perhaps jus= t a bit too static. Cheers, Martin ------=_Part_5366_29052026.1128642962558 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: quoted-printable Content-Disposition: inline On 10/7/05, <b class=3D"gmail_sendername">Mandos Mitchinson</b> <<a href= =3D"mailto:mandos@allowed.to">mandos@allowed.to</a>> wrote:<div><span cl= ass=3D"gmail_quote"></span><blockquote class=3D"gmail_quote" style=3D"borde= r-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-le= ft: 1ex;"> > The problem is that there are no direct power up, or attack spells in<= br>illusion.<br><br>That's not a problem, it's a feature....</blockquote><d= iv><br> Agreed. If there are problems with the College then it may be around = flexibility of what can be envisioned / created.<br> <br> The old College was deemed too odd and freeform, the current is perhaps jus= t a bit too static. <br> <br> Cheers,<br> Martin<br> </div></div><br> ------=_Part_5366_29052026.1128642962558-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Specialists |
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From | Helen Saggers |
Date | Fri, 7 Oct 2005 13:54:52 +1300 |
This is a multi-part message in MIME format. ------=_NextPart_000_00CA_01C5CB46.B106CF90 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Message ----- Original Message -----=20 From: Simpson@smtp.sig.net.nz ; Mark (NZ)=20 I dont think its fair to say the perception of illusionist's being = "gimped" has risen up simply because alot of illusionists are not = creative with their use of spells.=20 No illusionists are gimped because they still can't do anything useful = after three adventure, in that time you can get a useful quickness or a = reasonable flight spell etc but not so with illusion. There are a couple of special knowledge spells/rituals which are very = useful away you spent vast amounts of EP on them (ie disguise - which = you really need to rank to at least 16 AND then acquire and rank = Illusionary aura ritual otherwise the Elf disguised as a human comes up = as short lived sentient etc.). But then there are "useful" spells in = all colleges, and the existence of a few in illusionist doesnt make the = college "balanced". I know of my three characters I know I have a gut = feel that the illusionist is the most limited in terms of what he can = contribute in a group in many/most situations. And I often felt I = simply couldnt do what I wanted to with simple illlusions. One can but wonder at the age of these characters, its taken me more = than 5 years to play an binder to a more useful point. Some characters = become useful at different ages-stages, in this world of fast food, fast = cars, and moble phones, the long veiw is often over looked. Maybe I'm = just showing my age after all I've got over ten years of playing DQ, but = even 3 or 4 years ago I could see the light at the end of the tunnel = evern if it was a long way off. Helen ------=_NextPart_000_00CA_01C5CB46.B106CF90 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD><TITLE>Message</TITLE> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Diso-8859-1"> <META content=3D"MSHTML 6.00.2800.1515" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=3D#ffffff background=3D""> <DIV><BR><FONT face=3DArial size=3D2>----- Original Message ----- = <BR>From:=20 Simpson@smtp.sig.net.nz ; Mark (NZ) <BR><BR>I dont think its fair to say = the=20 perception of illusionist's being "gimped" has risen up simply because = alot of=20 illusionists are not creative with their use of spells. </FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2>No illusionists are = gimped because=20 they still can't do anything useful after three adventure, in that time = you can=20 get a useful quickness or a reasonable flight spell etc but not so with=20 illusion.</FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>There are a couple of special knowledge = spells/rituals which are very useful away you spent vast amounts of EP = on them=20 (ie disguise - which you really need to rank to at least 16 AND then = acquire and=20 rank Illusionary aura ritual otherwise the Elf disguised as a human = comes up as=20 short lived sentient etc.). But then there are "useful" spells in = all=20 colleges, and the existence of a few in illusionist doesnt make the = college=20 "balanced". I know of my three characters I know I have a gut feel that = the=20 illusionist is the most limited in terms of what he can contribute in a = group in=20 many/most situations. And I often felt I simply couldnt do what I = wanted=20 to with simple illlusions.</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2><FONT color=3D#0000ff>One can but = wonder at the age=20 of these characters, its taken me more than 5 years to play an binder to = a more=20 useful point. Some characters become useful at different ages-stages, in = this=20 world of fast food, fast cars, and moble phones, the long veiw = is=20 often over looked. Maybe I'm just showing my age after all I've got over = ten=20 years of playing DQ, but even 3 or 4 years ago I could see the light at = the end=20 of the tunnel evern if it was a long way off.</FONT></DIV> <DIV><BR><BR>Helen</DIV></FONT></BODY></HTML> ------=_NextPart_000_00CA_01C5CB46.B106CF90-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] DQ Maps |
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From | Jonathan Bean |
Date | Fri, 7 Oct 2005 13:53:37 +1300 |
This is a multi-part message in MIME format. ------=_NextPart_000_0094_01C5CB46.84881FF0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Hiya all, I am seeking feedback from people on a "high level" kingdom style map. This is to say I have put together a map which is aimed at showing where large forests, country borders, and alike are. It is not aimed at showing towns and villages etc. Could you please view the map at; http://www.dragonquest.org.nz/dqwiki/index.php/New_Maps All feed back welcome. Kind regards, Jonathan Bean Business Development Manager TME - Its all about time Phone 966 1656 PO Box 35902, Browns Bay Fax 448 1051 Auckland, New Zealand Mob 021 173 4060 www.tme.co.nz Free 0800 55 33 66 ------=_NextPart_000_0094_01C5CB46.84881FF0 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <html xmlns:o=3D"urn:schemas-microsoft-com:office:office" = xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:st1=3D"urn:schemas-microsoft-com:office:smarttags" = xmlns=3D"http://www.w3.org/TR/REC-html40"> <head> <meta http-equiv=3DContent-Type content=3D"text/html; = charset=3Dus-ascii"> <meta name=3DGenerator content=3D"Microsoft Word 11 (filtered medium)"> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"country-region"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"City"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"PlaceType"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"PlaceName"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"place"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"Street"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"address"/> <!--[if !mso]> <style> st1\:*{behavior:url(#default#ieooui) } </style> <![endif]--> <style> <!-- /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0cm; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:purple; text-decoration:underline;} span.EmailStyle17 {mso-style-type:personal-compose; font-family:Arial; color:windowtext;} @page Section1 {size:595.3pt 841.9pt; margin:72.0pt 90.0pt 72.0pt 90.0pt;} div.Section1 {page:Section1;} --> </style> </head> <body lang=3DEN-US link=3Dblue vlink=3Dpurple> <div class=3DSection1> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ = style=3D'font-size: 10.0pt;font-family:Arial'>Hiya all,<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ = style=3D'font-size: 10.0pt;font-family:Arial'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ = style=3D'font-size: 10.0pt;font-family:Arial'>I am seeking feedback from people on a = “high level” kingdom style map. This is to say I have put together a map = which is aimed at showing where large forests, country borders, and alike = are.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ = style=3D'font-size: 10.0pt;font-family:Arial'>It is not aimed at showing towns and villages = etc. <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ = style=3D'font-size: 10.0pt;font-family:Arial'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ = style=3D'font-size: 10.0pt;font-family:Arial'>Could you please view the map = at;<o:p></o:p></span></font></p> <p class=3DMsoNormal style=3D'text-indent:36.0pt'><font size=3D2 = face=3DArial><span lang=3DEN-NZ = style=3D'font-size:10.0pt;font-family:Arial'>http://www.dragonquest.org.n= z/dqwiki/index.php/New_Maps<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ = style=3D'font-size: 10.0pt;font-family:Arial'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ = style=3D'font-size: 10.0pt;font-family:Arial'>All feed back = welcome.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ = style=3D'font-size: 10.0pt;font-family:Arial'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ = style=3D'font-size: 10.0pt;font-family:Arial'>Kind regards,<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ = style=3D'font-size: 10.0pt;font-family:Arial'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ = style=3D'font-size: 10.0pt;font-family:Arial'>Jonathan Bean</span></font><span = lang=3DEN-NZ><o:p></o:p></span></p> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = lang=3DEN-NZ style=3D'font-size:12.0pt'> <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ = style=3D'font-size: 10.0pt;font-family:Arial'>Business Development = Manager</span></font><span lang=3DEN-NZ><o:p></o:p></span></p> <p class=3DMsoNormal><font size=3D2 face=3DArial><span lang=3DEN-NZ = style=3D'font-size: 10.0pt;font-family:Arial'>TME - Its all about time</span></font><span lang=3DEN-NZ><o:p></o:p></span></p> <p class=3DMsoNormal><font size=3D2 face=3D"Courier New"><span = lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:"Courier New"'>Phone <st1:Street = w:st=3D"on"><st1:address w:st=3D"on">966 1656 PO = Box 35902</st1:address></st1:Street>, <st1:place = w:st=3D"on"><st1:PlaceName w:st=3D"on">Browns</st1:PlaceName> <st1:PlaceType = w:st=3D"on">Bay</st1:PlaceType></st1:place></span></font><span lang=3DEN-NZ><o:p></o:p></span></p> <p class=3DMsoNormal><font size=3D2 face=3D"Courier New"><span = lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:"Courier New"'>Fax 448 1051 = <st1:place w:st=3D"on"><st1:City w:st=3D"on">Auckland</st1:City>, = <st1:country-region w:st=3D"on">New Zealand</st1:country-region></st1:place></span></font><span = lang=3DEN-NZ><o:p></o:p></span></p> <p class=3DMsoNormal><font size=3D2 face=3D"Courier New"><span = lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:"Courier New"'>Mob 021 173 4060 www.tme.co.nz</span></font>= <span lang=3DEN-NZ><o:p></o:p></span></p> <p class=3DMsoNormal><font size=3D2 face=3D"Courier New"><span = lang=3DEN-NZ style=3D'font-size:10.0pt;font-family:"Courier New"'>Free 0800 55 33 = 66</span></font><span lang=3DEN-NZ><o:p></o:p></span></p> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = lang=3DEN-NZ style=3D'font-size:12.0pt'><o:p> </o:p></span></font></p> </div> </body> </html> ------=_NextPart_000_0094_01C5CB46.84881FF0-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Specialists |
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From | Clare Baldock |
Date | Fri, 7 Oct 2005 14:35:29 +1300 |
On 07/10/2005, at 11:14, Mandos Mitchinson wrote: >> I always got frustrated as an illusionist that you couldnt just >> "do" simple illusions. If I want to do an illusion of a chest >> sitting in the middle of the floor it would look like a chest >> made by a rank zero craftsman (think Homer Simpson homemade >> quality), because the spell says the object appears as an object >> made by a rank/3 craftsman or something like that. I have to rank >> this spell above 10 just to have a "real" looking chest? ... >> arrggggghhh. > > I can see the problem....having to rank something in order to be able > to > perform the task better is a pain in the bum and is definatly broken, > we > should correct this immediatly! I am confused by the original complaint. A rank 0 craftsman should be doing a whole heap better than Homer Simpson. They might not make a fancy chest, but they should be making a plain serviceable item. They have had 8 weeks training in wood working. cheers, clare -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Specialists |
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From | Johanna and Hamish |
Date | Fri, 7 Oct 2005 14:38:11 +1300 |
This is a multi-part message in MIME format. ------=_NextPart_000_0016_01C5CB4C.BDF525C0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Illusionist's are cool most I have adventured with have given the party a wide range of options for the mission - it could be that I have adventured only with experienced ones and it takes time to be valuable. I think this is OK, develop some other skills in the meantime. Shadow mages get a cool defense spell straight away and can rank it cheaply so are 'one trick ponies' until they have 10,000 silvers to buy wings then they are '2 trick ponies'. I can tell you from experience that having 2 things to offer a party leaves one constantly low on fatigue and board from all the rolling. Over time other things become available. I like the variety in the collages -variety is the spice of life. What we need though are more forms of magic which are available to mages and non mages alike. More rank-able racial talents and Jono's magic recipes are two options.. :-) H Hamish Brown Director Zenergy Whole People Co-operating in a Sustainable world 119 Mt Eden Rd, Auckland www.zenergyglobal.com _____ From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of Helen Saggers Sent: Friday, October 07, 2005 1:55 PM To: dq@dq.sf.org.nz Subject: Re: [dq] Specialists ----- Original Message ----- From: Simpson@smtp.sig.net.nz ; Mark (NZ) I dont think its fair to say the perception of illusionist's being "gimped" has risen up simply because alot of illusionists are not creative with their use of spells. No illusionists are gimped because they still can't do anything useful after three adventure, in that time you can get a useful quickness or a reasonable flight spell etc but not so with illusion. There are a couple of special knowledge spells/rituals which are very useful away you spent vast amounts of EP on them (ie disguise - which you really need to rank to at least 16 AND then acquire and rank Illusionary aura ritual otherwise the Elf disguised as a human comes up as short lived sentient etc.). But then there are "useful" spells in all colleges, and the existence of a few in illusionist doesnt make the college "balanced". I know of my three characters I know I have a gut feel that the illusionist is the most limited in terms of what he can contribute in a group in many/most situations. And I often felt I simply couldnt do what I wanted to with simple illlusions. One can but wonder at the age of these characters, its taken me more than 5 years to play an binder to a more useful point. Some characters become useful at different ages-stages, in this world of fast food, fast cars, and moble phones, the long veiw is often over looked. Maybe I'm just showing my age after all I've got over ten years of playing DQ, but even 3 or 4 years ago I could see the light at the end of the tunnel evern if it was a long way off. Helen ------=_NextPart_000_0016_01C5CB4C.BDF525C0 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable <html xmlns:v=3D"urn:schemas-microsoft-com:vml" = xmlns:o=3D"urn:schemas-microsoft-com:office:office" = xmlns:w=3D"urn:schemas-microsoft-com:office:word" = xmlns:st1=3D"urn:schemas-microsoft-com:office:smarttags" = xmlns=3D"http://www.w3.org/TR/REC-html40"> <head> <meta http-equiv=3DContent-Type content=3D"text/html; = charset=3Dus-ascii"> <meta name=3DGenerator content=3D"Microsoft Word 11 (filtered medium)"> <!--[if !mso]> <style> v\:* {behavior:url(#default#VML);} o\:* {behavior:url(#default#VML);} w\:* {behavior:url(#default#VML);} .shape {behavior:url(#default#VML);} </style> <![endif]--> <title>Message</title> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"City"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"place"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"Street"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"address"/> <o:SmartTagType = namespaceuri=3D"urn:schemas-microsoft-com:office:smarttags" name=3D"PersonName"/> <!--[if !mso]> <style> st1\:*{behavior:url(#default#ieooui) } </style> <![endif]--> <style> <!-- /* Font Definitions */ @font-face {font-family:Wingdings; panose-1:5 0 0 0 0 0 0 0 0 0;} @font-face {font-family:Tahoma; panose-1:2 11 6 4 3 5 4 4 2 4;} @font-face {font-family:"Book Antiqua"; panose-1:2 4 6 2 5 3 5 3 3 4;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {margin:0in; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} a:link, span.MsoHyperlink {color:blue; text-decoration:underline;} a:visited, span.MsoHyperlinkFollowed {color:purple; text-decoration:underline;} p.MsoAutoSig, li.MsoAutoSig, div.MsoAutoSig {margin:0in; margin-bottom:.0001pt; font-size:12.0pt; font-family:"Times New Roman";} span.EmailStyle17 {mso-style-type:personal-reply; font-family:Arial; color:navy;} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in;} div.Section1 {page:Section1;} --> </style> <!--[if gte mso 9]><xml> <o:shapedefaults v:ext=3D"edit" spidmax=3D"1026" /> </xml><![endif]--><!--[if gte mso 9]><xml> <o:shapelayout v:ext=3D"edit"> <o:idmap v:ext=3D"edit" data=3D"1" /> </o:shapelayout></xml><![endif]--> </head> <body bgcolor=3Dwhite lang=3DEN-US link=3Dblue vlink=3Dpurple> <div class=3DSection1> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Illusionist’s are cool = <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>most I have adventured with have = given the party a wide range of options for the mission – it could be that I = have adventured only with experienced ones and it takes time to be = valuable. I think this is OK, develop some other skills in the = meantime.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>Shadow mages get a cool defense = spell straight away and can rank it cheaply so are ‘one trick ponies’ until = they have 10,000 silvers to buy wings then they are ‘2 trick = ponies’. I can tell you from experience that having 2 things to offer a party = leaves one constantly low on fatigue and board from all the rolling. Over = time other things become available. I like the variety in the collages = –variety is the spice of life.<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>What we need though are more forms = of magic which are available to mages and non mages alike. More = rank-able racial talents and Jono’s magic recipes are two options…. = </span></font><font size=3D2 color=3Dnavy face=3DWingdings><span = style=3D'font-size:10.0pt;font-family: Wingdings;color:navy'>J</span></font><font size=3D2 color=3Dnavy = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial;color:navy'> = <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'> <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'>H<o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'> <o:p></o:p></span></font></p> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div> <p class=3DMsoAutoSig><font size=3D3 color=3Dblue face=3D"Book = Antiqua"><span style=3D'font-size:12.0pt;font-family:"Book Antiqua";color:blue'>Hamish = Brown<o:p></o:p></span></font></p> <p class=3DMsoAutoSig><font size=3D3 color=3Dblue face=3D"Book = Antiqua"><span style=3D'font-size:12.0pt;font-family:"Book = Antiqua";color:blue'>Director<o:p></o:p></span></font></p> <p class=3DMsoAutoSig><font size=3D3 color=3Dblue face=3D"Book = Antiqua"><span style=3D'font-size:12.0pt;font-family:"Book = Antiqua";color:blue'><o:p> </o:p></span></font></p> <p class=3DMsoAutoSig><font size=3D4 color=3Dblue face=3D"Book = Antiqua"><span style=3D'font-size:14.0pt;font-family:"Book = Antiqua";color:blue'>Zenergy<o:p></o:p></span></font></p> <p class=3DMsoAutoSig><font size=3D2 color=3Dblue face=3D"Book = Antiqua"><span style=3D'font-size:11.0pt;font-family:"Book Antiqua";color:blue'>Whole = People Co-operating in a Sustainable world<o:p></o:p></span></font></p> <p class=3DMsoAutoSig><st1:Street w:st=3D"on"><st1:address = w:st=3D"on"><font size=3D2 color=3Dblack face=3D"Book Antiqua"><span = style=3D'font-size:11.0pt;font-family: "Book Antiqua";color:black'>119 Mt Eden = Rd</span></font></st1:address></st1:Street><font size=3D2 color=3Dblack face=3D"Book Antiqua"><span = style=3D'font-size:11.0pt; font-family:"Book Antiqua";color:black'>,<o:p></o:p></span></font></p> <p class=3DMsoAutoSig><st1:City w:st=3D"on"><st1:place w:st=3D"on"><font = size=3D2 color=3Dblack face=3D"Book Antiqua"><span = style=3D'font-size:11.0pt;font-family: "Book = Antiqua";color:black'>Auckland</span></font></st1:place></st1:City><font size=3D2 color=3Dblack face=3D"Book Antiqua"><span = style=3D'font-size:11.0pt; font-family:"Book Antiqua";color:black'><o:p></o:p></span></font></p> <p class=3DMsoAutoSig><font size=3D2 color=3Dblack face=3D"Book = Antiqua"><span style=3D'font-size:11.0pt;font-family:"Book = Antiqua";color:black'>www.zenergyglobal.com <o:p></o:p></span></font></p> </div> <p class=3DMsoNormal><font size=3D2 color=3Dnavy face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:navy'><o:p> </o:p></span></font></p> <div> <div class=3DMsoNormal align=3Dcenter style=3D'text-align:center'><font = size=3D3 face=3D"Times New Roman"><span style=3D'font-size:12.0pt'> <hr size=3D2 width=3D"100%" align=3Dcenter tabindex=3D-1> </span></font></div> <p class=3DMsoNormal><b><font size=3D2 face=3DTahoma><span = style=3D'font-size:10.0pt; font-family:Tahoma;font-weight:bold'>From:</span></font></b><font = size=3D2 face=3DTahoma><span style=3D'font-size:10.0pt;font-family:Tahoma'> dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] <b><span = style=3D'font-weight: bold'>On Behalf Of </span></b>Helen Saggers<br> <b><span style=3D'font-weight:bold'>Sent:</span></b> Friday, October 07, = 2005 1:55 PM<br> <b><span style=3D'font-weight:bold'>To:</span></b> <st1:PersonName = w:st=3D"on">dq@dq.sf.org.nz</st1:PersonName><br> <b><span style=3D'font-weight:bold'>Subject:</span></b> Re: [dq] = Specialists</span></font><o:p></o:p></p> </div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><o:p> </o:p></span></font></p> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'><br> </span></font><font size=3D2 face=3DArial><span = style=3D'font-size:10.0pt;font-family: Arial'>----- Original Message ----- <br> From: Simpson@smtp.sig.net.nz ; Mark (NZ) <br> <br> I dont think its fair to say the perception of illusionist's being "gimped" has risen up simply because alot of illusionists are = not creative with their use of spells. </span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'> <o:p></o:p></span></font></p> </div> <div> <p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:blue'>No illusionists are gimped because = they still can't do anything useful after three adventure, in that time you = can get a useful quickness or a reasonable flight spell etc but not so with = illusion.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'> <o:p></o:p></span></font></p> </div> <div> <p class=3DMsoNormal><font size=3D2 face=3DArial><span = style=3D'font-size:10.0pt; font-family:Arial'>There are a couple of special knowledge = spells/rituals which are very useful away you spent vast amounts of EP on them (ie disguise - = which you really need to rank to at least 16 AND then acquire and rank = Illusionary aura ritual otherwise the Elf disguised as a human comes up as short = lived sentient etc.). But then there are "useful" spells in = all colleges, and the existence of a few in illusionist doesnt make the = college "balanced". I know of my three characters I know I have a gut = feel that the illusionist is the most limited in terms of what he can = contribute in a group in many/most situations. And I often felt I simply couldnt = do what I wanted to with simple illlusions.</span></font><o:p></o:p></p> </div> <div> <p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span = style=3D'font-size: 12.0pt'> <o:p></o:p></span></font></p> </div> <div> <p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span = style=3D'font-size: 10.0pt;font-family:Arial;color:blue'>One can but wonder at the age of = these characters, its taken me more than 5 years to play an binder to a more = useful point. Some characters become useful at different ages-stages, in this = world of fast food, fast cars, and moble phones, the long veiw is often = over looked. Maybe I'm just showing my age after all I've got over ten years = of playing DQ, but even 3 or 4 years ago I could see the light at the end = of the tunnel evern if it was a long way off.</span></font><font size=3D2 = face=3DArial><span style=3D'font-size:10.0pt;font-family:Arial'><o:p></o:p></span></font></p= > </div> <div> <p class=3DMsoNormal><font size=3D2 face=3DArial><span = style=3D'font-size:10.0pt; font-family:Arial'><br> <br> Helen<o:p></o:p></span></font></p> </div> </div> </body> </html> ------=_NextPart_000_0016_01C5CB4C.BDF525C0-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Specialists |
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From | Simpson |
\ Mark\ \(NZ\) | |
Date | Fri, 7 Oct 2005 14:43:24 +1300 |
I dunno I had two years of woodwork classes and couldnt make one, but perhaps that besides the point. :) Lets say you break into some NPC's lair/house/castle whatever and take the small chest off the table. I wouldnt had thought it would not be to much to ask for a baby illusionist to be able to cast an illusion of it still being there without getting into this exercise of what Artisan level craftsman created the original. The whole point was the linking the "look" of your illusion's to some rank/x artisan level unnecssarily complicates things. Why not just have the illsuion "look real" at any spell rank, and simply constrain the size/duration of the illusion by its rank? -----Original Message----- From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz]On Behalf Of Clare Baldock Sent: Friday, 7 October 2005 2:35 p.m. To: dq@dq.sf.org.nz Subject: Re: [dq] Specialists On 07/10/2005, at 11:14, Mandos Mitchinson wrote: >> I always got frustrated as an illusionist that you couldnt just >> "do" simple illusions. If I want to do an illusion of a chest >> sitting in the middle of the floor it would look like a chest >> made by a rank zero craftsman (think Homer Simpson homemade >> quality), because the spell says the object appears as an object >> made by a rank/3 craftsman or something like that. I have to rank >> this spell above 10 just to have a "real" looking chest? ... >> arrggggghhh. > > I can see the problem....having to rank something in order to be able > to > perform the task better is a pain in the bum and is definatly broken, > we > should correct this immediatly! I am confused by the original complaint. A rank 0 craftsman should be doing a whole heap better than Homer Simpson. They might not make a fancy chest, but they should be making a plain serviceable item. They have had 8 weeks training in wood working. cheers, clare -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | [dq] Magical plague scribe notes |
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From | Errol Cavit |
Date | Fri, 7 Oct 2005 14:51:38 +1300 |
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C5CAE1.A7FBDA40 Content-Type: text/plain; charset="iso-8859-1" Afternoon all Our party is dealing with what appears to be a magical plague. Ian W said that he thought there was a party that encountered one in Cauldersfield a few years ago. Can anyone point us in the direction of what the bookworms will find in the Guild Library in the way of Scribe Notes etc. Thanks Darien/Errol ------_=_NextPart_001_01C5CAE1.A7FBDA40 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <HTML> <HEAD> <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = charset=3Diso-8859-1"> <META NAME=3D"Generator" CONTENT=3D"MS Exchange Server version = 5.5.2653.12"> <TITLE>Magical plague scribe notes</TITLE> </HEAD> <BODY> <P><FONT SIZE=3D2 FACE=3D"Arial">Afternoon all</FONT> </P> <P><FONT SIZE=3D2 FACE=3D"Arial">Our party is dealing with what appears = to be a magical plague. Ian W said that he thought there was a party = that encountered one in</FONT> <FONT FACE=3D"Times New = Roman">Cauldersfield</FONT><FONT COLOR=3D"#0000FF" FACE=3D"Times New = Roman"></FONT> <FONT SIZE=3D2 FACE=3D"Arial">a few years ago. Can = anyone point us in the direction of what the bookworms will find in the = Guild Library in the way of Scribe Notes etc.</FONT></P> <P><FONT SIZE=3D2 FACE=3D"Arial">Thanks</FONT> <BR><FONT SIZE=3D2 FACE=3D"Arial">Darien/Errol</FONT> </P> </BODY> </HTML> ------_=_NextPart_001_01C5CAE1.A7FBDA40-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Specialists |
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From | Helen Saggers |
Date | Fri, 7 Oct 2005 15:55:18 +1300 |
This is a multi-part message in MIME format. ------=_NextPart_000_003E_01C5CB57.83CA1760 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I dunno I had two years of woodwork classes and couldnt make one, but = perhaps that besides the point. :) There is a big differance between and hour or two a week over 2 years = at school and 8 to 10 hrs a day 7 days a week for 8 wks. 2 years of = School totals like maybe 100 hrs of learning against 450 plus hours of = training to Rank 0.=20 Lets say you break into some NPC's lair/house/castle whatever and take = the small chest off the table. I wouldnt had thought it would not be to = much to ask for a baby illusionist to be able to cast an illusion of it = still being there without getting into this exercise of what Artisan = level craftsman created the original. The whole point was the linking = the "look" of your illusion's to some rank/x artisan level unnecssarily = complicates things. Why not just have the illsuion "look real" at any = spell rank, and simply constrain the size/duration of the illusion by = its rank? To this I agree if you have the lady's jewel box right in front of you = you should be able to copy it, thats where selling it to the GM comes in = we Gods do have the power to vary the rules.=20 Spells for these illusions say 1/2 or 1/3 thr Artisan rank, not spell = rank, ei you need to be a carpenter or a jeweler to to make a chair or a = necklace.=20 But as a GM I would rule that would be more for creating something from = scratch rather than a copy something that you can see. (Size is already = covered in the spell write up) Helen ------=_NextPart_000_003E_01C5CB57.83CA1760 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META http-equiv=3DContent-Type content=3D"text/html; = charset=3Diso-8859-1"> <META content=3D"MSHTML 6.00.2800.1515" name=3DGENERATOR> <STYLE></STYLE> </HEAD> <BODY> <DIV><FONT face=3DArial size=3D2>I dunno I had two years of woodwork = classes and=20 couldnt make one, but perhaps that besides the point. :)</FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2><FONT color=3D#0000ff>There is a big=20 differance between and hour or two a week over 2 years = at school=20 and 8 to 10 hrs a day 7 days a week for 8 wks. 2 years of = School=20 t</FONT></FONT><FONT face=3DArial size=3D2><FONT color=3D#0000ff>otals = like maybe=20 100 hrs of learning against 450 plus hours of training to Rank 0.=20 </FONT></FONT></DIV> <DIV><FONT face=3DArial size=3D2></FONT> </DIV> <DIV><FONT face=3DArial size=3D2>Lets say you break into some NPC's=20 lair/house/castle whatever and take the small chest off the table. I = wouldnt had=20 thought it would not be to much to ask for a baby illusionist to be able = to cast=20 an illusion of it still being there without getting into this exercise = of what=20 Artisan level craftsman created the original. The whole point was the = linking=20 the "look" of your illusion's to some rank/x artisan level unnecssarily=20 complicates things. Why not just have the illsuion "look real" at any = spell=20 rank, and simply constrain the size/duration of the illusion by its=20 rank?<BR><BR><FONT color=3D#0000ff>To this I agree if you have the = lady's jewel=20 box right in front of you you should be able to copy it, thats=20 where selling it to the GM comes in we Gods do have the power to = vary the=20 rules. </FONT></FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2>Spells for these = illusions say 1/2 or=20 1/3 thr Artisan rank, not spell rank, ei you need to be a carpenter = or a=20 jeweler to to make a chair or a necklace. </FONT></DIV> <DIV><FONT face=3DArial color=3D#0000ff size=3D2>But as a GM I would = rule that would=20 be more for creating something from scratch rather than a copy something = that=20 you can see. </FONT><FONT face=3DArial size=3D2><FONT = color=3D#0000ff>(Size is already=20 covered in the spell write up)<BR></DIV></FONT></FONT> <DIV><FONT face=3DArial size=3D2><FONT color=3D#0000ff><FONT=20 color=3D#000000>Helen</FONT></DIV></FONT></FONT></BODY></HTML> ------=_NextPart_000_003E_01C5CB57.83CA1760-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Specialists |
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From | Errol Cavit |
Date | Fri, 7 Oct 2005 15:54:06 +1300 |
This message is in MIME format. Since your mail reader does not understand this format, some or all of this message may not be legible. ------_=_NextPart_001_01C5CAEA.61BBC1E0 Content-Type: text/plain; charset="ISO-8859-1" -----Original Message----- From: Helen Saggers [mailto:helen@owbn.net.nz] Sent: Friday, 7 October 2005 15:55 To: dq@dq.sf.org.nz Subject: Re: [dq] Specialists I dunno I had two years of woodwork classes and couldnt make one, but perhaps that besides the point. :) There is a big differance between and hour or two a week over 2 years at school and 8 to 10 hrs a day 7 days a week for 8 wks. 2 years of School totals like maybe 100 hrs of learning against 450 plus hours of training to Rank 0. Lets say you break into some NPC's lair/house/castle whatever and take the small chest off the table. I wouldnt had thought it would not be to much to ask for a baby illusionist to be able to cast an illusion of it still being there without getting into this exercise of what Artisan level craftsman created the original. The whole point was the linking the "look" of your illusion's to some rank/x artisan level unnecssarily complicates things. Why not just have the illsuion "look real" at any spell rank, and simply constrain the size/duration of the illusion by its rank? To this I agree if you have the lady's jewel box right in front of you you should be able to copy it, thats where selling it to the GM comes in we Gods do have the power to vary the rules. Spells for these illusions say 1/2 or 1/3 thr Artisan rank, not spell rank, ei you need to be a carpenter or a jeweler to to make a chair or a necklace. But as a GM I would rule that would be more for creating something from scratch rather than a copy something that you can see. (Size is already covered in the spell write up) Helen Static Illusion (G-7) Effects: This spell creates a visual Illusion within a volume no larger than (Rank + 3) feet by (Rank / 2 + 2) feet by (Rank / 3 + 1) feet. The Illusion is fixed at casting, and may not be changed or moved with this spell. The workmanship is as if the Adept were an Artisan of one-half Rank. I read this as the rank of the spell, not your rank with the Artisan skill. 'Rank' in a spell description is the caster's rank with the spell unless it clearly says otherwise. Cheers Errol ------_=_NextPart_001_01C5CAEA.61BBC1E0 Content-Type: text/html; charset="ISO-8859-1" <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> <HTML><HEAD> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=ISO-8859-1"> <META content="MSHTML 6.00.2800.1505" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY> <DIV><FONT face=Arial color=#0000ff size=2></FONT> </DIV> <BLOCKQUOTE dir=ltr style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #0000ff 2px solid; MARGIN-RIGHT: 0px"> <DIV class=OutlookMessageHeader><FONT face="Times New Roman" size=2>-----Original Message-----<BR><B>From:</B> Helen Saggers [mailto:helen@owbn.net.nz]<BR><B>Sent:</B> Friday, 7 October 2005 15:55<BR><B>To:</B> dq@dq.sf.org.nz<BR><B>Subject:</B> Re: [dq] Specialists<BR><BR></FONT></DIV> <DIV><FONT face=Arial size=2>I dunno I had two years of woodwork classes and couldnt make one, but perhaps that besides the point. :)</FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2><FONT color=#0000ff>There is a big differance between and hour or two a week over 2 years at school and 8 to 10 hrs a day 7 days a week for 8 wks. 2 years of School t</FONT></FONT><FONT face=Arial size=2><FONT color=#0000ff>otals like maybe 100 hrs of learning against 450 plus hours of training to Rank 0. </FONT></FONT></DIV> <DIV><FONT face=Arial size=2></FONT> </DIV> <DIV><FONT face=Arial size=2>Lets say you break into some NPC's lair/house/castle whatever and take the small chest off the table. I wouldnt had thought it would not be to much to ask for a baby illusionist to be able to cast an illusion of it still being there without getting into this exercise of what Artisan level craftsman created the original. The whole point was the linking the "look" of your illusion's to some rank/x artisan level unnecssarily complicates things. Why not just have the illsuion "look real" at any spell rank, and simply constrain the size/duration of the illusion by its rank?<BR><BR><FONT color=#0000ff>To this I agree if you have the lady's jewel box right in front of you you should be able to copy it, thats where selling it to the GM comes in we Gods do have the power to vary the rules. </FONT></FONT></DIV> <DIV><FONT face=Arial color=#0000ff size=2>Spells for these illusions say 1/2 or 1/3 thr Artisan rank, not spell rank, ei you need to be a carpenter or a jeweler to to make a chair or a necklace. </FONT></DIV> <DIV><FONT face=Arial color=#0000ff size=2>But as a GM I would rule that would be more for creating something from scratch rather than a copy something that you can see. </FONT><FONT face=Arial size=2><FONT color=#0000ff>(Size is already covered in the spell write up)<BR></DIV></FONT></FONT> <DIV><FONT color=#0000ff><FONT color=#000000><FONT face=Arial><FONT size=2>Helen<SPAN class=328484902-07102005><FONT color=#0000ff> </FONT></SPAN></FONT></FONT></FONT></FONT></DIV> <DIV><FONT color=#0000ff><FONT color=#000000><FONT face=Arial><FONT size=2><SPAN class=328484902-07102005></SPAN></FONT></FONT></FONT></FONT> </DIV></BLOCKQUOTE> <DIV dir=ltr><FONT color=#0000ff><FONT color=#000000><FONT face=Arial><FONT size=2><SPAN class=328484902-07102005><FONT color=#0000ff>Static Illusion (G-7)<BR>Effects: This spell creates a visual Illusion within a<BR>volume no larger than (Rank + 3) feet by (Rank / 2 +<BR>2) feet by (Rank / 3 + 1) feet. The Illusion is fixed at<BR>casting, and may not be changed or moved with this<BR>spell. The workmanship is as if the Adept were an<BR>Artisan of one-half Rank.<BR></FONT></SPAN></FONT></FONT></FONT></FONT></DIV> <DIV dir=ltr><FONT color=#0000ff><FONT color=#000000><FONT face=Arial><FONT size=2><SPAN class=328484902-07102005><FONT color=#0000ff>I read this as the rank of the spell, not your rank with the Artisan skill. 'Rank' in a spell description is the caster's rank with the spell unless it clearly says otherwise.</FONT></SPAN></FONT></FONT></FONT></FONT></DIV> <DIV dir=ltr><FONT color=#0000ff><FONT color=#000000><FONT face=Arial><FONT size=2><SPAN class=328484902-07102005><FONT color=#0000ff></FONT></SPAN></FONT></FONT></FONT></FONT> </DIV> <DIV dir=ltr><FONT color=#0000ff><FONT color=#000000><FONT face=Arial><FONT size=2><SPAN class=328484902-07102005><FONT color=#0000ff>Cheers</FONT></SPAN></FONT></FONT></FONT></FONT></DIV> <DIV dir=ltr><FONT color=#0000ff><FONT color=#000000><FONT face=Arial><FONT size=2><SPAN class=328484902-07102005><FONT color=#0000ff>Errol</DIV></FONT></SPAN></FONT></FONT></FONT></FONT></BODY></HTML> ------_=_NextPart_001_01C5CAEA.61BBC1E0-- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Magical plague scribe notes |
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From | Stephen Martin |
Date | Fri, 7 Oct 2005 16:03:18 +1300 (NZDT) |
Pick me, I did it. Mwahahahaaa! http://www.dragonquest.org.nz/pc/dqa_mt.php?dqa_id=000343 I don't know the exact session but it was during the WK war. I can't remember who was scribe on the adventure and I'm not sure if I have a copy of any scribe notes (a stolen computer and several moves have taken place since then). Sue or Michael P may be able to remember. From memory... They found out that the people were affected by a Necromantic-Alchemically created magical plague that was transmitted via water. The strength and efficacy of the magic diminished over time, a bucket of water drawn from the river or a well in the main city would be safe to drink in a few days time. Boiling did not remove the taint. Drinking or bathing in the water led to infection, physical contact led to secondary infection which was not as bad as the original. From memory a rank 4 or 5 healer could treat the symptoms but it required a Rank 7 or 8 Healer to cure (and took several minutes and FT per person). They tracked the source to the head of the river that fed the valley and water table, trashed the big bad vampire, his minions, and destroyed his shaped item that created the plague and would have raised its victims into an undead army under the vampires control. Within a week the plague had been washed clear and the Healers started making positive progress against re-infections. Thousands died, tens of thousands lived thanks to the actions of the party and the many guild healers who helped. Cheers, Stephen. Errol Cavit said: > Afternoon all > > Our party is dealing with what appears to be a magical plague. Ian W said that he thought there > was a party that encountered one in Cauldersfield a few years ago. Can anyone point us in the > direction of what the bookworms will find in the Guild Library in the way of Scribe Notes etc. > > Thanks > Darien/Errol -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Magical plague scribe notes |
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From | ian at dawn haven |
Date | Fri, 7 Oct 2005 16:20:11 +1300 |
I think Phaeton was involved, may have been scribe, but Keith would probably remember the details, Not too similar on the surface, but who knows... Ian > -----Original Message----- > From: dq-owner@dq.sf.org.nz [mailto:dq-owner@dq.sf.org.nz] On Behalf Of > Stephen Martin > Sent: 07 October 2005 16:03 > To: dq@dq.sf.org.nz > Subject: Re: [dq] Magical plague scribe notes > > Pick me, I did it. Mwahahahaaa! > > http://www.dragonquest.org.nz/pc/dqa_mt.php?dqa_id=000343 > > I don't know the exact session but it was during the WK war. > > I can't remember who was scribe on the adventure and I'm not sure if I > have a copy of any scribe > notes (a stolen computer and several moves have taken place since then). > Sue or Michael P may be > able to remember. > > From memory... > > They found out that the people were affected by a Necromantic-Alchemically > created magical plague > that was transmitted via water. The strength and efficacy of the magic > diminished over time, a > bucket of water drawn from the river or a well in the main city would be > safe to drink in a few > days time. Boiling did not remove the taint. > Drinking or bathing in the water led to infection, physical contact led to > secondary infection > which was not as bad as the original. > From memory a rank 4 or 5 healer could treat the symptoms but it required > a Rank 7 or 8 Healer to > cure (and took several minutes and FT per person). > > They tracked the source to the head of the river that fed the valley and > water table, trashed the > big bad vampire, his minions, and destroyed his shaped item that created > the plague and would have > raised its victims into an undead army under the vampires control. > Within a week the plague had been washed clear and the Healers started > making positive progress > against re-infections. > Thousands died, tens of thousands lived thanks to the actions of the party > and the many guild > healers who helped. > > Cheers, Stephen. > > Errol Cavit said: > > Afternoon all > > > > Our party is dealing with what appears to be a magical plague. Ian W > said that he thought there > > was a party that encountered one in Cauldersfield a few years ago. Can > anyone point us in the > > direction of what the bookworms will find in the Guild Library in the > way of Scribe Notes etc. > > > > Thanks > > Darien/Errol > > > -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Specialists |
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From | Michael Scott |
Date | Fri, 07 Oct 2005 17:11:41 +1300 |
>From: Stephen Martin <stephenm@castle.pointclark.net> >I believe that the issue some people have with playing pure fighters is >that they are combat >specialists. Out of combat they can't do much so they get bored. > >Other specialists have similar issues, the woods ranger "I'll sleep in a >bed when I'm dead" type >sucks on a city/intrigue adventure, Water mages are crippled anywhere away >from water, Bards and >Illusionists are crippled... Illusionists are not crippled, ok so they have no save or die spell, thats just because they understand the meaning of subtlty, and are not adverse to hard work. Unlike other mages who seem to be lost when no-one can be found to wipe their ass for them. As for Bards the only reason they are crippled is because they open their mouths and the party proceeds to cripple them. Oh and I notice you didn't metion Earth mages who can not cast on horseback, on a boat, flying, and yet are one of the most sought after mages for adventuring partys. TTFN Michael Scott _________________________________________________________________ Need more speed? Get Xtra Broadband @ http://jetstream.xtra.co.nz/chm/0,,202853-1000,00.html -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Specialists |
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From | Michael Scott |
Date | Fri, 07 Oct 2005 17:34:38 +1300 |
>From: Simpson@smtp.sig.net.nz, "\ Mark\ (NZ)" <SimpsoM2@anz.com> > >I always got frustrated as an illusionist that you couldnt just "do" simple >illusions. If I want to do an illusion of a chest sitting in the middle of >the floor it would look like a chest made by a rank zero craftsman (think >Homer Simpson homemade quality), because the spell says the object appears >as an object made by a rank/3 craftsman or something like that. I have to >rank this spell above 10 just to have a "real" looking chest? ... >arrggggghhh. I know how you feel, for that reason I've ignored most of my generals, going for speacials, skills and weapons. Also I find myself at a loss to explain just what some of the illusion spells do. (Human the Fool, Illusionist, currently on 9th adventure) >When you think about it the most useful spells in any college can often >come down to: > >1. Buffing spells - Stat buffs, Defence buffs, weapon buffs, armour buffs, >lesser Enchantment, cold protection, vapour breathing etc. - illusionist >get an underpowered defence spell (1+1 per rank special knowledge from >memory); >2. Damage spells - illusionists get a very underwhelming bolt You forgot Nightmare Illusion, but as it just does nothing if they make their save as opposed to resist for half, it can be pretty sucky. >3. Transport spells - nope >4. Non damage based "Take down" spells (eg sleep, mental attack, agony?, >charm etc.) - Maze spell - not bad but not entirely amazing either - Flash >of light. >5. Healing spells - nope >6. General Utility Spells - Enhance enchantment, Mind Speech, Lesser >Enchantment, Cold Protection, Feather fall etc. - Disguise Illusion and >Illusionary terrian - illusionists are reasonably well served here. One thing to remember is that many of the spells work best in conjunction with each other. >The one area I'd focus on first is giving Illusionists a good defence >spell. They are meant to be masters of deceiving the eye, they should be >hard to hit, so why not give them a top line defence spell. What about a >2+2 per rank spell which gives nothing in close or only 1+1 (once you got >hold of the slimey blighters it should easier to nail them) but 3 per rank >vs missiles? Also why not tweak their version of invis to give some >additional benefit/spice over the E&E version? Interesting although remember Heroism can be a more or less permanant +21 to def and while you might jump at the chacne to get an extra 21 def and a point of protection from an Armours of Earth their is not always time. Having +21 to def while sleeping, bathing or sitting on the crapper isn't to be sneezed at. TTFN Michael Scott _________________________________________________________________ Discover fun and games at @ http://xtramsn.co.nz/kids -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |
Subject | Re: [dq] Specialists |
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From | Michael Scott |
Date | Fri, 07 Oct 2005 17:56:51 +1300 |
>From: Helen Saggers <helen@owbn.net.nz> >Message >----- Original Message ----- >From: Simpson@smtp.sig.net.nz ; Mark (NZ) > >I dont think its fair to say the perception of illusionist's being "gimped" >has risen up simply because alot of illusionists are not creative with >their use of spells. > >No illusionists are gimped because they still can't do anything useful >after three adventure, in that time you can get a useful quickness or a >reasonable flight spell etc but not so with illusion. After three adventures my illusionist had acquired a magical sword and shield both rkd to max, rk 8 Nightmare illusion which I have use on at least 3 occasions to save the party and take down the big bad. A write up that meant I cuold cast it at whatever rk I desired at the cost of willpower. Two wishes which gained me 10 NA 5 Vs En and regeneration 1 En/pulse heal specs as rk 10 Healer, a one fith share in a floating pleasure palace, 150 000sp in cash and roughly 45 000ep. So I don't consider myself to bad off. TTFN Michael Scott _________________________________________________________________ Need more speed? Get Xtra Broadband @ http://jetstream.xtra.co.nz/chm/0,,202853-1000,00.html -- to unsubscribe notify mailto:dq-request@dq.sf.org.nz -- |